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  1. 4b57d81 Auto merge of #147519 - Zalathar:rollup-o5f16uo, r=Zalathar by bors · 4 hours ago main master upstream/master
  2. 828dd0c Rollup merge of #147509 - AMS21:remove_llvm_rust_intrinsics, r=Zalathar by Stuart Cook · 4 hours ago
  3. 84590ef Rollup merge of #147473 - Zalathar:check-bootstrap-tools, r=Kobzol by Stuart Cook · 4 hours ago
  4. c33f0b3 Rollup merge of #147446 - durin42:llvm-22-lookupTarget-deprecation, r=Zalathar by Stuart Cook · 4 hours ago
  5. 0be0a0a Do `x check` on various bootstrap tools in CI by Zalathar · 6 hours ago

Website | Getting started | Learn | Documentation | Contributing

This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.

Why Rust?

  • Performance: Fast and memory-efficient, suitable for critical services, embedded devices, and easily integrated with other languages.

  • Reliability: Our rich type system and ownership model ensure memory and thread safety, reducing bugs at compile-time.

  • Productivity: Comprehensive documentation, a compiler committed to providing great diagnostics, and advanced tooling including package manager and build tool (Cargo), auto-formatter (rustfmt), linter (Clippy) and editor support (rust-analyzer).

Quick Start

Read “Installation” from The Book.

Installing from Source

If you really want to install from source (though this is not recommended), see INSTALL.md.

Getting Help

See https://www.rust-lang.org/community for a list of chat platforms and forums.

Contributing

See CONTRIBUTING.md.

License

Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.

See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.

Trademark

The Rust Foundation owns and protects the Rust and Cargo trademarks and logos (the “Rust Trademarks”).

If you want to use these names or brands, please read the Rust language trademark policy.

Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.