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#ifndef EGL_CONTEXT_H
#define EGL_CONTEXT_H
#include "ui/console.h"
#include "ui/egl-helpers.h"
QEMUGLContext qemu_egl_create_context(DisplayChangeListener *dcl,
QEMUGLParams *params);
void qemu_egl_destroy_context(DisplayChangeListener *dcl, QEMUGLContext ctx);
int qemu_egl_make_context_current(DisplayChangeListener *dcl,
QEMUGLContext ctx);
#endif /* EGL_CONTEXT_H */