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#region Copyright notice and license
// Protocol Buffers - Google's data interchange format
// Copyright 2008 Google Inc. All rights reserved.
// https://developers.google.com/protocol-buffers/
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#endregion
using System;
using System.Buffers;
using System.IO;
using System.Runtime.CompilerServices;
using System.Security;
namespace Google.Protobuf
{
/// <summary>
/// Abstraction for reading from a stream / read only sequence.
/// Parsing from the buffer is a loop of reading from current buffer / refreshing the buffer once done.
/// </summary>
[SecuritySafeCritical]
internal struct SegmentedBufferHelper
{
private int? totalLength;
private ReadOnlySequence<byte>.Enumerator readOnlySequenceEnumerator;
private CodedInputStream codedInputStream;
/// <summary>
/// Initialize an instance with a coded input stream.
/// This approach is faster than using a constructor because the instance to initialize is passed by reference
/// and we can write directly into it without copying.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Initialize(CodedInputStream codedInputStream, out SegmentedBufferHelper instance)
{
instance.totalLength = codedInputStream.InternalInputStream == null ? (int?)codedInputStream.InternalBuffer.Length : null;
instance.readOnlySequenceEnumerator = default;
instance.codedInputStream = codedInputStream;
}
/// <summary>
/// Initialize an instance with a read only sequence.
/// This approach is faster than using a constructor because the instance to initialize is passed by reference
/// and we can write directly into it without copying.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Initialize(ReadOnlySequence<byte> sequence, out SegmentedBufferHelper instance, out ReadOnlySpan<byte> firstSpan)
{
instance.codedInputStream = null;
if (sequence.IsSingleSegment)
{
firstSpan = sequence.First.Span;
instance.totalLength = firstSpan.Length;
instance.readOnlySequenceEnumerator = default;
}
else
{
instance.readOnlySequenceEnumerator = sequence.GetEnumerator();
instance.totalLength = (int) sequence.Length;
// set firstSpan to the first segment
instance.readOnlySequenceEnumerator.MoveNext();
firstSpan = instance.readOnlySequenceEnumerator.Current.Span;
}
}
public bool RefillBuffer(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state, bool mustSucceed)
{
if (codedInputStream != null)
{
return RefillFromCodedInputStream(ref buffer, ref state, mustSucceed);
}
else
{
return RefillFromReadOnlySequence(ref buffer, ref state, mustSucceed);
}
}
public int? TotalLength => totalLength;
public CodedInputStream CodedInputStream => codedInputStream;
/// <summary>
/// Sets currentLimit to (current position) + byteLimit. This is called
/// when descending into a length-delimited embedded message. The previous
/// limit is returned.
/// </summary>
/// <returns>The old limit.</returns>
public static int PushLimit(ref ParserInternalState state, int byteLimit)
{
if (byteLimit < 0)
{
throw InvalidProtocolBufferException.NegativeSize();
}
byteLimit += state.totalBytesRetired + state.bufferPos;
int oldLimit = state.currentLimit;
if (byteLimit > oldLimit)
{
throw InvalidProtocolBufferException.TruncatedMessage();
}
state.currentLimit = byteLimit;
RecomputeBufferSizeAfterLimit(ref state);
return oldLimit;
}
/// <summary>
/// Discards the current limit, returning the previous limit.
/// </summary>
public static void PopLimit(ref ParserInternalState state, int oldLimit)
{
state.currentLimit = oldLimit;
RecomputeBufferSizeAfterLimit(ref state);
}
/// <summary>
/// Returns whether or not all the data before the limit has been read.
/// </summary>
/// <returns></returns>
public static bool IsReachedLimit(ref ParserInternalState state)
{
if (state.currentLimit == int.MaxValue)
{
return false;
}
int currentAbsolutePosition = state.totalBytesRetired + state.bufferPos;
return currentAbsolutePosition >= state.currentLimit;
}
/// <summary>
/// Returns true if the stream has reached the end of the input. This is the
/// case if either the end of the underlying input source has been reached or
/// the stream has reached a limit created using PushLimit.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool IsAtEnd(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state)
{
return state.bufferPos == state.bufferSize && !state.segmentedBufferHelper.RefillBuffer(ref buffer, ref state, false);
}
private bool RefillFromReadOnlySequence(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state, bool mustSucceed)
{
CheckCurrentBufferIsEmpty(ref state);
if (state.totalBytesRetired + state.bufferSize == state.currentLimit)
{
// Oops, we hit a limit.
if (mustSucceed)
{
throw InvalidProtocolBufferException.TruncatedMessage();
}
else
{
return false;
}
}
state.totalBytesRetired += state.bufferSize;
state.bufferPos = 0;
state.bufferSize = 0;
while (readOnlySequenceEnumerator.MoveNext())
{
buffer = readOnlySequenceEnumerator.Current.Span;
state.bufferSize = buffer.Length;
if (buffer.Length != 0)
{
break;
}
}
if (state.bufferSize == 0)
{
if (mustSucceed)
{
throw InvalidProtocolBufferException.TruncatedMessage();
}
else
{
return false;
}
}
else
{
RecomputeBufferSizeAfterLimit(ref state);
int totalBytesRead =
state.totalBytesRetired + state.bufferSize + state.bufferSizeAfterLimit;
if (totalBytesRead < 0 || totalBytesRead > state.sizeLimit)
{
throw InvalidProtocolBufferException.SizeLimitExceeded();
}
return true;
}
}
private bool RefillFromCodedInputStream(ref ReadOnlySpan<byte> buffer, ref ParserInternalState state, bool mustSucceed)
{
CheckCurrentBufferIsEmpty(ref state);
if (state.totalBytesRetired + state.bufferSize == state.currentLimit)
{
// Oops, we hit a limit.
if (mustSucceed)
{
throw InvalidProtocolBufferException.TruncatedMessage();
}
else
{
return false;
}
}
Stream input = codedInputStream.InternalInputStream;
state.totalBytesRetired += state.bufferSize;
state.bufferPos = 0;
state.bufferSize = (input == null) ? 0 : input.Read(codedInputStream.InternalBuffer, 0, buffer.Length);
if (state.bufferSize < 0)
{
throw new InvalidOperationException("Stream.Read returned a negative count");
}
if (state.bufferSize == 0)
{
if (mustSucceed)
{
throw InvalidProtocolBufferException.TruncatedMessage();
}
else
{
return false;
}
}
else
{
RecomputeBufferSizeAfterLimit(ref state);
int totalBytesRead =
state.totalBytesRetired + state.bufferSize + state.bufferSizeAfterLimit;
if (totalBytesRead < 0 || totalBytesRead > state.sizeLimit)
{
throw InvalidProtocolBufferException.SizeLimitExceeded();
}
return true;
}
}
private static void RecomputeBufferSizeAfterLimit(ref ParserInternalState state)
{
state.bufferSize += state.bufferSizeAfterLimit;
int bufferEnd = state.totalBytesRetired + state.bufferSize;
if (bufferEnd > state.currentLimit)
{
// Limit is in current buffer.
state.bufferSizeAfterLimit = bufferEnd - state.currentLimit;
state.bufferSize -= state.bufferSizeAfterLimit;
}
else
{
state.bufferSizeAfterLimit = 0;
}
}
private static void CheckCurrentBufferIsEmpty(ref ParserInternalState state)
{
if (state.bufferPos < state.bufferSize)
{
throw new InvalidOperationException("RefillBuffer() called when buffer wasn't empty.");
}
}
}
}