blob: 376e07b3012ac4ad9208746496437880bd0996fe [file] [log] [blame]
// Copyright (c) 2017-2020 NVIDIA Corporation
//
// SPDX-License-Identifier: CC-BY-4.0
include::{generated}/meta/{refprefix}VK_NVX_multiview_per_view_attributes.txt[]
=== Other Extension Metadata
*Last Modified Date*::
2017-01-13
*IP Status*::
No known IP claims.
*Interactions and External Dependencies*::
- This extension requires
{spirv}/NV/SPV_NVX_multiview_per_view_attributes.html[`SPV_NVX_multiview_per_view_attributes`]
- This extension provides API support for
https://github.com/KhronosGroup/GLSL/blob/master/extensions/nvx/GL_NVX_multiview_per_view_attributes.txt[`GL_NVX_multiview_per_view_attributes`]
- This extension interacts with `apiext:VK_NV_viewport_array2`.
*Contributors*::
- Jeff Bolz, NVIDIA
- Daniel Koch, NVIDIA
=== Description
This extension adds a new way to write shaders to be used with multiview
subpasses, where the attributes for all views are written out by a single
invocation of the
<<pipeline-graphics-subsets-pre-rasterization,pre-rasterization shader
stages>>.
Related SPIR-V and GLSL extensions `SPV_NVX_multiview_per_view_attributes`
and `GL_NVX_multiview_per_view_attributes` introduce per-view position and
viewport mask attributes arrays, and this extension defines how those
per-view attribute arrays are interpreted by Vulkan.
Pipelines using per-view attributes may: only execute the
<<pipeline-graphics-subsets-pre-rasterization,pre-rasterization shader
stages>> once for all views rather than once per-view, which reduces
redundant shading work.
A subpass creation flag controls whether the subpass uses this extension.
A subpass must: either exclusively use this extension or not use it at all.
Some Vulkan implementations only support the position attribute varying
between views in the X component.
A subpass can declare via a second creation flag whether all pipelines
compiled for this subpass will obey this restriction.
Shaders that use the new per-view outputs (e.g. code:gl_PositionPerViewNV)
must: also write the non-per-view output (code:gl_Position), and the values
written must: be such that `gl_Position =
gl_PositionPerViewNV[gl_ViewIndex]` for all views in the subpass.
Implementations are free to either use the per-view outputs or the
non-per-view outputs, whichever would be more efficient.
If `apiext:VK_NV_viewport_array2` is not also supported and enabled, the
per-view viewport mask must: not be used.
include::{generated}/interfaces/VK_NVX_multiview_per_view_attributes.txt[]
=== New Built-In Variables
* <<interfaces-builtin-variables-positionperview,code:PositionPerViewNV>>
* <<interfaces-builtin-variables-viewportmaskperview,code:ViewportMaskPerViewNV>>
=== New SPIR-V Capabilities
* <<spirvenv-capabilities-table-PerViewAttributesNV,code:PerViewAttributesNV>>
=== Examples
[source,c]
---------------------------------------------------
#version 450 core
#extension GL_KHX_multiview : enable
#extension GL_NVX_multiview_per_view_attributes : enable
layout(location = 0) in vec4 position;
layout(set = 0, binding = 0) uniform Block { mat4 mvpPerView[2]; } buf;
void main()
{
// Output both per-view positions and gl_Position as a function
// of gl_ViewIndex
gl_PositionPerViewNV[0] = buf.mvpPerView[0] * position;
gl_PositionPerViewNV[1] = buf.mvpPerView[1] * position;
gl_Position = buf.mvpPerView[gl_ViewIndex] * position;
}
---------------------------------------------------
=== Version History
* Revision 1, 2017-01-13 (Jeff Bolz)
- Internal revisions