| // Copyright 2019-2021 The Khronos Group, Inc. |
| // |
| // SPDX-License-Identifier: CC-BY-4.0 |
| |
| include::{generated}/meta/{refprefix}VK_KHR_separate_depth_stencil_layouts.txt[] |
| |
| === Other Extension Metadata |
| |
| *Last Modified Date*:: |
| 2019-06-25 |
| *Interactions and External Dependencies*:: |
| - Promoted to Vulkan 1.2 Core |
| *Contributors*:: |
| - Daniel Koch, NVIDIA |
| - Jeff Bolz, NVIDIA |
| - Jesse Barker, Unity |
| - Tobias Hector, AMD |
| |
| === Description |
| |
| This extension allows image memory barriers for depth/stencil images to have |
| just one of the ename:VK_IMAGE_ASPECT_DEPTH_BIT or |
| ename:VK_IMAGE_ASPECT_STENCIL_BIT aspect bits set, rather than require both. |
| This allows their layouts to be set independently. |
| To support depth/stencil images with different layouts for the depth and |
| stencil aspects, the depth/stencil attachment interface has been updated to |
| support a separate layout for stencil. |
| |
| === Promotion to Vulkan 1.2 |
| |
| All functionality in this extension is included in core Vulkan 1.2, with the |
| KHR suffix omitted. |
| The original type, enum and command names are still available as aliases of |
| the core functionality. |
| |
| include::{generated}/interfaces/VK_KHR_separate_depth_stencil_layouts.txt[] |
| |
| === Version History |
| |
| * Revision 1, 2019-06-25 (Piers Daniell) |
| - Internal revisions |