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// Copyright 2018-2021 The Khronos Group Inc.
//
// SPDX-License-Identifier: CC-BY-4.0
include::{generated}/meta/{refprefix}VK_EXT_shader_atomic_float.txt[]
=== Other Extension Metadata
*Last Modified Date*::
2020-07-15
*IP Status*::
No known IP claims.
*Interactions and External Dependencies*::
- This extension requires
{spirv}/EXT/SPV_EXT_shader_atomic_float_add.html[`SPV_EXT_shader_atomic_float_add`]
- This extension provides API support for
https://github.com/KhronosGroup/GLSL/tree/master/extensions/ext/GLSL_EXT_shader_atomic_float.txt[`GL_EXT_shader_atomic_float`]
*Contributors*::
- Vikram Kushwaha, NVIDIA
- Jeff Bolz, NVIDIA
=== Description
This extension allows a shader to contain floating-point atomic operations
on buffer, workgroup, and image memory.
It also advertises the SPIR-V code:AtomicFloat32AddEXT and
code:AtomicFloat64AddEXT capabilities that allows atomic addition on
floating-points numbers.
The supported operations include code:OpAtomicFAddEXT,
code:OpAtomicExchange, code:OpAtomicLoad and code:OpAtomicStore.
include::{generated}/interfaces/VK_EXT_shader_atomic_float.txt[]
=== New SPIR-V Capabilities
* <<spirvenv-capabilities-table-AtomicFloat32AddEXT,
code:AtomicFloat32AddEXT>>
* <<spirvenv-capabilities-table-AtomicFloat64AddEXT,
code:AtomicFloat64AddEXT>>
=== Version History
* Revision 1, 2020-07-15 (Vikram Kushwaha)
- Internal revisions