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// Copyright 2011 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "state.h"
#include <assert.h>
#include <stdio.h>
#include "edit_distance.h"
#include "graph.h"
#include "metrics.h"
#include "util.h"
void Pool::EdgeScheduled(const Edge& edge) {
if (depth_ != 0)
current_use_ += edge.weight();
}
void Pool::EdgeFinished(const Edge& edge) {
if (depth_ != 0)
current_use_ -= edge.weight();
}
void Pool::DelayEdge(Edge* edge) {
assert(depth_ != 0);
delayed_.insert(edge);
}
void Pool::RetrieveReadyEdges(set<Edge*>* ready_queue) {
DelayedEdges::iterator it = delayed_.begin();
while (it != delayed_.end()) {
Edge* edge = *it;
if (current_use_ + edge->weight() > depth_)
break;
ready_queue->insert(edge);
EdgeScheduled(*edge);
++it;
}
delayed_.erase(delayed_.begin(), it);
}
void Pool::Dump() const {
printf("%s (%d/%d) ->\n", name_.c_str(), current_use_, depth_);
for (DelayedEdges::const_iterator it = delayed_.begin();
it != delayed_.end(); ++it)
{
printf("\t");
(*it)->Dump();
}
}
// static
bool Pool::WeightedEdgeCmp(const Edge* a, const Edge* b) {
if (!a) return b;
if (!b) return false;
int weight_diff = a->weight() - b->weight();
return ((weight_diff < 0) || (weight_diff == 0 && a < b));
}
Pool State::kDefaultPool("", 0);
Pool State::kConsolePool("console", 1);
const Rule State::kPhonyRule("phony");
State::State() {
bindings_.AddRule(&kPhonyRule);
AddPool(&kDefaultPool);
AddPool(&kConsolePool);
}
void State::AddPool(Pool* pool) {
assert(LookupPool(pool->name()) == NULL);
pools_[pool->name()] = pool;
}
Pool* State::LookupPool(const string& pool_name) {
map<string, Pool*>::iterator i = pools_.find(pool_name);
if (i == pools_.end())
return NULL;
return i->second;
}
Edge* State::AddEdge(const Rule* rule) {
Edge* edge = new Edge();
edge->rule_ = rule;
edge->pool_ = &State::kDefaultPool;
edge->env_ = &bindings_;
edges_.push_back(edge);
return edge;
}
Node* State::GetNode(StringPiece path, uint64_t slash_bits) {
Node* node = LookupNode(path);
if (node)
return node;
node = new Node(path.AsString(), slash_bits);
paths_[node->path()] = node;
return node;
}
Node* State::LookupNode(StringPiece path) const {
METRIC_RECORD("lookup node");
Paths::const_iterator i = paths_.find(path);
if (i != paths_.end())
return i->second;
return NULL;
}
Node* State::SpellcheckNode(const string& path) {
const bool kAllowReplacements = true;
const int kMaxValidEditDistance = 3;
int min_distance = kMaxValidEditDistance + 1;
Node* result = NULL;
for (Paths::iterator i = paths_.begin(); i != paths_.end(); ++i) {
int distance = EditDistance(
i->first, path, kAllowReplacements, kMaxValidEditDistance);
if (distance < min_distance && i->second) {
min_distance = distance;
result = i->second;
}
}
return result;
}
void State::AddIn(Edge* edge, StringPiece path, uint64_t slash_bits) {
Node* node = GetNode(path, slash_bits);
edge->inputs_.push_back(node);
node->AddOutEdge(edge);
}
bool State::AddOut(Edge* edge, StringPiece path, uint64_t slash_bits) {
Node* node = GetNode(path, slash_bits);
if (node->in_edge())
return false;
edge->outputs_.push_back(node);
node->set_in_edge(edge);
return true;
}
bool State::AddDefault(StringPiece path, string* err) {
Node* node = LookupNode(path);
if (!node) {
*err = "unknown target '" + path.AsString() + "'";
return false;
}
defaults_.push_back(node);
return true;
}
vector<Node*> State::RootNodes(string* err) const {
vector<Node*> root_nodes;
// Search for nodes with no output.
for (vector<Edge*>::const_iterator e = edges_.begin();
e != edges_.end(); ++e) {
for (vector<Node*>::const_iterator out = (*e)->outputs_.begin();
out != (*e)->outputs_.end(); ++out) {
if ((*out)->out_edges().empty())
root_nodes.push_back(*out);
}
}
if (!edges_.empty() && root_nodes.empty())
*err = "could not determine root nodes of build graph";
return root_nodes;
}
vector<Node*> State::DefaultNodes(string* err) const {
return defaults_.empty() ? RootNodes(err) : defaults_;
}
void State::Reset() {
for (Paths::iterator i = paths_.begin(); i != paths_.end(); ++i)
i->second->ResetState();
for (vector<Edge*>::iterator e = edges_.begin(); e != edges_.end(); ++e) {
(*e)->outputs_ready_ = false;
(*e)->deps_loaded_ = false;
(*e)->mark_ = Edge::VisitNone;
}
}
void State::Dump() {
for (Paths::iterator i = paths_.begin(); i != paths_.end(); ++i) {
Node* node = i->second;
printf("%s %s [id:%d]\n",
node->path().c_str(),
node->status_known() ? (node->dirty() ? "dirty" : "clean")
: "unknown",
node->id());
}
if (!pools_.empty()) {
printf("resource_pools:\n");
for (map<string, Pool*>::const_iterator it = pools_.begin();
it != pools_.end(); ++it)
{
if (!it->second->name().empty()) {
it->second->Dump();
}
}
}
}