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// Copyright 2016 The Netstack Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package unix
import (
"github.com/google/netstack/tcpip"
"github.com/google/netstack/tcpip/transport/queue"
"github.com/google/netstack/waiter"
)
// connectionlessEndpoint is a unix endpoint for unix sockets that support operating in
// a conectionless fashon.
//
// Specifically, this means datagram unix sockets not created with
// socketpair(2).
type connectionlessEndpoint struct {
baseEndpoint
}
// NewConnectionless creates a new unbound dgram endpoint.
func NewConnectionless() Endpoint {
ep := &connectionlessEndpoint{baseEndpoint{Queue: &waiter.Queue{}}}
ep.receiver = &queueReceiver{readQueue: queue.New(&waiter.Queue{}, ep.Queue, initialLimit)}
return ep
}
// isBound returns true iff the endpoint is bound.
func (e *connectionlessEndpoint) isBound() bool {
return e.path != ""
}
// Close puts the endpoint in a closed state and frees all resources associated
// with it.
//
// The socket will be a fresh state after a call to close and may be reused.
// That is, close may be used to "unbind" or "disconnect" the socket in error
// paths.
func (e *connectionlessEndpoint) Close() {
e.Lock()
var r Receiver
if e.Connected() {
e.receiver.CloseRecv()
r = e.receiver
e.receiver = nil
e.connected.Release()
e.connected = nil
}
if e.isBound() {
e.path = ""
}
e.Unlock()
if r != nil {
r.CloseNotify()
r.Release()
}
}
// BidirectionalConnect implements BoundEndpoint.BidirectionalConnect.
func (e *connectionlessEndpoint) BidirectionalConnect(ce ConnectingEndpoint, returnConnect func(Receiver, ConnectedEndpoint)) *tcpip.Error {
return tcpip.ErrConnectionRefused
}
// UnidirectionalConnect implements BoundEndpoint.UnidirectionalConnect.
func (e *connectionlessEndpoint) UnidirectionalConnect() (ConnectedEndpoint, *tcpip.Error) {
return &connectedEndpoint{
endpoint: e,
writeQueue: e.receiver.(*queueReceiver).readQueue,
}, nil
}
// SendMsg writes data and a control message to the specified endpoint.
// This method does not block if the data cannot be written.
func (e *connectionlessEndpoint) SendMsg(data [][]byte, c ControlMessages, to BoundEndpoint) (uintptr, *tcpip.Error) {
if to == nil {
return e.baseEndpoint.SendMsg(data, c, nil)
}
connected, err := to.UnidirectionalConnect()
if err != nil {
return 0, tcpip.ErrInvalidEndpointState
}
defer connected.Release()
e.Lock()
n, notify, err := connected.Send(data, c, tcpip.FullAddress{Addr: tcpip.Address(e.path)})
e.Unlock()
if err != nil {
return 0, err
}
if notify {
connected.SendNotify()
}
return n, nil
}
// Type implements Endpoint.Type.
func (e *connectionlessEndpoint) Type() SockType {
return SockDgram
}
// Connect attempts to connect directly to server.
func (e *connectionlessEndpoint) Connect(server BoundEndpoint) *tcpip.Error {
connected, err := server.UnidirectionalConnect()
if err != nil {
return err
}
e.Lock()
e.connected = connected
e.Unlock()
return nil
}
// Listen starts listening on the connection.
func (e *connectionlessEndpoint) Listen(int) *tcpip.Error {
return tcpip.ErrNotSupported
}
// Accept accepts a new connection.
func (e *connectionlessEndpoint) Accept() (Endpoint, *tcpip.Error) {
return nil, tcpip.ErrNotSupported
}
// Bind binds the connection.
//
// For Unix endpoints, this _only sets the address associated with the socket_.
// Work associated with sockets in the filesystem or finding those sockets must
// be done by a higher level.
//
// Bind will fail only if the socket is connected, bound or the passed address
// is invalid (the empty string).
func (e *connectionlessEndpoint) Bind(addr tcpip.FullAddress, commit func() *tcpip.Error) *tcpip.Error {
e.Lock()
defer e.Unlock()
if e.isBound() {
return tcpip.ErrAlreadyBound
}
if addr.Addr == "" {
// The empty string is not permitted.
return tcpip.ErrBadLocalAddress
}
if commit != nil {
if err := commit(); err != nil {
return err
}
}
// Save the bound address.
e.path = string(addr.Addr)
return nil
}
// Readiness returns the current readiness of the endpoint. For example, if
// waiter.EventIn is set, the endpoint is immediately readable.
func (e *connectionlessEndpoint) Readiness(mask waiter.EventMask) waiter.EventMask {
e.Lock()
defer e.Unlock()
ready := waiter.EventMask(0)
if mask&waiter.EventIn != 0 && e.receiver.Readable() {
ready |= waiter.EventIn
}
if e.Connected() {
if mask&waiter.EventOut != 0 && e.connected.Writable() {
ready |= waiter.EventOut
}
}
return ready
}