| /* |
| * Mesa 3-D graphics library |
| * |
| * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
| * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
| * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR |
| * OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| |
| /** |
| * \file glapi_dispatch.c |
| * |
| * This file generates all the gl* function entrypoints. This code is not |
| * used if optimized assembly stubs are available (e.g., using |
| * glapi/glapi_x86.S on IA32 or glapi/glapi_sparc.S on SPARC). |
| * |
| * \note |
| * This file is also used to build the client-side libGL that loads DRI-based |
| * device drivers. At build-time it is symlinked to src/glx. |
| * |
| * \author Brian Paul <brian@precisioninsight.com> |
| */ |
| |
| #include "glapi/glapi_priv.h" |
| #include "glapitable.h" |
| |
| |
| #if !(defined(USE_X86_ASM) || defined(USE_X86_64_ASM) || defined(USE_SPARC_ASM)) |
| |
| #if defined(_WIN32) |
| #define KEYWORD1 GLAPI |
| #else |
| #define KEYWORD1 PUBLIC |
| #endif |
| |
| #define KEYWORD2 GLAPIENTRY |
| |
| #define NAME(func) gl##func |
| |
| #if 0 /* Use this to log GL calls to stdout (for DEBUG only!) */ |
| |
| #define F stdout |
| #define DISPATCH(FUNC, ARGS, MESSAGE) \ |
| fprintf MESSAGE; \ |
| GET_DISPATCH()->FUNC ARGS |
| |
| #define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \ |
| fprintf MESSAGE; \ |
| return GET_DISPATCH()->FUNC ARGS |
| |
| #else |
| |
| #define DISPATCH(FUNC, ARGS, MESSAGE) \ |
| GET_DISPATCH()->FUNC ARGS |
| |
| #define RETURN_DISPATCH(FUNC, ARGS, MESSAGE) \ |
| return GET_DISPATCH()->FUNC ARGS |
| |
| #endif /* logging */ |
| |
| #ifdef GLX_INDIRECT_RENDERING |
| /* those link to libglapi.a should provide the entry points */ |
| #define _GLAPI_SKIP_PROTO_ENTRY_POINTS |
| #endif |
| |
| /* Enable frame pointer elimination on Windows, otherwise forgetting to add |
| * GLAPIENTRY to _mesa_* entrypoints will not cause crashes on debug builds, as |
| * the initial ESP value is saved in the EBP in the function prologue, then |
| * restored on the epilogue, clobbering any corruption in the ESP pointer due |
| * to mismatch in the callee calling convention. |
| * |
| * On MSVC it's not sufficient to enable /Oy -- other optimizations must be |
| * enabled or frame pointer will be used regardless. |
| * |
| * We don't do this when NDEBUG is defined since, frame pointer omission |
| * optimization compiler flag are already specified on release builds, and |
| * because on profile builds we must have frame pointers or certain profilers |
| * might fail to unwind the stack. |
| */ |
| #if defined(_WIN32) && !defined(NDEBUG) |
| # if defined(_MSC_VER) |
| # pragma optimize( "gty", on ) |
| # elif defined(__GNUC__) |
| # pragma GCC optimize ("omit-frame-pointer") |
| # endif |
| #endif |
| |
| #include "glapitemp.h" |
| |
| #endif /* USE_X86_ASM */ |