blob: e59f93e10efc2de1746f1cceb7bccd5cabab6af0 [file] [log] [blame]
%{
/*
* Copyright © 2008, 2009 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include <ctype.h>
#include <limits.h>
#include "util/strtod.h"
#include "ast.h"
#include "glsl_parser_extras.h"
#include "glsl_parser.h"
static int classify_identifier(struct _mesa_glsl_parse_state *, const char *);
#ifdef _MSC_VER
#define YY_NO_UNISTD_H
#endif
#define YY_USER_ACTION \
do { \
yylloc->first_column = yycolumn + 1; \
yylloc->first_line = yylloc->last_line = yylineno + 1; \
yycolumn += yyleng; \
yylloc->last_column = yycolumn + 1; \
} while(0);
#define YY_USER_INIT yylineno = 0; yycolumn = 0; yylloc->source = 0;
/* A macro for handling reserved words and keywords across language versions.
*
* Certain words start out as identifiers, become reserved words in
* later language revisions, and finally become language keywords.
* This may happen at different times in desktop GLSL and GLSL ES.
*
* For example, consider the following lexer rule:
* samplerBuffer KEYWORD(130, 0, 140, 0, SAMPLERBUFFER)
*
* This means that "samplerBuffer" will be treated as:
* - a keyword (SAMPLERBUFFER token) ...in GLSL >= 1.40
* - a reserved word - error ...in GLSL >= 1.30
* - an identifier ...in GLSL < 1.30 or GLSL ES
*/
#define KEYWORD(reserved_glsl, reserved_glsl_es, \
allowed_glsl, allowed_glsl_es, token) \
KEYWORD_WITH_ALT(reserved_glsl, reserved_glsl_es, \
allowed_glsl, allowed_glsl_es, false, token)
/**
* Like the KEYWORD macro, but the word is also treated as a keyword
* if the given boolean expression is true.
*/
#define KEYWORD_WITH_ALT(reserved_glsl, reserved_glsl_es, \
allowed_glsl, allowed_glsl_es, \
alt_expr, token) \
do { \
if (yyextra->is_version(allowed_glsl, allowed_glsl_es) \
|| (alt_expr)) { \
return token; \
} else if (yyextra->is_version(reserved_glsl, \
reserved_glsl_es)) { \
_mesa_glsl_error(yylloc, yyextra, \
"illegal use of reserved word `%s'", yytext); \
return ERROR_TOK; \
} else { \
void *mem_ctx = yyextra; \
yylval->identifier = ralloc_strdup(mem_ctx, yytext); \
return classify_identifier(yyextra, yytext); \
} \
} while (0)
/**
* A macro for handling keywords that have been present in GLSL since
* its origin, but were changed into reserved words in GLSL 3.00 ES.
*/
#define DEPRECATED_ES_KEYWORD(token) \
do { \
if (yyextra->is_version(0, 300)) { \
_mesa_glsl_error(yylloc, yyextra, \
"illegal use of reserved word `%s'", yytext); \
return ERROR_TOK; \
} else { \
return token; \
} \
} while (0)
static int
literal_integer(char *text, int len, struct _mesa_glsl_parse_state *state,
YYSTYPE *lval, YYLTYPE *lloc, int base)
{
bool is_uint = (text[len - 1] == 'u' ||
text[len - 1] == 'U');
const char *digits = text;
/* Skip "0x" */
if (base == 16)
digits += 2;
#ifdef _MSC_VER
unsigned __int64 value = _strtoui64(digits, NULL, base);
#else
unsigned long long value = strtoull(digits, NULL, base);
#endif
lval->n = (int)value;
if (value > UINT_MAX) {
/* Note that signed 0xffffffff is valid, not out of range! */
if (state->is_version(130, 300)) {
_mesa_glsl_error(lloc, state,
"literal value `%s' out of range", text);
} else {
_mesa_glsl_warning(lloc, state,
"literal value `%s' out of range", text);
}
} else if (base == 10 && !is_uint && (unsigned)value > (unsigned)INT_MAX + 1) {
/* Tries to catch unintentionally providing a negative value.
* Note that -2147483648 is parsed as -(2147483648), so we don't
* want to warn for INT_MAX.
*/
_mesa_glsl_warning(lloc, state,
"signed literal value `%s' is interpreted as %d",
text, lval->n);
}
return is_uint ? UINTCONSTANT : INTCONSTANT;
}
#define LITERAL_INTEGER(base) \
literal_integer(yytext, yyleng, yyextra, yylval, yylloc, base)
%}
%option bison-bridge bison-locations reentrant noyywrap
%option nounput noyy_top_state
%option never-interactive
%option prefix="_mesa_glsl_lexer_"
%option extra-type="struct _mesa_glsl_parse_state *"
%option warn nodefault
/* Note: When adding any start conditions to this list, you must also
* update the "Internal compiler error" catch-all rule near the end of
* this file. */
%x PP PRAGMA
DEC_INT [1-9][0-9]*
HEX_INT 0[xX][0-9a-fA-F]+
OCT_INT 0[0-7]*
INT ({DEC_INT}|{HEX_INT}|{OCT_INT})
SPC [ \t]*
SPCP [ \t]+
HASH ^{SPC}#{SPC}
%%
[ \r\t]+ ;
/* Preprocessor tokens. */
^[ \t]*#[ \t]*$ ;
^[ \t]*#[ \t]*version { BEGIN PP; return VERSION_TOK; }
^[ \t]*#[ \t]*extension { BEGIN PP; return EXTENSION; }
{HASH}line{SPCP}{INT}{SPCP}{INT}{SPC}$ {
/* Eat characters until the first digit is
* encountered
*/
char *ptr = yytext;
while (!isdigit(*ptr))
ptr++;
/* Subtract one from the line number because
* yylineno is zero-based instead of
* one-based.
*/
yylineno = strtol(ptr, &ptr, 0) - 1;
/* From GLSL 3.30 and GLSL ES on, after processing the
* line directive (including its new-line), the implementation
* will behave as if it is compiling at the line number passed
* as argument. It was line number + 1 in older specifications.
*/
if (yyextra->is_version(330, 100))
yylineno--;
yylloc->source = strtol(ptr, NULL, 0);
}
{HASH}line{SPCP}{INT}{SPC}$ {
/* Eat characters until the first digit is
* encountered
*/
char *ptr = yytext;
while (!isdigit(*ptr))
ptr++;
/* Subtract one from the line number because
* yylineno is zero-based instead of
* one-based.
*/
yylineno = strtol(ptr, &ptr, 0) - 1;
/* From GLSL 3.30 and GLSL ES on, after processing the
* line directive (including its new-line), the implementation
* will behave as if it is compiling at the line number passed
* as argument. It was line number + 1 in older specifications.
*/
if (yyextra->is_version(330, 100))
yylineno--;
}
^{SPC}#{SPC}pragma{SPCP}debug{SPC}\({SPC}on{SPC}\) {
BEGIN PP;
return PRAGMA_DEBUG_ON;
}
^{SPC}#{SPC}pragma{SPCP}debug{SPC}\({SPC}off{SPC}\) {
BEGIN PP;
return PRAGMA_DEBUG_OFF;
}
^{SPC}#{SPC}pragma{SPCP}optimize{SPC}\({SPC}on{SPC}\) {
BEGIN PP;
return PRAGMA_OPTIMIZE_ON;
}
^{SPC}#{SPC}pragma{SPCP}optimize{SPC}\({SPC}off{SPC}\) {
BEGIN PP;
return PRAGMA_OPTIMIZE_OFF;
}
^{SPC}#{SPC}pragma{SPCP}STDGL{SPCP}invariant{SPC}\({SPC}all{SPC}\) {
BEGIN PP;
return PRAGMA_INVARIANT_ALL;
}
^{SPC}#{SPC}pragma{SPCP} { BEGIN PRAGMA; }
<PRAGMA>\n { BEGIN 0; yylineno++; yycolumn = 0; }
<PRAGMA>. { }
<PP>\/\/[^\n]* { }
<PP>[ \t\r]* { }
<PP>: return COLON;
<PP>[_a-zA-Z][_a-zA-Z0-9]* {
void *mem_ctx = yyextra;
yylval->identifier = ralloc_strdup(mem_ctx, yytext);
return IDENTIFIER;
}
<PP>[1-9][0-9]* {
yylval->n = strtol(yytext, NULL, 10);
return INTCONSTANT;
}
<PP>\n { BEGIN 0; yylineno++; yycolumn = 0; return EOL; }
<PP>. { return yytext[0]; }
\n { yylineno++; yycolumn = 0; }
attribute DEPRECATED_ES_KEYWORD(ATTRIBUTE);
const return CONST_TOK;
bool return BOOL_TOK;
float return FLOAT_TOK;
int return INT_TOK;
uint KEYWORD(130, 300, 130, 300, UINT_TOK);
break return BREAK;
continue return CONTINUE;
do return DO;
while return WHILE;
else return ELSE;
for return FOR;
if return IF;
discard return DISCARD;
return return RETURN;
bvec2 return BVEC2;
bvec3 return BVEC3;
bvec4 return BVEC4;
ivec2 return IVEC2;
ivec3 return IVEC3;
ivec4 return IVEC4;
uvec2 KEYWORD(130, 300, 130, 300, UVEC2);
uvec3 KEYWORD(130, 300, 130, 300, UVEC3);
uvec4 KEYWORD(130, 300, 130, 300, UVEC4);
vec2 return VEC2;
vec3 return VEC3;
vec4 return VEC4;
mat2 return MAT2X2;
mat3 return MAT3X3;
mat4 return MAT4X4;
mat2x2 KEYWORD(120, 300, 120, 300, MAT2X2);
mat2x3 KEYWORD(120, 300, 120, 300, MAT2X3);
mat2x4 KEYWORD(120, 300, 120, 300, MAT2X4);
mat3x2 KEYWORD(120, 300, 120, 300, MAT3X2);
mat3x3 KEYWORD(120, 300, 120, 300, MAT3X3);
mat3x4 KEYWORD(120, 300, 120, 300, MAT3X4);
mat4x2 KEYWORD(120, 300, 120, 300, MAT4X2);
mat4x3 KEYWORD(120, 300, 120, 300, MAT4X3);
mat4x4 KEYWORD(120, 300, 120, 300, MAT4X4);
in return IN_TOK;
out return OUT_TOK;
inout return INOUT_TOK;
uniform return UNIFORM;
buffer return BUFFER;
varying DEPRECATED_ES_KEYWORD(VARYING);
centroid KEYWORD(120, 300, 120, 300, CENTROID);
invariant KEYWORD(120, 100, 120, 100, INVARIANT);
flat KEYWORD(130, 100, 130, 300, FLAT);
smooth KEYWORD(130, 300, 130, 300, SMOOTH);
noperspective KEYWORD(130, 300, 130, 0, NOPERSPECTIVE);
patch KEYWORD_WITH_ALT(0, 300, 400, 0, yyextra->ARB_tessellation_shader_enable, PATCH);
sampler1D DEPRECATED_ES_KEYWORD(SAMPLER1D);
sampler2D return SAMPLER2D;
sampler3D return SAMPLER3D;
samplerCube return SAMPLERCUBE;
sampler1DArray KEYWORD(130, 300, 130, 0, SAMPLER1DARRAY);
sampler2DArray KEYWORD(130, 300, 130, 300, SAMPLER2DARRAY);
sampler1DShadow DEPRECATED_ES_KEYWORD(SAMPLER1DSHADOW);
sampler2DShadow return SAMPLER2DSHADOW;
samplerCubeShadow KEYWORD(130, 300, 130, 300, SAMPLERCUBESHADOW);
sampler1DArrayShadow KEYWORD(130, 300, 130, 0, SAMPLER1DARRAYSHADOW);
sampler2DArrayShadow KEYWORD(130, 300, 130, 300, SAMPLER2DARRAYSHADOW);
isampler1D KEYWORD(130, 300, 130, 0, ISAMPLER1D);
isampler2D KEYWORD(130, 300, 130, 300, ISAMPLER2D);
isampler3D KEYWORD(130, 300, 130, 300, ISAMPLER3D);
isamplerCube KEYWORD(130, 300, 130, 300, ISAMPLERCUBE);
isampler1DArray KEYWORD(130, 300, 130, 0, ISAMPLER1DARRAY);
isampler2DArray KEYWORD(130, 300, 130, 300, ISAMPLER2DARRAY);
usampler1D KEYWORD(130, 300, 130, 0, USAMPLER1D);
usampler2D KEYWORD(130, 300, 130, 300, USAMPLER2D);
usampler3D KEYWORD(130, 300, 130, 300, USAMPLER3D);
usamplerCube KEYWORD(130, 300, 130, 300, USAMPLERCUBE);
usampler1DArray KEYWORD(130, 300, 130, 0, USAMPLER1DARRAY);
usampler2DArray KEYWORD(130, 300, 130, 300, USAMPLER2DARRAY);
/* additional keywords in ARB_texture_multisample, included in GLSL 1.50 */
/* these are reserved but not defined in GLSL 3.00 */
/* [iu]sampler2DMS are defined in GLSL ES 3.10 */
sampler2DMS KEYWORD_WITH_ALT(150, 300, 150, 310, yyextra->ARB_texture_multisample_enable, SAMPLER2DMS);
isampler2DMS KEYWORD_WITH_ALT(150, 300, 150, 310, yyextra->ARB_texture_multisample_enable, ISAMPLER2DMS);
usampler2DMS KEYWORD_WITH_ALT(150, 300, 150, 310, yyextra->ARB_texture_multisample_enable, USAMPLER2DMS);
sampler2DMSArray KEYWORD_WITH_ALT(150, 300, 150, 320, yyextra->ARB_texture_multisample_enable || yyextra->OES_texture_storage_multisample_2d_array_enable, SAMPLER2DMSARRAY);
isampler2DMSArray KEYWORD_WITH_ALT(150, 300, 150, 320, yyextra->ARB_texture_multisample_enable || yyextra->OES_texture_storage_multisample_2d_array_enable, ISAMPLER2DMSARRAY);
usampler2DMSArray KEYWORD_WITH_ALT(150, 300, 150, 320, yyextra->ARB_texture_multisample_enable || yyextra->OES_texture_storage_multisample_2d_array_enable, USAMPLER2DMSARRAY);
/* keywords available with ARB_texture_cube_map_array_enable extension on desktop GLSL */
samplerCubeArray KEYWORD_WITH_ALT(400, 0, 400, 0, yyextra->ARB_texture_cube_map_array_enable, SAMPLERCUBEARRAY);
isamplerCubeArray KEYWORD_WITH_ALT(400, 0, 400, 0, yyextra->ARB_texture_cube_map_array_enable, ISAMPLERCUBEARRAY);
usamplerCubeArray KEYWORD_WITH_ALT(400, 0, 400, 0, yyextra->ARB_texture_cube_map_array_enable, USAMPLERCUBEARRAY);
samplerCubeArrayShadow KEYWORD_WITH_ALT(400, 0, 400, 0, yyextra->ARB_texture_cube_map_array_enable, SAMPLERCUBEARRAYSHADOW);
samplerExternalOES {
if (yyextra->OES_EGL_image_external_enable)
return SAMPLEREXTERNALOES;
else
return IDENTIFIER;
}
/* keywords available with ARB_gpu_shader5 */
precise KEYWORD_WITH_ALT(400, 0, 400, 0, yyextra->ARB_gpu_shader5_enable, PRECISE);
/* keywords available with ARB_shader_image_load_store */
image1D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE1D);
image2D KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IMAGE2D);
image3D KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IMAGE3D);
image2DRect KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2DRECT);
imageCube KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IMAGECUBE);
imageBuffer KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGEBUFFER);
image1DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE1DARRAY);
image2DArray KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IMAGE2DARRAY);
imageCubeArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGECUBEARRAY);
image2DMS KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2DMS);
image2DMSArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IMAGE2DMSARRAY);
iimage1D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE1D);
iimage2D KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IIMAGE2D);
iimage3D KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IIMAGE3D);
iimage2DRect KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DRECT);
iimageCube KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IIMAGECUBE);
iimageBuffer KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGEBUFFER);
iimage1DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE1DARRAY);
iimage2DArray KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DARRAY);
iimageCubeArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGECUBEARRAY);
iimage2DMS KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DMS);
iimage2DMSArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, IIMAGE2DMSARRAY);
uimage1D KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE1D);
uimage2D KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, UIMAGE2D);
uimage3D KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, UIMAGE3D);
uimage2DRect KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DRECT);
uimageCube KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, UIMAGECUBE);
uimageBuffer KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGEBUFFER);
uimage1DArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE1DARRAY);
uimage2DArray KEYWORD_WITH_ALT(130, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DARRAY);
uimageCubeArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGECUBEARRAY);
uimage2DMS KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DMS);
uimage2DMSArray KEYWORD_WITH_ALT(130, 300, 420, 0, yyextra->ARB_shader_image_load_store_enable, UIMAGE2DMSARRAY);
image1DShadow KEYWORD(130, 300, 0, 0, IMAGE1DSHADOW);
image2DShadow KEYWORD(130, 300, 0, 0, IMAGE2DSHADOW);
image1DArrayShadow KEYWORD(130, 300, 0, 0, IMAGE1DARRAYSHADOW);
image2DArrayShadow KEYWORD(130, 300, 0, 0, IMAGE2DARRAYSHADOW);
coherent KEYWORD_WITH_ALT(420, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->ARB_shader_storage_buffer_object_enable, COHERENT);
volatile KEYWORD_WITH_ALT(110, 100, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->ARB_shader_storage_buffer_object_enable, VOLATILE);
restrict KEYWORD_WITH_ALT(420, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->ARB_shader_storage_buffer_object_enable, RESTRICT);
readonly KEYWORD_WITH_ALT(420, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->ARB_shader_storage_buffer_object_enable, READONLY);
writeonly KEYWORD_WITH_ALT(420, 300, 420, 310, yyextra->ARB_shader_image_load_store_enable || yyextra->ARB_shader_storage_buffer_object_enable, WRITEONLY);
atomic_uint KEYWORD_WITH_ALT(420, 300, 420, 310, yyextra->ARB_shader_atomic_counters_enable, ATOMIC_UINT);
shared KEYWORD_WITH_ALT(430, 310, 430, 310, yyextra->ARB_compute_shader_enable, SHARED);
struct return STRUCT;
void return VOID_TOK;
layout {
if ((yyextra->is_version(140, 300))
|| yyextra->AMD_conservative_depth_enable
|| yyextra->ARB_conservative_depth_enable
|| yyextra->ARB_explicit_attrib_location_enable
|| yyextra->ARB_explicit_uniform_location_enable
|| yyextra->has_separate_shader_objects()
|| yyextra->ARB_uniform_buffer_object_enable
|| yyextra->ARB_fragment_coord_conventions_enable
|| yyextra->ARB_shading_language_420pack_enable
|| yyextra->ARB_compute_shader_enable
|| yyextra->ARB_tessellation_shader_enable) {
return LAYOUT_TOK;
} else {
void *mem_ctx = yyextra;
yylval->identifier = ralloc_strdup(mem_ctx, yytext);
return classify_identifier(yyextra, yytext);
}
}
\+\+ return INC_OP;
-- return DEC_OP;
\<= return LE_OP;
>= return GE_OP;
== return EQ_OP;
!= return NE_OP;
&& return AND_OP;
\|\| return OR_OP;
"^^" return XOR_OP;
"<<" return LEFT_OP;
">>" return RIGHT_OP;
\*= return MUL_ASSIGN;
\/= return DIV_ASSIGN;
\+= return ADD_ASSIGN;
\%= return MOD_ASSIGN;
\<\<= return LEFT_ASSIGN;
>>= return RIGHT_ASSIGN;
&= return AND_ASSIGN;
"^=" return XOR_ASSIGN;
\|= return OR_ASSIGN;
-= return SUB_ASSIGN;
[1-9][0-9]*[uU]? {
return LITERAL_INTEGER(10);
}
0[xX][0-9a-fA-F]+[uU]? {
return LITERAL_INTEGER(16);
}
0[0-7]*[uU]? {
return LITERAL_INTEGER(8);
}
[0-9]+\.[0-9]+([eE][+-]?[0-9]+)?[fF]? |
\.[0-9]+([eE][+-]?[0-9]+)?[fF]? |
[0-9]+\.([eE][+-]?[0-9]+)?[fF]? |
[0-9]+[eE][+-]?[0-9]+[fF]? {
yylval->real = _mesa_strtof(yytext, NULL);
return FLOATCONSTANT;
}
[0-9]+\.[0-9]+([eE][+-]?[0-9]+)?(lf|LF) |
\.[0-9]+([eE][+-]?[0-9]+)?(lf|LF) |
[0-9]+\.([eE][+-]?[0-9]+)?(lf|LF) |
[0-9]+[eE][+-]?[0-9]+(lf|LF) {
if (!yyextra->is_version(400, 0) &&
!yyextra->ARB_gpu_shader_fp64_enable)
return ERROR_TOK;
yylval->dreal = _mesa_strtod(yytext, NULL);
return DOUBLECONSTANT;
}
true {
yylval->n = 1;
return BOOLCONSTANT;
}
false {
yylval->n = 0;
return BOOLCONSTANT;
}
/* Reserved words in GLSL 1.10. */
asm KEYWORD(110, 100, 0, 0, ASM);
class KEYWORD(110, 100, 0, 0, CLASS);
union KEYWORD(110, 100, 0, 0, UNION);
enum KEYWORD(110, 100, 0, 0, ENUM);
typedef KEYWORD(110, 100, 0, 0, TYPEDEF);
template KEYWORD(110, 100, 0, 0, TEMPLATE);
this KEYWORD(110, 100, 0, 0, THIS);
packed KEYWORD_WITH_ALT(110, 100, 140, 300, yyextra->ARB_uniform_buffer_object_enable, PACKED_TOK);
goto KEYWORD(110, 100, 0, 0, GOTO);
switch KEYWORD(110, 100, 130, 300, SWITCH);
default KEYWORD(110, 100, 130, 300, DEFAULT);
inline KEYWORD(110, 100, 0, 0, INLINE_TOK);
noinline KEYWORD(110, 100, 0, 0, NOINLINE);
public KEYWORD(110, 100, 0, 0, PUBLIC_TOK);
static KEYWORD(110, 100, 0, 0, STATIC);
extern KEYWORD(110, 100, 0, 0, EXTERN);
external KEYWORD(110, 100, 0, 0, EXTERNAL);
interface KEYWORD(110, 100, 0, 0, INTERFACE);
long KEYWORD(110, 100, 0, 0, LONG_TOK);
short KEYWORD(110, 100, 0, 0, SHORT_TOK);
double KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DOUBLE_TOK);
half KEYWORD(110, 100, 0, 0, HALF);
fixed KEYWORD(110, 100, 0, 0, FIXED_TOK);
unsigned KEYWORD(110, 100, 0, 0, UNSIGNED);
input KEYWORD(110, 100, 0, 0, INPUT_TOK);
output KEYWORD(110, 100, 0, 0, OUTPUT);
hvec2 KEYWORD(110, 100, 0, 0, HVEC2);
hvec3 KEYWORD(110, 100, 0, 0, HVEC3);
hvec4 KEYWORD(110, 100, 0, 0, HVEC4);
dvec2 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DVEC2);
dvec3 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DVEC3);
dvec4 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DVEC4);
dmat2 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT2X2);
dmat3 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT3X3);
dmat4 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT4X4);
dmat2x2 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT2X2);
dmat2x3 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT2X3);
dmat2x4 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT2X4);
dmat3x2 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT3X2);
dmat3x3 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT3X3);
dmat3x4 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT3X4);
dmat4x2 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT4X2);
dmat4x3 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT4X3);
dmat4x4 KEYWORD_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, DMAT4X4);
fvec2 KEYWORD(110, 100, 0, 0, FVEC2);
fvec3 KEYWORD(110, 100, 0, 0, FVEC3);
fvec4 KEYWORD(110, 100, 0, 0, FVEC4);
sampler2DRect DEPRECATED_ES_KEYWORD(SAMPLER2DRECT);
sampler3DRect KEYWORD(110, 100, 0, 0, SAMPLER3DRECT);
sampler2DRectShadow DEPRECATED_ES_KEYWORD(SAMPLER2DRECTSHADOW);
sizeof KEYWORD(110, 100, 0, 0, SIZEOF);
cast KEYWORD(110, 100, 0, 0, CAST);
namespace KEYWORD(110, 100, 0, 0, NAMESPACE);
using KEYWORD(110, 100, 0, 0, USING);
/* Additional reserved words in GLSL 1.20. */
lowp KEYWORD(120, 100, 130, 100, LOWP);
mediump KEYWORD(120, 100, 130, 100, MEDIUMP);
highp KEYWORD(120, 100, 130, 100, HIGHP);
precision KEYWORD(120, 100, 130, 100, PRECISION);
/* Additional reserved words in GLSL 1.30. */
case KEYWORD(130, 300, 130, 300, CASE);
common KEYWORD(130, 300, 0, 0, COMMON);
partition KEYWORD(130, 300, 0, 0, PARTITION);
active KEYWORD(130, 300, 0, 0, ACTIVE);
superp KEYWORD(130, 100, 0, 0, SUPERP);
samplerBuffer KEYWORD(130, 300, 140, 0, SAMPLERBUFFER);
filter KEYWORD(130, 300, 0, 0, FILTER);
row_major KEYWORD_WITH_ALT(130, 0, 140, 0, yyextra->ARB_uniform_buffer_object_enable && !yyextra->es_shader, ROW_MAJOR);
/* Additional reserved words in GLSL 1.40 */
isampler2DRect KEYWORD(140, 300, 140, 0, ISAMPLER2DRECT);
usampler2DRect KEYWORD(140, 300, 140, 0, USAMPLER2DRECT);
isamplerBuffer KEYWORD(140, 300, 140, 0, ISAMPLERBUFFER);
usamplerBuffer KEYWORD(140, 300, 140, 0, USAMPLERBUFFER);
/* Additional reserved words in GLSL ES 3.00 */
resource KEYWORD(0, 300, 0, 0, RESOURCE);
sample KEYWORD_WITH_ALT(400, 300, 400, 0, yyextra->ARB_gpu_shader5_enable, SAMPLE);
subroutine KEYWORD_WITH_ALT(400, 300, 400, 0, yyextra->ARB_shader_subroutine_enable, SUBROUTINE);
[_a-zA-Z][_a-zA-Z0-9]* {
struct _mesa_glsl_parse_state *state = yyextra;
void *ctx = state;
if (state->es_shader && strlen(yytext) > 1024) {
_mesa_glsl_error(yylloc, state,
"Identifier `%s' exceeds 1024 characters",
yytext);
} else {
yylval->identifier = ralloc_strdup(ctx, yytext);
}
return classify_identifier(state, yytext);
}
\. { struct _mesa_glsl_parse_state *state = yyextra;
state->is_field = true;
return DOT_TOK; }
. { return yytext[0]; }
%%
int
classify_identifier(struct _mesa_glsl_parse_state *state, const char *name)
{
if (state->is_field) {
state->is_field = false;
return FIELD_SELECTION;
}
if (state->symbols->get_variable(name) || state->symbols->get_function(name))
return IDENTIFIER;
else if (state->symbols->get_type(name))
return TYPE_IDENTIFIER;
else
return NEW_IDENTIFIER;
}
void
_mesa_glsl_lexer_ctor(struct _mesa_glsl_parse_state *state, const char *string)
{
yylex_init_extra(state, & state->scanner);
yy_scan_string(string, state->scanner);
}
void
_mesa_glsl_lexer_dtor(struct _mesa_glsl_parse_state *state)
{
yylex_destroy(state->scanner);
}