blob: 87786e36bbf06ea82156607fe3fd73ea619c1645 [file] [log] [blame]
/**
* Functions for choosing and opening/loading device drivers.
*/
#include <assert.h>
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include "eglconfig.h"
#include "eglcontext.h"
#include "egldefines.h"
#include "egldisplay.h"
#include "egldriver.h"
#include "eglglobals.h"
#include "egllog.h"
#include "eglmisc.h"
#include "eglmode.h"
#include "eglscreen.h"
#include "eglstring.h"
#include "eglsurface.h"
#if defined(_EGL_PLATFORM_X)
#include <dlfcn.h>
#elif defined(_EGL_PLATFORM_WINDOWS)
/* Use static linking on Windows for now */
#define WINDOWS_STATIC_LINK
#endif
/**
* Wrappers for dlopen/dlclose()
*/
#if defined(_EGL_PLATFORM_WINDOWS)
#ifdef WINDOWS_STATIC_LINK
static const char *DefaultDriverName = "Windows EGL Static Library";
#else
/* XXX Need to decide how to do dynamic name lookup on Windows */
static const char *DefaultDriverName = "TBD";
#endif
typedef HMODULE lib_handle;
static HMODULE
open_library(const char *filename)
{
#ifdef WINDOWS_STATIC_LINK
return 0;
#else
return LoadLibrary(filename);
#endif
}
static void
close_library(HMODULE lib)
{
#ifdef WINDOWS_STATIC_LINK
#else
FreeLibrary(lib);
#endif
}
#elif defined(_EGL_PLATFORM_X)
static const char *DefaultDriverName = "egl_softpipe";
typedef void * lib_handle;
static void *
open_library(const char *filename)
{
return dlopen(filename, RTLD_LAZY);
}
static void
close_library(void *lib)
{
dlclose(lib);
}
#endif
/**
* Choose a driver for a given display.
* The caller may free() the returned strings.
*/
static char *
_eglChooseDriver(_EGLDisplay *dpy, char **argsRet)
{
char *path = NULL;
const char *args = NULL;
const char *suffix = NULL;
const char *p;
path = getenv("EGL_DRIVER");
if (path)
path = _eglstrdup(path);
#if defined(_EGL_PLATFORM_X)
if (!path && dpy->NativeDisplay) {
/* assume (wrongly!) that the native display is a display string */
path = _eglSplitDisplayString((const char *) dpy->NativeDisplay, &args);
}
suffix = "so";
#elif defined(_EGL_PLATFORM_WINDOWS)
suffix = "dll";
#endif /* _EGL_PLATFORM_X */
if (!path)
path = _eglstrdup(DefaultDriverName);
/* append suffix if there isn't */
p = strrchr(path, '.');
if (!p && suffix) {
size_t len = strlen(path);
char *tmp = malloc(len + strlen(suffix) + 2);
if (tmp) {
memcpy(tmp, path, len);
tmp[len++] = '.';
tmp[len] = '\0';
strcat(tmp + len, suffix);
free(path);
path = tmp;
}
}
if (argsRet)
*argsRet = (args) ? _eglstrdup(args) : NULL;
return path;
}
/**
* Open the named driver and find its bootstrap function: _eglMain().
*/
static _EGLMain_t
_eglOpenLibrary(const char *driverPath, lib_handle *handle)
{
_EGLMain_t mainFunc;
lib_handle lib;
assert(driverPath);
#if defined(_EGL_PLATFORM_WINDOWS)
/* Use static linking on Windows for now */
#ifdef WINDOWS_STATIC_LINK
lib = 0;
mainFunc = (_EGLMain_t)_eglMain;
#else
/* XXX untested */
_eglLog(_EGL_DEBUG, "dlopen(%s)", driverPath);
lib = open_library(driverPath);
if (!lib) {
_eglLog(_EGL_WARNING, "Could not open %s",
driverPath);
return NULL;
}
mainFunc = (_EGLMain_t) GetProcAddress(lib, "_eglMain");
#endif
#elif defined(_EGL_PLATFORM_X)
_eglLog(_EGL_DEBUG, "dlopen(%s)", driverPath);
lib = open_library(driverPath);
if (!lib) {
_eglLog(_EGL_WARNING, "Could not open %s (%s)",
driverPath, dlerror());
if (!getenv("EGL_DRIVER"))
_eglLog(_EGL_WARNING,
"The driver can be overridden by setting EGL_DRIVER");
return NULL;
}
mainFunc = (_EGLMain_t) dlsym(lib, "_eglMain");
#endif
if (!mainFunc) {
_eglLog(_EGL_WARNING, "_eglMain not found in %s", driverPath);
if (lib)
close_library(lib);
return NULL;
}
*handle = lib;
return mainFunc;
}
/**
* Load the named driver. The path and args passed will be
* owned by the driver and freed.
*/
static _EGLDriver *
_eglLoadDriver(char *path, char *args)
{
_EGLMain_t mainFunc;
lib_handle lib;
_EGLDriver *drv = NULL;
mainFunc = _eglOpenLibrary(path, &lib);
if (!mainFunc)
return NULL;
drv = mainFunc(args);
if (!drv) {
if (lib)
close_library(lib);
return NULL;
}
if (!drv->Name) {
_eglLog(_EGL_WARNING, "Driver loaded from %s has no name", path);
drv->Name = "UNNAMED";
}
drv->Path = path;
drv->Args = args;
drv->LibHandle = lib;
return drv;
}
/**
* Match a display to a preloaded driver.
*/
static _EGLDriver *
_eglMatchDriver(_EGLDisplay *dpy)
{
_EGLDriver *defaultDriver = NULL;
EGLint i;
for (i = 0; i < _eglGlobal.NumDrivers; i++) {
_EGLDriver *drv = _eglGlobal.Drivers[i];
/* display specifies a driver */
if (dpy->DriverName) {
if (strcmp(dpy->DriverName, drv->Name) == 0)
return drv;
}
else if (drv->Probe) {
if (drv->Probe(drv, dpy))
return drv;
}
else {
if (!defaultDriver)
defaultDriver = drv;
}
}
return defaultDriver;
}
/**
* Load a driver and save it.
*/
const char *
_eglPreloadDriver(_EGLDisplay *dpy)
{
char *path, *args;
_EGLDriver *drv;
EGLint i;
path = _eglChooseDriver(dpy, &args);
if (!path)
return NULL;
for (i = 0; i < _eglGlobal.NumDrivers; i++) {
drv = _eglGlobal.Drivers[i];
if (strcmp(drv->Path, path) == 0) {
_eglLog(_EGL_DEBUG, "Driver %s is already preloaded",
drv->Name);
free(path);
if (args)
free(args);
return drv->Name;
}
}
drv = _eglLoadDriver(path, args);
if (!drv)
return NULL;
_eglGlobal.Drivers[_eglGlobal.NumDrivers++] = drv;
return drv->Name;
}
/**
* Open a preloaded driver.
*/
_EGLDriver *
_eglOpenDriver(_EGLDisplay *dpy)
{
_EGLDriver *drv = _eglMatchDriver(dpy);
return drv;
}
/**
* Close a preloaded driver.
*/
EGLBoolean
_eglCloseDriver(_EGLDriver *drv, _EGLDisplay *dpy)
{
return EGL_TRUE;
}
/**
* Unload preloaded drivers.
*/
void
_eglUnloadDrivers(void)
{
EGLint i;
for (i = 0; i < _eglGlobal.NumDrivers; i++) {
_EGLDriver *drv = _eglGlobal.Drivers[i];
lib_handle handle = drv->LibHandle;
if (drv->Path)
free((char *) drv->Path);
if (drv->Args)
free((char *) drv->Args);
/* destroy driver */
if (drv->Unload)
drv->Unload(drv);
if (handle)
close_library(handle);
_eglGlobal.Drivers[i] = NULL;
}
_eglGlobal.NumDrivers = 0;
}
/**
* Given a display handle, return the _EGLDriver for that display.
*/
_EGLDriver *
_eglLookupDriver(EGLDisplay dpy)
{
_EGLDisplay *d = _eglLookupDisplay(dpy);
if (d)
return d->Driver;
else
return NULL;
}
/**
* Plug all the available fallback routines into the given driver's
* dispatch table.
*/
void
_eglInitDriverFallbacks(_EGLDriver *drv)
{
/* If a pointer is set to NULL, then the device driver _really_ has
* to implement it.
*/
drv->API.Initialize = NULL;
drv->API.Terminate = NULL;
drv->API.GetConfigs = _eglGetConfigs;
drv->API.ChooseConfig = _eglChooseConfig;
drv->API.GetConfigAttrib = _eglGetConfigAttrib;
drv->API.CreateContext = _eglCreateContext;
drv->API.DestroyContext = _eglDestroyContext;
drv->API.MakeCurrent = _eglMakeCurrent;
drv->API.QueryContext = _eglQueryContext;
drv->API.CreateWindowSurface = _eglCreateWindowSurface;
drv->API.CreatePixmapSurface = _eglCreatePixmapSurface;
drv->API.CreatePbufferSurface = _eglCreatePbufferSurface;
drv->API.DestroySurface = _eglDestroySurface;
drv->API.QuerySurface = _eglQuerySurface;
drv->API.SurfaceAttrib = _eglSurfaceAttrib;
drv->API.BindTexImage = _eglBindTexImage;
drv->API.ReleaseTexImage = _eglReleaseTexImage;
drv->API.SwapInterval = _eglSwapInterval;
drv->API.SwapBuffers = _eglSwapBuffers;
drv->API.CopyBuffers = _eglCopyBuffers;
drv->API.QueryString = _eglQueryString;
drv->API.WaitGL = _eglWaitGL;
drv->API.WaitNative = _eglWaitNative;
#ifdef EGL_MESA_screen_surface
drv->API.ChooseModeMESA = _eglChooseModeMESA;
drv->API.GetModesMESA = _eglGetModesMESA;
drv->API.GetModeAttribMESA = _eglGetModeAttribMESA;
drv->API.GetScreensMESA = _eglGetScreensMESA;
drv->API.CreateScreenSurfaceMESA = _eglCreateScreenSurfaceMESA;
drv->API.ShowScreenSurfaceMESA = _eglShowScreenSurfaceMESA;
drv->API.ScreenPositionMESA = _eglScreenPositionMESA;
drv->API.QueryScreenMESA = _eglQueryScreenMESA;
drv->API.QueryScreenSurfaceMESA = _eglQueryScreenSurfaceMESA;
drv->API.QueryScreenModeMESA = _eglQueryScreenModeMESA;
drv->API.QueryModeStringMESA = _eglQueryModeStringMESA;
#endif /* EGL_MESA_screen_surface */
#ifdef EGL_VERSION_1_2
drv->API.CreatePbufferFromClientBuffer = _eglCreatePbufferFromClientBuffer;
#endif /* EGL_VERSION_1_2 */
}
/**
* Try to determine which EGL APIs (OpenGL, OpenGL ES, OpenVG, etc)
* are supported on the system by looking for standard library names.
*/
EGLint
_eglFindAPIs(void)
{
EGLint mask = 0x0;
lib_handle lib;
#if defined(_EGL_PLATFORM_WINDOWS)
/* XXX not sure about these names */
const char *es1_libname = "libGLESv1_CM.dll";
const char *es2_libname = "libGLESv2.dll";
const char *gl_libname = "OpenGL32.dll";
const char *vg_libname = "libOpenVG.dll";
#elif defined(_EGL_PLATFORM_X)
const char *es1_libname = "libGLESv1_CM.so";
const char *es2_libname = "libGLESv2.so";
const char *gl_libname = "libGL.so";
const char *vg_libname = "libOpenVG.so";
#endif
if ((lib = open_library(es1_libname))) {
close_library(lib);
mask |= EGL_OPENGL_ES_BIT;
}
if ((lib = open_library(es2_libname))) {
close_library(lib);
mask |= EGL_OPENGL_ES2_BIT;
}
if ((lib = open_library(gl_libname))) {
close_library(lib);
mask |= EGL_OPENGL_BIT;
}
if ((lib = open_library(vg_libname))) {
close_library(lib);
mask |= EGL_OPENVG_BIT;
}
return mask;
}