| Import('*') |
| |
| env = env.Clone() |
| |
| env.Prepend(CPPPATH = [ |
| '#src', |
| '#src/mapi', |
| '#src/mesa', |
| Dir('../../../mapi'), # src/mapi build path for python-generated GL API files/headers |
| Dir('../../../mapi/glapi'), # src/mapi/glapi build path |
| Dir('../../../mapi/glapi/gen'), # src/mapi/glapi build path |
| ]) |
| |
| env.Prepend(LIBS = [ |
| mesautil, |
| glapi, |
| compiler, |
| mesa, |
| spirv, |
| nir, |
| glsl, |
| ]) |
| |
| sources = [ |
| 'osmesa.c', |
| ] |
| |
| if env['platform'] == 'windows': |
| env.AppendUnique(CPPDEFINES = [ |
| '_GDI32_', # prevent wgl* being declared __declspec(dllimport) |
| 'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers |
| '_GLAPI_NO_EXPORTS', # prevent _glapi_* from being declared __declspec(dllimport) |
| ]) |
| |
| sources += ['osmesa.def'] |
| |
| osmesa = env.SharedLibrary( |
| target ='osmesa', |
| source = sources, |
| ) |
| |
| env.Alias('osmesa', osmesa) |