| /* |
| * Copyright (C) 2012 Rob Clark <robclark@freedesktop.org> |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| * SOFTWARE. |
| * |
| * Authors: |
| * Rob Clark <robclark@freedesktop.org> |
| */ |
| |
| #ifndef FREEDRENO_RESOURCE_H_ |
| #define FREEDRENO_RESOURCE_H_ |
| |
| #include "util/list.h" |
| #include "util/u_range.h" |
| #include "util/u_transfer_helper.h" |
| |
| #include "freedreno_batch.h" |
| #include "freedreno_util.h" |
| |
| /* Texture Layout on a3xx: |
| * |
| * Each mipmap-level contains all of it's layers (ie. all cubmap |
| * faces, all 1d/2d array elements, etc). The texture sampler is |
| * programmed with the start address of each mipmap level, and hw |
| * derives the layer offset within the level. |
| * |
| * Texture Layout on a4xx+: |
| * |
| * For cubemap and 2d array, each layer contains all of it's mipmap |
| * levels (layer_first layout). |
| * |
| * 3d textures are layed out as on a3xx, but unknown about 3d-array |
| * textures. |
| * |
| * In either case, the slice represents the per-miplevel information, |
| * but in layer_first layout it only includes the first layer, and |
| * an additional offset of (rsc->layer_size * layer) must be added. |
| */ |
| struct fd_resource_slice { |
| uint32_t offset; /* offset of first layer in slice */ |
| uint32_t pitch; |
| uint32_t size0; /* size of first layer in slice */ |
| }; |
| |
| struct fd_resource { |
| struct pipe_resource base; |
| struct fd_bo *bo; |
| uint32_t cpp; |
| enum pipe_format internal_format; |
| bool layer_first; /* see above description */ |
| uint32_t layer_size; |
| struct fd_resource_slice slices[MAX_MIP_LEVELS]; |
| /* buffer range that has been initialized */ |
| struct util_range valid_buffer_range; |
| bool valid; |
| struct renderonly_scanout *scanout; |
| |
| /* reference to the resource holding stencil data for a z32_s8 texture */ |
| /* TODO rename to secondary or auxiliary? */ |
| struct fd_resource *stencil; |
| |
| uint32_t offset; |
| uint32_t ubwc_offset; |
| uint32_t ubwc_pitch; |
| uint32_t ubwc_size; |
| |
| /* bitmask of in-flight batches which reference this resource. Note |
| * that the batch doesn't hold reference to resources (but instead |
| * the fd_ringbuffer holds refs to the underlying fd_bo), but in case |
| * the resource is destroyed we need to clean up the batch's weak |
| * references to us. |
| */ |
| uint32_t batch_mask; |
| |
| /* reference to batch that writes this resource: */ |
| struct fd_batch *write_batch; |
| |
| /* Set of batches whose batch-cache key references this resource. |
| * We need to track this to know which batch-cache entries to |
| * invalidate if, for example, the resource is invalidated or |
| * shadowed. |
| */ |
| uint32_t bc_batch_mask; |
| |
| /* Sequence # incremented each time bo changes: */ |
| uint16_t seqno; |
| |
| unsigned tile_mode : 2; |
| |
| /* |
| * LRZ |
| */ |
| bool lrz_valid : 1; |
| uint16_t lrz_width; // for lrz clear, does this differ from lrz_pitch? |
| uint16_t lrz_height; |
| uint16_t lrz_pitch; |
| struct fd_bo *lrz; |
| }; |
| |
| static inline struct fd_resource * |
| fd_resource(struct pipe_resource *ptex) |
| { |
| return (struct fd_resource *)ptex; |
| } |
| |
| static inline bool |
| pending(struct fd_resource *rsc, bool write) |
| { |
| /* if we have a pending GPU write, we are busy in any case: */ |
| if (rsc->write_batch) |
| return true; |
| |
| /* if CPU wants to write, but we are pending a GPU read, we are busy: */ |
| if (write && rsc->batch_mask) |
| return true; |
| |
| if (rsc->stencil && pending(rsc->stencil, write)) |
| return true; |
| |
| return false; |
| } |
| |
| struct fd_transfer { |
| struct pipe_transfer base; |
| struct pipe_resource *staging_prsc; |
| struct pipe_box staging_box; |
| }; |
| |
| static inline struct fd_transfer * |
| fd_transfer(struct pipe_transfer *ptrans) |
| { |
| return (struct fd_transfer *)ptrans; |
| } |
| |
| static inline struct fd_resource_slice * |
| fd_resource_slice(struct fd_resource *rsc, unsigned level) |
| { |
| assert(level <= rsc->base.last_level); |
| return &rsc->slices[level]; |
| } |
| |
| /* get offset for specified mipmap level and texture/array layer */ |
| static inline uint32_t |
| fd_resource_offset(struct fd_resource *rsc, unsigned level, unsigned layer) |
| { |
| struct fd_resource_slice *slice = fd_resource_slice(rsc, level); |
| unsigned offset; |
| if (rsc->layer_first) { |
| offset = slice->offset + (rsc->layer_size * layer); |
| } else { |
| offset = slice->offset + (slice->size0 * layer); |
| } |
| debug_assert(offset < fd_bo_size(rsc->bo)); |
| return offset + rsc->offset; |
| } |
| |
| static inline uint32_t |
| fd_resource_ubwc_offset(struct fd_resource *rsc, unsigned level, unsigned layer) |
| { |
| /* for now this doesn't do anything clever, but when UBWC is enabled |
| * for multi layer/level images, it will. |
| */ |
| if (rsc->ubwc_size) { |
| debug_assert(level == 0); |
| debug_assert(layer == 0); |
| } |
| return rsc->ubwc_offset; |
| } |
| |
| /* This might be a5xx specific, but higher mipmap levels are always linear: */ |
| static inline bool |
| fd_resource_level_linear(struct pipe_resource *prsc, int level) |
| { |
| unsigned w = u_minify(prsc->width0, level); |
| if (w < 16) |
| return true; |
| return false; |
| } |
| |
| static inline bool |
| fd_resource_ubwc_enabled(struct fd_resource *rsc, int level) |
| { |
| return rsc->ubwc_size && rsc->tile_mode && |
| !fd_resource_level_linear(&rsc->base, level); |
| } |
| |
| /* access # of samples, with 0 normalized to 1 (which is what we care about |
| * most of the time) |
| */ |
| static inline unsigned |
| fd_resource_nr_samples(struct pipe_resource *prsc) |
| { |
| return MAX2(1, prsc->nr_samples); |
| } |
| |
| void fd_resource_screen_init(struct pipe_screen *pscreen); |
| void fd_resource_context_init(struct pipe_context *pctx); |
| |
| uint32_t fd_setup_slices(struct fd_resource *rsc); |
| void fd_resource_resize(struct pipe_resource *prsc, uint32_t sz); |
| |
| bool fd_render_condition_check(struct pipe_context *pctx); |
| |
| #endif /* FREEDRENO_RESOURCE_H_ */ |