| /* |
| * Copyright (C) 2020 Collabora, Ltd. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| * SOFTWARE. |
| */ |
| |
| #ifndef __PAN_IR_H |
| #define __PAN_IR_H |
| |
| #include <stdint.h> |
| #include "compiler/nir/nir.h" |
| #include "util/hash_table.h" |
| #include "util/u_dynarray.h" |
| |
| /* Indices for named (non-XFB) varyings that are present. These are packed |
| * tightly so they correspond to a bitfield present (P) indexed by (1 << |
| * PAN_VARY_*). This has the nice property that you can lookup the buffer index |
| * of a given special field given a shift S by: |
| * |
| * idx = popcount(P & ((1 << S) - 1)) |
| * |
| * That is... look at all of the varyings that come earlier and count them, the |
| * count is the new index since plus one. Likewise, the total number of special |
| * buffers required is simply popcount(P) |
| */ |
| |
| enum pan_special_varying { |
| PAN_VARY_GENERAL = 0, |
| PAN_VARY_POSITION = 1, |
| PAN_VARY_PSIZ = 2, |
| PAN_VARY_PNTCOORD = 3, |
| PAN_VARY_FACE = 4, |
| PAN_VARY_FRAGCOORD = 5, |
| |
| /* Keep last */ |
| PAN_VARY_MAX, |
| }; |
| |
| /* Maximum number of attribute descriptors required for varyings. These include |
| * up to MAX_VARYING source level varyings plus a descriptor each non-GENERAL |
| * special varying */ |
| #define PAN_MAX_VARYINGS (MAX_VARYING + PAN_VARY_MAX - 1) |
| |
| /* Special attribute slots for vertex builtins. Sort of arbitrary but let's be |
| * consistent with the blob so we can compare traces easier. */ |
| |
| enum { PAN_VERTEX_ID = 16, PAN_INSTANCE_ID = 17, PAN_MAX_ATTRIBUTE }; |
| |
| /* Architecturally, Bifrost/Valhall can address 128 FAU slots of 64-bits each. |
| * In practice, the maximum number of FAU slots is limited by implementation. |
| * All known Bifrost and Valhall devices limit to 64 FAU slots. Therefore the |
| * maximum number of 32-bit words is 128, since there are 2 words per FAU slot. |
| * |
| * Midgard can push at most 92 words, so this bound suffices. The Midgard |
| * compiler pushes less than this, as Midgard uses register-mapped uniforms |
| * instead of FAU, preventing large numbers of uniforms to be pushed for |
| * nontrivial programs. |
| */ |
| #define PAN_MAX_PUSH 128 |
| |
| /* Architectural invariants (Midgard and Bifrost): UBO must be <= 2^16 bytes so |
| * an offset to a word must be < 2^16. There are less than 2^8 UBOs */ |
| |
| struct panfrost_ubo_word { |
| uint16_t ubo; |
| uint16_t offset; |
| }; |
| |
| struct panfrost_ubo_push { |
| unsigned count; |
| struct panfrost_ubo_word words[PAN_MAX_PUSH]; |
| }; |
| |
| /* Helper for searching the above. Note this is O(N) to the number of pushed |
| * constants, do not run in the draw call hot path */ |
| |
| unsigned pan_lookup_pushed_ubo(struct panfrost_ubo_push *push, unsigned ubo, |
| unsigned offs); |
| |
| struct panfrost_compile_inputs { |
| struct util_debug_callback *debug; |
| |
| unsigned gpu_id; |
| bool is_blend, is_blit; |
| struct { |
| unsigned nr_samples; |
| uint64_t bifrost_blend_desc; |
| } blend; |
| bool no_idvs; |
| bool no_ubo_to_push; |
| |
| /* Used on Valhall. |
| * |
| * Bit mask of special desktop-only varyings (e.g VARYING_SLOT_TEX0) |
| * written by the previous stage (fragment shader) or written by this |
| * stage (vertex shader). Bits are slots from gl_varying_slot. |
| * |
| * For modern APIs (GLES or VK), this should be 0. |
| */ |
| uint32_t fixed_varying_mask; |
| |
| union { |
| struct { |
| uint32_t rt_conv[8]; |
| } bifrost; |
| }; |
| }; |
| |
| struct pan_shader_varying { |
| gl_varying_slot location; |
| enum pipe_format format; |
| }; |
| |
| struct bifrost_shader_blend_info { |
| nir_alu_type type; |
| uint32_t return_offset; |
| |
| /* mali_bifrost_register_file_format corresponding to nir_alu_type */ |
| unsigned format; |
| }; |
| |
| /* |
| * Unpacked form of a v7 message preload descriptor, produced by the compiler's |
| * message preload optimization. By splitting out this struct, the compiler does |
| * not need to know about data structure packing, avoiding a dependency on |
| * GenXML. |
| */ |
| struct bifrost_message_preload { |
| /* Whether to preload this message */ |
| bool enabled; |
| |
| /* Varying to load from */ |
| unsigned varying_index; |
| |
| /* Register type, FP32 otherwise */ |
| bool fp16; |
| |
| /* Number of components, ignored if texturing */ |
| unsigned num_components; |
| |
| /* If texture is set, performs a texture instruction according to |
| * texture_index, skip, and zero_lod. If texture is unset, only the |
| * varying load is performed. |
| */ |
| bool texture, skip, zero_lod; |
| unsigned texture_index; |
| }; |
| |
| struct bifrost_shader_info { |
| struct bifrost_shader_blend_info blend[8]; |
| nir_alu_type blend_src1_type; |
| bool wait_6, wait_7; |
| struct bifrost_message_preload messages[2]; |
| |
| /* Whether any flat varyings are loaded. This may disable optimizations |
| * that change the provoking vertex, since that would load incorrect |
| * values for flat varyings. |
| */ |
| bool uses_flat_shading; |
| }; |
| |
| struct midgard_shader_info { |
| unsigned first_tag; |
| }; |
| |
| struct pan_shader_info { |
| gl_shader_stage stage; |
| unsigned work_reg_count; |
| unsigned tls_size; |
| unsigned wls_size; |
| |
| /* Bit mask of preloaded registers */ |
| uint64_t preload; |
| |
| union { |
| struct { |
| bool reads_frag_coord; |
| bool reads_point_coord; |
| bool reads_face; |
| bool can_discard; |
| bool writes_depth; |
| bool writes_stencil; |
| bool writes_coverage; |
| bool sidefx; |
| bool sample_shading; |
| bool early_fragment_tests; |
| bool can_early_z, can_fpk; |
| bool untyped_color_outputs; |
| BITSET_WORD outputs_read; |
| BITSET_WORD outputs_written; |
| } fs; |
| |
| struct { |
| bool writes_point_size; |
| |
| /* If the primary shader writes point size, the Valhall |
| * driver may need a variant that does not write point |
| * size. Offset to such a shader in the program binary. |
| * |
| * Zero if no such variant is required. |
| * |
| * Only used with IDVS on Valhall. |
| */ |
| unsigned no_psiz_offset; |
| |
| /* Set if Index-Driven Vertex Shading is in use */ |
| bool idvs; |
| |
| /* If IDVS is used, whether a varying shader is used */ |
| bool secondary_enable; |
| |
| /* If a varying shader is used, the varying shader's |
| * offset in the program binary |
| */ |
| unsigned secondary_offset; |
| |
| /* If IDVS is in use, number of work registers used by |
| * the varying shader |
| */ |
| unsigned secondary_work_reg_count; |
| |
| /* If IDVS is in use, bit mask of preloaded registers |
| * used by the varying shader |
| */ |
| uint64_t secondary_preload; |
| } vs; |
| |
| struct { |
| /* Is it legal to merge workgroups? This is true if the |
| * shader uses neither barriers nor shared memory. This |
| * requires caution: if the API allows specifying shared |
| * memory at launch time (instead of compile time), that |
| * memory will not be accounted for by the compiler. |
| * |
| * Used by the Valhall hardware. |
| */ |
| bool allow_merging_workgroups; |
| } cs; |
| }; |
| |
| /* Does the shader contains a barrier? or (for fragment shaders) does it |
| * require helper invocations, which demand the same ordering guarantees |
| * of the hardware? These notions are unified in the hardware, so we |
| * unify them here as well. |
| */ |
| bool contains_barrier; |
| bool separable; |
| bool writes_global; |
| uint64_t outputs_written; |
| |
| /* Floating point controls that the driver should try to honour */ |
| bool ftz_fp16, ftz_fp32; |
| |
| unsigned sampler_count; |
| unsigned texture_count; |
| unsigned ubo_count; |
| unsigned attributes_read_count; |
| unsigned attribute_count; |
| unsigned attributes_read; |
| |
| struct { |
| unsigned input_count; |
| struct pan_shader_varying input[PAN_MAX_VARYINGS]; |
| unsigned output_count; |
| struct pan_shader_varying output[PAN_MAX_VARYINGS]; |
| } varyings; |
| |
| /* UBOs to push to Register Mapped Uniforms (Midgard) or Fast Access |
| * Uniforms (Bifrost) */ |
| struct panfrost_ubo_push push; |
| |
| uint32_t ubo_mask; |
| |
| /* Quirk for GPUs that does not support auto32 types. */ |
| bool quirk_no_auto32; |
| |
| union { |
| struct bifrost_shader_info bifrost; |
| struct midgard_shader_info midgard; |
| }; |
| }; |
| |
| typedef struct pan_block { |
| /* Link to next block. Must be first for mir_get_block */ |
| struct list_head link; |
| |
| /* List of instructions emitted for the current block */ |
| struct list_head instructions; |
| |
| /* Index of the block in source order */ |
| unsigned name; |
| |
| /* Control flow graph */ |
| struct pan_block *successors[2]; |
| struct set *predecessors; |
| bool unconditional_jumps; |
| |
| /* In liveness analysis, these are live masks (per-component) for |
| * indices for the block. Scalar compilers have the luxury of using |
| * simple bit fields, but for us, liveness is a vector idea. */ |
| uint16_t *live_in; |
| uint16_t *live_out; |
| } pan_block; |
| |
| struct pan_instruction { |
| struct list_head link; |
| }; |
| |
| #define pan_foreach_instr_in_block_rev(block, v) \ |
| list_for_each_entry_rev(struct pan_instruction, v, &block->instructions, \ |
| link) |
| |
| #define pan_foreach_successor(blk, v) \ |
| pan_block *v; \ |
| pan_block **_v; \ |
| for (_v = (pan_block **)&blk->successors[0], v = *_v; \ |
| v != NULL && _v < (pan_block **)&blk->successors[2]; _v++, v = *_v) |
| |
| #define pan_foreach_predecessor(blk, v) \ |
| struct set_entry *_entry_##v; \ |
| struct pan_block *v; \ |
| for (_entry_##v = _mesa_set_next_entry(blk->predecessors, NULL), \ |
| v = (struct pan_block *)(_entry_##v ? _entry_##v->key : NULL); \ |
| _entry_##v != NULL; \ |
| _entry_##v = _mesa_set_next_entry(blk->predecessors, _entry_##v), \ |
| v = (struct pan_block *)(_entry_##v ? _entry_##v->key : NULL)) |
| |
| static inline pan_block * |
| pan_exit_block(struct list_head *blocks) |
| { |
| pan_block *last = list_last_entry(blocks, pan_block, link); |
| assert(!last->successors[0] && !last->successors[1]); |
| return last; |
| } |
| |
| typedef void (*pan_liveness_update)(uint16_t *, void *, unsigned max); |
| |
| void pan_liveness_gen(uint16_t *live, unsigned node, unsigned max, |
| uint16_t mask); |
| void pan_liveness_kill(uint16_t *live, unsigned node, unsigned max, |
| uint16_t mask); |
| bool pan_liveness_get(uint16_t *live, unsigned node, uint16_t max); |
| |
| void pan_compute_liveness(struct list_head *blocks, unsigned temp_count, |
| pan_liveness_update callback); |
| |
| void pan_free_liveness(struct list_head *blocks); |
| |
| uint16_t pan_to_bytemask(unsigned bytes, unsigned mask); |
| |
| void pan_block_add_successor(pan_block *block, pan_block *successor); |
| |
| /* IR indexing */ |
| #define PAN_IS_REG (1) |
| |
| /* IR printing helpers */ |
| void pan_print_alu_type(nir_alu_type t, FILE *fp); |
| |
| /* NIR passes to do some backend-specific lowering */ |
| |
| #define PAN_WRITEOUT_C 1 |
| #define PAN_WRITEOUT_Z 2 |
| #define PAN_WRITEOUT_S 4 |
| #define PAN_WRITEOUT_2 8 |
| |
| bool pan_nir_lower_zs_store(nir_shader *nir); |
| bool pan_nir_lower_store_component(nir_shader *shader); |
| |
| bool pan_nir_lower_image_ms(nir_shader *shader); |
| |
| bool pan_lower_helper_invocation(nir_shader *shader); |
| bool pan_lower_sample_pos(nir_shader *shader); |
| bool pan_lower_xfb(nir_shader *nir); |
| |
| bool pan_lower_image_index(nir_shader *shader, unsigned vs_img_attrib_offset); |
| |
| void pan_nir_collect_varyings(nir_shader *s, struct pan_shader_info *info); |
| |
| /* |
| * Helper returning the subgroup size. Generally, this is equal to the number of |
| * threads in a warp. For Midgard (including warping models), this returns 1, as |
| * subgroups are not supported. |
| */ |
| static inline unsigned |
| pan_subgroup_size(unsigned arch) |
| { |
| if (arch >= 9) |
| return 16; |
| else if (arch >= 7) |
| return 8; |
| else if (arch >= 6) |
| return 4; |
| else |
| return 1; |
| } |
| |
| /* |
| * Helper extracting the table from a given handle of Valhall descriptor model. |
| */ |
| static inline unsigned |
| pan_res_handle_get_table(unsigned handle) |
| { |
| unsigned table = handle >> 24; |
| |
| assert(table < 64); |
| return table; |
| } |
| |
| /* |
| * Helper returning the index from a given handle of Valhall descriptor model. |
| */ |
| static inline unsigned |
| pan_res_handle_get_index(unsigned handle) |
| { |
| return handle & BITFIELD_MASK(24); |
| } |
| |
| /* |
| * Helper creating an handle for Valhall descriptor model. |
| */ |
| static inline unsigned |
| pan_res_handle(unsigned table, unsigned index) |
| { |
| assert(table < 64); |
| assert(index < (1u << 24)); |
| |
| return (table << 24) | index; |
| } |
| |
| #endif |