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/*
* Copyright © 2020 Valve Corporation
* SPDX-License-Identifier: MIT
*/
#ifndef __FREEDRENO_GUARDBAND_H__
#define __FREEDRENO_GUARDBAND_H__
#include <assert.h>
#include <math.h>
#include <stdbool.h>
/* All 1's but don't overflow the GUARDBAND_CLIP_ADJ bitfields: */
#define MAX_GB 0x1ff
static inline unsigned
fd_calc_guardband(float offset, float scale, bool is_a3xx)
{
/* On a3xx, the viewport max is 4k and the docs say the max guardband
* width is 8k. That is, GRAS cannot handle triangle coordinates more than
* 8k, positive or negative. On a4xx+ the viewport width was bumped to
* 16k, and so the guardband width was necessarily also bumped. Note that
* the numbers here should correspond to
* VkPhysicalDeviceLimits::viewportBoundsRange in Vulkan.
*/
const float gb_min = is_a3xx ? -8192. : -32768.;
const float gb_max = is_a3xx ? 8191. : 32767.;
/* Clipping happens in normalized device coordinates, so we have to
* transform gb_min and gb_max to ndc using the inverse of the viewport
* transform. Avoid flipping min and max by using the absolute value of
* the scale.
*/
const float gb_min_ndc = (gb_min - offset) / fabsf(scale);
const float gb_max_ndc = (gb_max - offset) / fabsf(scale);
/* There's only one GB_ADJ field, so presumably the guardband is
* [-GB_ADJ, GB_ADJ] like on Radeon. It's always safe to make the
* guardband smaller, so we have to take the min to get the largest range
* contained in [gb_min_ndc, gb_max_ndc].
*/
const float gb_adj = fminf(-gb_min_ndc, gb_max_ndc);
/* The viewport should always be contained in the guardband. */
if (gb_adj < 1.0)
return MAX_GB;
/* frexp returns an unspecified value if given an infinite value, which
* can happen if scale == 0.
*/
if (isinf(gb_adj))
return MAX_GB;
/* Convert gb_adj to 3.6 floating point, rounding down since it's always
* safe to make the guard band smaller (but not the other way around!).
*
* Note: After converting back to a float, the value the blob returns here
* is sometimes a little smaller than the value we return. This seems to
* happen around the boundary between two different rounded values. For
* example, using the a6xx blob:
*
* min | width | unrounded gb_adj | blob result | mesa result
* ------------------------------------------------------------
* 0 | 510 | 127.498 | 127. | 127.
* 0 | 511 | 127.247 | 126. | 127.
* 0 | 512 | 126.996 | 126. | 126.
*
* The guardband must be 32767 wide, since that's what the blob reports
* for viewportBoundsRange, so I'm guessing that they're rounding slightly
* more conservatively somehow.
*/
int gb_adj_exp;
float gb_adj_mantissa = frexpf(gb_adj, &gb_adj_exp);
if (gb_adj_exp <= 0)
return MAX_GB;
/* Round non-representable numbers down to the largest possible number. */
if (gb_adj_exp > 8)
return MAX_GB;
return ((gb_adj_exp - 1) << 6) |
((unsigned)truncf(gb_adj_mantissa * (1 << 7)) - (1 << 6));
}
#endif /* __FREEDRENO_GUARDBAND_H__ */