| /* |
| * Copyright © 2011 Intel Corporation |
| * SPDX-License-Identifier: MIT |
| */ |
| |
| #include "brw_fs.h" |
| #include "brw_eu.h" |
| #include "brw_nir.h" |
| #include "brw_private.h" |
| #include "dev/intel_debug.h" |
| |
| using namespace brw; |
| |
| static void |
| brw_assign_vs_urb_setup(fs_visitor &s) |
| { |
| struct brw_vs_prog_data *vs_prog_data = brw_vs_prog_data(s.prog_data); |
| |
| assert(s.stage == MESA_SHADER_VERTEX); |
| |
| /* Each attribute is 4 regs. */ |
| s.first_non_payload_grf += 4 * vs_prog_data->nr_attribute_slots; |
| |
| assert(vs_prog_data->base.urb_read_length <= 15); |
| |
| /* Rewrite all ATTR file references to the hw grf that they land in. */ |
| foreach_block_and_inst(block, fs_inst, inst, s.cfg) { |
| s.convert_attr_sources_to_hw_regs(inst); |
| } |
| } |
| |
| static bool |
| run_vs(fs_visitor &s) |
| { |
| assert(s.stage == MESA_SHADER_VERTEX); |
| |
| s.payload_ = new vs_thread_payload(s); |
| |
| nir_to_brw(&s); |
| |
| if (s.failed) |
| return false; |
| |
| s.emit_urb_writes(); |
| |
| brw_calculate_cfg(s); |
| |
| brw_fs_optimize(s); |
| |
| s.assign_curb_setup(); |
| brw_assign_vs_urb_setup(s); |
| |
| brw_fs_lower_3src_null_dest(s); |
| brw_fs_workaround_memory_fence_before_eot(s); |
| brw_fs_workaround_emit_dummy_mov_instruction(s); |
| |
| brw_allocate_registers(s, true /* allow_spilling */); |
| |
| return !s.failed; |
| } |
| |
| extern "C" const unsigned * |
| brw_compile_vs(const struct brw_compiler *compiler, |
| struct brw_compile_vs_params *params) |
| { |
| struct nir_shader *nir = params->base.nir; |
| const struct brw_vs_prog_key *key = params->key; |
| struct brw_vs_prog_data *prog_data = params->prog_data; |
| const bool debug_enabled = |
| brw_should_print_shader(nir, params->base.debug_flag ? |
| params->base.debug_flag : DEBUG_VS); |
| |
| prog_data->base.base.stage = MESA_SHADER_VERTEX; |
| prog_data->base.base.ray_queries = nir->info.ray_queries; |
| prog_data->base.base.total_scratch = 0; |
| |
| brw_nir_apply_key(nir, compiler, &key->base, |
| brw_geometry_stage_dispatch_width(compiler->devinfo)); |
| |
| prog_data->inputs_read = nir->info.inputs_read; |
| prog_data->double_inputs_read = nir->info.vs.double_inputs; |
| |
| brw_nir_lower_vs_inputs(nir); |
| brw_nir_lower_vue_outputs(nir); |
| brw_postprocess_nir(nir, compiler, debug_enabled, |
| key->base.robust_flags); |
| |
| prog_data->base.clip_distance_mask = |
| ((1 << nir->info.clip_distance_array_size) - 1); |
| prog_data->base.cull_distance_mask = |
| ((1 << nir->info.cull_distance_array_size) - 1) << |
| nir->info.clip_distance_array_size; |
| |
| unsigned nr_attribute_slots = util_bitcount64(prog_data->inputs_read); |
| |
| /* gl_VertexID and gl_InstanceID are system values, but arrive via an |
| * incoming vertex attribute. So, add an extra slot. |
| */ |
| if (BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_FIRST_VERTEX) || |
| BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_BASE_INSTANCE) || |
| BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) || |
| BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_INSTANCE_ID)) { |
| nr_attribute_slots++; |
| } |
| |
| /* gl_DrawID and IsIndexedDraw share its very own vec4 */ |
| if (BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_DRAW_ID) || |
| BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_IS_INDEXED_DRAW)) { |
| nr_attribute_slots++; |
| } |
| |
| if (BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_IS_INDEXED_DRAW)) |
| prog_data->uses_is_indexed_draw = true; |
| |
| if (BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_FIRST_VERTEX)) |
| prog_data->uses_firstvertex = true; |
| |
| if (BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_BASE_INSTANCE)) |
| prog_data->uses_baseinstance = true; |
| |
| if (BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_VERTEX_ID_ZERO_BASE)) |
| prog_data->uses_vertexid = true; |
| |
| if (BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_INSTANCE_ID)) |
| prog_data->uses_instanceid = true; |
| |
| if (BITSET_TEST(nir->info.system_values_read, SYSTEM_VALUE_DRAW_ID)) |
| prog_data->uses_drawid = true; |
| |
| prog_data->base.urb_read_length = DIV_ROUND_UP(nr_attribute_slots, 2); |
| prog_data->nr_attribute_slots = nr_attribute_slots; |
| |
| /* Since vertex shaders reuse the same VUE entry for inputs and outputs |
| * (overwriting the original contents), we need to make sure the size is |
| * the larger of the two. |
| */ |
| const unsigned vue_entries = |
| MAX2(nr_attribute_slots, (unsigned)prog_data->base.vue_map.num_slots); |
| |
| prog_data->base.urb_entry_size = DIV_ROUND_UP(vue_entries, 4); |
| |
| if (unlikely(debug_enabled)) { |
| fprintf(stderr, "VS Output "); |
| brw_print_vue_map(stderr, &prog_data->base.vue_map, MESA_SHADER_VERTEX); |
| } |
| |
| const unsigned dispatch_width = compiler->devinfo->ver >= 20 ? 16 : 8; |
| prog_data->base.dispatch_mode = INTEL_DISPATCH_MODE_SIMD8; |
| |
| fs_visitor v(compiler, ¶ms->base, &key->base, |
| &prog_data->base.base, nir, dispatch_width, |
| params->base.stats != NULL, debug_enabled); |
| if (!run_vs(v)) { |
| params->base.error_str = |
| ralloc_strdup(params->base.mem_ctx, v.fail_msg); |
| return NULL; |
| } |
| |
| assert(v.payload().num_regs % reg_unit(compiler->devinfo) == 0); |
| prog_data->base.base.dispatch_grf_start_reg = |
| v.payload().num_regs / reg_unit(compiler->devinfo); |
| |
| fs_generator g(compiler, ¶ms->base, |
| &prog_data->base.base, |
| MESA_SHADER_VERTEX); |
| if (unlikely(debug_enabled)) { |
| const char *debug_name = |
| ralloc_asprintf(params->base.mem_ctx, "%s vertex shader %s", |
| nir->info.label ? nir->info.label : |
| "unnamed", |
| nir->info.name); |
| |
| g.enable_debug(debug_name); |
| } |
| g.generate_code(v.cfg, dispatch_width, v.shader_stats, |
| v.performance_analysis.require(), params->base.stats); |
| g.add_const_data(nir->constant_data, nir->constant_data_size); |
| |
| return g.get_assembly(); |
| } |