| /* |
| * The implementations contained in this file are heavily based on the |
| * implementations found in the Berkeley SoftFloat library. As such, they are |
| * licensed under the same 3-clause BSD license: |
| * |
| * License for Berkeley SoftFloat Release 3e |
| * |
| * John R. Hauser |
| * 2018 January 20 |
| * |
| * The following applies to the whole of SoftFloat Release 3e as well as to |
| * each source file individually. |
| * |
| * Copyright 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018 The Regents of the |
| * University of California. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright notice, |
| * this list of conditions, and the following disclaimer. |
| * |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions, and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * 3. Neither the name of the University nor the names of its contributors |
| * may be used to endorse or promote products derived from this software |
| * without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS "AS IS", AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE |
| * DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #version 450 |
| #extension GL_ARB_shader_bit_encoding : enable |
| #extension GL_EXT_shader_integer_mix : enable |
| |
| /* Enable this just to suppress warnings about __ */ |
| #extension GL_EXT_spirv_intrinsics : enable |
| |
| #pragma warning(off) |
| |
| /* Software IEEE floating-point rounding mode. |
| * GLSL spec section "4.7.1 Range and Precision": |
| * The rounding mode cannot be set and is undefined. |
| * But here, we are able to define the rounding mode at the compilation time. |
| */ |
| #define FLOAT_ROUND_NEAREST_EVEN 0 |
| #define FLOAT_ROUND_TO_ZERO 1 |
| #define FLOAT_ROUND_DOWN 2 |
| #define FLOAT_ROUND_UP 3 |
| #define FLOAT_ROUNDING_MODE FLOAT_ROUND_NEAREST_EVEN |
| |
| /* Relax propagation of NaN. Binary operations with a NaN source will still |
| * produce a NaN result, but it won't follow strict IEEE rules. |
| */ |
| #define RELAXED_NAN_PROPAGATION |
| |
| /* Returns the number of leading 0 bits before the most-significant 1 bit of |
| * `a'. If `a' is zero, 32 is returned. |
| */ |
| int |
| __countLeadingZeros32(uint a) |
| { |
| return 31 - findMSB(a); |
| } |
| |
| /* If a shader is in the soft-fp32 path, it almost certainly has register |
| * pressure problems. Choose a method to exchange two values that does not |
| * require a temporary. |
| */ |
| #define EXCHANGE(a, b) \ |
| do { \ |
| a ^= b; \ |
| b ^= a; \ |
| a ^= b; \ |
| } while (false) |
| |
| /* Shifts the 32-bit value `a` right by the number of bits given in `count'. |
| * If any nonzero bits are shifted off, they are "jammed" into the least |
| * significant bit of the result by setting the least significant bit to 1. |
| * The value of `count' can be arbitrarily large; in particular, if `count' is |
| * greater than 32, the result will be either 0 or 1, depending on whether `a` |
| * is zero or nonzero. |
| */ |
| uint |
| __shift32RightJamming(uint a, int count) |
| { |
| int negCount = (-count) & 31; |
| |
| return mix(uint(a != 0), (a >> count) | uint(a<<negCount != 0), count < 32); |
| } |
| |
| /* Packs the sign `zSign', exponent `zExp', and significand `zFrac' into a |
| * single-precision floating-point value, returning the result. After being |
| * shifted into the proper positions, the three fields are simply added |
| * together to form the result. This means that any integer portion of `zSig' |
| * will be added into the exponent. Since a properly normalized significand |
| * will have an integer portion equal to 1, the `zExp' input should be 1 less |
| * than the desired result exponent whenever `zFrac' is a complete, normalized |
| * significand. |
| */ |
| uint |
| __packFloat32(uint zSign, int zExp, uint zFrac) |
| { |
| return zSign + (uint(zExp)<<23) + zFrac; |
| } |
| |
| /* Takes an abstract floating-point value having sign `zSign', exponent `zExp', |
| * and significand `zFrac', and returns the proper single-precision floating- |
| * point value corresponding to the abstract input. Ordinarily, the abstract |
| * value is simply rounded and packed into the single-precision format, with |
| * the inexact exception raised if the abstract input cannot be represented |
| * exactly. However, if the abstract value is too large, the overflow and |
| * inexact exceptions are raised and an infinity or maximal finite value is |
| * returned. If the abstract value is too small, the input value is rounded to |
| * a subnormal number, and the underflow and inexact exceptions are raised if |
| * the abstract input cannot be represented exactly as a subnormal single- |
| * precision floating-point number. |
| * The input significand `zFrac' has its binary point between bits 30 |
| * and 29, which is 7 bits to the left of the usual location. This shifted |
| * significand must be normalized or smaller. If `zFrac' is not normalized, |
| * `zExp' must be 0; in that case, the result returned is a subnormal number, |
| * and it must not require rounding. In the usual case that `zFrac' is |
| * normalized, `zExp' must be 1 less than the "true" floating-point exponent. |
| * The handling of underflow and overflow follows the IEEE Standard for |
| * Floating-Point Arithmetic. |
| */ |
| uint |
| __roundAndPackFloat32(uint zSign, int zExp, uint zFrac) |
| { |
| bool roundNearestEven; |
| int roundIncrement; |
| int roundBits; |
| |
| roundNearestEven = FLOAT_ROUNDING_MODE == FLOAT_ROUND_NEAREST_EVEN; |
| roundIncrement = 0x40; |
| if (!roundNearestEven) { |
| if (FLOAT_ROUNDING_MODE == FLOAT_ROUND_TO_ZERO) { |
| roundIncrement = 0; |
| } else { |
| roundIncrement = 0x7F; |
| if (zSign != 0u) { |
| if (FLOAT_ROUNDING_MODE == FLOAT_ROUND_UP) |
| roundIncrement = 0; |
| } else { |
| if (FLOAT_ROUNDING_MODE == FLOAT_ROUND_DOWN) |
| roundIncrement = 0; |
| } |
| } |
| } |
| roundBits = int(zFrac & 0x7Fu); |
| if (0xFDu <= uint(zExp)) { |
| if ((0xFD < zExp) || ((zExp == 0xFD) && (int(zFrac) + roundIncrement) < 0)) |
| return __packFloat32(zSign, 0xFF, 0u) - |
| floatBitsToUint(float(roundIncrement == 0)); |
| int count = -zExp; |
| bool zexp_lt0 = zExp < 0; |
| uint zFrac_lt0 = __shift32RightJamming(zFrac, -zExp); |
| zFrac = mix(zFrac, zFrac_lt0, zexp_lt0); |
| roundBits = mix(roundBits, int(zFrac) & 0x7f, zexp_lt0); |
| zExp = mix(zExp, 0, zexp_lt0); |
| } |
| zFrac = (zFrac + uint(roundIncrement))>>7; |
| zFrac &= ~uint(((roundBits ^ 0x40) == 0) && roundNearestEven); |
| |
| return __packFloat32(zSign, mix(zExp, 0, zFrac == 0u), zFrac); |
| } |
| |
| |
| /* Absolute value of a Float32 : |
| * Clear the sign bit |
| */ |
| uint |
| __fabs32(uint a) |
| { |
| return a & 0x7FFFFFFFu; |
| } |
| |
| /* Returns 1 if the single-precision floating-point value `a' is a NaN; |
| * otherwise returns 0. |
| */ |
| bool |
| __is_nan(uint a) |
| { |
| /* It should be safe to use the native single-precision isnan() regardless |
| * of rounding mode or denorm flushing settings. |
| */ |
| return isnan(uintBitsToFloat(a)); |
| } |
| |
| /* Negate value of a Float32 : |
| * Toggle the sign bit |
| */ |
| uint |
| __fneg32(uint a) |
| { |
| return a ^ (1u << 31); |
| } |
| |
| uint |
| __fsign32(uint a) |
| { |
| return mix((a & 0x80000000u) | floatBitsToUint(1.0), 0u, (a << 1) == 0u); |
| } |
| |
| /* Returns the fraction bits of the single-precision floating-point value `a'.*/ |
| uint |
| __extractFloat32Frac(uint a) |
| { |
| return a & 0x7FFFFF; |
| } |
| |
| /* Returns the exponent bits of the single-precision floating-point value `a'.*/ |
| int |
| __extractFloat32Exp(uint a) |
| { |
| return int((a>>23) & 0xFFu); |
| } |
| |
| bool |
| __feq32_nonnan(uint a, uint b) |
| { |
| return (a == b) || ((a == 0u) && (((a | b)<<1) == 0u)); |
| } |
| |
| /* Returns true if the single-precision floating-point value `a' is equal to the |
| * corresponding value `b', and false otherwise. The comparison is performed |
| * according to the IEEE Standard for Floating-Point Arithmetic. |
| */ |
| bool |
| __feq32(uint a, uint b) |
| { |
| if (__is_nan(a) || __is_nan(b)) |
| return false; |
| |
| return __feq32_nonnan(a, b); |
| } |
| |
| /* Returns true if the single-precision floating-point value `a' is not equal |
| * to the corresponding value `b', and false otherwise. The comparison is |
| * performed according to the IEEE Standard for Floating-Point Arithmetic. |
| */ |
| bool |
| __fneu32(uint a, uint b) |
| { |
| if (__is_nan(a) || __is_nan(b)) |
| return true; |
| |
| return !__feq32_nonnan(a, b); |
| } |
| |
| /* Returns the sign bit of the single-precision floating-point value `a'.*/ |
| uint |
| __extractFloat32Sign(uint a) |
| { |
| return a & 0x80000000u; |
| } |
| |
| bool |
| __flt32_nonnan(uint a, uint b) |
| { |
| /* IEEE 754 floating point numbers are specifically designed so that, with |
| * two exceptions, values can be compared by bit-casting to signed integers |
| * with the same number of bits. |
| * |
| * From https://en.wikipedia.org/wiki/IEEE_754-1985#Comparing_floating-point_numbers: |
| * |
| * When comparing as 2's-complement integers: If the sign bits differ, |
| * the negative number precedes the positive number, so 2's complement |
| * gives the correct result (except that negative zero and positive zero |
| * should be considered equal). If both values are positive, the 2's |
| * complement comparison again gives the correct result. Otherwise (two |
| * negative numbers), the correct FP ordering is the opposite of the 2's |
| * complement ordering. |
| * |
| * The logic implied by the above quotation is: |
| * |
| * !both_are_zero(a, b) && (both_negative(a, b) ? a > b : a < b) |
| * |
| * This is equivalent to |
| * |
| * fneu(a, b) && (both_negative(a, b) ? a >= b : a < b) |
| * |
| * fneu(a, b) && (both_negative(a, b) ? !(a < b) : a < b) |
| * |
| * fneu(a, b) && ((both_negative(a, b) && !(a < b)) || |
| * (!both_negative(a, b) && (a < b))) |
| * |
| * (A!|B)&(A|!B) is (A xor B) which is implemented here using !=. |
| * |
| * fneu(a, b) && (both_negative(a, b) != (a < b)) |
| */ |
| bool lt = a < b; |
| bool both_negative = (a & b & 0x80000000u) != 0; |
| |
| return !__feq32_nonnan(a, b) && (lt != both_negative); |
| } |
| |
| bool |
| __flt32_nonnan_minmax(uint a, uint b) |
| { |
| |
| /* See __flt32_nonnan. For implementing fmin/fmax, we compare -0 < 0, so the |
| * implied logic is a bit simpler: |
| * |
| * both_negative(a, b) ? a > b : a < b |
| * |
| * If a == b, it doesn't matter what we return, so that's equivalent to: |
| * |
| * both_negative(a, b) ? a >= b : a < b |
| * both_negative(a, b) ? !(a < b) : a < b |
| * both_negative(a, b) ^ (a < b) |
| * |
| * XOR is again implemented using !=. |
| */ |
| bool lt = a < b; |
| bool both_negative = (a & b & 0x80000000u) != 0; |
| |
| return (lt != both_negative); |
| } |
| |
| /* Returns true if the single-precision floating-point value `a' is less than |
| * the corresponding value `b', and false otherwise. The comparison is performed |
| * according to the IEEE Standard for Floating-Point Arithmetic. |
| */ |
| bool |
| __flt32(uint a, uint b) |
| { |
| /* This weird layout matters. Doing the "obvious" thing results in extra |
| * flow control being inserted to implement the short-circuit evaluation |
| * rules. Flow control is bad! |
| */ |
| bool x = !__is_nan(a); |
| bool y = !__is_nan(b); |
| bool z = __flt32_nonnan(a, b); |
| |
| return (x && y && z); |
| } |
| |
| /* Returns true if the single-precision floating-point value `a' is greater |
| * than or equal to * the corresponding value `b', and false otherwise. The |
| * comparison is performed * according to the IEEE Standard for Floating-Point |
| * Arithmetic. |
| */ |
| bool |
| __fge32(uint a, uint b) |
| { |
| /* This weird layout matters. Doing the "obvious" thing results in extra |
| * flow control being inserted to implement the short-circuit evaluation |
| * rules. Flow control is bad! |
| */ |
| bool x = !__is_nan(a); |
| bool y = !__is_nan(b); |
| bool z = !__flt32_nonnan(a, b); |
| |
| return (x && y && z); |
| } |
| |
| uint |
| fsat32(uint a) |
| { |
| /* fsat(NaN) should be zero. */ |
| if (__is_nan(a) || int(a) < 0) |
| return 0u; |
| |
| /* IEEE 754 floating point numbers are specifically designed so that, with |
| * two exceptions, values can be compared by bit-casting to signed integers |
| * with the same number of bits. |
| * |
| * From https://en.wikipedia.org/wiki/IEEE_754-1985#Comparing_floating-point_numbers: |
| * |
| * When comparing as 2's-complement integers: If the sign bits differ, |
| * the negative number precedes the positive number, so 2's complement |
| * gives the correct result (except that negative zero and positive zero |
| * should be considered equal). If both values are positive, the 2's |
| * complement comparison again gives the correct result. Otherwise (two |
| * negative numbers), the correct FP ordering is the opposite of the 2's |
| * complement ordering. |
| * |
| * We know that both values are not negative, and we know that at least one |
| * value is not zero. Therefore, we can just use the 2's complement |
| * comparison ordering. |
| */ |
| if (floatBitsToUint(1.0) < a) |
| return floatBitsToUint(1.0); |
| |
| return a; |
| } |
| |
| /* Takes an abstract floating-point value having sign `zSign', exponent `zExp', |
| * and significand `zSig', and returns the proper single-precision |
| * floating-point value corresponding to the abstract input. This routine is |
| * just like `__roundAndPackFloat32' except that the input significand has |
| * fewer bits and does not have to be normalized. In all cases, `zExp' must be |
| * 1 less than the "true" floating- point exponent. |
| */ |
| uint |
| __normalizeRoundAndPackFloat32(uint zSign, |
| int zExp, |
| uint zFrac) |
| { |
| int shiftCount; |
| |
| shiftCount = __countLeadingZeros32(zFrac) - 1; |
| return __roundAndPackFloat32(zSign, zExp - shiftCount, zFrac<<shiftCount); |
| } |
| |
| uint |
| __propagateFloat32NaNInfAdd(uint a, uint b) |
| { |
| return floatBitsToUint(uintBitsToFloat(a) + uintBitsToFloat(b)); |
| } |
| |
| uint |
| __propagateFloat32NaNInfMul(uint a, uint b) |
| { |
| return floatBitsToUint(uintBitsToFloat(a) * uintBitsToFloat(b)); |
| } |
| |
| /* Returns the result of adding the single-precision floating-point values |
| * `a' and `b'. The operation is performed according to the IEEE Standard for |
| * Floating-Point Arithmetic. |
| */ |
| uint |
| __fadd32(uint a, uint b) |
| { |
| uint aSign = __extractFloat32Sign(a); |
| uint bSign = __extractFloat32Sign(b); |
| uint aFrac = __extractFloat32Frac(a); |
| uint bFrac = __extractFloat32Frac(b); |
| int aExp = __extractFloat32Exp(a); |
| int bExp = __extractFloat32Exp(b); |
| int expDiff = aExp - bExp; |
| if (aSign == bSign) { |
| uint zFrac; |
| int zExp; |
| aFrac <<= 6; |
| bFrac <<= 6; |
| if (expDiff == 0) { |
| if (aExp == 0xFF) |
| return __propagateFloat32NaNInfAdd(a, b); |
| if (aExp == 0) |
| return __packFloat32(aSign, 0, (aFrac + bFrac)>>6); |
| zFrac = 0x40000000 + aFrac + bFrac; |
| zExp = aExp; |
| } else { |
| if (expDiff < 0) { |
| EXCHANGE(aFrac, bFrac); |
| EXCHANGE(aExp, bExp); |
| } |
| |
| if (aExp == 0xFF) |
| return __propagateFloat32NaNInfAdd(a, b); |
| |
| expDiff = mix(abs(expDiff), abs(expDiff) - 1, bExp == 0); |
| bFrac = mix(bFrac | 0x20000000u, bFrac, bExp == 0); |
| bFrac = __shift32RightJamming(bFrac, expDiff); |
| zExp = aExp; |
| |
| aFrac |= 0x20000000; |
| zFrac = (aFrac + bFrac)<<1; |
| --zExp; |
| if (int(zFrac) < 0) { |
| zFrac = aFrac + bFrac; |
| ++zExp; |
| } |
| } |
| return __roundAndPackFloat32(aSign, zExp, zFrac); |
| } else { |
| int zExp; |
| |
| aFrac <<= 7; |
| bFrac <<= 7; |
| if (expDiff != 0) { |
| uint zFrac; |
| |
| if (expDiff < 0) { |
| EXCHANGE(aFrac, bFrac); |
| EXCHANGE(aExp, bExp); |
| aSign ^= 0x80000000u; |
| } |
| if (aExp == 0xFF) |
| return __propagateFloat32NaNInfAdd(a, b); |
| |
| expDiff = mix(abs(expDiff), abs(expDiff) - 1, bExp == 0); |
| bFrac = mix(bFrac | 0x40000000u, bFrac, bExp == 0); |
| bFrac = __shift32RightJamming(bFrac, expDiff); |
| aFrac |= 0x40000000; |
| zFrac = aFrac - bFrac; |
| zExp = aExp; |
| --zExp; |
| return __normalizeRoundAndPackFloat32(aSign, zExp, zFrac); |
| } |
| if (aExp == 0xFF) |
| return __propagateFloat32NaNInfAdd(a, b); |
| bExp = mix(bExp, 1, aExp == 0); |
| aExp = mix(aExp, 1, aExp == 0); |
| |
| uint zFrac; |
| uint sign_of_difference = 0; |
| if (bFrac <= aFrac) { |
| /* It is possible that zFrac may be zero after this. */ |
| zFrac = aFrac - bFrac; |
| } else { |
| zFrac = bFrac - aFrac; |
| sign_of_difference = 0x80000000; |
| } |
| zExp = mix(bExp, aExp, sign_of_difference == 0u); |
| aSign ^= sign_of_difference; |
| uint retval_0 = __packFloat32(uint(FLOAT_ROUNDING_MODE == FLOAT_ROUND_DOWN) << 31, 0, 0u); |
| uint retval_1 = __normalizeRoundAndPackFloat32(aSign, zExp, zFrac); |
| return mix(retval_0, retval_1, zFrac != 0u); |
| } |
| } |
| |
| /* Normalizes the subnormal single-precision floating-point value represented |
| * by the denormalized significand `aFrac'. The normalized exponent and |
| * significand are stored at the locations pointed to by `zExpPtr' and |
| `* `zFracPtr', respectively. |
| */ |
| void |
| __normalizeFloat32Subnormal(uint aFrac, |
| out int zExpPtr, |
| out uint zFracPtr) |
| { |
| int shiftCount; |
| |
| shiftCount = __countLeadingZeros32(aFrac) - 8; |
| zFracPtr = aFrac << shiftCount; |
| zExpPtr = 1 - shiftCount; |
| } |
| |
| /* Returns the result of multiplying the single-precision floating-point values |
| * `a' and `b'. The operation is performed according to the IEEE Standard for |
| * Floating-Point Arithmetic. |
| */ |
| uint |
| __fmul32(uint a, uint b) |
| { |
| uint zFrac0 = 0u; |
| uint zFrac1 = 0u; |
| int zExp; |
| |
| uint aFrac = __extractFloat32Frac(a); |
| uint bFrac = __extractFloat32Frac(b); |
| int aExp = __extractFloat32Exp(a); |
| uint aSign = __extractFloat32Sign(a); |
| int bExp = __extractFloat32Exp(b); |
| uint bSign = __extractFloat32Sign(b); |
| uint zSign = aSign ^ bSign; |
| if (aExp == 0xFF) { |
| /* Subnormal values times infinity equals infinity, but other cases can |
| * use the builtin multiply that may flush denorms to 0. |
| */ |
| if (aFrac != 0u || ((bExp == 0xFF) && bFrac != 0) || (bExp | bFrac) == 0) |
| return __propagateFloat32NaNInfMul(a, b); |
| return __packFloat32(zSign, 0xFF, 0); |
| } |
| if (bExp == 0xFF) { |
| if (bFrac != 0u || (aExp | aFrac) == 0) |
| return __propagateFloat32NaNInfMul(a, b); |
| return __packFloat32(zSign, 0xFF, 0u); |
| } |
| if (aExp == 0) { |
| if (aFrac == 0u) |
| return __packFloat32(zSign, 0, 0u); |
| __normalizeFloat32Subnormal(aFrac, aExp, aFrac); |
| } |
| if (bExp == 0) { |
| if (bFrac == 0u) |
| return __packFloat32(zSign, 0, 0u); |
| __normalizeFloat32Subnormal(bFrac, bExp, bFrac); |
| } |
| zExp = aExp + bExp - 0x7F; |
| aFrac = ( aFrac | 0x00800000 )<<7; |
| bFrac = ( bFrac | 0x00800000 )<<8; |
| umulExtended(aFrac, bFrac, zFrac0, zFrac1); |
| zFrac0 |= uint(zFrac1 != 0); |
| if (0 < int(zFrac0 << 1)) { |
| zFrac0 <<= 1; |
| --zExp; |
| } |
| return __roundAndPackFloat32(zSign, zExp, zFrac0); |
| } |
| |
| uint |
| __fmad32(uint a, uint b, uint c) |
| { |
| return __fadd32(__fmul32(a, b), c); |
| } |
| |
| uint |
| __fmin32(uint a, uint b) |
| { |
| /* This weird layout matters. Doing the "obvious" thing results in extra |
| * flow control being inserted to implement the short-circuit evaluation |
| * rules. Flow control is bad! |
| */ |
| bool b_nan = __is_nan(b); |
| bool a_lt_b = __flt32_nonnan_minmax(a, b); |
| bool a_nan = __is_nan(a); |
| |
| return (b_nan || a_lt_b) && !a_nan ? a : b; |
| } |
| |
| uint |
| __fmax32(uint a, uint b) |
| { |
| /* This weird layout matters. Doing the "obvious" thing results in extra |
| * flow control being inserted to implement the short-circuit evaluation |
| * rules. Flow control is bad! |
| */ |
| bool b_nan = __is_nan(b); |
| bool a_lt_b = __flt32_nonnan_minmax(a, b); |
| bool a_nan = __is_nan(a); |
| |
| return (!b_nan && a_lt_b) || a_nan ? b : a; |
| } |
| |