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/**********************************************************
* Copyright 2010 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************/
#ifndef _API_H_
#define _API_H_
#include "util/format/u_formats.h"
struct st_context;
/**
* \file API for communication between gallium frontends and supporting
* frontends such as DRI.
*
* This file defines the API that the GL frontend uses to talk to
* the DRI/GLX/WGL frontends.
*/
/**
* Context flags.
*/
#define ST_CONTEXT_FLAG_DEBUG (1 << 0)
#define ST_CONTEXT_FLAG_FORWARD_COMPATIBLE (1 << 1)
#define ST_CONTEXT_FLAG_NO_ERROR (1 << 2)
#define ST_CONTEXT_FLAG_RELEASE_NONE (1 << 3)
/**
* Reasons that context creation might fail.
*/
enum st_context_error {
ST_CONTEXT_SUCCESS = 0,
ST_CONTEXT_ERROR_NO_MEMORY,
ST_CONTEXT_ERROR_BAD_VERSION,
};
/**
* Available attachments of framebuffer.
*/
enum st_attachment_type {
ST_ATTACHMENT_FRONT_LEFT,
ST_ATTACHMENT_BACK_LEFT,
ST_ATTACHMENT_FRONT_RIGHT,
ST_ATTACHMENT_BACK_RIGHT,
ST_ATTACHMENT_DEPTH_STENCIL,
ST_ATTACHMENT_ACCUM,
ST_ATTACHMENT_COUNT,
ST_ATTACHMENT_INVALID = -1
};
/* for buffer_mask in st_visual */
#define ST_ATTACHMENT_FRONT_LEFT_MASK (1 << ST_ATTACHMENT_FRONT_LEFT)
#define ST_ATTACHMENT_BACK_LEFT_MASK (1 << ST_ATTACHMENT_BACK_LEFT)
#define ST_ATTACHMENT_FRONT_RIGHT_MASK (1 << ST_ATTACHMENT_FRONT_RIGHT)
#define ST_ATTACHMENT_BACK_RIGHT_MASK (1 << ST_ATTACHMENT_BACK_RIGHT)
#define ST_ATTACHMENT_DEPTH_STENCIL_MASK (1 << ST_ATTACHMENT_DEPTH_STENCIL)
#define ST_ATTACHMENT_ACCUM_MASK (1 << ST_ATTACHMENT_ACCUM)
/**
* Flush flags.
*/
#define ST_FLUSH_FRONT (1 << 0)
#define ST_FLUSH_END_OF_FRAME (1 << 1)
#define ST_FLUSH_WAIT (1 << 2)
#define ST_FLUSH_FENCE_FD (1 << 3)
/**
* State invalidation flags to notify st_context that states have been changed
* behind their back.
*/
#define ST_INVALIDATE_FS_SAMPLER_VIEWS (1 << 0)
#define ST_INVALIDATE_FS_CONSTBUF0 (1 << 1)
#define ST_INVALIDATE_VS_CONSTBUF0 (1 << 2)
#define ST_INVALIDATE_VERTEX_BUFFERS (1 << 3)
#define ST_INVALIDATE_FB_STATE (1 << 4)
/**
* Value to pipe_frontend_streen::get_param function.
*/
enum st_manager_param {
/**
* The DRI frontend on old libGL's doesn't do the right thing
* with regards to invalidating the framebuffers.
*
* For the GL gallium frontend that means that it needs to invalidate
* the framebuffer in glViewport itself.
*/
ST_MANAGER_BROKEN_INVALIDATE
};
struct pipe_resource;
struct util_queue_monitoring;
/**
* Used in pipe_frontend_screen::get_egl_image.
*/
struct st_egl_image
{
/* this is owned by the caller */
struct pipe_resource *texture;
/* format only differs from texture->format for multi-planar (YUV): */
enum pipe_format format;
unsigned level;
unsigned layer;
/* GL internal format. */
unsigned internalformat;
/* one of __DRI_YUV_COLOR_SPACE_* */
unsigned yuv_color_space;
/* one of __DRI_YUV_RANGE_* */
unsigned yuv_range;
bool imported_dmabuf;
};
/**
* Represent the visual of a framebuffer.
*/
struct st_visual
{
/**
* Available buffers. Bitfield of ST_ATTACHMENT_*_MASK bits.
*/
unsigned buffer_mask;
/**
* Buffer formats. The formats are always set even when the buffer is
* not available.
*/
enum pipe_format color_format;
enum pipe_format depth_stencil_format;
enum pipe_format accum_format;
unsigned samples;
};
/**
* Configuration options from driconf
*/
struct st_config_options
{
bool disable_blend_func_extended;
bool disable_glsl_line_continuations;
bool disable_arb_gpu_shader5;
bool disable_uniform_array_resize;
char *alias_shader_extension;
bool allow_vertex_texture_bias;
bool force_compat_shaders;
bool force_glsl_extensions_warn;
unsigned force_glsl_version;
bool allow_extra_pp_tokens;
bool allow_glsl_extension_directive_midshader;
bool allow_glsl_120_subset_in_110;
bool allow_glsl_builtin_const_expression;
bool allow_glsl_relaxed_es;
bool allow_glsl_builtin_variable_redeclaration;
bool allow_higher_compat_version;
bool allow_glsl_compat_shaders;
bool glsl_ignore_write_to_readonly_var;
bool glsl_zero_init;
bool vs_position_always_invariant;
bool vs_position_always_precise;
bool force_glsl_abs_sqrt;
bool allow_glsl_cross_stage_interpolation_mismatch;
bool do_dce_before_clip_cull_analysis;
bool allow_draw_out_of_order;
bool glthread_nop_check_framebuffer_status;
bool ignore_map_unsynchronized;
bool ignore_discard_framebuffer;
bool force_integer_tex_nearest;
bool force_gl_names_reuse;
bool force_gl_map_buffer_synchronized;
bool transcode_etc;
bool transcode_astc;
char *force_gl_vendor;
char *force_gl_renderer;
char *mesa_extension_override;
bool allow_multisampled_copyteximage;
unsigned char config_options_sha1[20];
};
struct pipe_frontend_screen;
/**
* Represent a windowing system drawable.
*
* This is inherited by the drawable implementation of the DRI/GLX/WGL
* frontends, e.g. this is the first field in dri_drawable.
*
* st_context uses the callbacks to invoke one of the DRI/GLX/WGL-specific
* functions.
*
* This drawable can be shared between different threads. The atomic stamp
* is used to communicate that the drawable has been changed, and
* the framebuffer state should be updated.
*/
struct pipe_frontend_drawable
{
/**
* Atomic stamp which changes when framebuffers need to be updated.
*/
int32_t stamp;
/**
* Identifier that uniquely identifies the framebuffer interface object.
*/
uint32_t ID;
/**
* The frontend screen for DRI/GLX/WGL. This is e.g. dri_screen.
*/
struct pipe_frontend_screen *fscreen;
/**
* The visual of the framebuffer.
*/
const struct st_visual *visual;
/**
* Flush the front buffer.
*
* On some window systems, changes to the front buffers are not immediately
* visible. They need to be flushed.
*
* @att is one of the front buffer attachments.
*/
bool (*flush_front)(struct st_context *st,
struct pipe_frontend_drawable *drawable,
enum st_attachment_type statt);
/**
* The GL frontend asks for the framebuffer attachments it needs.
*
* It should try to only ask for attachments that it currently renders
* to, thus allowing the winsys to delay the allocation of textures not
* needed. For example front buffer attachments are not needed if you
* only do back buffer rendering.
*
* The implementor of this function needs to also ensure
* thread safty as this call might be done from multiple threads.
*
* The returned textures are owned by the caller. They should be
* unreferenced when no longer used. If this function is called multiple
* times with different sets of attachments, those buffers not included in
* the last call might be destroyed.
*/
bool (*validate)(struct st_context *st,
struct pipe_frontend_drawable *drawable,
const enum st_attachment_type *statts,
unsigned count,
struct pipe_resource **out,
struct pipe_resource **resolve);
bool (*flush_swapbuffers)(struct st_context *st,
struct pipe_frontend_drawable *drawable);
};
/**
* This is inherited by a screen in the DRI/GLX/WGL frontends, e.g. dri_screen.
*/
struct pipe_frontend_screen
{
struct pipe_screen *screen;
/**
* Look up and return the info of an EGLImage.
*
* This is used to implement for example EGLImageTargetTexture2DOES.
* The GLeglImageOES agrument of that call is passed directly to this
* function call and the information needed to access this is returned
* in the given struct out.
*
* @fscreen: the screen
* @egl_image: EGLImage that caller recived
* @out: return struct filled out with access information.
*
* This function is optional.
*/
bool (*get_egl_image)(struct pipe_frontend_screen *fscreen,
void *egl_image,
struct st_egl_image *out);
/**
* Validate EGLImage passed to get_egl_image.
*/
bool (*validate_egl_image)(struct pipe_frontend_screen *fscreen,
void *egl_image);
/**
* Query a feature or property from the DRI/GLX/WGL frontend.
*/
int (*get_param)(struct pipe_frontend_screen *fscreen,
enum st_manager_param param);
/**
* Call the loader function setBackgroundContext. Called from the worker
* thread.
*/
void (*set_background_context)(struct st_context *st,
struct util_queue_monitoring *queue_info);
/**
* GL frontend state associated with the screen.
*
* This is where st_context stores the state shared by all contexts.
*/
void *st_screen;
};
#endif /* _API_H_ */