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<vcxml gen="3.3" min_ver="42" max_ver="71">
<enum name="Compare Function" prefix="V3D_COMPARE_FUNC">
<value name="NEVER" value="0"/>
<value name="LESS" value="1"/>
<value name="EQUAL" value="2"/>
<value name="LEQUAL" value="3"/>
<value name="GREATER" value="4"/>
<value name="NOTEQUAL" value="5"/>
<value name="GEQUAL" value="6"/>
<value name="ALWAYS" value="7"/>
</enum>
<enum name="Blend Factor" prefix="V3D_BLEND_FACTOR">
<value name="ZERO" value="0"/>
<value name="ONE" value="1"/>
<value name="SRC_COLOR" value="2"/>
<value name="INV_SRC_COLOR" value="3"/>
<value name="DST_COLOR" value="4"/>
<value name="INV_DST_COLOR" value="5"/>
<value name="SRC_ALPHA" value="6"/>
<value name="INV_SRC_ALPHA" value="7"/>
<value name="DST_ALPHA" value="8"/>
<value name="INV_DST_ALPHA" value="9"/>
<value name="CONST_COLOR" value="10"/>
<value name="INV_CONST_COLOR" value="11"/>
<value name="CONST_ALPHA" value="12"/>
<value name="INV_CONST_ALPHA" value="13"/>
<value name="SRC_ALPHA_SATURATE" value="14"/>
</enum>
<enum name="Blend Mode" prefix="V3D_BLEND_MODE">
<value name="ADD" value="0"/>
<value name="SUB" value="1"/>
<value name="RSUB" value="2"/>
<value name="MIN" value="3"/>
<value name="MAX" value="4"/>
<value name="MUL" value="5"/>
<value name="SCREEN" value="6"/>
<value name="DARKEN" value="7"/>
<value name="LIGHTEN" value="8"/>
</enum>
<enum name="Stencil Op" prefix="V3D_STENCIL_OP">
<value name="ZERO" value="0"/>
<value name="KEEP" value="1"/>
<value name="REPLACE" value="2"/>
<value name="INCR" value="3"/>
<value name="DECR" value="4"/>
<value name="INVERT" value="5"/>
<value name="INCWRAP" value="6"/>
<value name="DECWRAP" value="7"/>
</enum>
<enum name="Primitive" prefix="V3D_PRIM">
<value name="POINTS" value="0"/>
<value name="LINES" value="1"/>
<value name="LINE_LOOP" value="2"/>
<value name="LINE_STRIP" value="3"/>
<value name="TRIANGLES" value="4"/>
<value name="TRIANGLE_STRIP" value="5"/>
<value name="TRIANGLE_FAN" value="6"/>
<value name="POINTS_TF" value="16"/>
<value name="LINES_TF" value="17"/>
<value name="LINE_LOOP_TF" value="18"/>
<value name="LINE_STRIP_TF" value="19"/>
<value name="TRIANGLES_TF" value="20"/>
<value name="TRIANGLE_STRIP_TF" value="21"/>
<value name="TRIANGLE_FAN_TF" value="22"/>
</enum>
<enum name="Border Color Mode" prefix="V3D_BORDER_COLOR">
<value name="0000" value="0"/>
<value name="0001" value="1"/>
<value name="1111" value="2"/>
<value name="Follows" value="7"/>
</enum>
<enum name="Wrap Mode" prefix="V3D_WRAP_MODE">
<value name="REPEAT" value="0"/>
<value name="CLAMP" value="1"/>
<value name="MIRROR" value="2"/>
<value name="BORDER" value="3"/>
<value name="MIRROR_ONCE" value="4"/>
</enum>
<enum name="TMU Op" prefix="V3D_TMU_OP">
<value name="Write ADD, Read Prefetch" value="0"/>
<value name="Write SUB, Read Clear" value="1"/>
<value name="Write XCHG, Read Flush" value="2"/>
<value name="Write CMPXCHG, Read Flush" value="3"/>
<value name="Write UMIN, Full L1 Clear" value="4"/>
<value name="Write UMAX" value="5"/>
<value name="Write SMIN" value="6"/>
<value name="Write SMAX" value="7"/>
<value name="Write AND, Read INC" value="8"/>
<value name="Write OR, Read DEC" value="9"/>
<value name="Write XOR, Read NOT" value="10"/>
<value name="Regular" value="15"/>
</enum>
<enum name="Varying Flags Action" prefix="V3D_VARYING_FLAGS_ACTION">
<value name="unchanged" value="0"/>
<value name="zeroed" value="1"/>
<value name="set" value="2"/>
</enum>
<enum name="Memory Format" prefix="V3D_MEMORY_FORMAT">
<value name="Raster" value="0"/>
<value name="Lineartile" value="1"/>
<value name="UB-linear (1 UIF block wide)" value="2"/>
<value name="UB-linear (2 UIF blocks wide)" value="3"/>
<value name="UIF (No XOR)" value="4"/>
<value name="UIF (XOR)" value="5"/>
</enum>
<enum name="Decimate Mode" prefix="V3D_DECIMATE_MODE">
<value name="sample 0" value="0"/>
<value name="4x" value="1"/>
<value name="all samples" value="3"/>
</enum>
<enum name="Internal Type" prefix="V3D_INTERNAL_TYPE">
<value name="8i" value="0"/>
<value name="8ui" value="1"/>
<value name="8" value="2"/>
<value name="16i" value="4"/>
<value name="16ui" value="5"/>
<value name="16f" value="6"/>
<value name="32i" value="8"/>
<value name="32ui" value="9"/>
<value name="32f" value="10"/>
</enum>
<enum name="Internal BPP" prefix="V3D_INTERNAL_BPP">
<value name="32" value="0"/>
<value name="64" value="1"/>
<value name="128" value="2"/>
</enum>
<enum name="Internal Depth Type" prefix="V3D_INTERNAL_TYPE">
<value name="depth_32f" value="0"/>
<value name="depth_24" value="1"/>
<value name="depth_16" value="2"/>
</enum>
<enum name="Render Target Clamp" prefix="V3D_RENDER_TARGET_CLAMP" max_ver="42">
<value name="none" value="0"/> <!-- no clamping -->
<value name="norm" value="1"/> <!-- [0,1] for f16 -->
<value name="pos" value="2"/> <!-- [0, for f16 -->
<value name="int" value="3"/> <!-- clamp to integer RT's range -->
</enum>
<enum name="Render Target Type Clamp" prefix="V3D_RENDER_TARGET_TYPE_CLAMP" min_ver="71">
<value name="8i" value="0"/> <!-- no clamping -->
<value name="16i" value="1"/> <!-- no clamping -->
<value name="32i" value="2"/> <!-- no clamping -->
<value name="8ui" value="4"/> <!-- no clamping -->
<value name="16ui" value="5"/> <!-- no clamping -->
<value name="32ui" value="6"/> <!-- no clamping -->
<value name="8" value="8"/> <!-- no clamping -->
<value name="16f" value="9"/> <!-- no clamping -->
<value name="32f" value="10"/> <!-- no clamping -->
<value name="8i_clamped" value="16"/> <!-- clamp to integer RT's range -->
<value name="16i_clamped" value="17"/> <!-- clamp to integer RT's range -->
<value name="32i_clamped" value="18"/> <!-- clamp to integer RT's range -->
<value name="8ui_clamped" value="20"/> <!-- clamp to integer RT's range -->
<value name="16ui_clamped" value="21"/> <!-- clamp to integer RT's range -->
<value name="32ui_clamped" value="22"/> <!-- clamp to integer RT's range -->
<value name="16f_clamp_norm" value="24"/> <!-- [0,1] for f16 -->
<value name="16f_clamp_pos" value="25"/> <!-- [0, for f16 -->
<value name="16f_clamp_pq" value="26"/> <!-- PQ lin range, colour to [0, 125], alpha to [0, 1] for f16 -->
<value name="16f_clamp_hlg" value="27"/> <!-- HLG lin range, colour to [0, 12], alpha to [0, 1] for f16 -->
<value name="invalid" value="32"/>
</enum>
<!---
CL cache flush commands are not fully documented and subject to a
number of hardware issues that make them unreliable. Specifically:
* The L2T flush command has a 'deferred' bit to ensure the command
doesn't execute until all other commands in the CL have completed,
which is required to achieve the expected behavior. This bit comes
right after the mode field.
* GFXH-1895: Overlapping write combiner flush requests from different
sources are not safe. If two flush requests from different sources
overlap, the TMU may send the done signal for the first flush back to
the wrong source.
* GFXH-1888: It is possible for a regular access to sneak past a
pending L2T flush. If an L2T flush is requested via L2TCACTL while a
CLE-requested flush is in progress, it is possible for a regular
access to sneak through in the gap between the CLE flush and the
L2TCACTL flush.
* GFXH-1897: Writing 0 to L2TCACTL clobbers in-progress flush status.
Writing 0 to TMUWCF (bit 8) clears the TMUWCF bit, even if a write
combiner flush is still in progress. Similarly, writing 0 to L2TFLS
(bit 0) clears the L2TFLS bit, even if an L2T flush is still in
progress. Writing 0 to L2TFLM (bits 1..2) overwrites the flush mode,
even if a flush is not being requested (ie 0 is being written to
L2TFLS). If the last flush has not yet made it through the L2T
arbiter, this will change the mode of that flush.
GFXH-1888 and GFXH-1897 are problematic when we don't wait for L2T
flushes requested via LATCACTL to complete immediately.
Because of this, the driver will do all of its flushing via the kernel
using L2TCACTL instead of using the CL commands.
-->
<enum name="L2T Flush Mode" prefix="L2T_FLUSH_MODE">
<!-- invalidates all cache lines -->
<value name="flush" value="0"/>
<!-- Invalidates dirty cachelines without writeback -->
<value name="clear" value="1"/>
<!-- Writes back dirty cachelines and marks them clean, without
invalidating -->
<value name="clean" value="2"/>
</enum>
<enum name="Output Image Format" prefix="V3D_OUTPUT_IMAGE_FORMAT">
<!--
Formats appear with their channels named from the low bits to
the high bits.
-->
<value name="srgb8_alpha8" value="0"/>
<value name="srgb" value="1"/>
<value name="rgb10_a2ui" value="2"/>
<value name="rgb10_a2" value="3"/>
<value name="abgr1555" value="4"/>
<value name="alpha-masked abgr1555" value="5"/>
<value name="abgr4444" value="6"/>
<value name="bgr565" value="7"/>
<value name="r11f_g11f_b10f" value="8"/>
<value name="rgba32f" value="9"/>
<value name="rg32f" value="10"/>
<value name="r32f" value="11"/>
<value name="rgba32i" value="12"/>
<value name="rg32i" value="13"/>
<value name="r32i" value="14"/>
<value name="rgba32ui" value="15"/>
<value name="rg32ui" value="16"/>
<value name="r32ui" value="17"/>
<value name="rgba16f" value="18"/>
<value name="rg16f" value="19"/>
<value name="r16f" value="20"/>
<value name="rgba16i" value="21"/>
<value name="rg16i" value="22"/>
<value name="r16i" value="23"/>
<value name="rgba16ui" value="24"/>
<value name="rg16ui" value="25"/>
<value name="r16ui" value="26"/>
<value name="rgba8" value="27"/>
<value name="rgb8" value="28"/>
<value name="rg8" value="29"/>
<value name="r8" value="30"/>
<value name="rgba8i" value="31"/>
<value name="rg8i" value="32"/>
<value name="r8i" value="33"/>
<value name="rgba8ui" value="34"/>
<value name="rg8ui" value="35"/>
<value name="r8ui" value="36"/>
<value name="bstc8" value="39"/>
<value name="d32f" value="40"/>
<value name="d24" value="41"/>
<value name="d16" value="42"/>
<value name="d24s8" value="43"/>
<value name="s8" value="44"/>
<value name="rgba5551" value="45"/>
<value name="bstc8_srgb" value="46" min_ver="71"/>
<value name="bstc10" value="47" min_ver="71"/>
<value name="bstc10_srgb" value="48" min_ver="71"/>
<value name="bstc10_pq" value="49" min_ver="71"/>
<value name="rgba10x6" value="50" min_ver="71"/>
<value name="bstc10_hlg" value="55" min_ver="71"/>
<value name="rgba10x6_hlg" value="56" min_ver="71"/>
<value name="rgb10_a2_hlg" value="57" min_ver="71"/>
<value name="bstc10_pq_bt1886" value="58" min_ver="71"/>
<value name="rgba10x6_pq_bt1886" value="59" min_ver="71"/>
<value name="rgb10_a2_pq_bt1886" value="60" min_ver="71"/>
<value name="bstc10_hlg_bt1886" value="61" min_ver="71"/>
<value name="rgba10x6_hlg_bt1886" value="62" min_ver="71"/>
<value name="rgb10_a2_hlg_bt1886" value="63" min_ver="71"/>
</enum>
<enum name="Dither Mode" prefix="V3D_DITHER_MODE">
<value name="None" value="0"/>
<value name="RGB" value="1"/>
<value name="A" value="2"/>
<value name="RGBA" value="3"/>
</enum>
<enum name="Pack Mode" prefix="V3D_PACK_MODE">
<value name="16-way" value="0"/>
<value name="8-way" value="1"/>
<value name="4-way" value="2"/>
<value name="1-way" value="3"/>
</enum>
<enum name="TCS flush mode" prefix="V3D_TCS_FLUSH_MODE">
<value name="fully packed" value="0"/>
<value name="single patch" value="1"/>
<value name="packed complete patches" value="2"/>
</enum>
<enum name="Primitive counters" prefix="V3D_PRIM_COUNTS">
<value name="tf_words_buffer0" value="0"/>
<value name="tf_words_buffer1" value="1"/>
<value name="tf_words_buffer2" value="2"/>
<value name="tf_words_buffer3" value="3"/>
<value name="written" value="4"/>
<value name="tf_written" value="5"/>
<value name="tf_overflow" value="6"/>
</enum>
<enum name="Line Rasterization" prefix="V3D_LINE_RASTERIZATION">
<value name="diamond exit" value="0"/>
<value name="perp end caps" value="1"/>
</enum>
<enum name="Z Clip Mode" prefix="V3D_Z_CLIP_MODE">
<value name="NONE" value="0"/>
<value name="MIN_ONE_TO_ONE" value="1"/>
<value name="ZERO_TO_ONE" value="2"/>
</enum>
<packet code="0" name="Halt"/>
<packet code="1" name="NOP"/>
<packet code="4" name="Flush"/>
<packet code="5" name="Flush All State"/>
<packet code="6" name="Start Tile Binning"/>
<packet code="7" shortname="incr_semaphore" name="Increment Semaphore"/>
<packet code="8" shortname="wait_semaphore" name="Wait on Semaphore"/>
<packet code="9" shortname="wait_prev_frame" name="Wait for previous frame"/>
<packet code="10" shortname="enable_z_only" name="Enable Z-only rendering" cl="R"/>
<packet code="11" shortname="disable_z_only" name="Disable Z-only rendering" cl="R"/>
<packet code="12" shortname="end_z_only" name="End of Z-only rendering in frame"/>
<packet code="13" shortname="end_render" name="End of rendering"/>
<packet code="14" shortname="wait_transform_feedback" name="Wait for transform feedback" cl="B">
<field name="Block count" size="8" start="0" type="uint"/>
</packet>
<packet code="15" shortname="branch_sub_autochain" name="Branch to auto-chained sub-list">
<field name="address" size="32" start="0" type="address"/>
</packet>
<packet code="16" name="Branch">
<field name="address" size="32" start="0" type="address"/>
</packet>
<packet code="17" shortname="branch_sub" name="Branch to Sub-list">
<field name="address" size="32" start="0" type="address"/>
</packet>
<packet code="18" shortname="return" name="Return from sub-list"/>
<packet code="19" shortname="clear_vcd_cache" name="Flush VCD cache"/>
<packet code="20" shortname="generic_tile_list" name="Start Address of Generic Tile List">
<field name="start" size="32" start="0" type="address"/>
<field name="end" size="32" start="32" type="address"/>
</packet>
<packet code="21" shortname="branch_implicit_tile" name="Branch to Implicit Tile List">
<field name="tile list set number" size="8" start="0" type="uint"/>
</packet>
<packet code="22" shortname="branch_explicit_supertile" name="Branch to Explicit Supertile">
<field name="Absolute address of explicit supertile render list" size="32" start="24" type="address"/>
<field name="explicit supertile number" size="8" start="16" type="uint"/>
<field name="row number" size="8" start="8" type="uint"/>
<field name="column number" size="8" start="0" type="uint"/>
</packet>
<packet code="23" shortname="supertile_coords" name="Supertile Coordinates">
<field name="row number in supertiles" size="8" start="8" type="uint"/>
<field name="column number in supertiles" size="8" start="0" type="uint"/>
</packet>
<packet code="25" shortname="clear" name="Clear Tile Buffers" cl="R" max_ver="42">
<field name="Clear Z/Stencil Buffer" size="1" start="1" type="bool"/>
<field name="Clear all Render Targets" size="1" start="0" type="bool"/>
</packet>
<packet code="25" shortname="clear_rt" name="Clear Render Targets" cl="R" min_ver="71"/>
<packet code="26" shortname="end_loads" name="End of Loads" cl="R"/>
<packet code="27" shortname="end_tile" name="End of Tile Marker" cl="R"/>
<packet code="29" shortname="store" name="Store Tile Buffer General" cl="R">
<field name="Address" size="32" start="64" type="address"/>
<!-- used for y flip -->
<field name="Height" size="16" start="48" type="uint"/>
<!-- height in ub for UIF, byte stride for raster -->
<field name="Height in UB or Stride" size="20" start="28" type="uint"/>
<field name="R/B swap" size="1" start="20" type="bool"/>
<field name="Channel Reverse" size="1" start="19" type="bool"/>
<field name="Clear buffer being stored" size="1" start="18" type="bool"/>
<field name="Output Image Format" size="6" start="12" type="Output Image Format"/>
<field name="Decimate mode" size="2" start="10" type="Decimate Mode"/>
<field name="Dither Mode" size="2" start="8" type="Dither Mode"/>
<field name="Flip Y" size="1" start="7" type="bool"/>
<field name="Memory Format" size="3" start="4" type="Memory Format"/>
<field name="Buffer to Store" size="4" start="0" type="uint">
<value name="Render target 0" value="0"/>
<value name="Render target 1" value="1"/>
<value name="Render target 2" value="2"/>
<value name="Render target 3" value="3"/>
<value name="Render target 4" value="4" min_ver="71"/>
<value name="Render target 5" value="5" min_ver="71"/>
<value name="Render target 6" value="6" min_ver="71"/>
<value name="Render target 7" value="7" min_ver="71"/>
<value name="None" value="8"/>
<value name="Z" value="9"/>
<value name="Stencil" value="10"/>
<value name="Z+Stencil" value="11"/>
</field>
</packet>
<packet code="30" shortname="load" name="Load Tile Buffer General" cl="R">
<field name="Address" size="32" start="64" type="address"/>
<!-- used for y flip -->
<field name="Height" size="16" start="48" type="uint"/>
<!-- height in ub for UIF, byte stride for raster -->
<field name="Height in UB or Stride" size="20" start="28" type="uint"/>
<field name="R/B swap" size="1" start="20" type="bool"/>
<field name="Channel Reverse" size="1" start="19" type="bool"/>
<field name="Force alpha 1" size="1" start="18" type="bool"/>
<field name="Input Image Format" size="6" start="12" type="Output Image Format"/>
<field name="Decimate mode" size="2" start="10" type="Decimate Mode"/>
<field name="Flip Y" size="1" start="7" type="bool"/>
<field name="Memory Format" size="3" start="4" type="Memory Format"/>
<field name="Buffer to Load" size="4" start="0" type="uint">
<value name="Render target 0" value="0"/>
<value name="Render target 1" value="1"/>
<value name="Render target 2" value="2"/>
<value name="Render target 3" value="3"/>
<value name="None" value="8"/>
<value name="Z" value="9"/>
<value name="Stencil" value="10"/>
<value name="Z+Stencil" value="11"/>
</field>
</packet>
<packet code="31" shortname="tf_draw_flush_and_count" name="Transform Feedback Flush and Count"/>
<packet code="32" name="Indexed Prim List" cl="B">
<field name="Index Offset" size="32" start="40" type="uint"/>
<field name="Enable Primitive Restarts" size="1" start="39" type="bool"/>
<field name="Length" size="31" start="8" type="uint"/>
<field name="Index type" size="2" start="6" type="uint">
<value name="Index type 8-bit" value="0"/>
<value name="Index type 16-bit" value="1"/>
<value name="Index type 32-bit" value="2"/>
</field>
<field name="mode" size="6" start="0" type="Primitive"/>
</packet>
<packet code="33" name="Indirect Indexed Instanced Prim List" cl="B">
<field name="Stride in Multiples of 4 Bytes" size="8" start="72" type="uint"/>
<field name="Address" size="32" start="40" type="address"/>
<field name="Enable Primitive Restarts" size="1" start="39" type="bool"/>
<field name="Number of Draw Indirect Indexed Records" size="31" start="8" type="uint"/>
<field name="Index type" size="2" start="6" type="uint">
<value name="Index type 8-bit" value="0"/>
<value name="Index type 16-bit" value="1"/>
<value name="Index type 32-bit" value="2"/>
</field>
<field name="mode" size="6" start="0" type="Primitive"/>
</packet>
<packet code="34" name="Indexed Instanced Prim List" cl="B">
<field name="Index Offset" size="32" start="72" type="uint"/>
<field name="Number of Instances" size="32" start="40" type="uint"/>
<field name="Enable Primitive Restarts" size="1" start="39" type="bool"/>
<field name="Instance Length" size="31" start="8" type="uint"/>
<field name="Index type" size="2" start="6" type="uint">
<value name="Index type 8-bit" value="0"/>
<value name="Index type 16-bit" value="1"/>
<value name="Index type 32-bit" value="2"/>
</field>
<field name="mode" size="6" start="0" type="Primitive"/>
</packet>
<packet code="36" name="Vertex Array Prims" cl="B">
<field name="Index of First Vertex" size="32" start="40" type="uint"/>
<field name="Length" size="32" start="8" type="uint"/>
<field name="mode" size="8" start="0" type="Primitive"/>
</packet>
<packet code="37" name="Indirect Vertex Array Instanced Prims" cl="B">
<field name="Stride in Multiples of 4 Bytes" size="8" start="72" type="uint"/>
<field name="Address" size="32" start="40" type="address"/>
<field name="Number of Draw Indirect Array Records" size="32" start="8" type="uint"/>
<field name="mode" size="8" start="0" type="Primitive"/>
</packet>
<packet code="38" name="Vertex Array Instanced Prims" cl="B">
<field name="Index of First Vertex" size="32" start="72" type="uint"/>
<field name="Number of Instances" size="32" start="40" type="uint"/>
<field name="Instance Length" size="32" start="8" type="uint"/>
<field name="mode" size="8" start="0" type="Primitive"/>
</packet>
<packet code="39" name="Vertex Array Single Instance Prims" cl="B">
<field name="Index of First Vertex" size="32" start="72" type="uint"/>
<field name="Instance ID" size="32" start="40" type="uint"/>
<field name="Instance Length" size="32" start="8" type="uint"/>
<field name="mode" size="8" start="0" type="Primitive"/>
</packet>
<packet code="43" name="Base Vertex Base Instance" cl="B">
<field name="Base Instance" size="32" start="32" type="uint"/>
<field name="Base Vertex" size="32" start="0" type="uint"/>
</packet>
<packet code="44" name="Index Buffer Setup" cl="B">
<field name="Address" size="32" start="0" type="address"/>
<field name="Size" size="32" start="32" type="uint"/>
</packet>
<packet code="54" name="Set InstanceID" cl="B">
<field name="Instance ID" size="32" start="0" type="uint"/>
</packet>
<packet code="55" name="Set PrimitiveID" cl="B">
<field name="Primitive ID" size="32" start="0" type="uint"/>
</packet>
<packet code="56" name="Prim List Format">
<field name="tri strip or fan" size="1" start="7" type="bool"/>
<field name="primitive type" size="6" start="0" type="uint">
<value name="List Points" value="0"/>
<value name="List Lines" value="1"/>
<value name="List Triangles" value="2"/>
</field>
</packet>
<packet code="57" name="Serial Number List Start">
<field name="address" size="26" start="6" type="address"/>
<field name="block size" size="2" start="0" type="uint">
<value name="block size 64b" value="0"/>
<value name="block size 128b" value="1"/>
<value name="block size 256b" value="2"/>
</field>
</packet>
<packet code="64" shortname="gl_shader" name="GL Shader State">
<field name="address" size="27" start="5" type="address"/>
<field name="number of attribute arrays" size="5" start="0" type="uint"/>
</packet>
<packet code="65" shortname="gl_t_shader" name="GL Shader State including TS">
<field name="address" size="27" start="5" type="address"/>
<field name="number of attribute arrays" size="5" start="0" type="uint"/>
</packet>
<packet code="66" shortname="gl_g_shader" name="GL Shader State including GS">
<field name="address" size="27" start="5" type="address"/>
<field name="number of attribute arrays" size="5" start="0" type="uint"/>
</packet>
<packet code="67" shortname="gl_tg_shader" name="GL Shader State including TS/GS">
<field name="address" size="27" start="5" type="address"/>
<field name="number of attribute arrays" size="5" start="0" type="uint"/>
</packet>
<packet code="71" name="VCM Cache Size">
<field name="Number of 16-vertex batches for rendering" size="4" start="4" type="uint"/>
<field name="Number of 16-vertex batches for binning" size="4" start="0" type="uint"/>
</packet>
<packet code="72" shortname="prim_counts_feedback" name="Primitive Counts Feedback">
<field name="address" size="27" start="5" type="address"/>
<field name="read/write 64byte" size="1" start="4" type="bool"/>
<field name="op" size="4" start="0" type="uint">
<!--
dword 0-3 are words written to TFB 0-3. 4 is prims generated, 5 is prims written, 6 is
prims overflowed
-->
<value name="store primitive counts" value="0"/>
<value name="store primitive counts and zero" value="1"/>
<!--
write 4 pairs of TFB state: remaining TFB space in buffer n, current address in buffer n
-->
<value name="store buffer state" value="2"/>
<value name="store buffer state CL" value="3"/>
<!--
Waits for buffer state stores to complete, then loads from
the given buffer state. This op can be offset by n to skip
waiting for the last n.
-->
<value name="load buffer state" value="8"/>
</field>
</packet>
<packet code="73" name="Transform Feedback Buffer">
<field name="Buffer Address" size="32" start="32" type="address"/>
<field name="Buffer Size in 32-bit words" size="30" start="2" type="uint"/>
<field name="Buffer Number" size="2" start="0" type="uint"/>
</packet>
<packet code="74" name="Transform Feedback Specs">
<field name="Enable" size="1" start="7" type="bool"/>
<field name="Number of 16-bit Output Data Specs following" size="5" start="0" type="uint"/>
</packet>
<packet code="75" name="Flush Transform Feedback Data"/>
<packet code="76" name="L1 Cache Flush Control">
<field name="TMU Config Cache Clear" size="4" start="12" type="uint"/>
<field name="TMU Data Cache Clear" size="4" start="8" type="uint"/>
<field name="Uniforms Cache Clear" size="4" start="4" type="uint"/>
<field name="Instruction Cache Clear" size="4" start="0" type="uint"/>
</packet>
<packet code="77" name="L2T Cache Flush Control">
<field name="L2T Flush Mode" size="4" start="64" type="L2T Flush Mode"/>
<field name="L2T Flush End" size="32" start="32" type="address"/>
<field name="L2T Flush Start" size="32" start="0" type="address"/>
</packet>
<struct name="Transform Feedback Output Data Spec">
<field name="First Shaded Vertex Value to output" size="8" start="0" type="uint"/>
<field name="Number of consecutive Vertex Values to output as 32-bit values" size="4" start="8" type="uint" minus_one="true"/>
<field name="Output Buffer to write to" size="2" start="12" type="uint"/>
<field name="Stream number" size="2" start="14" type="uint"/>
</struct>
<struct name="Transform Feedback Output Address">
<field name="address" size="32" start="0" type="address"/>
</struct>
<packet code="80" name="Stencil Cfg">
<field name="Stencil Write Mask" size="8" start="32" type="uint"/>
<field name="Back Config" size="1" start="29" type="bool"/>
<field name="Front Config" size="1" start="28" type="bool"/>
<field name="Stencil Pass Op" size="3" start="25" type="Stencil Op"/>
<field name="Depth Test Fail Op" size="3" start="22" type="Stencil Op"/>
<field name="Stencil Test Fail Op" size="3" start="19" type="Stencil Op"/>
<field name="Stencil Test Function" size="3" start="16" type="Compare Function"/>
<field name="Stencil Test Mask" size="8" start="8" type="uint"/>
<field name="Stencil Ref Value" size="8" start="0" type="uint"/>
</packet>
<packet code="83" name="Blend Enables">
<field name="Mask" size="8" start="0" type="uint"/>
</packet>
<packet code="84" name="Blend Cfg" max_ver="42">
<field name="Render Target Mask" size="4" start="24" type="uint"/>
<field name="Color blend dst factor" size="4" start="20" type="Blend Factor"/>
<field name="Color blend src factor" size="4" start="16" type="Blend Factor"/>
<field name="Color blend mode" size="4" start="12" type="Blend Mode"/>
<field name="Alpha blend dst factor" size="4" start="8" type="Blend Factor"/>
<field name="Alpha blend src factor" size="4" start="4" type="Blend Factor"/>
<field name="Alpha blend mode" size="4" start="0" type="Blend Mode"/>
</packet>
<packet code="84" name="Blend Cfg" min_ver="71">
<field name="Render Target Mask" size="8" start="24" type="uint"/>
<field name="Color blend dst factor" size="4" start="20" type="Blend Factor"/>
<field name="Color blend src factor" size="4" start="16" type="Blend Factor"/>
<field name="Color blend mode" size="4" start="12" type="Blend Mode"/>
<field name="Alpha blend dst factor" size="4" start="8" type="Blend Factor"/>
<field name="Alpha blend src factor" size="4" start="4" type="Blend Factor"/>
<field name="Alpha blend mode" size="4" start="0" type="Blend Mode"/>
</packet>
<packet code="86" shortname="blend_ccolor" name="Blend Constant Color">
<field name="Alpha (F16)" size="16" start="48" type="uint"/>
<field name="Blue (F16)" size="16" start="32" type="uint"/>
<field name="Green (F16)" size="16" start="16" type="uint"/>
<field name="Red (F16)" size="16" start="0" type="uint"/>
</packet>
<packet code="87" shortname="color_wmasks" name="Color Write Masks">
<field name="Mask" size="32" start="0" type="uint"/>
</packet>
<packet code="88" name="Zero All Centroid Flags" />
<packet code="89" name="Centroid Flags">
<field name="Centroid Flags for varyings V0*24" size="24" start="8" type="uint"/>
<field name="Action for Centroid Flags of higher numbered varyings" size="2" start="6" type="Varying Flags Action"/>
<field name="Action for Centroid Flags of lower numbered varyings" size="2" start="4" type="Varying Flags Action"/>
<field name="Varying offset V0" size="4" start="0" type="uint"/>
</packet>
<packet code="91" name="Sample State">
<field name="Coverage" size="16" start="16" type="f187"/>
<field name="Mask" size="4" start="0" type="uint"/>
</packet>
<packet code="92" shortname="occlusion_query_counter_enable" name="Occlusion Query Counter">
<field name="address" size="32" start="0" type="address"/>
</packet>
<packet code="93" name="Depth Bounds Test Limits" min_ver="71">
<field name="Lower Test Limit" size="32" start="0" type="float"/>
<field name="Upper Test Limit" size="32" start="32" type="float"/>
</packet>
<packet code="96" name="Cfg Bits" max_ver="42">
<field name="Direct3D Provoking Vertex" size="1" start="21" type="bool"/>
<field name="Direct3D 'Point-fill' mode" size="1" start="20" type="bool"/>
<field name="Blend enable" size="1" start="19" type="bool"/>
<field name="Stencil enable" size="1" start="18" type="bool"/>
<field name="Early Z updates enable" size="1" start="17" type="bool"/>
<field name="Early Z enable" size="1" start="16" type="bool"/>
<field name="Z updates enable" size="1" start="15" type="bool"/>
<field name="Depth-Test Function" size="3" start="12" type="Compare Function"/>
<field name="Direct3D Wireframe triangles mode" size="1" start="11" type="bool"/>
<field name="Rasterizer Oversample Mode" size="2" start="6" type="uint"/>
<field name="Line Rasterization" size="2" start="4" type="Line Rasterization"/>
<field name="Enable Depth Offset" size="1" start="3" type="bool"/>
<field name="Clockwise Primitives" size="1" start="2" type="bool"/>
<field name="Enable Reverse Facing Primitive" size="1" start="1" type="bool"/>
<field name="Enable Forward Facing Primitive" size="1" start="0" type="bool"/>
</packet>
<packet code="96" name="Cfg Bits" min_ver="71">
<field name="Z Clipping mode" size="2" start="22" type="Z Clip Mode"/>
<field name="Direct3D Provoking Vertex" size="1" start="21" type="bool"/>
<field name="Direct3D 'Point-fill' mode" size="1" start="20" type="bool"/>
<field name="Blend enable" size="1" start="19" type="bool"/>
<field name="Stencil enable" size="1" start="18" type="bool"/>
<field name="Z updates enable" size="1" start="15" type="bool"/>
<field name="Depth-Test Function" size="3" start="12" type="Compare Function"/>
<field name="Direct3D Wireframe triangles mode" size="1" start="11" type="bool"/>
<field name="Z Clamp Mode" size="1" start="10" type="bool"/>
<field name="Rasterizer Oversample Mode" size="2" start="6" type="uint"/>
<field name="Depth Bounds Test Enable" size="1" start="5" type="bool"/>
<field name="Line Rasterization" size="1" start="4" type="uint"/>
<field name="Enable Depth Offset" size="1" start="3" type="bool"/>
<field name="Clockwise Primitives" size="1" start="2" type="bool"/>
<field name="Enable Reverse Facing Primitive" size="1" start="1" type="bool"/>
<field name="Enable Forward Facing Primitive" size="1" start="0" type="bool"/>
</packet>
<packet code="97" shortname="zero_all_flatshade_flags" name="Zero All Flat Shade Flags"/>
<packet code="98" shortname="flatshade_flags" name="Flat Shade Flags">
<field name="Flat Shade Flags for varyings V0*24" size="24" start="8" type="uint"/>
<field name="Action for Flat Shade Flags of higher numbered varyings" size="2" start="6" type="Varying Flags Action"/>
<field name="Action for Flat Shade Flags of lower numbered varyings" size="2" start="4" type="Varying Flags Action"/>
<field name="Varying offset V0" size="4" start="0" type="uint"/>
</packet>
<packet code="99" shortname="zero_all_noperspective_flags" name="Zero All Non-perspective Flags" />
<packet code="100" shortname="noperspective_flags" name="Non-perspective Flags">
<field name="Non-perspective Flags for varyings V0*24" size="24" start="8" type="uint"/>
<field name="Action for Non-perspective Flags of higher numbered varyings" size="2" start="6" type="Varying Flags Action"/>
<field name="Action for Non-perspective Flags of lower numbered varyings" size="2" start="4" type="Varying Flags Action"/>
<field name="Varying offset V0" size="4" start="0" type="uint"/>
</packet>
<packet code="104" name="Point size">
<field name="Point Size" size="32" start="0" type="float"/>
</packet>
<packet code="105" name="Line width">
<field name="Line width" size="32" start="0" type="float"/>
</packet>
<packet name="Depth Offset" code="106">
<field name="Limit" size="32" start="32" type="float"/>
<field name="Depth Offset Units" size="16" start="16" type="f187"/>
<field name="Depth Offset Factor" size="16" start="0" type="f187"/>
</packet>
<packet shortname="clip" name="clip_window" code="107">
<field name="Clip Window Height in pixels" size="16" start="48" type="uint"/>
<field name="Clip Window Width in pixels" size="16" start="32" type="uint"/>
<field name="Clip Window Bottom Pixel Coordinate" size="16" start="16" type="uint"/>
<field name="Clip Window Left Pixel Coordinate" size="16" start="0" type="uint"/>
</packet>
<packet name="Viewport Offset" code="108">
<field name="Coarse Y" size="10" start="54" type="int"/>
<field name="Fine Y" size="22" start="32" type="u14.8"/>
<field name="Coarse X" size="10" start="22" type="int"/>
<field name="Fine X" size="22" start="0" type="u14.8"/>
</packet>
<packet shortname="clipz" name="Clipper Z min/max clipping planes" code="109">
<field name="Maximum Zw" size="32" start="32" type="float"/>
<field name="Minimum Zw" size="32" start="0" type="float"/>
</packet>
<packet shortname="clipper_xy" name="Clipper XY Scaling" code="110" cl="B" max_ver="42">
<field name="Viewport Half-Height in 1/256th of pixel" size="32" start="32" type="float"/>
<field name="Viewport Half-Width in 1/256th of pixel" size="32" start="0" type="float"/>
</packet>
<packet shortname="clipper_xy" name="Clipper XY Scaling" code="110" cl="B" min_ver="71">
<field name="Viewport Half-Height in 1/64th of pixel" size="32" start="32" type="float"/>
<field name="Viewport Half-Width in 1/64th of pixel" size="32" start="0" type="float"/>
</packet>
<packet shortname="clipper_z" name="Clipper Z Scale and Offset" code="111" cl="B">
<field name="Viewport Z Offset (Zc to Zs)" size="32" start="32" type="float"/>
<field name="Viewport Z Scale (Zc to Zs)" size="32" start="0" type="float"/>
</packet>
<packet shortname="clipper_z_no_guardband" name="Clipper Z Scale and Offset no guardband" code="112" cl="B" min_ver="71">
<field name="Viewport Z Offset (Zc to Zs)" size="32" start="32" type="float"/>
<field name="Viewport Z Scale (Zc to Zs)" size="32" start="0" type="float"/>
</packet>
<packet name="Number of Layers" code="119">
<field name="Number of Layers" size="8" start="0" type="uint" minus_one="true"/>
</packet>
<packet code="120" name="Tile Binning Mode Cfg" max_ver="42">
<field name="Height (in pixels)" size="16" start="48" type="uint" minus_one="true"/>
<field name="Width (in pixels)" size="16" start="32" type="uint" minus_one="true"/>
<field name="Double-buffer in non-ms mode" size="1" start="15" type="bool"/>
<field name="Multisample Mode (4x)" size="1" start="14" type="bool"/>
<field name="Maximum BPP of all render targets" size="2" start="12" type="Internal BPP"/>
<field name="Number of Render Targets" size="4" start="8" type="uint" minus_one="true"/>
<field name="tile allocation block size" size="2" start="4" type="uint">
<value name="tile allocation block size 64b" value="0"/>
<value name="tile allocation block size 128b" value="1"/>
<value name="tile allocation block size 256b" value="2"/>
</field>
<field name="tile allocation initial block size" size="2" start="2" type="uint">
<value name="tile allocation initial block size 64b" value="0"/>
<value name="tile allocation initial block size 128b" value="1"/>
<value name="tile allocation initial block size 256b" value="2"/>
</field>
</packet>
<packet code="120" name="Tile Binning Mode Cfg" min_ver="71">
<field name="Height (in pixels)" size="16" start="48" type="uint" minus_one="true"/>
<field name="Width (in pixels)" size="16" start="32" type="uint" minus_one="true"/>
<field name="Log2 Tile Height" size="3" start="11" type="uint">
<value name="tile height 8 pixels" value="0"/>
<value name="tile height 16 pixels" value="1"/>
<value name="tile height 32 pixels" value="2"/>
<value name="tile height 64 pixels" value="3"/>
</field>
<field name="Log2 Tile Width" size="3" start="8" type="uint">
<value name="tile width 8 pixels" value="0"/>
<value name="tile width 16 pixels" value="1"/>
<value name="tile width 32 pixels" value="2"/>
<value name="tile width 64 pixels" value="3"/>
</field>
<field name="tile allocation block size" size="2" start="4" type="uint">
<value name="tile allocation block size 64b" value="0"/>
<value name="tile allocation block size 128b" value="1"/>
<value name="tile allocation block size 256b" value="2"/>
</field>
<field name="tile allocation initial block size" size="2" start="2" type="uint">
<value name="tile allocation initial block size 64b" value="0"/>
<value name="tile allocation initial block size 128b" value="1"/>
<value name="tile allocation initial block size 256b" value="2"/>
</field>
</packet>
<packet code="121" name="Tile Rendering Mode Cfg (Common)" cl="R" max_ver="42">
<field name="Pad" size="12" start="52" type="uint"/>
<field name="Early Depth/Stencil Clear" size="1" start="51" type="bool"/>
<field name="Internal Depth Type" size="4" start="47" type="Internal Depth Type"/>
<field name="Early-Z disable" size="1" start="46" type="bool"/>
<field name="Early-Z Test and Update Direction" size="1" start="45" type="uint">
<value name="Early-Z direction LT/LE" value="0"/>
<value name="Early-Z direction GT/GE" value="1"/>
</field>
<field name="Double-buffer in non-ms mode" size="1" start="43" type="bool"/>
<field name="Multisample Mode (4x)" size="1" start="42" type="bool"/>
<field name="Maximum BPP of all render targets" size="2" start="40" type="Internal BPP">
<value name="Render target maximum 32bpp" value="0"/>
<value name="Render target maximum 64bpp" value="1"/>
<value name="Render target maximum 128bpp" value="2"/>
</field>
<field name="Image Height (pixels)" size="16" start="24" type="uint"/>
<field name="Image Width (pixels)" size="16" start="8" type="uint"/>
<field name="Number of Render Targets" size="4" start="4" type="uint" minus_one="true"/>
<field name="sub-id" size="4" start="0" type="uint" default="0"/>
</packet>
<packet code="121" name="Tile Rendering Mode Cfg (Common)" cl="R" min_ver="71">
<field name="Pad" size="6" start="58" type="uint"/>
<field name="Log2 Tile Height" size="3" start="55" type="uint">
<value name="tile height 8 pixels" value="0"/>
<value name="tile height 16 pixels" value="1"/>
<value name="tile height 32 pixels" value="2"/>
<value name="tile height 64 pixels" value="3"/>
</field>
<field name="Log2 Tile Width" size="3" start="52" type="uint">
<value name="tile width 8 pixels" value="0"/>
<value name="tile width 16 pixels" value="1"/>
<value name="tile width 32 pixels" value="2"/>
<value name="tile width 64 pixels" value="3"/>
</field>
<field name="Early Depth/Stencil Clear" size="1" start="51" type="bool"/>
<field name="Internal Depth Type" size="4" start="47" type="Internal Depth Type"/>
<field name="Early-Z disable" size="1" start="46" type="bool"/>
<field name="Early-Z Test and Update Direction" size="1" start="45" type="uint">
<value name="Early-Z direction LT/LE" value="0"/>
<value name="Early-Z direction GT/GE" value="1"/>
</field>
<field name="Depth-buffer disable" size="1" start="44" type="bool"/>
<field name="Double-buffer in non-ms mode" size="1" start="43" type="bool"/>
<field name="Multisample Mode (4x)" size="1" start="42" type="bool"/>
<field name="Image Height (pixels)" size="16" start="24" type="uint"/>
<field name="Image Width (pixels)" size="16" start="8" type="uint"/>
<field name="Number of Render Targets" size="4" start="4" type="uint" minus_one="true"/>
<field name="sub-id" size="3" start="0" type="uint" default="0"/>
</packet>
<packet code="121" name="Tile Rendering Mode Cfg (Color)" cl="R" max_ver="42">
<field name="Pad" size="28" start="36" type="uint"/>
<field name="Render Target 3 Clamp" size="2" start="34" type="Render Target Clamp"/>
<field name="Render Target 3 Internal Type" size="4" start="30" type="Internal Type"/>
<field name="Render Target 3 Internal BPP" size="2" start="28" type="Internal BPP"/>
<field name="Render Target 2 Clamp" size="2" start="26" type="Render Target Clamp"/>
<field name="Render Target 2 Internal Type" size="4" start="22" type="Internal Type"/>
<field name="Render Target 2 Internal BPP" size="2" start="20" type="Internal BPP"/>
<field name="Render Target 1 Clamp" size="2" start="18" type="Render Target Clamp"/>
<field name="Render Target 1 Internal Type" size="4" start="14" type="Internal Type"/>
<field name="Render Target 1 Internal BPP" size="2" start="12" type="Internal BPP"/>
<field name="Render Target 0 Clamp" size="2" start="10" type="Render Target Clamp"/>
<field name="Render Target 0 Internal Type" size="4" start="6" type="Internal Type"/>
<field name="Render Target 0 Internal BPP" size="2" start="4" type="Internal BPP"/>
<field name="sub-id" size="4" start="0" type="uint" default="1"/>
</packet>
<packet code="121" name="Tile Rendering Mode Cfg (ZS Clear Values)" cl="R" max_ver="42">
<field name="unused" size="16" start="48" type="uint"/>
<field name="Z Clear Value" size="32" start="16" type="float"/>
<field name="Stencil Clear Value" size="8" start="8" type="uint"/>
<field name="sub-id" size="4" start="0" type="uint" default="2"/>
</packet>
<packet code="121" name="Tile Rendering Mode Cfg (ZS Clear Values)" cl="R" min_ver="71">
<field name="unused" size="16" start="48" type="uint"/>
<field name="Z Clear Value" size="32" start="16" type="float"/>
<field name="Stencil Clear Value" size="8" start="8" type="uint"/>
<field name="sub-id" size="4" start="0" type="uint" default="1"/>
</packet>
<packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part1)" cl="R" max_ver="42">
<!-- Express this as a 56-bit field? -->
<field name="Clear Color next 24 bits" size="24" start="40" type="uint"/>
<field name="Clear Color low 32 bits" size="32" start="8" type="uint"/>
<field name="Render Target number" size="4" start="4" type="uint"/>
<field name="sub-id" size="4" start="0" type="uint" default="3"/>
</packet>
<packet code="121" name="Tile Rendering Mode Cfg (Render Target Part1)" cl="R" min_ver="71">
<field name="Clear Color low bits" size="32" start="32" type="uint"/>
<field name="Internal Type and Clamping" size="5" start="27" type="Render Target Type Clamp"/>
<field name="Internal BPP" size="2" start="25" type="Internal BPP"/>
<field name="Stride" size="7" start="18" type="uint" minus_one="true"/>
<!-- In multiples of 512 bits -->
<field name="Base Address" size="11" start="7" type="uint"/>
<field name="Render Target number" size="3" start="3" type="uint"/>
<field name="sub-id" size="3" start="0" type="uint" default="2"/>
</packet>
<packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part2)" cl="R" max_ver="42">
<!-- Express this as a 56-bit field? -->
<field name="Clear Color mid-high 24 bits" size="24" start="40" type="uint"/>
<field name="Clear Color mid-low 32 bits" size="32" start="8" type="uint"/>
<field name="Render Target number" size="4" start="4" type="uint"/>
<field name="sub-id" size="4" start="0" type="uint" default="4"/>
</packet>
<packet code="121" name="Tile Rendering Mode Cfg (Render Target Part2)" cl="R" min_ver="71">
<field name="Clear Color mid bits" size="40" start="24" type="uint"/>
<field name="Render Target number" size="3" start="3" type="uint"/>
<field name="sub-id" size="3" start="0" type="uint" default="3"/>
</packet>
<packet code="121" name="Tile Rendering Mode Cfg (Clear Colors Part3)" cl="R" max_ver="42">
<field name="pad" size="11" start="53" type="uint"/>
<field name="UIF padded height in UIF blocks" size="13" start="40" type="uint"/>
<!-- image height is for Y flipping -->
<field name="Raster Row Stride or Image Height in Pixels" size="16" start="24" type="uint"/>
<field name="Clear Color high 16 bits" size="16" start="8" type="uint"/>
<field name="Render Target number" size="4" start="4" type="uint"/>
<field name="sub-id" size="4" start="0" type="uint" default="5"/>
</packet>
<packet code="121" name="Tile Rendering Mode Cfg (Render Target Part3)" cl="R" min_ver="71">
<field name="Clear Color top bits" size="56" start="8" type="uint"/>
<field name="Render Target number" size="3" start="3" type="uint"/>
<field name="sub-id" size="3" start="0" type="uint" default="4"/>
</packet>
<packet code="124" shortname="tile_coords" name="Tile Coordinates">
<field name="tile row number" size="12" start="12" type="uint"/>
<field name="tile column number" size="12" start="0" type="uint"/>
</packet>
<packet code="122" name="Multicore Rendering Supertile Cfg" cl="R">
<field name="Number of Bin Tile Lists" size="3" start="61" type="uint" minus_one="true"/>
<field name="Supertile Raster Order" size="1" start="60" type="bool"/>
<field name="Multicore Enable" size="1" start="56" type="bool"/>
<field name="Total Frame Height in Tiles" size="12" start="44" type="uint"/>
<field name="Total Frame Width in Tiles" size="12" start="32" type="uint"/>
<field name="Total Frame Height in Supertiles" size="8" start="24" type="uint"/>
<field name="Total Frame Width in Supertiles" size="8" start="16" type="uint"/>
<field name="Supertile Height in Tiles" size="8" start="8" type="uint" minus_one="true"/>
<field name="Supertile Width in Tiles" size="8" start="0" type="uint" minus_one="true"/>
</packet>
<packet code="123" shortname="multicore_rendering_tile_list_base" name="Multicore Rendering Tile List Set Base" cl="R">
<field name="address" size="26" start="6" type="address"/>
<field name="Tile List Set Number" size="4" start="0" type="uint"/>
</packet>
<!-- add fields -->
<packet code="125" shortname="implicit_tile_coords" name="Tile Coordinates Implicit"/>
<packet code="126" name="Tile List Initial Block Size">
<field name="Use auto-chained tile lists" size="1" start="2" type="bool"/>
<field name="Size of first block in chained tile lists" size="2" start="0" type="uint">
<value name="tile allocation block size 64b" value="0"/>
<value name="tile allocation block size 128b" value="1"/>
<value name="tile allocation block size 256b" value="2"/>
</field>
</packet>
<struct name="GL Shader State Record" max_ver="42">
<field name="Point size in shaded vertex data" size="1" start="0" type="bool"/>
<field name="Enable clipping" size="1" start="1" type="bool"/>
<field name="Vertex ID read by coordinate shader" size="1" start="2" type="bool"/>
<field name="Instance ID read by coordinate shader" size="1" start="3" type="bool"/>
<field name="Base Instance ID read by coordinate shader" size="1" start="4" type="bool"/>
<field name="Vertex ID read by vertex shader" size="1" start="5" type="bool"/>
<field name="Instance ID read by vertex shader" size="1" start="6" type="bool"/>
<field name="Base Instance ID read by vertex shader" size="1" start="7" type="bool"/>
<field name="Fragment shader does Z writes" size="1" start="8" type="bool"/>
<field name="Turn off early-z test" size="1" start="9" type="bool"/>
<field name="Coordinate shader has separate input and output VPM blocks" size="1" start="10" type="bool"/>
<field name="Vertex shader has separate input and output VPM blocks" size="1" start="11" type="bool"/>
<field name="Fragment shader uses real pixel centre W in addition to centroid W2" size="1" start="12" type="bool"/>
<field name="Enable Sample Rate Shading" size="1" start="13" type="bool"/>
<field name="Any shader reads hardware-written Primitive ID" size="1" start="14" type="bool"/>
<field name="Insert Primitive ID as first varying to fragment shader" size="1" start="15" type="bool"/>
<field name="Turn off scoreboard" size="1" start="16" type="bool"/>
<field name="Do scoreboard wait on first thread switch" size="1" start="17" type="bool"/>
<field name="Disable implicit point/line varyings" size="1" start="18" type="bool"/>
<field name="No prim pack" size="1" start="19" type="bool"/>
<field name="Number of varyings in Fragment Shader" size="8" start="3b" type="uint"/>
<field name="Coordinate Shader output VPM segment size" size="4" start="4b" type="uint"/>
<field name="Min Coord Shader output segments required in play in addition to VCM cache size" size="4" start="36" type="uint"/>
<field name="Coordinate Shader input VPM segment size" size="4" start="5b" type="uint"/>
<field name="Min Coord Shader input segments required in play" size="4" start="44" type="uint" minus_one="true"/>
<field name="Vertex Shader output VPM segment size" size="4" start="6b" type="uint"/>
<field name="Min Vertex Shader output segments required in play in addition to VCM cache size" size="4" start="52" type="uint"/>
<field name="Vertex Shader input VPM segment size" size="4" start="7b" type="uint"/>
<field name="Min Vertex Shader input segments required in play" size="4" start="60" type="uint" minus_one="true"/>
<field name="Address of default attribute values" size="32" start="8b" type="address"/>
<field name="Fragment Shader Code Address" size="29" start="99" type="address"/>
<field name="Fragment Shader 4-way threadable" size="1" start="96" type="bool"/>
<field name="Fragment Shader start in final thread section" size="1" start="97" type="bool"/>
<field name="Fragment Shader Propagate NaNs" size="1" start="98" type="bool"/>
<field name="Fragment Shader Uniforms Address" size="32" start="16b" type="address"/>
<field name="Vertex Shader Code Address" size="29" start="163" type="address"/>
<field name="Vertex Shader 4-way threadable" size="1" start="160" type="bool"/>
<field name="Vertex Shader start in final thread section" size="1" start="161" type="bool"/>
<field name="Vertex Shader Propagate NaNs" size="1" start="162" type="bool"/>
<field name="Vertex Shader Uniforms Address" size="32" start="24b" type="address"/>
<field name="Coordinate Shader Code Address" size="29" start="227" type="address"/>
<field name="Coordinate Shader 4-way threadable" size="1" start="224" type="bool"/>
<field name="Coordinate Shader start in final thread section" size="1" start="225" type="bool"/>
<field name="Coordinate Shader Propagate NaNs" size="1" start="226" type="bool"/>
<field name="Coordinate Shader Uniforms Address" size="32" start="32b" type="address"/>
</struct>
<struct name="GL Shader State Record" min_ver="71">
<field name="Point size in shaded vertex data" size="1" start="0" type="bool"/>
<field name="Enable clipping" size="1" start="1" type="bool"/>
<field name="Vertex ID read by coordinate shader" size="1" start="2" type="bool"/>
<field name="Instance ID read by coordinate shader" size="1" start="3" type="bool"/>
<field name="Base Instance ID read by coordinate shader" size="1" start="4" type="bool"/>
<field name="Vertex ID read by vertex shader" size="1" start="5" type="bool"/>
<field name="Instance ID read by vertex shader" size="1" start="6" type="bool"/>
<field name="Base Instance ID read by vertex shader" size="1" start="7" type="bool"/>
<field name="Fragment shader does Z writes" size="1" start="8" type="bool"/>
<field name="Turn off early-z test" size="1" start="9" type="bool"/>
<field name="Fragment shader uses real pixel centre W in addition to centroid W2" size="1" start="12" type="bool"/>
<field name="Enable Sample Rate Shading" size="1" start="13" type="bool"/>
<field name="Any shader reads hardware-written Primitive ID" size="1" start="14" type="bool"/>
<field name="Insert Primitive ID as first varying to fragment shader" size="1" start="15" type="bool"/>
<field name="Turn off scoreboard" size="1" start="16" type="bool"/>
<field name="Do scoreboard wait on first thread switch" size="1" start="17" type="bool"/>
<field name="Disable implicit point/line varyings" size="1" start="18" type="bool"/>
<field name="No prim pack" size="1" start="19" type="bool"/>
<field name="Never defer FEP depth writes" size="1" start="20" type="bool"/>
<field name="Number of varyings in Fragment Shader" size="8" start="3b" type="uint"/>
<field name="Coordinate Shader output VPM segment size" size="4" start="4b" type="uint"/>
<field name="Min Coord Shader output segments required in play in addition to VCM cache size" size="4" start="36" type="uint"/>
<field name="Coordinate Shader input VPM segment size" size="4" start="5b" type="uint"/>
<field name="Min Coord Shader input segments required in play" size="4" start="44" type="uint" minus_one="true"/>
<field name="Vertex Shader output VPM segment size" size="4" start="6b" type="uint"/>
<field name="Min Vertex Shader output segments required in play in addition to VCM cache size" size="4" start="52" type="uint"/>
<field name="Vertex Shader input VPM segment size" size="4" start="7b" type="uint"/>
<field name="Min Vertex Shader input segments required in play" size="4" start="60" type="uint" minus_one="true"/>
<field name="Fragment Shader Code Address" size="29" start="67" type="address"/>
<field name="Fragment Shader 4-way threadable" size="1" start="64" type="bool"/>
<field name="Fragment Shader start in final thread section" size="1" start="65" type="bool"/>
<field name="Fragment Shader Propagate NaNs" size="1" start="66" type="bool"/>
<field name="Fragment Shader Uniforms Address" size="32" start="12b" type="address"/>
<field name="Vertex Shader Code Address" size="29" start="131" type="address"/>
<field name="Vertex Shader 4-way threadable" size="1" start="128" type="bool"/>
<field name="Vertex Shader start in final thread section" size="1" start="129" type="bool"/>
<field name="Vertex Shader Propagate NaNs" size="1" start="130" type="bool"/>
<field name="Vertex Shader Uniforms Address" size="32" start="20b" type="address"/>
<field name="Coordinate Shader Code Address" size="29" start="195" type="address"/>
<field name="Coordinate Shader 4-way threadable" size="1" start="192" type="bool"/>
<field name="Coordinate Shader start in final thread section" size="1" start="193" type="bool"/>
<field name="Coordinate Shader Propagate NaNs" size="1" start="194" type="bool"/>
<field name="Coordinate Shader Uniforms Address" size="32" start="28b" type="address"/>
</struct>
<struct name="Geometry Shader State Record">
<field name="Geometry Bin Mode Shader Code Address" size="29" start="3" type="address"/>
<field name="Geometry Bin Mode Shader 4-way threadable" size="1" start="0" type="bool"/>
<field name="Geometry Bin Mode Shader Start in final thread section" size="1" start="1" type="bool"/>
<field name="Geometry Bin Mode Shader Propagate NaNs" size="1" start="2" type="bool"/>
<field name="Geometry Bin Mode Shader Uniforms Address" size="32" start="4b" type="address"/>
<field name="Geometry Render Mode Shader Code Address" size="29" start="67" type="address"/>
<field name="Geometry Render Mode Shader 4-way threadable" size="1" start="64" type="bool"/>
<field name="Geometry Render Mode Shader Start in final thread section" size="1" start="65" type="bool"/>
<field name="Geometry Render Mode Shader Propagate NaNs" size="1" start="66" type="bool"/>
<field name="Geometry Render Mode Shader Uniforms Address" size="32" start="12b" type="address"/>
</struct>
<struct name="Tessellation Shader State Record">
<field name="Tessellation Bin Mode Control Shader Code Address" size="29" start="3" type="address"/>
<field name="Tessellation Bin Mode Control Shader 4-way threadable" size="1" start="0" type="bool"/>
<field name="Tessellation Bin Mode Control Shader Start in final thread section" size="1" start="1" type="bool"/>
<field name="Tessellation Bin Mode Control Shader Propagate NaNs" size="1" start="2" type="bool"/>
<field name="Tessellation Bin Mode Control Shader Uniforms Address" size="32" start="4b" type="address"/>
<field name="Tessellation Render Mode Control Shader Code Address" size="29" start="67" type="address"/>
<field name="Tessellation Render Mode Control Shader 4-way threadable" size="1" start="64" type="bool"/>
<field name="Tessellation Render Mode Control Shader Start in final thread section" size="1" start="65" type="bool"/>
<field name="Tessellation Render Mode Control Shader Propagate NaNs" size="1" start="66" type="bool"/>
<field name="Tessellation Render Mode Control Shader Uniforms Address" size="32" start="12b" type="address"/>
<field name="Tessellation Bin Mode Evaluation Shader Code Address" size="29" start="131" type="address"/>
<field name="Tessellation Bin Mode Evaluation Shader 4-way threadable" size="1" start="128" type="bool"/>
<field name="Tessellation Bin Mode Evaluation Shader Start in final thread section" size="1" start="129" type="bool"/>
<field name="Tessellation Bin Mode Evaluation Shader Propagate NaNs" size="1" start="130" type="bool"/>
<field name="Tessellation Bin Mode Evaluation Shader Uniforms Address" size="32" start="20b" type="address"/>
<field name="Tessellation Render Mode Evaluation Shader Code Address" size="29" start="195" type="address"/>
<field name="Tessellation Render Mode Evaluation Shader 4-way threadable" size="1" start="192" type="bool"/>
<field name="Tessellation Render Mode Evaluation Shader Start in final thread section" size="1" start="193" type="bool"/>
<field name="Tessellation Render Mode Evaluation Shader Propagate NaNs" size="1" start="194" type="bool"/>
<field name="Tessellation Render Mode Evaluation Shader Uniforms Address" size="32" start="28b" type="address"/>
</struct>
<struct name="Tessellation/Geometry Common Params">
<field name="Tessellation Type" size="2" start="1" type="uint">
<value name="Tessellation Type Triangle" value="0"/>
<value name="Tessellation Type Quads" value="1"/>
<value name="Tessellation Type Isolines" value="2"/>
</field>
<field name="Tessellation point mode" size="1" start="3" type="bool"/>
<field name="Tessellation Edge Spacing" size="2" start="4" type="uint">
<value name="Tessellation Edge Spacing Even" value="0"/>
<value name="Tessellation Edge Spacing Fractional Even" value="1"/>
<value name="Tessellation Edge Spacing Fractional Odd" value="2"/>
</field>
<field name="Tessellation clockwise" size="1" start="6" type="bool"/>
<field name="Tessellation Invocations" size="5" start="12" type="uint"/> <!-- 0 == 32 -->
<field name="Geometry Shader output format" size="2" start="17" type="uint">
<value name="Geometry Shader Points" value="0"/>
<value name="Geometry Shader Line Strip" value="1"/>
<value name="Geometry Shader Tri Strip" value="2"/>
</field>
<field name="Geometry Shader Instances" size="5" start="19" type="uint"/> <!-- 0 == 32 -->
<!-- This field should not be filled, but we need it in the struct description so
we don't compute an incorrect packet size, since it uses an full byte.
-->
<field name="Reserved" size="8" start="24" type="uint"/>
<!-- followed by "Tessellation/Geometry Shader Params" for bin, then render -->
</struct>
<struct name="Tessellation/Geometry Shader Params">
<field name="TCS Batch Flush Mode" size="2" start="0" type="TCS flush mode"/>
<field name="Per-patch data column depth" size="4" start="2" type="uint"/> <!-- 8-dword units, 0==16 -->
<field name="TCS output segment size in sectors" size="6" start="8" type="uint"/>
<field name="TCS output segment pack mode" size="2" start="14" type="Pack Mode"/>
<field name="TES output segment size in sectors" size="6" start="16" type="uint"/>
<field name="TES output segment pack mode" size="2" start="22" type="Pack Mode"/>
<field name="GS output segment size in sectors" size="6" start="24" type="uint"/>
<field name="GS output segment pack mode" size="2" start="30" type="Pack Mode"/>
<field name="TBG max patches per TCS batch" size="4" start="32" type="uint" minus_one="true"/>
<field name="TBG max extra vertex segs for patches after first" size="2" start="36" type="uint"/>
<field name="TBG min TCS output segments required in play" size="2" start="38" type="uint" minus_one="true"/>
<field name="TBG min per-patch data segments required in play" size="3" start="40" type="uint" minus_one="true"/>
<field name="TPG max patches per TES batch" size="4" start="45" type="uint" minus_one="true"/>
<field name="TPG max vertex segments per TES batch" size="2" start="49" type="uint"/>
<field name="TPG max TCS output segments per TES batch" size="3" start="51" type="uint" minus_one="true"/>
<field name="TPG min TES output segments required in play" size="3" start="54" type="uint" minus_one="true"/>
<field name="GBG max TES output/vertex segments per GS batch" size="2" start="57" type="uint"/>
<field name="GBG min GS output segments required in play" size="3" start="59" type="uint" minus_one="true"/>
</struct>
<struct name="GL Shader State Attribute Record">
<field name="Address" size="32" start="0" type="address"/>
<field name="Vec size" size="2" start="32" type="uint"/>
<field name="Type" size="3" start="34" type="uint">
<value name="Attribute half-float" value="1"/>
<value name="Attribute float" value="2"/>
<value name="Attribute fixed" value="3"/>
<value name="Attribute byte" value="4"/>
<value name="Attribute short" value="5"/>
<value name="Attribute int" value="6"/>
<value name="Attribute int2_10_10_10" value="7"/>
</field>
<field name="Signed int type" size="1" start="37" type="bool"/>
<field name="Normalized int type" size="1" start="38" type="bool"/>
<field name="Read as int/uint" size="1" start="39" type="bool"/>
<field name="Number of values read by Coordinate shader" size="4" start="40" type="uint"/>
<field name="Number of values read by Vertex shader" size="4" start="44" type="uint"/>
<field name="Instance Divisor" size="16" start="6b" type="uint"/>
<field name="Stride" size="32" start="8b" type="uint"/>
<field name="Maximum Index" size="32" start="12b" type="uint"/>
</struct>
<struct name="VPM generic block write setup">
<field name="id" size="2" start="30" type="uint" default="0"/>
<field name="id0" size="3" start="27" type="uint" default="0"/>
<field name="horiz" size="1" start="24" type="bool"/>
<field name="laned" size="1" start="23" type="bool"/>
<field name="segs" size="1" start="22" type="bool"/>
<field name="stride" size="7" start="15" type="int"/>
<field name="size" size="2" start="13" type="uint">
<value name="VPM setup size 8-bit" value="0"/>
<value name="VPM setup size 16-bit" value="1"/>
<value name="VPM setup size 32-bit" value="2"/>
</field>
<field name="addr" size="13" start="0" type="uint"/>
</struct>
<struct name="VPM generic block read setup">
<field name="id" size="2" start="30" type="uint" default="1"/>
<field name="horiz" size="1" start="29" type="bool"/>
<field name="laned" size="1" start="28" type="bool"/>
<field name="segs" size="1" start="27" type="bool"/>
<field name="num" size="5" start="22" type="uint"/>
<field name="stride" size="7" start="15" type="int"/>
<field name="size" size="2" start="13" type="uint">
<value name="VPM setup size 8-bit" value="0"/>
<value name="VPM setup size 16-bit" value="1"/>
<value name="VPM setup size 32-bit" value="2"/>
</field>
<field name="addr" size="13" start="0" type="uint"/>
</struct>
<struct name="TMU Config Parameter 0">
<field name="Texture state address" size="32" start="0" type="address"/>
<field name="Return words of texture data" size="4" start="0" type="uint"/>
</struct>
<struct name="TMU Config Parameter 1">
<field name="Sampler state address" size="32" start="0" type="address"/>
<field name="Per-pixel mask enable" size="1" start="2" type="bool"/>
<field name="Unnormalized coordinates" size="1" start="1" type="bool"/>
<field name="Output Type 32-bit" size="1" start="0" type="bool"/>
</struct>
<struct name="TMU Config Parameter 2" max_ver="41">
<field name="Pad" size="8" start="24" type="uint"/>
<field name="Op" size="4" start="20" type="TMU Op"/>
<field name="Offset R" size="4" start="16" type="int"/>
<field name="Offset T" size="4" start="12" type="int"/>
<field name="Offset S" size="4" start="8" type="int"/>
<field name="Gather Mode" size="1" start="7" type="bool"/>
<field name="Gather Component" size="2" start="5" type="uint"/>
<field name="Coefficient Mode" size="1" start="4" type="bool"/>
<field name="Sample Number" size="2" start="2" type="uint"/>
<field name="Disable AutoLOD" size="1" start="1" type="bool"/>
<field name="Offset Format 8" size="1" start="0" type="bool"/>
</struct>
<struct name="TMU Config Parameter 2" min_ver="42" max_ver="42">
<field name="Pad" size="7" start="25" type="uint"/>
<field name="LOD Query" size="1" start="24" type="bool"/>
<field name="Op" size="4" start="20" type="TMU Op"/>
<field name="Offset R" size="4" start="16" type="int"/>
<field name="Offset T" size="4" start="12" type="int"/>
<field name="Offset S" size="4" start="8" type="int"/>
<field name="Gather Mode" size="1" start="7" type="bool"/>
<field name="Gather Component" size="2" start="5" type="uint"/>
<field name="Coefficient Mode" size="1" start="4" type="bool"/>
<field name="Sample Number" size="2" start="2" type="uint"/>
<field name="Disable AutoLOD" size="1" start="1" type="bool"/>
<field name="Offset Format 8" size="1" start="0" type="bool"/>
</struct>
<struct name="TMU Config Parameter 2" min_ver="71">
<field name="Pad" size="5" start="27" type="uint"/>
<field name="Write conversion" size="1" start="26" type="bool"/>
<field name="DIM query" size="1" start="25" type="bool"/>
<field name="LOD Query" size="1" start="24" type="bool"/>
<field name="Op" size="4" start="20" type="TMU Op"/>
<field name="Offset R" size="4" start="16" type="int"/>
<field name="Offset T" size="4" start="12" type="int"/>
<field name="Offset S" size="4" start="8" type="int"/>
<field name="Gather Mode" size="1" start="7" type="bool"/>
<field name="Gather Component" size="2" start="5" type="uint"/>
<field name="Coefficient Mode" size="1" start="4" type="bool"/>
<field name="Sample Number" size="2" start="2" type="uint"/>
<field name="Disable AutoLOD" size="1" start="1" type="bool"/>
<field name="Offset Format 8" size="1" start="0" type="bool"/>
</struct>
<struct name="Texture Shader State" max_ver="42">
<field name="Pad" size="56" start="136" type="uint"/>
<field name="UIF XOR disable" size="1" start="135" type="bool"/>
<field name="Level 0 is strictly UIF" size="1" start="134" type="bool"/>
<field name="Level 0 XOR enable" size="1" start="132" type="bool"/>
<field name="Level 0 UB_PAD" size="4" start="128" type="uint"/>
<field name="Base Level" size="4" start="124" type="uint"/>
<field name="Max Level" size="4" start="120" type="uint"/>
<field name="Swizzle A" size="3" start="117" type="uint">
<value name="Swizzle Zero" value="0"/>
<value name="Swizzle One" value="1"/>
<value name="Swizzle Red" value="2"/>
<value name="Swizzle Green" value="3"/>
<value name="Swizzle Blue" value="4"/>
<value name="Swizzle Alpha" value="5"/>
</field>
<field name="Swizzle B" size="3" start="114" type="uint"/>
<field name="Swizzle G" size="3" start="111" type="uint"/>
<field name="Swizzle R" size="3" start="108" type="uint"/>
<field name="Extended" size="1" start="107" type="bool"/>
<field name="Texture type" size="7" start="100" type="uint"/>
<field name="Image Depth" size="14" start="86" type="uint"/>
<field name="Image Height" size="14" start="72" type="uint"/>
<field name="Image Width" size="14" start="58" type="uint"/>
<field name="Array Stride (64-byte aligned)" size="26" start="32" type="uint"/>
<field name="Texture base pointer" size="32" start="0" type="address"/>
<field name="Reverse Standard Border Color" size="1" start="5" type="bool"/>
<field name="AHDR" size="1" start="4" type="bool"/>
<field name="sRGB" size="1" start="3" type="bool"/>
<field name="Flip S and T on incoming request" size="1" start="2" type="bool"/>
<field name="Flip texture Y Axis" size="1" start="1" type="bool"/>
<field name="Flip texture X Axis" size="1" start="0" type="bool"/>
</struct>
<struct name="Texture Shader State" min_ver="71">
<field name="Pad" size="2" start="190" type="uint"/>
<!-- When we use an address type, there is an implicit requirement
that the address is a 32-bit that is encoded starting at a 32-bit
aligned bit offset into the packet. If the address field has less than
32 bits, it is assumed that the address is aligned. For example, a
26-bit address field is expected to be 64-byte aligned (6 lsb bits
are 0) and that this will be encoded into a packet starting at bit
offset 6 into a 32-bit dword (since bits 0..5 of the address are
implicitly 0 and don't need to be explicitly encoded).
Unfortunately, the CB address below doesn't match this requirement:
it starts at bit 138, which is 10 bits into a 32-bit dword, but it
represents a 64-bit aligned address (6 lsb bits are 0), so we cannot
encode it as an address type. To fix this we encode these addresses
as uint types which has two implications:
1. the driver is responsible for manually addinng the buffer objects
for these addresses to the job BO list.
2. the driver needs to pass an actual 26-bit address value by manually
shifting the 6 lsb bits (that are implicitly 0).
-->
<field name="texture_base pointer_Cr" size="26" start="164" type="uint"/>
<field name="texture base pointer Cb" size="26" start="138" type="uint"/>
<field name="Chroma offset y" size="1" start="137" type="uint"/>
<field name="Chroma offset x" size="1" start="136" type="uint"/>
<field name="UIF XOR disable" size="1" start="135" type="bool"/>
<field name="Level 0 is strictly UIF" size="1" start="134" type="bool"/>
<field name="Level 0 XOR enable" size="1" start="132" type="bool"/>
<field name="Level 0 UB_PAD" size="4" start="128" type="uint"/>
<field name="Base Level" size="4" start="124" type="uint"/>
<field name="Max Level" size="4" start="120" type="uint"/>
<field name="Swizzle A" size="3" start="117" type="uint">
<value name="Swizzle Zero" value="0"/>
<value name="Swizzle One" value="1"/>
<value name="Swizzle Red" value="2"/>
<value name="Swizzle Green" value="3"/>
<value name="Swizzle Blue" value="4"/>
<value name="Swizzle Alpha" value="5"/>
</field>
<field name="Swizzle B" size="3" start="114" type="uint"/>
<field name="Swizzle G" size="3" start="111" type="uint"/>
<field name="Swizzle R" size="3" start="108" type="uint"/>
<field name="Extended" size="1" start="107" type="bool"/>
<field name="Texture type" size="7" start="100" type="uint"/>
<field name="Image Depth" size="14" start="86" type="uint"/>
<field name="Image Height" size="14" start="72" type="uint"/>
<field name="Image Width" size="14" start="58" type="uint"/>
<!-- V3D 7.1.2 doesn't have the RB swap bit and has Array Stride starting
at bit 32. However, 7.1.5 included the RB swap bit at bit 32 and has
Array Stride starting at 33, which is backwards incompatible,
We use the definition from 7.1.5.
-->
<field name="Array Stride (64-byte aligned)" size="24" start="33" type="uint"/>
<field name="R/B swap" size="1" start="32" type="bool"/>
<field name="Texture base pointer" size="32" start="0" type="address"/>
<field name="Reverse" size="1" start="5" type="bool"/>
<field name="Transfer func" size="3" start="2" type="uint">
<value name="Transfer Func None" value="0"/>
<value name="Transfer Func sRGB" value="1"/>
<value name="Transfer Func PQ" value="2"/>
<value name="Transfer Func HLG" value="3"/>
<value name="Transfer Func PQ BT1886" value="4"/>
<value name="Transfer Func HLG BT1886" value="5"/>
</field>
<field name="Flip texture Y Axis" size="1" start="1" type="bool"/>
<field name="Flip texture X Axis" size="1" start="0" type="bool"/>
</struct>
<struct name="Sampler State">
<field name="Border color word 3" size="32" start="160" type="uint"/>
<field name="Border color word 2" size="32" start="128" type="uint"/>
<field name="Border color word 1" size="32" start="96" type="uint"/>
<field name="Border color word 0" size="32" start="64" type="uint"/>
<field name="Maximum Anisotropy" size="2" start="61" type="uint"/>
<field name="Border Color Mode" size="3" start="58" type="Border Color Mode"/>
<field name="Wrap I Border" size="1" start="57" type="bool"/>
<field name="Wrap R" size="3" start="54" type="Wrap Mode"/>
<field name="Wrap T" size="3" start="51" type="Wrap Mode"/>
<field name="Wrap S" size="3" start="48" type="Wrap Mode"/>
<field name="Fixed Bias" size="16" start="32" type="s8.8"/>
<field name="Max Level-of-Detail" size="12" start="20" type="u4.8"/>
<field name="Min Level-of-Detail" size="12" start="8" type="u4.8"/>
<field name="sRGB Disable" size="1" start="7" type="bool"/>
<field name="Depth Compare Function" size="3" start="4" type="Compare Function"/>
<field name="Anisotropy Enable" size="1" start="3" type="bool"/>
<field name="Mip filter Nearest" size="1" start="2" type="bool"/>
<field name="Min filter Nearest" size="1" start="1" type="bool"/>
<field name="Mag filter Nearest" size="1" start="0" type="bool"/>
</struct>
<enum name="Texture Data Formats">
<!--
most formats here have R in the low bits, A in the high bits.
Exceptions noted.
-->
<value name="Texture Data Format R8" value="0"/>
<value name="Texture Data Format R8 SNORM" value="1"/>
<value name="Texture Data Format RG8" value="2"/>
<value name="Texture Data Format RG8 SNORM" value="3"/>
<value name="Texture Data Format RGBA8" value="4"/>
<value name="Texture Data Format RGBA8 SNORM" value="5"/>
<value name="Texture Data Format RGB565" value="6"/> <!-- B in low bits -->
<value name="Texture Data Format RGBA4" value="7"/> <!-- A low, R high -->
<value name="Texture Data Format RGB5_A1" value="8"/> <!-- A low, R high -->
<value name="Texture Data Format RGB10_A2" value="9"/> <!-- R low, A high -->
<value name="Texture Data Format R16" value="10"/>
<value name="Texture Data Format R16 SNORM" value="11"/>
<value name="Texture Data Format RG16" value="12"/>
<value name="Texture Data Format RG16 SNORM" value="13"/>
<value name="Texture Data Format RGBA16" value="14"/>
<value name="Texture Data Format RGBA16 SNORM" value="15"/>
<value name="Texture Data Format R16F" value="16"/>
<value name="Texture Data Format RG16F" value="17"/>
<value name="Texture Data Format RGBA16F" value="18"/>
<value name="Texture Data Format R11F_G11F_B10F" value="19"/>
<value name="Texture Data Format RGB9_E5" value="20"/>
<value name="Texture Data Format DEPTH COMP16" value="21"/>
<value name="Texture Data Format DEPTH COMP24" value="22"/>
<value name="Texture Data Format DEPTH COMP32F" value="23"/>
<value name="Texture Data Format DEPTH24_X8" value="24"/> <!-- X low, D high -->
<value name="Texture Data Format R4" value="25"/>
<value name="Texture Data Format R1" value="26"/>
<!-- generic unfiltered 8-bit sample -->
<value name="Texture Data Format S8" value="27"/>
<!-- generic unfiltered 16-bit sample -->
<value name="Texture Data Format S16" value="28"/>
<!-- generic unfiltered 32-bit sample -->
<value name="Texture Data Format R32F" value="29"/>
<!-- generic unfiltered 64-bit sample -->
<value name="Texture Data Format RG32F" value="30"/>
<!-- generic unfiltered 128-bit sample -->
<value name="Texture Data Format RGBA32F" value="31"/>
<value name="Texture Data Format RGB8_ETC2" value="32"/>
<value name="Texture Data Format RGB8_PUNCHTHROUGH_ALPHA1" value="33"/>
<value name="Texture Data Format R11_EAC" value="34"/>
<value name="Texture Data Format SIGNED_R11_EAC" value="35"/>
<value name="Texture Data Format RG11_EAC" value="36"/>
<value name="Texture Data Format SIGNED_RG11_EAC" value="37"/>
<value name="Texture Data Format RGBA8_ETC2_EAC" value="38"/>
<value name="Texture Data Format YCBCR_LUMA" value="39"/>
<value name="Texture Data Format YCBCR_420_CHROMA" value="40"/>
<value name="Texture Data Format BC1" value="48"/>
<value name="Texture Data Format BC2" value="49"/>
<value name="Texture Data Format BC3" value="50"/>
<value name="Texture Data Format ASTC_4x4" value="64"/>
<value name="Texture Data Format ASTC_5x4" value="65"/>
<value name="Texture Data Format ASTC_5x5" value="66"/>
<value name="Texture Data Format ASTC_6x5" value="67"/>
<value name="Texture Data Format ASTC_6x6" value="68"/>
<value name="Texture Data Format ASTC_8x5" value="69"/>
<value name="Texture Data Format ASTC_8x6" value="70"/>
<value name="Texture Data Format ASTC_8x8" value="71"/>
<value name="Texture Data Format ASTC_10x5" value="72"/>
<value name="Texture Data Format ASTC_10x6" value="73"/>
<value name="Texture Data Format ASTC_10x8" value="74"/>
<value name="Texture Data Format ASTC_10x10" value="75"/>
<value name="Texture Data Format ASTC_12x10" value="76"/>
<value name="Texture Data Format ASTC_12x12" value="77"/>
<value name="Texture Data Format R8I" value="96"/>
<value name="Texture Data Format R8UI" value="97"/>
<value name="Texture Data Format RG8I" value="98"/>
<value name="Texture Data Format RG8UI" value="99"/>
<value name="Texture Data Format RGBA8I" value="100"/>
<value name="Texture Data Format RGBA8UI" value="101"/>
<value name="Texture Data Format R16I" value="102"/>
<value name="Texture Data Format R16UI" value="103"/>
<value name="Texture Data Format RG16I" value="104"/>
<value name="Texture Data Format RG16UI" value="105"/>
<value name="Texture Data Format RGBA16I" value="106"/>
<value name="Texture Data Format RGBA16UI" value="107"/>
<value name="Texture Data Format R32I" value="108"/>
<value name="Texture Data Format R32UI" value="109"/>
<value name="Texture Data Format RG32I" value="110"/>
<value name="Texture Data Format RG32UI" value="111"/>
<value name="Texture Data Format RGBA32I" value="112"/>
<value name="Texture Data Format RGBA32UI" value="113"/>
<value name="Texture Data Format RGB10_A2UI" value="114"/>
<value name="Texture Data Format A1_RGB5" value="115"/>
</enum>
</vcxml>