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| <title>Mesa Release Notes</title> | |
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| <h1>Mesa 6.5 Release Notes / March 31, 2006</h1> | |
| <p> | |
| Mesa 6.5 is a new development release. | |
| </p> | |
| <h2>MD5 checksums</h2> | |
| <pre> | |
| 657be3b92f6dabc78a67ed9cb8d67813 MesaLib-6.5.tar.gz | |
| 61beda590bfc5b4a12e979d5f2d70d7a MesaLib-6.5.tar.bz2 | |
| 19d48b872d579d4f91466060804a59ac MesaLib-6.5.zip | |
| 694ad3a7007010c7418a9c72d1cba5b7 MesaDemos-6.5.tar.gz | |
| ab95b590dcd640726a2d89e62068c66e MesaDemos-6.5.tar.bz2 | |
| b792c303fefd87294488e2b7eab976e5 MesaDemos-6.5.zip | |
| ac1d585483617db0c91e5c15cb5ec3a3 MesaGLUT-6.5.tar.gz | |
| 59f0bf2b2ffb67fe23ee479f9b044f31 MesaGLUT-6.5.tar.bz2 | |
| 005decb2136718e22222ac1c4805cd15 MesaGLUT-6.5.zip | |
| </pre> | |
| <h2>New Features</h2> | |
| <ul> | |
| <li>OpenGL Shading language support | |
| <br> | |
| This includes the GL_ARB_shader_objects, GL_ARB_shading_language_100, | |
| GL_ARB_vertex_shader and GL_ARB_fragment_shader extensions. Most of | |
| the work was done by Michal Krol. | |
| There's probably a fair number of bugs since this is a pretty large, | |
| complicated body of code. | |
| <br> | |
| The OpenGL 2.0 interface to these features will be implemented in a | |
| future version of Mesa, | |
| <li>GL_EXT_timer_query | |
| <br> | |
| Used to measure the time of OpenGL operations at high precision. | |
| Only supported in the software/Xlib driver at this time. | |
| <li>GL_EXT_packed_depth_stencil | |
| <br> | |
| Defines a new GL_DEPTH_STENCIL_EXT pixel format. | |
| <li>GL_EXT_framebuffer_blit | |
| <br> | |
| A simplified glCopyPixels-like feature for copying pixel rectangles. | |
| <li>GL_ARB_half_float_pixel | |
| <br> | |
| Adds a new half-precision floating point format for image transfers, | |
| such as for glDrawPixels, glReadPixels, glTexImage, etc. | |
| </ul> | |
| <h2>Changes</h2> | |
| <ul> | |
| <li>removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead) | |
| <li>removed GL_SGIX/SGIS_pixel_texture extensions | |
| </ul> | |
| <h2>Bug fixes</h2> | |
| <ul> | |
| <li>fixed glxcontextmodes.c datatype problem (bug 5835) | |
| <li>fixed aix-gcc build/install bugs (bug 5874) | |
| <li>fixed some bugs in texture env program generation | |
| <li>glXCopyContext() didn't handle texture object bindings properly | |
| <li>glXCopyContext() didn't copy all lighting state | |
| <li>fixed FreeBSD config (Pedro Giffuni) | |
| <li>fixed some minor framebuffer object bugs | |
| <li>replaced dprintf() with _glu_printf() in GLU (bug 6244) | |
| <li>fixed a number of thread safety bugs/regressions | |
| <li>fixed a number of GLU tesselator bugs (John Shell, bug 6339) | |
| <li>paletted texturing was broken w/ floating point palettes (K. Schultz) | |
| <li>lots of assorted framebuffer object bug fixes | |
| </ul> | |
| <h2>Known Issues</h2> | |
| <ul> | |
| <li>Rendering to depth textures will not work. Rendering to GL_DEPTH_STENCIL | |
| textures should work. | |
| </ul> | |
| <h2>Driver Interface Changes</h2> | |
| <ul> | |
| <li>Stencil: The Driver.StencilOp/Func/Mask() functions have been replaced by | |
| the two-sided versions: Driver.Stencil*Separate(). | |
| <li>Render-to-texture: The functions for rendering to textures have changed. | |
| </ul> | |
| <h2>To Do (someday) items</h2> | |
| <ul> | |
| <li>Switch to freeglut | |
| <li>Increase MAX_DRAWBUFFERS | |
| <li>Fix linux-glide target/driver. | |
| <li>Fix lambda calculation for frag progs. | |
| </ul> | |
| <h2>Driver Status</h2> | |
| <pre> | |
| Driver Status | |
| ---------------------- ---------------------- | |
| DRI drivers varies with the driver | |
| XMesa/GLX (on Xlib) implements OpenGL 1.5 | |
| OSMesa (off-screen) implements OpenGL 1.5 | |
| Glide (3dfx Voodoo1/2) implements OpenGL 1.3 | |
| SVGA implements OpenGL 1.3 | |
| Wind River UGL implements OpenGL 1.3 | |
| Windows/Win32 implements OpenGL 1.5 | |
| DJGPP implements OpenGL 1.5 | |
| GGI implements OpenGL 1.3 | |
| BeOS implements OpenGL 1.5 | |
| Allegro needs updating | |
| D3D needs updating | |
| </pre> | |
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