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| <title>Mesa Introduction</title> | |
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| <h1>Introduction</h1> | |
| <p> | |
| Mesa is an open-source implementation of the | |
| <a href="http://www.opengl.org/" target="_parent">OpenGL</a> specification - | |
| a system for rendering interactive 3D graphics. | |
| </p> | |
| <p> | |
| A variety of device drivers allows Mesa to be used in many different | |
| environments ranging from software emulation to complete hardware acceleration | |
| for modern GPUs. | |
| </p> | |
| <p> | |
| Mesa ties into several other open-source projects: the | |
| <a href="http://dri.freedesktop.org/" target="_parent">Direct Rendering | |
| Infrastructure</a> and <a href="http://x.org" target="_parent">X.org</a> to | |
| provide OpenGL support to users of X on Linux, FreeBSD and other operating | |
| systems. | |
| </p> | |
| <h1>Project History</h1> | |
| <p> | |
| The Mesa project was originally started by Brian Paul. | |
| Here's a short history of the project. | |
| </p> | |
| <p> | |
| August, 1993: I begin working on Mesa in my spare time. The project | |
| has no name at that point. I was simply interested in writing a simple | |
| 3D graphics library that used the then-new OpenGL API. I was partially | |
| inspired by the <em>VOGL</em> library which emulated a subset of IRIS GL. | |
| I had been programming with IRIS GL since 1991. | |
| </p> | |
| <p> | |
| November 1994: I contact SGI to ask permission to distribute my OpenGL-like | |
| graphics library on the internet. SGI was generally receptive to the | |
| idea and after negotiations with SGI's legal department, I get permission | |
| to release it. | |
| </p> | |
| <p> | |
| February 1995: Mesa 1.0 is released on the internet. I expected that | |
| a few people would be interested in it, but not thousands. | |
| I was soon receiving patches, new features and thank-you notes on a | |
| daily basis. That encouraged me to continue working on Mesa. The | |
| name Mesa just popped into my head one day. SGI had asked me not to use | |
| the terms <em>"Open"</em> or <em>"GL"</em> in the project name and I didn't | |
| want to make up a new acronym. Later, I heard of the Mesa programming | |
| language and the Mesa spreadsheet for NeXTStep. | |
| </p> | |
| <p> | |
| In the early days, OpenGL wasn't available on too many systems. | |
| It even took a while for SGI to support it across their product line. | |
| Mesa filled a big hole during that time. | |
| For a lot of people, Mesa was their first introduction to OpenGL. | |
| I think SGI recognized that Mesa actually helped to promote | |
| the OpenGL API, so they didn't feel threatened by the project. | |
| </p> | |
| <p> | |
| 1995-1996: I continue working on Mesa both during my spare time and during | |
| my work hours at the Space Science and Engineering Center at the University | |
| of Wisconsin in Madison. My supervisor, Bill Hibbard, lets me do this because | |
| Mesa is now being using for the <a href="http://www.ssec.wisc.edu/%7Ebillh/vis.html" target="_parent">Vis5D</a> project. | |
| </p><p> | |
| October 1996: Mesa 2.0 is released. It implements the OpenGL 1.1 specification. | |
| </p> | |
| <p> | |
| March 1997: Mesa 2.2 is released. It supports the new 3dfx Voodoo graphics | |
| card via the Glide library. It's the first really popular hardware OpenGL | |
| implementation for Linux. | |
| </p> | |
| <p> | |
| September 1998: Mesa 3.0 is released. It's the first publicly-available | |
| implementation of the OpenGL 1.2 API. | |
| </p> | |
| <p> | |
| March 1999: I attend my first OpenGL ARB meeting. I contribute to the | |
| development of several official OpenGL extensions over the years. | |
| </p> | |
| <p> | |
| September 1999: I'm hired by Precision Insight, Inc. Mesa is a key | |
| component of 3D hardware acceleration in the new DRI project for XFree86. | |
| Drivers for 3dfx, 3dLabs, Intel, Matrox and ATI hardware soon follow. | |
| </p> | |
| <p> | |
| October 2001: Mesa 4.0 is released. | |
| It implements the OpenGL 1.3 specification. | |
| </p> | |
| <p> | |
| November 2001: I cofounded Tungsten Graphics, Inc. with Keith Whitwell, | |
| Jens Owen, David Dawes and Frank LaMonica. | |
| Tungsten Graphics was acquired by VMware in December 2008. | |
| </p> | |
| <p> | |
| November 2002: Mesa 5.0 is released. | |
| It implements the OpenGL 1.4 specification. | |
| </p> | |
| <p> | |
| January 2003: Mesa 6.0 is released. It implements the OpenGL 1.5 | |
| specification as well as the GL_ARB_vertex_program and | |
| GL_ARB_fragment_program extensions. | |
| </p> | |
| <p> | |
| June 2007: Mesa 7.0 is released, implementing the OpenGL 2.1 specification | |
| and OpenGL Shading Language. | |
| </p> | |
| <p> | |
| 2008: Keith Whitwell and other Tungsten Graphics employees develop | |
| <a href="http://en.wikipedia.org/wiki/Gallium3D" target="_parent">Gallium</a> | |
| - a new GPU abstraction layer. The latest Mesa drivers are based on | |
| Gallium and other APIs such as OpenVG are implemented on top of Gallium. | |
| </p> | |
| <p> | |
| February 2012: Mesa 8.0 is released, implementing the OpenGL 3.0 specification | |
| and version 1.30 of the OpenGL Shading Language. | |
| </p> | |
| <p> | |
| Ongoing: Mesa is the OpenGL implementation for several types of hardware | |
| made by Intel, AMD and NVIDIA, plus the VMware virtual GPU. | |
| There's also several software-based renderers: swrast (the legacy | |
| Mesa rasterizer), softpipe (a gallium reference driver) and llvmpipe | |
| (LLVM/JIT-based high-speed rasterizer). | |
| Work continues on the drivers and core Mesa to implement newer versions | |
| of the OpenGL specification. | |
| </p> | |
| <h1>Major Versions</h1> | |
| <p> | |
| This is a summary of the major versions of Mesa. | |
| Mesa's major version number has been incremented whenever a new version | |
| of the OpenGL specification is implemented. | |
| </p> | |
| <h2>Version 9.x features</h2> | |
| <p> | |
| Version 9.x of Mesa implements the OpenGL 3.1 API. | |
| While the driver for Intel Sandy Bridge and Ivy Bridge is the only | |
| driver to support OpenGL 3.1, many developers across the open-source | |
| community contributed features required for OpenGL 3.1. The primary | |
| features added since the Mesa 8.0 release are | |
| GL_ARB_texture_buffer_object and GL_ARB_uniform_buffer_object. | |
| </p> | |
| <h2>Version 8.x features</h2> | |
| <p> | |
| Version 8.x of Mesa implements the OpenGL 3.0 API. | |
| The developers at Intel deserve a lot of credit for implementing most | |
| of the OpenGL 3.0 features in core Mesa, the GLSL compiler as well as | |
| the i965 driver. | |
| </p> | |
| <h2>Version 7.x features</h2> | |
| <p> | |
| Version 7.x of Mesa implements the OpenGL 2.1 API. The main feature | |
| of OpenGL 2.x is the OpenGL Shading Language. | |
| </p> | |
| <h2>Version 6.x features</h2> | |
| <p> | |
| Version 6.x of Mesa implements the OpenGL 1.5 API with the following | |
| extensions incorporated as standard features: | |
| </p> | |
| <ul> | |
| <li>GL_ARB_occlusion_query | |
| <li>GL_ARB_vertex_buffer_object | |
| <li>GL_EXT_shadow_funcs | |
| </ul> | |
| <p> | |
| Also note that several OpenGL tokens were renamed in OpenGL 1.5 | |
| for the sake of consistency. | |
| The old tokens are still available. | |
| </p> | |
| <pre> | |
| New Token Old Token | |
| ------------------------------------------------------------ | |
| GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE | |
| GL_FOG_COORD GL_FOG_COORDINATE | |
| GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE | |
| GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE | |
| GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE | |
| GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER | |
| GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY | |
| GL_SRC0_RGB GL_SOURCE0_RGB | |
| GL_SRC1_RGB GL_SOURCE1_RGB | |
| GL_SRC2_RGB GL_SOURCE2_RGB | |
| GL_SRC0_ALPHA GL_SOURCE0_ALPHA | |
| GL_SRC1_ALPHA GL_SOURCE1_ALPHA | |
| GL_SRC2_ALPHA GL_SOURCE2_ALPHA | |
| </pre> | |
| <p> | |
| See the | |
| <a href="http://www.opengl.org/documentation/spec.html" target="_parent"> | |
| OpenGL specification</a> for more details. | |
| </p> | |
| <h2>Version 5.x features</h2> | |
| <p> | |
| Version 5.x of Mesa implements the OpenGL 1.4 API with the following | |
| extensions incorporated as standard features: | |
| </p> | |
| <ul> | |
| <li>GL_ARB_depth_texture | |
| <li>GL_ARB_shadow | |
| <li>GL_ARB_texture_env_crossbar | |
| <li>GL_ARB_texture_mirror_repeat | |
| <li>GL_ARB_window_pos | |
| <li>GL_EXT_blend_color | |
| <li>GL_EXT_blend_func_separate | |
| <li>GL_EXT_blend_logic_op | |
| <li>GL_EXT_blend_minmax | |
| <li>GL_EXT_blend_subtract | |
| <li>GL_EXT_fog_coord | |
| <li>GL_EXT_multi_draw_arrays | |
| <li>GL_EXT_point_parameters | |
| <li>GL_EXT_secondary_color | |
| <li>GL_EXT_stencil_wrap | |
| <li>GL_EXT_texture_lod_bias (plus, a per-texture LOD bias parameter) | |
| <li>GL_SGIS_generate_mipmap | |
| </ul> | |
| <h2>Version 4.x features</h2> | |
| <p> | |
| Version 4.x of Mesa implements the OpenGL 1.3 API with the following | |
| extensions incorporated as standard features: | |
| </p> | |
| <ul> | |
| <li>GL_ARB_multisample | |
| <li>GL_ARB_multitexture | |
| <li>GL_ARB_texture_border_clamp | |
| <li>GL_ARB_texture_compression | |
| <li>GL_ARB_texture_cube_map | |
| <li>GL_ARB_texture_env_add | |
| <li>GL_ARB_texture_env_combine | |
| <li>GL_ARB_texture_env_dot3 | |
| <li>GL_ARB_transpose_matrix | |
| </ul> | |
| <h2>Version 3.x features</h2> | |
| <p> | |
| Version 3.x of Mesa implements the OpenGL 1.2 API with the following | |
| features: | |
| </p> | |
| <ul> | |
| <li>BGR, BGRA and packed pixel formats | |
| <li>New texture border clamp mode | |
| <li>glDrawRangeElements() | |
| <li>standard 3-D texturing | |
| <li>advanced MIPMAP control | |
| <li>separate specular color interpolation | |
| </ul> | |
| <h2>Version 2.x features</h2> | |
| <p> | |
| Version 2.x of Mesa implements the OpenGL 1.1 API with the following | |
| features. | |
| </p> | |
| <ul> | |
| <li>Texture mapping: | |
| <ul> | |
| <li>glAreTexturesResident | |
| <li>glBindTexture | |
| <li>glCopyTexImage1D | |
| <li>glCopyTexImage2D | |
| <li>glCopyTexSubImage1D | |
| <li>glCopyTexSubImage2D | |
| <li>glDeleteTextures | |
| <li>glGenTextures | |
| <li>glIsTexture | |
| <li>glPrioritizeTextures | |
| <li>glTexSubImage1D | |
| <li>glTexSubImage2D | |
| </ul> | |
| <li>Vertex Arrays: | |
| <ul> | |
| <li>glArrayElement | |
| <li>glColorPointer | |
| <li>glDrawElements | |
| <li>glEdgeFlagPointer | |
| <li>glIndexPointer | |
| <li>glInterleavedArrays | |
| <li>glNormalPointer | |
| <li>glTexCoordPointer | |
| <li>glVertexPointer | |
| </ul> | |
| <li>Client state management: | |
| <ul> | |
| <li>glDisableClientState | |
| <li>glEnableClientState | |
| <li>glPopClientAttrib | |
| <li>glPushClientAttrib | |
| </ul> | |
| <li>Misc: | |
| <ul> | |
| <li>glGetPointer | |
| <li>glIndexub | |
| <li>glIndexubv | |
| <li>glPolygonOffset | |
| </ul> | |
| </ul> | |
| </body> | |
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