| /* | |
| * Mesa 3-D graphics library | |
| * Version: 7.1 | |
| * | |
| * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. | |
| * | |
| * Permission is hereby granted, free of charge, to any person obtaining a | |
| * copy of this software and associated documentation files (the "Software"), | |
| * to deal in the Software without restriction, including without limitation | |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, | |
| * and/or sell copies of the Software, and to permit persons to whom the | |
| * Software is furnished to do so, subject to the following conditions: | |
| * | |
| * The above copyright notice and this permission notice shall be included | |
| * in all copies or substantial portions of the Software. | |
| * | |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS | |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL | |
| * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN | |
| * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN | |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | |
| */ | |
| /** | |
| * \file glapi_getproc.c | |
| * | |
| * Code for implementing glXGetProcAddress(), etc. | |
| * This was originally in glapi.c but refactored out. | |
| */ | |
| #include "glapi/glapi_priv.h" | |
| #include "glapi/glapitable.h" | |
| #define FIRST_DYNAMIC_OFFSET (sizeof(struct _glapi_table) / sizeof(void *)) | |
| /********************************************************************** | |
| * Static function management. | |
| */ | |
| #if !defined(DISPATCH_FUNCTION_SIZE) | |
| # define NEED_FUNCTION_POINTER | |
| #endif | |
| #include "glapi/glprocs.h" | |
| /** | |
| * Search the table of static entrypoint functions for the named function | |
| * and return the corresponding glprocs_table_t entry. | |
| */ | |
| static const glprocs_table_t * | |
| get_static_proc( const char * n ) | |
| { | |
| GLuint i; | |
| for (i = 0; static_functions[i].Name_offset >= 0; i++) { | |
| const char *testName = gl_string_table + static_functions[i].Name_offset; | |
| #ifdef MANGLE | |
| /* skip the prefix on the name */ | |
| if (strcmp(testName, n + 1) == 0) | |
| #else | |
| if (strcmp(testName, n) == 0) | |
| #endif | |
| { | |
| return &static_functions[i]; | |
| } | |
| } | |
| return NULL; | |
| } | |
| /** | |
| * Return dispatch table offset of the named static (built-in) function. | |
| * Return -1 if function not found. | |
| */ | |
| static GLint | |
| get_static_proc_offset(const char *funcName) | |
| { | |
| const glprocs_table_t * const f = get_static_proc( funcName ); | |
| if (f == NULL) { | |
| return -1; | |
| } | |
| return f->Offset; | |
| } | |
| /** | |
| * Return dispatch function address for the named static (built-in) function. | |
| * Return NULL if function not found. | |
| */ | |
| static _glapi_proc | |
| get_static_proc_address(const char *funcName) | |
| { | |
| const glprocs_table_t * const f = get_static_proc( funcName ); | |
| if (f == NULL) { | |
| return NULL; | |
| } | |
| #if defined(DISPATCH_FUNCTION_SIZE) && defined(GLX_INDIRECT_RENDERING) | |
| return (f->Address == NULL) | |
| ? get_entrypoint_address(f->Offset) | |
| : f->Address; | |
| #elif defined(DISPATCH_FUNCTION_SIZE) | |
| return get_entrypoint_address(f->Offset); | |
| #else | |
| return f->Address; | |
| #endif | |
| } | |
| /** | |
| * Return the name of the function at the given offset in the dispatch | |
| * table. For debugging only. | |
| */ | |
| static const char * | |
| get_static_proc_name( GLuint offset ) | |
| { | |
| GLuint i; | |
| for (i = 0; static_functions[i].Name_offset >= 0; i++) { | |
| if (static_functions[i].Offset == offset) { | |
| return gl_string_table + static_functions[i].Name_offset; | |
| } | |
| } | |
| return NULL; | |
| } | |
| /********************************************************************** | |
| * Extension function management. | |
| */ | |
| /** | |
| * Track information about a function added to the GL API. | |
| */ | |
| struct _glapi_function { | |
| /** | |
| * Name of the function. | |
| */ | |
| const char * name; | |
| /** | |
| * Text string that describes the types of the parameters passed to the | |
| * named function. Parameter types are converted to characters using the | |
| * following rules: | |
| * - 'i' for \c GLint, \c GLuint, and \c GLenum | |
| * - 'p' for any pointer type | |
| * - 'f' for \c GLfloat and \c GLclampf | |
| * - 'd' for \c GLdouble and \c GLclampd | |
| */ | |
| const char * parameter_signature; | |
| /** | |
| * Offset in the dispatch table where the pointer to the real function is | |
| * located. If the driver has not requested that the named function be | |
| * added to the dispatch table, this will have the value ~0. | |
| */ | |
| unsigned dispatch_offset; | |
| /** | |
| * Pointer to the dispatch stub for the named function. | |
| * | |
| * \todo | |
| * The semantic of this field should be changed slightly. Currently, it | |
| * is always expected to be non-\c NULL. However, it would be better to | |
| * only allocate the entry-point stub when the application requests the | |
| * function via \c glXGetProcAddress. This would save memory for all the | |
| * functions that the driver exports but that the application never wants | |
| * to call. | |
| */ | |
| _glapi_proc dispatch_stub; | |
| }; | |
| static struct _glapi_function ExtEntryTable[MAX_EXTENSION_FUNCS]; | |
| static GLuint NumExtEntryPoints = 0; | |
| static struct _glapi_function * | |
| get_extension_proc(const char *funcName) | |
| { | |
| GLuint i; | |
| for (i = 0; i < NumExtEntryPoints; i++) { | |
| if (strcmp(ExtEntryTable[i].name, funcName) == 0) { | |
| return & ExtEntryTable[i]; | |
| } | |
| } | |
| return NULL; | |
| } | |
| static GLint | |
| get_extension_proc_offset(const char *funcName) | |
| { | |
| const struct _glapi_function * const f = get_extension_proc( funcName ); | |
| if (f == NULL) { | |
| return -1; | |
| } | |
| return f->dispatch_offset; | |
| } | |
| static _glapi_proc | |
| get_extension_proc_address(const char *funcName) | |
| { | |
| const struct _glapi_function * const f = get_extension_proc( funcName ); | |
| if (f == NULL) { | |
| return NULL; | |
| } | |
| return f->dispatch_stub; | |
| } | |
| static const char * | |
| get_extension_proc_name(GLuint offset) | |
| { | |
| GLuint i; | |
| for (i = 0; i < NumExtEntryPoints; i++) { | |
| if (ExtEntryTable[i].dispatch_offset == offset) { | |
| return ExtEntryTable[i].name; | |
| } | |
| } | |
| return NULL; | |
| } | |
| /** | |
| * strdup() is actually not a standard ANSI C or POSIX routine. | |
| * Irix will not define it if ANSI mode is in effect. | |
| */ | |
| static char * | |
| str_dup(const char *str) | |
| { | |
| char *copy; | |
| copy = (char*) malloc(strlen(str) + 1); | |
| if (!copy) | |
| return NULL; | |
| strcpy(copy, str); | |
| return copy; | |
| } | |
| /** | |
| * Generate new entrypoint | |
| * | |
| * Use a temporary dispatch offset of ~0 (i.e. -1). Later, when the driver | |
| * calls \c _glapi_add_dispatch we'll put in the proper offset. If that | |
| * never happens, and the user calls this function, he'll segfault. That's | |
| * what you get when you try calling a GL function that doesn't really exist. | |
| * | |
| * \param funcName Name of the function to create an entry-point for. | |
| * | |
| * \sa _glapi_add_entrypoint | |
| */ | |
| static struct _glapi_function * | |
| add_function_name( const char * funcName ) | |
| { | |
| struct _glapi_function * entry = NULL; | |
| _glapi_proc entrypoint = NULL; | |
| char * name_dup = NULL; | |
| if (NumExtEntryPoints >= MAX_EXTENSION_FUNCS) | |
| return NULL; | |
| if (funcName == NULL) | |
| return NULL; | |
| name_dup = str_dup(funcName); | |
| if (name_dup == NULL) | |
| return NULL; | |
| entrypoint = generate_entrypoint(~0); | |
| if (entrypoint == NULL) { | |
| free(name_dup); | |
| return NULL; | |
| } | |
| entry = & ExtEntryTable[NumExtEntryPoints]; | |
| NumExtEntryPoints++; | |
| entry->name = name_dup; | |
| entry->parameter_signature = NULL; | |
| entry->dispatch_offset = ~0; | |
| entry->dispatch_stub = entrypoint; | |
| return entry; | |
| } | |
| static struct _glapi_function * | |
| set_entry_info( struct _glapi_function * entry, const char * signature, unsigned offset ) | |
| { | |
| char * sig_dup = NULL; | |
| if (signature == NULL) | |
| return NULL; | |
| sig_dup = str_dup(signature); | |
| if (sig_dup == NULL) | |
| return NULL; | |
| fill_in_entrypoint_offset(entry->dispatch_stub, offset); | |
| entry->parameter_signature = sig_dup; | |
| entry->dispatch_offset = offset; | |
| return entry; | |
| } | |
| /** | |
| * Fill-in the dispatch stub for the named function. | |
| * | |
| * This function is intended to be called by a hardware driver. When called, | |
| * a dispatch stub may be created created for the function. A pointer to this | |
| * dispatch function will be returned by glXGetProcAddress. | |
| * | |
| * \param function_names Array of pointers to function names that should | |
| * share a common dispatch offset. | |
| * \param parameter_signature String representing the types of the parameters | |
| * passed to the named function. Parameter types | |
| * are converted to characters using the following | |
| * rules: | |
| * - 'i' for \c GLint, \c GLuint, and \c GLenum | |
| * - 'p' for any pointer type | |
| * - 'f' for \c GLfloat and \c GLclampf | |
| * - 'd' for \c GLdouble and \c GLclampd | |
| * | |
| * \returns | |
| * The offset in the dispatch table of the named function. A pointer to the | |
| * driver's implementation of the named function should be stored at | |
| * \c dispatch_table[\c offset]. Return -1 if error/problem. | |
| * | |
| * \sa glXGetProcAddress | |
| * | |
| * \warning | |
| * This function can only handle up to 8 names at a time. As far as I know, | |
| * the maximum number of names ever associated with an existing GL function is | |
| * 4 (\c glPointParameterfSGIS, \c glPointParameterfEXT, | |
| * \c glPointParameterfARB, and \c glPointParameterf), so this should not be | |
| * too painful of a limitation. | |
| * | |
| * \todo | |
| * Determine whether or not \c parameter_signature should be allowed to be | |
| * \c NULL. It doesn't seem like much of a hardship for drivers to have to | |
| * pass in an empty string. | |
| * | |
| * \todo | |
| * Determine if code should be added to reject function names that start with | |
| * 'glX'. | |
| * | |
| * \bug | |
| * Add code to compare \c parameter_signature with the parameter signature of | |
| * a static function. In order to do that, we need to find a way to \b get | |
| * the parameter signature of a static function. | |
| */ | |
| int | |
| _glapi_add_dispatch( const char * const * function_names, | |
| const char * parameter_signature ) | |
| { | |
| static int next_dynamic_offset = FIRST_DYNAMIC_OFFSET; | |
| const char * const real_sig = (parameter_signature != NULL) | |
| ? parameter_signature : ""; | |
| struct _glapi_function * entry[8]; | |
| GLboolean is_static[8]; | |
| unsigned i; | |
| int offset = ~0; | |
| init_glapi_relocs_once(); | |
| (void) memset( is_static, 0, sizeof( is_static ) ); | |
| (void) memset( entry, 0, sizeof( entry ) ); | |
| /* Find the _single_ dispatch offset for all function names that already | |
| * exist (and have a dispatch offset). | |
| */ | |
| for ( i = 0 ; function_names[i] != NULL ; i++ ) { | |
| const char * funcName = function_names[i]; | |
| int static_offset; | |
| int extension_offset; | |
| if (funcName[0] != 'g' || funcName[1] != 'l') | |
| return -1; | |
| /* search built-in functions */ | |
| static_offset = get_static_proc_offset(funcName); | |
| if (static_offset >= 0) { | |
| is_static[i] = GL_TRUE; | |
| /* FIXME: Make sure the parameter signatures match! How do we get | |
| * FIXME: the parameter signature for static functions? | |
| */ | |
| if ( (offset != ~0) && (static_offset != offset) ) { | |
| return -1; | |
| } | |
| offset = static_offset; | |
| continue; | |
| } | |
| /* search added extension functions */ | |
| entry[i] = get_extension_proc(funcName); | |
| if (entry[i] != NULL) { | |
| extension_offset = entry[i]->dispatch_offset; | |
| /* The offset may be ~0 if the function name was added by | |
| * glXGetProcAddress but never filled in by the driver. | |
| */ | |
| if (extension_offset == ~0) { | |
| continue; | |
| } | |
| if (strcmp(real_sig, entry[i]->parameter_signature) != 0) { | |
| return -1; | |
| } | |
| if ( (offset != ~0) && (extension_offset != offset) ) { | |
| return -1; | |
| } | |
| offset = extension_offset; | |
| } | |
| } | |
| /* If all function names are either new (or with no dispatch offset), | |
| * allocate a new dispatch offset. | |
| */ | |
| if (offset == ~0) { | |
| offset = next_dynamic_offset; | |
| next_dynamic_offset++; | |
| } | |
| /* Fill in the dispatch offset for the new function names (and those with | |
| * no dispatch offset). | |
| */ | |
| for ( i = 0 ; function_names[i] != NULL ; i++ ) { | |
| if (is_static[i]) { | |
| continue; | |
| } | |
| /* generate entrypoints for new function names */ | |
| if (entry[i] == NULL) { | |
| entry[i] = add_function_name( function_names[i] ); | |
| if (entry[i] == NULL) { | |
| /* FIXME: Possible memory leak here. */ | |
| return -1; | |
| } | |
| } | |
| if (entry[i]->dispatch_offset == ~0) { | |
| set_entry_info( entry[i], real_sig, offset ); | |
| } | |
| } | |
| return offset; | |
| } | |
| /** | |
| * Return offset of entrypoint for named function within dispatch table. | |
| */ | |
| GLint | |
| _glapi_get_proc_offset(const char *funcName) | |
| { | |
| GLint offset; | |
| /* search extension functions first */ | |
| offset = get_extension_proc_offset(funcName); | |
| if (offset >= 0) | |
| return offset; | |
| /* search static functions */ | |
| return get_static_proc_offset(funcName); | |
| } | |
| /** | |
| * Return pointer to the named function. If the function name isn't found | |
| * in the name of static functions, try generating a new API entrypoint on | |
| * the fly with assembly language. | |
| */ | |
| _glapi_proc | |
| _glapi_get_proc_address(const char *funcName) | |
| { | |
| _glapi_proc func; | |
| struct _glapi_function * entry; | |
| init_glapi_relocs_once(); | |
| #ifdef MANGLE | |
| /* skip the prefix on the name */ | |
| if (funcName[1] != 'g' || funcName[2] != 'l') | |
| return NULL; | |
| #else | |
| if (funcName[0] != 'g' || funcName[1] != 'l') | |
| return NULL; | |
| #endif | |
| /* search extension functions first */ | |
| func = get_extension_proc_address(funcName); | |
| if (func) | |
| return func; | |
| /* search static functions */ | |
| func = get_static_proc_address(funcName); | |
| if (func) | |
| return func; | |
| /* generate entrypoint, dispatch offset must be filled in by the driver */ | |
| entry = add_function_name(funcName); | |
| if (entry == NULL) | |
| return NULL; | |
| return entry->dispatch_stub; | |
| } | |
| /** | |
| * Return the name of the function at the given dispatch offset. | |
| * This is only intended for debugging. | |
| */ | |
| const char * | |
| _glapi_get_proc_name(GLuint offset) | |
| { | |
| const char * n; | |
| /* search built-in functions */ | |
| n = get_static_proc_name(offset); | |
| if ( n != NULL ) { | |
| return n; | |
| } | |
| /* search added extension functions */ | |
| return get_extension_proc_name(offset); | |
| } | |
| /********************************************************************** | |
| * GL API table functions. | |
| */ | |
| /** | |
| * Return size of dispatch table struct as number of functions (or | |
| * slots). | |
| */ | |
| GLuint | |
| _glapi_get_dispatch_table_size(void) | |
| { | |
| /* | |
| * The dispatch table size (number of entries) is the size of the | |
| * _glapi_table struct plus the number of dynamic entries we can add. | |
| * The extra slots can be filled in by DRI drivers that register new | |
| * extension functions. | |
| */ | |
| return FIRST_DYNAMIC_OFFSET + MAX_EXTENSION_FUNCS; | |
| } | |
| /** | |
| * Make sure there are no NULL pointers in the given dispatch table. | |
| * Intended for debugging purposes. | |
| */ | |
| void | |
| _glapi_check_table_not_null(const struct _glapi_table *table) | |
| { | |
| #ifdef EXTRA_DEBUG /* set to DEBUG for extra DEBUG */ | |
| const GLuint entries = _glapi_get_dispatch_table_size(); | |
| const void **tab = (const void **) table; | |
| GLuint i; | |
| for (i = 1; i < entries; i++) { | |
| assert(tab[i]); | |
| } | |
| #else | |
| (void) table; | |
| #endif | |
| } | |
| /** | |
| * Do some spot checks to be sure that the dispatch table | |
| * slots are assigned correctly. For debugging only. | |
| */ | |
| void | |
| _glapi_check_table(const struct _glapi_table *table) | |
| { | |
| #ifdef EXTRA_DEBUG /* set to DEBUG for extra DEBUG */ | |
| { | |
| GLuint BeginOffset = _glapi_get_proc_offset("glBegin"); | |
| char *BeginFunc = (char*) &table->Begin; | |
| GLuint offset = (BeginFunc - (char *) table) / sizeof(void *); | |
| assert(BeginOffset == offset); | |
| } | |
| { | |
| GLuint viewportOffset = _glapi_get_proc_offset("glViewport"); | |
| char *viewportFunc = (char*) &table->Viewport; | |
| GLuint offset = (viewportFunc - (char *) table) / sizeof(void *); | |
| assert(viewportOffset == offset); | |
| } | |
| { | |
| GLuint VertexPointerOffset = _glapi_get_proc_offset("glVertexPointer"); | |
| char *VertexPointerFunc = (char*) &table->VertexPointer; | |
| GLuint offset = (VertexPointerFunc - (char *) table) / sizeof(void *); | |
| assert(VertexPointerOffset == offset); | |
| } | |
| { | |
| GLuint ResetMinMaxOffset = _glapi_get_proc_offset("glResetMinmax"); | |
| char *ResetMinMaxFunc = (char*) &table->ResetMinmax; | |
| GLuint offset = (ResetMinMaxFunc - (char *) table) / sizeof(void *); | |
| assert(ResetMinMaxOffset == offset); | |
| } | |
| { | |
| GLuint blendColorOffset = _glapi_get_proc_offset("glBlendColor"); | |
| char *blendColorFunc = (char*) &table->BlendColor; | |
| GLuint offset = (blendColorFunc - (char *) table) / sizeof(void *); | |
| assert(blendColorOffset == offset); | |
| } | |
| { | |
| GLuint secondaryColor3fOffset = _glapi_get_proc_offset("glSecondaryColor3fEXT"); | |
| char *secondaryColor3fFunc = (char*) &table->SecondaryColor3fEXT; | |
| GLuint offset = (secondaryColor3fFunc - (char *) table) / sizeof(void *); | |
| assert(secondaryColor3fOffset == offset); | |
| } | |
| { | |
| GLuint pointParameterivOffset = _glapi_get_proc_offset("glPointParameterivNV"); | |
| char *pointParameterivFunc = (char*) &table->PointParameterivNV; | |
| GLuint offset = (pointParameterivFunc - (char *) table) / sizeof(void *); | |
| assert(pointParameterivOffset == offset); | |
| } | |
| { | |
| GLuint setFenceOffset = _glapi_get_proc_offset("glSetFenceNV"); | |
| char *setFenceFunc = (char*) &table->SetFenceNV; | |
| GLuint offset = (setFenceFunc - (char *) table) / sizeof(void *); | |
| assert(setFenceOffset == offset); | |
| } | |
| #else | |
| (void) table; | |
| #endif | |
| } |