| <HTML> | |
| <TITLE>Compiling and Installing</TITLE> | |
| <link rel="stylesheet" type="text/css" href="mesa.css"></head> | |
| <BODY> | |
| <H1>Compiling and Installing</H1> | |
| <ol> | |
| <li><a href="#unix-x11">Unix / X11</a> | |
| <ul> | |
| <li><a href="#prereq-general">General prerequisites for building</a> | |
| <li><a href="#prereq-dri">Prerequisites for DRI and hardware acceleration</a> | |
| <li><a href="#autoconf">Building with autoconf</a> | |
| <li><a href="#traditional">Building with traditional Makefiles</a> | |
| <li><a href="#libs">The Libraries</a> | |
| <li><a href="#install">Installing the header and library files | |
| <li><a href="#pkg-config">Building OpenGL programs with pkg-config | |
| </ul> | |
| <li><a href="#windows">Windows</a> | |
| <li><a href="#scons">Building with SCons</a> | |
| <li><a href="#other">Other</a> | |
| </ol> | |
| <br> | |
| <a name="unix-x11"> | |
| <H2>1. Unix/X11 Compilation and Installation</H1> | |
| <a name="prereq-general"> | |
| <h3>1.1 General prerequisites for building</h3> | |
| <ul> | |
| <li>lex / yacc - for building the GLSL compiler. | |
| On Linux systems, flex and bison are used. | |
| Versions 2.5.35 and 2.4.1, respectively, (or later) should work. | |
| </li> | |
| <li>python - Python is needed for building the Gallium components. | |
| Version 2.6.4 or later should work. | |
| </li> | |
| </ul> | |
| <a name="prereq-dri"> | |
| <h3>1.2 Prerequisites for DRI and hardware acceleration</h3> | |
| <p> | |
| The following are required for DRI-based hardware acceleration with Mesa: | |
| </p> | |
| <ul> | |
| <li><a href="http://xorg.freedesktop.org/releases/individual/proto/">dri2proto</a> version 1.99.3 or later | |
| <li>Linux 2.6.28 | |
| <li><a href="http://dri.freedesktop.org/libdrm/" target="_parent">libDRM</a> | |
| version 2.4.15 or later | |
| <li>Xorg server version 1.5 or later | |
| </ul> | |
| </p> | |
| <a name="autoconf"> | |
| <h3>1.3 Building with Autoconf</h3> | |
| <p> | |
| Mesa may be <a href="autoconf.html">built using autoconf</a>. | |
| This should work well on most GNU-based systems. | |
| If that fails the traditional Mesa build system is available. | |
| <a name="traditional"> | |
| <h3>1.4 Building with traditional Makefiles</h3> | |
| <p> | |
| The traditional Mesa build system is based on a collection of pre-defined | |
| system configurations. | |
| </p> | |
| <p> | |
| To see the list of configurations, just type <code>make</code>. | |
| Then choose a configuration from the list and type <code>make</code> | |
| <em>configname</em>. | |
| </p> | |
| <p> | |
| Mesa may be built in several different ways using the predefined configurations: | |
| </p> | |
| <ul> | |
| <li><b><em>Stand-alone/Xlib mode</em></b> - Mesa will be compiled as | |
| a software renderer using Xlib to do all rendering. | |
| The libGL.so library will be a self-contained rendering library that will | |
| allow you to run OpenGL/GLX applications on any X server (regardless of | |
| whether it supports the GLX X server extension). | |
| You will <em>not</em> be able to use hardware 3D acceleration. | |
| <p> | |
| To compile stand-alone Mesa type <code>make</code> in the top-level directory. | |
| You'll see a list of supported system configurations. | |
| Choose one from the list (such as linux-x86), and type: | |
| </p> | |
| <pre> | |
| make linux-x86 | |
| </pre> | |
| <p>This will produce libGL.so and several other libraries</p> | |
| </li> | |
| <li><b><em>DRI/accelerated</em></b> - The DRI hardware drivers for | |
| accelerated OpenGL rendering (for ATI, Intel, Matrox, etc) will be built. | |
| The libGL.so library will support the GLX extension and will load/use | |
| the DRI hardware drivers. | |
| <p> | |
| Build Mesa and the DRI hardware drivers by running | |
| </p> | |
| <pre> | |
| make linux-dri | |
| </pre> | |
| <p> | |
| There are also <code>linux-dri-x86</code>, <code>linux-dri-x86-64</code>, | |
| and <code>linux-ppc</code> configurations which are optimized for those | |
| architectures. | |
| </p> | |
| <p> | |
| Make sure you have the prerequisite versions of DRM and Xserver mentioned | |
| above. | |
| </p> | |
| </li> | |
| </ul> | |
| <p> | |
| Later, if you want to rebuild for a different configuration run | |
| <code>make realclean</code> before rebuilding. | |
| </p> | |
| <a name="libs"> | |
| <h3>1.5 The libraries</h3> | |
| <p> | |
| When compilation has finished, look in the top-level <code>lib/</code> | |
| (or <code>lib64/</code>) directory. | |
| You'll see a set of library files similar to this: | |
| </p> | |
| <pre> | |
| lrwxrwxrwx 1 brian users 10 Mar 26 07:53 libGL.so -> libGL.so.1* | |
| lrwxrwxrwx 1 brian users 19 Mar 26 07:53 libGL.so.1 -> libGL.so.1.5.060100* | |
| -rwxr-xr-x 1 brian users 3375861 Mar 26 07:53 libGL.so.1.5.060100* | |
| lrwxrwxrwx 1 brian users 11 Mar 26 07:53 libGLU.so -> libGLU.so.1* | |
| lrwxrwxrwx 1 brian users 20 Mar 26 07:53 libGLU.so.1 -> libGLU.so.1.3.060100* | |
| -rwxr-xr-x 1 brian users 549269 Mar 26 07:53 libGLU.so.1.3.060100* | |
| lrwxrwxrwx 1 brian users 12 Mar 26 07:53 libglut.so -> libglut.so.3* | |
| lrwxrwxrwx 1 brian users 16 Mar 26 07:53 libglut.so.3 -> libglut.so.3.7.1* | |
| -rwxr-xr-x 1 brian users 597754 Mar 26 07:53 libglut.so.3.7.1* | |
| lrwxrwxrwx 1 brian users 11 Mar 26 08:04 libGLw.so -> libGLw.so.1* | |
| lrwxrwxrwx 1 brian users 15 Mar 26 08:04 libGLw.so.1 -> libGLw.so.1.0.0* | |
| -rwxr-xr-x 1 brian users 20750 Mar 26 08:04 libGLw.so.1.0.0* | |
| lrwxrwxrwx 1 brian users 14 Mar 26 07:53 libOSMesa.so -> libOSMesa.so.6* | |
| lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSMesa.so.6.1.060100* | |
| -rwxr-xr-x 1 brian users 23871 Mar 26 07:53 libOSMesa.so.6.1.060100* | |
| </pre> | |
| <p> | |
| <b>libGL</b> is the main OpenGL library (i.e. Mesa). | |
| <br> | |
| <b>libGLU</b> is the OpenGL Utility library. | |
| <br> | |
| <b>libglut</b> is the GLUT library. | |
| <br> | |
| <b>libGLw</b> is the Xt/Motif OpenGL drawing area widget library. | |
| <br> | |
| <b>libOSMesa</b> is the OSMesa (Off-Screen) interface library. | |
| </p> | |
| <p> | |
| If you built the DRI hardware drivers, you'll also see the DRI drivers: | |
| </p> | |
| <pre> | |
| -rwxr-xr-x 1 brian users 15607851 Jul 21 12:11 ffb_dri.so | |
| -rwxr-xr-x 1 brian users 15148747 Jul 21 12:11 i810_dri.so | |
| -rwxr-xr-x 1 brian users 14497814 Jul 21 12:11 i830_dri.so | |
| -rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so | |
| -rwxr-xr-x 1 brian users 11320803 Jul 21 12:11 mach64_dri.so | |
| -rwxr-xr-x 1 brian users 11418014 Jul 21 12:12 mga_dri.so | |
| -rwxr-xr-x 1 brian users 11064426 Jul 21 12:12 r128_dri.so | |
| -rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so | |
| -rwxr-xr-x 1 brian users 16050488 Jul 21 12:11 r300_dri.so | |
| -rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so | |
| -rwxr-xr-x 1 brian users 11232304 Jul 21 12:13 s3v_dri.so | |
| -rwxr-xr-x 1 brian users 11062970 Jul 21 12:13 savage_dri.so | |
| -rwxr-xr-x 1 brian users 11214212 Jul 21 12:13 sis_dri.so | |
| -rwxr-xr-x 1 brian users 11368736 Jul 21 12:13 tdfx_dri.so | |
| -rwxr-xr-x 1 brian users 10598868 Jul 21 12:13 trident_dri.so | |
| -rwxr-xr-x 1 brian users 10997120 Jul 21 12:13 unichrome_dri.so | |
| </pre> | |
| <p> | |
| If you built with Gallium support, look in lib/gallium/ for Gallium-based | |
| versions of libGL and device drivers. | |
| </p> | |
| <a name="install"> | |
| <H3>1.6 Installing the header and library files</H3> | |
| <p> | |
| The standard location for the OpenGL header files on Unix-type systems is | |
| in <code>/usr/include/GL/</code>. | |
| The standard location for the libraries is <code>/usr/lib/</code>. | |
| For more information see, the | |
| <a href="http://oss.sgi.com/projects/ogl-sample/ABI/" target="_parent"> | |
| Linux/OpenGL ABI specification</a>. | |
| </p> | |
| <p> | |
| If you'd like Mesa to co-exist with another implementation of OpenGL that's | |
| already installed, you'll have to choose different directories, like | |
| <code>/usr/local/include/GL/</code> and <code>/usr/local/lib/</code>. | |
| </p> | |
| <p> | |
| To install Mesa's headers and libraries, run <code>make install</code>. | |
| But first, check the Mesa/configs/default file and examine the values | |
| of the <b>INSTALL_DIR</b> and <b>DRI_DRIVER_INSTALL_DIR</b> variables. | |
| Change them if needed, then run <code>make install</code>. | |
| </p> | |
| <p> | |
| The variable | |
| <b>DESTDIR</b> may also be used to install the contents to a temporary | |
| staging directory. | |
| This can be useful for package management. | |
| For example: <code>make install DESTDIR=/somepath/</code> | |
| </p> | |
| <p> | |
| Note: at runtime you can use the LD_LIBRARY_PATH environment variable | |
| (on Linux at least) to switch | |
| between the Mesa libraries and other vendor's libraries whenever you want. | |
| This is a handy way to compare multiple OpenGL implementations. | |
| </p> | |
| <a name="pkg-config"> | |
| <H3>1.7 Building OpenGL programs with pkg-config</H3> | |
| <p> | |
| Running <code>make install</code> will install package configuration files | |
| for the pkg-config utility. | |
| </p> | |
| <p> | |
| When compiling your OpenGL application you can use pkg-config to determine | |
| the proper compiler and linker flags. | |
| </p> | |
| <p> | |
| For example, compiling and linking a GLUT application can be done with: | |
| </p> | |
| <pre> | |
| gcc `pkg-config --cflags --libs glut` mydemo.c -o mydemo | |
| </pre> | |
| <br> | |
| <a name="windows"> | |
| <H2>2. Windows Compilation and Installation</H1> | |
| <p> | |
| Please see the <a href="#scons">instructions on building with SCons</a>. | |
| Alternatively see <a href="README.WIN32">README.WIN32</a> file. | |
| </p> | |
| <a name="scons"> | |
| <H2>3. Building with SCons</H1> | |
| <p> | |
| To build Mesa with SCons on Linux or Windows do | |
| </p> | |
| <pre> | |
| scons | |
| </pre> | |
| <p> | |
| The build output will be placed in | |
| build/<i>platform</i>-<i>machine</i>-<i>debug</i>/..., where <i>platform</i> is for | |
| example linux or windows, <i>machine</i> is x86 or x86_64, optionally followed | |
| by -debug for debug builds. | |
| </p> | |
| <p> | |
| To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler toolchain do | |
| </p> | |
| <pre> | |
| scons platform=windows toolchain=crossmingw machine=x86 statetrackers=mesa drivers=softpipe,trace winsys=gdi | |
| </pre> | |
| <p> | |
| This will create: | |
| </p> | |
| <ul> | |
| <li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll — Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll | |
| <li>build/windows-x86-debug/glut/glx/glut32.dll | |
| <li>progs/build/windows-x86-debug/wgl/wglinfo.exe | |
| <li>progs/build/windows-x86-debug/trivial/tri.exe | |
| <li>and many other samples in progs/build/windows-x86-debug/... | |
| </ul> | |
| <p> | |
| Put them all in the same directory to test them. | |
| </p> | |
| <a name="other"> | |
| <H2>4. Other systems</H1> | |
| <p> | |
| Documentation for other environments (some may be very out of date): | |
| </p> | |
| <UL> | |
| <li><A HREF="README.VMS">README.VMS</A> - VMS | |
| <LI><A HREF="README.GGI">README.GGI</A> - GGI | |
| <LI><A HREF="README.3DFX">README.3DFX</A> - 3Dfx/Glide driver | |
| <LI><A HREF="README.AMIWIN">README.AMIWIN</A> - Amiga Amiwin | |
| <LI><A HREF="README.BEOS">README.BEOS</A> - BeOS | |
| <LI><A HREF="README.D3D">README.D3D</A> - Direct3D driver | |
| <LI><A HREF="README.DJ">README.DJ</A> - DJGPP | |
| <LI><A HREF="README.LYNXOS">README.LYNXOS</A> - LynxOS | |
| <LI><A HREF="README.MINGW32">README.MINGW32</A> - Mingw32 | |
| <LI><A HREF="README.NeXT">README.NeXT</A> - NeXT | |
| <LI><A HREF="README.OpenStep">README.OpenStep</A> - OpenStep | |
| <LI><A HREF="README.OS2">README.OS2</A> - OS/2 | |
| <LI><A HREF="README.WINDML">README.WINDML</A> - WindML | |
| </UL> | |
| </body> | |
| </html> |