| /* |
| * Copyright © 2019 Google LLC |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| * DEALINGS IN THE SOFTWARE. |
| */ |
| |
| #include "tu_private.h" |
| |
| #include "spirv/nir_spirv.h" |
| #include "util/mesa-sha1.h" |
| |
| #include "ir3/ir3_nir.h" |
| |
| static nir_shader * |
| tu_spirv_to_nir(struct ir3_compiler *compiler, |
| const uint32_t *words, |
| size_t word_count, |
| gl_shader_stage stage, |
| const char *entry_point_name, |
| const VkSpecializationInfo *spec_info) |
| { |
| /* TODO these are made-up */ |
| const struct spirv_to_nir_options spirv_options = { |
| .lower_ubo_ssbo_access_to_offsets = true, |
| .caps = { false }, |
| }; |
| const nir_shader_compiler_options *nir_options = |
| ir3_get_compiler_options(compiler); |
| |
| /* convert VkSpecializationInfo */ |
| struct nir_spirv_specialization *spec = NULL; |
| uint32_t num_spec = 0; |
| if (spec_info && spec_info->mapEntryCount) { |
| spec = malloc(sizeof(*spec) * spec_info->mapEntryCount); |
| if (!spec) |
| return NULL; |
| |
| for (uint32_t i = 0; i < spec_info->mapEntryCount; i++) { |
| const VkSpecializationMapEntry *entry = &spec_info->pMapEntries[i]; |
| const void *data = spec_info->pData + entry->offset; |
| assert(data + entry->size <= spec_info->pData + spec_info->dataSize); |
| spec[i].id = entry->constantID; |
| if (entry->size == 8) |
| spec[i].data64 = *(const uint64_t *) data; |
| else |
| spec[i].data32 = *(const uint32_t *) data; |
| spec[i].defined_on_module = false; |
| } |
| |
| num_spec = spec_info->mapEntryCount; |
| } |
| |
| nir_shader *nir = |
| spirv_to_nir(words, word_count, spec, num_spec, stage, entry_point_name, |
| &spirv_options, nir_options); |
| |
| free(spec); |
| |
| assert(nir->info.stage == stage); |
| nir_validate_shader(nir, "after spirv_to_nir"); |
| |
| return nir; |
| } |
| |
| static void |
| tu_sort_variables_by_location(struct exec_list *variables) |
| { |
| struct exec_list sorted; |
| exec_list_make_empty(&sorted); |
| |
| nir_foreach_variable_safe(var, variables) |
| { |
| exec_node_remove(&var->node); |
| |
| /* insert the variable into the sorted list */ |
| nir_variable *next = NULL; |
| nir_foreach_variable(tmp, &sorted) |
| { |
| if (var->data.location < tmp->data.location) { |
| next = tmp; |
| break; |
| } |
| } |
| if (next) |
| exec_node_insert_node_before(&next->node, &var->node); |
| else |
| exec_list_push_tail(&sorted, &var->node); |
| } |
| |
| exec_list_move_nodes_to(&sorted, variables); |
| } |
| |
| struct tu_shader * |
| tu_shader_create(struct tu_device *dev, |
| gl_shader_stage stage, |
| const VkPipelineShaderStageCreateInfo *stage_info, |
| const VkAllocationCallbacks *alloc) |
| { |
| const struct tu_shader_module *module = |
| tu_shader_module_from_handle(stage_info->module); |
| struct tu_shader *shader; |
| |
| const uint32_t max_variant_count = (stage == MESA_SHADER_VERTEX) ? 2 : 1; |
| shader = vk_zalloc2( |
| &dev->alloc, alloc, |
| sizeof(*shader) + sizeof(struct ir3_shader_variant) * max_variant_count, |
| 8, VK_SYSTEM_ALLOCATION_SCOPE_COMMAND); |
| if (!shader) |
| return NULL; |
| |
| /* translate SPIR-V to NIR */ |
| assert(module->code_size % 4 == 0); |
| nir_shader *nir = tu_spirv_to_nir( |
| dev->compiler, (const uint32_t *) module->code, module->code_size / 4, |
| stage, stage_info->pName, stage_info->pSpecializationInfo); |
| if (!nir) { |
| vk_free2(&dev->alloc, alloc, shader); |
| return NULL; |
| } |
| |
| if (unlikely(dev->physical_device->instance->debug_flags & TU_DEBUG_NIR)) { |
| fprintf(stderr, "translated nir:\n"); |
| nir_print_shader(nir, stderr); |
| } |
| |
| /* TODO what needs to happen? */ |
| |
| switch (stage) { |
| case MESA_SHADER_VERTEX: |
| tu_sort_variables_by_location(&nir->outputs); |
| break; |
| case MESA_SHADER_TESS_CTRL: |
| case MESA_SHADER_TESS_EVAL: |
| case MESA_SHADER_GEOMETRY: |
| tu_sort_variables_by_location(&nir->inputs); |
| tu_sort_variables_by_location(&nir->outputs); |
| break; |
| case MESA_SHADER_FRAGMENT: |
| tu_sort_variables_by_location(&nir->inputs); |
| break; |
| case MESA_SHADER_COMPUTE: |
| break; |
| default: |
| unreachable("invalid gl_shader_stage"); |
| break; |
| } |
| |
| nir_assign_var_locations(&nir->inputs, &nir->num_inputs, |
| ir3_glsl_type_size); |
| nir_assign_var_locations(&nir->outputs, &nir->num_outputs, |
| ir3_glsl_type_size); |
| nir_assign_var_locations(&nir->uniforms, &nir->num_uniforms, |
| ir3_glsl_type_size); |
| |
| NIR_PASS_V(nir, nir_lower_system_values); |
| NIR_PASS_V(nir, nir_lower_frexp); |
| NIR_PASS_V(nir, nir_lower_io, nir_var_all, ir3_glsl_type_size, 0); |
| |
| nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir)); |
| |
| shader->ir3_shader.compiler = dev->compiler; |
| shader->ir3_shader.type = stage; |
| shader->ir3_shader.nir = nir; |
| |
| return shader; |
| } |
| |
| void |
| tu_shader_destroy(struct tu_device *dev, |
| struct tu_shader *shader, |
| const VkAllocationCallbacks *alloc) |
| { |
| if (shader->ir3_shader.nir) |
| ralloc_free(shader->ir3_shader.nir); |
| |
| for (uint32_t i = 0; i < 1 + shader->has_binning_pass; i++) { |
| if (shader->variants[i].ir) |
| ir3_destroy(shader->variants[i].ir); |
| } |
| |
| if (shader->ir3_shader.const_state.immediates) |
| free(shader->ir3_shader.const_state.immediates); |
| if (shader->binary) |
| free(shader->binary); |
| if (shader->binning_binary) |
| free(shader->binning_binary); |
| |
| vk_free2(&dev->alloc, alloc, shader); |
| } |
| |
| void |
| tu_shader_compile_options_init( |
| struct tu_shader_compile_options *options, |
| const VkGraphicsPipelineCreateInfo *pipeline_info) |
| { |
| *options = (struct tu_shader_compile_options) { |
| /* TODO ir3_key */ |
| |
| .optimize = !(pipeline_info->flags & |
| VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT), |
| .include_binning_pass = true, |
| }; |
| } |
| |
| static uint32_t * |
| tu_compile_shader_variant(struct ir3_shader *shader, |
| const struct ir3_shader_key *key, |
| bool binning_pass, |
| struct ir3_shader_variant *variant) |
| { |
| variant->shader = shader; |
| variant->type = shader->type; |
| variant->key = *key; |
| variant->binning_pass = binning_pass; |
| |
| int ret = ir3_compile_shader_nir(shader->compiler, variant); |
| if (ret) |
| return NULL; |
| |
| /* when assemble fails, we rely on tu_shader_destroy to clean up the |
| * variant |
| */ |
| return ir3_shader_assemble(variant, shader->compiler->gpu_id); |
| } |
| |
| VkResult |
| tu_shader_compile(struct tu_device *dev, |
| struct tu_shader *shader, |
| const struct tu_shader *next_stage, |
| const struct tu_shader_compile_options *options, |
| const VkAllocationCallbacks *alloc) |
| { |
| if (options->optimize) { |
| /* ignore the key for the first pass of optimization */ |
| ir3_optimize_nir(&shader->ir3_shader, shader->ir3_shader.nir, NULL); |
| |
| if (unlikely(dev->physical_device->instance->debug_flags & |
| TU_DEBUG_NIR)) { |
| fprintf(stderr, "optimized nir:\n"); |
| nir_print_shader(shader->ir3_shader.nir, stderr); |
| } |
| } |
| |
| shader->binary = tu_compile_shader_variant( |
| &shader->ir3_shader, &options->key, false, &shader->variants[0]); |
| if (!shader->binary) |
| return VK_ERROR_OUT_OF_HOST_MEMORY; |
| |
| /* compile another variant for the binning pass */ |
| if (options->include_binning_pass && |
| shader->ir3_shader.type == MESA_SHADER_VERTEX) { |
| shader->binning_binary = tu_compile_shader_variant( |
| &shader->ir3_shader, &options->key, true, &shader->variants[1]); |
| if (!shader->binning_binary) |
| return VK_ERROR_OUT_OF_HOST_MEMORY; |
| |
| shader->has_binning_pass = true; |
| } |
| |
| if (unlikely(dev->physical_device->instance->debug_flags & TU_DEBUG_IR3)) { |
| fprintf(stderr, "disassembled ir3:\n"); |
| fprintf(stderr, "shader: %s\n", |
| gl_shader_stage_name(shader->ir3_shader.type)); |
| ir3_shader_disasm(&shader->variants[0], shader->binary, stderr); |
| |
| if (shader->has_binning_pass) { |
| fprintf(stderr, "disassembled ir3:\n"); |
| fprintf(stderr, "shader: %s (binning)\n", |
| gl_shader_stage_name(shader->ir3_shader.type)); |
| ir3_shader_disasm(&shader->variants[1], shader->binning_binary, |
| stderr); |
| } |
| } |
| |
| return VK_SUCCESS; |
| } |
| |
| VkResult |
| tu_CreateShaderModule(VkDevice _device, |
| const VkShaderModuleCreateInfo *pCreateInfo, |
| const VkAllocationCallbacks *pAllocator, |
| VkShaderModule *pShaderModule) |
| { |
| TU_FROM_HANDLE(tu_device, device, _device); |
| struct tu_shader_module *module; |
| |
| assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO); |
| assert(pCreateInfo->flags == 0); |
| assert(pCreateInfo->codeSize % 4 == 0); |
| |
| module = vk_alloc2(&device->alloc, pAllocator, |
| sizeof(*module) + pCreateInfo->codeSize, 8, |
| VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); |
| if (module == NULL) |
| return vk_error(device->instance, VK_ERROR_OUT_OF_HOST_MEMORY); |
| |
| module->code_size = pCreateInfo->codeSize; |
| memcpy(module->code, pCreateInfo->pCode, pCreateInfo->codeSize); |
| |
| _mesa_sha1_compute(module->code, module->code_size, module->sha1); |
| |
| *pShaderModule = tu_shader_module_to_handle(module); |
| |
| return VK_SUCCESS; |
| } |
| |
| void |
| tu_DestroyShaderModule(VkDevice _device, |
| VkShaderModule _module, |
| const VkAllocationCallbacks *pAllocator) |
| { |
| TU_FROM_HANDLE(tu_device, device, _device); |
| TU_FROM_HANDLE(tu_shader_module, module, _module); |
| |
| if (!module) |
| return; |
| |
| vk_free2(&device->alloc, pAllocator, module); |
| } |