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|  | <title>Mesa Release Notes</title> | 
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|  | <div class="header"> | 
|  | <h1>The Mesa 3D Graphics Library</h1> | 
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|  |  | 
|  | <h1>Mesa 6.5.1 Release Notes / September 15, 2006</h1> | 
|  |  | 
|  | <p> | 
|  | Mesa 6.5.1 is a 6.5 follow-on development release mostly consisting of | 
|  | bug fixes. | 
|  | </p> | 
|  |  | 
|  |  | 
|  | <h2>MD5 checksums</h2> | 
|  | <pre> | 
|  | d9a555297319bb932a3192952d53d073  MesaLib-6.5.1.tar.gz | 
|  | c46f2c6646a270911b791dd8e1c2d977  MesaLib-6.5.1.tar.bz2 | 
|  | 939eaaff33322bfeafac784402b45f4f  MesaLib-6.5.1.zip | 
|  | 9e4bbe83c007bfbaa67449a81cc3d36a  MesaDemos-6.5.1.tar.gz | 
|  | 0f2794baf7a9d98b22caea9f78c6942d  MesaDemos-6.5.1.tar.bz2 | 
|  | 14c77eab9cc7a265c331abf239927c1c  MesaDemos-6.5.1.zip | 
|  | c5f87c23aaf4eaf1bda0d007ea98366c  MesaGLUT-6.5.1.tar.gz | 
|  | 2525642fe7f454e3e1a1aad01359b406  MesaGLUT-6.5.1.tar.bz2 | 
|  | e33b165c22551e23b58ede8767378543  MesaGLUT-6.5.1.zip | 
|  | </pre> | 
|  |  | 
|  |  | 
|  | <h2>New Features</h2> | 
|  | <ul> | 
|  | <li>Intel i965 "broadwater" DRI driver | 
|  |  | 
|  | <li>GL_APPLE_vertex_array_object - allows encapsulation of a set of vertex | 
|  | arrays in an object. | 
|  |  | 
|  | <li>GL_EXT_texture_sRGB - non-linearly mapped texture formats | 
|  |  | 
|  | <li>GL_EXT_gpu_program_parameters - addes a few new functions for setting | 
|  | multiple vertex/fragment program parameters with one call. | 
|  | <li>"engine" demo | 
|  | <li>updated fbdev driver and GLUT for fbdev (Sean D'Epagnier) | 
|  | <li>many updates to the DRI drivers | 
|  | </ul> | 
|  |  | 
|  | <h2>Changes</h2> | 
|  | <ul> | 
|  | <li>The glVertexAttribARB functions no longer alias the conventional | 
|  | vertex attributes. | 
|  | <li>glxinfo program prints more info with -l option | 
|  | <li>GL_FRAGMENT_PROGRAM_NV and GL_FRAGMENT_PROGRAM_ARB are now | 
|  | compatible, in terms of glBindProgramARB() | 
|  | <li>The GL_ARB_vertex_program attribute <code>vertex.weight</code> is now | 
|  | accepted by the parser, even though the	GL_ARB_vertex_blend and | 
|  | GL_EXT_vertex_weighting extensions aren't supported. | 
|  | Allows Warcraft to run. | 
|  | </ul> | 
|  |  | 
|  | <h2>Bug fixes</h2> | 
|  | <ul> | 
|  | <li>fixed broken texture border handling for depth textures (bug 6498) | 
|  | <li>removed the test for duplicated framebuffer attachments, per | 
|  | version 117 of the GL_EXT_framebuffer_object specification | 
|  | <li>fixed a few render-to-texture bugs, including render to depth texture | 
|  | <li>clipping of lines against user-defined clip planes was broken (6512) | 
|  | <li>assembly language dispatch for SPARC was broken (bug 6484) | 
|  | <li>assorted compilation fixes on various Unix platforms (Dan Schikore) | 
|  | <li>glPopAttrib could restore an invalid value for GL_DRAW_BUFFER | 
|  | <li>assorted minor fixes for 16 and 32 bit/channel modes | 
|  | <li>fixed assorted bugs in texture compression paths | 
|  | <li>fixed indirect rendering vertex array crashes (bug 6863) | 
|  | <li>glDrawPixels GL_INDEX_OFFSET didn't always work | 
|  | <li>fixed convolution memory leak (bug 7077) | 
|  | <li>rectangular depth textures didn't work | 
|  | <li>invalid mode to glBegin didn't generate an error (bug 7142) | 
|  | <li>'normalized' parameter to glVertexAttribPointerARB didn't work | 
|  | <li>disable bogus GLX_SGI_video_sync extension in xlib driver | 
|  | <li>fixed R128 driver locking bug (Martijn van Oosterhout) | 
|  | <li>using evaluators with vertex programs caused crashes (bug 7564) | 
|  | <li>fragment.position wasn't set correctly for point/line primitives | 
|  | <li>fixed parser bug for scalar sources for GL_NV_fragment_program | 
|  | <li>max fragment program length was incorrectly 128, now 1024 | 
|  | <li>writes to result.depth in fragment programs weren't clamped to [0,1] | 
|  | <li>fixed potential dangling pointer bug in glBindProgram() | 
|  | <li>fixed some memory leaks (and potential crashes) in Xlib driver | 
|  | <li>fixed a number of build issues on HP-UX (Christopher Bell) | 
|  | <li>accum buffer didn't work with OSMesa interface | 
|  | </ul> | 
|  |  | 
|  |  | 
|  | <h2>Internal code changes</h2> | 
|  |  | 
|  | <p> | 
|  | A number of Mesa program-related structs were renamed. | 
|  | For example <i>struct vertex_program</i> is now <i>struct gl_vertex_program</i>. | 
|  | All the effected drivers have been updated. | 
|  | </p> | 
|  |  | 
|  | <p>Ian Romanick updated the GL API dispatch code in a number of ways. | 
|  | First, many old/unused extensions were removed. | 
|  | Second, the static entrypoints for some extensions were removed. | 
|  | This means GL function pointers will have to be used more often | 
|  | (e.g. use glXGetProcAddressARB()). | 
|  | </p> | 
|  |  | 
|  |  | 
|  | <h2>To Do (someday) items</h2> | 
|  | <ul> | 
|  | <li>Switch to freeglut | 
|  | <li>Increase MAX_DRAWBUFFERS | 
|  | <li>Fix linux-glide target/driver. | 
|  | <li>Fix lambda calculation for frag progs. | 
|  | </ul> | 
|  |  | 
|  |  | 
|  | <h2>Driver Status</h2> | 
|  |  | 
|  | <pre> | 
|  | Driver			Status | 
|  | ----------------------	---------------------- | 
|  | DRI drivers		varies with the driver | 
|  | XMesa/GLX (on Xlib)	implements OpenGL 1.5 | 
|  | OSMesa (off-screen)	implements OpenGL 1.5 | 
|  | Glide (3dfx Voodoo1/2)	implements OpenGL 1.3 | 
|  | SVGA			implements OpenGL 1.3 | 
|  | Wind River UGL		implements OpenGL 1.3 | 
|  | Windows/Win32		implements OpenGL 1.5 | 
|  | DJGPP			implements OpenGL 1.5 | 
|  | GGI			implements OpenGL 1.3 | 
|  | BeOS			implements OpenGL 1.5 | 
|  | Allegro			needs updating | 
|  | D3D			needs updating | 
|  | </pre> | 
|  |  | 
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