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<h1>The Mesa 3D Graphics Library</h1>
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<h1>Mesa 10.3.7 Release Notes / January 12, 2015</h1>
Mesa 10.3.7 is a bug fix release which fixes bugs found since the 10.3.6 release.
Mesa 10.3.7 implements the OpenGL 3.3 API, but the version reported by
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 3.3. OpenGL
3.3 is <strong>only</strong> available if requested at context creation
because compatibility contexts are not supported.
<h2>SHA256 checksums</h2>
bc13f33c19bc9f44a0565fdd51a8f9d1c0153a3365c429ceaf4ef43b7022b052 MesaLib-10.3.7.tar.gz
43c6ced15e237cbb21b3082d7c0b42777c50c1f731d0d4b5efb5231063fb6a5b MesaLib-10.3.7.tar.bz2
<h2>New features</h2>
<h2>Bug fixes</h2>
<p>This list is likely incomplete.</p>
<li><a href="">Bug 85529</a> - Surfaces not drawn in Unvanquished</li>
<li><a href="">Bug 87619</a> - Changes to state such as render targets change fragment shader without marking it dirty.</li>
<p>Chad Versace (2):</p>
<li>i965: Use safer pointer arithmetic in intel_texsubimage_tiled_memcpy()</li>
<li>i965: Use safer pointer arithmetic in gather_oa_results()</li>
<p>Emil Velikov (2):</p>
<li>docs: Add sha256 sums for the 10.3.6 release</li>
<li>Update version to 10.3.7</li>
<p>Ilia Mirkin (2):</p>
<li>nv50,nvc0: set vertex id base to index_bias</li>
<li>nv50/ir: fix texture offsets in release builds</li>
<p>Kenneth Graunke (2):</p>
<li>i965: Add missing BRW_NEW_*_PROG_DATA to texture/renderbuffer atoms.</li>
<li>i965: Fix start/base_vertex_location for &gt;1 prims but !BRW_NEW_VERTICES.</li>
<p>Marek Olšák (3):</p>
<li>glsl_to_tgsi: fix a bug in copy propagation</li>
<li>vbo: ignore primitive restart if FixedIndex is enabled in DrawArrays</li>
<p>Michel Dänzer (1):</p>
<li>radeonsi: Don't modify PA_SC_RASTER_CONFIG register value if rb_mask == 0</li>