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/*
* Copyright © 2022 Collabora, LTD
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef VK_LIMITS_H
#define VK_LIMITS_H
/* Maximun number of shader stages in a single graphics pipeline */
#define MESA_VK_MAX_GRAPHICS_PIPELINE_STAGES 5
#define MESA_VK_MAX_DESCRIPTOR_SETS 32
/* From the Vulkan 1.3.274 spec:
*
* VUID-VkPipelineLayoutCreateInfo-pPushConstantRanges-00292
*
* "Any two elements of pPushConstantRanges must not include the same
* stage in stageFlags"
*
* and
*
* VUID-VkPushConstantRange-stageFlags-requiredbitmask
*
* "stageFlags must not be 0"
*
* This means that the number of push constant ranges is effectively bounded
* by the number of possible shader stages. Not the number of stages that can
* be compiled together (a pipeline layout can be used in multiple pipelnes
* wth different sets of shaders) but the total number of stage bits supported
* by the implementation. Currently, those are
*
* - VK_SHADER_STAGE_VERTEX_BIT
* - VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT
* - VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT
* - VK_SHADER_STAGE_GEOMETRY_BIT
* - VK_SHADER_STAGE_FRAGMENT_BIT
* - VK_SHADER_STAGE_COMPUTE_BIT
* - VK_SHADER_STAGE_RAYGEN_BIT_KHR
* - VK_SHADER_STAGE_ANY_HIT_BIT_KHR
* - VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR
* - VK_SHADER_STAGE_MISS_BIT_KHR
* - VK_SHADER_STAGE_INTERSECTION_BIT_KHR
* - VK_SHADER_STAGE_CALLABLE_BIT_KHR
* - VK_SHADER_STAGE_TASK_BIT_EXT
* - VK_SHADER_STAGE_MESH_BIT_EXT
*/
#define MESA_VK_MAX_PUSH_CONSTANT_RANGES 14
#define MESA_VK_MAX_VERTEX_BINDINGS 32
#define MESA_VK_MAX_VERTEX_ATTRIBUTES 32
/* As of June 29, 2022, according to vulkan.gpuinfo.org, 99% of all reports
* listed a max vertex stride that fits in 16 bits.
*/
#define MESA_VK_MAX_VERTEX_BINDING_STRIDE UINT16_MAX
#define MESA_VK_MAX_VIEWPORTS 16
#define MESA_VK_MAX_SCISSORS 16
#define MESA_VK_MAX_DISCARD_RECTANGLES 4
/* As of June 29, 2022, according to vulkan.gpuinfo.org, no reports list more
* than 16 samples for framebufferColorSampleCounts except one layer running
* on top of WARP on Windows.
*/
#define MESA_VK_MAX_SAMPLES 16
/* As of June 29, 2022, according to vulkan.gpuinfo.org, the only GPUs
* claiming support for maxSampleLocationGridSize greater than 1x1 is AMD
* which supports 2x2 but only up to 8 samples.
*/
#define MESA_VK_MAX_SAMPLE_LOCATIONS 32
#define MESA_VK_MAX_COLOR_ATTACHMENTS 8
/* Since VkSubpassDescription2::viewMask is a 32-bit integer, there are a
* maximum of 32 possible views.
*/
#define MESA_VK_MAX_MULTIVIEW_VIEW_COUNT 32
#endif /* VK_LIMITS_H */