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/*
* Copyright (C) 2022 Collabora, Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "util/pan_ir.h"
#include "pan_earlyzs.h"
#include <gtest/gtest.h>
/*
* Test the early-ZS helpers used on Bifrost and Valhall. Early-ZS state depends
* on both shader state and draw-time API state. As such, there are two helpers
* -- analzye and get -- that separate the link-time analysis of a fragment
* shader from the draw-time classification. The internal data structure is not
* under test, only the external API. So we test only the composition.
*/
#define ZS_WRITEMASK BITFIELD_BIT(0)
#define ALPHA2COV BITFIELD_BIT(1)
#define ZS_ALWAYS_PASSES BITFIELD_BIT(2)
#define DISCARD BITFIELD_BIT(3)
#define WRITES_Z BITFIELD_BIT(4)
#define WRITES_S BITFIELD_BIT(5)
#define WRITES_COV BITFIELD_BIT(6)
#define SIDEFX BITFIELD_BIT(7)
#define API_EARLY BITFIELD_BIT(8)
#define SHADER_READS_ZS BITFIELD_BIT(9)
#define ARCH_HAS_READONLY_ZS_OPT BITFIELD_BIT(10)
#define ARCH_HAS_STATE_TRACK_OPT BITFIELD_BIT(11)
static void
test(enum pan_earlyzs expected_update, enum pan_earlyzs expected_kill,
bool expected_shader_readonly_zs, uint32_t flags)
{
enum pan_earlyzs_zs_tilebuf_read zs_read = PAN_EARLYZS_ZS_TILEBUF_NOT_READ;
struct pan_shader_info info = {};
info.fs.can_discard = !!(flags & DISCARD);
info.fs.writes_depth = !!(flags & WRITES_Z);
info.fs.writes_stencil = !!(flags & WRITES_S);
info.fs.writes_coverage = !!(flags & WRITES_COV);
info.fs.early_fragment_tests = !!(flags & API_EARLY);
info.writes_global = !!(flags & SIDEFX);
unsigned arch = 9;
if (flags & ARCH_HAS_STATE_TRACK_OPT)
arch = 11;
else if (flags & ARCH_HAS_READONLY_ZS_OPT)
arch = 10;
if (flags & SHADER_READS_ZS) {
if (flags & (WRITES_Z | WRITES_S))
zs_read = PAN_EARLYZS_ZS_TILEBUF_READ_NO_OPT;
else
zs_read = PAN_EARLYZS_ZS_TILEBUF_READ_OPT;
}
struct pan_earlyzs_state result = pan_earlyzs_get(
pan_earlyzs_analyze(&info, arch), !!(flags & ZS_WRITEMASK),
!!(flags & ALPHA2COV), !!(flags & ZS_ALWAYS_PASSES), zs_read);
ASSERT_EQ(result.update, expected_update);
ASSERT_EQ(result.kill, expected_kill);
ASSERT_EQ(result.shader_readonly_zs, expected_shader_readonly_zs);
}
#define CASE(expected_update, expected_kill, flags) \
test(PAN_EARLYZS_##expected_update, PAN_EARLYZS_##expected_kill, false, \
flags)
#define CASE_RO_ZS(expected_update, expected_kill, expected_ro_zs, flags) \
test(PAN_EARLYZS_##expected_update, PAN_EARLYZS_##expected_kill, \
expected_ro_zs, flags)
TEST(EarlyZS, APIForceEarly)
{
CASE(FORCE_EARLY, FORCE_EARLY, API_EARLY);
CASE(FORCE_EARLY, FORCE_EARLY, API_EARLY | WRITES_Z | WRITES_S);
CASE(FORCE_EARLY, FORCE_EARLY, API_EARLY | ALPHA2COV | DISCARD);
}
TEST(EarlyZS, ShaderCalculatesZS)
{
CASE(FORCE_LATE, FORCE_LATE, WRITES_Z);
CASE(FORCE_LATE, FORCE_LATE, WRITES_S);
CASE(FORCE_LATE, FORCE_LATE, WRITES_Z | WRITES_S);
CASE(FORCE_LATE, FORCE_LATE, WRITES_Z | WRITES_S | SIDEFX);
CASE(FORCE_LATE, FORCE_LATE, WRITES_Z | WRITES_S | ZS_ALWAYS_PASSES);
CASE(FORCE_LATE, FORCE_LATE, WRITES_Z | ZS_ALWAYS_PASSES | ALPHA2COV);
}
TEST(EarlyZS, ModifiesCoverageWritesZSNoSideFX)
{
CASE(FORCE_LATE, FORCE_EARLY, ZS_WRITEMASK | WRITES_COV);
CASE(FORCE_LATE, FORCE_EARLY, ZS_WRITEMASK | DISCARD);
CASE(FORCE_LATE, FORCE_EARLY, ZS_WRITEMASK | ALPHA2COV);
CASE(FORCE_LATE, FORCE_EARLY,
ZS_WRITEMASK | WRITES_COV | DISCARD | ALPHA2COV);
}
TEST(EarlyZS, ModifiesCoverageWritesZSNoSideFXAlt)
{
CASE(FORCE_LATE, WEAK_EARLY, ZS_ALWAYS_PASSES | ZS_WRITEMASK | WRITES_COV);
CASE(FORCE_LATE, WEAK_EARLY, ZS_ALWAYS_PASSES | ZS_WRITEMASK | DISCARD);
CASE(FORCE_LATE, WEAK_EARLY, ZS_ALWAYS_PASSES | ZS_WRITEMASK | ALPHA2COV);
CASE(FORCE_LATE, WEAK_EARLY,
ZS_ALWAYS_PASSES | ZS_WRITEMASK | WRITES_COV | DISCARD | ALPHA2COV);
}
TEST(EarlyZS, ModifiesCoverageWritesZSSideFX)
{
CASE(FORCE_LATE, FORCE_LATE, ZS_WRITEMASK | SIDEFX | WRITES_COV);
CASE(FORCE_LATE, FORCE_LATE, ZS_WRITEMASK | SIDEFX | DISCARD);
CASE(FORCE_LATE, FORCE_LATE, ZS_WRITEMASK | SIDEFX | ALPHA2COV);
CASE(FORCE_LATE, FORCE_LATE,
ZS_WRITEMASK | SIDEFX | WRITES_COV | DISCARD | ALPHA2COV);
}
TEST(EarlyZS, SideFXNoShaderZS)
{
CASE(FORCE_EARLY, FORCE_LATE, SIDEFX);
CASE(FORCE_EARLY, FORCE_LATE, SIDEFX | DISCARD);
CASE(FORCE_EARLY, FORCE_LATE, SIDEFX | WRITES_COV);
CASE(FORCE_LATE, FORCE_LATE, SIDEFX | ALPHA2COV);
}
TEST(EarlyZS, SideFXNoShaderZSAlt)
{
CASE(WEAK_EARLY, FORCE_LATE, ZS_ALWAYS_PASSES | SIDEFX);
CASE(WEAK_EARLY, FORCE_LATE, ZS_ALWAYS_PASSES | SIDEFX | DISCARD);
CASE(WEAK_EARLY, FORCE_LATE, ZS_ALWAYS_PASSES | SIDEFX | WRITES_COV);
CASE(FORCE_LATE, FORCE_LATE, ZS_ALWAYS_PASSES | SIDEFX | ALPHA2COV);
}
TEST(EarlyZS, NoSideFXNoShaderZS)
{
CASE(FORCE_EARLY, FORCE_EARLY, 0);
CASE(FORCE_LATE, FORCE_EARLY, ALPHA2COV | DISCARD | WRITES_COV);
CASE(FORCE_EARLY, FORCE_EARLY, ZS_WRITEMASK);
}
TEST(EarlyZS, ShaderReadZS)
{
CASE_RO_ZS(FORCE_LATE, FORCE_LATE, false, SIDEFX | SHADER_READS_ZS);
CASE_RO_ZS(FORCE_EARLY, FORCE_LATE, true,
SIDEFX | SHADER_READS_ZS | ARCH_HAS_READONLY_ZS_OPT);
CASE_RO_ZS(FORCE_LATE, FORCE_LATE, false,
SIDEFX | SHADER_READS_ZS | WRITES_Z | ARCH_HAS_READONLY_ZS_OPT);
CASE_RO_ZS(FORCE_EARLY, FORCE_EARLY, true,
SHADER_READS_ZS | ARCH_HAS_READONLY_ZS_OPT);
CASE_RO_ZS(FORCE_LATE, FORCE_LATE, false,
SHADER_READS_ZS | WRITES_Z | ARCH_HAS_READONLY_ZS_OPT);
CASE_RO_ZS(FORCE_LATE, WEAK_EARLY, false,
SHADER_READS_ZS | ZS_ALWAYS_PASSES);
CASE_RO_ZS(FORCE_LATE, FORCE_EARLY, false, SHADER_READS_ZS);
}
TEST(EarlyZS, NoSideFXNoShaderZSAlt)
{
CASE(WEAK_EARLY, WEAK_EARLY, ZS_ALWAYS_PASSES);
CASE(FORCE_EARLY, WEAK_EARLY, ZS_ALWAYS_PASSES | ARCH_HAS_STATE_TRACK_OPT);
CASE(FORCE_LATE, WEAK_EARLY,
ZS_ALWAYS_PASSES | ALPHA2COV | DISCARD | WRITES_COV);
CASE(WEAK_EARLY, WEAK_EARLY, ZS_ALWAYS_PASSES | ZS_WRITEMASK);
}