| /* |
| * Copyright © Microsoft Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #include <cmath> |
| #include <stdio.h> |
| #include <stdint.h> |
| #include <stdexcept> |
| #include <vector> |
| |
| #include <unknwn.h> |
| #include <directx/d3d12.h> |
| #include <dxgi1_4.h> |
| #include <gtest/gtest.h> |
| #include <wrl.h> |
| #include <dxguids/dxguids.h> |
| |
| #include "compute_test.h" |
| |
| using std::vector; |
| |
| TEST_F(ComputeTest, runtime_memcpy) |
| { |
| struct shift { uint8_t val; uint8_t shift; uint16_t ret; }; |
| const char *kernel_source = |
| "struct shift { uchar val; uchar shift; ushort ret; };\n\ |
| __kernel void main_test(__global struct shift *inout)\n\ |
| {\n\ |
| uint id = get_global_id(0);\n\ |
| uint id2 = id + get_global_id(1);\n\ |
| struct shift lc[4] = { { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }, { 0, 0, 0 }};\n\ |
| lc[id] = inout[id];\n\ |
| inout[id2].ret = (ushort) lc[id2].val << (ushort) lc[id2].shift;\n\ |
| }\n"; |
| |
| auto inout = ShaderArg<struct shift>({ |
| { 0x10, 1, 0xffff }, |
| { 0x20, 2, 0xffff }, |
| { 0x30, 3, 0xffff }, |
| { 0x40, 4, 0xffff }, |
| }, |
| SHADER_ARG_INOUT); |
| const uint16_t expected[] = { 0x20, 0x80, 0x180, 0x400 }; |
| run_shader(kernel_source, inout.size(), 1, 1, inout); |
| for (int i = 0; i < inout.size(); ++i) |
| EXPECT_EQ(inout[i].ret, expected[i]); |
| } |
| |
| TEST_F(ComputeTest, two_global_arrays) |
| { |
| const char *kernel_source = |
| "__kernel void main_test(__global uint *g1, __global uint *g2)\n\ |
| {\n\ |
| uint idx = get_global_id(0);\n\ |
| g1[idx] -= g2[idx];\n\ |
| }\n"; |
| auto g1 = ShaderArg<uint32_t>({ 10, 20, 30, 40 }, SHADER_ARG_INOUT); |
| auto g2 = ShaderArg<uint32_t>({ 1, 2, 3, 4 }, SHADER_ARG_INPUT); |
| const uint32_t expected[] = { |
| 9, 18, 27, 36 |
| }; |
| |
| run_shader(kernel_source, g1.size(), 1, 1, g1, g2); |
| for (int i = 0; i < g1.size(); ++i) |
| EXPECT_EQ(g1[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, nested_arrays) |
| { |
| const char *kernel_source = R"( |
| float4 DoMagic(float4 inValue) |
| { |
| const float testArr[3][3] = { |
| {0.1f, 0.2f, 0.3f}, |
| {0.4f, 0.5f, 0.6f}, |
| {0.7f, 0.8f, 0.9f}}; |
| float4 outValue = inValue; |
| outValue.x = inValue.x * testArr[0][0] + inValue.y * testArr[0][1] + inValue.z * testArr[0][2]; |
| outValue.y = inValue.x * testArr[1][0] + inValue.y * testArr[1][1] + inValue.z * testArr[1][2]; |
| outValue.z = inValue.x * testArr[2][0] + inValue.y * testArr[2][1] + inValue.z * testArr[2][2]; |
| return outValue; |
| } |
| __kernel void main_test(__global float4 *g1, __global float4 *g2) |
| { |
| uint idx = get_global_id(0); |
| g1[idx] = DoMagic(g2[idx]); |
| })"; |
| auto g1 = ShaderArg<float>({ 10, 20, 30, 40 }, SHADER_ARG_INOUT); |
| auto g2 = ShaderArg<float>({ 0.2f, 0.4f, 0.6f, 1.0f }, SHADER_ARG_INPUT); |
| const float expected[] = { |
| 0.28f, 0.64f, 1.0f, 1.0f |
| }; |
| |
| run_shader(kernel_source, 1, 1, 1, g1, g2); |
| for (int i = 0; i < g1.size(); ++i) |
| EXPECT_FLOAT_EQ(g1[i], expected[i]); |
| } |
| |
| /* Disabled until saturated conversions from f32->i64 fixed (mesa/mesa#3824) */ |
| TEST_F(ComputeTest, DISABLED_i64tof32) |
| { |
| const char *kernel_source = |
| "__kernel void main_test(__global long *out, __constant long *in)\n\ |
| {\n\ |
| __local float tmp[12];\n\ |
| uint idx = get_global_id(0);\n\ |
| tmp[idx] = in[idx];\n\ |
| barrier(CLK_LOCAL_MEM_FENCE);\n\ |
| out[idx] = tmp[idx + get_global_id(1)];\n\ |
| }\n"; |
| auto in = ShaderArg<int64_t>({ 0x100000000LL, |
| -0x100000000LL, |
| 0x7fffffffffffffffLL, |
| 0x4000004000000000LL, |
| 0x4000003fffffffffLL, |
| 0x4000004000000001LL, |
| -1, |
| -0x4000004000000000LL, |
| -0x4000003fffffffffLL, |
| -0x4000004000000001LL, |
| 0, |
| INT64_MIN }, |
| SHADER_ARG_INPUT); |
| auto out = ShaderArg<int64_t>(std::vector<int64_t>(12, 0xdeadbeed), SHADER_ARG_OUTPUT); |
| const int64_t expected[] = { |
| 0x100000000LL, |
| -0x100000000LL, |
| 0x7fffffffffffffffLL, |
| 0x4000000000000000LL, |
| 0x4000000000000000LL, |
| 0x4000008000000000LL, |
| -1, |
| -0x4000000000000000LL, |
| -0x4000000000000000LL, |
| -0x4000008000000000LL, |
| 0, |
| INT64_MIN, |
| }; |
| |
| run_shader(kernel_source, out.size(), 1, 1, out, in); |
| for (int i = 0; i < out.size(); ++i) { |
| EXPECT_EQ((int64_t)out[i], expected[i]); |
| } |
| } |
| TEST_F(ComputeTest, two_constant_arrays) |
| { |
| const char *kernel_source = |
| "__kernel void main_test(__constant uint *c1, __global uint *g1, __constant uint *c2)\n\ |
| {\n\ |
| uint idx = get_global_id(0);\n\ |
| g1[idx] -= c1[idx] + c2[idx];\n\ |
| }\n"; |
| auto g1 = ShaderArg<uint32_t>({ 10, 20, 30, 40 }, SHADER_ARG_INOUT); |
| auto c1 = ShaderArg<uint32_t>({ 1, 2, 3, 4 }, SHADER_ARG_INPUT); |
| auto c2 = ShaderArg<uint32_t>(std::vector<uint32_t>(16384, 5), SHADER_ARG_INPUT); |
| const uint32_t expected[] = { |
| 4, 13, 22, 31 |
| }; |
| |
| run_shader(kernel_source, g1.size(), 1, 1, c1, g1, c2); |
| for (int i = 0; i < g1.size(); ++i) |
| EXPECT_EQ(g1[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, null_constant_ptr) |
| { |
| const char *kernel_source = |
| "__kernel void main_test(__global uint *g1, __constant uint *c1)\n\ |
| {\n\ |
| __constant uint fallback[] = {2, 3, 4, 5};\n\ |
| __constant uint *c = c1 ? c1 : fallback;\n\ |
| uint idx = get_global_id(0);\n\ |
| g1[idx] -= c[idx];\n\ |
| }\n"; |
| auto g1 = ShaderArg<uint32_t>({ 10, 20, 30, 40 }, SHADER_ARG_INOUT); |
| auto c1 = ShaderArg<uint32_t>({ 1, 2, 3, 4 }, SHADER_ARG_INPUT); |
| const uint32_t expected1[] = { |
| 9, 18, 27, 36 |
| }; |
| |
| run_shader(kernel_source, g1.size(), 1, 1, g1, c1); |
| for (int i = 0; i < g1.size(); ++i) |
| EXPECT_EQ(g1[i], expected1[i]); |
| |
| const uint32_t expected2[] = { |
| 8, 17, 26, 35 |
| }; |
| |
| g1 = ShaderArg<uint32_t>({ 10, 20, 30, 40 }, SHADER_ARG_INOUT); |
| auto c2 = NullShaderArg(); |
| run_shader(kernel_source, g1.size(), 1, 1, g1, c2); |
| for (int i = 0; i < g1.size(); ++i) |
| EXPECT_EQ(g1[i], expected2[i]); |
| } |
| |
| TEST_F(ComputeTest, null_global_ptr) |
| { |
| const char *kernel_source = |
| "__kernel void main_test(__global uint *g1, __global uint *g2)\n\ |
| {\n\ |
| __constant uint fallback[] = {2, 3, 4, 5};\n\ |
| uint idx = get_global_id(0);\n\ |
| g1[idx] -= g2 ? g2[idx] : fallback[idx];\n\ |
| }\n"; |
| auto g1 = ShaderArg<uint32_t>({ 10, 20, 30, 40 }, SHADER_ARG_INOUT); |
| auto g2 = ShaderArg<uint32_t>({ 1, 2, 3, 4 }, SHADER_ARG_INPUT); |
| const uint32_t expected1[] = { |
| 9, 18, 27, 36 |
| }; |
| |
| run_shader(kernel_source, g1.size(), 1, 1, g1, g2); |
| for (int i = 0; i < g1.size(); ++i) |
| EXPECT_EQ(g1[i], expected1[i]); |
| |
| const uint32_t expected2[] = { |
| 8, 17, 26, 35 |
| }; |
| |
| g1 = ShaderArg<uint32_t>({ 10, 20, 30, 40 }, SHADER_ARG_INOUT); |
| auto g2null = NullShaderArg(); |
| run_shader(kernel_source, g1.size(), 1, 1, g1, g2null); |
| for (int i = 0; i < g1.size(); ++i) |
| EXPECT_EQ(g1[i], expected2[i]); |
| } |
| |
| TEST_F(ComputeTest, ret_constant_ptr) |
| { |
| struct s { uint64_t ptr; uint32_t val; }; |
| const char *kernel_source = |
| "struct s { __constant uint *ptr; uint val; };\n\ |
| __kernel void main_test(__global struct s *out, __constant uint *in)\n\ |
| {\n\ |
| __constant uint foo[] = { 1, 2 };\n\ |
| uint idx = get_global_id(0);\n\ |
| if (idx == 0)\n\ |
| out[idx].ptr = foo;\n\ |
| else\n\ |
| out[idx].ptr = in;\n\ |
| out[idx].val = out[idx].ptr[idx];\n\ |
| }\n"; |
| auto out = ShaderArg<struct s>(std::vector<struct s>(2, {0xdeadbeefdeadbeef, 0}), SHADER_ARG_OUTPUT); |
| auto in = ShaderArg<uint32_t>({ 3, 4 }, SHADER_ARG_INPUT); |
| const uint32_t expected_val[] = { |
| 1, 4 |
| }; |
| const uint64_t expected_ptr[] = { |
| 2ull << 32, 1ull << 32 |
| }; |
| |
| run_shader(kernel_source, out.size(), 1, 1, out, in); |
| for (int i = 0; i < out.size(); ++i) { |
| EXPECT_EQ(out[i].val, expected_val[i]); |
| EXPECT_EQ(out[i].ptr, expected_ptr[i]); |
| } |
| } |
| |
| TEST_F(ComputeTest, ret_global_ptr) |
| { |
| struct s { uint64_t ptr; uint32_t val; }; |
| const char *kernel_source = |
| "struct s { __global uint *ptr; uint val; };\n\ |
| __kernel void main_test(__global struct s *out, __global uint *in1, __global uint *in2)\n\ |
| {\n\ |
| uint idx = get_global_id(0);\n\ |
| out[idx].ptr = idx ? in2 : in1;\n\ |
| out[idx].val = out[idx].ptr[idx];\n\ |
| }\n"; |
| auto out = ShaderArg<struct s>(std::vector<struct s>(2, {0xdeadbeefdeadbeef, 0}), SHADER_ARG_OUTPUT); |
| auto in1 = ShaderArg<uint32_t>({ 1, 2 }, SHADER_ARG_INPUT); |
| auto in2 = ShaderArg<uint32_t>({ 3, 4 }, SHADER_ARG_INPUT); |
| const uint32_t expected_val[] = { |
| 1, 4 |
| }; |
| const uint64_t expected_ptr[] = { |
| 1ull << 32, 2ull << 32 |
| }; |
| |
| run_shader(kernel_source, out.size(), 1, 1, out, in1, in2); |
| for (int i = 0; i < out.size(); ++i) { |
| EXPECT_EQ(out[i].val, expected_val[i]); |
| EXPECT_EQ(out[i].ptr, expected_ptr[i]); |
| } |
| } |
| |
| TEST_F(ComputeTest, ret_local_ptr) |
| { |
| struct s { uint64_t ptr; }; |
| const char *kernel_source = |
| "struct s { __local uint *ptr; };\n\ |
| __kernel void main_test(__global struct s *out)\n\ |
| {\n\ |
| __local uint tmp[2];\n\ |
| uint idx = get_global_id(0);\n\ |
| tmp[idx] = idx;\n\ |
| out[idx].ptr = &tmp[idx];\n\ |
| }\n"; |
| auto out = ShaderArg<struct s>(std::vector<struct s>(2, { 0xdeadbeefdeadbeef }), SHADER_ARG_OUTPUT); |
| const uint64_t expected_ptr[] = { |
| 0, 4, |
| }; |
| |
| run_shader(kernel_source, out.size(), 1, 1, out); |
| for (int i = 0; i < out.size(); ++i) { |
| EXPECT_EQ(out[i].ptr, expected_ptr[i]); |
| } |
| } |
| |
| TEST_F(ComputeTest, ret_private_ptr) |
| { |
| struct s { uint64_t ptr; uint32_t value; }; |
| const char *kernel_source = |
| "struct s { __private uint *ptr; uint value; };\n\ |
| __kernel void main_test(__global struct s *out)\n\ |
| {\n\ |
| uint tmp[2] = {1, 2};\n\ |
| uint idx = get_global_id(0);\n\ |
| out[idx].ptr = &tmp[idx];\n\ |
| out[idx].value = *out[idx].ptr;\n\ |
| }\n"; |
| auto out = ShaderArg<struct s>(std::vector<struct s>(2, { 0xdeadbeefdeadbeef }), SHADER_ARG_OUTPUT); |
| const uint64_t expected_ptr[] = { |
| 0, 4, |
| }; |
| const uint32_t expected_value[] = { |
| 1, 2 |
| }; |
| |
| run_shader(kernel_source, out.size(), 1, 1, out); |
| for (int i = 0; i < out.size(); ++i) { |
| EXPECT_EQ(out[i].ptr, expected_ptr[i]); |
| } |
| } |
| |
| TEST_F(ComputeTest, globals_8bit) |
| { |
| const char *kernel_source = |
| "__kernel void main_test(__global unsigned char *inout)\n\ |
| {\n\ |
| uint idx = get_global_id(0);\n\ |
| inout[idx] = inout[idx] + 1;\n\ |
| }\n"; |
| auto inout = ShaderArg<uint8_t> ({ 100, 110, 120, 130 }, SHADER_ARG_INOUT); |
| const uint8_t expected[] = { |
| 101, 111, 121, 131 |
| }; |
| run_shader(kernel_source, inout.size(), 1, 1, inout); |
| for (int i = 0; i < inout.size(); ++i) |
| EXPECT_EQ(inout[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, globals_16bit) |
| { |
| const char *kernel_source = |
| "__kernel void main_test(__global unsigned short *inout)\n\ |
| {\n\ |
| uint idx = get_global_id(0);\n\ |
| inout[idx] = inout[idx] + 1;\n\ |
| }\n"; |
| auto inout = ShaderArg<uint16_t> ({ 10000, 10010, 10020, 10030 }, SHADER_ARG_INOUT); |
| const uint16_t expected[] = { |
| 10001, 10011, 10021, 10031 |
| }; |
| run_shader(kernel_source, inout.size(), 1, 1, inout); |
| for (int i = 0; i < inout.size(); ++i) |
| EXPECT_EQ(inout[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, globals_64bit) |
| { |
| const char *kernel_source = |
| "__kernel void main_test(__global unsigned long *inout)\n\ |
| {\n\ |
| uint idx = get_global_id(0);\n\ |
| inout[idx] = inout[idx] + 1;\n\ |
| }\n"; |
| uint64_t base = 1ull << 50; |
| auto inout = ShaderArg<uint64_t>({ base, base + 10, base + 20, base + 30 }, |
| SHADER_ARG_INOUT); |
| const uint64_t expected[] = { |
| base + 1, base + 11, base + 21, base + 31 |
| }; |
| run_shader(kernel_source, inout.size(), 1, 1, inout); |
| for (int i = 0; i < inout.size(); ++i) |
| EXPECT_EQ(inout[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, built_ins_global_id) |
| { |
| const char *kernel_source = |
| "__kernel void main_test(__global uint *output)\n\ |
| {\n\ |
| output[get_global_id(0)] = get_global_id(0);\n\ |
| }\n"; |
| auto output = ShaderArg<uint32_t>(std::vector<uint32_t>(4, 0xdeadbeef), |
| SHADER_ARG_OUTPUT); |
| const uint32_t expected[] = { |
| 0, 1, 2, 3 |
| }; |
| |
| run_shader(kernel_source, output.size(), 1, 1, output); |
| for (int i = 0; i < output.size(); ++i) |
| EXPECT_EQ(output[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, built_ins_global_id_rmw) |
| { |
| const char *kernel_source = |
| "__kernel void main_test(__global uint *output)\n\ |
| {\n\ |
| uint id = get_global_id(0);\n\ |
| output[id] = output[id] * (id + 1);\n\ |
| }\n"; |
| auto inout = ShaderArg<uint32_t>({0x00000001, 0x10000001, 0x00020002, 0x04010203}, |
| SHADER_ARG_INOUT); |
| const uint32_t expected[] = { |
| 0x00000001, 0x20000002, 0x00060006, 0x1004080c |
| }; |
| run_shader(kernel_source, inout.size(), 1, 1, inout); |
| for (int i = 0; i < inout.size(); ++i) |
| EXPECT_EQ(inout[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, types_float_basics) |
| { |
| const char *kernel_source = |
| "__kernel void main_test(__global uint *output)\n\ |
| {\n\ |
| output[get_global_id(0)] = (uint)((float)get_global_id(0) + 1.5f);\n\ |
| }\n"; |
| auto output = ShaderArg<uint32_t>(std::vector<uint32_t>(4, 0xdeadbeef), |
| SHADER_ARG_OUTPUT); |
| const uint32_t expected[] = { |
| 1, 2, 3, 4 |
| }; |
| run_shader(kernel_source, output.size(), 1, 1, output); |
| for (int i = 0; i < output.size(); ++i) |
| EXPECT_EQ(output[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, DISABLED_types_double_basics) |
| { |
| /* Disabled because doubles are unsupported */ |
| const char *kernel_source = |
| "__kernel void main_test(__global uint *output)\n\ |
| {\n\ |
| output[get_global_id(0)] = (uint)((double)get_global_id(0) + 1.5);\n\ |
| }\n"; |
| auto output = ShaderArg<uint32_t>(std::vector<uint32_t>(4, 0xdeadbeef), |
| SHADER_ARG_OUTPUT); |
| const uint32_t expected[] = { |
| 1, 2, 3, 4 |
| }; |
| run_shader(kernel_source, output.size(), 1, 1, output); |
| for (int i = 0; i < output.size(); ++i) |
| EXPECT_EQ(output[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, types_short_basics) |
| { |
| const char *kernel_source = |
| "__kernel void main_test(__global uint *output)\n\ |
| {\n\ |
| output[get_global_id(0)] = (uint)((short)get_global_id(0) + (short)1);\n\ |
| }\n"; |
| auto output = ShaderArg<uint32_t>(std::vector<uint32_t>(4, 0xdeadbeef), |
| SHADER_ARG_OUTPUT); |
| const uint32_t expected[] = { |
| 1, 2, 3, 4 |
| }; |
| run_shader(kernel_source, output.size(), 1, 1, output); |
| for (int i = 0; i < output.size(); ++i) |
| EXPECT_EQ(output[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, types_char_basics) |
| { |
| const char *kernel_source = |
| "__kernel void main_test(__global uint *output)\n\ |
| {\n\ |
| output[get_global_id(0)] = (uint)((char)get_global_id(0) + (char)1);\n\ |
| }\n"; |
| auto output = ShaderArg<uint32_t>(std::vector<uint32_t>(4, 0xdeadbeef), |
| SHADER_ARG_OUTPUT); |
| const uint32_t expected[] = { |
| 1, 2, 3, 4 |
| }; |
| run_shader(kernel_source, output.size(), 1, 1, output); |
| for (int i = 0; i < output.size(); ++i) |
| EXPECT_EQ(output[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, types_if_statement) |
| { |
| const char *kernel_source = |
| "__kernel void main_test(__global uint *output)\n\ |
| {\n\ |
| int idx = get_global_id(0);\n\ |
| if (idx > 0)\n\ |
| output[idx] = ~idx;\n\ |
| else\n\ |
| output[0] = 0xff;\n\ |
| }\n"; |
| auto output = ShaderArg<uint32_t>(std::vector<uint32_t>(4, 0xdeadbeef), |
| SHADER_ARG_OUTPUT); |
| const uint32_t expected[] = { |
| 0xff, ~1u, ~2u, ~3u |
| }; |
| run_shader(kernel_source, output.size(), 1, 1, output); |
| for (int i = 0; i < output.size(); ++i) |
| EXPECT_EQ(output[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, types_do_while_loop) |
| { |
| const char *kernel_source = |
| "__kernel void main_test(__global uint *output)\n\ |
| {\n\ |
| int value = 1;\n\ |
| int i = 1, n = get_global_id(0);\n\ |
| do {\n\ |
| value *= i++;\n\ |
| } while (i <= n);\n\ |
| output[n] = value;\n\ |
| }\n"; |
| auto output = ShaderArg<uint32_t>(std::vector<uint32_t>(5, 0xdeadbeef), |
| SHADER_ARG_OUTPUT); |
| const uint32_t expected[] = { |
| 1, 1, 1*2, 1*2*3, 1*2*3*4 |
| }; |
| run_shader(kernel_source, output.size(), 1, 1, output); |
| for (int i = 0; i < output.size(); ++i) |
| EXPECT_EQ(output[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, types_for_loop) |
| { |
| const char *kernel_source = |
| "__kernel void main_test(__global uint *output)\n\ |
| {\n\ |
| int value = 1;\n\ |
| int n = get_global_id(0);\n\ |
| for (int i = 1; i <= n; ++i)\n\ |
| value *= i;\n\ |
| output[n] = value;\n\ |
| }\n"; |
| auto output = ShaderArg<uint32_t>(std::vector<uint32_t>(5, 0xdeadbeef), |
| SHADER_ARG_OUTPUT); |
| const uint32_t expected[] = { |
| 1, 1, 1*2, 1*2*3, 1*2*3*4 |
| }; |
| run_shader(kernel_source, output.size(), 1, 1, output); |
| for (int i = 0; i < output.size(); ++i) |
| EXPECT_EQ(output[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, complex_types_local_array_long) |
| { |
| const char *kernel_source = |
| "__kernel void main_test(__global ulong *inout)\n\ |
| {\n\ |
| ulong tmp[] = {\n\ |
| get_global_id(1) + 0x00000000,\n\ |
| get_global_id(1) + 0x10000001,\n\ |
| get_global_id(1) + 0x20000020,\n\ |
| get_global_id(1) + 0x30000300,\n\ |
| };\n\ |
| uint idx = get_global_id(0);\n\ |
| inout[idx] = tmp[idx];\n\ |
| }\n"; |
| auto inout = ShaderArg<uint64_t>({ 0, 0, 0, 0 }, SHADER_ARG_INOUT); |
| const uint64_t expected[] = { |
| 0x00000000, 0x10000001, 0x20000020, 0x30000300, |
| }; |
| run_shader(kernel_source, inout.size(), 1, 1, inout); |
| for (int i = 0; i < inout.size(); ++i) |
| EXPECT_EQ(inout[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, complex_types_local_array_short) |
| { |
| const char *kernel_source = |
| "__kernel void main_test(__global ushort *inout)\n\ |
| {\n\ |
| ushort tmp[] = {\n\ |
| get_global_id(1) + 0x00,\n\ |
| get_global_id(1) + 0x10,\n\ |
| get_global_id(1) + 0x20,\n\ |
| get_global_id(1) + 0x30,\n\ |
| };\n\ |
| uint idx = get_global_id(0);\n\ |
| inout[idx] = tmp[idx];\n\ |
| }\n"; |
| auto inout = ShaderArg<uint16_t>({ 0, 0, 0, 0 }, SHADER_ARG_INOUT); |
| const uint16_t expected[] = { |
| 0x00, 0x10, 0x20, 0x30, |
| }; |
| run_shader(kernel_source, inout.size(), 1, 1, inout); |
| for (int i = 0; i < inout.size(); ++i) |
| EXPECT_EQ(inout[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, complex_types_local_array_struct_vec_float_misaligned) |
| { |
| const char *kernel_source = |
| "struct has_vecs { uchar c; ushort s; float2 f; };\n\ |
| __kernel void main_test(__global uint *inout)\n\ |
| {\n\ |
| struct has_vecs tmp[] = {\n\ |
| { 10 + get_global_id(0), get_global_id(1), { 10.0f, 1.0f } },\n\ |
| { 19 + get_global_id(0), get_global_id(1), { 20.0f, 4.0f } },\n\ |
| { 28 + get_global_id(0), get_global_id(1), { 30.0f, 9.0f } },\n\ |
| { 37 + get_global_id(0), get_global_id(1), { 40.0f, 16.0f } },\n\ |
| };\n\ |
| uint idx = get_global_id(0);\n\ |
| uint mul = (tmp[idx].c + tmp[idx].s) * trunc(tmp[idx].f[0]);\n\ |
| inout[idx] = mul + trunc(tmp[idx].f[1]);\n\ |
| }\n"; |
| auto inout = ShaderArg<uint32_t>({ 0, 0, 0, 0 }, SHADER_ARG_INOUT); |
| const uint16_t expected[] = { 101, 404, 909, 1616 }; |
| run_shader(kernel_source, inout.size(), 1, 1, inout); |
| for (int i = 0; i < inout.size(); ++i) |
| EXPECT_EQ(inout[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, complex_types_local_array) |
| { |
| const char *kernel_source = |
| "__kernel void main_test(__global uint *inout)\n\ |
| {\n\ |
| uint tmp[] = {\n\ |
| get_global_id(1) + 0x00,\n\ |
| get_global_id(1) + 0x10,\n\ |
| get_global_id(1) + 0x20,\n\ |
| get_global_id(1) + 0x30,\n\ |
| };\n\ |
| uint idx = get_global_id(0);\n\ |
| inout[idx] = tmp[idx];\n\ |
| }\n"; |
| auto inout = ShaderArg<uint32_t>({ 0, 0, 0, 0 }, SHADER_ARG_INOUT); |
| const uint32_t expected[] = { |
| 0x00, 0x10, 0x20, 0x30, |
| }; |
| run_shader(kernel_source, inout.size(), 1, 1, inout); |
| for (int i = 0; i < inout.size(); ++i) |
| EXPECT_EQ(inout[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, complex_types_global_struct_array) |
| { |
| struct two_vals { uint32_t add; uint32_t mul; }; |
| const char *kernel_source = |
| "struct two_vals { uint add; uint mul; };\n\ |
| __kernel void main_test(__global struct two_vals *in_out)\n\ |
| {\n\ |
| uint id = get_global_id(0);\n\ |
| in_out[id].add = in_out[id].add + id;\n\ |
| in_out[id].mul = in_out[id].mul * id;\n\ |
| }\n"; |
| auto inout = ShaderArg<struct two_vals>({ { 8, 8 }, { 16, 16 }, { 64, 64 }, { 65536, 65536 } }, |
| SHADER_ARG_INOUT); |
| const struct two_vals expected[] = { |
| { 8 + 0, 8 * 0 }, |
| { 16 + 1, 16 * 1 }, |
| { 64 + 2, 64 * 2 }, |
| { 65536 + 3, 65536 * 3 } |
| }; |
| run_shader(kernel_source, inout.size(), 1, 1, inout); |
| for (int i = 0; i < inout.size(); ++i) { |
| EXPECT_EQ(inout[i].add, expected[i].add); |
| EXPECT_EQ(inout[i].mul, expected[i].mul); |
| } |
| } |
| |
| TEST_F(ComputeTest, complex_types_global_uint2) |
| { |
| struct uint2 { uint32_t x; uint32_t y; }; |
| const char *kernel_source = |
| "__kernel void main_test(__global uint2 *inout)\n\ |
| {\n\ |
| uint id = get_global_id(0);\n\ |
| inout[id].x = inout[id].x + id;\n\ |
| inout[id].y = inout[id].y * id;\n\ |
| }\n"; |
| auto inout = ShaderArg<struct uint2>({ { 8, 8 }, { 16, 16 }, { 64, 64 }, { 65536, 65536 } }, |
| SHADER_ARG_INOUT); |
| const struct uint2 expected[] = { |
| { 8 + 0, 8 * 0 }, |
| { 16 + 1, 16 * 1 }, |
| { 64 + 2, 64 * 2 }, |
| { 65536 + 3, 65536 * 3 } |
| }; |
| run_shader(kernel_source, inout.size(), 1, 1, inout); |
| for (int i = 0; i < inout.size(); ++i) { |
| EXPECT_EQ(inout[i].x, expected[i].x); |
| EXPECT_EQ(inout[i].y, expected[i].y); |
| } |
| } |
| |
| TEST_F(ComputeTest, complex_types_global_ushort2) |
| { |
| struct ushort2 { uint16_t x; uint16_t y; }; |
| const char *kernel_source = |
| "__kernel void main_test(__global ushort2 *inout)\n\ |
| {\n\ |
| uint id = get_global_id(0);\n\ |
| inout[id].x = inout[id].x + id;\n\ |
| inout[id].y = inout[id].y * id;\n\ |
| }\n"; |
| auto inout = ShaderArg<struct ushort2>({ { 8, 8 }, { 16, 16 }, { 64, 64 }, |
| { (uint16_t)65536, (uint16_t)65536 } }, |
| SHADER_ARG_INOUT); |
| const struct ushort2 expected[] = { |
| { 8 + 0, 8 * 0 }, |
| { 16 + 1, 16 * 1 }, |
| { 64 + 2, 64 * 2 }, |
| { (uint16_t)(65536 + 3), (uint16_t)(65536 * 3) } |
| }; |
| run_shader(kernel_source, inout.size(), 1, 1, inout); |
| for (int i = 0; i < inout.size(); ++i) { |
| EXPECT_EQ(inout[i].x, expected[i].x); |
| EXPECT_EQ(inout[i].y, expected[i].y); |
| } |
| } |
| |
| TEST_F(ComputeTest, complex_types_global_uchar3) |
| { |
| struct uchar3 { uint8_t x; uint8_t y; uint8_t z; uint8_t pad; }; |
| const char *kernel_source = |
| "__kernel void main_test(__global uchar3 *inout)\n\ |
| {\n\ |
| uint id = get_global_id(0);\n\ |
| inout[id].x = inout[id].x + id;\n\ |
| inout[id].y = inout[id].y * id;\n\ |
| inout[id].z = inout[id].y + inout[id].x;\n\ |
| }\n"; |
| auto inout = ShaderArg<struct uchar3>({ { 8, 8, 8 }, { 16, 16, 16 }, { 64, 64, 64 }, { 255, 255, 255 } }, |
| SHADER_ARG_INOUT); |
| const struct uchar3 expected[] = { |
| { 8 + 0, 8 * 0, (8 + 0) + (8 * 0) }, |
| { 16 + 1, 16 * 1, (16 + 1) + (16 * 1) }, |
| { 64 + 2, 64 * 2, (64 + 2) + (64 * 2) }, |
| { (uint8_t)(255 + 3), (uint8_t)(255 * 3), (uint8_t)((255 + 3) + (255 * 3)) } |
| }; |
| run_shader(kernel_source, inout.size(), 1, 1, inout); |
| for (int i = 0; i < inout.size(); ++i) { |
| EXPECT_EQ(inout[i].x, expected[i].x); |
| EXPECT_EQ(inout[i].y, expected[i].y); |
| EXPECT_EQ(inout[i].z, expected[i].z); |
| } |
| } |
| |
| TEST_F(ComputeTest, complex_types_constant_uchar3) |
| { |
| struct uchar3 { uint8_t x; uint8_t y; uint8_t z; uint8_t pad; }; |
| const char *kernel_source = |
| "__kernel void main_test(__global uchar3 *out, __constant uchar3 *in)\n\ |
| {\n\ |
| uint id = get_global_id(0);\n\ |
| out[id].x = in[id].x + id;\n\ |
| out[id].y = in[id].y * id;\n\ |
| out[id].z = out[id].y + out[id].x;\n\ |
| }\n"; |
| auto in = ShaderArg<struct uchar3>({ { 8, 8, 8 }, { 16, 16, 16 }, { 64, 64, 64 }, { 255, 255, 255 } }, |
| SHADER_ARG_INPUT); |
| auto out = ShaderArg<struct uchar3>(std::vector<struct uchar3>(4, { 0xff, 0xff, 0xff }), |
| SHADER_ARG_OUTPUT); |
| const struct uchar3 expected[] = { |
| { 8 + 0, 8 * 0, (8 + 0) + (8 * 0) }, |
| { 16 + 1, 16 * 1, (16 + 1) + (16 * 1) }, |
| { 64 + 2, 64 * 2, (64 + 2) + (64 * 2) }, |
| { (uint8_t)(255 + 3), (uint8_t)(255 * 3), (uint8_t)((255 + 3) + (255 * 3)) } |
| }; |
| run_shader(kernel_source, out.size(), 1, 1, out, in); |
| for (int i = 0; i < out.size(); ++i) { |
| EXPECT_EQ(out[i].x, expected[i].x); |
| EXPECT_EQ(out[i].y, expected[i].y); |
| EXPECT_EQ(out[i].z, expected[i].z); |
| } |
| } |
| |
| TEST_F(ComputeTest, complex_types_global_uint8) |
| { |
| struct uint8 { |
| uint32_t s0; uint32_t s1; uint32_t s2; uint32_t s3; |
| uint32_t s4; uint32_t s5; uint32_t s6; uint32_t s7; |
| }; |
| const char *kernel_source = |
| "__kernel void main_test(__global uint8 *inout)\n\ |
| {\n\ |
| uint id = get_global_id(0);\n\ |
| inout[id].s01234567 = inout[id].s01234567 * 2;\n\ |
| }\n"; |
| auto inout = ShaderArg<struct uint8>({ { 1, 2, 3, 4, 5, 6, 7, 8 } }, |
| SHADER_ARG_INOUT); |
| const struct uint8 expected[] = { |
| { 2, 4, 6, 8, 10, 12, 14, 16 } |
| }; |
| run_shader(kernel_source, inout.size(), 1, 1, inout); |
| for (int i = 0; i < inout.size(); ++i) { |
| EXPECT_EQ(inout[i].s0, expected[i].s0); |
| EXPECT_EQ(inout[i].s1, expected[i].s1); |
| EXPECT_EQ(inout[i].s2, expected[i].s2); |
| EXPECT_EQ(inout[i].s3, expected[i].s3); |
| EXPECT_EQ(inout[i].s4, expected[i].s4); |
| EXPECT_EQ(inout[i].s5, expected[i].s5); |
| EXPECT_EQ(inout[i].s6, expected[i].s6); |
| EXPECT_EQ(inout[i].s7, expected[i].s7); |
| } |
| } |
| |
| TEST_F(ComputeTest, complex_types_local_ulong16) |
| { |
| struct ulong16 { |
| uint64_t values[16]; |
| }; |
| const char *kernel_source = |
| R"(__kernel void main_test(__global ulong16 *inout) |
| { |
| __local ulong16 local_array[2]; |
| uint id = get_global_id(0); |
| local_array[id] = inout[id]; |
| barrier(CLK_LOCAL_MEM_FENCE); |
| inout[id] = local_array[0] * 2; |
| })"; |
| auto inout = ShaderArg<struct ulong16>({ { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 } }, |
| SHADER_ARG_INOUT); |
| const struct ulong16 expected[] = { |
| { 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30 } |
| }; |
| run_shader(kernel_source, inout.size(), 1, 1, inout); |
| for (int i = 0; i < inout.size(); ++i) { |
| for (int j = 0; j < 16; ++j) { |
| EXPECT_EQ(inout[i].values[j], expected[i].values[j]); |
| } |
| } |
| } |
| |
| TEST_F(ComputeTest, complex_types_constant_uint8) |
| { |
| struct uint8 { |
| uint32_t s0; uint32_t s1; uint32_t s2; uint32_t s3; |
| uint32_t s4; uint32_t s5; uint32_t s6; uint32_t s7; |
| }; |
| const char *kernel_source = |
| "__kernel void main_test(__global uint8 *out, __constant uint8 *in)\n\ |
| {\n\ |
| uint id = get_global_id(0);\n\ |
| out[id].s01234567 = in[id].s01234567 * 2;\n\ |
| }\n"; |
| auto in = ShaderArg<struct uint8>({ { 1, 2, 3, 4, 5, 6, 7, 8 } }, |
| SHADER_ARG_INPUT); |
| auto out = ShaderArg<struct uint8>({ { 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff } }, |
| SHADER_ARG_INOUT); |
| const struct uint8 expected[] = { |
| { 2, 4, 6, 8, 10, 12, 14, 16 } |
| }; |
| run_shader(kernel_source, out.size(), 1, 1, out, in); |
| for (int i = 0; i < out.size(); ++i) { |
| EXPECT_EQ(out[i].s0, expected[i].s0); |
| EXPECT_EQ(out[i].s1, expected[i].s1); |
| EXPECT_EQ(out[i].s2, expected[i].s2); |
| EXPECT_EQ(out[i].s3, expected[i].s3); |
| EXPECT_EQ(out[i].s4, expected[i].s4); |
| EXPECT_EQ(out[i].s5, expected[i].s5); |
| EXPECT_EQ(out[i].s6, expected[i].s6); |
| EXPECT_EQ(out[i].s7, expected[i].s7); |
| } |
| } |
| |
| TEST_F(ComputeTest, complex_types_const_array) |
| { |
| const char *kernel_source = |
| "__kernel void main_test(__global uint *output)\n\ |
| {\n\ |
| const uint foo[] = { 100, 101, 102, 103 };\n\ |
| output[get_global_id(0)] = foo[get_global_id(0) % 4];\n\ |
| }\n"; |
| auto output = ShaderArg<uint32_t>(std::vector<uint32_t>(4, 0xdeadbeef), |
| SHADER_ARG_OUTPUT); |
| const uint32_t expected[] = { |
| 100, 101, 102, 103 |
| }; |
| run_shader(kernel_source, output.size(), 1, 1, output); |
| for (int i = 0; i < output.size(); ++i) |
| EXPECT_EQ(output[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, mem_access_load_store_ordering) |
| { |
| const char *kernel_source = |
| "__kernel void main_test(__global uint *output)\n\ |
| {\n\ |
| uint foo[4];\n\ |
| foo[0] = 0x11111111;\n\ |
| foo[1] = 0x22222222;\n\ |
| foo[2] = 0x44444444;\n\ |
| foo[3] = 0x88888888;\n\ |
| foo[get_global_id(1)] -= 0x11111111; // foo[0] = 0 \n\ |
| foo[0] += get_global_id(0); // foo[0] = tid\n\ |
| foo[foo[get_global_id(1)]] = get_global_id(0); // foo[tid] = tid\n\ |
| output[get_global_id(0)] = foo[get_global_id(0)]; // output[tid] = tid\n\ |
| }\n"; |
| auto output = ShaderArg<uint32_t>(std::vector<uint32_t>(4, 0xdeadbeef), |
| SHADER_ARG_OUTPUT); |
| const uint16_t expected[] = { |
| 0, 1, 2, 3 |
| }; |
| run_shader(kernel_source, output.size(), 1, 1, output); |
| for (int i = 0; i < output.size(); ++i) |
| EXPECT_EQ(output[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, two_const_arrays) |
| { |
| const char *kernel_source = |
| "__kernel void main_test(__global uint *output)\n\ |
| {\n\ |
| uint id = get_global_id(0);\n\ |
| uint foo[4] = {100, 101, 102, 103};\n\ |
| uint bar[4] = {1, 2, 3, 4};\n\ |
| output[id] = foo[id] * bar[id];\n\ |
| }\n"; |
| auto output = ShaderArg<uint32_t>(std::vector<uint32_t>(4, 0xdeadbeef), |
| SHADER_ARG_OUTPUT); |
| const uint32_t expected[] = { |
| 100, 202, 306, 412 |
| }; |
| run_shader(kernel_source, output.size(), 1, 1, output); |
| for (int i = 0; i < output.size(); ++i) |
| EXPECT_EQ(output[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, imod_pos) |
| { |
| const char *kernel_source = |
| "__kernel void main_test(__global int *inout)\n\ |
| {\n\ |
| inout[get_global_id(0)] = inout[get_global_id(0)] % 3;\n\ |
| }\n"; |
| auto inout = ShaderArg<int32_t>({ -4, -3, -2, -1, 0, 1, 2, 3, 4 }, |
| SHADER_ARG_INOUT); |
| const int32_t expected[] = { |
| -1, 0, -2, -1, 0, 1, 2, 0, 1 |
| }; |
| run_shader(kernel_source, inout.size(), 1, 1, inout); |
| for (int i = 0; i < inout.size(); ++i) |
| EXPECT_EQ(inout[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, imod_neg) |
| { |
| const char *kernel_source = |
| "__kernel void main_test(__global int *inout)\n\ |
| {\n\ |
| inout[get_global_id(0)] = inout[get_global_id(0)] % -3;\n\ |
| }\n"; |
| auto inout = ShaderArg<int32_t>({ -4, -3, -2, -1, 0, 1, 2, 3, 4 }, |
| SHADER_ARG_INOUT); |
| const int32_t expected[] = { |
| -1, 0, -2, -1, 0, 1, 2, 0, 1 |
| }; |
| run_shader(kernel_source, inout.size(), 1, 1, inout); |
| for (int i = 0; i < inout.size(); ++i) |
| EXPECT_EQ(inout[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, umod) |
| { |
| const char *kernel_source = |
| "__kernel void main_test(__global uint *inout)\n\ |
| {\n\ |
| inout[get_global_id(0)] = inout[get_global_id(0)] % 0xfffffffc;\n\ |
| }\n"; |
| auto inout = ShaderArg<uint32_t>({ 0xfffffffa, 0xfffffffb, 0xfffffffc, 0xfffffffd, 0xfffffffe }, |
| SHADER_ARG_INOUT); |
| const uint32_t expected[] = { |
| 0xfffffffa, 0xfffffffb, 0, 1, 2 |
| }; |
| run_shader(kernel_source, inout.size(), 1, 1, inout); |
| for (int i = 0; i < inout.size(); ++i) |
| EXPECT_EQ(inout[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, rotate) |
| { |
| const char *kernel_source = |
| "__kernel void main_test(__global uint *inout)\n\ |
| {\n\ |
| inout[get_global_id(0)] = rotate(inout[get_global_id(0)], (uint)get_global_id(0) * 4);\n\ |
| }\n"; |
| auto inout = ShaderArg<uint32_t>(std::vector<uint32_t>(4, 0xdeadbeef), |
| SHADER_ARG_INOUT); |
| const uint32_t expected[] = { |
| 0xdeadbeef, 0xeadbeefd, 0xadbeefde, 0xdbeefdea |
| }; |
| run_shader(kernel_source, inout.size(), 1, 1, inout); |
| for (int i = 0; i < inout.size(); ++i) |
| EXPECT_EQ(inout[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, popcount) |
| { |
| const char *kernel_source = |
| "__kernel void main_test(__global uint *inout)\n\ |
| {\n\ |
| inout[get_global_id(0)] = popcount(inout[get_global_id(0)]);\n\ |
| }\n"; |
| auto inout = ShaderArg<uint32_t>({ 0, 0x1, 0x3, 0x101, 0x110011, ~0u }, |
| SHADER_ARG_INOUT); |
| const uint32_t expected[] = { |
| 0, 1, 2, 2, 4, 32 |
| }; |
| run_shader(kernel_source, inout.size(), 1, 1, inout); |
| for (int i = 0; i < inout.size(); ++i) |
| EXPECT_EQ(inout[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, hadd) |
| { |
| const char *kernel_source = |
| "__kernel void main_test(__global uint *inout)\n\ |
| {\n\ |
| inout[get_global_id(0)] = hadd(inout[get_global_id(0)], 1u << 31);\n\ |
| }\n"; |
| auto inout = ShaderArg<uint32_t>({ 0, 1, 2, 3, 0xfffffffc, 0xfffffffd, 0xfffffffe, 0xffffffff }, |
| SHADER_ARG_INOUT); |
| const uint32_t expected[] = { |
| (1u << 31) >> 1, |
| ((1u << 31) + 1) >> 1, |
| ((1u << 31) + 2) >> 1, |
| ((1u << 31) + 3) >> 1, |
| ((1ull << 31) + 0xfffffffc) >> 1, |
| ((1ull << 31) + 0xfffffffd) >> 1, |
| ((1ull << 31) + 0xfffffffe) >> 1, |
| ((1ull << 31) + 0xffffffff) >> 1, |
| }; |
| run_shader(kernel_source, inout.size(), 1, 1, inout); |
| for (int i = 0; i < inout.size(); ++i) |
| EXPECT_EQ(inout[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, rhadd) |
| { |
| const char *kernel_source = |
| "__kernel void main_test(__global uint *inout)\n\ |
| {\n\ |
| inout[get_global_id(0)] = rhadd(inout[get_global_id(0)], 1u << 31);\n\ |
| }\n"; |
| auto inout = ShaderArg<uint32_t>({ 0, 1, 2, 3, 0xfffffffc, 0xfffffffd, 0xfffffffe, 0xffffffff }, |
| SHADER_ARG_INOUT); |
| const uint32_t expected[] = { |
| ((1u << 31) + 1) >> 1, |
| ((1u << 31) + 2) >> 1, |
| ((1u << 31) + 3) >> 1, |
| ((1u << 31) + 4) >> 1, |
| ((1ull << 31) + 0xfffffffd) >> 1, |
| ((1ull << 31) + 0xfffffffe) >> 1, |
| ((1ull << 31) + 0xffffffff) >> 1, |
| ((1ull << 31) + (1ull << 32)) >> 1, |
| }; |
| run_shader(kernel_source, inout.size(), 1, 1, inout); |
| for (int i = 0; i < inout.size(); ++i) |
| EXPECT_EQ(inout[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, add_sat) |
| { |
| const char *kernel_source = |
| "__kernel void main_test(__global uint *inout)\n\ |
| {\n\ |
| inout[get_global_id(0)] = add_sat(inout[get_global_id(0)], 2u);\n\ |
| }\n"; |
| auto inout = ShaderArg<uint32_t>({ 0xffffffff - 3, 0xffffffff - 2, 0xffffffff - 1, 0xffffffff }, |
| SHADER_ARG_INOUT); |
| const uint32_t expected[] = { |
| 0xffffffff - 1, 0xffffffff, 0xffffffff, 0xffffffff |
| }; |
| run_shader(kernel_source, inout.size(), 1, 1, inout); |
| for (int i = 0; i < inout.size(); ++i) |
| EXPECT_EQ(inout[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, sub_sat) |
| { |
| const char *kernel_source = |
| "__kernel void main_test(__global uint *inout)\n\ |
| {\n\ |
| inout[get_global_id(0)] = sub_sat(inout[get_global_id(0)], 2u);\n\ |
| }\n"; |
| auto inout = ShaderArg<uint32_t>({ 0, 1, 2, 3 }, SHADER_ARG_INOUT); |
| const uint32_t expected[] = { |
| 0, 0, 0, 1 |
| }; |
| run_shader(kernel_source, inout.size(), 1, 1, inout); |
| for (int i = 0; i < inout.size(); ++i) |
| EXPECT_EQ(inout[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, mul_hi) |
| { |
| const char *kernel_source = |
| "__kernel void main_test(__global uint *inout)\n\ |
| {\n\ |
| inout[get_global_id(0)] = mul_hi(inout[get_global_id(0)], 1u << 31);\n\ |
| }\n"; |
| auto inout = ShaderArg<uint32_t>({ 0, 1, 2, 3, (1u << 31) }, SHADER_ARG_INOUT); |
| const uint32_t expected[] = { |
| 0, 0, 1, 1, (1u << 30) |
| }; |
| run_shader(kernel_source, inout.size(), 1, 1, inout); |
| for (int i = 0; i < inout.size(); ++i) |
| EXPECT_EQ(inout[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, ldexp_x) |
| { |
| const char *kernel_source = |
| "__kernel void main_test(__global float *inout)\n\ |
| {\n\ |
| inout[get_global_id(0)] = ldexp(inout[get_global_id(0)], 5);\n\ |
| }\n"; |
| auto inout = ShaderArg<float>({ 0.0f, 0.5f, 1.0f, 2.0f }, SHADER_ARG_INOUT); |
| const float expected[] = { |
| ldexp(0.0f, 5), ldexp(0.5f, 5), ldexp(1.0f, 5), ldexp(2.0f, 5) |
| }; |
| run_shader(kernel_source, inout.size(), 1, 1, inout); |
| for (int i = 0; i < inout.size(); ++i) |
| EXPECT_FLOAT_EQ(inout[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, ldexp_y) |
| { |
| const char *kernel_source = |
| "__kernel void main_test(__global float *inout)\n\ |
| {\n\ |
| inout[get_global_id(0)] = ldexp(inout[get_global_id(0)], get_global_id(0));\n\ |
| }\n"; |
| auto inout = ShaderArg<float>({ 0.25f, 0.5f, 0.75f, 1.0f }, SHADER_ARG_INOUT); |
| const float expected[] = { |
| ldexp(0.25f, 0), ldexp(0.5f, 1), ldexp(0.75f, 2), ldexp(1.0f, 3) |
| }; |
| run_shader(kernel_source, inout.size(), 1, 1, inout); |
| for (int i = 0; i < inout.size(); ++i) |
| EXPECT_FLOAT_EQ(inout[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, frexp_ret) |
| { |
| const char *kernel_source = |
| "__kernel void main_test(__global float *inout)\n\ |
| {\n\ |
| int exp;\n\ |
| inout[get_global_id(0)] = frexp(inout[get_global_id(0)], &exp);\n\ |
| }\n"; |
| auto inout = ShaderArg<float>({ 0.0f, 0.5f, 1.0f, 3.0f }, SHADER_ARG_INOUT); |
| const float expected[] = { |
| 0.0f, 0.5f, 0.5f, 0.75f |
| }; |
| run_shader(kernel_source, inout.size(), 1, 1, inout); |
| for (int i = 0; i < inout.size(); ++i) |
| EXPECT_FLOAT_EQ(inout[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, frexp_exp) |
| { |
| const char *kernel_source = |
| "__kernel void main_test(__global float *inout)\n\ |
| {\n\ |
| int exp;\n\ |
| frexp(inout[get_global_id(0)], &exp);\n\ |
| inout[get_global_id(0)] = (float)exp;\n\ |
| }\n"; |
| auto inout = ShaderArg<float>({ 0.0f, 0.5f, 1.0f, 3.0f }, SHADER_ARG_INOUT); |
| const float expected[] = { |
| 0.0f, 0.0f, 1.0f, 2.0f |
| }; |
| run_shader(kernel_source, inout.size(), 1, 1, inout); |
| for (int i = 0; i < inout.size(); ++i) |
| EXPECT_FLOAT_EQ(inout[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, clz) |
| { |
| const char *kernel_source = |
| "__kernel void main_test(__global uint *inout)\n\ |
| {\n\ |
| inout[get_global_id(0)] = clz(inout[get_global_id(0)]);\n\ |
| }\n"; |
| auto inout = ShaderArg<uint32_t>({ 0, 1, 0xffff, (1u << 30), (1u << 31) }, SHADER_ARG_INOUT); |
| const uint32_t expected[] = { |
| 32, 31, 16, 1, 0 |
| }; |
| run_shader(kernel_source, inout.size(), 1, 1, inout); |
| for (int i = 0; i < inout.size(); ++i) |
| EXPECT_FLOAT_EQ(inout[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, sin) |
| { |
| struct sin_vals { float in; float clc; float native; }; |
| const char *kernel_source = |
| "struct sin_vals { float in; float clc; float native; };\n\ |
| __kernel void main_test(__global struct sin_vals *inout)\n\ |
| {\n\ |
| inout[get_global_id(0)].clc = sin(inout[get_global_id(0)].in);\n\ |
| inout[get_global_id(0)].native = native_sin(inout[get_global_id(0)].in);\n\ |
| }\n"; |
| const vector<sin_vals> input = { |
| { 0.0f, 0.0f, 0.0f }, |
| { 1.0f, 0.0f, 0.0f }, |
| { 2.0f, 0.0f, 0.0f }, |
| { 3.0f, 0.0f, 0.0f }, |
| }; |
| auto inout = ShaderArg<sin_vals>(input, SHADER_ARG_INOUT); |
| const struct sin_vals expected[] = { |
| { 0.0f, 0.0f, 0.0f }, |
| { 1.0f, sin(1.0f), sin(1.0f) }, |
| { 2.0f, sin(2.0f), sin(2.0f) }, |
| { 3.0f, sin(3.0f), sin(3.0f) }, |
| }; |
| run_shader(kernel_source, inout.size(), 1, 1, inout); |
| for (int i = 0; i < inout.size(); ++i) { |
| EXPECT_FLOAT_EQ(inout[i].in, inout[i].in); |
| EXPECT_FLOAT_EQ(inout[i].clc, inout[i].clc); |
| EXPECT_NEAR(inout[i].clc, inout[i].native, 0.008f); // range from DXIL spec |
| } |
| } |
| |
| TEST_F(ComputeTest, cosh) |
| { |
| const char *kernel_source = |
| "__kernel void main_test(__global float *inout)\n\ |
| {\n\ |
| inout[get_global_id(0)] = cosh(inout[get_global_id(0)]);\n\ |
| }\n"; |
| auto inout = ShaderArg<float>({ 0.0f, 1.0f, 2.0f, 3.0f }, SHADER_ARG_INOUT); |
| const float expected[] = { |
| cosh(0.0f), cosh(1.0f), cosh(2.0f), cosh(3.0f) |
| }; |
| run_shader(kernel_source, inout.size(), 1, 1, inout); |
| for (int i = 0; i < inout.size(); ++i) |
| EXPECT_FLOAT_EQ(inout[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, exp) |
| { |
| const char *kernel_source = |
| "__kernel void main_test(__global float *inout)\n\ |
| {\n\ |
| inout[get_global_id(0)] = native_exp(inout[get_global_id(0)]);\n\ |
| }\n"; |
| auto inout = ShaderArg<float>({ 0.0f, 1.0f, 2.0f, 3.0f }, SHADER_ARG_INOUT); |
| const float expected[] = { |
| exp(0.0f), exp(1.0f), exp(2.0f), exp(3.0f) |
| }; |
| run_shader(kernel_source, inout.size(), 1, 1, inout); |
| for (int i = 0; i < inout.size(); ++i) |
| EXPECT_FLOAT_EQ(inout[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, exp10) |
| { |
| const char *kernel_source = |
| "__kernel void main_test(__global float *inout)\n\ |
| {\n\ |
| inout[get_global_id(0)] = native_exp10(inout[get_global_id(0)]);\n\ |
| }\n"; |
| auto inout = ShaderArg<float>({ 0.0f, 1.0f, 2.0f, 3.0f }, SHADER_ARG_INOUT); |
| const float expected[] = { |
| pow(10.0f, 0.0f), pow(10.0f, 1.0f), pow(10.0f, 2.0f), pow(10.0f, 3.0f) |
| }; |
| run_shader(kernel_source, inout.size(), 1, 1, inout); |
| for (int i = 0; i < inout.size(); ++i) |
| EXPECT_FLOAT_EQ(inout[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, exp2) |
| { |
| const char *kernel_source = |
| "__kernel void main_test(__global float *inout)\n\ |
| {\n\ |
| inout[get_global_id(0)] = native_exp2(inout[get_global_id(0)]);\n\ |
| }\n"; |
| auto inout = ShaderArg<float>({ 0.0f, 1.0f, 2.0f, 3.0f }, SHADER_ARG_INOUT); |
| const float expected[] = { |
| pow(2.0f, 0.0f), pow(2.0f, 1.0f), pow(2.0f, 2.0f), pow(2.0f, 3.0f) |
| }; |
| run_shader(kernel_source, inout.size(), 1, 1, inout); |
| for (int i = 0; i < inout.size(); ++i) |
| EXPECT_FLOAT_EQ(inout[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, log) |
| { |
| const char *kernel_source = |
| "__kernel void main_test(__global float *inout)\n\ |
| {\n\ |
| inout[get_global_id(0)] = native_log(inout[get_global_id(0)]);\n\ |
| }\n"; |
| auto inout = ShaderArg<float>({ 0.0f, 1.0f, 2.0f, 3.0f }, SHADER_ARG_INOUT); |
| const float expected[] = { |
| log(0.0f), log(1.0f), log(2.0f), log(3.0f) |
| }; |
| run_shader(kernel_source, inout.size(), 1, 1, inout); |
| for (int i = 0; i < inout.size(); ++i) |
| EXPECT_FLOAT_EQ(inout[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, log10) |
| { |
| const char *kernel_source = |
| "__kernel void main_test(__global float *inout)\n\ |
| {\n\ |
| inout[get_global_id(0)] = native_log10(inout[get_global_id(0)]);\n\ |
| }\n"; |
| auto inout = ShaderArg<float>({ 0.0f, 1.0f, 2.0f, 3.0f }, SHADER_ARG_INOUT); |
| const float expected[] = { |
| log10(0.0f), log10(1.0f), log10(2.0f), log10(3.0f) |
| }; |
| run_shader(kernel_source, inout.size(), 1, 1, inout); |
| for (int i = 0; i < inout.size(); ++i) |
| EXPECT_FLOAT_EQ(inout[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, log2) |
| { |
| const char *kernel_source = |
| "__kernel void main_test(__global float *inout)\n\ |
| {\n\ |
| inout[get_global_id(0)] = native_log2(inout[get_global_id(0)]);\n\ |
| }\n"; |
| auto inout = ShaderArg<float>({ 0.0f, 1.0f, 2.0f, 3.0f }, SHADER_ARG_INOUT); |
| const float expected[] = { |
| log(0.0f) / log(2.0f), log(1.0f) / log(2.0f), log(2.0f) / log(2.0f), log(3.0f) / log(2.0f) |
| }; |
| run_shader(kernel_source, inout.size(), 1, 1, inout); |
| for (int i = 0; i < inout.size(); ++i) |
| EXPECT_FLOAT_EQ(inout[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, rint) |
| { |
| const char *kernel_source = |
| "__kernel void main_test(__global float *inout)\n\ |
| {\n\ |
| inout[get_global_id(0)] = rint(inout[get_global_id(0)]);\n\ |
| }\n"; |
| |
| auto inout = ShaderArg<float>({ 0.5f, 1.5f, -0.5f, -1.5f, 1.4f }, SHADER_ARG_INOUT); |
| const float expected[] = { |
| 0.0f, 2.0f, 0.0f, -2.0f, 1.0f, |
| }; |
| run_shader(kernel_source, inout.size(), 1, 1, inout); |
| for (int i = 0; i < inout.size(); ++i) |
| EXPECT_FLOAT_EQ(inout[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, round) |
| { |
| const char *kernel_source = |
| "__kernel void main_test(__global float *inout)\n\ |
| {\n\ |
| inout[get_global_id(0)] = round(inout[get_global_id(0)]);\n\ |
| }\n"; |
| auto inout = ShaderArg<float>({ 0, 0.3f, -0.3f, 0.5f, -0.5f, 1.1f, -1.1f }, |
| SHADER_ARG_INOUT); |
| const float expected[] = { |
| 0.0f, 0.0f, -0.0f, 1.0f, -1.0f, 1.0f, -1.0f |
| }; |
| run_shader(kernel_source, inout.size(), 1, 1, inout); |
| for (int i = 0; i < inout.size(); ++i) |
| EXPECT_FLOAT_EQ(inout[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, arg_by_val) |
| { |
| const char *kernel_source = |
| "__kernel void main_test(__global float *inout, float mul)\n\ |
| {\n\ |
| inout[get_global_id(0)] = inout[get_global_id(0)] * mul;\n\ |
| }\n"; |
| auto inout = ShaderArg<float>({ 0, 0.3f, -0.3f, 0.5f, -0.5f, 1.1f, -1.1f }, |
| SHADER_ARG_INOUT); |
| auto mul = ShaderArg<float>(10.0f, SHADER_ARG_INPUT); |
| const float expected[] = { |
| 0.0f, 3.0f, -3.0f, 5.0f, -5.0f, 11.0f, -11.0f |
| }; |
| run_shader(kernel_source, inout.size(), 1, 1, inout, mul); |
| for (int i = 0; i < inout.size(); ++i) |
| EXPECT_FLOAT_EQ(inout[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, uint8_by_val) |
| { |
| struct uint8 { |
| uint32_t s0; uint32_t s1; uint32_t s2; uint32_t s3; |
| uint32_t s4; uint32_t s5; uint32_t s6; uint32_t s7; |
| }; |
| const char *kernel_source = |
| "__kernel void main_test(__global uint *out, uint8 val)\n\ |
| {\n\ |
| out[get_global_id(0)] = val.s0 + val.s1 + val.s2 + val.s3 +\n\ |
| val.s4 + val.s5 + val.s6 + val.s7;\n\ |
| }\n"; |
| auto out = ShaderArg<uint32_t>({ 0 }, SHADER_ARG_OUTPUT); |
| auto val = ShaderArg<struct uint8>({ {0, 1, 2, 3, 4, 5, 6, 7 }}, SHADER_ARG_INPUT); |
| const uint32_t expected[] = { 0 + 1 + 2 + 3 + 4 + 5 + 6 + 7 }; |
| run_shader(kernel_source, out.size(), 1, 1, out, val); |
| for (int i = 0; i < out.size(); ++i) |
| EXPECT_EQ(out[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, link) |
| { |
| const char *foo_src = |
| "float foo(float in)\n\ |
| {\n\ |
| return in * in;\n\ |
| }\n"; |
| const char *kernel_source = |
| "float foo(float in);\n\ |
| __kernel void main_test(__global float *inout)\n\ |
| {\n\ |
| inout[get_global_id(0)] = foo(inout[get_global_id(0)]);\n\ |
| }\n"; |
| std::vector<const char *> srcs = { foo_src, kernel_source }; |
| auto inout = ShaderArg<float>({ 2.0f }, SHADER_ARG_INOUT); |
| const float expected[] = { |
| 4.0f, |
| }; |
| run_shader(srcs, inout.size(), 1, 1, inout); |
| for (int i = 0; i < inout.size(); ++i) |
| EXPECT_EQ(inout[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, link_library) |
| { |
| const char *bar_src = |
| "float bar(float in)\n\ |
| {\n\ |
| return in * 5;\n\ |
| }\n"; |
| const char *foo_src = |
| "float bar(float in);\n\ |
| float foo(float in)\n\ |
| {\n\ |
| return in * bar(in);\n\ |
| }\n"; |
| const char *kernel_source = |
| "float foo(float in);\n\ |
| __kernel void main_test(__global float *inout)\n\ |
| {\n\ |
| inout[get_global_id(0)] = foo(inout[get_global_id(0)]);\n\ |
| }\n"; |
| std::vector<Shader> libraries = { |
| compile({ bar_src, kernel_source }, {}, true), |
| compile({ foo_src }, {}, true) |
| }; |
| Shader exe = link(libraries); |
| auto inout = ShaderArg<float>({ 2.0f }, SHADER_ARG_INOUT); |
| const float expected[] = { |
| 20.0f, |
| }; |
| run_shader(exe, { (unsigned)inout.size(), 1, 1 }, inout); |
| for (int i = 0; i < inout.size(); ++i) |
| EXPECT_EQ(inout[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, localvar) |
| { |
| const char *kernel_source = |
| "__kernel __attribute__((reqd_work_group_size(2, 1, 1)))\n\ |
| void main_test(__global float *inout)\n\ |
| {\n\ |
| __local float2 tmp[2];\n\ |
| tmp[get_local_id(0)].x = inout[get_global_id(0)] + 1;\n\ |
| tmp[get_local_id(0)].y = inout[get_global_id(0)] - 1;\n\ |
| barrier(CLK_LOCAL_MEM_FENCE);\n\ |
| inout[get_global_id(0)] = tmp[get_local_id(0) % 2].x * tmp[(get_local_id(0) + 1) % 2].y;\n\ |
| }\n"; |
| |
| auto inout = ShaderArg<float>({ 2.0f, 4.0f }, SHADER_ARG_INOUT); |
| const float expected[] = { |
| 9.0f, 5.0f |
| }; |
| run_shader(kernel_source, inout.size(), 1, 1, inout); |
| for (int i = 0; i < inout.size(); ++i) |
| EXPECT_EQ(inout[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, localvar_uchar2) |
| { |
| const char *kernel_source = |
| "__attribute__((reqd_work_group_size(2, 1, 1)))\n\ |
| __kernel void main_test(__global uchar *inout)\n\ |
| {\n\ |
| __local uchar2 tmp[2];\n\ |
| tmp[get_local_id(0)].x = inout[get_global_id(0)] + 1;\n\ |
| tmp[get_local_id(0)].y = inout[get_global_id(0)] - 1;\n\ |
| barrier(CLK_LOCAL_MEM_FENCE);\n\ |
| inout[get_global_id(0)] = tmp[get_local_id(0) % 2].x * tmp[(get_local_id(0) + 1) % 2].y;\n\ |
| }\n"; |
| |
| auto inout = ShaderArg<uint8_t>({ 2, 4 }, SHADER_ARG_INOUT); |
| const uint8_t expected[] = { 9, 5 }; |
| run_shader(kernel_source, inout.size(), 1, 1, inout); |
| for (int i = 0; i < inout.size(); ++i) |
| EXPECT_EQ(inout[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, work_group_size_hint) |
| { |
| const char *kernel_source = |
| "__attribute__((work_group_size_hint(2, 1, 1)))\n\ |
| __kernel void main_test(__global uint *output)\n\ |
| {\n\ |
| output[get_global_id(0)] = get_local_id(0);\n\ |
| }\n"; |
| auto output = ShaderArg<uint32_t>(std::vector<uint32_t>(4, 0xdeadbeef), |
| SHADER_ARG_OUTPUT); |
| const uint32_t expected[] = { |
| 0, 1, 2, 3 |
| }; |
| run_shader(kernel_source, output.size(), 1, 1, output); |
| for (int i = 0; i < output.size(); ++i) |
| EXPECT_EQ(output[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, reqd_work_group_size) |
| { |
| const char *kernel_source = |
| "__attribute__((reqd_work_group_size(2, 1, 1)))\n\ |
| __kernel void main_test(__global uint *output)\n\ |
| {\n\ |
| output[get_global_id(0)] = get_local_id(0);\n\ |
| }\n"; |
| auto output = ShaderArg<uint32_t>(std::vector<uint32_t>(4, 0xdeadbeef), |
| SHADER_ARG_OUTPUT); |
| const uint32_t expected[] = { |
| 0, 1, 0, 1 |
| }; |
| run_shader(kernel_source, output.size(), 1, 1, output); |
| for (int i = 0; i < output.size(); ++i) |
| EXPECT_EQ(output[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, image) |
| { |
| const char* kernel_source = |
| "__kernel void main_test(read_only image2d_t input, write_only image2d_t output)\n\ |
| {\n\ |
| int2 coords = (int2)(get_global_id(0), get_global_id(1));\n\ |
| write_imagef(output, coords, read_imagef(input, coords));\n\ |
| }\n"; |
| Shader shader = compile(std::vector<const char*>({ kernel_source })); |
| validate(shader); |
| } |
| |
| TEST_F(ComputeTest, image_two_reads) |
| { |
| // Note: unnecessary control flow is present so that nir_opt_dead_cf kicks in, causing |
| // nir_rematerialize_derefs_in_use_blocks to run. The duplicated uses ensure that the |
| // per-var-deref processing works correctly. |
| const char* kernel_source = |
| R"(__kernel void main_test(image2d_t image, int is_float, __global float* output) |
| { |
| int x = get_global_id(0); |
| if (is_float) |
| x = get_global_id(0); |
| if (is_float) |
| output[x] = read_imagef(image, (int2)(0, 0)).x; |
| else |
| output[x] = (float)read_imagei(image, (int2)(0, 0)).x; |
| if (is_float) |
| output[x] = read_imagef(image, (int2)(0, 0)).x; |
| else |
| output[x] = (float)read_imagei(image, (int2)(0, 0)).x; |
| })"; |
| Shader shader = compile(std::vector<const char*>({ kernel_source })); |
| validate(shader); |
| } |
| |
| TEST_F(ComputeTest, image_unused) |
| { |
| const char* kernel_source = |
| "__kernel void main_test(read_only image2d_t input, write_only image2d_t output)\n\ |
| {\n\ |
| }\n"; |
| Shader shader = compile(std::vector<const char*>({ kernel_source })); |
| validate(shader); |
| } |
| |
| TEST_F(ComputeTest, image_read_write) |
| { |
| const char *kernel_source = |
| R"(__kernel void main_test(read_write image2d_t image) |
| { |
| int2 coords = (int2)(get_global_id(0), get_global_id(1)); |
| write_imagef(image, coords, read_imagef(image, coords) + (float4)(1.0f, 1.0f, 1.0f, 1.0f)); |
| })"; |
| Shader shader = compile(std::vector<const char*>({ kernel_source }), { "-cl-std=cl3.0" }); |
| validate(shader); |
| } |
| |
| TEST_F(ComputeTest, sampler) |
| { |
| const char* kernel_source = |
| "__kernel void main_test(image2d_t image, sampler_t sampler, __global float* output)\n\ |
| {\n\ |
| output[get_global_id(0)] = read_imagef(image, sampler, (int2)(0, 0)).x;\n\ |
| }\n"; |
| Shader shader = compile(std::vector<const char*>({ kernel_source })); |
| validate(shader); |
| } |
| |
| TEST_F(ComputeTest, image_dims) |
| { |
| const char* kernel_source = |
| "__kernel void main_test(image2d_t roimage, write_only image2d_t woimage, __global uint* output)\n\ |
| {\n\ |
| output[get_global_id(0)] = get_image_width(roimage);\n\ |
| output[get_global_id(0) + 1] = get_image_width(woimage);\n\ |
| }\n"; |
| Shader shader = compile(std::vector<const char*>({ kernel_source })); |
| validate(shader); |
| } |
| |
| TEST_F(ComputeTest, image_format) |
| { |
| const char* kernel_source = |
| "__kernel void main_test(image2d_t roimage, write_only image2d_t woimage, __global uint* output)\n\ |
| {\n\ |
| output[get_global_id(0)] = get_image_channel_data_type(roimage);\n\ |
| output[get_global_id(0) + 1] = get_image_channel_order(woimage);\n\ |
| }\n"; |
| Shader shader = compile(std::vector<const char*>({ kernel_source })); |
| validate(shader); |
| } |
| |
| TEST_F(ComputeTest, image1d_buffer_t) |
| { |
| const char* kernel_source = |
| "__kernel void main_test(read_only image1d_buffer_t input, write_only image1d_buffer_t output)\n\ |
| {\n\ |
| write_imageui(output, get_global_id(0), read_imageui(input, get_global_id(0)));\n\ |
| }\n"; |
| Shader shader = compile(std::vector<const char*>({ kernel_source })); |
| validate(shader); |
| } |
| |
| TEST_F(ComputeTest, local_ptr) |
| { |
| struct uint2 { uint32_t x, y; }; |
| const char *kernel_source = |
| "__kernel void main_test(__global uint *inout, __local uint2 *tmp)\n\ |
| {\n\ |
| tmp[get_local_id(0)].x = inout[get_global_id(0)] + 1;\n\ |
| tmp[get_local_id(0)].y = inout[get_global_id(0)] - 1;\n\ |
| barrier(CLK_LOCAL_MEM_FENCE);\n\ |
| inout[get_global_id(0)] = tmp[get_local_id(0) % 2].x * tmp[(get_local_id(0) + 1) % 2].y;\n\ |
| }\n"; |
| auto inout = ShaderArg<uint32_t>({ 2, 4 }, SHADER_ARG_INOUT); |
| auto tmp = ShaderArg<struct uint2>(std::vector<struct uint2>(4096), SHADER_ARG_INPUT); |
| const uint8_t expected[] = { 9, 5 }; |
| run_shader(kernel_source, inout.size(), 1, 1, inout, tmp); |
| for (int i = 0; i < inout.size(); ++i) |
| EXPECT_EQ(inout[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, two_local_ptrs) |
| { |
| struct uint2 { uint32_t x, y; }; |
| const char *kernel_source = |
| "__kernel void main_test(__global uint *inout, __local uint2 *tmp, __local uint *tmp2)\n\ |
| {\n\ |
| tmp[get_local_id(0)].x = inout[get_global_id(0)] + 1;\n\ |
| tmp[get_local_id(0)].y = inout[get_global_id(0)] - 1;\n\ |
| tmp2[get_local_id(0)] = get_global_id(0);\n\ |
| barrier(CLK_LOCAL_MEM_FENCE);\n\ |
| inout[get_global_id(0)] = tmp[get_local_id(0) % 2].x * tmp[(get_local_id(0) + 1) % 2].y + tmp2[get_local_id(0) % 2];\n\ |
| }\n"; |
| auto inout = ShaderArg<uint32_t>({ 2, 4 }, SHADER_ARG_INOUT); |
| auto tmp = ShaderArg<struct uint2>(std::vector<struct uint2>(1024), SHADER_ARG_INPUT); |
| auto tmp2 = ShaderArg<uint32_t>(std::vector<uint32_t>(1024), SHADER_ARG_INPUT); |
| const uint8_t expected[] = { 9, 6 }; |
| run_shader(kernel_source, inout.size(), 1, 1, inout, tmp, tmp2); |
| for (int i = 0; i < inout.size(); ++i) |
| EXPECT_EQ(inout[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, int8_to_float) |
| { |
| const char *kernel_source = |
| "__kernel void main_test(__global char* in, __global float* out)\n\ |
| {\n\ |
| uint pos = get_global_id(0);\n\ |
| out[pos] = in[pos] / 100.0f;\n\ |
| }"; |
| auto in = ShaderArg<char>({ 10, 20, 30, 40 }, SHADER_ARG_INPUT); |
| auto out = ShaderArg<float>(std::vector<float>(4, std::numeric_limits<float>::infinity()), SHADER_ARG_OUTPUT); |
| const float expected[] = { 0.1f, 0.2f, 0.3f, 0.4f }; |
| run_shader(kernel_source, in.size(), 1, 1, in, out); |
| for (int i = 0; i < in.size(); ++i) |
| EXPECT_FLOAT_EQ(out[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, vec_hint_float4) |
| { |
| const char *kernel_source = |
| "__kernel __attribute__((vec_type_hint(float4))) void main_test(__global float *inout)\n\ |
| {\n\ |
| inout[get_global_id(0)] *= inout[get_global_id(1)];\n\ |
| }"; |
| Shader shader = compile({ kernel_source }); |
| EXPECT_EQ(shader.metadata->kernels[0].vec_hint_size, 4); |
| EXPECT_EQ(shader.metadata->kernels[0].vec_hint_type, CLC_VEC_HINT_TYPE_FLOAT); |
| } |
| |
| TEST_F(ComputeTest, vec_hint_uchar2) |
| { |
| const char *kernel_source = |
| "__kernel __attribute__((vec_type_hint(uchar2))) void main_test(__global float *inout)\n\ |
| {\n\ |
| inout[get_global_id(0)] *= inout[get_global_id(1)];\n\ |
| }"; |
| Shader shader = compile({ kernel_source }); |
| EXPECT_EQ(shader.metadata->kernels[0].vec_hint_size, 2); |
| EXPECT_EQ(shader.metadata->kernels[0].vec_hint_type, CLC_VEC_HINT_TYPE_CHAR); |
| } |
| |
| TEST_F(ComputeTest, vec_hint_none) |
| { |
| const char *kernel_source = |
| "__kernel void main_test(__global float *inout)\n\ |
| {\n\ |
| inout[get_global_id(0)] *= inout[get_global_id(1)];\n\ |
| }"; |
| Shader shader = compile({ kernel_source }); |
| EXPECT_EQ(shader.metadata->kernels[0].vec_hint_size, 0); |
| } |
| |
| TEST_F(ComputeTest, DISABLED_debug_layer_failure) |
| { |
| /* This is a negative test case, it intentionally triggers a failure to validate the mechanism |
| * is in place, so other tests will fail if they produce debug messages |
| */ |
| const char *kernel_source = |
| "__kernel void main_test(__global float *inout, float mul)\n\ |
| {\n\ |
| inout[get_global_id(0)] = inout[get_global_id(0)] * mul;\n\ |
| }\n"; |
| auto inout = ShaderArg<float>({ 0, 0.3f, -0.3f, 0.5f, -0.5f, 1.1f, -1.1f }, |
| SHADER_ARG_INOUT); |
| auto mul = ShaderArg<float>(10.0f, SHADER_ARG_INPUT); |
| const float expected[] = { |
| 0.0f, 3.0f, -3.0f, 5.0f, -5.0f, 11.0f, -11.0f |
| }; |
| ComPtr<ID3D12InfoQueue> info_queue; |
| dev->QueryInterface(info_queue.ReleaseAndGetAddressOf()); |
| if (!info_queue) { |
| GTEST_SKIP() << "No info queue"; |
| return; |
| } |
| |
| info_queue->AddApplicationMessage(D3D12_MESSAGE_SEVERITY_ERROR, "This should cause the test to fail"); |
| run_shader(kernel_source, inout.size(), 1, 1, inout, mul); |
| for (int i = 0; i < inout.size(); ++i) |
| EXPECT_FLOAT_EQ(inout[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, compiler_defines) |
| { |
| const char *kernel_source = |
| "__kernel void main_test(__global int* out)\n\ |
| {\n\ |
| out[0] = OUT_VAL0;\n\ |
| out[1] = __OPENCL_C_VERSION__;\n\ |
| }"; |
| auto out = ShaderArg<int>(std::vector<int>(2, 0), SHADER_ARG_OUTPUT); |
| CompileArgs compile_args = { 1, 1, 1 }; |
| compile_args.compiler_command_line = { "-DOUT_VAL0=5", "-cl-std=cl" }; |
| std::vector<RawShaderArg *> raw_args = { &out }; |
| run_shader({ kernel_source }, compile_args, out); |
| EXPECT_EQ(out[0], 5); |
| EXPECT_EQ(out[1], 100); |
| } |
| |
| TEST_F(ComputeTest, global_atomic_add) |
| { |
| const char *kernel_source = |
| "__kernel void main_test(__global int *inout, __global int *old)\n\ |
| {\n\ |
| old[get_global_id(0)] = atomic_add(inout + get_global_id(0), 3);\n\ |
| }\n"; |
| auto inout = ShaderArg<int32_t>({ 2, 4 }, SHADER_ARG_INOUT); |
| auto old = ShaderArg<int32_t>(std::vector<int32_t>(2, 0xdeadbeef), SHADER_ARG_OUTPUT); |
| const int32_t expected_inout[] = { 5, 7 }; |
| const int32_t expected_old[] = { 2, 4 }; |
| run_shader(kernel_source, inout.size(), 1, 1, inout, old); |
| for (int i = 0; i < inout.size(); ++i) { |
| EXPECT_EQ(inout[i], expected_inout[i]); |
| EXPECT_EQ(old[i], expected_old[i]); |
| } |
| } |
| |
| TEST_F(ComputeTest, global_atomic_imin) |
| { |
| const char *kernel_source = |
| "__kernel void main_test(__global int *inout, __global int *old)\n\ |
| {\n\ |
| old[get_global_id(0)] = atomic_min(inout + get_global_id(0), 1);\n\ |
| }\n"; |
| auto inout = ShaderArg<int32_t>({ 0, 2, -1 }, SHADER_ARG_INOUT); |
| auto old = ShaderArg<int32_t>(std::vector<int32_t>(3, 0xdeadbeef), SHADER_ARG_OUTPUT); |
| const int32_t expected_inout[] = { 0, 1, -1 }; |
| const int32_t expected_old[] = { 0, 2, -1 }; |
| run_shader(kernel_source, inout.size(), 1, 1, inout, old); |
| for (int i = 0; i < inout.size(); ++i) { |
| EXPECT_EQ(inout[i], expected_inout[i]); |
| EXPECT_EQ(old[i], expected_old[i]); |
| } |
| } |
| |
| TEST_F(ComputeTest, global_atomic_and_or) |
| { |
| const char *kernel_source = |
| "__attribute__((reqd_work_group_size(3, 1, 1)))\n\ |
| __kernel void main_test(__global int *inout)\n\ |
| {\n\ |
| atomic_and(inout, ~(1 << get_global_id(0)));\n\ |
| atomic_or(inout, (1 << (get_global_id(0) + 4)));\n\ |
| }\n"; |
| auto inout = ShaderArg<int32_t>(0xf, SHADER_ARG_INOUT); |
| const int32_t expected[] = { 0x78 }; |
| run_shader(kernel_source, 3, 1, 1, inout); |
| for (int i = 0; i < inout.size(); ++i) |
| EXPECT_EQ(inout[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, global_atomic_cmpxchg) |
| { |
| const char *kernel_source = |
| "__attribute__((reqd_work_group_size(2, 1, 1)))\n\ |
| __kernel void main_test(__global int *inout)\n\ |
| {\n\ |
| while (atomic_cmpxchg(inout, get_global_id(0), get_global_id(0) + 1) != get_global_id(0))\n\ |
| ;\n\ |
| }\n"; |
| auto inout = ShaderArg<int32_t>(0, SHADER_ARG_INOUT); |
| const int32_t expected_inout[] = { 2 }; |
| run_shader(kernel_source, 2, 1, 1, inout); |
| for (int i = 0; i < inout.size(); ++i) |
| EXPECT_EQ(inout[i], expected_inout[i]); |
| } |
| |
| TEST_F(ComputeTest, local_atomic_and_or) |
| { |
| const char *kernel_source = |
| "__attribute__((reqd_work_group_size(2, 1, 1)))\n\ |
| __kernel void main_test(__global ushort *inout)\n\ |
| {\n\ |
| __local ushort tmp;\n\ |
| atomic_and(&tmp, ~(0xff << (get_global_id(0) * 8)));\n\ |
| atomic_or(&tmp, inout[get_global_id(0)] << (get_global_id(0) * 8));\n\ |
| barrier(CLK_LOCAL_MEM_FENCE);\n\ |
| inout[get_global_id(0)] = tmp;\n\ |
| }\n"; |
| auto inout = ShaderArg<uint16_t>({ 2, 4 }, SHADER_ARG_INOUT); |
| const uint16_t expected[] = { 0x402, 0x402 }; |
| run_shader(kernel_source, inout.size(), 1, 1, inout); |
| for (int i = 0; i < inout.size(); ++i) |
| EXPECT_EQ(inout[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, local_atomic_cmpxchg) |
| { |
| const char *kernel_source = |
| "__attribute__((reqd_work_group_size(2, 1, 1)))\n\ |
| __kernel void main_test(__global int *out)\n\ |
| {\n\ |
| __local uint tmp;\n\ |
| tmp = 0;\n\ |
| barrier(CLK_LOCAL_MEM_FENCE);\n\ |
| while (atomic_cmpxchg(&tmp, get_global_id(0), get_global_id(0) + 1) != get_global_id(0))\n\ |
| ;\n\ |
| barrier(CLK_LOCAL_MEM_FENCE);\n\ |
| out[0] = tmp;\n\ |
| }\n"; |
| |
| auto out = ShaderArg<uint32_t>(0xdeadbeef, SHADER_ARG_OUTPUT); |
| const uint16_t expected[] = { 2 }; |
| run_shader(kernel_source, 2, 1, 1, out); |
| for (int i = 0; i < out.size(); ++i) |
| EXPECT_EQ(out[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, constant_sampler) |
| { |
| const char* kernel_source = |
| "__constant sampler_t sampler = CLK_NORMALIZED_COORDS_FALSE | CLK_ADDRESS_CLAMP | CLK_FILTER_LINEAR;\n\ |
| __kernel void main_test(read_only image2d_t input, write_only image2d_t output)\n\ |
| {\n\ |
| int2 coordsi = (int2)(get_global_id(0), get_global_id(1));\n\ |
| float2 coordsf = (float2)((float)coordsi.x / get_image_width(input), (float)coordsi.y / get_image_height(input));\n\ |
| write_imagef(output, coordsi, \n\ |
| read_imagef(input, sampler, coordsf) + \n\ |
| read_imagef(input, sampler, coordsf + (float2)(0.1, 0.1)));\n\ |
| }\n"; |
| Shader shader = compile(std::vector<const char*>({ kernel_source })); |
| validate(shader); |
| EXPECT_EQ(shader.dxil->metadata.num_const_samplers, 1); |
| } |
| |
| TEST_F(ComputeTest, hi) |
| { |
| const char *kernel_source = R"( |
| __kernel void main_test(__global char3 *srcA, __global char2 *dst) |
| { |
| int tid = get_global_id(0); |
| |
| char2 tmp = srcA[tid].hi; |
| dst[tid] = tmp; |
| })"; |
| Shader shader = compile(std::vector<const char*>({ kernel_source })); |
| validate(shader); |
| } |
| |
| TEST_F(ComputeTest, system_values) |
| { |
| const char *kernel_source = |
| "__kernel void main_test(__global uint* outputs)\n\ |
| {\n\ |
| outputs[0] = get_work_dim();\n\ |
| outputs[1] = get_global_size(0);\n\ |
| outputs[2] = get_local_size(0);\n\ |
| outputs[3] = get_num_groups(0);\n\ |
| outputs[4] = get_group_id(0);\n\ |
| outputs[5] = get_global_offset(0);\n\ |
| outputs[6] = get_global_id(0);\n\ |
| }\n"; |
| auto out = ShaderArg<uint32_t>(std::vector<uint32_t>(6, 0xdeadbeef), SHADER_ARG_OUTPUT); |
| const uint16_t expected[] = { 3, 1, 1, 1, 0, 0, 0, }; |
| CompileArgs args = { 1, 1, 1 }; |
| Shader shader = compile({ kernel_source }); |
| run_shader(shader, args, out); |
| for (int i = 0; i < out.size(); ++i) |
| EXPECT_EQ(out[i], expected[i]); |
| |
| args.work_props.work_dim = 2; |
| args.work_props.global_offset_x = 100; |
| args.work_props.group_id_offset_x = 2; |
| args.work_props.group_count_total_x = 5; |
| const uint32_t expected_withoffsets[] = { 2, 5, 1, 5, 2, 100, 102 }; |
| run_shader(shader, args, out); |
| for (int i = 0; i < out.size(); ++i) |
| EXPECT_EQ(out[i], expected_withoffsets[i]); |
| } |
| |
| TEST_F(ComputeTest, convert_round_sat) |
| { |
| const char *kernel_source = |
| "__kernel void main_test(__global float *f, __global uchar *u)\n\ |
| {\n\ |
| uint idx = get_global_id(0);\n\ |
| u[idx] = convert_uchar_sat_rtp(f[idx]);\n\ |
| }\n"; |
| auto f = ShaderArg<float>({ -1.0f, 1.1f, 20.0f, 255.5f }, SHADER_ARG_INPUT); |
| auto u = ShaderArg<uint8_t>({ 255, 0, 0, 0 }, SHADER_ARG_OUTPUT); |
| const uint8_t expected[] = { |
| 0, 2, 20, 255 |
| }; |
| |
| run_shader(kernel_source, f.size(), 1, 1, f, u); |
| for (int i = 0; i < u.size(); ++i) |
| EXPECT_EQ(u[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, convert_round_sat_vec) |
| { |
| const char *kernel_source = |
| "__kernel void main_test(__global float16 *f, __global uchar16 *u)\n\ |
| {\n\ |
| uint idx = get_global_id(0);\n\ |
| u[idx] = convert_uchar16_sat_rtp(f[idx]);\n\ |
| }\n"; |
| auto f = ShaderArg<float>({ |
| -1.0f, 1.1f, 20.0f, 255.5f, -1.0f, 1.1f, 20.0f, 255.5f, -1.0f, 1.1f, 20.0f, 255.5f, -1.0f, 1.1f, 20.0f, 255.5f, |
| -0.5f, 1.9f, 20.0f, 254.5f, -1.0f, 1.1f, 20.0f, 255.5f, -1.0f, 1.1f, 20.0f, 255.5f, -1.0f, 1.1f, 20.0f, 255.5f, |
| 0.0f, 1.3f, 20.0f, 255.1f, -1.0f, 1.1f, 20.0f, 255.5f, -1.0f, 1.1f, 20.0f, 255.5f, -1.0f, 1.1f, 20.0f, 255.5f, |
| -0.0f, 1.5555f, 20.0f, 254.9f, -1.0f, 1.1f, 20.0f, 255.5f, -1.0f, 1.1f, 20.0f, 255.5f, -1.0f, 1.1f, 20.0f, 255.5f, |
| }, SHADER_ARG_INPUT); |
| auto u = ShaderArg<uint8_t>({ |
| 255, 0, 0, 0, 255, 0, 0, 0, 255, 0, 0, 0, 255, 0, 0, 0, |
| 255, 0, 0, 0, 255, 0, 0, 0, 255, 0, 0, 0, 255, 0, 0, 0, |
| 255, 0, 0, 0, 255, 0, 0, 0, 255, 0, 0, 0, 255, 0, 0, 0, |
| 255, 0, 0, 0, 255, 0, 0, 0, 255, 0, 0, 0, 255, 0, 0, 0, |
| }, SHADER_ARG_OUTPUT); |
| const uint8_t expected[] = { |
| 0, 2, 20, 255, 0, 2, 20, 255, 0, 2, 20, 255, 0, 2, 20, 255, |
| 0, 2, 20, 255, 0, 2, 20, 255, 0, 2, 20, 255, 0, 2, 20, 255, |
| 0, 2, 20, 255, 0, 2, 20, 255, 0, 2, 20, 255, 0, 2, 20, 255, |
| 0, 2, 20, 255, 0, 2, 20, 255, 0, 2, 20, 255, 0, 2, 20, 255, |
| }; |
| |
| run_shader(kernel_source, 4, 1, 1, f, u); |
| for (int i = 0; i < u.size(); ++i) |
| EXPECT_EQ(u[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, convert_char2_uchar2) |
| { |
| const char *kernel_source = |
| "__kernel void main_test( __global char2 *src, __global uchar2 *dest )\n\ |
| {\n\ |
| size_t i = get_global_id(0);\n\ |
| dest[i] = convert_uchar2_sat( src[i] );\n\ |
| }\n"; |
| |
| auto c = ShaderArg<int8_t>({ -127, -4, 0, 4, 126, 127, 16, 32 }, SHADER_ARG_INPUT); |
| auto u = ShaderArg<uint8_t>({ 99, 99, 99, 99, 99, 99, 99, 99 }, SHADER_ARG_OUTPUT); |
| const uint8_t expected[] = { 0, 0, 0, 4, 126, 127, 16, 32 }; |
| run_shader(kernel_source, 4, 1, 1, c, u); |
| for (int i = 0; i < u.size(); i++) |
| EXPECT_EQ(u[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, async_copy) |
| { |
| const char *kernel_source = R"( |
| __kernel void main_test( const __global char *src, __global char *dst, __local char *localBuffer, int copiesPerWorkgroup, int copiesPerWorkItem ) |
| { |
| int i; |
| for(i=0; i<copiesPerWorkItem; i++) |
| localBuffer[ get_local_id( 0 )*copiesPerWorkItem+i ] = (char)(char)0; |
| barrier( CLK_LOCAL_MEM_FENCE ); |
| event_t event; |
| event = async_work_group_copy( (__local char*)localBuffer, (__global const char*)(src+copiesPerWorkgroup*get_group_id(0)), (size_t)copiesPerWorkgroup, 0 ); |
| wait_group_events( 1, &event ); |
| for(i=0; i<copiesPerWorkItem; i++) |
| dst[ get_global_id( 0 )*copiesPerWorkItem+i ] = localBuffer[ get_local_id( 0 )*copiesPerWorkItem+i ]; |
| })"; |
| Shader shader = compile({ kernel_source }); |
| validate(shader); |
| } |
| |
| TEST_F(ComputeTest, packed_struct_global) |
| { |
| #pragma pack(push, 1) |
| struct s { uint8_t uc; uint64_t ul; uint16_t us; }; |
| #pragma pack(pop) |
| |
| const char *kernel_source = |
| "struct __attribute__((packed)) s {uchar uc; ulong ul; ushort us; };\n\ |
| __kernel void main_test(__global struct s *inout, global uint *size)\n\ |
| {\n\ |
| uint idx = get_global_id(0);\n\ |
| inout[idx].uc = idx + 1;\n\ |
| inout[idx].ul = ((ulong)(idx + 1 + 0xfbfcfdfe) << 32) | 0x12345678;\n\ |
| inout[idx].us = ((ulong)(idx + 1 + 0xa0) << 8) | 0x12;\n\ |
| *size = sizeof(struct s);\n\ |
| }\n"; |
| auto inout = ShaderArg<struct s>({0, 0, 0}, SHADER_ARG_OUTPUT); |
| auto size = ShaderArg<uint32_t>(0, SHADER_ARG_OUTPUT); |
| const struct s expected[] = { |
| { 1, 0xfbfcfdff12345678, 0xa112 } |
| }; |
| |
| run_shader(kernel_source, inout.size(), 1, 1, inout, size); |
| for (int i = 0; i < inout.size(); ++i) { |
| EXPECT_EQ(inout[i].uc, expected[i].uc); |
| EXPECT_EQ(inout[i].ul, expected[i].ul); |
| EXPECT_EQ(inout[i].us, expected[i].us); |
| } |
| EXPECT_EQ(size, sizeof(struct s)); |
| } |
| |
| TEST_F(ComputeTest, packed_struct_arg) |
| { |
| #pragma pack(push, 1) |
| struct s { uint8_t uc; uint64_t ul; uint16_t us; }; |
| #pragma pack(pop) |
| |
| const char *kernel_source = |
| "struct __attribute__((packed)) s {uchar uc; ulong ul; ushort us; };\n\ |
| __kernel void main_test(__global struct s *out, struct s in)\n\ |
| {\n\ |
| uint idx = get_global_id(0);\n\ |
| out[idx].uc = in.uc + 0x12;\n\ |
| out[idx].ul = in.ul + 0x123456789abcdef;\n\ |
| out[idx].us = in.us + 0x1234;\n\ |
| }\n"; |
| auto out = ShaderArg<struct s>({0, 0, 0}, SHADER_ARG_OUTPUT); |
| auto in = ShaderArg<struct s>({1, 2, 3}, SHADER_ARG_INPUT); |
| const struct s expected[] = { |
| { 0x12 + 1, 0x123456789abcdef + 2, 0x1234 + 3 } |
| }; |
| |
| run_shader(kernel_source, out.size(), 1, 1, out, in); |
| for (int i = 0; i < out.size(); ++i) { |
| EXPECT_EQ(out[i].uc, expected[i].uc); |
| EXPECT_EQ(out[i].ul, expected[i].ul); |
| EXPECT_EQ(out[i].us, expected[i].us); |
| } |
| } |
| |
| TEST_F(ComputeTest, packed_struct_local) |
| { |
| #pragma pack(push, 1) |
| struct s { uint8_t uc; uint64_t ul; uint16_t us; }; |
| #pragma pack(pop) |
| |
| const char *kernel_source = |
| "struct __attribute__((packed)) s {uchar uc; ulong ul; ushort us; };\n\ |
| __kernel void main_test(__global struct s *out, __constant struct s *in)\n\ |
| {\n\ |
| uint idx = get_global_id(0);\n\ |
| __local struct s tmp[2];\n\ |
| tmp[get_local_id(0)] = in[idx];\n\ |
| barrier(CLK_LOCAL_MEM_FENCE);\n\ |
| out[idx] = tmp[(get_local_id(0) + 1) % 2];\n\ |
| }\n"; |
| auto out = ShaderArg<struct s>({{0, 0, 0}, {0, 0, 0}}, SHADER_ARG_OUTPUT); |
| auto in = ShaderArg<struct s>({{1, 2, 3}, {0x12, 0x123456789abcdef, 0x1234} }, SHADER_ARG_INPUT); |
| const struct s expected[] = { |
| { 0x12, 0x123456789abcdef, 0x1234 }, |
| { 1, 2, 3 }, |
| }; |
| |
| run_shader(kernel_source, out.size(), 1, 1, out, in); |
| for (int i = 0; i < out.size(); ++i) { |
| EXPECT_EQ(out[i].uc, expected[i].uc); |
| EXPECT_EQ(out[i].ul, expected[i].ul); |
| EXPECT_EQ(out[i].us, expected[i].us); |
| } |
| } |
| |
| TEST_F(ComputeTest, packed_struct_const) |
| { |
| #pragma pack(push, 1) |
| struct s { uint8_t uc; uint64_t ul; uint16_t us; }; |
| #pragma pack(pop) |
| |
| const char *kernel_source = |
| "struct __attribute__((packed)) s {uchar uc; ulong ul; ushort us; };\n\ |
| __kernel void main_test(__global struct s *out, struct s in)\n\ |
| {\n\ |
| __constant struct s base[] = {\n\ |
| {0x12, 0x123456789abcdef, 0x1234},\n\ |
| {0x11, 0x123456789abcdee, 0x1233},\n\ |
| };\n\ |
| uint idx = get_global_id(0);\n\ |
| out[idx].uc = base[idx % 2].uc + in.uc;\n\ |
| out[idx].ul = base[idx % 2].ul + in.ul;\n\ |
| out[idx].us = base[idx % 2].us + in.us;\n\ |
| }\n"; |
| auto out = ShaderArg<struct s>(std::vector<struct s>(2, {0, 0, 0}), SHADER_ARG_OUTPUT); |
| auto in = ShaderArg<struct s>({1, 2, 3}, SHADER_ARG_INPUT); |
| const struct s expected[] = { |
| { 0x12 + 1, 0x123456789abcdef + 2, 0x1234 + 3 }, |
| { 0x11 + 1, 0x123456789abcdee + 2, 0x1233 + 3 }, |
| }; |
| |
| run_shader(kernel_source, out.size(), 1, 1, out, in); |
| for (int i = 0; i < out.size(); ++i) { |
| EXPECT_EQ(out[i].uc, expected[i].uc); |
| EXPECT_EQ(out[i].ul, expected[i].ul); |
| EXPECT_EQ(out[i].us, expected[i].us); |
| } |
| } |
| |
| TEST_F(ComputeTest, printf) |
| { |
| const char *kernel_source = R"( |
| __kernel void main_test(__global float *src, __global uint *dest) |
| { |
| *dest = printf("%s: %f", "Test", src[0]); |
| })"; |
| |
| auto src = ShaderArg<float>({ 1.0f }, SHADER_ARG_INPUT); |
| auto dest = ShaderArg<uint32_t>({ 0xdeadbeef }, SHADER_ARG_OUTPUT); |
| run_shader(kernel_source, 1, 1, 1, src, dest); |
| EXPECT_EQ(dest[0], 0); |
| } |
| |
| TEST_F(ComputeTest, vload_half) |
| { |
| const char *kernel_source = R"( |
| __kernel void main_test(__global half *src, __global float4 *dest) |
| { |
| int offset = get_global_id(0); |
| dest[offset] = vload_half4(offset, src); |
| })"; |
| auto src = ShaderArg<uint16_t>({ 0x3c00, 0x4000, 0x4200, 0x4400, |
| 0x4500, 0x4600, 0x4700, 0x4800 }, SHADER_ARG_INPUT); |
| auto dest = ShaderArg<float>({ FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX, |
| FLT_MAX, FLT_MAX, FLT_MAX, FLT_MAX }, SHADER_ARG_OUTPUT); |
| run_shader(kernel_source, 2, 1, 1, src, dest); |
| for (unsigned i = 0; i < 8; ++i) |
| EXPECT_FLOAT_EQ(dest[i], (float)(i + 1)); |
| } |
| |
| TEST_F(ComputeTest, vstore_half) |
| { |
| const char *kernel_source = R"( |
| __kernel void main_test(__global half *dst, __global float4 *src) |
| { |
| int offset = get_global_id(0); |
| vstore_half4(src[offset], offset, dst); |
| })"; |
| auto dest = ShaderArg<uint16_t>({0xdead, 0xdead, 0xdead, 0xdead, |
| 0xdead, 0xdead, 0xdead, 0xdead}, SHADER_ARG_OUTPUT); |
| auto src = ShaderArg<float>({ 1.0, 2.0, 3.0, 4.0, |
| 5.0, 6.0, 7.0, 8.0 }, SHADER_ARG_INPUT); |
| run_shader(kernel_source, 2, 1, 1, dest, src); |
| const uint16_t expected[] = { 0x3c00, 0x4000, 0x4200, 0x4400, |
| 0x4500, 0x4600, 0x4700, 0x4800 }; |
| for (unsigned i = 0; i < 8; ++i) |
| EXPECT_EQ(dest[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, inline_function) |
| { |
| const char *kernel_source = R"( |
| inline float helper(float foo) |
| { |
| return foo * 2; |
| } |
| |
| __kernel void main_test(__global float *dst, __global float *src) |
| { |
| *dst = helper(*src); |
| })"; |
| auto dest = ShaderArg<float>({ NAN }, SHADER_ARG_OUTPUT); |
| auto src = ShaderArg<float>({ 1.0f }, SHADER_ARG_INPUT); |
| run_shader(kernel_source, 1, 1, 1, dest, src); |
| EXPECT_EQ(dest[0], 2.0f); |
| } |
| |
| TEST_F(ComputeTest, unused_arg) |
| { |
| const char *kernel_source = R"( |
| __kernel void main_test(__global int *dst, __global int *unused, __global int *src) |
| { |
| int i = get_global_id(0); |
| dst[i] = src[i]; |
| })"; |
| auto dest = ShaderArg<int>({ -1, -1, -1, -1 }, SHADER_ARG_OUTPUT); |
| auto src = ShaderArg<int>({ 1, 2, 3, 4 }, SHADER_ARG_INPUT); |
| auto unused = ShaderArg<int>({ -1, -1, -1, -1 }, SHADER_ARG_INPUT); |
| run_shader(kernel_source, 4, 1, 1, dest, unused, src); |
| for (int i = 0; i < 4; ++i) |
| EXPECT_EQ(dest[i], i + 1); |
| } |
| |
| TEST_F(ComputeTest, spec_constant) |
| { |
| const char *spirv_asm = R"( |
| OpCapability Addresses |
| OpCapability Kernel |
| OpCapability Int64 |
| %1 = OpExtInstImport "OpenCL.std" |
| OpMemoryModel Physical64 OpenCL |
| OpEntryPoint Kernel %2 "main_test" %__spirv_BuiltInGlobalInvocationId |
| %4 = OpString "kernel_arg_type.main_test.uint*," |
| OpSource OpenCL_C 102000 |
| OpName %__spirv_BuiltInGlobalInvocationId "__spirv_BuiltInGlobalInvocationId" |
| OpName %output "output" |
| OpName %entry "entry" |
| OpName %output_addr "output.addr" |
| OpName %id "id" |
| OpName %call "call" |
| OpName %conv "conv" |
| OpName %idxprom "idxprom" |
| OpName %arrayidx "arrayidx" |
| OpName %add "add" |
| OpName %mul "mul" |
| OpName %idxprom1 "idxprom1" |
| OpName %arrayidx2 "arrayidx2" |
| OpDecorate %__spirv_BuiltInGlobalInvocationId BuiltIn GlobalInvocationId |
| OpDecorate %__spirv_BuiltInGlobalInvocationId Constant |
| OpDecorate %id Alignment 4 |
| OpDecorate %output_addr Alignment 8 |
| OpDecorate %uint_1 SpecId 1 |
| %ulong = OpTypeInt 64 0 |
| %uint = OpTypeInt 32 0 |
| %uint_1 = OpSpecConstant %uint 1 |
| %v3ulong = OpTypeVector %ulong 3 |
| %_ptr_Input_v3ulong = OpTypePointer Input %v3ulong |
| %void = OpTypeVoid |
| %_ptr_CrossWorkgroup_uint = OpTypePointer CrossWorkgroup %uint |
| %24 = OpTypeFunction %void %_ptr_CrossWorkgroup_uint |
| %_ptr_Function__ptr_CrossWorkgroup_uint = OpTypePointer Function %_ptr_CrossWorkgroup_uint |
| %_ptr_Function_uint = OpTypePointer Function %uint |
| %__spirv_BuiltInGlobalInvocationId = OpVariable %_ptr_Input_v3ulong Input |
| %2 = OpFunction %void DontInline %24 |
| %output = OpFunctionParameter %_ptr_CrossWorkgroup_uint |
| %entry = OpLabel |
| %output_addr = OpVariable %_ptr_Function__ptr_CrossWorkgroup_uint Function |
| %id = OpVariable %_ptr_Function_uint Function |
| OpStore %output_addr %output Aligned 8 |
| %27 = OpLoad %v3ulong %__spirv_BuiltInGlobalInvocationId Aligned 32 |
| %call = OpCompositeExtract %ulong %27 0 |
| %conv = OpUConvert %uint %call |
| OpStore %id %conv Aligned 4 |
| %28 = OpLoad %_ptr_CrossWorkgroup_uint %output_addr Aligned 8 |
| %29 = OpLoad %uint %id Aligned 4 |
| %idxprom = OpUConvert %ulong %29 |
| %arrayidx = OpInBoundsPtrAccessChain %_ptr_CrossWorkgroup_uint %28 %idxprom |
| %30 = OpLoad %uint %arrayidx Aligned 4 |
| %31 = OpLoad %uint %id Aligned 4 |
| %add = OpIAdd %uint %31 %uint_1 |
| %mul = OpIMul %uint %30 %add |
| %32 = OpLoad %_ptr_CrossWorkgroup_uint %output_addr Aligned 8 |
| %33 = OpLoad %uint %id Aligned 4 |
| %idxprom1 = OpUConvert %ulong %33 |
| %arrayidx2 = OpInBoundsPtrAccessChain %_ptr_CrossWorkgroup_uint %32 %idxprom1 |
| OpStore %arrayidx2 %mul Aligned 4 |
| OpReturn |
| OpFunctionEnd)"; |
| Shader shader = assemble(spirv_asm); |
| Shader spec_shader = specialize(shader, 1, 5); |
| |
| auto inout = ShaderArg<uint32_t>({ 0x00000001, 0x10000001, 0x00020002, 0x04010203 }, |
| SHADER_ARG_INOUT); |
| const uint32_t expected[] = { |
| 0x00000005, 0x60000006, 0x000e000e, 0x20081018 |
| }; |
| CompileArgs args = { (unsigned)inout.size(), 1, 1 }; |
| run_shader(spec_shader, args, inout); |
| for (int i = 0; i < inout.size(); ++i) |
| EXPECT_EQ(inout[i], expected[i]); |
| } |
| |
| TEST_F(ComputeTest, arg_metadata) |
| { |
| const char *kernel_source = R"( |
| __kernel void main_test( |
| __global int *undec_ptr, |
| __global volatile int *vol_ptr, |
| __global const int *const_ptr, |
| __global int *restrict restr_ptr, |
| __global const int *restrict const_restr_ptr, |
| __constant int *const_ptr2) |
| { |
| })"; |
| Shader shader = compile({ kernel_source }); |
| EXPECT_EQ(shader.metadata->kernels[0].args[0].address_qualifier, CLC_KERNEL_ARG_ADDRESS_GLOBAL); |
| EXPECT_EQ(shader.metadata->kernels[0].args[0].type_qualifier, 0); |
| EXPECT_EQ(shader.metadata->kernels[0].args[1].address_qualifier, CLC_KERNEL_ARG_ADDRESS_GLOBAL); |
| EXPECT_EQ(shader.metadata->kernels[0].args[1].type_qualifier, CLC_KERNEL_ARG_TYPE_VOLATILE); |
| EXPECT_EQ(shader.metadata->kernels[0].args[2].address_qualifier, CLC_KERNEL_ARG_ADDRESS_GLOBAL); |
| EXPECT_EQ(shader.metadata->kernels[0].args[2].type_qualifier, CLC_KERNEL_ARG_TYPE_CONST); |
| EXPECT_EQ(shader.metadata->kernels[0].args[3].address_qualifier, CLC_KERNEL_ARG_ADDRESS_GLOBAL); |
| EXPECT_EQ(shader.metadata->kernels[0].args[3].type_qualifier, CLC_KERNEL_ARG_TYPE_RESTRICT); |
| EXPECT_EQ(shader.metadata->kernels[0].args[4].address_qualifier, CLC_KERNEL_ARG_ADDRESS_GLOBAL); |
| EXPECT_EQ(shader.metadata->kernels[0].args[4].type_qualifier, CLC_KERNEL_ARG_TYPE_RESTRICT | CLC_KERNEL_ARG_TYPE_CONST); |
| EXPECT_EQ(shader.metadata->kernels[0].args[5].address_qualifier, CLC_KERNEL_ARG_ADDRESS_CONSTANT); |
| EXPECT_EQ(shader.metadata->kernels[0].args[5].type_qualifier, CLC_KERNEL_ARG_TYPE_CONST); |
| } |