| /* |
| * Copyright © 2015 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #include <assert.h> |
| #include <stdbool.h> |
| #include <string.h> |
| #include <unistd.h> |
| #include <fcntl.h> |
| |
| #include "util/mesa-sha1.h" |
| #include "util/os_time.h" |
| #include "common/intel_compute_slm.h" |
| #include "common/intel_l3_config.h" |
| #include "common/intel_sample_positions.h" |
| #include "compiler/elk/elk_disasm.h" |
| #include "anv_private.h" |
| #include "compiler/elk/elk_nir.h" |
| #include "compiler/intel_nir.h" |
| #include "anv_nir.h" |
| #include "nir/nir_xfb_info.h" |
| #include "spirv/nir_spirv.h" |
| #include "vk_pipeline.h" |
| #include "vk_render_pass.h" |
| #include "vk_util.h" |
| |
| /* Eventually, this will become part of anv_CreateShader. Unfortunately, |
| * we can't do that yet because we don't have the ability to copy nir. |
| */ |
| static nir_shader * |
| anv_shader_stage_to_nir(struct anv_device *device, |
| VkPipelineCreateFlags2KHR pipeline_flags, |
| const VkPipelineShaderStageCreateInfo *stage_info, |
| enum elk_robustness_flags robust_flags, |
| void *mem_ctx) |
| { |
| const struct anv_physical_device *pdevice = device->physical; |
| const struct elk_compiler *compiler = pdevice->compiler; |
| gl_shader_stage stage = vk_to_mesa_shader_stage(stage_info->stage); |
| const nir_shader_compiler_options *nir_options = |
| compiler->nir_options[stage]; |
| |
| const struct spirv_to_nir_options spirv_options = { |
| .ubo_addr_format = anv_nir_ubo_addr_format(pdevice, robust_flags), |
| .ssbo_addr_format = anv_nir_ssbo_addr_format(pdevice, robust_flags), |
| .phys_ssbo_addr_format = nir_address_format_64bit_global, |
| .push_const_addr_format = nir_address_format_logical, |
| |
| /* TODO: Consider changing this to an address format that has the NULL |
| * pointer equals to 0. That might be a better format to play nice |
| * with certain code / code generators. |
| */ |
| .shared_addr_format = nir_address_format_32bit_offset, |
| |
| .min_ubo_alignment = ANV_UBO_ALIGNMENT, |
| .min_ssbo_alignment = ANV_SSBO_ALIGNMENT, |
| }; |
| |
| nir_shader *nir; |
| VkResult result = |
| vk_pipeline_shader_stage_to_nir(&device->vk, pipeline_flags, stage_info, |
| &spirv_options, nir_options, |
| mem_ctx, &nir); |
| if (result != VK_SUCCESS) |
| return NULL; |
| |
| if (INTEL_DEBUG(intel_debug_flag_for_shader_stage(stage))) { |
| fprintf(stderr, "NIR (from SPIR-V) for %s shader:\n", |
| gl_shader_stage_name(stage)); |
| nir_print_shader(nir, stderr); |
| } |
| |
| NIR_PASS(_, nir, nir_lower_io_vars_to_temporaries, |
| nir_shader_get_entrypoint(nir), true, false); |
| |
| const struct nir_lower_sysvals_to_varyings_options sysvals_to_varyings = { |
| .point_coord = true, |
| }; |
| NIR_PASS(_, nir, nir_lower_sysvals_to_varyings, &sysvals_to_varyings); |
| |
| const nir_opt_access_options opt_access_options = { |
| .is_vulkan = true, |
| }; |
| NIR_PASS(_, nir, nir_opt_access, &opt_access_options); |
| |
| /* Vulkan uses the separate-shader linking model */ |
| nir->info.separate_shader = true; |
| |
| struct elk_nir_compiler_opts opts = {}; |
| |
| elk_preprocess_nir(compiler, nir, &opts); |
| |
| return nir; |
| } |
| |
| static VkResult |
| anv_pipeline_init(struct anv_pipeline *pipeline, |
| struct anv_device *device, |
| enum anv_pipeline_type type, |
| VkPipelineCreateFlags2KHR flags, |
| const VkAllocationCallbacks *pAllocator) |
| { |
| VkResult result; |
| |
| memset(pipeline, 0, sizeof(*pipeline)); |
| |
| vk_object_base_init(&device->vk, &pipeline->base, |
| VK_OBJECT_TYPE_PIPELINE); |
| pipeline->device = device; |
| |
| /* It's the job of the child class to provide actual backing storage for |
| * the batch by setting batch.start, batch.next, and batch.end. |
| */ |
| pipeline->batch.alloc = pAllocator ? pAllocator : &device->vk.alloc; |
| pipeline->batch.relocs = &pipeline->batch_relocs; |
| pipeline->batch.status = VK_SUCCESS; |
| |
| result = anv_reloc_list_init(&pipeline->batch_relocs, |
| pipeline->batch.alloc); |
| if (result != VK_SUCCESS) |
| return result; |
| |
| pipeline->mem_ctx = ralloc_context(NULL); |
| |
| pipeline->type = type; |
| pipeline->flags = flags; |
| |
| util_dynarray_init(&pipeline->executables, pipeline->mem_ctx); |
| |
| return VK_SUCCESS; |
| } |
| |
| static void |
| anv_pipeline_finish(struct anv_pipeline *pipeline, |
| struct anv_device *device, |
| const VkAllocationCallbacks *pAllocator) |
| { |
| anv_reloc_list_finish(&pipeline->batch_relocs, |
| pAllocator ? pAllocator : &device->vk.alloc); |
| ralloc_free(pipeline->mem_ctx); |
| vk_object_base_finish(&pipeline->base); |
| } |
| |
| void anv_DestroyPipeline( |
| VkDevice _device, |
| VkPipeline _pipeline, |
| const VkAllocationCallbacks* pAllocator) |
| { |
| ANV_FROM_HANDLE(anv_device, device, _device); |
| ANV_FROM_HANDLE(anv_pipeline, pipeline, _pipeline); |
| |
| if (!pipeline) |
| return; |
| |
| switch (pipeline->type) { |
| case ANV_PIPELINE_GRAPHICS: { |
| struct anv_graphics_pipeline *gfx_pipeline = |
| anv_pipeline_to_graphics(pipeline); |
| |
| for (unsigned s = 0; s < ARRAY_SIZE(gfx_pipeline->shaders); s++) { |
| if (gfx_pipeline->shaders[s]) |
| anv_shader_bin_unref(device, gfx_pipeline->shaders[s]); |
| } |
| break; |
| } |
| |
| case ANV_PIPELINE_COMPUTE: { |
| struct anv_compute_pipeline *compute_pipeline = |
| anv_pipeline_to_compute(pipeline); |
| |
| if (compute_pipeline->cs) |
| anv_shader_bin_unref(device, compute_pipeline->cs); |
| |
| break; |
| } |
| |
| default: |
| unreachable("invalid pipeline type"); |
| } |
| |
| anv_pipeline_finish(pipeline, device, pAllocator); |
| vk_free2(&device->vk.alloc, pAllocator, pipeline); |
| } |
| |
| static void |
| populate_sampler_prog_key(const struct intel_device_info *devinfo, |
| struct elk_sampler_prog_key_data *key) |
| { |
| /* XXX: Handle texture swizzle Pre-HSW */ |
| } |
| |
| static void |
| populate_base_prog_key(const struct anv_device *device, |
| enum elk_robustness_flags robust_flags, |
| struct elk_base_prog_key *key) |
| { |
| key->robust_flags = robust_flags; |
| key->limit_trig_input_range = |
| device->physical->instance->limit_trig_input_range; |
| |
| populate_sampler_prog_key(device->info, &key->tex); |
| } |
| |
| static void |
| populate_vs_prog_key(const struct anv_device *device, |
| enum elk_robustness_flags robust_flags, |
| struct elk_vs_prog_key *key) |
| { |
| memset(key, 0, sizeof(*key)); |
| |
| populate_base_prog_key(device, robust_flags, &key->base); |
| |
| /* XXX: Handle vertex input work-arounds */ |
| |
| /* XXX: Handle sampler_prog_key */ |
| } |
| |
| static void |
| populate_tcs_prog_key(const struct anv_device *device, |
| enum elk_robustness_flags robust_flags, |
| unsigned input_vertices, |
| struct elk_tcs_prog_key *key) |
| { |
| memset(key, 0, sizeof(*key)); |
| |
| populate_base_prog_key(device, robust_flags, &key->base); |
| |
| key->input_vertices = input_vertices; |
| } |
| |
| static void |
| populate_tes_prog_key(const struct anv_device *device, |
| enum elk_robustness_flags robust_flags, |
| struct elk_tes_prog_key *key) |
| { |
| memset(key, 0, sizeof(*key)); |
| |
| populate_base_prog_key(device, robust_flags, &key->base); |
| } |
| |
| static void |
| populate_gs_prog_key(const struct anv_device *device, |
| bool robust_flags, |
| struct elk_gs_prog_key *key) |
| { |
| memset(key, 0, sizeof(*key)); |
| |
| populate_base_prog_key(device, robust_flags, &key->base); |
| } |
| |
| static void |
| populate_wm_prog_key(const struct anv_graphics_pipeline *pipeline, |
| enum elk_robustness_flags robust_flags, |
| const BITSET_WORD *dynamic, |
| const struct vk_multisample_state *ms, |
| const struct vk_render_pass_state *rp, |
| struct elk_wm_prog_key *key) |
| { |
| const struct anv_device *device = pipeline->base.device; |
| |
| memset(key, 0, sizeof(*key)); |
| |
| populate_base_prog_key(device, robust_flags, &key->base); |
| |
| /* We set this to 0 here and set to the actual value before we call |
| * elk_compile_fs. |
| */ |
| key->input_slots_valid = 0; |
| |
| /* XXX Vulkan doesn't appear to specify */ |
| key->clamp_fragment_color = false; |
| |
| key->ignore_sample_mask_out = false; |
| |
| assert(rp->color_attachment_count <= MAX_RTS); |
| /* Consider all inputs as valid until look at the NIR variables. */ |
| key->color_outputs_valid = (1u << rp->color_attachment_count) - 1; |
| key->nr_color_regions = rp->color_attachment_count; |
| |
| /* To reduce possible shader recompilations we would need to know if |
| * there is a SampleMask output variable to compute if we should emit |
| * code to workaround the issue that hardware disables alpha to coverage |
| * when there is SampleMask output. |
| */ |
| key->alpha_to_coverage = ms != NULL && ms->alpha_to_coverage_enable ? |
| ELK_ALWAYS : ELK_NEVER; |
| |
| /* Vulkan doesn't support fixed-function alpha test */ |
| key->alpha_test_replicate_alpha = false; |
| |
| if (ms != NULL) { |
| /* We should probably pull this out of the shader, but it's fairly |
| * harmless to compute it and then let dead-code take care of it. |
| */ |
| if (ms->rasterization_samples > 1) { |
| key->persample_interp = |
| (ms->sample_shading_enable && |
| (ms->min_sample_shading * ms->rasterization_samples) > 1) ? |
| ELK_ALWAYS : ELK_NEVER; |
| key->multisample_fbo = ELK_ALWAYS; |
| } |
| |
| if (device->physical->instance->sample_mask_out_opengl_behaviour) |
| key->ignore_sample_mask_out = !key->multisample_fbo; |
| } |
| } |
| |
| static void |
| populate_cs_prog_key(const struct anv_device *device, |
| enum elk_robustness_flags robust_flags, |
| struct elk_cs_prog_key *key) |
| { |
| memset(key, 0, sizeof(*key)); |
| |
| populate_base_prog_key(device, robust_flags, &key->base); |
| } |
| |
| struct anv_pipeline_stage { |
| gl_shader_stage stage; |
| |
| VkPipelineCreateFlags2KHR pipeline_flags; |
| const VkPipelineShaderStageCreateInfo *info; |
| |
| unsigned char shader_sha1[20]; |
| |
| union elk_any_prog_key key; |
| |
| struct { |
| gl_shader_stage stage; |
| unsigned char sha1[20]; |
| } cache_key; |
| |
| nir_shader *nir; |
| |
| struct anv_pipeline_binding surface_to_descriptor[256]; |
| struct anv_pipeline_binding sampler_to_descriptor[256]; |
| struct anv_pipeline_bind_map bind_map; |
| |
| union elk_any_prog_data prog_data; |
| |
| uint32_t num_stats; |
| struct elk_compile_stats stats[3]; |
| char *disasm[3]; |
| |
| VkPipelineCreationFeedback feedback; |
| |
| const unsigned *code; |
| |
| struct anv_shader_bin *bin; |
| }; |
| |
| static void |
| anv_pipeline_hash_graphics(struct anv_graphics_pipeline *pipeline, |
| struct anv_pipeline_layout *layout, |
| struct anv_pipeline_stage *stages, |
| unsigned char *sha1_out) |
| { |
| struct mesa_sha1 ctx; |
| _mesa_sha1_init(&ctx); |
| |
| _mesa_sha1_update(&ctx, &pipeline->view_mask, |
| sizeof(pipeline->view_mask)); |
| |
| if (layout) |
| _mesa_sha1_update(&ctx, layout->sha1, sizeof(layout->sha1)); |
| |
| for (uint32_t s = 0; s < ANV_GRAPHICS_SHADER_STAGE_COUNT; s++) { |
| if (stages[s].info) { |
| _mesa_sha1_update(&ctx, stages[s].shader_sha1, |
| sizeof(stages[s].shader_sha1)); |
| _mesa_sha1_update(&ctx, &stages[s].key, elk_prog_key_size(s)); |
| } |
| } |
| |
| _mesa_sha1_final(&ctx, sha1_out); |
| } |
| |
| static void |
| anv_pipeline_hash_compute(struct anv_compute_pipeline *pipeline, |
| struct anv_pipeline_layout *layout, |
| struct anv_pipeline_stage *stage, |
| unsigned char *sha1_out) |
| { |
| struct mesa_sha1 ctx; |
| _mesa_sha1_init(&ctx); |
| |
| if (layout) |
| _mesa_sha1_update(&ctx, layout->sha1, sizeof(layout->sha1)); |
| |
| const struct anv_device *device = pipeline->base.device; |
| |
| const bool rba = device->vk.enabled_features.robustBufferAccess; |
| _mesa_sha1_update(&ctx, &rba, sizeof(rba)); |
| |
| const uint8_t afs = device->physical->instance->assume_full_subgroups; |
| _mesa_sha1_update(&ctx, &afs, sizeof(afs)); |
| |
| _mesa_sha1_update(&ctx, stage->shader_sha1, |
| sizeof(stage->shader_sha1)); |
| _mesa_sha1_update(&ctx, &stage->key.cs, sizeof(stage->key.cs)); |
| |
| _mesa_sha1_final(&ctx, sha1_out); |
| } |
| |
| static nir_shader * |
| anv_pipeline_stage_get_nir(struct anv_pipeline *pipeline, |
| struct vk_pipeline_cache *cache, |
| void *mem_ctx, |
| struct anv_pipeline_stage *stage) |
| { |
| const struct elk_compiler *compiler = |
| pipeline->device->physical->compiler; |
| const nir_shader_compiler_options *nir_options = |
| compiler->nir_options[stage->stage]; |
| nir_shader *nir; |
| |
| nir = anv_device_search_for_nir(pipeline->device, cache, |
| nir_options, |
| stage->shader_sha1, |
| mem_ctx); |
| if (nir) { |
| assert(nir->info.stage == stage->stage); |
| return nir; |
| } |
| |
| nir = anv_shader_stage_to_nir(pipeline->device, |
| stage->pipeline_flags, stage->info, |
| stage->key.base.robust_flags, mem_ctx); |
| if (nir) { |
| anv_device_upload_nir(pipeline->device, cache, nir, stage->shader_sha1); |
| return nir; |
| } |
| |
| return NULL; |
| } |
| |
| static void |
| shared_type_info(const struct glsl_type *type, unsigned *size, unsigned *align) |
| { |
| assert(glsl_type_is_vector_or_scalar(type)); |
| |
| uint32_t comp_size = glsl_type_is_boolean(type) |
| ? 4 : glsl_get_bit_size(type) / 8; |
| unsigned length = glsl_get_vector_elements(type); |
| *size = comp_size * length, |
| *align = comp_size * (length == 3 ? 4 : length); |
| } |
| |
| static void |
| anv_pipeline_lower_nir(struct anv_pipeline *pipeline, |
| void *mem_ctx, |
| struct anv_pipeline_stage *stage, |
| struct anv_pipeline_layout *layout) |
| { |
| const struct anv_physical_device *pdevice = pipeline->device->physical; |
| const struct elk_compiler *compiler = pdevice->compiler; |
| |
| struct elk_stage_prog_data *prog_data = &stage->prog_data.base; |
| nir_shader *nir = stage->nir; |
| |
| if (nir->info.stage == MESA_SHADER_FRAGMENT) { |
| NIR_PASS(_, nir, nir_lower_wpos_center); |
| NIR_PASS(_, nir, nir_lower_input_attachments, |
| &(nir_input_attachment_options) { |
| .use_fragcoord_sysval = true, |
| .use_layer_id_sysval = true, |
| }); |
| } |
| |
| NIR_PASS(_, nir, anv_nir_lower_ycbcr_textures, layout); |
| |
| if (pipeline->type == ANV_PIPELINE_GRAPHICS) { |
| struct anv_graphics_pipeline *gfx_pipeline = |
| anv_pipeline_to_graphics(pipeline); |
| NIR_PASS(_, nir, anv_nir_lower_multiview, gfx_pipeline->view_mask); |
| } |
| |
| nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir)); |
| |
| NIR_PASS(_, nir, elk_nir_lower_storage_image, |
| &(struct elk_nir_lower_storage_image_opts) { |
| .devinfo = compiler->devinfo, |
| .lower_loads = true, |
| .lower_stores = true, |
| .lower_atomics = true, |
| .lower_get_size = true, |
| }); |
| |
| NIR_PASS(_, nir, nir_lower_explicit_io, nir_var_mem_global, |
| nir_address_format_64bit_global); |
| NIR_PASS(_, nir, nir_lower_explicit_io, nir_var_mem_push_const, |
| nir_address_format_32bit_offset); |
| |
| /* Apply the actual pipeline layout to UBOs, SSBOs, and textures */ |
| NIR_PASS(_, nir, anv_nir_apply_pipeline_layout, |
| pdevice, stage->key.base.robust_flags, |
| layout, &stage->bind_map); |
| |
| NIR_PASS(_, nir, nir_lower_explicit_io, nir_var_mem_ubo, |
| anv_nir_ubo_addr_format(pdevice, stage->key.base.robust_flags)); |
| NIR_PASS(_, nir, nir_lower_explicit_io, nir_var_mem_ssbo, |
| anv_nir_ssbo_addr_format(pdevice, stage->key.base.robust_flags)); |
| |
| /* First run copy-prop to get rid of all of the vec() that address |
| * calculations often create and then constant-fold so that, when we |
| * get to anv_nir_lower_ubo_loads, we can detect constant offsets. |
| */ |
| NIR_PASS(_, nir, nir_copy_prop); |
| NIR_PASS(_, nir, nir_opt_constant_folding); |
| |
| NIR_PASS(_, nir, anv_nir_lower_ubo_loads); |
| |
| enum nir_lower_non_uniform_access_type lower_non_uniform_access_types = |
| nir_lower_non_uniform_texture_access | nir_lower_non_uniform_image_access; |
| |
| /* In practice, most shaders do not have non-uniform-qualified |
| * accesses (see |
| * https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17558#note_1475069) |
| * thus a cheaper and likely to fail check is run first. |
| */ |
| if (nir_has_non_uniform_access(nir, lower_non_uniform_access_types)) { |
| NIR_PASS(_, nir, nir_opt_non_uniform_access); |
| |
| /* We don't support non-uniform UBOs and non-uniform SSBO access is |
| * handled naturally by falling back to A64 messages. |
| */ |
| NIR_PASS(_, nir, nir_lower_non_uniform_access, |
| &(nir_lower_non_uniform_access_options) { |
| .types = lower_non_uniform_access_types, |
| .callback = NULL, |
| }); |
| } |
| |
| NIR_PASS(_, nir, anv_nir_compute_push_layout, |
| pdevice, stage->key.base.robust_flags, |
| prog_data, &stage->bind_map, mem_ctx); |
| |
| if (gl_shader_stage_uses_workgroup(nir->info.stage)) { |
| NIR_PASS(_, nir, nir_lower_vars_to_explicit_types, |
| nir_var_mem_shared, shared_type_info); |
| |
| NIR_PASS(_, nir, nir_lower_explicit_io, |
| nir_var_mem_shared, nir_address_format_32bit_offset); |
| |
| if (nir->info.zero_initialize_shared_memory && |
| nir->info.shared_size > 0) { |
| /* The effective Shared Local Memory size is at least 1024 bytes and |
| * is always rounded to a power of two, so it is OK to align the size |
| * used by the shader to chunk_size -- which does simplify the logic. |
| */ |
| const unsigned chunk_size = 16; |
| const unsigned shared_size = ALIGN(nir->info.shared_size, chunk_size); |
| assert(shared_size <= |
| intel_compute_slm_calculate_size(compiler->devinfo->ver, nir->info.shared_size)); |
| |
| NIR_PASS(_, nir, nir_zero_initialize_shared_memory, |
| shared_size, chunk_size); |
| } |
| } |
| |
| if (gl_shader_stage_is_compute(nir->info.stage)) { |
| NIR_PASS(_, nir, elk_nir_lower_cs_intrinsics, compiler->devinfo, |
| &stage->prog_data.cs); |
| } |
| |
| stage->nir = nir; |
| } |
| |
| static void |
| anv_pipeline_link_vs(const struct elk_compiler *compiler, |
| struct anv_pipeline_stage *vs_stage, |
| struct anv_pipeline_stage *next_stage) |
| { |
| if (next_stage) |
| elk_nir_link_shaders(compiler, vs_stage->nir, next_stage->nir); |
| } |
| |
| static void |
| anv_pipeline_compile_vs(const struct elk_compiler *compiler, |
| void *mem_ctx, |
| struct anv_graphics_pipeline *pipeline, |
| struct anv_pipeline_stage *vs_stage) |
| { |
| /* When using Primitive Replication for multiview, each view gets its own |
| * position slot. |
| */ |
| uint32_t pos_slots = |
| (vs_stage->nir->info.per_view_outputs & VARYING_BIT_POS) ? |
| MAX2(1, util_bitcount(pipeline->view_mask)) : 1; |
| |
| /* Only position is allowed to be per-view */ |
| assert(!(vs_stage->nir->info.per_view_outputs & ~VARYING_BIT_POS)); |
| |
| elk_compute_vue_map(compiler->devinfo, |
| &vs_stage->prog_data.vs.base.vue_map, |
| vs_stage->nir->info.outputs_written, |
| vs_stage->nir->info.separate_shader, |
| pos_slots); |
| |
| vs_stage->num_stats = 1; |
| |
| struct elk_compile_vs_params params = { |
| .base = { |
| .nir = vs_stage->nir, |
| .stats = vs_stage->stats, |
| .log_data = pipeline->base.device, |
| .mem_ctx = mem_ctx, |
| }, |
| .key = &vs_stage->key.vs, |
| .prog_data = &vs_stage->prog_data.vs, |
| }; |
| |
| vs_stage->code = elk_compile_vs(compiler, ¶ms); |
| } |
| |
| static void |
| merge_tess_info(struct shader_info *tes_info, |
| const struct shader_info *tcs_info) |
| { |
| /* The Vulkan 1.0.38 spec, section 21.1 Tessellator says: |
| * |
| * "PointMode. Controls generation of points rather than triangles |
| * or lines. This functionality defaults to disabled, and is |
| * enabled if either shader stage includes the execution mode. |
| * |
| * and about Triangles, Quads, IsoLines, VertexOrderCw, VertexOrderCcw, |
| * PointMode, SpacingEqual, SpacingFractionalEven, SpacingFractionalOdd, |
| * and OutputVertices, it says: |
| * |
| * "One mode must be set in at least one of the tessellation |
| * shader stages." |
| * |
| * So, the fields can be set in either the TCS or TES, but they must |
| * agree if set in both. Our backend looks at TES, so bitwise-or in |
| * the values from the TCS. |
| */ |
| assert(tcs_info->tess.tcs_vertices_out == 0 || |
| tes_info->tess.tcs_vertices_out == 0 || |
| tcs_info->tess.tcs_vertices_out == tes_info->tess.tcs_vertices_out); |
| tes_info->tess.tcs_vertices_out |= tcs_info->tess.tcs_vertices_out; |
| |
| assert(tcs_info->tess.spacing == TESS_SPACING_UNSPECIFIED || |
| tes_info->tess.spacing == TESS_SPACING_UNSPECIFIED || |
| tcs_info->tess.spacing == tes_info->tess.spacing); |
| tes_info->tess.spacing |= tcs_info->tess.spacing; |
| |
| assert(tcs_info->tess._primitive_mode == 0 || |
| tes_info->tess._primitive_mode == 0 || |
| tcs_info->tess._primitive_mode == tes_info->tess._primitive_mode); |
| tes_info->tess._primitive_mode |= tcs_info->tess._primitive_mode; |
| tes_info->tess.ccw |= tcs_info->tess.ccw; |
| tes_info->tess.point_mode |= tcs_info->tess.point_mode; |
| } |
| |
| static void |
| anv_pipeline_link_tcs(const struct elk_compiler *compiler, |
| struct anv_pipeline_stage *tcs_stage, |
| struct anv_pipeline_stage *tes_stage) |
| { |
| assert(tes_stage && tes_stage->stage == MESA_SHADER_TESS_EVAL); |
| |
| elk_nir_link_shaders(compiler, tcs_stage->nir, tes_stage->nir); |
| |
| nir_lower_patch_vertices(tes_stage->nir, |
| tcs_stage->nir->info.tess.tcs_vertices_out, |
| NULL); |
| |
| /* Copy TCS info into the TES info */ |
| merge_tess_info(&tes_stage->nir->info, &tcs_stage->nir->info); |
| |
| /* Whacking the key after cache lookup is a bit sketchy, but all of |
| * this comes from the SPIR-V, which is part of the hash used for the |
| * pipeline cache. So it should be safe. |
| */ |
| tcs_stage->key.tcs._tes_primitive_mode = |
| tes_stage->nir->info.tess._primitive_mode; |
| tcs_stage->key.tcs.quads_workaround = |
| compiler->devinfo->ver < 9 && |
| tes_stage->nir->info.tess._primitive_mode == TESS_PRIMITIVE_QUADS && |
| tes_stage->nir->info.tess.spacing == TESS_SPACING_EQUAL; |
| } |
| |
| static void |
| anv_pipeline_compile_tcs(const struct elk_compiler *compiler, |
| void *mem_ctx, |
| struct anv_device *device, |
| struct anv_pipeline_stage *tcs_stage, |
| struct anv_pipeline_stage *prev_stage) |
| { |
| tcs_stage->key.tcs.outputs_written = |
| tcs_stage->nir->info.outputs_written; |
| tcs_stage->key.tcs.patch_outputs_written = |
| tcs_stage->nir->info.patch_outputs_written; |
| |
| tcs_stage->num_stats = 1; |
| |
| struct elk_compile_tcs_params params = { |
| .base = { |
| .nir = tcs_stage->nir, |
| .stats = tcs_stage->stats, |
| .log_data = device, |
| .mem_ctx = mem_ctx, |
| }, |
| .key = &tcs_stage->key.tcs, |
| .prog_data = &tcs_stage->prog_data.tcs, |
| }; |
| |
| tcs_stage->code = elk_compile_tcs(compiler, ¶ms); |
| } |
| |
| static void |
| anv_pipeline_link_tes(const struct elk_compiler *compiler, |
| struct anv_pipeline_stage *tes_stage, |
| struct anv_pipeline_stage *next_stage) |
| { |
| if (next_stage) |
| elk_nir_link_shaders(compiler, tes_stage->nir, next_stage->nir); |
| } |
| |
| static void |
| anv_pipeline_compile_tes(const struct elk_compiler *compiler, |
| void *mem_ctx, |
| struct anv_device *device, |
| struct anv_pipeline_stage *tes_stage, |
| struct anv_pipeline_stage *tcs_stage) |
| { |
| tes_stage->key.tes.inputs_read = |
| tcs_stage->nir->info.outputs_written; |
| tes_stage->key.tes.patch_inputs_read = |
| tcs_stage->nir->info.patch_outputs_written; |
| |
| tes_stage->num_stats = 1; |
| |
| struct elk_compile_tes_params params = { |
| .base = { |
| .nir = tes_stage->nir, |
| .stats = tes_stage->stats, |
| .log_data = device, |
| .mem_ctx = mem_ctx, |
| }, |
| .key = &tes_stage->key.tes, |
| .prog_data = &tes_stage->prog_data.tes, |
| .input_vue_map = &tcs_stage->prog_data.tcs.base.vue_map, |
| }; |
| |
| tes_stage->code = elk_compile_tes(compiler, ¶ms); |
| } |
| |
| static void |
| anv_pipeline_link_gs(const struct elk_compiler *compiler, |
| struct anv_pipeline_stage *gs_stage, |
| struct anv_pipeline_stage *next_stage) |
| { |
| if (next_stage) |
| elk_nir_link_shaders(compiler, gs_stage->nir, next_stage->nir); |
| } |
| |
| static void |
| anv_pipeline_compile_gs(const struct elk_compiler *compiler, |
| void *mem_ctx, |
| struct anv_device *device, |
| struct anv_pipeline_stage *gs_stage, |
| struct anv_pipeline_stage *prev_stage) |
| { |
| elk_compute_vue_map(compiler->devinfo, |
| &gs_stage->prog_data.gs.base.vue_map, |
| gs_stage->nir->info.outputs_written, |
| gs_stage->nir->info.separate_shader, 1); |
| |
| gs_stage->num_stats = 1; |
| |
| struct elk_compile_gs_params params = { |
| .base = { |
| .nir = gs_stage->nir, |
| .stats = gs_stage->stats, |
| .log_data = device, |
| .mem_ctx = mem_ctx, |
| }, |
| .key = &gs_stage->key.gs, |
| .prog_data = &gs_stage->prog_data.gs, |
| }; |
| |
| gs_stage->code = elk_compile_gs(compiler, ¶ms); |
| } |
| |
| static void |
| anv_pipeline_link_fs(const struct elk_compiler *compiler, |
| struct anv_pipeline_stage *stage, |
| const struct vk_render_pass_state *rp) |
| { |
| /* Initially the valid outputs value is set to all possible render targets |
| * valid (see populate_wm_prog_key()), before we look at the shader |
| * variables. Here we look at the output variables of the shader an compute |
| * a correct number of render target outputs. |
| */ |
| stage->key.wm.color_outputs_valid = 0; |
| nir_foreach_shader_out_variable_safe(var, stage->nir) { |
| if (var->data.location < FRAG_RESULT_DATA0) |
| continue; |
| |
| const unsigned rt = var->data.location - FRAG_RESULT_DATA0; |
| const unsigned array_len = |
| glsl_type_is_array(var->type) ? glsl_get_length(var->type) : 1; |
| assert(rt + array_len <= MAX_RTS); |
| |
| stage->key.wm.color_outputs_valid |= BITFIELD_RANGE(rt, array_len); |
| } |
| stage->key.wm.color_outputs_valid &= |
| (1u << rp->color_attachment_count) - 1; |
| stage->key.wm.nr_color_regions = |
| util_last_bit(stage->key.wm.color_outputs_valid); |
| |
| unsigned num_rt_bindings; |
| struct anv_pipeline_binding rt_bindings[MAX_RTS]; |
| if (stage->key.wm.nr_color_regions > 0) { |
| assert(stage->key.wm.nr_color_regions <= MAX_RTS); |
| for (unsigned rt = 0; rt < stage->key.wm.nr_color_regions; rt++) { |
| if (stage->key.wm.color_outputs_valid & BITFIELD_BIT(rt)) { |
| rt_bindings[rt] = (struct anv_pipeline_binding) { |
| .set = ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS, |
| .index = rt, |
| }; |
| } else { |
| /* Setup a null render target */ |
| rt_bindings[rt] = (struct anv_pipeline_binding) { |
| .set = ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS, |
| .index = UINT32_MAX, |
| }; |
| } |
| } |
| num_rt_bindings = stage->key.wm.nr_color_regions; |
| } else { |
| /* Setup a null render target */ |
| rt_bindings[0] = (struct anv_pipeline_binding) { |
| .set = ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS, |
| .index = UINT32_MAX, |
| }; |
| num_rt_bindings = 1; |
| } |
| |
| assert(num_rt_bindings <= MAX_RTS); |
| assert(stage->bind_map.surface_count == 0); |
| typed_memcpy(stage->bind_map.surface_to_descriptor, |
| rt_bindings, num_rt_bindings); |
| stage->bind_map.surface_count += num_rt_bindings; |
| } |
| |
| static void |
| anv_pipeline_compile_fs(const struct elk_compiler *compiler, |
| void *mem_ctx, |
| struct anv_device *device, |
| struct anv_pipeline_stage *fs_stage, |
| struct anv_pipeline_stage *prev_stage) |
| { |
| /* TODO: we could set this to 0 based on the information in nir_shader, but |
| * we need this before we call spirv_to_nir. |
| */ |
| assert(prev_stage); |
| |
| struct elk_compile_fs_params params = { |
| .base = { |
| .nir = fs_stage->nir, |
| .stats = fs_stage->stats, |
| .log_data = device, |
| .mem_ctx = mem_ctx, |
| }, |
| .key = &fs_stage->key.wm, |
| .prog_data = &fs_stage->prog_data.wm, |
| |
| .allow_spilling = true, |
| }; |
| |
| fs_stage->key.wm.input_slots_valid = |
| prev_stage->prog_data.vue.vue_map.slots_valid; |
| |
| fs_stage->code = elk_compile_fs(compiler, ¶ms); |
| |
| fs_stage->num_stats = (uint32_t)fs_stage->prog_data.wm.dispatch_8 + |
| (uint32_t)fs_stage->prog_data.wm.dispatch_16 + |
| (uint32_t)fs_stage->prog_data.wm.dispatch_32; |
| } |
| |
| static void |
| anv_pipeline_add_executable(struct anv_pipeline *pipeline, |
| struct anv_pipeline_stage *stage, |
| struct elk_compile_stats *stats, |
| uint32_t code_offset) |
| { |
| char *nir = NULL; |
| if (stage->nir && |
| (pipeline->flags & |
| VK_PIPELINE_CREATE_2_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR)) { |
| nir = nir_shader_as_str(stage->nir, pipeline->mem_ctx); |
| } |
| |
| char *disasm = NULL; |
| if (stage->code && |
| (pipeline->flags & |
| VK_PIPELINE_CREATE_2_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR)) { |
| char *stream_data = NULL; |
| size_t stream_size = 0; |
| FILE *stream = open_memstream(&stream_data, &stream_size); |
| |
| uint32_t push_size = 0; |
| for (unsigned i = 0; i < 4; i++) |
| push_size += stage->bind_map.push_ranges[i].length; |
| if (push_size > 0) { |
| fprintf(stream, "Push constant ranges:\n"); |
| for (unsigned i = 0; i < 4; i++) { |
| if (stage->bind_map.push_ranges[i].length == 0) |
| continue; |
| |
| fprintf(stream, " RANGE%d (%dB): ", i, |
| stage->bind_map.push_ranges[i].length * 32); |
| |
| switch (stage->bind_map.push_ranges[i].set) { |
| case ANV_DESCRIPTOR_SET_NULL: |
| fprintf(stream, "NULL"); |
| break; |
| |
| case ANV_DESCRIPTOR_SET_PUSH_CONSTANTS: |
| fprintf(stream, "Vulkan push constants and API params"); |
| break; |
| |
| case ANV_DESCRIPTOR_SET_DESCRIPTORS: |
| fprintf(stream, "Descriptor buffer for set %d (start=%dB)", |
| stage->bind_map.push_ranges[i].index, |
| stage->bind_map.push_ranges[i].start * 32); |
| break; |
| |
| case ANV_DESCRIPTOR_SET_NUM_WORK_GROUPS: |
| unreachable("gl_NumWorkgroups is never pushed"); |
| |
| case ANV_DESCRIPTOR_SET_SHADER_CONSTANTS: |
| fprintf(stream, "Inline shader constant data (start=%dB)", |
| stage->bind_map.push_ranges[i].start * 32); |
| break; |
| |
| case ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS: |
| unreachable("Color attachments can't be pushed"); |
| |
| default: |
| fprintf(stream, "UBO (set=%d binding=%d start=%dB)", |
| stage->bind_map.push_ranges[i].set, |
| stage->bind_map.push_ranges[i].index, |
| stage->bind_map.push_ranges[i].start * 32); |
| break; |
| } |
| fprintf(stream, "\n"); |
| } |
| fprintf(stream, "\n"); |
| } |
| |
| /* Creating this is far cheaper than it looks. It's perfectly fine to |
| * do it for every binary. |
| */ |
| elk_disassemble_with_errors(&pipeline->device->physical->compiler->isa, |
| stage->code, code_offset, stream); |
| |
| fclose(stream); |
| |
| /* Copy it to a ralloc'd thing */ |
| disasm = ralloc_size(pipeline->mem_ctx, stream_size + 1); |
| memcpy(disasm, stream_data, stream_size); |
| disasm[stream_size] = 0; |
| |
| free(stream_data); |
| } |
| |
| const struct anv_pipeline_executable exe = { |
| .stage = stage->stage, |
| .stats = *stats, |
| .nir = nir, |
| .disasm = disasm, |
| }; |
| util_dynarray_append(&pipeline->executables, |
| struct anv_pipeline_executable, exe); |
| } |
| |
| static void |
| anv_pipeline_add_executables(struct anv_pipeline *pipeline, |
| struct anv_pipeline_stage *stage, |
| struct anv_shader_bin *bin) |
| { |
| if (stage->stage == MESA_SHADER_FRAGMENT) { |
| /* We pull the prog data and stats out of the anv_shader_bin because |
| * the anv_pipeline_stage may not be fully populated if we successfully |
| * looked up the shader in a cache. |
| */ |
| const struct elk_wm_prog_data *wm_prog_data = |
| (const struct elk_wm_prog_data *)bin->prog_data; |
| struct elk_compile_stats *stats = bin->stats; |
| |
| if (wm_prog_data->dispatch_8) { |
| anv_pipeline_add_executable(pipeline, stage, stats++, 0); |
| } |
| |
| if (wm_prog_data->dispatch_16) { |
| anv_pipeline_add_executable(pipeline, stage, stats++, |
| wm_prog_data->prog_offset_16); |
| } |
| |
| if (wm_prog_data->dispatch_32) { |
| anv_pipeline_add_executable(pipeline, stage, stats++, |
| wm_prog_data->prog_offset_32); |
| } |
| } else { |
| anv_pipeline_add_executable(pipeline, stage, bin->stats, 0); |
| } |
| } |
| |
| static enum elk_robustness_flags |
| anv_device_get_robust_flags(const struct anv_device *device) |
| { |
| return device->robust_buffer_access ? |
| (ELK_ROBUSTNESS_UBO | ELK_ROBUSTNESS_SSBO) : 0; |
| } |
| |
| static void |
| anv_graphics_pipeline_init_keys(struct anv_graphics_pipeline *pipeline, |
| const struct vk_graphics_pipeline_state *state, |
| struct anv_pipeline_stage *stages) |
| { |
| for (uint32_t s = 0; s < ANV_GRAPHICS_SHADER_STAGE_COUNT; s++) { |
| if (!stages[s].info) |
| continue; |
| |
| int64_t stage_start = os_time_get_nano(); |
| |
| vk_pipeline_hash_shader_stage(stages[s].pipeline_flags, stages[s].info, |
| NULL, stages[s].shader_sha1); |
| |
| const struct anv_device *device = pipeline->base.device; |
| enum elk_robustness_flags robust_flags = anv_device_get_robust_flags(device); |
| switch (stages[s].stage) { |
| case MESA_SHADER_VERTEX: |
| populate_vs_prog_key(device, |
| robust_flags, |
| &stages[s].key.vs); |
| break; |
| case MESA_SHADER_TESS_CTRL: |
| populate_tcs_prog_key(device, |
| robust_flags, |
| state->ts->patch_control_points, |
| &stages[s].key.tcs); |
| break; |
| case MESA_SHADER_TESS_EVAL: |
| populate_tes_prog_key(device, |
| robust_flags, |
| &stages[s].key.tes); |
| break; |
| case MESA_SHADER_GEOMETRY: |
| populate_gs_prog_key(device, |
| robust_flags, |
| &stages[s].key.gs); |
| break; |
| case MESA_SHADER_FRAGMENT: { |
| populate_wm_prog_key(pipeline, |
| robust_flags, |
| state->dynamic, state->ms, state->rp, |
| &stages[s].key.wm); |
| break; |
| } |
| default: |
| unreachable("Invalid graphics shader stage"); |
| } |
| |
| stages[s].feedback.duration += os_time_get_nano() - stage_start; |
| stages[s].feedback.flags |= VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT; |
| } |
| |
| assert(pipeline->active_stages & VK_SHADER_STAGE_VERTEX_BIT); |
| } |
| |
| static bool |
| anv_graphics_pipeline_load_cached_shaders(struct anv_graphics_pipeline *pipeline, |
| struct vk_pipeline_cache *cache, |
| struct anv_pipeline_stage *stages, |
| VkPipelineCreationFeedback *pipeline_feedback) |
| { |
| unsigned found = 0; |
| unsigned cache_hits = 0; |
| for (unsigned s = 0; s < ANV_GRAPHICS_SHADER_STAGE_COUNT; s++) { |
| if (!stages[s].info) |
| continue; |
| |
| int64_t stage_start = os_time_get_nano(); |
| |
| bool cache_hit; |
| struct anv_shader_bin *bin = |
| anv_device_search_for_kernel(pipeline->base.device, cache, |
| &stages[s].cache_key, |
| sizeof(stages[s].cache_key), &cache_hit); |
| if (bin) { |
| found++; |
| pipeline->shaders[s] = bin; |
| } |
| |
| if (cache_hit) { |
| cache_hits++; |
| stages[s].feedback.flags |= |
| VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT; |
| } |
| stages[s].feedback.duration += os_time_get_nano() - stage_start; |
| } |
| |
| if (found == __builtin_popcount(pipeline->active_stages)) { |
| if (cache_hits == found) { |
| pipeline_feedback->flags |= |
| VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT; |
| } |
| /* We found all our shaders in the cache. We're done. */ |
| for (unsigned s = 0; s < ARRAY_SIZE(pipeline->shaders); s++) { |
| if (!stages[s].info) |
| continue; |
| |
| anv_pipeline_add_executables(&pipeline->base, &stages[s], |
| pipeline->shaders[s]); |
| } |
| return true; |
| } else if (found > 0) { |
| /* We found some but not all of our shaders. This shouldn't happen most |
| * of the time but it can if we have a partially populated pipeline |
| * cache. |
| */ |
| assert(found < __builtin_popcount(pipeline->active_stages)); |
| |
| vk_perf(VK_LOG_OBJS(cache ? &cache->base : |
| &pipeline->base.device->vk.base), |
| "Found a partial pipeline in the cache. This is " |
| "most likely caused by an incomplete pipeline cache " |
| "import or export"); |
| |
| /* We're going to have to recompile anyway, so just throw away our |
| * references to the shaders in the cache. We'll get them out of the |
| * cache again as part of the compilation process. |
| */ |
| for (unsigned s = 0; s < ARRAY_SIZE(pipeline->shaders); s++) { |
| stages[s].feedback.flags = 0; |
| if (pipeline->shaders[s]) { |
| anv_shader_bin_unref(pipeline->base.device, pipeline->shaders[s]); |
| pipeline->shaders[s] = NULL; |
| } |
| } |
| } |
| |
| return false; |
| } |
| |
| static const gl_shader_stage graphics_shader_order[] = { |
| MESA_SHADER_VERTEX, |
| MESA_SHADER_TESS_CTRL, |
| MESA_SHADER_TESS_EVAL, |
| MESA_SHADER_GEOMETRY, |
| |
| MESA_SHADER_FRAGMENT, |
| }; |
| |
| static VkResult |
| anv_graphics_pipeline_load_nir(struct anv_graphics_pipeline *pipeline, |
| struct vk_pipeline_cache *cache, |
| struct anv_pipeline_stage *stages, |
| void *pipeline_ctx) |
| { |
| for (unsigned i = 0; i < ARRAY_SIZE(graphics_shader_order); i++) { |
| gl_shader_stage s = graphics_shader_order[i]; |
| if (!stages[s].info) |
| continue; |
| |
| int64_t stage_start = os_time_get_nano(); |
| |
| assert(stages[s].stage == s); |
| assert(pipeline->shaders[s] == NULL); |
| |
| stages[s].bind_map = (struct anv_pipeline_bind_map) { |
| .surface_to_descriptor = stages[s].surface_to_descriptor, |
| .sampler_to_descriptor = stages[s].sampler_to_descriptor |
| }; |
| |
| stages[s].nir = anv_pipeline_stage_get_nir(&pipeline->base, cache, |
| pipeline_ctx, |
| &stages[s]); |
| if (stages[s].nir == NULL) { |
| return vk_error(pipeline, VK_ERROR_UNKNOWN); |
| } |
| |
| stages[s].feedback.duration += os_time_get_nano() - stage_start; |
| } |
| |
| return VK_SUCCESS; |
| } |
| |
| static VkResult |
| anv_graphics_pipeline_compile(struct anv_graphics_pipeline *pipeline, |
| struct vk_pipeline_cache *cache, |
| const VkGraphicsPipelineCreateInfo *info, |
| const struct vk_graphics_pipeline_state *state) |
| { |
| ANV_FROM_HANDLE(anv_pipeline_layout, layout, info->layout); |
| VkResult result; |
| |
| const VkPipelineCreateFlags2KHR pipeline_flags = |
| vk_graphics_pipeline_create_flags(info); |
| |
| VkPipelineCreationFeedback pipeline_feedback = { |
| .flags = VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT, |
| }; |
| int64_t pipeline_start = os_time_get_nano(); |
| |
| const struct elk_compiler *compiler = pipeline->base.device->physical->compiler; |
| struct anv_pipeline_stage stages[ANV_GRAPHICS_SHADER_STAGE_COUNT] = {}; |
| for (uint32_t i = 0; i < info->stageCount; i++) { |
| gl_shader_stage stage = vk_to_mesa_shader_stage(info->pStages[i].stage); |
| stages[stage].stage = stage; |
| stages[stage].pipeline_flags = pipeline_flags; |
| stages[stage].info = &info->pStages[i]; |
| } |
| |
| anv_graphics_pipeline_init_keys(pipeline, state, stages); |
| |
| unsigned char sha1[20]; |
| anv_pipeline_hash_graphics(pipeline, layout, stages, sha1); |
| |
| for (unsigned s = 0; s < ARRAY_SIZE(stages); s++) { |
| if (!stages[s].info) |
| continue; |
| |
| stages[s].cache_key.stage = s; |
| memcpy(stages[s].cache_key.sha1, sha1, sizeof(sha1)); |
| } |
| |
| const bool skip_cache_lookup = |
| (pipeline->base.flags & VK_PIPELINE_CREATE_2_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR); |
| if (!skip_cache_lookup) { |
| bool found_all_shaders = |
| anv_graphics_pipeline_load_cached_shaders(pipeline, cache, stages, |
| &pipeline_feedback); |
| if (found_all_shaders) |
| goto done; |
| } |
| |
| if (pipeline->base.flags & VK_PIPELINE_CREATE_2_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT_KHR) |
| return VK_PIPELINE_COMPILE_REQUIRED; |
| |
| void *pipeline_ctx = ralloc_context(NULL); |
| |
| result = anv_graphics_pipeline_load_nir(pipeline, cache, stages, |
| pipeline_ctx); |
| if (result != VK_SUCCESS) |
| goto fail; |
| |
| /* Walk backwards to link */ |
| struct anv_pipeline_stage *next_stage = NULL; |
| for (int i = ARRAY_SIZE(graphics_shader_order) - 1; i >= 0; i--) { |
| gl_shader_stage s = graphics_shader_order[i]; |
| if (!stages[s].info) |
| continue; |
| |
| switch (s) { |
| case MESA_SHADER_VERTEX: |
| anv_pipeline_link_vs(compiler, &stages[s], next_stage); |
| break; |
| case MESA_SHADER_TESS_CTRL: |
| anv_pipeline_link_tcs(compiler, &stages[s], next_stage); |
| break; |
| case MESA_SHADER_TESS_EVAL: |
| anv_pipeline_link_tes(compiler, &stages[s], next_stage); |
| break; |
| case MESA_SHADER_GEOMETRY: |
| anv_pipeline_link_gs(compiler, &stages[s], next_stage); |
| break; |
| case MESA_SHADER_FRAGMENT: |
| anv_pipeline_link_fs(compiler, &stages[s], state->rp); |
| break; |
| default: |
| unreachable("Invalid graphics shader stage"); |
| } |
| |
| next_stage = &stages[s]; |
| } |
| |
| struct anv_pipeline_stage *prev_stage = NULL; |
| for (unsigned i = 0; i < ARRAY_SIZE(graphics_shader_order); i++) { |
| gl_shader_stage s = graphics_shader_order[i]; |
| if (!stages[s].info) |
| continue; |
| |
| int64_t stage_start = os_time_get_nano(); |
| |
| void *stage_ctx = ralloc_context(NULL); |
| |
| anv_pipeline_lower_nir(&pipeline->base, stage_ctx, &stages[s], layout); |
| |
| if (prev_stage && compiler->nir_options[s]->unify_interfaces) { |
| prev_stage->nir->info.outputs_written |= stages[s].nir->info.inputs_read & |
| ~(VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER); |
| stages[s].nir->info.inputs_read |= prev_stage->nir->info.outputs_written & |
| ~(VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER); |
| prev_stage->nir->info.patch_outputs_written |= stages[s].nir->info.patch_inputs_read; |
| stages[s].nir->info.patch_inputs_read |= prev_stage->nir->info.patch_outputs_written; |
| } |
| |
| ralloc_free(stage_ctx); |
| |
| stages[s].feedback.duration += os_time_get_nano() - stage_start; |
| |
| prev_stage = &stages[s]; |
| } |
| |
| prev_stage = NULL; |
| for (unsigned i = 0; i < ARRAY_SIZE(graphics_shader_order); i++) { |
| gl_shader_stage s = graphics_shader_order[i]; |
| if (!stages[s].info) |
| continue; |
| |
| int64_t stage_start = os_time_get_nano(); |
| |
| void *stage_ctx = ralloc_context(NULL); |
| |
| switch (s) { |
| case MESA_SHADER_VERTEX: |
| anv_pipeline_compile_vs(compiler, stage_ctx, pipeline, |
| &stages[s]); |
| break; |
| case MESA_SHADER_TESS_CTRL: |
| anv_pipeline_compile_tcs(compiler, stage_ctx, pipeline->base.device, |
| &stages[s], prev_stage); |
| break; |
| case MESA_SHADER_TESS_EVAL: |
| anv_pipeline_compile_tes(compiler, stage_ctx, pipeline->base.device, |
| &stages[s], prev_stage); |
| break; |
| case MESA_SHADER_GEOMETRY: |
| anv_pipeline_compile_gs(compiler, stage_ctx, pipeline->base.device, |
| &stages[s], prev_stage); |
| break; |
| case MESA_SHADER_FRAGMENT: |
| anv_pipeline_compile_fs(compiler, stage_ctx, pipeline->base.device, |
| &stages[s], prev_stage); |
| break; |
| default: |
| unreachable("Invalid graphics shader stage"); |
| } |
| if (stages[s].code == NULL) { |
| ralloc_free(stage_ctx); |
| result = vk_error(pipeline->base.device, VK_ERROR_OUT_OF_HOST_MEMORY); |
| goto fail; |
| } |
| |
| anv_nir_validate_push_layout(&stages[s].prog_data.base, |
| &stages[s].bind_map); |
| |
| struct anv_shader_bin *bin = |
| anv_device_upload_kernel(pipeline->base.device, cache, s, |
| &stages[s].cache_key, |
| sizeof(stages[s].cache_key), |
| stages[s].code, |
| stages[s].prog_data.base.program_size, |
| &stages[s].prog_data.base, |
| elk_prog_data_size(s), |
| stages[s].stats, stages[s].num_stats, |
| stages[s].nir->xfb_info, |
| &stages[s].bind_map); |
| if (!bin) { |
| ralloc_free(stage_ctx); |
| result = vk_error(pipeline, VK_ERROR_OUT_OF_HOST_MEMORY); |
| goto fail; |
| } |
| |
| anv_pipeline_add_executables(&pipeline->base, &stages[s], bin); |
| |
| pipeline->shaders[s] = bin; |
| ralloc_free(stage_ctx); |
| |
| stages[s].feedback.duration += os_time_get_nano() - stage_start; |
| |
| prev_stage = &stages[s]; |
| } |
| |
| ralloc_free(pipeline_ctx); |
| |
| done: |
| |
| pipeline_feedback.duration = os_time_get_nano() - pipeline_start; |
| |
| const VkPipelineCreationFeedbackCreateInfo *create_feedback = |
| vk_find_struct_const(info->pNext, PIPELINE_CREATION_FEEDBACK_CREATE_INFO); |
| if (create_feedback) { |
| *create_feedback->pPipelineCreationFeedback = pipeline_feedback; |
| |
| uint32_t stage_count = create_feedback->pipelineStageCreationFeedbackCount; |
| assert(stage_count == 0 || info->stageCount == stage_count); |
| for (uint32_t i = 0; i < stage_count; i++) { |
| gl_shader_stage s = vk_to_mesa_shader_stage(info->pStages[i].stage); |
| create_feedback->pPipelineStageCreationFeedbacks[i] = stages[s].feedback; |
| } |
| } |
| |
| return VK_SUCCESS; |
| |
| fail: |
| ralloc_free(pipeline_ctx); |
| |
| for (unsigned s = 0; s < ARRAY_SIZE(pipeline->shaders); s++) { |
| if (pipeline->shaders[s]) |
| anv_shader_bin_unref(pipeline->base.device, pipeline->shaders[s]); |
| } |
| |
| return result; |
| } |
| |
| static VkResult |
| anv_pipeline_compile_cs(struct anv_compute_pipeline *pipeline, |
| struct vk_pipeline_cache *cache, |
| const VkComputePipelineCreateInfo *info) |
| { |
| const VkPipelineShaderStageCreateInfo *sinfo = &info->stage; |
| assert(sinfo->stage == VK_SHADER_STAGE_COMPUTE_BIT); |
| |
| VkPipelineCreationFeedback pipeline_feedback = { |
| .flags = VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT, |
| }; |
| int64_t pipeline_start = os_time_get_nano(); |
| |
| struct anv_device *device = pipeline->base.device; |
| const struct elk_compiler *compiler = device->physical->compiler; |
| |
| struct anv_pipeline_stage stage = { |
| .stage = MESA_SHADER_COMPUTE, |
| .pipeline_flags = vk_compute_pipeline_create_flags(info), |
| .info = &info->stage, |
| .cache_key = { |
| .stage = MESA_SHADER_COMPUTE, |
| }, |
| .feedback = { |
| .flags = VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT, |
| }, |
| }; |
| vk_pipeline_hash_shader_stage(stage.pipeline_flags, &info->stage, |
| NULL, stage.shader_sha1); |
| |
| struct anv_shader_bin *bin = NULL; |
| |
| populate_cs_prog_key(device, |
| anv_device_get_robust_flags(device), |
| &stage.key.cs); |
| |
| ANV_FROM_HANDLE(anv_pipeline_layout, layout, info->layout); |
| |
| const bool skip_cache_lookup = |
| (pipeline->base.flags & VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR); |
| |
| anv_pipeline_hash_compute(pipeline, layout, &stage, stage.cache_key.sha1); |
| |
| bool cache_hit = false; |
| if (!skip_cache_lookup) { |
| bin = anv_device_search_for_kernel(device, cache, |
| &stage.cache_key, |
| sizeof(stage.cache_key), |
| &cache_hit); |
| } |
| |
| if (bin == NULL && |
| (info->flags & VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT)) |
| return VK_PIPELINE_COMPILE_REQUIRED; |
| |
| void *mem_ctx = ralloc_context(NULL); |
| if (bin == NULL) { |
| int64_t stage_start = os_time_get_nano(); |
| |
| stage.bind_map = (struct anv_pipeline_bind_map) { |
| .surface_to_descriptor = stage.surface_to_descriptor, |
| .sampler_to_descriptor = stage.sampler_to_descriptor |
| }; |
| |
| /* Set up a binding for the gl_NumWorkGroups */ |
| stage.bind_map.surface_count = 1; |
| stage.bind_map.surface_to_descriptor[0] = (struct anv_pipeline_binding) { |
| .set = ANV_DESCRIPTOR_SET_NUM_WORK_GROUPS, |
| }; |
| |
| stage.nir = anv_pipeline_stage_get_nir(&pipeline->base, cache, mem_ctx, &stage); |
| if (stage.nir == NULL) { |
| ralloc_free(mem_ctx); |
| return vk_error(pipeline, VK_ERROR_UNKNOWN); |
| } |
| |
| anv_pipeline_lower_nir(&pipeline->base, mem_ctx, &stage, layout); |
| |
| unsigned local_size = stage.nir->info.workgroup_size[0] * |
| stage.nir->info.workgroup_size[1] * |
| stage.nir->info.workgroup_size[2]; |
| |
| /* Games don't always request full subgroups when they should, |
| * which can cause bugs, as they may expect bigger size of the |
| * subgroup than we choose for the execution. |
| */ |
| if (device->physical->instance->assume_full_subgroups && |
| stage.nir->info.uses_wide_subgroup_intrinsics && |
| stage.nir->info.subgroup_size == SUBGROUP_SIZE_API_CONSTANT && |
| local_size && |
| local_size % ELK_SUBGROUP_SIZE == 0) |
| stage.nir->info.subgroup_size = SUBGROUP_SIZE_FULL_SUBGROUPS; |
| |
| /* If the client requests that we dispatch full subgroups but doesn't |
| * allow us to pick a subgroup size, we have to smash it to the API |
| * value of 32. Performance will likely be terrible in this case but |
| * there's nothing we can do about that. The client should have chosen |
| * a size. |
| */ |
| if (stage.nir->info.subgroup_size == SUBGROUP_SIZE_FULL_SUBGROUPS) |
| stage.nir->info.subgroup_size = |
| device->physical->instance->assume_full_subgroups != 0 ? |
| device->physical->instance->assume_full_subgroups : ELK_SUBGROUP_SIZE; |
| |
| stage.num_stats = 1; |
| |
| struct elk_compile_cs_params params = { |
| .base = { |
| .nir = stage.nir, |
| .stats = stage.stats, |
| .log_data = device, |
| .mem_ctx = mem_ctx, |
| }, |
| .key = &stage.key.cs, |
| .prog_data = &stage.prog_data.cs, |
| }; |
| |
| stage.code = elk_compile_cs(compiler, ¶ms); |
| if (stage.code == NULL) { |
| ralloc_free(mem_ctx); |
| return vk_error(pipeline, VK_ERROR_OUT_OF_HOST_MEMORY); |
| } |
| |
| anv_nir_validate_push_layout(&stage.prog_data.base, &stage.bind_map); |
| |
| if (!stage.prog_data.cs.uses_num_work_groups) { |
| assert(stage.bind_map.surface_to_descriptor[0].set == |
| ANV_DESCRIPTOR_SET_NUM_WORK_GROUPS); |
| stage.bind_map.surface_to_descriptor[0].set = ANV_DESCRIPTOR_SET_NULL; |
| } |
| |
| const unsigned code_size = stage.prog_data.base.program_size; |
| bin = anv_device_upload_kernel(device, cache, |
| MESA_SHADER_COMPUTE, |
| &stage.cache_key, sizeof(stage.cache_key), |
| stage.code, code_size, |
| &stage.prog_data.base, |
| sizeof(stage.prog_data.cs), |
| stage.stats, stage.num_stats, |
| NULL, &stage.bind_map); |
| if (!bin) { |
| ralloc_free(mem_ctx); |
| return vk_error(pipeline, VK_ERROR_OUT_OF_HOST_MEMORY); |
| } |
| |
| stage.feedback.duration = os_time_get_nano() - stage_start; |
| } |
| |
| anv_pipeline_add_executables(&pipeline->base, &stage, bin); |
| |
| ralloc_free(mem_ctx); |
| |
| if (cache_hit) { |
| stage.feedback.flags |= |
| VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT; |
| pipeline_feedback.flags |= |
| VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT; |
| } |
| pipeline_feedback.duration = os_time_get_nano() - pipeline_start; |
| |
| const VkPipelineCreationFeedbackCreateInfo *create_feedback = |
| vk_find_struct_const(info->pNext, PIPELINE_CREATION_FEEDBACK_CREATE_INFO); |
| if (create_feedback) { |
| *create_feedback->pPipelineCreationFeedback = pipeline_feedback; |
| |
| if (create_feedback->pipelineStageCreationFeedbackCount) { |
| assert(create_feedback->pipelineStageCreationFeedbackCount == 1); |
| create_feedback->pPipelineStageCreationFeedbacks[0] = stage.feedback; |
| } |
| } |
| |
| pipeline->cs = bin; |
| |
| return VK_SUCCESS; |
| } |
| |
| static VkPipelineCreateFlags2KHR |
| get_pipeline_flags(VkPipelineCreateFlags flags, const void *pNext) |
| { |
| const VkPipelineCreateFlags2CreateInfoKHR *flags2 = |
| vk_find_struct_const(pNext, PIPELINE_CREATE_FLAGS_2_CREATE_INFO_KHR); |
| |
| if (flags2) |
| return flags2->flags; |
| |
| return (VkPipelineCreateFlags2KHR)flags; |
| } |
| |
| static VkResult |
| anv_compute_pipeline_create(struct anv_device *device, |
| struct vk_pipeline_cache *cache, |
| const VkComputePipelineCreateInfo *pCreateInfo, |
| const VkAllocationCallbacks *pAllocator, |
| VkPipeline *pPipeline) |
| { |
| struct anv_compute_pipeline *pipeline; |
| VkResult result; |
| |
| assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO); |
| |
| pipeline = vk_zalloc2(&device->vk.alloc, pAllocator, sizeof(*pipeline), 8, |
| VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); |
| if (pipeline == NULL) |
| return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY); |
| |
| result = anv_pipeline_init(&pipeline->base, device, |
| ANV_PIPELINE_COMPUTE, |
| get_pipeline_flags(pCreateInfo->flags, pCreateInfo->pNext), |
| pAllocator); |
| if (result != VK_SUCCESS) { |
| vk_free2(&device->vk.alloc, pAllocator, pipeline); |
| return result; |
| } |
| |
| anv_batch_set_storage(&pipeline->base.batch, ANV_NULL_ADDRESS, |
| pipeline->batch_data, sizeof(pipeline->batch_data)); |
| |
| result = anv_pipeline_compile_cs(pipeline, cache, pCreateInfo); |
| if (result != VK_SUCCESS) { |
| anv_pipeline_finish(&pipeline->base, device, pAllocator); |
| vk_free2(&device->vk.alloc, pAllocator, pipeline); |
| return result; |
| } |
| |
| anv_genX(device->info, compute_pipeline_emit)(pipeline); |
| |
| *pPipeline = anv_pipeline_to_handle(&pipeline->base); |
| |
| return pipeline->base.batch.status; |
| } |
| |
| VkResult anv_CreateComputePipelines( |
| VkDevice _device, |
| VkPipelineCache pipelineCache, |
| uint32_t count, |
| const VkComputePipelineCreateInfo* pCreateInfos, |
| const VkAllocationCallbacks* pAllocator, |
| VkPipeline* pPipelines) |
| { |
| ANV_FROM_HANDLE(anv_device, device, _device); |
| ANV_FROM_HANDLE(vk_pipeline_cache, pipeline_cache, pipelineCache); |
| |
| VkResult result = VK_SUCCESS; |
| |
| unsigned i; |
| for (i = 0; i < count; i++) { |
| const VkPipelineCreateFlags2KHR flags = |
| get_pipeline_flags(pCreateInfos[i].flags, pCreateInfos[i].pNext); |
| |
| VkResult res = anv_compute_pipeline_create(device, pipeline_cache, |
| &pCreateInfos[i], |
| pAllocator, &pPipelines[i]); |
| |
| if (res == VK_SUCCESS) |
| continue; |
| |
| /* Bail out on the first error != VK_PIPELINE_COMPILE_REQUIRED as it |
| * is not obvious what error should be report upon 2 different failures. |
| * */ |
| result = res; |
| if (res != VK_PIPELINE_COMPILE_REQUIRED) |
| break; |
| |
| pPipelines[i] = VK_NULL_HANDLE; |
| |
| if (flags & VK_PIPELINE_CREATE_2_EARLY_RETURN_ON_FAILURE_BIT_KHR) |
| break; |
| } |
| |
| for (; i < count; i++) |
| pPipelines[i] = VK_NULL_HANDLE; |
| |
| return result; |
| } |
| |
| /** |
| * Calculate the desired L3 partitioning based on the current state of the |
| * pipeline. For now this simply returns the conservative defaults calculated |
| * by get_default_l3_weights(), but we could probably do better by gathering |
| * more statistics from the pipeline state (e.g. guess of expected URB usage |
| * and bound surfaces), or by using feed-back from performance counters. |
| */ |
| void |
| anv_pipeline_setup_l3_config(struct anv_pipeline *pipeline, bool needs_slm) |
| { |
| const struct intel_device_info *devinfo = pipeline->device->info; |
| |
| const struct intel_l3_weights w = |
| intel_get_default_l3_weights(devinfo, true, needs_slm); |
| |
| pipeline->l3_config = intel_get_l3_config(devinfo, w); |
| } |
| |
| static VkResult |
| anv_graphics_pipeline_init(struct anv_graphics_pipeline *pipeline, |
| struct anv_device *device, |
| struct vk_pipeline_cache *cache, |
| const struct VkGraphicsPipelineCreateInfo *pCreateInfo, |
| const struct vk_graphics_pipeline_state *state, |
| const VkAllocationCallbacks *alloc) |
| { |
| VkResult result; |
| |
| result = anv_pipeline_init(&pipeline->base, device, |
| ANV_PIPELINE_GRAPHICS, pCreateInfo->flags, |
| alloc); |
| if (result != VK_SUCCESS) |
| return result; |
| |
| anv_batch_set_storage(&pipeline->base.batch, ANV_NULL_ADDRESS, |
| pipeline->batch_data, sizeof(pipeline->batch_data)); |
| |
| pipeline->active_stages = 0; |
| for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) |
| pipeline->active_stages |= pCreateInfo->pStages[i].stage; |
| |
| if (pipeline->active_stages & VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT) |
| pipeline->active_stages |= VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT; |
| |
| pipeline->dynamic_state.ms.sample_locations = &pipeline->sample_locations; |
| vk_dynamic_graphics_state_fill(&pipeline->dynamic_state, state); |
| |
| pipeline->depth_clamp_enable = state->rs->depth_clamp_enable; |
| pipeline->depth_clip_enable = |
| vk_rasterization_state_depth_clip_enable(state->rs); |
| pipeline->view_mask = state->rp->view_mask; |
| |
| result = anv_graphics_pipeline_compile(pipeline, cache, pCreateInfo, state); |
| if (result != VK_SUCCESS) { |
| anv_pipeline_finish(&pipeline->base, device, alloc); |
| return result; |
| } |
| |
| anv_pipeline_setup_l3_config(&pipeline->base, false); |
| |
| const uint64_t inputs_read = get_vs_prog_data(pipeline)->inputs_read; |
| |
| u_foreach_bit(a, state->vi->attributes_valid) { |
| if (inputs_read & BITFIELD64_BIT(VERT_ATTRIB_GENERIC0 + a)) |
| pipeline->vb_used |= BITFIELD64_BIT(state->vi->attributes[a].binding); |
| } |
| |
| u_foreach_bit(b, state->vi->bindings_valid) { |
| pipeline->vb[b].stride = state->vi->bindings[b].stride; |
| pipeline->vb[b].instanced = state->vi->bindings[b].input_rate == |
| VK_VERTEX_INPUT_RATE_INSTANCE; |
| pipeline->vb[b].instance_divisor = state->vi->bindings[b].divisor; |
| } |
| |
| pipeline->instance_multiplier = 1; |
| if (pipeline->view_mask) |
| pipeline->instance_multiplier = util_bitcount(pipeline->view_mask); |
| |
| pipeline->negative_one_to_one = |
| state->vp != NULL && state->vp->depth_clip_negative_one_to_one; |
| |
| /* Store line mode, polygon mode and rasterization samples, these are used |
| * for dynamic primitive topology. |
| */ |
| pipeline->polygon_mode = state->rs->polygon_mode; |
| pipeline->rasterization_samples = |
| state->ms != NULL ? state->ms->rasterization_samples : 1; |
| pipeline->line_mode = state->rs->line.mode; |
| if (pipeline->line_mode == VK_LINE_RASTERIZATION_MODE_DEFAULT_EXT) { |
| if (pipeline->rasterization_samples > 1) { |
| pipeline->line_mode = VK_LINE_RASTERIZATION_MODE_RECTANGULAR_EXT; |
| } else { |
| pipeline->line_mode = VK_LINE_RASTERIZATION_MODE_BRESENHAM_EXT; |
| } |
| } |
| pipeline->patch_control_points = |
| state->ts != NULL ? state->ts->patch_control_points : 0; |
| |
| /* Store the color write masks, to be merged with color write enable if |
| * dynamic. |
| */ |
| if (state->cb != NULL) { |
| for (unsigned i = 0; i < state->cb->attachment_count; i++) |
| pipeline->color_comp_writes[i] = state->cb->attachments[i].write_mask; |
| } |
| |
| return VK_SUCCESS; |
| } |
| |
| static VkResult |
| anv_graphics_pipeline_create(struct anv_device *device, |
| struct vk_pipeline_cache *cache, |
| const VkGraphicsPipelineCreateInfo *pCreateInfo, |
| const VkAllocationCallbacks *pAllocator, |
| VkPipeline *pPipeline) |
| { |
| struct anv_graphics_pipeline *pipeline; |
| VkResult result; |
| |
| assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO); |
| |
| pipeline = vk_zalloc2(&device->vk.alloc, pAllocator, sizeof(*pipeline), 8, |
| VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); |
| if (pipeline == NULL) |
| return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY); |
| |
| struct vk_graphics_pipeline_all_state all; |
| struct vk_graphics_pipeline_state state = { }; |
| result = vk_graphics_pipeline_state_fill(&device->vk, &state, pCreateInfo, |
| NULL /* driver_rp */, |
| 0 /* driver_rp_flags */, |
| &all, NULL, 0, NULL); |
| if (result != VK_SUCCESS) { |
| vk_free2(&device->vk.alloc, pAllocator, pipeline); |
| return result; |
| } |
| |
| result = anv_graphics_pipeline_init(pipeline, device, cache, |
| pCreateInfo, &state, pAllocator); |
| if (result != VK_SUCCESS) { |
| vk_free2(&device->vk.alloc, pAllocator, pipeline); |
| return result; |
| } |
| |
| anv_genX(device->info, graphics_pipeline_emit)(pipeline, &state); |
| |
| *pPipeline = anv_pipeline_to_handle(&pipeline->base); |
| |
| return pipeline->base.batch.status; |
| } |
| |
| VkResult anv_CreateGraphicsPipelines( |
| VkDevice _device, |
| VkPipelineCache pipelineCache, |
| uint32_t count, |
| const VkGraphicsPipelineCreateInfo* pCreateInfos, |
| const VkAllocationCallbacks* pAllocator, |
| VkPipeline* pPipelines) |
| { |
| ANV_FROM_HANDLE(anv_device, device, _device); |
| ANV_FROM_HANDLE(vk_pipeline_cache, pipeline_cache, pipelineCache); |
| |
| VkResult result = VK_SUCCESS; |
| |
| unsigned i; |
| for (i = 0; i < count; i++) { |
| const VkPipelineCreateFlags2KHR flags = |
| get_pipeline_flags(pCreateInfos[i].flags, pCreateInfos[i].pNext); |
| |
| VkResult res = anv_graphics_pipeline_create(device, |
| pipeline_cache, |
| &pCreateInfos[i], |
| pAllocator, &pPipelines[i]); |
| |
| if (res == VK_SUCCESS) |
| continue; |
| |
| /* Bail out on the first error != VK_PIPELINE_COMPILE_REQUIRED as it |
| * is not obvious what error should be report upon 2 different failures. |
| * */ |
| result = res; |
| if (res != VK_PIPELINE_COMPILE_REQUIRED) |
| break; |
| |
| pPipelines[i] = VK_NULL_HANDLE; |
| |
| if (flags & VK_PIPELINE_CREATE_2_EARLY_RETURN_ON_FAILURE_BIT_KHR) |
| break; |
| } |
| |
| for (; i < count; i++) |
| pPipelines[i] = VK_NULL_HANDLE; |
| |
| return result; |
| } |
| |
| VkResult anv_GetPipelineExecutablePropertiesKHR( |
| VkDevice device, |
| const VkPipelineInfoKHR* pPipelineInfo, |
| uint32_t* pExecutableCount, |
| VkPipelineExecutablePropertiesKHR* pProperties) |
| { |
| ANV_FROM_HANDLE(anv_pipeline, pipeline, pPipelineInfo->pipeline); |
| VK_OUTARRAY_MAKE_TYPED(VkPipelineExecutablePropertiesKHR, out, |
| pProperties, pExecutableCount); |
| |
| util_dynarray_foreach (&pipeline->executables, struct anv_pipeline_executable, exe) { |
| vk_outarray_append_typed(VkPipelineExecutablePropertiesKHR, &out, props) { |
| gl_shader_stage stage = exe->stage; |
| props->stages = mesa_to_vk_shader_stage(stage); |
| |
| unsigned simd_width = exe->stats.dispatch_width; |
| if (stage == MESA_SHADER_FRAGMENT) { |
| VK_PRINT_STR(props->name, "%s%d %s", |
| simd_width ? "SIMD" : "vec", |
| simd_width ? simd_width : 4, |
| _mesa_shader_stage_to_string(stage)); |
| } else { |
| VK_COPY_STR(props->name, _mesa_shader_stage_to_string(stage)); |
| } |
| VK_PRINT_STR(props->description, "%s%d %s shader", |
| simd_width ? "SIMD" : "vec", |
| simd_width ? simd_width : 4, |
| _mesa_shader_stage_to_string(stage)); |
| |
| /* The compiler gives us a dispatch width of 0 for vec4 but Vulkan |
| * wants a subgroup size of 1. |
| */ |
| props->subgroupSize = MAX2(simd_width, 1); |
| } |
| } |
| |
| return vk_outarray_status(&out); |
| } |
| |
| static const struct anv_pipeline_executable * |
| anv_pipeline_get_executable(struct anv_pipeline *pipeline, uint32_t index) |
| { |
| assert(index < util_dynarray_num_elements(&pipeline->executables, |
| struct anv_pipeline_executable)); |
| return util_dynarray_element( |
| &pipeline->executables, struct anv_pipeline_executable, index); |
| } |
| |
| VkResult anv_GetPipelineExecutableStatisticsKHR( |
| VkDevice device, |
| const VkPipelineExecutableInfoKHR* pExecutableInfo, |
| uint32_t* pStatisticCount, |
| VkPipelineExecutableStatisticKHR* pStatistics) |
| { |
| ANV_FROM_HANDLE(anv_pipeline, pipeline, pExecutableInfo->pipeline); |
| VK_OUTARRAY_MAKE_TYPED(VkPipelineExecutableStatisticKHR, out, |
| pStatistics, pStatisticCount); |
| |
| const struct anv_pipeline_executable *exe = |
| anv_pipeline_get_executable(pipeline, pExecutableInfo->executableIndex); |
| |
| const struct elk_stage_prog_data *prog_data; |
| switch (pipeline->type) { |
| case ANV_PIPELINE_GRAPHICS: { |
| prog_data = anv_pipeline_to_graphics(pipeline)->shaders[exe->stage]->prog_data; |
| break; |
| } |
| case ANV_PIPELINE_COMPUTE: { |
| prog_data = anv_pipeline_to_compute(pipeline)->cs->prog_data; |
| break; |
| } |
| default: |
| unreachable("invalid pipeline type"); |
| } |
| |
| vk_outarray_append_typed(VkPipelineExecutableStatisticKHR, &out, stat) { |
| VK_COPY_STR(stat->name, "Instruction Count"); |
| VK_COPY_STR(stat->description, |
| "Number of GEN instructions in the final generated " |
| "shader executable."); |
| stat->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR; |
| stat->value.u64 = exe->stats.instructions; |
| } |
| |
| vk_outarray_append_typed(VkPipelineExecutableStatisticKHR, &out, stat) { |
| VK_COPY_STR(stat->name, "SEND Count"); |
| VK_COPY_STR(stat->description, |
| "Number of instructions in the final generated shader " |
| "executable which access external units such as the " |
| "constant cache or the sampler."); |
| stat->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR; |
| stat->value.u64 = exe->stats.sends; |
| } |
| |
| vk_outarray_append_typed(VkPipelineExecutableStatisticKHR, &out, stat) { |
| VK_COPY_STR(stat->name, "Loop Count"); |
| VK_COPY_STR(stat->description, |
| "Number of loops (not unrolled) in the final generated " |
| "shader executable."); |
| stat->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR; |
| stat->value.u64 = exe->stats.loops; |
| } |
| |
| vk_outarray_append_typed(VkPipelineExecutableStatisticKHR, &out, stat) { |
| VK_COPY_STR(stat->name, "Cycle Count"); |
| VK_COPY_STR(stat->description, |
| "Estimate of the number of EU cycles required to execute " |
| "the final generated executable. This is an estimate only " |
| "and may vary greatly from actual run-time performance."); |
| stat->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR; |
| stat->value.u64 = exe->stats.cycles; |
| } |
| |
| vk_outarray_append_typed(VkPipelineExecutableStatisticKHR, &out, stat) { |
| VK_COPY_STR(stat->name, "Spill Count"); |
| VK_COPY_STR(stat->description, |
| "Number of scratch spill operations. This gives a rough " |
| "estimate of the cost incurred due to spilling temporary " |
| "values to memory. If this is non-zero, you may want to " |
| "adjust your shader to reduce register pressure."); |
| stat->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR; |
| stat->value.u64 = exe->stats.spills; |
| } |
| |
| vk_outarray_append_typed(VkPipelineExecutableStatisticKHR, &out, stat) { |
| VK_COPY_STR(stat->name, "Fill Count"); |
| VK_COPY_STR(stat->description, |
| "Number of scratch fill operations. This gives a rough " |
| "estimate of the cost incurred due to spilling temporary " |
| "values to memory. If this is non-zero, you may want to " |
| "adjust your shader to reduce register pressure."); |
| stat->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR; |
| stat->value.u64 = exe->stats.fills; |
| } |
| |
| vk_outarray_append_typed(VkPipelineExecutableStatisticKHR, &out, stat) { |
| VK_COPY_STR(stat->name, "Scratch Memory Size"); |
| VK_COPY_STR(stat->description, |
| "Number of bytes of scratch memory required by the " |
| "generated shader executable. If this is non-zero, you " |
| "may want to adjust your shader to reduce register " |
| "pressure."); |
| stat->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR; |
| stat->value.u64 = prog_data->total_scratch; |
| } |
| |
| if (gl_shader_stage_uses_workgroup(exe->stage)) { |
| vk_outarray_append_typed(VkPipelineExecutableStatisticKHR, &out, stat) { |
| VK_COPY_STR(stat->name, "Workgroup Memory Size"); |
| VK_COPY_STR(stat->description, |
| "Number of bytes of workgroup shared memory used by this " |
| "shader including any padding."); |
| stat->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR; |
| stat->value.u64 = prog_data->total_shared; |
| } |
| } |
| |
| return vk_outarray_status(&out); |
| } |
| |
| static bool |
| write_ir_text(VkPipelineExecutableInternalRepresentationKHR* ir, |
| const char *data) |
| { |
| ir->isText = VK_TRUE; |
| |
| size_t data_len = strlen(data) + 1; |
| |
| if (ir->pData == NULL) { |
| ir->dataSize = data_len; |
| return true; |
| } |
| |
| strncpy(ir->pData, data, ir->dataSize); |
| if (ir->dataSize < data_len) |
| return false; |
| |
| ir->dataSize = data_len; |
| return true; |
| } |
| |
| VkResult anv_GetPipelineExecutableInternalRepresentationsKHR( |
| VkDevice device, |
| const VkPipelineExecutableInfoKHR* pExecutableInfo, |
| uint32_t* pInternalRepresentationCount, |
| VkPipelineExecutableInternalRepresentationKHR* pInternalRepresentations) |
| { |
| ANV_FROM_HANDLE(anv_pipeline, pipeline, pExecutableInfo->pipeline); |
| VK_OUTARRAY_MAKE_TYPED(VkPipelineExecutableInternalRepresentationKHR, out, |
| pInternalRepresentations, pInternalRepresentationCount); |
| bool incomplete_text = false; |
| |
| const struct anv_pipeline_executable *exe = |
| anv_pipeline_get_executable(pipeline, pExecutableInfo->executableIndex); |
| |
| if (exe->nir) { |
| vk_outarray_append_typed(VkPipelineExecutableInternalRepresentationKHR, &out, ir) { |
| VK_COPY_STR(ir->name, "Final NIR"); |
| VK_COPY_STR(ir->description, |
| "Final NIR before going into the back-end compiler"); |
| |
| if (!write_ir_text(ir, exe->nir)) |
| incomplete_text = true; |
| } |
| } |
| |
| if (exe->disasm) { |
| vk_outarray_append_typed(VkPipelineExecutableInternalRepresentationKHR, &out, ir) { |
| VK_COPY_STR(ir->name, "GEN Assembly"); |
| VK_COPY_STR(ir->description, |
| "Final GEN assembly for the generated shader binary"); |
| |
| if (!write_ir_text(ir, exe->disasm)) |
| incomplete_text = true; |
| } |
| } |
| |
| return incomplete_text ? VK_INCOMPLETE : vk_outarray_status(&out); |
| } |