| /* |
| * Copyright © 2015 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #include <assert.h> |
| #include <stdbool.h> |
| #include <string.h> |
| #include <unistd.h> |
| #include <fcntl.h> |
| |
| #include "util/mesa-sha1.h" |
| #include "util/os_time.h" |
| #include "common/intel_compute_slm.h" |
| #include "common/intel_l3_config.h" |
| #include "common/intel_sample_positions.h" |
| #include "compiler/brw_disasm.h" |
| #include "anv_private.h" |
| #include "compiler/brw_nir.h" |
| #include "compiler/brw_nir_rt.h" |
| #include "compiler/intel_nir.h" |
| #include "anv_nir.h" |
| #include "nir/nir_xfb_info.h" |
| #include "spirv/nir_spirv.h" |
| #include "vk_nir_convert_ycbcr.h" |
| #include "vk_nir.h" |
| #include "vk_pipeline.h" |
| #include "vk_render_pass.h" |
| #include "vk_util.h" |
| |
| /* Eventually, this will become part of anv_CreateShader. Unfortunately, |
| * we can't do that yet because we don't have the ability to copy nir. |
| */ |
| static nir_shader * |
| anv_shader_stage_to_nir(struct anv_device *device, |
| VkPipelineCreateFlags2KHR pipeline_flags, |
| const VkPipelineShaderStageCreateInfo *stage_info, |
| enum brw_robustness_flags robust_flags, |
| void *mem_ctx) |
| { |
| const struct anv_physical_device *pdevice = device->physical; |
| const struct brw_compiler *compiler = pdevice->compiler; |
| gl_shader_stage stage = vk_to_mesa_shader_stage(stage_info->stage); |
| const nir_shader_compiler_options *nir_options = |
| compiler->nir_options[stage]; |
| |
| const struct spirv_to_nir_options spirv_options = { |
| .ubo_addr_format = anv_nir_ubo_addr_format(pdevice, robust_flags), |
| .ssbo_addr_format = anv_nir_ssbo_addr_format(pdevice, robust_flags), |
| .phys_ssbo_addr_format = nir_address_format_64bit_global, |
| .push_const_addr_format = nir_address_format_logical, |
| |
| /* TODO: Consider changing this to an address format that has the NULL |
| * pointer equals to 0. That might be a better format to play nice |
| * with certain code / code generators. |
| */ |
| .shared_addr_format = nir_address_format_32bit_offset, |
| |
| .min_ubo_alignment = ANV_UBO_ALIGNMENT, |
| .min_ssbo_alignment = ANV_SSBO_ALIGNMENT, |
| .workarounds = { |
| .lower_terminate_to_discard = pdevice->instance->lower_terminate_to_discard, |
| }, |
| }; |
| |
| nir_shader *nir; |
| VkResult result = |
| vk_pipeline_shader_stage_to_nir(&device->vk, pipeline_flags, stage_info, |
| &spirv_options, nir_options, |
| mem_ctx, &nir); |
| if (result != VK_SUCCESS) |
| return NULL; |
| |
| if (INTEL_DEBUG(intel_debug_flag_for_shader_stage(stage))) { |
| /* src_hash is unknown at the point */ |
| if (!intel_shader_dump_filter) { |
| fprintf(stderr, "NIR (from SPIR-V) for %s shader:\n", |
| gl_shader_stage_name(stage)); |
| nir_print_shader(nir, stderr); |
| } |
| } |
| |
| NIR_PASS(_, nir, nir_lower_io_vars_to_temporaries, |
| nir_shader_get_entrypoint(nir), true, false); |
| |
| return nir; |
| } |
| |
| static VkResult |
| anv_pipeline_init(struct anv_pipeline *pipeline, |
| struct anv_device *device, |
| enum anv_pipeline_type type, |
| VkPipelineCreateFlags2KHR flags, |
| const VkAllocationCallbacks *pAllocator) |
| { |
| VkResult result; |
| |
| memset(pipeline, 0, sizeof(*pipeline)); |
| |
| vk_object_base_init(&device->vk, &pipeline->base, |
| VK_OBJECT_TYPE_PIPELINE); |
| pipeline->device = device; |
| |
| /* It's the job of the child class to provide actual backing storage for |
| * the batch by setting batch.start, batch.next, and batch.end. |
| */ |
| pipeline->batch.alloc = pAllocator ? pAllocator : &device->vk.alloc; |
| pipeline->batch.relocs = &pipeline->batch_relocs; |
| pipeline->batch.status = VK_SUCCESS; |
| |
| const bool uses_relocs = device->physical->uses_relocs; |
| result = anv_reloc_list_init(&pipeline->batch_relocs, |
| pipeline->batch.alloc, uses_relocs); |
| if (result != VK_SUCCESS) |
| return result; |
| |
| pipeline->mem_ctx = ralloc_context(NULL); |
| |
| pipeline->type = type; |
| pipeline->flags = flags; |
| |
| util_dynarray_init(&pipeline->executables, pipeline->mem_ctx); |
| |
| anv_pipeline_sets_layout_init(&pipeline->layout, device, |
| false /* independent_sets */); |
| |
| return VK_SUCCESS; |
| } |
| |
| static void |
| anv_pipeline_init_layout(struct anv_pipeline *pipeline, |
| struct anv_pipeline_layout *pipeline_layout) |
| { |
| if (pipeline_layout) { |
| struct anv_pipeline_sets_layout *layout = &pipeline_layout->sets_layout; |
| for (uint32_t s = 0; s < layout->num_sets; s++) { |
| if (layout->set[s].layout == NULL) |
| continue; |
| |
| anv_pipeline_sets_layout_add(&pipeline->layout, s, |
| layout->set[s].layout); |
| } |
| } |
| |
| anv_pipeline_sets_layout_hash(&pipeline->layout); |
| assert(!pipeline_layout || |
| !memcmp(pipeline->layout.sha1, |
| pipeline_layout->sets_layout.sha1, |
| sizeof(pipeline_layout->sets_layout.sha1))); |
| } |
| |
| static void |
| anv_pipeline_finish(struct anv_pipeline *pipeline, |
| struct anv_device *device) |
| { |
| anv_pipeline_sets_layout_fini(&pipeline->layout); |
| anv_reloc_list_finish(&pipeline->batch_relocs); |
| ralloc_free(pipeline->mem_ctx); |
| vk_object_base_finish(&pipeline->base); |
| } |
| |
| void anv_DestroyPipeline( |
| VkDevice _device, |
| VkPipeline _pipeline, |
| const VkAllocationCallbacks* pAllocator) |
| { |
| ANV_FROM_HANDLE(anv_device, device, _device); |
| ANV_FROM_HANDLE(anv_pipeline, pipeline, _pipeline); |
| |
| if (!pipeline) |
| return; |
| |
| ANV_RMV(resource_destroy, device, pipeline); |
| |
| switch (pipeline->type) { |
| case ANV_PIPELINE_GRAPHICS: |
| case ANV_PIPELINE_GRAPHICS_LIB: { |
| struct anv_graphics_base_pipeline *gfx_pipeline = |
| anv_pipeline_to_graphics_base(pipeline); |
| |
| for (unsigned s = 0; s < ARRAY_SIZE(gfx_pipeline->shaders); s++) { |
| if (gfx_pipeline->shaders[s]) |
| anv_shader_bin_unref(device, gfx_pipeline->shaders[s]); |
| } |
| break; |
| } |
| |
| case ANV_PIPELINE_COMPUTE: { |
| struct anv_compute_pipeline *compute_pipeline = |
| anv_pipeline_to_compute(pipeline); |
| |
| if (compute_pipeline->cs) |
| anv_shader_bin_unref(device, compute_pipeline->cs); |
| |
| break; |
| } |
| |
| case ANV_PIPELINE_RAY_TRACING: { |
| struct anv_ray_tracing_pipeline *rt_pipeline = |
| anv_pipeline_to_ray_tracing(pipeline); |
| |
| util_dynarray_foreach(&rt_pipeline->shaders, |
| struct anv_shader_bin *, shader) { |
| anv_shader_bin_unref(device, *shader); |
| } |
| break; |
| } |
| |
| default: |
| unreachable("invalid pipeline type"); |
| } |
| |
| anv_pipeline_finish(pipeline, device); |
| vk_free2(&device->vk.alloc, pAllocator, pipeline); |
| } |
| |
| struct anv_pipeline_stage { |
| gl_shader_stage stage; |
| |
| VkPipelineCreateFlags2KHR pipeline_flags; |
| struct vk_pipeline_robustness_state rstate; |
| |
| /* VkComputePipelineCreateInfo, VkGraphicsPipelineCreateInfo or |
| * VkRayTracingPipelineCreateInfoKHR pNext field |
| */ |
| const void *pipeline_pNext; |
| const VkPipelineShaderStageCreateInfo *info; |
| |
| unsigned char shader_sha1[20]; |
| uint32_t source_hash; |
| |
| union brw_any_prog_key key; |
| |
| struct { |
| gl_shader_stage stage; |
| unsigned char sha1[20]; |
| } cache_key; |
| |
| nir_shader *nir; |
| |
| struct { |
| nir_shader *nir; |
| struct anv_shader_bin *bin; |
| } imported; |
| |
| struct anv_push_descriptor_info push_desc_info; |
| |
| enum gl_subgroup_size subgroup_size_type; |
| |
| enum brw_robustness_flags robust_flags; |
| |
| struct anv_pipeline_bind_map bind_map; |
| |
| bool uses_bt_for_push_descs; |
| |
| union brw_any_prog_data prog_data; |
| |
| uint32_t num_stats; |
| struct brw_compile_stats stats[3]; |
| char *disasm[3]; |
| |
| VkPipelineCreationFeedback feedback; |
| uint32_t feedback_idx; |
| |
| const unsigned *code; |
| |
| struct anv_shader_bin *bin; |
| }; |
| |
| static void |
| anv_stage_allocate_bind_map_tables(struct anv_pipeline *pipeline, |
| struct anv_pipeline_stage *stage, |
| void *mem_ctx) |
| { |
| struct anv_pipeline_binding *surface_bindings = |
| brw_shader_stage_requires_bindless_resources(stage->stage) ? NULL : |
| rzalloc_array(mem_ctx, struct anv_pipeline_binding, 256); |
| struct anv_pipeline_binding *sampler_bindings = |
| brw_shader_stage_requires_bindless_resources(stage->stage) ? NULL : |
| rzalloc_array(mem_ctx, struct anv_pipeline_binding, 256); |
| struct anv_pipeline_embedded_sampler_binding *embedded_sampler_bindings = |
| rzalloc_array(mem_ctx, struct anv_pipeline_embedded_sampler_binding, |
| anv_pipeline_sets_layout_embedded_sampler_count( |
| &pipeline->layout)); |
| |
| stage->bind_map = (struct anv_pipeline_bind_map) { |
| .surface_to_descriptor = surface_bindings, |
| .sampler_to_descriptor = sampler_bindings, |
| .embedded_sampler_to_binding = embedded_sampler_bindings, |
| }; |
| } |
| |
| static enum brw_robustness_flags |
| anv_get_robust_flags(const struct vk_pipeline_robustness_state *rstate) |
| { |
| return |
| ((rstate->storage_buffers != |
| VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_DISABLED_EXT) ? |
| BRW_ROBUSTNESS_SSBO : 0) | |
| ((rstate->uniform_buffers != |
| VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_DISABLED_EXT) ? |
| BRW_ROBUSTNESS_UBO : 0); |
| } |
| |
| static void |
| populate_base_prog_key(struct anv_pipeline_stage *stage, |
| const struct anv_device *device, |
| const enum intel_vue_layout vue_layout) |
| { |
| stage->key.base.robust_flags = anv_get_robust_flags(&stage->rstate); |
| stage->key.base.vue_layout = vue_layout; |
| stage->key.base.limit_trig_input_range = |
| device->physical->instance->limit_trig_input_range; |
| } |
| |
| static void |
| populate_vs_prog_key(struct anv_pipeline_stage *stage, |
| const struct anv_device *device, |
| const enum intel_vue_layout vue_layout) |
| { |
| memset(&stage->key, 0, sizeof(stage->key)); |
| |
| populate_base_prog_key(stage, device, vue_layout); |
| |
| stage->key.vs.vf_component_packing = |
| device->physical->instance->vf_component_packing; |
| } |
| |
| static void |
| populate_tcs_prog_key(struct anv_pipeline_stage *stage, |
| const struct anv_device *device, |
| unsigned input_vertices, |
| const enum intel_vue_layout vue_layout) |
| { |
| memset(&stage->key, 0, sizeof(stage->key)); |
| |
| populate_base_prog_key(stage, device, vue_layout); |
| |
| stage->key.tcs.input_vertices = input_vertices; |
| } |
| |
| static void |
| populate_tes_prog_key(struct anv_pipeline_stage *stage, |
| const struct anv_device *device, |
| const enum intel_vue_layout vue_layout) |
| { |
| memset(&stage->key, 0, sizeof(stage->key)); |
| |
| populate_base_prog_key(stage, device, vue_layout); |
| } |
| |
| static void |
| populate_gs_prog_key(struct anv_pipeline_stage *stage, |
| const struct anv_device *device, |
| const enum intel_vue_layout vue_layout) |
| { |
| memset(&stage->key, 0, sizeof(stage->key)); |
| |
| populate_base_prog_key(stage, device, vue_layout); |
| } |
| |
| static bool |
| pipeline_has_coarse_pixel(const BITSET_WORD *dynamic, |
| const struct vk_multisample_state *ms, |
| const struct vk_fragment_shading_rate_state *fsr) |
| { |
| /* The Vulkan 1.2.199 spec says: |
| * |
| * "If any of the following conditions are met, Cxy' must be set to |
| * {1,1}: |
| * |
| * * If Sample Shading is enabled. |
| * * [...]" |
| * |
| * And "sample shading" is defined as follows: |
| * |
| * "Sample shading is enabled for a graphics pipeline: |
| * |
| * * If the interface of the fragment shader entry point of the |
| * graphics pipeline includes an input variable decorated with |
| * SampleId or SamplePosition. In this case minSampleShadingFactor |
| * takes the value 1.0. |
| * |
| * * Else if the sampleShadingEnable member of the |
| * VkPipelineMultisampleStateCreateInfo structure specified when |
| * creating the graphics pipeline is set to VK_TRUE. In this case |
| * minSampleShadingFactor takes the value of |
| * VkPipelineMultisampleStateCreateInfo::minSampleShading. |
| * |
| * Otherwise, sample shading is considered disabled." |
| * |
| * The first bullet above is handled by the back-end compiler because those |
| * inputs both force per-sample dispatch. The second bullet is handled |
| * here. Note that this sample shading being enabled has nothing to do |
| * with minSampleShading. |
| */ |
| if (ms != NULL && ms->sample_shading_enable) |
| return false; |
| |
| /* Not dynamic & pipeline has a 1x1 fragment shading rate with no |
| * possibility for element of the pipeline to change the value or fragment |
| * shading rate not specified at all. |
| */ |
| if (!BITSET_TEST(dynamic, MESA_VK_DYNAMIC_FSR) && |
| (fsr == NULL || |
| (fsr->fragment_size.width <= 1 && |
| fsr->fragment_size.height <= 1 && |
| fsr->combiner_ops[0] == VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR && |
| fsr->combiner_ops[1] == VK_FRAGMENT_SHADING_RATE_COMBINER_OP_KEEP_KHR))) |
| return false; |
| |
| return true; |
| } |
| |
| static void |
| populate_task_prog_key(struct anv_pipeline_stage *stage, |
| const struct anv_device *device) |
| { |
| memset(&stage->key, 0, sizeof(stage->key)); |
| |
| populate_base_prog_key(stage, device, INTEL_VUE_LAYOUT_FIXED); |
| |
| stage->key.base.uses_inline_push_addr = true; |
| } |
| |
| static void |
| populate_mesh_prog_key(struct anv_pipeline_stage *stage, |
| const struct anv_device *device, |
| const enum intel_vue_layout vue_layout) |
| { |
| memset(&stage->key, 0, sizeof(stage->key)); |
| |
| populate_base_prog_key(stage, device, vue_layout); |
| |
| stage->key.base.uses_inline_push_addr = true; |
| } |
| |
| static uint32_t |
| rp_color_mask(const struct vk_render_pass_state *rp) |
| { |
| if (rp == NULL || !vk_render_pass_state_has_attachment_info(rp)) |
| return ((1u << MAX_RTS) - 1); |
| |
| uint32_t color_mask = 0; |
| for (uint32_t i = 0; i < rp->color_attachment_count; i++) { |
| if (rp->color_attachment_formats[i] != VK_FORMAT_UNDEFINED) |
| color_mask |= BITFIELD_BIT(i); |
| } |
| |
| return color_mask; |
| } |
| |
| static void |
| populate_wm_prog_key(struct anv_pipeline_stage *stage, |
| const struct anv_graphics_base_pipeline *pipeline, |
| const BITSET_WORD *dynamic, |
| const struct vk_multisample_state *ms, |
| const struct vk_rasterization_state *rs, |
| const struct vk_fragment_shading_rate_state *fsr, |
| const struct vk_render_pass_state *rp, |
| const enum intel_sometimes is_mesh, |
| const enum intel_vue_layout vue_layout) |
| { |
| const struct anv_device *device = pipeline->base.device; |
| |
| memset(&stage->key, 0, sizeof(stage->key)); |
| |
| populate_base_prog_key(stage, device, vue_layout); |
| |
| struct brw_wm_prog_key *key = &stage->key.wm; |
| |
| /* We set this to 0 here and set to the actual value before we call |
| * brw_compile_fs. |
| */ |
| key->input_slots_valid = 0; |
| |
| /* XXX Vulkan doesn't appear to specify */ |
| key->clamp_fragment_color = false; |
| |
| key->ignore_sample_mask_out = false; |
| |
| assert(rp == NULL || rp->color_attachment_count <= MAX_RTS); |
| /* Consider all inputs as valid until look at the NIR variables. */ |
| key->color_outputs_valid = rp_color_mask(rp); |
| key->nr_color_regions = util_last_bit(key->color_outputs_valid); |
| |
| /* To reduce possible shader recompilations we would need to know if |
| * there is a SampleMask output variable to compute if we should emit |
| * code to workaround the issue that hardware disables alpha to coverage |
| * when there is SampleMask output. |
| * |
| * If the pipeline we compile the fragment shader in includes the output |
| * interface, then we can be sure whether alpha_coverage is enabled or not. |
| * If we don't have that output interface, then we have to compile the |
| * shader with some conditionals. |
| */ |
| if (ms != NULL) { |
| /* VUID-VkGraphicsPipelineCreateInfo-rasterizerDiscardEnable-00751: |
| * |
| * "If the pipeline is being created with fragment shader state, |
| * pMultisampleState must be a valid pointer to a valid |
| * VkPipelineMultisampleStateCreateInfo structure" |
| * |
| * It's also required for the fragment output interface. |
| */ |
| key->multisample_fbo = |
| BITSET_TEST(dynamic, MESA_VK_DYNAMIC_MS_RASTERIZATION_SAMPLES) ? |
| INTEL_SOMETIMES : |
| ms->rasterization_samples > 1 ? INTEL_ALWAYS : INTEL_NEVER; |
| key->persample_interp = |
| BITSET_TEST(dynamic, MESA_VK_DYNAMIC_MS_RASTERIZATION_SAMPLES) ? |
| INTEL_SOMETIMES : |
| (ms->sample_shading_enable && |
| (ms->min_sample_shading * ms->rasterization_samples) > 1) ? |
| INTEL_ALWAYS : INTEL_NEVER; |
| key->alpha_to_coverage = |
| BITSET_TEST(dynamic, MESA_VK_DYNAMIC_MS_ALPHA_TO_COVERAGE_ENABLE) ? |
| INTEL_SOMETIMES : |
| (ms->alpha_to_coverage_enable ? INTEL_ALWAYS : INTEL_NEVER); |
| |
| /* TODO: We should make this dynamic */ |
| if (device->physical->instance->sample_mask_out_opengl_behaviour) |
| key->ignore_sample_mask_out = !key->multisample_fbo; |
| } else { |
| /* Consider all inputs as valid until we look at the NIR variables. */ |
| key->color_outputs_valid = (1u << MAX_RTS) - 1; |
| key->nr_color_regions = MAX_RTS; |
| |
| key->alpha_to_coverage = INTEL_SOMETIMES; |
| key->multisample_fbo = INTEL_SOMETIMES; |
| key->persample_interp = INTEL_SOMETIMES; |
| } |
| |
| if (device->info->verx10 >= 200) { |
| if (rs != NULL) { |
| key->provoking_vertex_last = |
| BITSET_TEST(dynamic, MESA_VK_DYNAMIC_RS_PROVOKING_VERTEX) ? |
| INTEL_SOMETIMES : |
| rs->provoking_vertex == VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT ? |
| INTEL_ALWAYS : INTEL_NEVER; |
| } else { |
| key->provoking_vertex_last = INTEL_SOMETIMES; |
| } |
| } else { |
| /* Pre-Xe2 we don't care about this at all, make sure it's always set to |
| * NEVER to avoid it influencing the push constant. |
| */ |
| key->provoking_vertex_last = INTEL_NEVER; |
| } |
| |
| key->mesh_input = is_mesh; |
| |
| /* Vulkan doesn't support fixed-function alpha test */ |
| key->alpha_test_replicate_alpha = false; |
| |
| key->coarse_pixel = |
| device->vk.enabled_extensions.KHR_fragment_shading_rate && |
| pipeline_has_coarse_pixel(dynamic, ms, fsr); |
| |
| key->null_push_constant_tbimr_workaround = |
| device->info->needs_null_push_constant_tbimr_workaround; |
| } |
| |
| static void |
| populate_cs_prog_key(struct anv_pipeline_stage *stage, |
| const struct anv_device *device) |
| { |
| memset(&stage->key, 0, sizeof(stage->key)); |
| |
| populate_base_prog_key(stage, device, INTEL_VUE_LAYOUT_FIXED); |
| |
| stage->key.base.uses_inline_push_addr = device->info->verx10 >= 125; |
| } |
| |
| static void |
| populate_bs_prog_key(struct anv_pipeline_stage *stage, |
| const struct anv_device *device, |
| uint32_t ray_flags) |
| { |
| memset(&stage->key, 0, sizeof(stage->key)); |
| |
| populate_base_prog_key(stage, device, INTEL_VUE_LAYOUT_FIXED); |
| |
| stage->key.bs.pipeline_ray_flags = ray_flags; |
| stage->key.bs.pipeline_ray_flags = ray_flags; |
| } |
| |
| static void |
| anv_stage_write_shader_hash(struct anv_pipeline_stage *stage, |
| const struct anv_device *device) |
| { |
| vk_pipeline_robustness_state_fill(&device->vk, |
| &stage->rstate, |
| stage->pipeline_pNext, |
| stage->info->pNext); |
| |
| vk_pipeline_hash_shader_stage(stage->pipeline_flags, stage->info, |
| &stage->rstate, stage->shader_sha1); |
| |
| stage->robust_flags = anv_get_robust_flags(&stage->rstate); |
| |
| /* Use lowest dword of source shader sha1 for shader hash. */ |
| stage->source_hash = ((uint32_t*)stage->shader_sha1)[0]; |
| } |
| |
| static bool |
| anv_graphics_pipeline_stage_fragment_dynamic(const struct anv_pipeline_stage *stage) |
| { |
| return stage->stage == MESA_SHADER_FRAGMENT && |
| brw_wm_prog_key_is_dynamic(&stage->key.wm); |
| } |
| |
| static bool |
| anv_graphics_pipeline_stage_mesh_dynamic(const struct anv_pipeline_stage *stage) |
| { |
| return stage->stage == MESA_SHADER_FRAGMENT && |
| stage->key.wm.mesh_input == INTEL_SOMETIMES; |
| } |
| |
| static void |
| anv_pipeline_hash_common(struct mesa_sha1 *ctx, |
| const struct anv_pipeline *pipeline) |
| { |
| struct anv_device *device = pipeline->device; |
| |
| _mesa_sha1_update(ctx, pipeline->layout.sha1, sizeof(pipeline->layout.sha1)); |
| |
| const bool indirect_descriptors = device->physical->indirect_descriptors; |
| _mesa_sha1_update(ctx, &indirect_descriptors, sizeof(indirect_descriptors)); |
| |
| const bool lower_terminate_to_discard = |
| device->physical->instance->lower_terminate_to_discard; |
| _mesa_sha1_update(ctx, &lower_terminate_to_discard, |
| sizeof(lower_terminate_to_discard)); |
| |
| const bool rba = device->robust_buffer_access; |
| _mesa_sha1_update(ctx, &rba, sizeof(rba)); |
| |
| const int spilling_rate = device->physical->compiler->spilling_rate; |
| _mesa_sha1_update(ctx, &spilling_rate, sizeof(spilling_rate)); |
| |
| const bool erwf = device->physical->instance->emulate_read_without_format; |
| _mesa_sha1_update(ctx, &erwf, sizeof(erwf)); |
| |
| const bool large_wg_wa = |
| device->physical->instance->large_workgroup_non_coherent_image_workaround; |
| _mesa_sha1_update(ctx, &large_wg_wa, sizeof(large_wg_wa)); |
| } |
| |
| static void |
| anv_pipeline_hash_graphics(struct anv_graphics_base_pipeline *pipeline, |
| struct anv_pipeline_stage *stages, |
| uint32_t view_mask, |
| unsigned char *sha1_out) |
| { |
| const struct anv_device *device = pipeline->base.device; |
| struct mesa_sha1 ctx; |
| _mesa_sha1_init(&ctx); |
| |
| anv_pipeline_hash_common(&ctx, &pipeline->base); |
| |
| _mesa_sha1_update(&ctx, &view_mask, sizeof(view_mask)); |
| |
| for (uint32_t s = 0; s < ANV_GRAPHICS_SHADER_STAGE_COUNT; s++) { |
| if (pipeline->base.active_stages & BITFIELD_BIT(s)) { |
| _mesa_sha1_update(&ctx, stages[s].shader_sha1, |
| sizeof(stages[s].shader_sha1)); |
| _mesa_sha1_update(&ctx, &stages[s].key, brw_prog_key_size(s)); |
| } |
| } |
| |
| if (stages[MESA_SHADER_MESH].info || stages[MESA_SHADER_TASK].info) { |
| const uint8_t afs = device->physical->instance->assume_full_subgroups; |
| _mesa_sha1_update(&ctx, &afs, sizeof(afs)); |
| |
| const bool afs_shm = device->physical->instance->assume_full_subgroups_with_shared_memory; |
| _mesa_sha1_update(&ctx, &afs_shm, sizeof(afs_shm)); |
| } |
| |
| _mesa_sha1_final(&ctx, sha1_out); |
| } |
| |
| static void |
| anv_pipeline_hash_compute(struct anv_compute_pipeline *pipeline, |
| struct anv_pipeline_stage *stage, |
| unsigned char *sha1_out) |
| { |
| const struct anv_device *device = pipeline->base.device; |
| struct mesa_sha1 ctx; |
| _mesa_sha1_init(&ctx); |
| |
| anv_pipeline_hash_common(&ctx, &pipeline->base); |
| |
| const uint8_t afs = device->physical->instance->assume_full_subgroups; |
| _mesa_sha1_update(&ctx, &afs, sizeof(afs)); |
| |
| const bool afswb = device->physical->instance->assume_full_subgroups_with_barrier; |
| _mesa_sha1_update(&ctx, &afswb, sizeof(afswb)); |
| |
| const bool afs_shm = device->physical->instance->assume_full_subgroups_with_shared_memory; |
| _mesa_sha1_update(&ctx, &afs_shm, sizeof(afs_shm)); |
| |
| _mesa_sha1_update(&ctx, stage->shader_sha1, |
| sizeof(stage->shader_sha1)); |
| _mesa_sha1_update(&ctx, &stage->key.cs, sizeof(stage->key.cs)); |
| |
| _mesa_sha1_final(&ctx, sha1_out); |
| } |
| |
| static void |
| anv_pipeline_hash_ray_tracing_shader(struct anv_ray_tracing_pipeline *pipeline, |
| struct anv_pipeline_stage *stage, |
| unsigned char *sha1_out) |
| { |
| struct mesa_sha1 ctx; |
| _mesa_sha1_init(&ctx); |
| |
| anv_pipeline_hash_common(&ctx, &pipeline->base); |
| |
| _mesa_sha1_update(&ctx, stage->shader_sha1, sizeof(stage->shader_sha1)); |
| _mesa_sha1_update(&ctx, &stage->key, sizeof(stage->key.bs)); |
| |
| _mesa_sha1_final(&ctx, sha1_out); |
| } |
| |
| static void |
| anv_pipeline_hash_ray_tracing_combined_shader(struct anv_ray_tracing_pipeline *pipeline, |
| struct anv_pipeline_stage *intersection, |
| struct anv_pipeline_stage *any_hit, |
| unsigned char *sha1_out) |
| { |
| struct mesa_sha1 ctx; |
| _mesa_sha1_init(&ctx); |
| |
| _mesa_sha1_update(&ctx, pipeline->base.layout.sha1, |
| sizeof(pipeline->base.layout.sha1)); |
| |
| const bool rba = pipeline->base.device->robust_buffer_access; |
| _mesa_sha1_update(&ctx, &rba, sizeof(rba)); |
| |
| _mesa_sha1_update(&ctx, intersection->shader_sha1, sizeof(intersection->shader_sha1)); |
| _mesa_sha1_update(&ctx, &intersection->key, sizeof(intersection->key.bs)); |
| _mesa_sha1_update(&ctx, any_hit->shader_sha1, sizeof(any_hit->shader_sha1)); |
| _mesa_sha1_update(&ctx, &any_hit->key, sizeof(any_hit->key.bs)); |
| |
| _mesa_sha1_final(&ctx, sha1_out); |
| } |
| |
| static VkResult |
| anv_pipeline_stage_get_nir(struct anv_pipeline *pipeline, |
| struct vk_pipeline_cache *cache, |
| void *mem_ctx, |
| struct anv_pipeline_stage *stage) |
| { |
| const struct brw_compiler *compiler = |
| pipeline->device->physical->compiler; |
| const nir_shader_compiler_options *nir_options = |
| compiler->nir_options[stage->stage]; |
| |
| stage->nir = anv_device_search_for_nir(pipeline->device, cache, |
| nir_options, |
| stage->shader_sha1, |
| mem_ctx); |
| if (stage->nir) { |
| assert(stage->nir->info.stage == stage->stage); |
| return VK_SUCCESS; |
| } |
| |
| /* VkPipelineShaderStageCreateInfo: |
| * |
| * "If a pipeline is not found, pipeline compilation is not possible and |
| * the implementation must fail as specified by |
| * VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT." |
| */ |
| if (vk_pipeline_shader_stage_has_identifier(stage->info)) |
| return VK_PIPELINE_COMPILE_REQUIRED; |
| |
| stage->nir = anv_shader_stage_to_nir(pipeline->device, |
| stage->pipeline_flags, stage->info, |
| stage->key.base.robust_flags, mem_ctx); |
| if (stage->nir) { |
| anv_device_upload_nir(pipeline->device, cache, |
| stage->nir, stage->shader_sha1); |
| return VK_SUCCESS; |
| } |
| |
| return vk_errorf(&pipeline->device->vk, VK_ERROR_UNKNOWN, |
| "Unable to load NIR"); |
| } |
| |
| static const struct vk_ycbcr_conversion_state * |
| lookup_ycbcr_conversion(const void *_sets_layout, uint32_t set, |
| uint32_t binding, uint32_t array_index) |
| { |
| const struct anv_pipeline_sets_layout *sets_layout = _sets_layout; |
| |
| assert(set < MAX_SETS); |
| assert(binding < sets_layout->set[set].layout->binding_count); |
| const struct anv_descriptor_set_binding_layout *bind_layout = |
| &sets_layout->set[set].layout->binding[binding]; |
| |
| if (bind_layout->samplers == NULL) |
| return NULL; |
| |
| array_index = MIN2(array_index, bind_layout->array_size - 1); |
| |
| const struct anv_descriptor_set_layout_sampler *sampler = |
| &bind_layout->samplers[array_index]; |
| |
| return sampler->has_ycbcr_conversion ? |
| &sampler->ycbcr_conversion_state : NULL; |
| } |
| |
| static void |
| shared_type_info(const struct glsl_type *type, unsigned *size, unsigned *align) |
| { |
| assert(glsl_type_is_vector_or_scalar(type)); |
| |
| uint32_t comp_size = glsl_type_is_boolean(type) |
| ? 4 : glsl_get_bit_size(type) / 8; |
| unsigned length = glsl_get_vector_elements(type); |
| *size = comp_size * length, |
| *align = comp_size * (length == 3 ? 4 : length); |
| } |
| |
| static void |
| anv_fixup_subgroup_size(struct anv_device *device, struct shader_info *info) |
| { |
| switch (info->stage) { |
| case MESA_SHADER_COMPUTE: |
| case MESA_SHADER_TASK: |
| case MESA_SHADER_MESH: |
| break; |
| default: |
| return; |
| } |
| |
| unsigned local_size = info->workgroup_size[0] * |
| info->workgroup_size[1] * |
| info->workgroup_size[2]; |
| |
| /* Games don't always request full subgroups when they should, |
| * which can cause bugs, as they may expect bigger size of the |
| * subgroup than we choose for the execution. |
| */ |
| if (device->physical->instance->assume_full_subgroups && |
| info->uses_wide_subgroup_intrinsics && |
| info->subgroup_size == SUBGROUP_SIZE_API_CONSTANT && |
| local_size && |
| local_size % BRW_SUBGROUP_SIZE == 0) |
| info->subgroup_size = SUBGROUP_SIZE_FULL_SUBGROUPS; |
| |
| if (device->physical->instance->assume_full_subgroups_with_barrier && |
| info->stage == MESA_SHADER_COMPUTE && |
| device->info->verx10 <= 125 && |
| info->uses_control_barrier && |
| info->subgroup_size == SUBGROUP_SIZE_VARYING && |
| local_size && |
| local_size % BRW_SUBGROUP_SIZE == 0) |
| info->subgroup_size = SUBGROUP_SIZE_FULL_SUBGROUPS; |
| |
| /* Similarly, sometimes games rely on the implicit synchronization of |
| * the shared memory accesses, and choosing smaller subgroups than the game |
| * expects will cause bugs. */ |
| if (device->physical->instance->assume_full_subgroups_with_shared_memory && |
| info->shared_size > 0 && |
| info->subgroup_size == SUBGROUP_SIZE_VARYING && |
| local_size && |
| local_size % BRW_SUBGROUP_SIZE == 0) |
| info->subgroup_size = SUBGROUP_SIZE_FULL_SUBGROUPS; |
| |
| /* If the client requests that we dispatch full subgroups but doesn't |
| * allow us to pick a subgroup size, we have to smash it to the API |
| * value of 32. Performance will likely be terrible in this case but |
| * there's nothing we can do about that. The client should have chosen |
| * a size. |
| */ |
| if (info->subgroup_size == SUBGROUP_SIZE_FULL_SUBGROUPS) |
| info->subgroup_size = |
| device->physical->instance->assume_full_subgroups != 0 ? |
| device->physical->instance->assume_full_subgroups : BRW_SUBGROUP_SIZE; |
| |
| /* Cooperative matrix extension requires that all invocations in a subgroup |
| * be active. As a result, when the application does not request a specific |
| * subgroup size, we must use SIMD32. |
| */ |
| if (info->stage == MESA_SHADER_COMPUTE && info->cs.has_cooperative_matrix && |
| info->subgroup_size < SUBGROUP_SIZE_REQUIRE_8) { |
| info->subgroup_size = BRW_SUBGROUP_SIZE; |
| } |
| } |
| |
| /* #define DEBUG_PRINTF_EXAMPLE 0 */ |
| |
| #if DEBUG_PRINTF_EXAMPLE |
| static bool |
| print_ubo_load(nir_builder *b, |
| nir_intrinsic_instr *intrin, |
| UNUSED void *cb_data) |
| { |
| if (intrin->intrinsic != nir_intrinsic_load_uniform) |
| return false; |
| |
| b->cursor = nir_after_instr(&intrin->instr); |
| nir_printf_fmt(b, 64, |
| "uniform<= pos=%02.2fx%02.2f offset=0x%08x val=0x%08x\n", |
| nir_channel(b, nir_load_frag_coord(b), 0), |
| nir_channel(b, nir_load_frag_coord(b), 1), |
| intrin->src[0].ssa, |
| &intrin->def); |
| return true; |
| } |
| #endif |
| |
| static bool |
| accept_64bit_atomic_cb(const nir_intrinsic_instr *intrin, const void *data) |
| { |
| return (intrin->intrinsic == nir_intrinsic_image_atomic || |
| intrin->intrinsic == nir_intrinsic_image_atomic_swap || |
| intrin->intrinsic == nir_intrinsic_image_deref_atomic || |
| intrin->intrinsic == nir_intrinsic_image_deref_atomic_swap) && |
| intrin->def.bit_size == 64; |
| } |
| |
| static nir_def * |
| build_tcs_input_vertices(nir_builder *b, nir_instr *instr, void *data) |
| { |
| return anv_load_driver_uniform(b, 1, gfx.tcs_input_vertices); |
| } |
| |
| static void |
| fixup_large_workgroup_image_coherency(nir_shader *nir) |
| { |
| nir_foreach_function_impl(impl, nir) { |
| nir_foreach_block(block, impl) { |
| nir_foreach_instr(instr, block) { |
| if (instr->type != nir_instr_type_intrinsic) |
| continue; |
| |
| nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr); |
| |
| if (intr->intrinsic != nir_intrinsic_image_deref_store || |
| nir_intrinsic_image_dim(intr) != GLSL_SAMPLER_DIM_3D) |
| continue; |
| |
| /* We have found image store access to 3D. */ |
| nir_deref_instr *array_deref = nir_src_as_deref(intr->src[0]); |
| if (array_deref->deref_type != nir_deref_type_array) |
| continue; |
| |
| nir_alu_instr *alu = nir_src_as_alu_instr(intr->src[1]); |
| if (!alu || !nir_op_is_vec(alu->op)) |
| return; |
| |
| /* Check if any src is from @load_local_invocation_id. */ |
| for (unsigned i = 0; i < nir_op_infos[alu->op].num_inputs; i++) { |
| nir_instr *parent = alu->src[i].src.ssa->parent_instr; |
| if (parent->type != nir_instr_type_intrinsic) |
| continue; |
| |
| nir_intrinsic_instr *parent_intr = nir_instr_as_intrinsic(parent); |
| if (parent_intr->intrinsic != |
| nir_intrinsic_load_local_invocation_id) |
| continue; |
| |
| /* Found a match, change image access qualifier coherent. */ |
| nir_deref_instr *parent_deref = |
| nir_src_as_deref(array_deref->parent); |
| parent_deref->var->data.access = ACCESS_COHERENT; |
| return; |
| } |
| } /* instr */ |
| } /* block */ |
| } /* func */ |
| } |
| |
| static void |
| anv_pipeline_lower_nir(struct anv_pipeline *pipeline, |
| void *mem_ctx, |
| struct anv_pipeline_stage *stage, |
| struct anv_pipeline_sets_layout *layout, |
| uint32_t view_mask, |
| bool use_primitive_replication) |
| { |
| const struct anv_physical_device *pdevice = pipeline->device->physical; |
| const struct brw_compiler *compiler = pdevice->compiler; |
| |
| struct brw_stage_prog_data *prog_data = &stage->prog_data.base; |
| nir_shader *nir = stage->nir; |
| |
| unsigned workgroup_size = nir->info.workgroup_size[0] * |
| nir->info.workgroup_size[1] * |
| nir->info.workgroup_size[2]; |
| |
| /* We've noticed that a particular shader in "Last Of Us" accesses |
| * a 3D image using local workgroup index. Corruptions are observed |
| * unless the image is marked workgroup coherent. |
| * The shader workgroup size is 16x2x2 (64), which would fit inside |
| * the subgroup on other vendors (AMD). We think that is why the |
| * corruption is not observed there. |
| */ |
| if (pdevice->instance->large_workgroup_non_coherent_image_workaround && |
| stage->stage == MESA_SHADER_COMPUTE && |
| workgroup_size == 64) |
| fixup_large_workgroup_image_coherency(nir); |
| |
| if (nir->info.stage == MESA_SHADER_FRAGMENT) { |
| NIR_PASS(_, nir, nir_lower_wpos_center); |
| NIR_PASS(_, nir, nir_lower_input_attachments, |
| &(nir_input_attachment_options) { |
| .use_fragcoord_sysval = true, |
| .use_layer_id_sysval = true, |
| }); |
| } |
| |
| if (gl_shader_stage_is_mesh(nir->info.stage)) { |
| nir_lower_compute_system_values_options options = { |
| .lower_workgroup_id_to_index = true, |
| /* nir_lower_idiv generates expensive code */ |
| .shortcut_1d_workgroup_id = compiler->devinfo->verx10 >= 125, |
| }; |
| |
| NIR_PASS(_, nir, nir_lower_compute_system_values, &options); |
| } |
| |
| NIR_PASS(_, nir, nir_vk_lower_ycbcr_tex, lookup_ycbcr_conversion, layout); |
| |
| if (pipeline->type == ANV_PIPELINE_GRAPHICS || |
| pipeline->type == ANV_PIPELINE_GRAPHICS_LIB) { |
| NIR_PASS(_, nir, anv_nir_lower_multiview, view_mask, |
| use_primitive_replication); |
| } |
| |
| if (nir->info.stage == MESA_SHADER_COMPUTE && nir->info.cs.has_cooperative_matrix) { |
| anv_fixup_subgroup_size(pipeline->device, &nir->info); |
| NIR_PASS(_, nir, brw_nir_lower_cmat, nir->info.subgroup_size); |
| NIR_PASS(_, nir, nir_lower_indirect_derefs, nir_var_function_temp, 16); |
| } |
| |
| /* The patch control points are delivered through a push constant when |
| * dynamic. |
| */ |
| if (nir->info.stage == MESA_SHADER_TESS_CTRL) { |
| NIR_PASS(_, nir, intel_nir_lower_patch_vertices_in, |
| stage->key.tcs.input_vertices, |
| build_tcs_input_vertices, NULL); |
| } |
| |
| nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir)); |
| |
| /* Apply lowering for 64bit atomics pre-Xe2 */ |
| const bool lower_64bit_atomics = compiler->devinfo->ver < 20; |
| if (lower_64bit_atomics) { |
| /* Ensure robustness, do this before brw_nir_lower_storage_image so that |
| * added image size intrinsics for bounds checkings are properly lowered |
| * for cube images. |
| */ |
| NIR_PASS(_, nir, nir_lower_robust_access, |
| accept_64bit_atomic_cb, NULL); |
| } |
| |
| NIR_PASS(_, nir, brw_nir_lower_storage_image, compiler, |
| &(struct brw_nir_lower_storage_image_opts) { |
| /* Anv only supports Gfx9+ which has better defined typed |
| * read behavior. |
| */ |
| .lower_loads = true, |
| .lower_stores_64bit = true, |
| .lower_loads_without_formats = |
| pdevice->instance->emulate_read_without_format, |
| }); |
| |
| if (lower_64bit_atomics) { |
| /* Switch from image to global */ |
| NIR_PASS(_, nir, nir_lower_image_atomics_to_global, |
| accept_64bit_atomic_cb, NULL); |
| |
| /* Detile for global */ |
| NIR_PASS(_, nir, brw_nir_lower_texel_address, compiler->devinfo, |
| pdevice->isl_dev.shader_tiling); |
| } |
| |
| NIR_PASS(_, nir, nir_lower_explicit_io, nir_var_mem_global, |
| nir_address_format_64bit_global); |
| NIR_PASS(_, nir, nir_lower_explicit_io, nir_var_mem_push_const, |
| nir_address_format_32bit_offset); |
| |
| NIR_PASS(_, nir, brw_nir_lower_ray_queries, &pdevice->info); |
| |
| stage->push_desc_info.used_descriptors = |
| anv_nir_compute_used_push_descriptors(nir, layout); |
| |
| struct anv_pipeline_push_map push_map = {}; |
| |
| /* Apply the actual pipeline layout to UBOs, SSBOs, and textures */ |
| NIR_PASS(_, nir, anv_nir_apply_pipeline_layout, |
| pdevice, stage->key.base.robust_flags, |
| layout->independent_sets, |
| layout, &stage->bind_map, &push_map, mem_ctx); |
| |
| NIR_PASS(_, nir, nir_lower_explicit_io, nir_var_mem_ubo, |
| anv_nir_ubo_addr_format(pdevice, stage->key.base.robust_flags)); |
| NIR_PASS(_, nir, nir_lower_explicit_io, nir_var_mem_ssbo, |
| anv_nir_ssbo_addr_format(pdevice, stage->key.base.robust_flags)); |
| |
| /* First run copy-prop to get rid of all of the vec() that address |
| * calculations often create and then constant-fold so that, when we |
| * get to anv_nir_lower_ubo_loads, we can detect constant offsets. |
| */ |
| bool progress; |
| do { |
| progress = false; |
| NIR_PASS(progress, nir, nir_opt_algebraic); |
| NIR_PASS(progress, nir, nir_copy_prop); |
| NIR_PASS(progress, nir, nir_opt_constant_folding); |
| NIR_PASS(progress, nir, nir_opt_dce); |
| } while (progress); |
| |
| NIR_PASS(_, nir, anv_nir_lower_ubo_loads); |
| |
| enum nir_lower_non_uniform_access_type lower_non_uniform_access_types = |
| nir_lower_non_uniform_texture_access | |
| nir_lower_non_uniform_image_access | |
| nir_lower_non_uniform_get_ssbo_size; |
| |
| /* In practice, most shaders do not have non-uniform-qualified |
| * accesses (see |
| * https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17558#note_1475069) |
| * thus a cheaper and likely to fail check is run first. |
| */ |
| if (nir_has_non_uniform_access(nir, lower_non_uniform_access_types)) { |
| NIR_PASS(_, nir, nir_opt_non_uniform_access); |
| |
| /* We don't support non-uniform UBOs and non-uniform SSBO access is |
| * handled naturally by falling back to A64 messages. |
| */ |
| NIR_PASS(_, nir, nir_lower_non_uniform_access, |
| &(nir_lower_non_uniform_access_options) { |
| .types = lower_non_uniform_access_types, |
| .callback = NULL, |
| }); |
| |
| NIR_PASS(_, nir, intel_nir_lower_non_uniform_resource_intel); |
| NIR_PASS(_, nir, intel_nir_cleanup_resource_intel); |
| NIR_PASS(_, nir, nir_opt_dce); |
| } |
| |
| NIR_PASS(_, nir, anv_nir_update_resource_intel_block); |
| |
| NIR_PASS(_, nir, anv_nir_compute_push_layout, |
| pdevice, stage->key.base.robust_flags, |
| anv_graphics_pipeline_stage_fragment_dynamic(stage), |
| anv_graphics_pipeline_stage_mesh_dynamic(stage), |
| prog_data, &stage->bind_map, &push_map, |
| pipeline->layout.type, mem_ctx); |
| |
| NIR_PASS(_, nir, anv_nir_lower_resource_intel, pdevice, |
| pipeline->layout.type); |
| |
| if (gl_shader_stage_uses_workgroup(nir->info.stage)) { |
| NIR_PASS(_, nir, nir_lower_vars_to_explicit_types, |
| nir_var_mem_shared, shared_type_info); |
| |
| NIR_PASS(_, nir, nir_lower_explicit_io, |
| nir_var_mem_shared, nir_address_format_32bit_offset); |
| |
| if (nir->info.zero_initialize_shared_memory && |
| nir->info.shared_size > 0) { |
| /* The effective Shared Local Memory size is at least 1024 bytes and |
| * is always rounded to a power of two, so it is OK to align the size |
| * used by the shader to chunk_size -- which does simplify the logic. |
| */ |
| const unsigned chunk_size = 16; |
| const unsigned shared_size = ALIGN(nir->info.shared_size, chunk_size); |
| assert(shared_size <= |
| intel_compute_slm_calculate_size(compiler->devinfo->ver, nir->info.shared_size)); |
| |
| NIR_PASS(_, nir, nir_zero_initialize_shared_memory, |
| shared_size, chunk_size); |
| } |
| } |
| |
| if (gl_shader_stage_is_compute(nir->info.stage) || |
| gl_shader_stage_is_mesh(nir->info.stage)) { |
| NIR_PASS(_, nir, brw_nir_lower_cs_intrinsics, compiler->devinfo, |
| &stage->prog_data.cs); |
| } |
| |
| stage->push_desc_info.used_set_buffer = |
| anv_nir_loads_push_desc_buffer(nir, layout, &stage->bind_map); |
| stage->push_desc_info.fully_promoted_ubo_descriptors = |
| anv_nir_push_desc_ubo_fully_promoted(nir, layout, &stage->bind_map); |
| |
| #if DEBUG_PRINTF_EXAMPLE |
| if (stage->stage == MESA_SHADER_FRAGMENT) { |
| nir_shader_intrinsics_pass(nir, print_ubo_load, |
| nir_metadata_none, |
| NULL); |
| } |
| #endif |
| |
| stage->nir = nir; |
| } |
| |
| static void |
| anv_pipeline_link_vs(const struct brw_compiler *compiler, |
| struct anv_pipeline_stage *vs_stage, |
| struct anv_pipeline_stage *next_stage) |
| { |
| if (next_stage) |
| brw_nir_link_shaders(compiler, vs_stage->nir, next_stage->nir); |
| } |
| |
| static void |
| anv_pipeline_compile_vs(const struct brw_compiler *compiler, |
| void *mem_ctx, |
| struct anv_graphics_base_pipeline *pipeline, |
| struct anv_pipeline_stage *vs_stage, |
| uint32_t view_mask, |
| char **error_str) |
| { |
| /* When using Primitive Replication for multiview, each view gets its own |
| * position slot. |
| */ |
| uint32_t pos_slots = |
| (vs_stage->nir->info.per_view_outputs & VARYING_BIT_POS) ? |
| MAX2(1, util_bitcount(view_mask)) : 1; |
| |
| /* Only position is allowed to be per-view */ |
| assert(!(vs_stage->nir->info.per_view_outputs & ~VARYING_BIT_POS)); |
| |
| brw_compute_vue_map(compiler->devinfo, |
| &vs_stage->prog_data.vs.base.vue_map, |
| vs_stage->nir->info.outputs_written, |
| vs_stage->key.base.vue_layout, |
| pos_slots); |
| |
| vs_stage->num_stats = 1; |
| |
| struct brw_compile_vs_params params = { |
| .base = { |
| .nir = vs_stage->nir, |
| .stats = vs_stage->stats, |
| .log_data = pipeline->base.device, |
| .mem_ctx = mem_ctx, |
| .source_hash = vs_stage->source_hash, |
| }, |
| .key = &vs_stage->key.vs, |
| .prog_data = &vs_stage->prog_data.vs, |
| }; |
| |
| vs_stage->code = brw_compile_vs(compiler, ¶ms); |
| *error_str = params.base.error_str; |
| } |
| |
| static void |
| merge_tess_info(struct shader_info *tes_info, |
| const struct shader_info *tcs_info) |
| { |
| /* The Vulkan 1.0.38 spec, section 21.1 Tessellator says: |
| * |
| * "PointMode. Controls generation of points rather than triangles |
| * or lines. This functionality defaults to disabled, and is |
| * enabled if either shader stage includes the execution mode. |
| * |
| * and about Triangles, Quads, IsoLines, VertexOrderCw, VertexOrderCcw, |
| * PointMode, SpacingEqual, SpacingFractionalEven, SpacingFractionalOdd, |
| * and OutputVertices, it says: |
| * |
| * "One mode must be set in at least one of the tessellation |
| * shader stages." |
| * |
| * So, the fields can be set in either the TCS or TES, but they must |
| * agree if set in both. Our backend looks at TES, so bitwise-or in |
| * the values from the TCS. |
| */ |
| assert(tcs_info->tess.tcs_vertices_out == 0 || |
| tes_info->tess.tcs_vertices_out == 0 || |
| tcs_info->tess.tcs_vertices_out == tes_info->tess.tcs_vertices_out); |
| tes_info->tess.tcs_vertices_out |= tcs_info->tess.tcs_vertices_out; |
| |
| assert(tcs_info->tess.spacing == TESS_SPACING_UNSPECIFIED || |
| tes_info->tess.spacing == TESS_SPACING_UNSPECIFIED || |
| tcs_info->tess.spacing == tes_info->tess.spacing); |
| tes_info->tess.spacing |= tcs_info->tess.spacing; |
| |
| assert(tcs_info->tess._primitive_mode == 0 || |
| tes_info->tess._primitive_mode == 0 || |
| tcs_info->tess._primitive_mode == tes_info->tess._primitive_mode); |
| tes_info->tess._primitive_mode |= tcs_info->tess._primitive_mode; |
| tes_info->tess.ccw |= tcs_info->tess.ccw; |
| tes_info->tess.point_mode |= tcs_info->tess.point_mode; |
| } |
| |
| static void |
| anv_pipeline_link_tcs(const struct brw_compiler *compiler, |
| struct anv_pipeline_stage *tcs_stage, |
| struct anv_pipeline_stage *tes_stage) |
| { |
| assert(tes_stage && tes_stage->stage == MESA_SHADER_TESS_EVAL); |
| |
| brw_nir_link_shaders(compiler, tcs_stage->nir, tes_stage->nir); |
| |
| nir_lower_patch_vertices(tes_stage->nir, |
| tcs_stage->nir->info.tess.tcs_vertices_out, |
| NULL); |
| |
| /* Copy TCS info into the TES info */ |
| merge_tess_info(&tes_stage->nir->info, &tcs_stage->nir->info); |
| |
| /* Whacking the key after cache lookup is a bit sketchy, but all of |
| * this comes from the SPIR-V, which is part of the hash used for the |
| * pipeline cache. So it should be safe. |
| */ |
| tcs_stage->key.tcs._tes_primitive_mode = |
| tes_stage->nir->info.tess._primitive_mode; |
| } |
| |
| static void |
| anv_pipeline_compile_tcs(const struct brw_compiler *compiler, |
| void *mem_ctx, |
| struct anv_device *device, |
| struct anv_pipeline_stage *tcs_stage, |
| struct anv_pipeline_stage *prev_stage, |
| char **error_str) |
| { |
| tcs_stage->key.tcs.outputs_written = |
| tcs_stage->nir->info.outputs_written; |
| tcs_stage->key.tcs.patch_outputs_written = |
| tcs_stage->nir->info.patch_outputs_written; |
| |
| tcs_stage->num_stats = 1; |
| |
| struct brw_compile_tcs_params params = { |
| .base = { |
| .nir = tcs_stage->nir, |
| .stats = tcs_stage->stats, |
| .log_data = device, |
| .mem_ctx = mem_ctx, |
| .source_hash = tcs_stage->source_hash, |
| }, |
| .key = &tcs_stage->key.tcs, |
| .prog_data = &tcs_stage->prog_data.tcs, |
| }; |
| |
| tcs_stage->code = brw_compile_tcs(compiler, ¶ms); |
| *error_str = params.base.error_str; |
| } |
| |
| static void |
| anv_pipeline_link_tes(const struct brw_compiler *compiler, |
| struct anv_pipeline_stage *tes_stage, |
| struct anv_pipeline_stage *next_stage) |
| { |
| if (next_stage) |
| brw_nir_link_shaders(compiler, tes_stage->nir, next_stage->nir); |
| } |
| |
| static void |
| anv_pipeline_compile_tes(const struct brw_compiler *compiler, |
| void *mem_ctx, |
| struct anv_device *device, |
| struct anv_pipeline_stage *tes_stage, |
| struct anv_pipeline_stage *tcs_stage, |
| char **error_str) |
| { |
| tes_stage->key.tes.inputs_read = |
| tcs_stage->nir->info.outputs_written; |
| tes_stage->key.tes.patch_inputs_read = |
| tcs_stage->nir->info.patch_outputs_written; |
| |
| tes_stage->num_stats = 1; |
| |
| struct brw_compile_tes_params params = { |
| .base = { |
| .nir = tes_stage->nir, |
| .stats = tes_stage->stats, |
| .log_data = device, |
| .mem_ctx = mem_ctx, |
| .source_hash = tes_stage->source_hash, |
| }, |
| .key = &tes_stage->key.tes, |
| .prog_data = &tes_stage->prog_data.tes, |
| .input_vue_map = &tcs_stage->prog_data.tcs.base.vue_map, |
| }; |
| |
| tes_stage->code = brw_compile_tes(compiler, ¶ms); |
| *error_str = params.base.error_str; |
| } |
| |
| static void |
| anv_pipeline_link_gs(const struct brw_compiler *compiler, |
| struct anv_pipeline_stage *gs_stage, |
| struct anv_pipeline_stage *next_stage) |
| { |
| if (next_stage) |
| brw_nir_link_shaders(compiler, gs_stage->nir, next_stage->nir); |
| } |
| |
| static void |
| anv_pipeline_compile_gs(const struct brw_compiler *compiler, |
| void *mem_ctx, |
| struct anv_device *device, |
| struct anv_pipeline_stage *gs_stage, |
| struct anv_pipeline_stage *prev_stage, |
| char **error_str) |
| { |
| brw_compute_vue_map(compiler->devinfo, |
| &gs_stage->prog_data.gs.base.vue_map, |
| gs_stage->nir->info.outputs_written, |
| gs_stage->key.base.vue_layout, 1); |
| |
| gs_stage->num_stats = 1; |
| |
| struct brw_compile_gs_params params = { |
| .base = { |
| .nir = gs_stage->nir, |
| .stats = gs_stage->stats, |
| .log_data = device, |
| .mem_ctx = mem_ctx, |
| .source_hash = gs_stage->source_hash, |
| }, |
| .key = &gs_stage->key.gs, |
| .prog_data = &gs_stage->prog_data.gs, |
| }; |
| |
| gs_stage->code = brw_compile_gs(compiler, ¶ms); |
| *error_str = params.base.error_str; |
| } |
| |
| static void |
| anv_pipeline_link_task(const struct brw_compiler *compiler, |
| struct anv_pipeline_stage *task_stage, |
| struct anv_pipeline_stage *next_stage) |
| { |
| assert(next_stage); |
| assert(next_stage->stage == MESA_SHADER_MESH); |
| brw_nir_link_shaders(compiler, task_stage->nir, next_stage->nir); |
| } |
| |
| static void |
| anv_pipeline_compile_task(const struct brw_compiler *compiler, |
| void *mem_ctx, |
| struct anv_device *device, |
| struct anv_pipeline_stage *task_stage, |
| char **error_str) |
| { |
| task_stage->num_stats = 1; |
| |
| struct brw_compile_task_params params = { |
| .base = { |
| .nir = task_stage->nir, |
| .stats = task_stage->stats, |
| .log_data = device, |
| .mem_ctx = mem_ctx, |
| .source_hash = task_stage->source_hash, |
| }, |
| .key = &task_stage->key.task, |
| .prog_data = &task_stage->prog_data.task, |
| }; |
| |
| task_stage->code = brw_compile_task(compiler, ¶ms); |
| *error_str = params.base.error_str; |
| } |
| |
| static void |
| anv_pipeline_link_mesh(const struct brw_compiler *compiler, |
| struct anv_pipeline_stage *mesh_stage, |
| struct anv_pipeline_stage *next_stage) |
| { |
| if (next_stage) { |
| brw_nir_link_shaders(compiler, mesh_stage->nir, next_stage->nir); |
| } |
| } |
| |
| static nir_def * |
| mesh_load_provoking_vertex(nir_builder *b, void *data) |
| { |
| return nir_load_inline_data_intel( |
| b, 1, 32, |
| .base = ANV_INLINE_PARAM_MESH_PROVOKING_VERTEX); |
| } |
| |
| static void |
| anv_pipeline_compile_mesh(const struct brw_compiler *compiler, |
| void *mem_ctx, |
| struct anv_device *device, |
| struct anv_pipeline_stage *mesh_stage, |
| struct anv_pipeline_stage *prev_stage, |
| char **error_str) |
| { |
| mesh_stage->num_stats = 1; |
| |
| struct brw_compile_mesh_params params = { |
| .base = { |
| .nir = mesh_stage->nir, |
| .stats = mesh_stage->stats, |
| .log_data = device, |
| .mem_ctx = mem_ctx, |
| .source_hash = mesh_stage->source_hash, |
| }, |
| .key = &mesh_stage->key.mesh, |
| .prog_data = &mesh_stage->prog_data.mesh, |
| .load_provoking_vertex = mesh_load_provoking_vertex, |
| }; |
| |
| if (prev_stage) { |
| assert(prev_stage->stage == MESA_SHADER_TASK); |
| params.tue_map = &prev_stage->prog_data.task.map; |
| } |
| |
| mesh_stage->code = brw_compile_mesh(compiler, ¶ms); |
| *error_str = params.base.error_str; |
| } |
| |
| static void |
| anv_pipeline_link_fs(const struct brw_compiler *compiler, |
| struct anv_pipeline_stage *stage, |
| const struct vk_render_pass_state *rp) |
| { |
| /* Initially the valid outputs value is set to all possible render targets |
| * valid (see populate_wm_prog_key()), because we're not looking at the |
| * shader code yet. Here we look at the output written to get a correct |
| * number of render target outputs. |
| */ |
| const uint64_t rt_mask = |
| stage->nir->info.outputs_written >> FRAG_RESULT_DATA0; |
| stage->key.wm.color_outputs_valid = rt_mask & rp_color_mask(rp); |
| stage->key.wm.nr_color_regions = |
| util_last_bit(stage->key.wm.color_outputs_valid); |
| |
| unsigned num_rt_bindings; |
| struct anv_pipeline_binding rt_bindings[MAX_RTS]; |
| if (stage->key.wm.nr_color_regions > 0) { |
| assert(stage->key.wm.nr_color_regions <= MAX_RTS); |
| for (unsigned rt = 0; rt < stage->key.wm.nr_color_regions; rt++) { |
| if (stage->key.wm.color_outputs_valid & BITFIELD_BIT(rt)) { |
| rt_bindings[rt] = (struct anv_pipeline_binding) { |
| .set = ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS, |
| .index = rt, |
| .binding = UINT32_MAX, |
| |
| }; |
| } else { |
| /* Setup a null render target */ |
| rt_bindings[rt] = (struct anv_pipeline_binding) { |
| .set = ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS, |
| .index = ANV_COLOR_OUTPUT_UNUSED, |
| .binding = UINT32_MAX, |
| }; |
| } |
| } |
| num_rt_bindings = stage->key.wm.nr_color_regions; |
| } else if (brw_nir_fs_needs_null_rt( |
| compiler->devinfo, stage->nir, |
| stage->key.wm.alpha_to_coverage != INTEL_NEVER)) { |
| /* Ensure the shader doesn't discard the writes */ |
| stage->key.wm.color_outputs_valid = 0x1; |
| stage->key.wm.nr_color_regions = 1; |
| /* Setup a null render target */ |
| rt_bindings[0] = (struct anv_pipeline_binding) { |
| .set = ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS, |
| .index = ANV_COLOR_OUTPUT_DISABLED, |
| .binding = UINT32_MAX, |
| }; |
| num_rt_bindings = 1; |
| } else { |
| num_rt_bindings = 0; |
| } |
| |
| assert(num_rt_bindings <= MAX_RTS); |
| assert(stage->bind_map.surface_count == 0); |
| typed_memcpy(stage->bind_map.surface_to_descriptor, |
| rt_bindings, num_rt_bindings); |
| stage->bind_map.surface_count += num_rt_bindings; |
| } |
| |
| static void |
| anv_pipeline_compile_fs(const struct brw_compiler *compiler, |
| void *mem_ctx, |
| struct anv_device *device, |
| struct anv_pipeline_stage *fs_stage, |
| struct anv_pipeline_stage *prev_stage, |
| struct anv_graphics_base_pipeline *pipeline, |
| uint32_t view_mask, |
| bool use_primitive_replication, |
| char **error_str) |
| { |
| /* When using Primitive Replication for multiview, each view gets its own |
| * position slot. |
| */ |
| uint32_t pos_slots = use_primitive_replication ? |
| MAX2(1, util_bitcount(view_mask)) : 1; |
| |
| /* If we have a previous stage we can use that to deduce valid slots. |
| * Otherwise, rely on inputs of the input shader. |
| */ |
| if (prev_stage) { |
| fs_stage->key.wm.input_slots_valid = |
| prev_stage->prog_data.vue.vue_map.slots_valid; |
| } else { |
| struct intel_vue_map prev_vue_map; |
| brw_compute_vue_map(compiler->devinfo, |
| &prev_vue_map, |
| fs_stage->nir->info.inputs_read, |
| fs_stage->key.base.vue_layout, |
| pos_slots); |
| |
| fs_stage->key.wm.input_slots_valid = prev_vue_map.slots_valid; |
| } |
| |
| struct brw_compile_fs_params params = { |
| .base = { |
| .nir = fs_stage->nir, |
| .stats = fs_stage->stats, |
| .log_data = device, |
| .mem_ctx = mem_ctx, |
| .source_hash = fs_stage->source_hash, |
| }, |
| .key = &fs_stage->key.wm, |
| .prog_data = &fs_stage->prog_data.wm, |
| |
| .allow_spilling = true, |
| .max_polygons = UCHAR_MAX, |
| }; |
| |
| if (prev_stage && prev_stage->stage == MESA_SHADER_MESH) { |
| params.mue_map = &prev_stage->prog_data.mesh.map; |
| /* TODO(mesh): Slots valid, do we even use/rely on it? */ |
| } |
| |
| fs_stage->code = brw_compile_fs(compiler, ¶ms); |
| *error_str = params.base.error_str; |
| |
| fs_stage->num_stats = (uint32_t)!!fs_stage->prog_data.wm.dispatch_multi + |
| (uint32_t)fs_stage->prog_data.wm.dispatch_8 + |
| (uint32_t)fs_stage->prog_data.wm.dispatch_16 + |
| (uint32_t)fs_stage->prog_data.wm.dispatch_32; |
| assert(fs_stage->num_stats <= ARRAY_SIZE(fs_stage->stats)); |
| |
| for (unsigned i = 0; i < ARRAY_SIZE(fs_stage->bind_map.push_ranges); i++) { |
| if (fs_stage->bind_map.push_ranges[i].set == ANV_DESCRIPTOR_SET_PER_PRIM_PADDING) { |
| fs_stage->bind_map.push_ranges[i].length = MAX2( |
| fs_stage->prog_data.wm.num_per_primitive_inputs / 2, |
| fs_stage->bind_map.push_ranges[i].length); |
| break; |
| } |
| } |
| } |
| |
| static void |
| anv_pipeline_add_executable(struct anv_pipeline *pipeline, |
| struct anv_pipeline_stage *stage, |
| struct brw_compile_stats *stats, |
| uint32_t code_offset) |
| { |
| char *nir = NULL; |
| if (stage->nir && |
| (pipeline->flags & |
| VK_PIPELINE_CREATE_2_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR)) { |
| nir = nir_shader_as_str(stage->nir, pipeline->mem_ctx); |
| } |
| |
| char *disasm = NULL; |
| if (stage->code && |
| (pipeline->flags & |
| VK_PIPELINE_CREATE_2_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR)) { |
| char *stream_data = NULL; |
| size_t stream_size = 0; |
| FILE *stream = open_memstream(&stream_data, &stream_size); |
| |
| uint32_t push_size = 0; |
| for (unsigned i = 0; i < 4; i++) |
| push_size += stage->bind_map.push_ranges[i].length; |
| if (push_size > 0) { |
| fprintf(stream, "Push constant ranges:\n"); |
| for (unsigned i = 0; i < 4; i++) { |
| if (stage->bind_map.push_ranges[i].length == 0) |
| continue; |
| |
| fprintf(stream, " RANGE%d (%dB): ", i, |
| stage->bind_map.push_ranges[i].length * 32); |
| |
| switch (stage->bind_map.push_ranges[i].set) { |
| case ANV_DESCRIPTOR_SET_NULL: |
| fprintf(stream, "NULL"); |
| break; |
| |
| case ANV_DESCRIPTOR_SET_PUSH_CONSTANTS: |
| fprintf(stream, "Vulkan push constants and API params"); |
| break; |
| |
| case ANV_DESCRIPTOR_SET_DESCRIPTORS_BUFFER: |
| fprintf(stream, "Descriptor buffer (desc buffer) for set %d (start=%dB)", |
| stage->bind_map.push_ranges[i].index, |
| stage->bind_map.push_ranges[i].start * 32); |
| break; |
| |
| case ANV_DESCRIPTOR_SET_DESCRIPTORS: |
| fprintf(stream, "Descriptor buffer for set %d (start=%dB)", |
| stage->bind_map.push_ranges[i].index, |
| stage->bind_map.push_ranges[i].start * 32); |
| break; |
| |
| case ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS: |
| unreachable("Color attachments can't be pushed"); |
| |
| default: |
| fprintf(stream, "UBO (set=%d binding=%d start=%dB)", |
| stage->bind_map.push_ranges[i].set, |
| stage->bind_map.push_ranges[i].index, |
| stage->bind_map.push_ranges[i].start * 32); |
| break; |
| } |
| fprintf(stream, "\n"); |
| } |
| fprintf(stream, "\n"); |
| } |
| |
| /* Creating this is far cheaper than it looks. It's perfectly fine to |
| * do it for every binary. |
| */ |
| brw_disassemble_with_errors(&pipeline->device->physical->compiler->isa, |
| stage->code, code_offset, |
| &stage->bin->kernel.offset, stream); |
| |
| fclose(stream); |
| |
| /* Copy it to a ralloc'd thing */ |
| disasm = ralloc_size(pipeline->mem_ctx, stream_size + 1); |
| memcpy(disasm, stream_data, stream_size); |
| disasm[stream_size] = 0; |
| |
| free(stream_data); |
| } |
| |
| if (INTEL_DEBUG(DEBUG_SHADERS_LINENO) && stage->code) { |
| if (!intel_shader_dump_filter || |
| (intel_shader_dump_filter && intel_shader_dump_filter == stage->source_hash)) { |
| brw_disassemble_with_lineno(&pipeline->device->physical->compiler->isa, |
| stage->stage, (int)stats->dispatch_width, |
| stage->source_hash, stage->code, code_offset, |
| stage->bin->kernel.offset, stderr); |
| } |
| } |
| |
| const struct anv_pipeline_executable exe = { |
| .stage = stage->stage, |
| .stats = *stats, |
| .nir = nir, |
| .disasm = disasm, |
| }; |
| util_dynarray_append(&pipeline->executables, |
| struct anv_pipeline_executable, exe); |
| } |
| |
| static void |
| anv_pipeline_add_executables(struct anv_pipeline *pipeline, |
| struct anv_pipeline_stage *stage) |
| { |
| if (stage->stage == MESA_SHADER_FRAGMENT) { |
| /* We pull the prog data and stats out of the anv_shader_bin because |
| * the anv_pipeline_stage may not be fully populated if we successfully |
| * looked up the shader in a cache. |
| */ |
| const struct brw_wm_prog_data *wm_prog_data = |
| (const struct brw_wm_prog_data *)stage->bin->prog_data; |
| struct brw_compile_stats *stats = stage->bin->stats; |
| |
| if (wm_prog_data->dispatch_8 || |
| wm_prog_data->dispatch_multi) { |
| anv_pipeline_add_executable(pipeline, stage, stats++, 0); |
| } |
| |
| if (wm_prog_data->dispatch_16) { |
| anv_pipeline_add_executable(pipeline, stage, stats++, |
| wm_prog_data->prog_offset_16); |
| } |
| |
| if (wm_prog_data->dispatch_32) { |
| anv_pipeline_add_executable(pipeline, stage, stats++, |
| wm_prog_data->prog_offset_32); |
| } |
| } else { |
| anv_pipeline_add_executable(pipeline, stage, stage->bin->stats, 0); |
| } |
| } |
| |
| static void |
| anv_pipeline_account_shader(struct anv_pipeline *pipeline, |
| struct anv_shader_bin *shader) |
| { |
| pipeline->scratch_size = MAX2(pipeline->scratch_size, |
| shader->prog_data->total_scratch); |
| |
| pipeline->ray_queries = MAX2(pipeline->ray_queries, |
| shader->prog_data->ray_queries); |
| |
| if (shader->push_desc_info.used_set_buffer) { |
| pipeline->use_push_descriptor_buffer |= |
| mesa_to_vk_shader_stage(shader->stage); |
| } |
| if (shader->push_desc_info.used_descriptors & |
| ~shader->push_desc_info.fully_promoted_ubo_descriptors) |
| pipeline->use_push_descriptor |= mesa_to_vk_shader_stage(shader->stage); |
| } |
| |
| /* This function return true if a shader should not be looked at because of |
| * fast linking. Instead we should use the shader binaries provided by |
| * libraries. |
| */ |
| static bool |
| anv_graphics_pipeline_skip_shader_compile(struct anv_graphics_base_pipeline *pipeline, |
| struct anv_pipeline_stage *stages, |
| bool link_optimize, |
| gl_shader_stage stage) |
| { |
| /* Always skip non active stages */ |
| if (!anv_pipeline_base_has_stage(pipeline, stage)) |
| return true; |
| |
| /* When link optimizing, consider all stages */ |
| if (link_optimize) |
| return false; |
| |
| /* Otherwise check if the stage was specified through |
| * VkGraphicsPipelineCreateInfo |
| */ |
| assert(stages[stage].info != NULL || stages[stage].imported.bin != NULL); |
| return stages[stage].info == NULL; |
| } |
| |
| static void |
| anv_graphics_pipeline_init_keys(struct anv_graphics_base_pipeline *pipeline, |
| const struct vk_graphics_pipeline_state *state, |
| struct anv_pipeline_stage *stages) |
| { |
| struct anv_device *device = pipeline->base.device; |
| enum intel_vue_layout vue_layout; |
| |
| if ((pipeline->base.flags & VK_PIPELINE_CREATE_LINK_TIME_OPTIMIZATION_BIT_EXT) || |
| !device->vk.enabled_extensions.EXT_graphics_pipeline_library) { |
| vue_layout = INTEL_VUE_LAYOUT_FIXED; |
| } else { |
| vue_layout = |
| (pipeline->base.type == ANV_PIPELINE_GRAPHICS_LIB && |
| device->vk.enabled_extensions.EXT_mesh_shader) ? |
| INTEL_VUE_LAYOUT_SEPARATE_MESH : INTEL_VUE_LAYOUT_SEPARATE; |
| } |
| |
| for (uint32_t s = 0; s < ANV_GRAPHICS_SHADER_STAGE_COUNT; s++) { |
| if (!anv_pipeline_base_has_stage(pipeline, s)) |
| continue; |
| |
| int64_t stage_start = os_time_get_nano(); |
| |
| const struct anv_device *device = pipeline->base.device; |
| switch (stages[s].stage) { |
| case MESA_SHADER_VERTEX: |
| populate_vs_prog_key(&stages[s], device, vue_layout); |
| break; |
| case MESA_SHADER_TESS_CTRL: |
| populate_tcs_prog_key(&stages[s], |
| device, |
| BITSET_TEST(state->dynamic, |
| MESA_VK_DYNAMIC_TS_PATCH_CONTROL_POINTS) ? |
| 0 : state->ts->patch_control_points, |
| vue_layout); |
| break; |
| case MESA_SHADER_TESS_EVAL: |
| populate_tes_prog_key(&stages[s], device, vue_layout); |
| break; |
| case MESA_SHADER_GEOMETRY: |
| populate_gs_prog_key(&stages[s], device, vue_layout); |
| break; |
| case MESA_SHADER_FRAGMENT: { |
| /* Assume rasterization enabled in any of the following case : |
| * |
| * - We're a pipeline library without pre-rasterization information |
| * |
| * - Rasterization is not disabled in the non dynamic state |
| * |
| * - Rasterization disable is dynamic |
| */ |
| const bool raster_enabled = |
| state->rs == NULL || |
| !state->rs->rasterizer_discard_enable || |
| BITSET_TEST(state->dynamic, MESA_VK_DYNAMIC_RS_RASTERIZER_DISCARD_ENABLE); |
| enum intel_sometimes is_mesh = INTEL_NEVER; |
| if (device->vk.enabled_extensions.EXT_mesh_shader) { |
| if (anv_pipeline_base_has_stage(pipeline, MESA_SHADER_VERTEX)) |
| is_mesh = INTEL_NEVER; |
| else if (anv_pipeline_base_has_stage(pipeline, MESA_SHADER_MESH)) |
| is_mesh = INTEL_ALWAYS; |
| else { |
| assert(pipeline->base.type == ANV_PIPELINE_GRAPHICS_LIB); |
| is_mesh = INTEL_SOMETIMES; |
| } |
| } |
| populate_wm_prog_key(&stages[s], |
| pipeline, |
| state->dynamic, |
| raster_enabled ? state->ms : NULL, |
| raster_enabled ? state->rs : NULL, |
| state->fsr, state->rp, is_mesh, |
| vue_layout); |
| break; |
| } |
| |
| case MESA_SHADER_TASK: |
| populate_task_prog_key(&stages[s], device); |
| break; |
| |
| case MESA_SHADER_MESH: { |
| populate_mesh_prog_key(&stages[s], device, vue_layout); |
| break; |
| } |
| |
| default: |
| unreachable("Invalid graphics shader stage"); |
| } |
| |
| stages[s].feedback.duration += os_time_get_nano() - stage_start; |
| stages[s].feedback.flags |= VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT; |
| } |
| } |
| |
| static void |
| anv_graphics_lib_retain_shaders(struct anv_graphics_base_pipeline *pipeline, |
| struct anv_pipeline_stage *stages, |
| bool will_compile) |
| { |
| /* There isn't much point in retaining NIR shaders on final pipelines. */ |
| assert(pipeline->base.type == ANV_PIPELINE_GRAPHICS_LIB); |
| |
| struct anv_graphics_lib_pipeline *lib = (struct anv_graphics_lib_pipeline *) pipeline; |
| |
| for (int s = 0; s < ARRAY_SIZE(pipeline->shaders); s++) { |
| if (!anv_pipeline_base_has_stage(pipeline, s)) |
| continue; |
| |
| memcpy(lib->retained_shaders[s].shader_sha1, stages[s].shader_sha1, |
| sizeof(stages[s].shader_sha1)); |
| |
| lib->retained_shaders[s].subgroup_size_type = stages[s].subgroup_size_type; |
| |
| nir_shader *nir = stages[s].nir != NULL ? stages[s].nir : stages[s].imported.nir; |
| assert(nir != NULL); |
| |
| if (!will_compile) { |
| lib->retained_shaders[s].nir = nir; |
| } else { |
| lib->retained_shaders[s].nir = |
| nir_shader_clone(pipeline->base.mem_ctx, nir); |
| } |
| } |
| } |
| |
| static bool |
| anv_graphics_pipeline_load_cached_shaders(struct anv_graphics_base_pipeline *pipeline, |
| struct vk_pipeline_cache *cache, |
| struct anv_pipeline_stage *stages, |
| bool link_optimize, |
| VkPipelineCreationFeedback *pipeline_feedback) |
| { |
| struct anv_device *device = pipeline->base.device; |
| unsigned cache_hits = 0, found = 0, imported = 0; |
| |
| for (unsigned s = 0; s < ARRAY_SIZE(pipeline->shaders); s++) { |
| if (!anv_pipeline_base_has_stage(pipeline, s)) |
| continue; |
| |
| int64_t stage_start = os_time_get_nano(); |
| |
| bool cache_hit; |
| stages[s].bin = |
| anv_device_search_for_kernel(device, cache, &stages[s].cache_key, |
| sizeof(stages[s].cache_key), &cache_hit); |
| if (stages[s].bin) { |
| found++; |
| pipeline->shaders[s] = stages[s].bin; |
| } |
| |
| if (cache_hit) { |
| cache_hits++; |
| stages[s].feedback.flags |= |
| VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT; |
| } |
| stages[s].feedback.duration += os_time_get_nano() - stage_start; |
| } |
| |
| /* When not link optimizing, lookup the missing shader in the imported |
| * libraries. |
| */ |
| if (!link_optimize) { |
| for (unsigned s = 0; s < ARRAY_SIZE(pipeline->shaders); s++) { |
| if (!anv_pipeline_base_has_stage(pipeline, s)) |
| continue; |
| |
| if (pipeline->shaders[s] != NULL) |
| continue; |
| |
| if (stages[s].imported.bin == NULL) |
| continue; |
| |
| stages[s].bin = stages[s].imported.bin; |
| pipeline->shaders[s] = anv_shader_bin_ref(stages[s].imported.bin); |
| imported++; |
| } |
| } |
| |
| if ((found + imported) == __builtin_popcount(pipeline->base.active_stages)) { |
| if (cache_hits == found && found != 0) { |
| pipeline_feedback->flags |= |
| VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT; |
| } |
| /* We found all our shaders in the cache. We're done. */ |
| for (unsigned s = 0; s < ARRAY_SIZE(pipeline->shaders); s++) { |
| if (pipeline->shaders[s] == NULL) |
| continue; |
| |
| /* Only add the executables when we're not importing or doing link |
| * optimizations. The imported executables are added earlier. Link |
| * optimization can produce different binaries. |
| */ |
| if (stages[s].imported.bin == NULL || link_optimize) |
| anv_pipeline_add_executables(&pipeline->base, &stages[s]); |
| } |
| return true; |
| } else if (found > 0) { |
| /* We found some but not all of our shaders. This shouldn't happen most |
| * of the time but it can if we have a partially populated pipeline |
| * cache. |
| */ |
| assert(found < __builtin_popcount(pipeline->base.active_stages)); |
| |
| /* With GPL, this might well happen if the app does an optimized |
| * link. |
| */ |
| if (!pipeline->base.device->vk.enabled_extensions.EXT_graphics_pipeline_library) { |
| vk_perf(VK_LOG_OBJS(cache ? &cache->base : |
| &pipeline->base.device->vk.base), |
| "Found a partial pipeline in the cache. This is " |
| "most likely caused by an incomplete pipeline cache " |
| "import or export"); |
| } |
| |
| /* We're going to have to recompile anyway, so just throw away our |
| * references to the shaders in the cache. We'll get them out of the |
| * cache again as part of the compilation process. |
| */ |
| for (unsigned s = 0; s < ARRAY_SIZE(pipeline->shaders); s++) { |
| stages[s].feedback.flags = 0; |
| if (pipeline->shaders[s]) { |
| anv_shader_bin_unref(device, pipeline->shaders[s]); |
| pipeline->shaders[s] = NULL; |
| } |
| } |
| } |
| |
| return false; |
| } |
| |
| static const gl_shader_stage graphics_shader_order[] = { |
| MESA_SHADER_VERTEX, |
| MESA_SHADER_TESS_CTRL, |
| MESA_SHADER_TESS_EVAL, |
| MESA_SHADER_GEOMETRY, |
| |
| MESA_SHADER_TASK, |
| MESA_SHADER_MESH, |
| |
| MESA_SHADER_FRAGMENT, |
| }; |
| |
| /* This function loads NIR only for stages specified in |
| * VkGraphicsPipelineCreateInfo::pStages[] |
| */ |
| static VkResult |
| anv_graphics_pipeline_load_nir(struct anv_graphics_base_pipeline *pipeline, |
| struct vk_pipeline_cache *cache, |
| struct anv_pipeline_stage *stages, |
| void *mem_ctx, |
| bool need_clone) |
| { |
| for (unsigned s = 0; s < ANV_GRAPHICS_SHADER_STAGE_COUNT; s++) { |
| if (!anv_pipeline_base_has_stage(pipeline, s)) |
| continue; |
| |
| int64_t stage_start = os_time_get_nano(); |
| |
| assert(stages[s].stage == s); |
| |
| /* Only use the create NIR from the pStages[] element if we don't have |
| * an imported library for the same stage. |
| */ |
| if (stages[s].imported.bin == NULL) { |
| VkResult result = anv_pipeline_stage_get_nir(&pipeline->base, cache, |
| mem_ctx, &stages[s]); |
| if (result != VK_SUCCESS) |
| return result; |
| } else { |
| stages[s].nir = need_clone ? |
| nir_shader_clone(mem_ctx, stages[s].imported.nir) : |
| stages[s].imported.nir; |
| } |
| |
| stages[s].feedback.duration += os_time_get_nano() - stage_start; |
| } |
| |
| return VK_SUCCESS; |
| } |
| |
| static void |
| anv_pipeline_nir_preprocess(struct anv_pipeline *pipeline, |
| struct anv_pipeline_stage *stage) |
| { |
| struct anv_device *device = pipeline->device; |
| const struct brw_compiler *compiler = device->physical->compiler; |
| |
| const struct nir_lower_sysvals_to_varyings_options sysvals_to_varyings = { |
| .point_coord = true, |
| }; |
| NIR_PASS(_, stage->nir, nir_lower_sysvals_to_varyings, &sysvals_to_varyings); |
| |
| const nir_opt_access_options opt_access_options = { |
| .is_vulkan = true, |
| }; |
| NIR_PASS(_, stage->nir, nir_opt_access, &opt_access_options); |
| |
| /* Use a separate-shader linking model for pipeline libraries, we do cross |
| * stage linking otherwise. |
| */ |
| stage->nir->info.separate_shader = |
| stage->key.base.vue_layout != INTEL_VUE_LAYOUT_FIXED; |
| |
| struct brw_nir_compiler_opts opts = { |
| .softfp64 = device->fp64_nir, |
| /* Assume robustness with EXT_pipeline_robustness because this can be |
| * turned on/off per pipeline and we have no visibility on this here. |
| */ |
| .robust_image_access = device->vk.enabled_features.robustImageAccess || |
| device->vk.enabled_features.robustImageAccess2 || |
| device->vk.enabled_extensions.EXT_pipeline_robustness, |
| .input_vertices = stage->nir->info.stage == MESA_SHADER_TESS_CTRL ? |
| stage->key.tcs.input_vertices : 0, |
| }; |
| brw_preprocess_nir(compiler, stage->nir, &opts); |
| |
| NIR_PASS(_, stage->nir, nir_opt_barrier_modes); |
| NIR_PASS(_, stage->nir, nir_opt_acquire_release_barriers, |
| SCOPE_QUEUE_FAMILY); |
| |
| nir_shader_gather_info(stage->nir, nir_shader_get_entrypoint(stage->nir)); |
| } |
| |
| static void |
| anv_fill_pipeline_creation_feedback(const struct anv_graphics_base_pipeline *pipeline, |
| VkPipelineCreationFeedback *pipeline_feedback, |
| const VkGraphicsPipelineCreateInfo *info, |
| struct anv_pipeline_stage *stages) |
| { |
| const VkPipelineCreationFeedbackCreateInfo *create_feedback = |
| vk_find_struct_const(info->pNext, PIPELINE_CREATION_FEEDBACK_CREATE_INFO); |
| if (create_feedback) { |
| *create_feedback->pPipelineCreationFeedback = *pipeline_feedback; |
| |
| /* VkPipelineCreationFeedbackCreateInfo: |
| * |
| * "An implementation must set or clear the |
| * VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT in |
| * VkPipelineCreationFeedback::flags for pPipelineCreationFeedback |
| * and every element of pPipelineStageCreationFeedbacks." |
| * |
| */ |
| for (uint32_t i = 0; i < create_feedback->pipelineStageCreationFeedbackCount; i++) { |
| create_feedback->pPipelineStageCreationFeedbacks[i].flags &= |
| ~VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT; |
| } |
| /* This part is not really specified in the Vulkan spec at the moment. |
| * We're kind of guessing what the CTS wants. We might need to update |
| * when https://gitlab.khronos.org/vulkan/vulkan/-/issues/3115 is |
| * clarified. |
| */ |
| for (uint32_t s = 0; s < ANV_GRAPHICS_SHADER_STAGE_COUNT; s++) { |
| if (!anv_pipeline_base_has_stage(pipeline, s)) |
| continue; |
| |
| if (stages[s].feedback_idx < create_feedback->pipelineStageCreationFeedbackCount) { |
| create_feedback->pPipelineStageCreationFeedbacks[ |
| stages[s].feedback_idx] = stages[s].feedback; |
| } |
| } |
| } |
| } |
| |
| static uint32_t |
| anv_graphics_pipeline_imported_shader_count(struct anv_pipeline_stage *stages) |
| { |
| uint32_t count = 0; |
| for (uint32_t s = 0; s < ANV_GRAPHICS_SHADER_STAGE_COUNT; s++) { |
| if (stages[s].imported.bin != NULL) |
| count++; |
| } |
| return count; |
| } |
| |
| static VkResult |
| anv_graphics_pipeline_compile(struct anv_graphics_base_pipeline *pipeline, |
| struct anv_pipeline_stage *stages, |
| struct vk_pipeline_cache *cache, |
| VkPipelineCreationFeedback *pipeline_feedback, |
| const VkGraphicsPipelineCreateInfo *info, |
| const struct vk_graphics_pipeline_state *state) |
| { |
| int64_t pipeline_start = os_time_get_nano(); |
| |
| struct anv_device *device = pipeline->base.device; |
| const struct intel_device_info *devinfo = device->info; |
| const struct brw_compiler *compiler = device->physical->compiler; |
| |
| /* Setup the shaders given in this VkGraphicsPipelineCreateInfo::pStages[]. |
| * Other shaders imported from libraries should have been added by |
| * anv_graphics_pipeline_import_lib(). |
| */ |
| uint32_t shader_count = anv_graphics_pipeline_imported_shader_count(stages); |
| for (uint32_t i = 0; i < info->stageCount; i++) { |
| gl_shader_stage stage = vk_to_mesa_shader_stage(info->pStages[i].stage); |
| |
| /* If a pipeline library is loaded in this stage, we should ignore the |
| * pStages[] entry of the same stage. |
| */ |
| if (stages[stage].imported.bin != NULL) |
| continue; |
| |
| stages[stage].stage = stage; |
| stages[stage].pipeline_flags = pipeline->base.flags; |
| stages[stage].pipeline_pNext = info->pNext; |
| stages[stage].info = &info->pStages[i]; |
| stages[stage].feedback_idx = shader_count++; |
| |
| anv_stage_write_shader_hash(&stages[stage], device); |
| } |
| |
| /* Prepare shader keys for all shaders in pipeline->base.active_stages |
| * (this includes libraries) before generating the hash for cache look up. |
| * |
| * We're doing this because the spec states that : |
| * |
| * "When an implementation is looking up a pipeline in a pipeline cache, |
| * if that pipeline is being created using linked libraries, |
| * implementations should always return an equivalent pipeline created |
| * with VK_PIPELINE_CREATE_LINK_TIME_OPTIMIZATION_BIT_EXT if available, |
| * whether or not that bit was specified." |
| * |
| * So even if the application does not request link optimization, we have |
| * to do our cache lookup with the entire set of shader sha1s so that we |
| * can find what would be the best optimized pipeline in the case as if we |
| * had compiled all the shaders together and known the full graphics state. |
| */ |
| anv_graphics_pipeline_init_keys(pipeline, state, stages); |
| |
| uint32_t view_mask = state->rp ? state->rp->view_mask : 0; |
| |
| unsigned char sha1[20]; |
| anv_pipeline_hash_graphics(pipeline, stages, view_mask, sha1); |
| |
| for (unsigned s = 0; s < ANV_GRAPHICS_SHADER_STAGE_COUNT; s++) { |
| if (!anv_pipeline_base_has_stage(pipeline, s)) |
| continue; |
| |
| stages[s].cache_key.stage = s; |
| memcpy(stages[s].cache_key.sha1, sha1, sizeof(sha1)); |
| } |
| |
| const bool retain_shaders = |
| pipeline->base.flags & VK_PIPELINE_CREATE_2_RETAIN_LINK_TIME_OPTIMIZATION_INFO_BIT_EXT; |
| const bool link_optimize = |
| pipeline->base.flags & VK_PIPELINE_CREATE_2_LINK_TIME_OPTIMIZATION_BIT_EXT; |
| |
| VkResult result = VK_SUCCESS; |
| const bool skip_cache_lookup = |
| (pipeline->base.flags & VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR); |
| |
| if (!skip_cache_lookup) { |
| bool found_all_shaders = |
| anv_graphics_pipeline_load_cached_shaders(pipeline, cache, stages, |
| link_optimize, |
| pipeline_feedback); |
| |
| if (found_all_shaders) { |
| /* If we need to retain shaders, we need to also load from the NIR |
| * cache. |
| */ |
| if (pipeline->base.type == ANV_PIPELINE_GRAPHICS_LIB && retain_shaders) { |
| result = anv_graphics_pipeline_load_nir(pipeline, cache, |
| stages, |
| pipeline->base.mem_ctx, |
| false /* need_clone */); |
| if (result != VK_SUCCESS) { |
| vk_perf(VK_LOG_OBJS(cache ? &cache->base : |
| &pipeline->base.device->vk.base), |
| "Found all ISA shaders in the cache but not all NIR shaders."); |
| } else { |
| anv_graphics_lib_retain_shaders(pipeline, stages, false /* will_compile */); |
| } |
| } |
| |
| if (result == VK_SUCCESS) |
| goto done; |
| |
| for (unsigned s = 0; s < ANV_GRAPHICS_SHADER_STAGE_COUNT; s++) { |
| if (!anv_pipeline_base_has_stage(pipeline, s)) |
| continue; |
| |
| if (stages[s].nir) { |
| ralloc_free(stages[s].nir); |
| stages[s].nir = NULL; |
| } |
| |
| assert(pipeline->shaders[s] != NULL); |
| anv_shader_bin_unref(device, pipeline->shaders[s]); |
| pipeline->shaders[s] = NULL; |
| } |
| } |
| } |
| |
| if (pipeline->base.flags & VK_PIPELINE_CREATE_2_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT_KHR) |
| return VK_PIPELINE_COMPILE_REQUIRED; |
| |
| void *tmp_ctx = ralloc_context(NULL); |
| |
| result = anv_graphics_pipeline_load_nir(pipeline, cache, stages, |
| tmp_ctx, link_optimize /* need_clone */); |
| if (result != VK_SUCCESS) |
| goto fail; |
| |
| /* Retain shaders now if asked, this only applies to libraries */ |
| if (pipeline->base.type == ANV_PIPELINE_GRAPHICS_LIB && retain_shaders) |
| anv_graphics_lib_retain_shaders(pipeline, stages, true /* will_compile */); |
| |
| /* The following steps will be executed for shaders we need to compile : |
| * |
| * - specified through VkGraphicsPipelineCreateInfo::pStages[] |
| * |
| * - or compiled from libraries with retained shaders (libraries |
| * compiled with CREATE_RETAIN_LINK_TIME_OPTIMIZATION_INFO_BIT) if the |
| * pipeline has the CREATE_LINK_TIME_OPTIMIZATION_BIT flag. |
| */ |
| |
| /* Preprocess all NIR shaders. */ |
| for (int s = 0; s < ARRAY_SIZE(pipeline->shaders); s++) { |
| if (anv_graphics_pipeline_skip_shader_compile(pipeline, stages, |
| link_optimize, s)) |
| continue; |
| |
| anv_stage_allocate_bind_map_tables(&pipeline->base, &stages[s], tmp_ctx); |
| |
| anv_pipeline_nir_preprocess(&pipeline->base, &stages[s]); |
| } |
| |
| /* Walk backwards to link */ |
| struct anv_pipeline_stage *next_stage = NULL; |
| for (int i = ARRAY_SIZE(graphics_shader_order) - 1; i >= 0; i--) { |
| gl_shader_stage s = graphics_shader_order[i]; |
| if (anv_graphics_pipeline_skip_shader_compile(pipeline, stages, |
| link_optimize, s)) |
| continue; |
| |
| struct anv_pipeline_stage *stage = &stages[s]; |
| |
| switch (s) { |
| case MESA_SHADER_VERTEX: |
| anv_pipeline_link_vs(compiler, stage, next_stage); |
| break; |
| case MESA_SHADER_TESS_CTRL: |
| anv_pipeline_link_tcs(compiler, stage, next_stage); |
| break; |
| case MESA_SHADER_TESS_EVAL: |
| anv_pipeline_link_tes(compiler, stage, next_stage); |
| break; |
| case MESA_SHADER_GEOMETRY: |
| anv_pipeline_link_gs(compiler, stage, next_stage); |
| break; |
| case MESA_SHADER_TASK: |
| anv_pipeline_link_task(compiler, stage, next_stage); |
| break; |
| case MESA_SHADER_MESH: |
| anv_pipeline_link_mesh(compiler, stage, next_stage); |
| break; |
| case MESA_SHADER_FRAGMENT: |
| anv_pipeline_link_fs(compiler, stage, state->rp); |
| break; |
| default: |
| unreachable("Invalid graphics shader stage"); |
| } |
| |
| next_stage = stage; |
| } |
| |
| bool use_primitive_replication = false; |
| if (devinfo->ver >= 12 && view_mask != 0) { |
| /* For some pipelines HW Primitive Replication can be used instead of |
| * instancing to implement Multiview. This depend on how viewIndex is |
| * used in all the active shaders, so this check can't be done per |
| * individual shaders. |
| */ |
| nir_shader *shaders[ANV_GRAPHICS_SHADER_STAGE_COUNT] = {}; |
| for (unsigned s = 0; s < ARRAY_SIZE(shaders); s++) |
| shaders[s] = stages[s].nir; |
| |
| use_primitive_replication = |
| anv_check_for_primitive_replication(device, |
| pipeline->base.active_stages, |
| shaders, view_mask); |
| } |
| |
| struct anv_pipeline_stage *prev_stage = NULL; |
| for (unsigned i = 0; i < ARRAY_SIZE(graphics_shader_order); i++) { |
| gl_shader_stage s = graphics_shader_order[i]; |
| if (anv_graphics_pipeline_skip_shader_compile(pipeline, stages, |
| link_optimize, s)) |
| continue; |
| |
| struct anv_pipeline_stage *stage = &stages[s]; |
| |
| int64_t stage_start = os_time_get_nano(); |
| |
| anv_pipeline_lower_nir(&pipeline->base, tmp_ctx, stage, |
| &pipeline->base.layout, view_mask, |
| use_primitive_replication); |
| |
| struct shader_info *cur_info = &stage->nir->info; |
| |
| if (prev_stage && compiler->nir_options[s]->unify_interfaces) { |
| struct shader_info *prev_info = &prev_stage->nir->info; |
| |
| prev_info->outputs_written |= cur_info->inputs_read & |
| ~(VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER); |
| cur_info->inputs_read |= prev_info->outputs_written & |
| ~(VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER); |
| prev_info->patch_outputs_written |= cur_info->patch_inputs_read; |
| cur_info->patch_inputs_read |= prev_info->patch_outputs_written; |
| } |
| |
| anv_fixup_subgroup_size(device, cur_info); |
| |
| stage->feedback.duration += os_time_get_nano() - stage_start; |
| |
| prev_stage = stage; |
| } |
| |
| /* In the case the platform can write the primitive variable shading rate |
| * and KHR_fragment_shading_rate is enabled : |
| * - there can be a fragment shader but we don't have it yet |
| * - the fragment shader needs fragment shading rate |
| * |
| * figure out the last geometry stage that should write the primitive |
| * shading rate, and ensure it is marked as used there. The backend will |
| * write a default value if the shader doesn't actually write it. |
| * |
| * We iterate backwards in the stage and stop on the first shader that can |
| * set the value. |
| * |
| * Don't apply this to MESH stages, as this is a per primitive thing. |
| */ |
| if (devinfo->has_coarse_pixel_primitive_and_cb && |
| device->vk.enabled_extensions.KHR_fragment_shading_rate && |
| pipeline_has_coarse_pixel(state->dynamic, state->ms, state->fsr) && |
| (!stages[MESA_SHADER_FRAGMENT].info || |
| stages[MESA_SHADER_FRAGMENT].key.wm.coarse_pixel) && |
| stages[MESA_SHADER_MESH].nir == NULL) { |
| struct anv_pipeline_stage *last_psr = NULL; |
| |
| for (unsigned i = 0; i < ARRAY_SIZE(graphics_shader_order); i++) { |
| gl_shader_stage s = |
| graphics_shader_order[ARRAY_SIZE(graphics_shader_order) - i - 1]; |
| |
| if (anv_graphics_pipeline_skip_shader_compile(pipeline, stages, |
| link_optimize, s) || |
| !gl_shader_stage_can_set_fragment_shading_rate(s)) |
| continue; |
| |
| last_psr = &stages[s]; |
| break; |
| } |
| |
| /* Only set primitive shading rate if there is a pre-rasterization |
| * shader in this pipeline/pipeline-library. |
| */ |
| if (last_psr) |
| last_psr->nir->info.outputs_written |= VARYING_BIT_PRIMITIVE_SHADING_RATE; |
| } |
| |
| prev_stage = NULL; |
| for (unsigned i = 0; i < ARRAY_SIZE(graphics_shader_order); i++) { |
| gl_shader_stage s = graphics_shader_order[i]; |
| struct anv_pipeline_stage *stage = &stages[s]; |
| |
| if (anv_graphics_pipeline_skip_shader_compile(pipeline, stages, link_optimize, s)) |
| continue; |
| |
| int64_t stage_start = os_time_get_nano(); |
| |
| void *stage_ctx = ralloc_context(NULL); |
| char *error_str = NULL; |
| |
| switch (s) { |
| case MESA_SHADER_VERTEX: |
| anv_pipeline_compile_vs(compiler, stage_ctx, pipeline, |
| stage, view_mask, &error_str); |
| break; |
| case MESA_SHADER_TESS_CTRL: |
| anv_pipeline_compile_tcs(compiler, stage_ctx, device, |
| stage, prev_stage, &error_str); |
| break; |
| case MESA_SHADER_TESS_EVAL: |
| anv_pipeline_compile_tes(compiler, stage_ctx, device, |
| stage, prev_stage, &error_str); |
| break; |
| case MESA_SHADER_GEOMETRY: |
| anv_pipeline_compile_gs(compiler, stage_ctx, device, |
| stage, prev_stage, &error_str); |
| break; |
| case MESA_SHADER_TASK: |
| anv_pipeline_compile_task(compiler, stage_ctx, device, |
| stage, &error_str); |
| break; |
| case MESA_SHADER_MESH: |
| anv_pipeline_compile_mesh(compiler, stage_ctx, device, |
| stage, prev_stage, &error_str); |
| break; |
| case MESA_SHADER_FRAGMENT: |
| anv_pipeline_compile_fs(compiler, stage_ctx, device, |
| stage, prev_stage, pipeline, |
| view_mask, use_primitive_replication, |
| &error_str); |
| break; |
| default: |
| unreachable("Invalid graphics shader stage"); |
| } |
| if (stage->code == NULL) { |
| if (error_str) |
| result = vk_errorf(pipeline, VK_ERROR_UNKNOWN, "%s", error_str); |
| else |
| result = vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY); |
| ralloc_free(stage_ctx); |
| goto fail; |
| } |
| |
| anv_nir_validate_push_layout(device->physical, &stage->prog_data.base, |
| &stage->bind_map); |
| |
| struct anv_shader_upload_params upload_params = { |
| .stage = s, |
| .key_data = &stage->cache_key, |
| .key_size = sizeof(stage->cache_key), |
| .kernel_data = stage->code, |
| .kernel_size = stage->prog_data.base.program_size, |
| .prog_data = &stage->prog_data.base, |
| .prog_data_size = brw_prog_data_size(s), |
| .stats = stage->stats, |
| .num_stats = stage->num_stats, |
| .xfb_info = stage->nir->xfb_info, |
| .bind_map = &stage->bind_map, |
| .push_desc_info = &stage->push_desc_info, |
| }; |
| |
| stage->bin = |
| anv_device_upload_kernel(device, cache, &upload_params); |
| if (!stage->bin) { |
| ralloc_free(stage_ctx); |
| result = vk_error(pipeline, VK_ERROR_OUT_OF_HOST_MEMORY); |
| goto fail; |
| } |
| |
| anv_pipeline_add_executables(&pipeline->base, stage); |
| pipeline->shaders[s] = stage->bin; |
| |
| ralloc_free(stage_ctx); |
| |
| stage->feedback.duration += os_time_get_nano() - stage_start; |
| |
| prev_stage = stage; |
| } |
| |
| /* Finally add the imported shaders that were not compiled as part of this |
| * step. |
| */ |
| for (unsigned s = 0; s < ARRAY_SIZE(pipeline->shaders); s++) { |
| if (!anv_pipeline_base_has_stage(pipeline, s)) |
| continue; |
| |
| if (pipeline->shaders[s] != NULL) |
| continue; |
| |
| /* We should have recompiled everything with link optimization. */ |
| assert(!link_optimize); |
| |
| struct anv_pipeline_stage *stage = &stages[s]; |
| |
| pipeline->shaders[s] = anv_shader_bin_ref(stage->imported.bin); |
| } |
| |
| ralloc_free(tmp_ctx); |
| |
| done: |
| |
| /* Write the feedback index into the pipeline */ |
| for (unsigned s = 0; s < ARRAY_SIZE(pipeline->shaders); s++) { |
| if (!anv_pipeline_base_has_stage(pipeline, s)) |
| continue; |
| |
| struct anv_pipeline_stage *stage = &stages[s]; |
| pipeline->feedback_index[s] = stage->feedback_idx; |
| pipeline->robust_flags[s] = stage->robust_flags; |
| |
| anv_pipeline_account_shader(&pipeline->base, pipeline->shaders[s]); |
| } |
| |
| pipeline_feedback->duration = os_time_get_nano() - pipeline_start; |
| |
| return VK_SUCCESS; |
| |
| fail: |
| ralloc_free(tmp_ctx); |
| |
| for (unsigned s = 0; s < ARRAY_SIZE(pipeline->shaders); s++) { |
| if (pipeline->shaders[s]) |
| anv_shader_bin_unref(device, pipeline->shaders[s]); |
| } |
| |
| return result; |
| } |
| |
| static VkResult |
| anv_pipeline_compile_cs(struct anv_compute_pipeline *pipeline, |
| struct vk_pipeline_cache *cache, |
| const VkComputePipelineCreateInfo *info) |
| { |
| ASSERTED const VkPipelineShaderStageCreateInfo *sinfo = &info->stage; |
| assert(sinfo->stage == VK_SHADER_STAGE_COMPUTE_BIT); |
| |
| VkPipelineCreationFeedback pipeline_feedback = { |
| .flags = VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT, |
| }; |
| int64_t pipeline_start = os_time_get_nano(); |
| |
| struct anv_device *device = pipeline->base.device; |
| const struct brw_compiler *compiler = device->physical->compiler; |
| |
| struct anv_pipeline_stage stage = { |
| .stage = MESA_SHADER_COMPUTE, |
| .info = &info->stage, |
| .pipeline_flags = pipeline->base.flags, |
| .pipeline_pNext = info->pNext, |
| .cache_key = { |
| .stage = MESA_SHADER_COMPUTE, |
| }, |
| .feedback = { |
| .flags = VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT, |
| }, |
| }; |
| anv_stage_write_shader_hash(&stage, device); |
| |
| populate_cs_prog_key(&stage, device); |
| |
| const bool skip_cache_lookup = |
| (pipeline->base.flags & VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR); |
| |
| anv_pipeline_hash_compute(pipeline, &stage, stage.cache_key.sha1); |
| |
| bool cache_hit = false; |
| if (!skip_cache_lookup) { |
| stage.bin = anv_device_search_for_kernel(device, cache, |
| &stage.cache_key, |
| sizeof(stage.cache_key), |
| &cache_hit); |
| } |
| |
| if (stage.bin == NULL && |
| (pipeline->base.flags & VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT)) |
| return VK_PIPELINE_COMPILE_REQUIRED; |
| |
| void *mem_ctx = ralloc_context(NULL); |
| if (stage.bin == NULL) { |
| int64_t stage_start = os_time_get_nano(); |
| |
| anv_stage_allocate_bind_map_tables(&pipeline->base, &stage, mem_ctx); |
| |
| VkResult result = anv_pipeline_stage_get_nir(&pipeline->base, cache, |
| mem_ctx, &stage); |
| if (result != VK_SUCCESS) { |
| ralloc_free(mem_ctx); |
| return result; |
| } |
| |
| anv_pipeline_nir_preprocess(&pipeline->base, &stage); |
| |
| anv_pipeline_lower_nir(&pipeline->base, mem_ctx, &stage, |
| &pipeline->base.layout, 0 /* view_mask */, |
| false /* use_primitive_replication */); |
| |
| anv_fixup_subgroup_size(device, &stage.nir->info); |
| |
| stage.num_stats = 1; |
| |
| struct brw_compile_cs_params params = { |
| .base = { |
| .nir = stage.nir, |
| .stats = stage.stats, |
| .log_data = device, |
| .mem_ctx = mem_ctx, |
| .source_hash = stage.source_hash, |
| }, |
| .key = &stage.key.cs, |
| .prog_data = &stage.prog_data.cs, |
| }; |
| |
| stage.code = brw_compile_cs(compiler, ¶ms); |
| if (stage.code == NULL) { |
| VkResult result; |
| |
| if (params.base.error_str) |
| result = vk_errorf(pipeline, VK_ERROR_UNKNOWN, "%s", params.base.error_str); |
| else |
| result = vk_error(pipeline, VK_ERROR_OUT_OF_HOST_MEMORY); |
| |
| ralloc_free(mem_ctx); |
| return result; |
| } |
| |
| anv_nir_validate_push_layout(device->physical, &stage.prog_data.base, |
| &stage.bind_map); |
| |
| struct anv_shader_upload_params upload_params = { |
| .stage = MESA_SHADER_COMPUTE, |
| .key_data = &stage.cache_key, |
| .key_size = sizeof(stage.cache_key), |
| .kernel_data = stage.code, |
| .kernel_size = stage.prog_data.base.program_size, |
| .prog_data = &stage.prog_data.base, |
| .prog_data_size = sizeof(stage.prog_data.cs), |
| .stats = stage.stats, |
| .num_stats = stage.num_stats, |
| .bind_map = &stage.bind_map, |
| .push_desc_info = &stage.push_desc_info, |
| }; |
| |
| stage.bin = anv_device_upload_kernel(device, cache, &upload_params); |
| if (!stage.bin) { |
| ralloc_free(mem_ctx); |
| return vk_error(pipeline, VK_ERROR_OUT_OF_HOST_MEMORY); |
| } |
| |
| stage.feedback.duration = os_time_get_nano() - stage_start; |
| } |
| |
| anv_pipeline_account_shader(&pipeline->base, stage.bin); |
| anv_pipeline_add_executables(&pipeline->base, &stage); |
| |
| ralloc_free(mem_ctx); |
| |
| if (cache_hit) { |
| stage.feedback.flags |= |
| VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT; |
| pipeline_feedback.flags |= |
| VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT; |
| } |
| pipeline_feedback.duration = os_time_get_nano() - pipeline_start; |
| |
| const VkPipelineCreationFeedbackCreateInfo *create_feedback = |
| vk_find_struct_const(info->pNext, PIPELINE_CREATION_FEEDBACK_CREATE_INFO); |
| if (create_feedback) { |
| *create_feedback->pPipelineCreationFeedback = pipeline_feedback; |
| |
| if (create_feedback->pipelineStageCreationFeedbackCount) { |
| assert(create_feedback->pipelineStageCreationFeedbackCount == 1); |
| create_feedback->pPipelineStageCreationFeedbacks[0] = stage.feedback; |
| } |
| } |
| |
| pipeline->cs = stage.bin; |
| |
| return VK_SUCCESS; |
| } |
| |
| static VkResult |
| anv_compute_pipeline_create(struct anv_device *device, |
| struct vk_pipeline_cache *cache, |
| const VkComputePipelineCreateInfo *pCreateInfo, |
| const VkAllocationCallbacks *pAllocator, |
| VkPipeline *pPipeline) |
| { |
| struct anv_compute_pipeline *pipeline; |
| VkResult result; |
| |
| assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO); |
| |
| pipeline = vk_zalloc2(&device->vk.alloc, pAllocator, sizeof(*pipeline), 8, |
| VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); |
| if (pipeline == NULL) |
| return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY); |
| |
| result = anv_pipeline_init(&pipeline->base, device, |
| ANV_PIPELINE_COMPUTE, |
| vk_compute_pipeline_create_flags(pCreateInfo), |
| pAllocator); |
| if (result != VK_SUCCESS) { |
| vk_free2(&device->vk.alloc, pAllocator, pipeline); |
| return result; |
| } |
| |
| |
| ANV_FROM_HANDLE(anv_pipeline_layout, pipeline_layout, pCreateInfo->layout); |
| anv_pipeline_init_layout(&pipeline->base, pipeline_layout); |
| |
| pipeline->base.active_stages = VK_SHADER_STAGE_COMPUTE_BIT; |
| |
| anv_batch_set_storage(&pipeline->base.batch, ANV_NULL_ADDRESS, |
| pipeline->batch_data, sizeof(pipeline->batch_data)); |
| |
| result = anv_pipeline_compile_cs(pipeline, cache, pCreateInfo); |
| if (result != VK_SUCCESS) { |
| anv_pipeline_finish(&pipeline->base, device); |
| vk_free2(&device->vk.alloc, pAllocator, pipeline); |
| return result; |
| } |
| |
| anv_genX(device->info, compute_pipeline_emit)(pipeline); |
| |
| ANV_RMV(compute_pipeline_create, device, pipeline, false); |
| |
| *pPipeline = anv_pipeline_to_handle(&pipeline->base); |
| |
| return pipeline->base.batch.status; |
| } |
| |
| VkResult anv_CreateComputePipelines( |
| VkDevice _device, |
| VkPipelineCache pipelineCache, |
| uint32_t count, |
| const VkComputePipelineCreateInfo* pCreateInfos, |
| const VkAllocationCallbacks* pAllocator, |
| VkPipeline* pPipelines) |
| { |
| ANV_FROM_HANDLE(anv_device, device, _device); |
| ANV_FROM_HANDLE(vk_pipeline_cache, pipeline_cache, pipelineCache); |
| |
| VkResult result = VK_SUCCESS; |
| |
| unsigned i; |
| for (i = 0; i < count; i++) { |
| const VkPipelineCreateFlags2KHR flags = |
| vk_compute_pipeline_create_flags(&pCreateInfos[i]); |
| VkResult res = anv_compute_pipeline_create(device, pipeline_cache, |
| &pCreateInfos[i], |
| pAllocator, &pPipelines[i]); |
| |
| if (res != VK_SUCCESS) { |
| result = res; |
| if (flags & VK_PIPELINE_CREATE_2_EARLY_RETURN_ON_FAILURE_BIT_KHR) |
| break; |
| pPipelines[i] = VK_NULL_HANDLE; |
| } |
| } |
| |
| for (; i < count; i++) |
| pPipelines[i] = VK_NULL_HANDLE; |
| |
| return result; |
| } |
| |
| /** |
| * Calculate the desired L3 partitioning based on the current state of the |
| * pipeline. For now this simply returns the conservative defaults calculated |
| * by get_default_l3_weights(), but we could probably do better by gathering |
| * more statistics from the pipeline state (e.g. guess of expected URB usage |
| * and bound surfaces), or by using feed-back from performance counters. |
| */ |
| void |
| anv_pipeline_setup_l3_config(struct anv_pipeline *pipeline, bool needs_slm) |
| { |
| const struct intel_device_info *devinfo = pipeline->device->info; |
| |
| const struct intel_l3_weights w = |
| intel_get_default_l3_weights(devinfo, true, needs_slm); |
| |
| pipeline->l3_config = intel_get_l3_config(devinfo, w); |
| } |
| |
| static uint32_t |
| get_vs_input_elements(const struct brw_vs_prog_data *vs_prog_data) |
| { |
| /* Pull inputs_read out of the VS prog data */ |
| const uint64_t inputs_read = vs_prog_data->inputs_read; |
| const uint64_t double_inputs_read = |
| vs_prog_data->double_inputs_read & inputs_read; |
| assert((inputs_read & ((1 << VERT_ATTRIB_GENERIC0) - 1)) == 0); |
| const uint32_t elements = inputs_read >> VERT_ATTRIB_GENERIC0; |
| const uint32_t elements_double = double_inputs_read >> VERT_ATTRIB_GENERIC0; |
| |
| return __builtin_popcount(elements) - |
| __builtin_popcount(elements_double) / 2; |
| } |
| |
| static void |
| anv_graphics_pipeline_emit(struct anv_graphics_pipeline *pipeline, |
| const struct vk_graphics_pipeline_state *state) |
| { |
| pipeline->view_mask = state->rp->view_mask; |
| |
| anv_pipeline_setup_l3_config(&pipeline->base.base, false); |
| |
| if (anv_pipeline_is_primitive(pipeline)) { |
| const struct brw_vs_prog_data *vs_prog_data = get_vs_prog_data(pipeline); |
| const struct brw_wm_prog_data *wm_prog_data = get_wm_prog_data(pipeline); |
| |
| /* The total number of vertex elements we need to program. We might need |
| * a couple more to implement some of the draw parameters. |
| */ |
| pipeline->svgs_count = |
| (vs_prog_data->uses_vertexid || |
| vs_prog_data->uses_instanceid || |
| vs_prog_data->uses_firstvertex || |
| vs_prog_data->uses_baseinstance) + vs_prog_data->uses_drawid; |
| |
| pipeline->vs_input_elements = get_vs_input_elements(vs_prog_data); |
| |
| pipeline->vertex_input_elems = |
| (BITSET_TEST(state->dynamic, MESA_VK_DYNAMIC_VI) ? |
| 0 : pipeline->vs_input_elements) + pipeline->svgs_count; |
| |
| /* Our implementation of VK_KHR_multiview uses instancing to draw the |
| * different views when primitive replication cannot be used. If the |
| * client asks for instancing, we need to multiply by the client's |
| * instance count at draw time and instance divisor in the vertex |
| * bindings by the number of views ensure that we repeat the client's |
| * per-instance data once for each view. |
| */ |
| const bool uses_primitive_replication = |
| anv_pipeline_get_last_vue_prog_data(pipeline)->vue_map.num_pos_slots > 1; |
| pipeline->instance_multiplier = 1; |
| if (pipeline->view_mask && !uses_primitive_replication) |
| pipeline->instance_multiplier = util_bitcount(pipeline->view_mask); |
| |
| pipeline->vs_source_hash = vs_prog_data->base.base.source_hash; |
| pipeline->fs_source_hash = wm_prog_data ? wm_prog_data->base.source_hash : 0; |
| } else { |
| assert(anv_pipeline_is_mesh(pipeline)); |
| /* TODO(mesh): Mesh vs. Multiview with Instancing. */ |
| } |
| |
| if (pipeline->base.shaders[MESA_SHADER_FRAGMENT] && state->ms) { |
| pipeline->sample_shading_enable = state->ms->sample_shading_enable; |
| pipeline->min_sample_shading = state->ms->min_sample_shading; |
| } |
| |
| /* Mark all color output as unused by default */ |
| memset(pipeline->color_output_mapping, |
| ANV_COLOR_OUTPUT_UNUSED, |
| sizeof(pipeline->color_output_mapping)); |
| |
| if (anv_pipeline_has_stage(pipeline, MESA_SHADER_FRAGMENT)) { |
| /* Count the number of color attachments in the binding table */ |
| const struct anv_pipeline_bind_map *bind_map = |
| &pipeline->base.shaders[MESA_SHADER_FRAGMENT]->bind_map; |
| |
| if (state->cal != NULL) { |
| /* Build a map of fragment color output to attachment */ |
| uint8_t rt_to_att[MAX_RTS]; |
| memset(rt_to_att, ANV_COLOR_OUTPUT_DISABLED, MAX_RTS); |
| for (uint32_t i = 0; i < MAX_RTS; i++) { |
| if (state->cal->color_map[i] != MESA_VK_ATTACHMENT_UNUSED) |
| rt_to_att[state->cal->color_map[i]] = i; |
| } |
| |
| /* For each fragment shader output if not unused apply the remapping |
| * to pipeline->color_output_mapping |
| */ |
| unsigned i; |
| for (i = 0; i < MIN2(bind_map->surface_count, MAX_RTS); i++) { |
| if (bind_map->surface_to_descriptor[i].set != |
| ANV_DESCRIPTOR_SET_COLOR_ATTACHMENTS) |
| break; |
| |
| uint32_t index = bind_map->surface_to_descriptor[i].index; |
| if (index >= MAX_RTS) { |
| assert(index <= 0xff); |
| pipeline->color_output_mapping[i] = index; |
| } else { |
| pipeline->color_output_mapping[i] = rt_to_att[i]; |
| } |
| } |
| pipeline->num_color_outputs = i; |
| } |
| } |
| |
| const struct anv_device *device = pipeline->base.base.device; |
| const struct intel_device_info *devinfo = device->info; |
| anv_genX(devinfo, graphics_pipeline_emit)(pipeline, state); |
| } |
| |
| static void |
| anv_graphics_pipeline_import_layout(struct anv_graphics_base_pipeline *pipeline, |
| struct anv_pipeline_sets_layout *layout) |
| { |
| pipeline->base.layout.independent_sets |= layout->independent_sets; |
| |
| for (uint32_t s = 0; s < layout->num_sets; s++) { |
| if (layout->set[s].layout == NULL) |
| continue; |
| |
| anv_pipeline_sets_layout_add(&pipeline->base.layout, s, |
| layout->set[s].layout); |
| } |
| } |
| |
| static void |
| anv_graphics_pipeline_import_lib(struct anv_graphics_base_pipeline *pipeline, |
| bool link_optimize, |
| bool retain_shaders, |
| struct anv_pipeline_stage *stages, |
| struct anv_graphics_lib_pipeline *lib) |
| { |
| struct anv_pipeline_sets_layout *lib_layout = |
| &lib->base.base.layout; |
| anv_graphics_pipeline_import_layout(pipeline, lib_layout); |
| |
| /* We can't have shaders specified twice through libraries. */ |
| assert((pipeline->base.active_stages & lib->base.base.active_stages) == 0); |
| |
| /* VK_EXT_graphics_pipeline_library: |
| * |
| * "To perform link time optimizations, |
| * VK_PIPELINE_CREATE_RETAIN_LINK_TIME_OPTIMIZATION_INFO_BIT_EXT must |
| * be specified on all pipeline libraries that are being linked |
| * together. Implementations should retain any additional information |
| * needed to perform optimizations at the final link step when this bit |
| * is present." |
| */ |
| assert(!link_optimize || lib->retain_shaders); |
| |
| pipeline->base.active_stages |= lib->base.base.active_stages; |
| |
| uint32_t shader_count = anv_graphics_pipeline_imported_shader_count(stages); |
| for (uint32_t s = 0; s < ARRAY_SIZE(lib->base.shaders); s++) { |
| if (lib->base.shaders[s] == NULL) |
| continue; |
| |
| stages[s].stage = s; |
| stages[s].pipeline_flags = pipeline->base.flags; |
| stages[s].feedback_idx = shader_count + lib->base.feedback_index[s]; |
| stages[s].robust_flags = lib->base.robust_flags[s]; |
| |
| /* Always import the shader sha1, this will be used for cache lookup. */ |
| memcpy(stages[s].shader_sha1, lib->retained_shaders[s].shader_sha1, |
| sizeof(stages[s].shader_sha1)); |
| stages[s].source_hash = lib->base.shaders[s]->prog_data->source_hash; |
| |
| stages[s].subgroup_size_type = lib->retained_shaders[s].subgroup_size_type; |
| stages[s].imported.nir = lib->retained_shaders[s].nir; |
| stages[s].imported.bin = lib->base.shaders[s]; |
| } |
| |
| /* When not link optimizing, import the executables (shader descriptions |
| * for VK_KHR_pipeline_executable_properties). With link optimization there |
| * is a chance it'll produce different binaries, so we'll add the optimized |
| * version later. |
| */ |
| if (!link_optimize) { |
| util_dynarray_foreach(&lib->base.base.executables, |
| struct anv_pipeline_executable, exe) { |
| util_dynarray_append(&pipeline->base.executables, |
| struct anv_pipeline_executable, *exe); |
| } |
| } |
| } |
| |
| static void |
| anv_graphics_lib_validate_shaders(struct anv_graphics_lib_pipeline *lib, |
| bool retained_shaders) |
| { |
| for (uint32_t s = 0; s < ARRAY_SIZE(lib->retained_shaders); s++) { |
| if (anv_pipeline_base_has_stage(&lib->base, s)) { |
| assert(!retained_shaders || lib->retained_shaders[s].nir != NULL); |
| assert(lib->base.shaders[s] != NULL); |
| } |
| } |
| } |
| |
| static VkResult |
| anv_graphics_lib_pipeline_create(struct anv_device *device, |
| struct vk_pipeline_cache *cache, |
| const VkGraphicsPipelineCreateInfo *pCreateInfo, |
| const VkAllocationCallbacks *pAllocator, |
| VkPipeline *pPipeline) |
| { |
| struct anv_pipeline_stage stages[ANV_GRAPHICS_SHADER_STAGE_COUNT] = {}; |
| VkPipelineCreationFeedback pipeline_feedback = { |
| .flags = VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT, |
| }; |
| int64_t pipeline_start = os_time_get_nano(); |
| |
| struct anv_graphics_lib_pipeline *pipeline; |
| VkResult result; |
| |
| const VkPipelineCreateFlags2KHR flags = |
| vk_graphics_pipeline_create_flags(pCreateInfo); |
| assert(flags & VK_PIPELINE_CREATE_2_LIBRARY_BIT_KHR); |
| |
| const VkPipelineLibraryCreateInfoKHR *libs_info = |
| vk_find_struct_const(pCreateInfo->pNext, |
| PIPELINE_LIBRARY_CREATE_INFO_KHR); |
| |
| pipeline = vk_zalloc2(&device->vk.alloc, pAllocator, sizeof(*pipeline), 8, |
| VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); |
| if (pipeline == NULL) |
| return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY); |
| |
| result = anv_pipeline_init(&pipeline->base.base, device, |
| ANV_PIPELINE_GRAPHICS_LIB, flags, |
| pAllocator); |
| if (result != VK_SUCCESS) { |
| vk_free2(&device->vk.alloc, pAllocator, pipeline); |
| if (result == VK_PIPELINE_COMPILE_REQUIRED) |
| *pPipeline = VK_NULL_HANDLE; |
| return result; |
| } |
| |
| /* Capture the retain state before we compile/load any shader. */ |
| pipeline->retain_shaders = |
| (flags & VK_PIPELINE_CREATE_2_RETAIN_LINK_TIME_OPTIMIZATION_INFO_BIT_EXT) != 0; |
| |
| /* If we have libraries, import them first. */ |
| if (libs_info) { |
| for (uint32_t i = 0; i < libs_info->libraryCount; i++) { |
| ANV_FROM_HANDLE(anv_pipeline, pipeline_lib, libs_info->pLibraries[i]); |
| struct anv_graphics_lib_pipeline *gfx_pipeline_lib = |
| anv_pipeline_to_graphics_lib(pipeline_lib); |
| |
| vk_graphics_pipeline_state_merge(&pipeline->state, &gfx_pipeline_lib->state); |
| anv_graphics_pipeline_import_lib(&pipeline->base, |
| false /* link_optimize */, |
| pipeline->retain_shaders, |
| stages, gfx_pipeline_lib); |
| } |
| } |
| |
| result = vk_graphics_pipeline_state_fill(&device->vk, |
| &pipeline->state, pCreateInfo, |
| NULL /* driver_rp */, |
| 0 /* driver_rp_flags */, |
| &pipeline->all_state, NULL, 0, NULL); |
| if (result != VK_SUCCESS) { |
| anv_pipeline_finish(&pipeline->base.base, device); |
| vk_free2(&device->vk.alloc, pAllocator, pipeline); |
| return result; |
| } |
| |
| pipeline->base.base.active_stages = pipeline->state.shader_stages; |
| |
| /* After we've imported all the libraries' layouts, import the pipeline |
| * layout and hash the whole lot. |
| */ |
| ANV_FROM_HANDLE(anv_pipeline_layout, pipeline_layout, pCreateInfo->layout); |
| if (pipeline_layout != NULL) { |
| anv_graphics_pipeline_import_layout(&pipeline->base, |
| &pipeline_layout->sets_layout); |
| } |
| |
| anv_pipeline_sets_layout_hash(&pipeline->base.base.layout); |
| |
| /* Compile shaders. We can skip this if there are no active stage in that |
| * pipeline. |
| */ |
| if (pipeline->base.base.active_stages != 0) { |
| result = anv_graphics_pipeline_compile(&pipeline->base, stages, |
| cache, &pipeline_feedback, |
| pCreateInfo, &pipeline->state); |
| if (result != VK_SUCCESS) { |
| anv_pipeline_finish(&pipeline->base.base, device); |
| vk_free2(&device->vk.alloc, pAllocator, pipeline); |
| return result; |
| } |
| } |
| |
| pipeline_feedback.duration = os_time_get_nano() - pipeline_start; |
| |
| anv_fill_pipeline_creation_feedback(&pipeline->base, &pipeline_feedback, |
| pCreateInfo, stages); |
| |
| anv_graphics_lib_validate_shaders( |
| pipeline, |
| flags & VK_PIPELINE_CREATE_2_RETAIN_LINK_TIME_OPTIMIZATION_INFO_BIT_EXT); |
| |
| *pPipeline = anv_pipeline_to_handle(&pipeline->base.base); |
| |
| return VK_SUCCESS; |
| } |
| |
| static VkResult |
| anv_graphics_pipeline_create(struct anv_device *device, |
| struct vk_pipeline_cache *cache, |
| const VkGraphicsPipelineCreateInfo *pCreateInfo, |
| const VkAllocationCallbacks *pAllocator, |
| VkPipeline *pPipeline) |
| { |
| struct anv_pipeline_stage stages[ANV_GRAPHICS_SHADER_STAGE_COUNT] = {}; |
| VkPipelineCreationFeedback pipeline_feedback = { |
| .flags = VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT, |
| }; |
| int64_t pipeline_start = os_time_get_nano(); |
| |
| struct anv_graphics_pipeline *pipeline; |
| VkResult result; |
| |
| const VkPipelineCreateFlags2KHR flags = |
| vk_graphics_pipeline_create_flags(pCreateInfo); |
| assert((flags & VK_PIPELINE_CREATE_2_LIBRARY_BIT_KHR) == 0); |
| |
| const VkPipelineLibraryCreateInfoKHR *libs_info = |
| vk_find_struct_const(pCreateInfo->pNext, |
| PIPELINE_LIBRARY_CREATE_INFO_KHR); |
| |
| pipeline = vk_zalloc2(&device->vk.alloc, pAllocator, sizeof(*pipeline), 8, |
| VK_SYSTEM_ALLOCATION_SCOPE_OBJECT); |
| if (pipeline == NULL) |
| return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY); |
| |
| /* Initialize some information required by shaders */ |
| result = anv_pipeline_init(&pipeline->base.base, device, |
| ANV_PIPELINE_GRAPHICS, flags, |
| pAllocator); |
| if (result != VK_SUCCESS) { |
| vk_free2(&device->vk.alloc, pAllocator, pipeline); |
| return result; |
| } |
| |
| const bool link_optimize = |
| (flags & VK_PIPELINE_CREATE_2_LINK_TIME_OPTIMIZATION_BIT_EXT) != 0; |
| |
| struct vk_graphics_pipeline_all_state all; |
| struct vk_graphics_pipeline_state state = { }; |
| |
| /* If we have libraries, import them first. */ |
| if (libs_info) { |
| for (uint32_t i = 0; i < libs_info->libraryCount; i++) { |
| ANV_FROM_HANDLE(anv_pipeline, pipeline_lib, libs_info->pLibraries[i]); |
| struct anv_graphics_lib_pipeline *gfx_pipeline_lib = |
| anv_pipeline_to_graphics_lib(pipeline_lib); |
| |
| /* If we have link time optimization, all libraries must be created |
| * with |
| * VK_PIPELINE_CREATE_RETAIN_LINK_TIME_OPTIMIZATION_INFO_BIT_EXT. |
| */ |
| assert(!link_optimize || gfx_pipeline_lib->retain_shaders); |
| |
| vk_graphics_pipeline_state_merge(&state, &gfx_pipeline_lib->state); |
| anv_graphics_pipeline_import_lib(&pipeline->base, |
| link_optimize, |
| false, |
| stages, |
| gfx_pipeline_lib); |
| } |
| } |
| |
| result = vk_graphics_pipeline_state_fill(&device->vk, &state, pCreateInfo, |
| NULL /* driver_rp */, |
| 0 /* driver_rp_flags */, |
| &all, NULL, 0, NULL); |
| if (result != VK_SUCCESS) { |
| anv_pipeline_finish(&pipeline->base.base, device); |
| vk_free2(&device->vk.alloc, pAllocator, pipeline); |
| return result; |
| } |
| |
| pipeline->dynamic_state.vi = &pipeline->vertex_input; |
| pipeline->dynamic_state.ms.sample_locations = &pipeline->base.sample_locations; |
| vk_dynamic_graphics_state_fill(&pipeline->dynamic_state, &state); |
| |
| pipeline->base.base.active_stages = state.shader_stages; |
| |
| /* Sanity check on the shaders */ |
| assert(pipeline->base.base.active_stages & VK_SHADER_STAGE_VERTEX_BIT || |
| pipeline->base.base.active_stages & VK_SHADER_STAGE_MESH_BIT_EXT); |
| |
| if (anv_pipeline_is_mesh(pipeline)) { |
| assert(device->physical->vk.supported_extensions.EXT_mesh_shader); |
| } |
| |
| /* After we've imported all the libraries' layouts, import the pipeline |
| * layout and hash the whole lot. |
| */ |
| ANV_FROM_HANDLE(anv_pipeline_layout, pipeline_layout, pCreateInfo->layout); |
| if (pipeline_layout != NULL) { |
| anv_graphics_pipeline_import_layout(&pipeline->base, |
| &pipeline_layout->sets_layout); |
| } |
| |
| anv_pipeline_sets_layout_hash(&pipeline->base.base.layout); |
| |
| /* Compile shaders, all required information should be have been copied in |
| * the previous step. We can skip this if there are no active stage in that |
| * pipeline. |
| */ |
| result = anv_graphics_pipeline_compile(&pipeline->base, stages, |
| cache, &pipeline_feedback, |
| pCreateInfo, &state); |
| if (result != VK_SUCCESS) { |
| anv_pipeline_finish(&pipeline->base.base, device); |
| vk_free2(&device->vk.alloc, pAllocator, pipeline); |
| return result; |
| } |
| |
| /* Prepare a batch for the commands and emit all the non dynamic ones. |
| */ |
| anv_batch_set_storage(&pipeline->base.base.batch, ANV_NULL_ADDRESS, |
| pipeline->batch_data, sizeof(pipeline->batch_data)); |
| |
| if (pipeline->base.base.active_stages & VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT) |
| pipeline->base.base.active_stages |= VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT; |
| |
| if (anv_pipeline_is_mesh(pipeline)) |
| assert(device->physical->vk.supported_extensions.EXT_mesh_shader); |
| |
| anv_graphics_pipeline_emit(pipeline, &state); |
| |
| pipeline_feedback.duration = os_time_get_nano() - pipeline_start; |
| |
| anv_fill_pipeline_creation_feedback(&pipeline->base, &pipeline_feedback, |
| pCreateInfo, stages); |
| |
| ANV_RMV(graphics_pipeline_create, device, pipeline, false); |
| |
| *pPipeline = anv_pipeline_to_handle(&pipeline->base.base); |
| |
| return pipeline->base.base.batch.status; |
| } |
| |
| VkResult anv_CreateGraphicsPipelines( |
| VkDevice _device, |
| VkPipelineCache pipelineCache, |
| uint32_t count, |
| const VkGraphicsPipelineCreateInfo* pCreateInfos, |
| const VkAllocationCallbacks* pAllocator, |
| VkPipeline* pPipelines) |
| { |
| ANV_FROM_HANDLE(anv_device, device, _device); |
| ANV_FROM_HANDLE(vk_pipeline_cache, pipeline_cache, pipelineCache); |
| |
| VkResult result = VK_SUCCESS; |
| |
| unsigned i; |
| for (i = 0; i < count; i++) { |
| assert(pCreateInfos[i].sType == VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO); |
| |
| const VkPipelineCreateFlags2KHR flags = |
| vk_graphics_pipeline_create_flags(&pCreateInfos[i]); |
| VkResult res; |
| if (flags & VK_PIPELINE_CREATE_2_LIBRARY_BIT_KHR) { |
| res = anv_graphics_lib_pipeline_create(device, pipeline_cache, |
| &pCreateInfos[i], |
| pAllocator, |
| &pPipelines[i]); |
| } else { |
| res = anv_graphics_pipeline_create(device, |
| pipeline_cache, |
| &pCreateInfos[i], |
| pAllocator, &pPipelines[i]); |
| } |
| |
| if (res != VK_SUCCESS) { |
| result = res; |
| if (flags & VK_PIPELINE_CREATE_2_EARLY_RETURN_ON_FAILURE_BIT_KHR) |
| break; |
| pPipelines[i] = VK_NULL_HANDLE; |
| } |
| } |
| |
| for (; i < count; i++) |
| pPipelines[i] = VK_NULL_HANDLE; |
| |
| return result; |
| } |
| |
| static bool |
| should_remat_cb(nir_instr *instr, void *data) |
| { |
| if (instr->type != nir_instr_type_intrinsic) |
| return false; |
| |
| return nir_instr_as_intrinsic(instr)->intrinsic == nir_intrinsic_resource_intel; |
| } |
| |
| static VkResult |
| compile_upload_rt_shader(struct anv_ray_tracing_pipeline *pipeline, |
| struct vk_pipeline_cache *cache, |
| nir_shader *nir, |
| struct anv_pipeline_stage *stage, |
| void *mem_ctx) |
| { |
| const struct brw_compiler *compiler = |
| pipeline->base.device->physical->compiler; |
| const struct intel_device_info *devinfo = compiler->devinfo; |
| |
| struct brw_nir_lower_shader_calls_state lowering_state = { |
| .devinfo = devinfo, |
| .key = &stage->key.bs, |
| }; |
| |
| nir_shader **resume_shaders = NULL; |
| uint32_t num_resume_shaders = 0; |
| if (nir->info.stage != MESA_SHADER_COMPUTE) { |
| const nir_lower_shader_calls_options opts = { |
| .address_format = nir_address_format_64bit_global, |
| .stack_alignment = BRW_BTD_STACK_ALIGN, |
| .localized_loads = true, |
| .vectorizer_callback = brw_nir_should_vectorize_mem, |
| .vectorizer_data = NULL, |
| .should_remat_callback = should_remat_cb, |
| }; |
| |
| NIR_PASS(_, nir, brw_nir_lower_rt_intrinsics_pre_trace); |
| |
| NIR_PASS(_, nir, nir_lower_shader_calls, &opts, |
| &resume_shaders, &num_resume_shaders, mem_ctx); |
| NIR_PASS(_, nir, brw_nir_lower_shader_calls, &lowering_state); |
| NIR_PASS(_, nir, brw_nir_lower_rt_intrinsics, &stage->key.base, devinfo); |
| } |
| |
| for (unsigned i = 0; i < num_resume_shaders; i++) { |
| NIR_PASS(_,resume_shaders[i], brw_nir_lower_shader_calls, &lowering_state); |
| NIR_PASS(_, resume_shaders[i], brw_nir_lower_rt_intrinsics, &stage->key.base, devinfo); |
| } |
| |
| struct brw_compile_bs_params params = { |
| .base = { |
| .nir = nir, |
| .stats = stage->stats, |
| .log_data = pipeline->base.device, |
| .mem_ctx = mem_ctx, |
| .source_hash = stage->source_hash, |
| }, |
| .key = &stage->key.bs, |
| .prog_data = &stage->prog_data.bs, |
| .num_resume_shaders = num_resume_shaders, |
| .resume_shaders = resume_shaders, |
| }; |
| |
| stage->code = brw_compile_bs(compiler, ¶ms); |
| if (stage->code == NULL) { |
| VkResult result; |
| |
| if (params.base.error_str) |
| result = vk_errorf(pipeline, VK_ERROR_UNKNOWN, "%s", params.base.error_str); |
| else |
| result = vk_error(pipeline, VK_ERROR_OUT_OF_HOST_MEMORY); |
| |
| return result; |
| } |
| |
| struct anv_shader_upload_params upload_params = { |
| .stage = stage->stage, |
| .key_data = &stage->cache_key, |
| .key_size = sizeof(stage->cache_key), |
| .kernel_data = stage->code, |
| .kernel_size = stage->prog_data.base.program_size, |
| .prog_data = &stage->prog_data.base, |
| .prog_data_size = brw_prog_data_size(stage->stage), |
| .stats = stage->stats, |
| .num_stats = 1, |
| .bind_map = &stage->bind_map, |
| .push_desc_info = &stage->push_desc_info, |
| }; |
| |
| stage->bin = |
| anv_device_upload_kernel(pipeline->base.device, cache, &upload_params); |
| if (stage->bin == NULL) |
| return vk_error(pipeline, VK_ERROR_OUT_OF_HOST_MEMORY); |
| |
| anv_pipeline_add_executables(&pipeline->base, stage); |
| |
| return VK_SUCCESS; |
| } |
| |
| static bool |
| is_rt_stack_size_dynamic(const VkRayTracingPipelineCreateInfoKHR *info) |
| { |
| if (info->pDynamicState == NULL) |
| return false; |
| |
| for (unsigned i = 0; i < info->pDynamicState->dynamicStateCount; i++) { |
| if (info->pDynamicState->pDynamicStates[i] == |
| VK_DYNAMIC_STATE_RAY_TRACING_PIPELINE_STACK_SIZE_KHR) |
| return true; |
| } |
| |
| return false; |
| } |
| |
| static void |
| anv_pipeline_compute_ray_tracing_stacks(struct anv_ray_tracing_pipeline *pipeline, |
| const VkRayTracingPipelineCreateInfoKHR *info, |
| uint32_t *stack_max) |
| { |
| if (is_rt_stack_size_dynamic(info)) { |
| pipeline->stack_size = 0; /* 0 means dynamic */ |
| } else { |
| /* From the Vulkan spec: |
| * |
| * "If the stack size is not set explicitly, the stack size for a |
| * pipeline is: |
| * |
| * rayGenStackMax + |
| * min(1, maxPipelineRayRecursionDepth) × |
| * max(closestHitStackMax, missStackMax, |
| * intersectionStackMax + anyHitStackMax) + |
| * max(0, maxPipelineRayRecursionDepth-1) × |
| * max(closestHitStackMax, missStackMax) + |
| * 2 × callableStackMax" |
| */ |
| pipeline->stack_size = |
| stack_max[MESA_SHADER_RAYGEN] + |
| MIN2(1, info->maxPipelineRayRecursionDepth) * |
| MAX4(stack_max[MESA_SHADER_CLOSEST_HIT], |
| stack_max[MESA_SHADER_MISS], |
| stack_max[MESA_SHADER_INTERSECTION], |
| stack_max[MESA_SHADER_ANY_HIT]) + |
| MAX2(0, (int)info->maxPipelineRayRecursionDepth - 1) * |
| MAX2(stack_max[MESA_SHADER_CLOSEST_HIT], |
| stack_max[MESA_SHADER_MISS]) + |
| 2 * stack_max[MESA_SHADER_CALLABLE]; |
| |
| /* This is an extremely unlikely case but we need to set it to some |
| * non-zero value so that we don't accidentally think it's dynamic. |
| * Our minimum stack size is 2KB anyway so we could set to any small |
| * value we like. |
| */ |
| if (pipeline->stack_size == 0) |
| pipeline->stack_size = 1; |
| } |
| } |
| |
| static enum brw_rt_ray_flags |
| anv_pipeline_get_pipeline_ray_flags(VkPipelineCreateFlags2KHR flags) |
| { |
| uint32_t ray_flags = 0; |
| |
| const bool rt_skip_triangles = |
| flags & VK_PIPELINE_CREATE_2_RAY_TRACING_SKIP_TRIANGLES_BIT_KHR; |
| const bool rt_skip_aabbs = |
| flags & VK_PIPELINE_CREATE_2_RAY_TRACING_SKIP_AABBS_BIT_KHR; |
| assert(!(rt_skip_triangles && rt_skip_aabbs)); |
| |
| if (rt_skip_triangles) |
| ray_flags |= BRW_RT_RAY_FLAG_SKIP_TRIANGLES; |
| else if (rt_skip_aabbs) |
| ray_flags |= BRW_RT_RAY_FLAG_SKIP_AABBS; |
| |
| return ray_flags; |
| } |
| |
| static struct anv_pipeline_stage * |
| anv_pipeline_init_ray_tracing_stages(struct anv_ray_tracing_pipeline *pipeline, |
| const VkRayTracingPipelineCreateInfoKHR *info, |
| void *tmp_pipeline_ctx) |
| { |
| struct anv_device *device = pipeline->base.device; |
| /* Create enough stage entries for all shader modules plus potential |
| * combinaisons in the groups. |
| */ |
| struct anv_pipeline_stage *stages = |
| rzalloc_array(tmp_pipeline_ctx, struct anv_pipeline_stage, info->stageCount); |
| |
| enum brw_rt_ray_flags ray_flags = |
| anv_pipeline_get_pipeline_ray_flags(pipeline->base.flags); |
| |
| for (uint32_t i = 0; i < info->stageCount; i++) { |
| const VkPipelineShaderStageCreateInfo *sinfo = &info->pStages[i]; |
| if (vk_pipeline_shader_stage_is_null(sinfo)) |
| continue; |
| |
| int64_t stage_start = os_time_get_nano(); |
| |
| stages[i] = (struct anv_pipeline_stage) { |
| .stage = vk_to_mesa_shader_stage(sinfo->stage), |
| .pipeline_flags = pipeline->base.flags, |
| .pipeline_pNext = info->pNext, |
| .info = sinfo, |
| .cache_key = { |
| .stage = vk_to_mesa_shader_stage(sinfo->stage), |
| }, |
| .feedback = { |
| .flags = VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT, |
| }, |
| }; |
| |
| anv_stage_allocate_bind_map_tables(&pipeline->base, &stages[i], |
| tmp_pipeline_ctx); |
| |
| pipeline->base.active_stages |= sinfo->stage; |
| |
| anv_stage_write_shader_hash(&stages[i], device); |
| |
| populate_bs_prog_key(&stages[i], |
| pipeline->base.device, |
| ray_flags); |
| |
| if (stages[i].stage != MESA_SHADER_INTERSECTION) { |
| anv_pipeline_hash_ray_tracing_shader(pipeline, &stages[i], |
| stages[i].cache_key.sha1); |
| } |
| |
| stages[i].feedback.duration += os_time_get_nano() - stage_start; |
| } |
| |
| for (uint32_t i = 0; i < info->groupCount; i++) { |
| const VkRayTracingShaderGroupCreateInfoKHR *ginfo = &info->pGroups[i]; |
| |
| if (ginfo->type != VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR) |
| continue; |
| |
| int64_t stage_start = os_time_get_nano(); |
| |
| uint32_t intersection_idx = ginfo->intersectionShader; |
| assert(intersection_idx < info->stageCount); |
| |
| uint32_t any_hit_idx = ginfo->anyHitShader; |
| if (any_hit_idx != VK_SHADER_UNUSED_KHR) { |
| assert(any_hit_idx < info->stageCount); |
| anv_pipeline_hash_ray_tracing_combined_shader(pipeline, |
| &stages[intersection_idx], |
| &stages[any_hit_idx], |
| stages[intersection_idx].cache_key.sha1); |
| } else { |
| anv_pipeline_hash_ray_tracing_shader(pipeline, |
| &stages[intersection_idx], |
| stages[intersection_idx].cache_key.sha1); |
| } |
| |
| stages[intersection_idx].feedback.duration += os_time_get_nano() - stage_start; |
| } |
| |
| return stages; |
| } |
| |
| static bool |
| anv_ray_tracing_pipeline_load_cached_shaders(struct anv_ray_tracing_pipeline *pipeline, |
| struct vk_pipeline_cache *cache, |
| const VkRayTracingPipelineCreateInfoKHR *info, |
| struct anv_pipeline_stage *stages, |
| VkPipelineCreationFeedback *pipeline_feedback) |
| { |
| uint32_t shaders = 0, found = 0, cache_hits = 0; |
| for (uint32_t i = 0; i < info->stageCount; i++) { |
| if (stages[i].info == NULL) |
| continue; |
| |
| shaders++; |
| |
| int64_t stage_start = os_time_get_nano(); |
| |
| bool cache_hit; |
| stages[i].bin = anv_device_search_for_kernel(pipeline->base.device, cache, |
| &stages[i].cache_key, |
| sizeof(stages[i].cache_key), |
| &cache_hit); |
| if (cache_hit) { |
| cache_hits++; |
| stages[i].feedback.flags |= |
| VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT; |
| } |
| |
| if (stages[i].bin != NULL) { |
| found++; |
| anv_pipeline_add_executables(&pipeline->base, &stages[i]); |
| } |
| |
| stages[i].feedback.duration += os_time_get_nano() - stage_start; |
| } |
| |
| if (cache_hits == shaders) { |
| pipeline_feedback->flags |= |
| VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT; |
| } |
| |
| return found == shaders; |
| } |
| |
| static VkResult |
| anv_pipeline_compile_ray_tracing(struct anv_ray_tracing_pipeline *pipeline, |
| void *tmp_pipeline_ctx, |
| struct anv_pipeline_stage *stages, |
| struct vk_pipeline_cache *cache, |
| const VkRayTracingPipelineCreateInfoKHR *info) |
| { |
| const struct intel_device_info *devinfo = pipeline->base.device->info; |
| VkResult result; |
| |
| VkPipelineCreationFeedback pipeline_feedback = { |
| .flags = VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT, |
| }; |
| int64_t pipeline_start = os_time_get_nano(); |
| |
| const bool skip_cache_lookup = |
| (pipeline->base.flags & VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR); |
| |
| if (!skip_cache_lookup && |
| anv_ray_tracing_pipeline_load_cached_shaders(pipeline, cache, info, stages, |
| &pipeline_feedback)) { |
| goto done; |
| } |
| |
| if (pipeline->base.flags & VK_PIPELINE_CREATE_2_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT_KHR) |
| return VK_PIPELINE_COMPILE_REQUIRED; |
| |
| for (uint32_t i = 0; i < info->stageCount; i++) { |
| if (stages[i].info == NULL) |
| continue; |
| |
| /* Intersection and any-hit need to fetch the nir always, |
| * so that they can be handled correctly below in the group section. |
| * For the other stages, if we found them in the cache, skip this part. |
| */ |
| if (!(stages[i].stage == MESA_SHADER_INTERSECTION || |
| stages[i].stage == MESA_SHADER_ANY_HIT) && |
| stages[i].bin != NULL) |
| continue; |
| |
| int64_t stage_start = os_time_get_nano(); |
| |
| VkResult result = anv_pipeline_stage_get_nir(&pipeline->base, cache, |
| tmp_pipeline_ctx, |
| &stages[i]); |
| if (result != VK_SUCCESS) |
| return result; |
| |
| anv_pipeline_nir_preprocess(&pipeline->base, &stages[i]); |
| |
| anv_pipeline_lower_nir(&pipeline->base, tmp_pipeline_ctx, &stages[i], |
| &pipeline->base.layout, 0 /* view_mask */, |
| false /* use_primitive_replication */); |
| |
| stages[i].feedback.duration += os_time_get_nano() - stage_start; |
| } |
| |
| for (uint32_t i = 0; i < info->stageCount; i++) { |
| if (stages[i].info == NULL) |
| continue; |
| |
| /* Shader found in cache already. */ |
| if (stages[i].bin != NULL) |
| continue; |
| |
| /* We handle intersection shaders as part of the group */ |
| if (stages[i].stage == MESA_SHADER_INTERSECTION) |
| continue; |
| |
| int64_t stage_start = os_time_get_nano(); |
| |
| void *tmp_stage_ctx = ralloc_context(tmp_pipeline_ctx); |
| |
| nir_shader *nir = nir_shader_clone(tmp_stage_ctx, stages[i].nir); |
| switch (stages[i].stage) { |
| case MESA_SHADER_RAYGEN: |
| brw_nir_lower_raygen(nir, devinfo); |
| break; |
| |
| case MESA_SHADER_ANY_HIT: |
| brw_nir_lower_any_hit(nir, devinfo); |
| break; |
| |
| case MESA_SHADER_CLOSEST_HIT: |
| brw_nir_lower_closest_hit(nir, devinfo); |
| break; |
| |
| case MESA_SHADER_MISS: |
| brw_nir_lower_miss(nir, devinfo); |
| break; |
| |
| case MESA_SHADER_INTERSECTION: |
| unreachable("These are handled later"); |
| |
| case MESA_SHADER_CALLABLE: |
| brw_nir_lower_callable(nir, devinfo); |
| break; |
| |
| default: |
| unreachable("Invalid ray-tracing shader stage"); |
| } |
| |
| result = compile_upload_rt_shader(pipeline, cache, nir, &stages[i], |
| tmp_stage_ctx); |
| if (result != VK_SUCCESS) { |
| ralloc_free(tmp_stage_ctx); |
| return result; |
| } |
| |
| ralloc_free(tmp_stage_ctx); |
| |
| stages[i].feedback.duration += os_time_get_nano() - stage_start; |
| } |
| |
| done: |
| for (uint32_t i = 0; i < info->groupCount; i++) { |
| const VkRayTracingShaderGroupCreateInfoKHR *ginfo = &info->pGroups[i]; |
| struct anv_rt_shader_group *group = &pipeline->groups[i]; |
| group->type = ginfo->type; |
| switch (ginfo->type) { |
| case VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR: |
| assert(ginfo->generalShader < info->stageCount); |
| group->general = stages[ginfo->generalShader].bin; |
| break; |
| |
| case VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR: |
| if (ginfo->anyHitShader < info->stageCount) |
| group->any_hit = stages[ginfo->anyHitShader].bin; |
| |
| if (ginfo->closestHitShader < info->stageCount) |
| group->closest_hit = stages[ginfo->closestHitShader].bin; |
| break; |
| |
| case VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR: { |
| if (ginfo->closestHitShader < info->stageCount) |
| group->closest_hit = stages[ginfo->closestHitShader].bin; |
| |
| uint32_t intersection_idx = info->pGroups[i].intersectionShader; |
| assert(intersection_idx < info->stageCount); |
| |
| /* Only compile this stage if not already found in the cache. */ |
| if (stages[intersection_idx].bin == NULL) { |
| /* The any-hit and intersection shader have to be combined */ |
| uint32_t any_hit_idx = info->pGroups[i].anyHitShader; |
| const nir_shader *any_hit = NULL; |
| if (any_hit_idx < info->stageCount) |
| any_hit = stages[any_hit_idx].nir; |
| |
| void *tmp_group_ctx = ralloc_context(tmp_pipeline_ctx); |
| nir_shader *intersection = |
| nir_shader_clone(tmp_group_ctx, stages[intersection_idx].nir); |
| |
| brw_nir_lower_combined_intersection_any_hit(intersection, any_hit, |
| devinfo); |
| |
| result = compile_upload_rt_shader(pipeline, cache, |
| intersection, |
| &stages[intersection_idx], |
| tmp_group_ctx); |
| ralloc_free(tmp_group_ctx); |
| if (result != VK_SUCCESS) |
| return result; |
| } |
| |
| group->intersection = stages[intersection_idx].bin; |
| break; |
| } |
| |
| default: |
| unreachable("Invalid ray tracing shader group type"); |
| } |
| } |
| |
| pipeline_feedback.duration = os_time_get_nano() - pipeline_start; |
| |
| const VkPipelineCreationFeedbackCreateInfo *create_feedback = |
| vk_find_struct_const(info->pNext, PIPELINE_CREATION_FEEDBACK_CREATE_INFO); |
| if (create_feedback) { |
| *create_feedback->pPipelineCreationFeedback = pipeline_feedback; |
| |
| uint32_t stage_count = create_feedback->pipelineStageCreationFeedbackCount; |
| assert(stage_count == 0 || info->stageCount == stage_count); |
| for (uint32_t i = 0; i < stage_count; i++) { |
| gl_shader_stage s = vk_to_mesa_shader_stage(info->pStages[i].stage); |
| create_feedback->pPipelineStageCreationFeedbacks[i] = stages[s].feedback; |
| } |
| } |
| |
| return VK_SUCCESS; |
| } |
| |
| VkResult |
| anv_device_init_rt_shaders(struct anv_device *device) |
| { |
| if (!device->vk.enabled_extensions.KHR_ray_tracing_pipeline) |
| return VK_SUCCESS; |
| |
| bool cache_hit; |
| |
| struct anv_push_descriptor_info empty_push_desc_info = {}; |
| struct anv_pipeline_bind_map empty_bind_map = {}; |
| struct brw_rt_trampoline { |
| char name[16]; |
| struct brw_cs_prog_key key; |
| } trampoline_key = { |
| .name = "rt-trampoline", |
| }; |
| device->rt_trampoline = |
| anv_device_search_for_kernel(device, device->internal_cache, |
| &trampoline_key, sizeof(trampoline_key), |
| &cache_hit); |
| if (device->rt_trampoline == NULL) { |
| |
| void *tmp_ctx = ralloc_context(NULL); |
| nir_shader *trampoline_nir = |
| brw_nir_create_raygen_trampoline(device->physical->compiler, tmp_ctx); |
| |
| if (device->info->ver >= 20) |
| trampoline_nir->info.subgroup_size = SUBGROUP_SIZE_REQUIRE_16; |
| else |
| trampoline_nir->info.subgroup_size = SUBGROUP_SIZE_REQUIRE_8; |
| |
| struct brw_cs_prog_data trampoline_prog_data = { |
| .uses_btd_stack_ids = true, |
| }; |
| struct brw_compile_cs_params params = { |
| .base = { |
| .nir = trampoline_nir, |
| .log_data = device, |
| .mem_ctx = tmp_ctx, |
| }, |
| .key = &trampoline_key.key, |
| .prog_data = &trampoline_prog_data, |
| }; |
| const unsigned *tramp_data = |
| brw_compile_cs(device->physical->compiler, ¶ms); |
| |
| struct anv_shader_upload_params upload_params = { |
| .stage = MESA_SHADER_COMPUTE, |
| .key_data = &trampoline_key, |
| .key_size = sizeof(trampoline_key), |
| .kernel_data = tramp_data, |
| .kernel_size = trampoline_prog_data.base.program_size, |
| .prog_data = &trampoline_prog_data.base, |
| .prog_data_size = sizeof(trampoline_prog_data), |
| .bind_map = &empty_bind_map, |
| .push_desc_info = &empty_push_desc_info, |
| }; |
| |
| device->rt_trampoline = |
| anv_device_upload_kernel(device, device->internal_cache, |
| &upload_params); |
| |
| ralloc_free(tmp_ctx); |
| |
| if (device->rt_trampoline == NULL) |
| return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY); |
| } |
| |
| /* The cache already has a reference and it's not going anywhere so there |
| * is no need to hold a second reference. |
| */ |
| anv_shader_bin_unref(device, device->rt_trampoline); |
| |
| struct brw_rt_trivial_return { |
| char name[16]; |
| struct brw_bs_prog_key key; |
| } return_key = { |
| .name = "rt-trivial-ret", |
| }; |
| device->rt_trivial_return = |
| anv_device_search_for_kernel(device, device->internal_cache, |
| &return_key, sizeof(return_key), |
| &cache_hit); |
| if (device->rt_trivial_return == NULL) { |
| void *tmp_ctx = ralloc_context(NULL); |
| nir_shader *trivial_return_nir = |
| brw_nir_create_trivial_return_shader(device->physical->compiler, tmp_ctx); |
| |
| NIR_PASS(_, trivial_return_nir, brw_nir_lower_rt_intrinsics, |
| &return_key.key.base, device->info); |
| |
| struct brw_bs_prog_data return_prog_data = { 0, }; |
| struct brw_compile_bs_params params = { |
| .base = { |
| .nir = trivial_return_nir, |
| .log_data = device, |
| .mem_ctx = tmp_ctx, |
| }, |
| .key = &return_key.key, |
| .prog_data = &return_prog_data, |
| }; |
| const unsigned *return_data = |
| brw_compile_bs(device->physical->compiler, ¶ms); |
| |
| struct anv_shader_upload_params upload_params = { |
| .stage = MESA_SHADER_CALLABLE, |
| .key_data = &return_key, |
| .key_size = sizeof(return_key), |
| .kernel_data = return_data, |
| .kernel_size = return_prog_data.base.program_size, |
| .prog_data = &return_prog_data.base, |
| .prog_data_size = sizeof(return_prog_data), |
| .bind_map = &empty_bind_map, |
| .push_desc_info = &empty_push_desc_info, |
| }; |
| |
| device->rt_trivial_return = |
| anv_device_upload_kernel(device, device->internal_cache, |
| &upload_params); |
| |
| ralloc_free(tmp_ctx); |
| |
| if (device->rt_trivial_return == NULL) |
| return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY); |
| } |
| |
| /* The cache already has a reference and it's not going anywhere so there |
| * is no need to hold a second reference. |
| */ |
| anv_shader_bin_unref(device, device->rt_trivial_return); |
| |
| struct brw_rt_null_ahs { |
| char name[16]; |
| struct brw_bs_prog_key key; |
| } null_return_key = { |
| .name = "rt-null-ahs", |
| }; |
| device->rt_null_ahs = |
| anv_device_search_for_kernel(device, device->internal_cache, |
| &null_return_key, sizeof(null_return_key), |
| &cache_hit); |
| if (device->rt_null_ahs == NULL) { |
| void *tmp_ctx = ralloc_context(NULL); |
| nir_shader *null_ahs_nir = |
| brw_nir_create_null_ahs_shader(device->physical->compiler, tmp_ctx); |
| |
| NIR_PASS(_, null_ahs_nir, brw_nir_lower_rt_intrinsics, |
| &null_return_key.key.base, device->info); |
| |
| struct brw_bs_prog_data return_prog_data = { 0, }; |
| struct brw_compile_bs_params params = { |
| .base = { |
| .nir = null_ahs_nir, |
| .log_data = device, |
| .mem_ctx = tmp_ctx, |
| }, |
| .key = &null_return_key.key, |
| .prog_data = &return_prog_data, |
| }; |
| const unsigned *return_data = |
| brw_compile_bs(device->physical->compiler, ¶ms); |
| |
| struct anv_shader_upload_params upload_params = { |
| .stage = MESA_SHADER_CALLABLE, |
| .key_data = &null_return_key, |
| .key_size = sizeof(null_return_key), |
| .kernel_data = return_data, |
| .kernel_size = return_prog_data.base.program_size, |
| .prog_data = &return_prog_data.base, |
| .prog_data_size = sizeof(return_prog_data), |
| .bind_map = &empty_bind_map, |
| .push_desc_info = &empty_push_desc_info, |
| }; |
| |
| device->rt_null_ahs = |
| anv_device_upload_kernel(device, device->internal_cache, |
| &upload_params); |
| |
| ralloc_free(tmp_ctx); |
| |
| if (device->rt_null_ahs == NULL) |
| return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY); |
| } |
| |
| /* The cache already has a reference and it's not going anywhere so there |
| * is no need to hold a second reference. |
| */ |
| anv_shader_bin_unref(device, device->rt_null_ahs); |
| |
| return VK_SUCCESS; |
| } |
| |
| void |
| anv_device_finish_rt_shaders(struct anv_device *device) |
| { |
| if (!device->vk.enabled_extensions.KHR_ray_tracing_pipeline) |
| return; |
| } |
| |
| static void |
| anv_ray_tracing_pipeline_init(struct anv_ray_tracing_pipeline *pipeline, |
| struct anv_device *device, |
| struct vk_pipeline_cache *cache, |
| const VkRayTracingPipelineCreateInfoKHR *pCreateInfo, |
| const VkAllocationCallbacks *alloc) |
| { |
| util_dynarray_init(&pipeline->shaders, pipeline->base.mem_ctx); |
| |
| ANV_FROM_HANDLE(anv_pipeline_layout, pipeline_layout, pCreateInfo->layout); |
| anv_pipeline_init_layout(&pipeline->base, pipeline_layout); |
| |
| anv_pipeline_setup_l3_config(&pipeline->base, /* needs_slm */ false); |
| } |
| |
| static void |
| assert_rt_stage_index_valid(const VkRayTracingPipelineCreateInfoKHR* pCreateInfo, |
| uint32_t stage_idx, |
| VkShaderStageFlags valid_stages) |
| { |
| if (stage_idx == VK_SHADER_UNUSED_KHR) |
| return; |
| |
| assert(stage_idx <= pCreateInfo->stageCount); |
| assert(util_bitcount(pCreateInfo->pStages[stage_idx].stage) == 1); |
| assert(pCreateInfo->pStages[stage_idx].stage & valid_stages); |
| } |
| |
| static VkResult |
| anv_ray_tracing_pipeline_create( |
| VkDevice _device, |
| struct vk_pipeline_cache * cache, |
| const VkRayTracingPipelineCreateInfoKHR* pCreateInfo, |
| const VkAllocationCallbacks* pAllocator, |
| VkPipeline* pPipeline) |
| { |
| ANV_FROM_HANDLE(anv_device, device, _device); |
| VkResult result; |
| |
| assert(pCreateInfo->sType == VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_KHR); |
| |
| uint32_t group_count = pCreateInfo->groupCount; |
| if (pCreateInfo->pLibraryInfo) { |
| for (uint32_t l = 0; l < pCreateInfo->pLibraryInfo->libraryCount; l++) { |
| ANV_FROM_HANDLE(anv_pipeline, library, |
| pCreateInfo->pLibraryInfo->pLibraries[l]); |
| struct anv_ray_tracing_pipeline *rt_library = |
| anv_pipeline_to_ray_tracing(library); |
| group_count += rt_library->group_count; |
| } |
| } |
| |
| VK_MULTIALLOC(ma); |
| VK_MULTIALLOC_DECL(&ma, struct anv_ray_tracing_pipeline, pipeline, 1); |
| VK_MULTIALLOC_DECL(&ma, struct anv_rt_shader_group, groups, group_count); |
| if (!vk_multialloc_zalloc2(&ma, &device->vk.alloc, pAllocator, |
| VK_SYSTEM_ALLOCATION_SCOPE_DEVICE)) |
| return vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY); |
| |
| result = anv_pipeline_init(&pipeline->base, device, |
| ANV_PIPELINE_RAY_TRACING, |
| vk_rt_pipeline_create_flags(pCreateInfo), |
| pAllocator); |
| if (result != VK_SUCCESS) { |
| vk_free2(&device->vk.alloc, pAllocator, pipeline); |
| return result; |
| } |
| |
| pipeline->group_count = group_count; |
| pipeline->groups = groups; |
| |
| ASSERTED const VkShaderStageFlags ray_tracing_stages = |
| VK_SHADER_STAGE_RAYGEN_BIT_KHR | |
| VK_SHADER_STAGE_ANY_HIT_BIT_KHR | |
| VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR | |
| VK_SHADER_STAGE_MISS_BIT_KHR | |
| VK_SHADER_STAGE_INTERSECTION_BIT_KHR | |
| VK_SHADER_STAGE_CALLABLE_BIT_KHR; |
| |
| for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) |
| assert((pCreateInfo->pStages[i].stage & ~ray_tracing_stages) == 0); |
| |
| for (uint32_t i = 0; i < pCreateInfo->groupCount; i++) { |
| const VkRayTracingShaderGroupCreateInfoKHR *ginfo = |
| &pCreateInfo->pGroups[i]; |
| assert_rt_stage_index_valid(pCreateInfo, ginfo->generalShader, |
| VK_SHADER_STAGE_RAYGEN_BIT_KHR | |
| VK_SHADER_STAGE_MISS_BIT_KHR | |
| VK_SHADER_STAGE_CALLABLE_BIT_KHR); |
| assert_rt_stage_index_valid(pCreateInfo, ginfo->closestHitShader, |
| VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR); |
| assert_rt_stage_index_valid(pCreateInfo, ginfo->anyHitShader, |
| VK_SHADER_STAGE_ANY_HIT_BIT_KHR); |
| assert_rt_stage_index_valid(pCreateInfo, ginfo->intersectionShader, |
| VK_SHADER_STAGE_INTERSECTION_BIT_KHR); |
| switch (ginfo->type) { |
| case VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR: |
| assert(ginfo->generalShader < pCreateInfo->stageCount); |
| assert(ginfo->anyHitShader == VK_SHADER_UNUSED_KHR); |
| assert(ginfo->closestHitShader == VK_SHADER_UNUSED_KHR); |
| assert(ginfo->intersectionShader == VK_SHADER_UNUSED_KHR); |
| break; |
| |
| case VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR: |
| assert(ginfo->generalShader == VK_SHADER_UNUSED_KHR); |
| assert(ginfo->intersectionShader == VK_SHADER_UNUSED_KHR); |
| break; |
| |
| case VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR: |
| assert(ginfo->generalShader == VK_SHADER_UNUSED_KHR); |
| break; |
| |
| default: |
| unreachable("Invalid ray-tracing shader group type"); |
| } |
| } |
| |
| anv_ray_tracing_pipeline_init(pipeline, device, cache, |
| pCreateInfo, pAllocator); |
| |
| void *tmp_ctx = ralloc_context(NULL); |
| |
| struct anv_pipeline_stage *stages = |
| anv_pipeline_init_ray_tracing_stages(pipeline, pCreateInfo, tmp_ctx); |
| |
| result = anv_pipeline_compile_ray_tracing(pipeline, tmp_ctx, stages, |
| cache, pCreateInfo); |
| if (result != VK_SUCCESS) { |
| for (uint32_t i = 0; i < pCreateInfo->stageCount; i++) { |
| if (stages[i].bin != NULL) |
| anv_shader_bin_unref(device, stages[i].bin); |
| } |
| ralloc_free(tmp_ctx); |
| anv_pipeline_finish(&pipeline->base, device); |
| vk_free2(&device->vk.alloc, pAllocator, pipeline); |
| return result; |
| } |
| |
| /* Compute the size of the scratch BO (for register spilling) by taking the |
| * max of all the shaders in the pipeline. Also add the shaders to the list |
| * of executables. |
| */ |
| uint32_t stack_max[MESA_VULKAN_SHADER_STAGES] = {}; |
| for (uint32_t s = 0; s < pCreateInfo->stageCount; s++) { |
| util_dynarray_append(&pipeline->shaders, |
| struct anv_shader_bin *, |
| stages[s].bin); |
| |
| uint32_t stack_size = |
| brw_bs_prog_data_const(stages[s].bin->prog_data)->max_stack_size; |
| stack_max[stages[s].stage] = MAX2(stack_max[stages[s].stage], stack_size); |
| |
| anv_pipeline_account_shader(&pipeline->base, stages[s].bin); |
| } |
| |
| anv_pipeline_compute_ray_tracing_stacks(pipeline, pCreateInfo, stack_max); |
| |
| if (pCreateInfo->pLibraryInfo) { |
| uint32_t g = pCreateInfo->groupCount; |
| for (uint32_t l = 0; l < pCreateInfo->pLibraryInfo->libraryCount; l++) { |
| ANV_FROM_HANDLE(anv_pipeline, library, |
| pCreateInfo->pLibraryInfo->pLibraries[l]); |
| struct anv_ray_tracing_pipeline *rt_library = |
| anv_pipeline_to_ray_tracing(library); |
| for (uint32_t lg = 0; lg < rt_library->group_count; lg++) { |
| pipeline->groups[g] = rt_library->groups[lg]; |
| pipeline->groups[g].imported = true; |
| g++; |
| } |
| |
| /* Account for shaders in the library. */ |
| util_dynarray_foreach(&rt_library->shaders, |
| struct anv_shader_bin *, shader) { |
| util_dynarray_append(&pipeline->shaders, |
| struct anv_shader_bin *, |
| anv_shader_bin_ref(*shader)); |
| anv_pipeline_account_shader(&pipeline->base, *shader); |
| } |
| |
| /* Add the library shaders to this pipeline's executables. */ |
| util_dynarray_foreach(&rt_library->base.executables, |
| struct anv_pipeline_executable, exe) { |
| util_dynarray_append(&pipeline->base.executables, |
| struct anv_pipeline_executable, *exe); |
| } |
| |
| pipeline->base.active_stages |= rt_library->base.active_stages; |
| } |
| } |
| |
| anv_genX(device->info, ray_tracing_pipeline_emit)(pipeline); |
| |
| ralloc_free(tmp_ctx); |
| |
| ANV_RMV(rt_pipeline_create, device, pipeline, false); |
| |
| *pPipeline = anv_pipeline_to_handle(&pipeline->base); |
| |
| return pipeline->base.batch.status; |
| } |
| |
| VkResult |
| anv_CreateRayTracingPipelinesKHR( |
| VkDevice _device, |
| VkDeferredOperationKHR deferredOperation, |
| VkPipelineCache pipelineCache, |
| uint32_t createInfoCount, |
| const VkRayTracingPipelineCreateInfoKHR* pCreateInfos, |
| const VkAllocationCallbacks* pAllocator, |
| VkPipeline* pPipelines) |
| { |
| ANV_FROM_HANDLE(vk_pipeline_cache, pipeline_cache, pipelineCache); |
| |
| VkResult result = VK_SUCCESS; |
| |
| unsigned i; |
| for (i = 0; i < createInfoCount; i++) { |
| const VkPipelineCreateFlags2KHR flags = |
| vk_rt_pipeline_create_flags(&pCreateInfos[i]); |
| VkResult res = anv_ray_tracing_pipeline_create(_device, pipeline_cache, |
| &pCreateInfos[i], |
| pAllocator, &pPipelines[i]); |
| |
| if (res != VK_SUCCESS) { |
| result = res; |
| if (flags & VK_PIPELINE_CREATE_2_EARLY_RETURN_ON_FAILURE_BIT_KHR) |
| break; |
| pPipelines[i] = VK_NULL_HANDLE; |
| } |
| } |
| |
| for (; i < createInfoCount; i++) |
| pPipelines[i] = VK_NULL_HANDLE; |
| |
| return result; |
| } |
| |
| VkResult anv_GetPipelineExecutablePropertiesKHR( |
| VkDevice device, |
| const VkPipelineInfoKHR* pPipelineInfo, |
| uint32_t* pExecutableCount, |
| VkPipelineExecutablePropertiesKHR* pProperties) |
| { |
| ANV_FROM_HANDLE(anv_pipeline, pipeline, pPipelineInfo->pipeline); |
| VK_OUTARRAY_MAKE_TYPED(VkPipelineExecutablePropertiesKHR, out, |
| pProperties, pExecutableCount); |
| |
| util_dynarray_foreach (&pipeline->executables, struct anv_pipeline_executable, exe) { |
| vk_outarray_append_typed(VkPipelineExecutablePropertiesKHR, &out, props) { |
| gl_shader_stage stage = exe->stage; |
| props->stages = mesa_to_vk_shader_stage(stage); |
| |
| unsigned simd_width = exe->stats.dispatch_width; |
| if (stage == MESA_SHADER_FRAGMENT) { |
| if (exe->stats.max_polygons > 1) |
| VK_PRINT_STR(props->name, "SIMD%dx%d %s", |
| exe->stats.max_polygons, |
| simd_width / exe->stats.max_polygons, |
| _mesa_shader_stage_to_string(stage)); |
| else |
| VK_PRINT_STR(props->name, "%s%d %s", |
| simd_width ? "SIMD" : "vec", |
| simd_width ? simd_width : 4, |
| _mesa_shader_stage_to_string(stage)); |
| } else { |
| VK_COPY_STR(props->name, _mesa_shader_stage_to_string(stage)); |
| } |
| VK_PRINT_STR(props->description, "%s%d %s shader", |
| simd_width ? "SIMD" : "vec", |
| simd_width ? simd_width : 4, |
| _mesa_shader_stage_to_string(stage)); |
| |
| /* The compiler gives us a dispatch width of 0 for vec4 but Vulkan |
| * wants a subgroup size of 1. |
| */ |
| props->subgroupSize = MAX2(simd_width, 1); |
| } |
| } |
| |
| return vk_outarray_status(&out); |
| } |
| |
| static const struct anv_pipeline_executable * |
| anv_pipeline_get_executable(struct anv_pipeline *pipeline, uint32_t index) |
| { |
| assert(index < util_dynarray_num_elements(&pipeline->executables, |
| struct anv_pipeline_executable)); |
| return util_dynarray_element( |
| &pipeline->executables, struct anv_pipeline_executable, index); |
| } |
| |
| VkResult anv_GetPipelineExecutableStatisticsKHR( |
| VkDevice device, |
| const VkPipelineExecutableInfoKHR* pExecutableInfo, |
| uint32_t* pStatisticCount, |
| VkPipelineExecutableStatisticKHR* pStatistics) |
| { |
| ANV_FROM_HANDLE(anv_pipeline, pipeline, pExecutableInfo->pipeline); |
| VK_OUTARRAY_MAKE_TYPED(VkPipelineExecutableStatisticKHR, out, |
| pStatistics, pStatisticCount); |
| |
| const struct anv_pipeline_executable *exe = |
| anv_pipeline_get_executable(pipeline, pExecutableInfo->executableIndex); |
| |
| const struct brw_stage_prog_data *prog_data; |
| switch (pipeline->type) { |
| case ANV_PIPELINE_GRAPHICS: |
| case ANV_PIPELINE_GRAPHICS_LIB: { |
| prog_data = anv_pipeline_to_graphics_base(pipeline)->shaders[exe->stage]->prog_data; |
| break; |
| } |
| case ANV_PIPELINE_COMPUTE: { |
| prog_data = anv_pipeline_to_compute(pipeline)->cs->prog_data; |
| break; |
| } |
| case ANV_PIPELINE_RAY_TRACING: { |
| struct anv_shader_bin **shader = |
| util_dynarray_element(&anv_pipeline_to_ray_tracing(pipeline)->shaders, |
| struct anv_shader_bin *, |
| pExecutableInfo->executableIndex); |
| prog_data = (*shader)->prog_data; |
| break; |
| } |
| default: |
| unreachable("invalid pipeline type"); |
| } |
| |
| vk_outarray_append_typed(VkPipelineExecutableStatisticKHR, &out, stat) { |
| VK_COPY_STR(stat->name, "Instruction Count"); |
| VK_COPY_STR(stat->description, |
| "Number of GEN instructions in the final generated " |
| "shader executable."); |
| stat->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR; |
| stat->value.u64 = exe->stats.instructions; |
| } |
| |
| vk_outarray_append_typed(VkPipelineExecutableStatisticKHR, &out, stat) { |
| VK_COPY_STR(stat->name, "SEND Count"); |
| VK_COPY_STR(stat->description, |
| "Number of instructions in the final generated shader " |
| "executable which access external units such as the " |
| "constant cache or the sampler."); |
| stat->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR; |
| stat->value.u64 = exe->stats.sends; |
| } |
| |
| vk_outarray_append_typed(VkPipelineExecutableStatisticKHR, &out, stat) { |
| VK_COPY_STR(stat->name, "Loop Count"); |
| VK_COPY_STR(stat->description, |
| "Number of loops (not unrolled) in the final generated " |
| "shader executable."); |
| stat->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR; |
| stat->value.u64 = exe->stats.loops; |
| } |
| |
| vk_outarray_append_typed(VkPipelineExecutableStatisticKHR, &out, stat) { |
| VK_COPY_STR(stat->name, "Cycle Count"); |
| VK_COPY_STR(stat->description, |
| "Estimate of the number of EU cycles required to execute " |
| "the final generated executable. This is an estimate only " |
| "and may vary greatly from actual run-time performance."); |
| stat->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR; |
| stat->value.u64 = exe->stats.cycles; |
| } |
| |
| vk_outarray_append_typed(VkPipelineExecutableStatisticKHR, &out, stat) { |
| VK_COPY_STR(stat->name, "Spill Count"); |
| VK_COPY_STR(stat->description, |
| "Number of scratch spill operations. This gives a rough " |
| "estimate of the cost incurred due to spilling temporary " |
| "values to memory. If this is non-zero, you may want to " |
| "adjust your shader to reduce register pressure."); |
| stat->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR; |
| stat->value.u64 = exe->stats.spills; |
| } |
| |
| vk_outarray_append_typed(VkPipelineExecutableStatisticKHR, &out, stat) { |
| VK_COPY_STR(stat->name, "Fill Count"); |
| VK_COPY_STR(stat->description, |
| "Number of scratch fill operations. This gives a rough " |
| "estimate of the cost incurred due to spilling temporary " |
| "values to memory. If this is non-zero, you may want to " |
| "adjust your shader to reduce register pressure."); |
| stat->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR; |
| stat->value.u64 = exe->stats.fills; |
| } |
| |
| vk_outarray_append_typed(VkPipelineExecutableStatisticKHR, &out, stat) { |
| VK_COPY_STR(stat->name, "Scratch Memory Size"); |
| VK_COPY_STR(stat->description, |
| "Number of bytes of scratch memory required by the " |
| "generated shader executable. If this is non-zero, you " |
| "may want to adjust your shader to reduce register " |
| "pressure."); |
| stat->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR; |
| stat->value.u64 = prog_data->total_scratch; |
| } |
| |
| if (pipeline->device->info->ver >= 30) { |
| vk_outarray_append_typed(VkPipelineExecutableStatisticKHR, &out, stat) { |
| VK_COPY_STR(stat->name, "GRF registers"); |
| VK_COPY_STR(stat->description, |
| "Number of GRF registers required by the shader."); |
| stat->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR; |
| stat->value.u64 = prog_data->grf_used; |
| } |
| } |
| |
| vk_outarray_append_typed(VkPipelineExecutableStatisticKHR, &out, stat) { |
| VK_COPY_STR(stat->name, "Max dispatch width"); |
| VK_COPY_STR(stat->description, |
| "Largest SIMD dispatch width."); |
| stat->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR; |
| /* Report the max dispatch width only on the smallest SIMD variant */ |
| if (exe->stage != MESA_SHADER_FRAGMENT || exe->stats.dispatch_width == 8) |
| stat->value.u64 = exe->stats.max_dispatch_width; |
| else |
| stat->value.u64 = 0; |
| } |
| |
| vk_outarray_append_typed(VkPipelineExecutableStatisticKHR, &out, stat) { |
| VK_COPY_STR(stat->name, "Max live registers"); |
| VK_COPY_STR(stat->description, |
| "Maximum number of registers used across the entire shader."); |
| stat->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR; |
| stat->value.u64 = exe->stats.max_live_registers; |
| } |
| |
| vk_outarray_append_typed(VkPipelineExecutableStatisticKHR, &out, stat) { |
| VK_COPY_STR(stat->name, "Workgroup Memory Size"); |
| VK_COPY_STR(stat->description, |
| "Number of bytes of workgroup shared memory used by this " |
| "shader including any padding."); |
| stat->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR; |
| if (gl_shader_stage_uses_workgroup(exe->stage)) |
| stat->value.u64 = prog_data->total_shared; |
| else |
| stat->value.u64 = 0; |
| } |
| |
| vk_outarray_append_typed(VkPipelineExecutableStatisticKHR, &out, stat) { |
| uint32_t hash = pipeline->type == ANV_PIPELINE_COMPUTE ? |
| anv_pipeline_to_compute(pipeline)->cs->prog_data->source_hash : |
| (pipeline->type == ANV_PIPELINE_GRAPHICS_LIB || |
| pipeline->type == ANV_PIPELINE_GRAPHICS) ? |
| anv_pipeline_to_graphics_base(pipeline)->shaders[ |
| exe->stage]->prog_data->source_hash: |
| 0 /* No source hash for ray tracing */; |
| VK_COPY_STR(stat->name, "Source hash"); |
| VK_PRINT_STR(stat->description, |
| "hash = 0x%08x. Hash generated from shader source.", hash); |
| stat->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR; |
| stat->value.u64 = hash; |
| } |
| |
| vk_outarray_append_typed(VkPipelineExecutableStatisticKHR, &out, stat) { |
| VK_COPY_STR(stat->name, "Non SSA regs after NIR"); |
| VK_COPY_STR(stat->description, "Non SSA regs after NIR translation to BRW."); |
| stat->format = VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR; |
| stat->value.u64 = exe->stats.non_ssa_registers_after_nir; |
| } |
| |
| return vk_outarray_status(&out); |
| } |
| |
| static bool |
| write_ir_text(VkPipelineExecutableInternalRepresentationKHR* ir, |
| const char *data) |
| { |
| ir->isText = VK_TRUE; |
| |
| size_t data_len = strlen(data) + 1; |
| |
| if (ir->pData == NULL) { |
| ir->dataSize = data_len; |
| return true; |
| } |
| |
| strncpy(ir->pData, data, ir->dataSize); |
| if (ir->dataSize < data_len) |
| return false; |
| |
| ir->dataSize = data_len; |
| return true; |
| } |
| |
| VkResult anv_GetPipelineExecutableInternalRepresentationsKHR( |
| VkDevice device, |
| const VkPipelineExecutableInfoKHR* pExecutableInfo, |
| uint32_t* pInternalRepresentationCount, |
| VkPipelineExecutableInternalRepresentationKHR* pInternalRepresentations) |
| { |
| ANV_FROM_HANDLE(anv_pipeline, pipeline, pExecutableInfo->pipeline); |
| VK_OUTARRAY_MAKE_TYPED(VkPipelineExecutableInternalRepresentationKHR, out, |
| pInternalRepresentations, pInternalRepresentationCount); |
| bool incomplete_text = false; |
| |
| const struct anv_pipeline_executable *exe = |
| anv_pipeline_get_executable(pipeline, pExecutableInfo->executableIndex); |
| |
| if (exe->nir) { |
| vk_outarray_append_typed(VkPipelineExecutableInternalRepresentationKHR, &out, ir) { |
| VK_COPY_STR(ir->name, "Final NIR"); |
| VK_COPY_STR(ir->description, |
| "Final NIR before going into the back-end compiler"); |
| |
| if (!write_ir_text(ir, exe->nir)) |
| incomplete_text = true; |
| } |
| } |
| |
| if (exe->disasm) { |
| vk_outarray_append_typed(VkPipelineExecutableInternalRepresentationKHR, &out, ir) { |
| VK_COPY_STR(ir->name, "GEN Assembly"); |
| VK_COPY_STR(ir->description, |
| "Final GEN assembly for the generated shader binary"); |
| |
| if (!write_ir_text(ir, exe->disasm)) |
| incomplete_text = true; |
| } |
| } |
| |
| return incomplete_text ? VK_INCOMPLETE : vk_outarray_status(&out); |
| } |
| |
| VkResult |
| anv_GetRayTracingShaderGroupHandlesKHR( |
| VkDevice _device, |
| VkPipeline _pipeline, |
| uint32_t firstGroup, |
| uint32_t groupCount, |
| size_t dataSize, |
| void* pData) |
| { |
| ANV_FROM_HANDLE(anv_device, device, _device); |
| ANV_FROM_HANDLE(anv_pipeline, pipeline, _pipeline); |
| |
| if (pipeline->type != ANV_PIPELINE_RAY_TRACING) |
| return vk_error(device, VK_ERROR_FEATURE_NOT_PRESENT); |
| |
| struct anv_ray_tracing_pipeline *rt_pipeline = |
| anv_pipeline_to_ray_tracing(pipeline); |
| |
| assert(firstGroup + groupCount <= rt_pipeline->group_count); |
| for (uint32_t i = 0; i < groupCount; i++) { |
| struct anv_rt_shader_group *group = &rt_pipeline->groups[firstGroup + i]; |
| memcpy(pData, group->handle, sizeof(group->handle)); |
| pData += sizeof(group->handle); |
| } |
| |
| return VK_SUCCESS; |
| } |
| |
| VkResult |
| anv_GetRayTracingCaptureReplayShaderGroupHandlesKHR( |
| VkDevice _device, |
| VkPipeline pipeline, |
| uint32_t firstGroup, |
| uint32_t groupCount, |
| size_t dataSize, |
| void* pData) |
| { |
| ANV_FROM_HANDLE(anv_device, device, _device); |
| unreachable("Unimplemented"); |
| return vk_error(device, VK_ERROR_FEATURE_NOT_PRESENT); |
| } |
| |
| VkDeviceSize |
| anv_GetRayTracingShaderGroupStackSizeKHR( |
| VkDevice device, |
| VkPipeline _pipeline, |
| uint32_t group, |
| VkShaderGroupShaderKHR groupShader) |
| { |
| ANV_FROM_HANDLE(anv_pipeline, pipeline, _pipeline); |
| assert(pipeline->type == ANV_PIPELINE_RAY_TRACING); |
| |
| struct anv_ray_tracing_pipeline *rt_pipeline = |
| anv_pipeline_to_ray_tracing(pipeline); |
| |
| assert(group < rt_pipeline->group_count); |
| |
| struct anv_shader_bin *bin; |
| switch (groupShader) { |
| case VK_SHADER_GROUP_SHADER_GENERAL_KHR: |
| bin = rt_pipeline->groups[group].general; |
| break; |
| |
| case VK_SHADER_GROUP_SHADER_CLOSEST_HIT_KHR: |
| bin = rt_pipeline->groups[group].closest_hit; |
| break; |
| |
| case VK_SHADER_GROUP_SHADER_ANY_HIT_KHR: |
| bin = rt_pipeline->groups[group].any_hit; |
| break; |
| |
| case VK_SHADER_GROUP_SHADER_INTERSECTION_KHR: |
| bin = rt_pipeline->groups[group].intersection; |
| break; |
| |
| default: |
| unreachable("Invalid VkShaderGroupShader enum"); |
| } |
| |
| if (bin == NULL) |
| return 0; |
| |
| return brw_bs_prog_data_const(bin->prog_data)->max_stack_size; |
| } |