blob: c26bed18043c668413f20bf824753f15990411c3 [file] [log] [blame]
/*
* Copyright © 2016 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "anv_private.h"
#include "compiler/brw_disasm.h"
#include "genxml/gen80_pack.h"
static bool
lookup_blorp_shader(struct blorp_batch *batch,
const void *key, uint32_t key_size,
uint32_t *kernel_out, void *prog_data_out)
{
struct blorp_context *blorp = batch->blorp;
struct anv_device *device = blorp->driver_ctx;
struct anv_shader_bin *bin =
anv_device_search_for_kernel(device, device->internal_cache,
key, key_size, NULL);
if (!bin)
return false;
/* The cache already has a reference and it's not going anywhere so there
* is no need to hold a second reference.
*/
anv_shader_bin_unref(device, bin);
*kernel_out = bin->kernel.offset;
*(const struct brw_stage_prog_data **)prog_data_out = bin->prog_data;
return true;
}
static bool
upload_blorp_shader(struct blorp_batch *batch, uint32_t stage,
const void *key, uint32_t key_size,
const void *kernel, uint32_t kernel_size,
const void *prog_data,
uint32_t prog_data_size,
uint32_t *kernel_out, void *prog_data_out)
{
struct blorp_context *blorp = batch->blorp;
struct anv_device *device = blorp->driver_ctx;
struct anv_pipeline_bind_map empty_bind_map = {};
struct anv_push_descriptor_info empty_push_desc_info = {};
struct anv_shader_upload_params upload_params = {
.stage = stage,
.key_data = key,
.key_size = key_size,
.kernel_data = kernel,
.kernel_size = kernel_size,
.prog_data = prog_data,
.prog_data_size = prog_data_size,
.bind_map = &empty_bind_map,
.push_desc_info = &empty_push_desc_info,
};
struct anv_shader_bin *bin =
anv_device_upload_kernel(device, device->internal_cache, &upload_params);
if (!bin)
return false;
/* The cache already has a reference and it's not going anywhere so there
* is no need to hold a second reference.
*/
anv_shader_bin_unref(device, bin);
if (INTEL_DEBUG(DEBUG_SHADERS_LINENO)) {
/* shader hash is zero in this context */
if (!intel_shader_dump_filter) {
brw_disassemble_with_lineno(&device->physical->compiler->isa,
stage, -1, 0, kernel, 0,
bin->kernel.offset, stderr);
}
}
*kernel_out = bin->kernel.offset;
*(const struct brw_stage_prog_data **)prog_data_out = bin->prog_data;
return true;
}
static void
upload_dynamic_state(struct blorp_context *context,
const void *data, uint32_t size,
uint32_t alignment, enum blorp_dynamic_state name)
{
struct anv_device *device = context->driver_ctx;
device->blorp.dynamic_states[name] =
anv_state_pool_emit_data(&device->dynamic_state_pool,
size, alignment, data);
}
static nir_shader *
get_fp64_nir(struct blorp_context *context)
{
struct anv_device *device = context->driver_ctx;
return device->fp64_nir;
}
void
anv_device_init_blorp(struct anv_device *device)
{
const struct blorp_config config = {
.use_mesh_shading = device->vk.enabled_extensions.EXT_mesh_shader,
.use_unrestricted_depth_range =
device->vk.enabled_extensions.EXT_depth_range_unrestricted,
.use_cached_dynamic_states = true,
};
blorp_init_brw(&device->blorp.context, device, &device->isl_dev,
device->physical->compiler, &config);
device->blorp.context.get_fp64_nir = get_fp64_nir;
device->blorp.context.lookup_shader = lookup_blorp_shader;
device->blorp.context.upload_shader = upload_blorp_shader;
device->blorp.context.enable_tbimr = device->physical->instance->enable_tbimr;
device->blorp.context.exec = anv_genX(device->info, blorp_exec);
device->blorp.context.upload_dynamic_state = upload_dynamic_state;
anv_genX(device->info, blorp_init_dynamic_states)(&device->blorp.context);
}
void
anv_device_finish_blorp(struct anv_device *device)
{
#ifdef HAVE_VALGRIND
/* We only need to free these to prevent valgrind errors. The backing
* BO will go away in a couple of lines so we don't actually leak.
*/
for (uint32_t i = 0; i < ARRAY_SIZE(device->blorp.dynamic_states); i++) {
anv_state_pool_free(&device->dynamic_state_pool,
device->blorp.dynamic_states[i]);
}
#endif
blorp_finish(&device->blorp.context);
}
static void
anv_blorp_batch_init(struct anv_cmd_buffer *cmd_buffer,
struct blorp_batch *batch, enum blorp_batch_flags flags)
{
VkQueueFlags queue_flags = cmd_buffer->queue_family->queueFlags;
if (queue_flags & VK_QUEUE_GRAPHICS_BIT) {
/* blorp runs on render engine by default */
} else if (queue_flags & VK_QUEUE_COMPUTE_BIT) {
flags |= BLORP_BATCH_USE_COMPUTE;
} else if (queue_flags & VK_QUEUE_TRANSFER_BIT) {
flags |= BLORP_BATCH_USE_BLITTER;
} else {
unreachable("unknown queue family");
}
/* Can't have both flags at the same time. */
assert((flags & BLORP_BATCH_USE_BLITTER) == 0 ||
(flags & BLORP_BATCH_USE_COMPUTE) == 0);
/* If blorp needs a VS shader, we can't have the component packing of the
* driver interfere with blorp's shader.
*/
flags |= BLORP_BATCH_EMIT_3DSTATE_VF;
if (!cmd_buffer->device->physical->instance->enable_vf_distribution)
flags |= BLORP_BATCH_DISABLE_VF_DISTRIBUTION;
blorp_batch_init(&cmd_buffer->device->blorp.context, batch, cmd_buffer, flags);
}
static void
anv_blorp_batch_finish(struct blorp_batch *batch)
{
blorp_batch_finish(batch);
}
static isl_surf_usage_flags_t
get_usage_flag_for_cmd_buffer(const struct anv_cmd_buffer *cmd_buffer,
bool is_dest, bool is_depth, bool protected)
{
isl_surf_usage_flags_t usage;
switch (cmd_buffer->queue_family->engine_class) {
case INTEL_ENGINE_CLASS_RENDER:
if (is_dest) {
/* Make the blorp operation match the MOCS used in
* cmd_buffer_emit_depth_stencil()
*/
if (is_depth)
usage = ISL_SURF_USAGE_DEPTH_BIT;
else
usage = ISL_SURF_USAGE_RENDER_TARGET_BIT;
} else {
usage = ISL_SURF_USAGE_TEXTURE_BIT;
}
break;
case INTEL_ENGINE_CLASS_COMPUTE:
usage = is_dest ? ISL_SURF_USAGE_STORAGE_BIT :
ISL_SURF_USAGE_TEXTURE_BIT;
break;
case INTEL_ENGINE_CLASS_COPY:
usage = is_dest ? ISL_SURF_USAGE_BLITTER_DST_BIT :
ISL_SURF_USAGE_BLITTER_SRC_BIT;
break;
default:
unreachable("Unhandled engine class");
}
if (protected)
usage |= ISL_SURF_USAGE_PROTECTED_BIT;
return usage;
}
static void
get_blorp_surf_for_anv_address(struct anv_cmd_buffer *cmd_buffer,
struct anv_address address,
uint32_t width, uint32_t height,
uint32_t row_pitch, enum isl_format format,
bool is_dest,
struct blorp_surf *blorp_surf,
struct isl_surf *isl_surf)
{
bool ok UNUSED;
isl_surf_usage_flags_t usage =
get_usage_flag_for_cmd_buffer(cmd_buffer, is_dest, false,
address.protected);
*blorp_surf = (struct blorp_surf) {
.surf = isl_surf,
.addr = {
.buffer = address.bo,
.offset = address.offset,
.mocs = anv_mocs(cmd_buffer->device, address.bo, usage),
},
};
ok = isl_surf_init(&cmd_buffer->device->isl_dev, isl_surf,
.dim = ISL_SURF_DIM_2D,
.format = format,
.width = width,
.height = height,
.depth = 1,
.levels = 1,
.array_len = 1,
.samples = 1,
.row_pitch_B = row_pitch,
.usage = usage,
.tiling_flags = ISL_TILING_LINEAR_BIT);
assert(ok);
}
static void
get_blorp_surf_for_anv_buffer(struct anv_cmd_buffer *cmd_buffer,
struct anv_buffer *buffer, uint64_t offset,
uint32_t width, uint32_t height,
uint32_t row_pitch, enum isl_format format,
bool is_dest,
struct blorp_surf *blorp_surf,
struct isl_surf *isl_surf)
{
get_blorp_surf_for_anv_address(cmd_buffer,
anv_address_add(buffer->address, offset),
width, height, row_pitch, format,
is_dest, blorp_surf, isl_surf);
}
/* Pick something high enough that it won't be used in core and low enough it
* will never map to an extension.
*/
#define ANV_IMAGE_LAYOUT_EXPLICIT_AUX (VkImageLayout)10000000
static struct blorp_address
anv_to_blorp_address(struct anv_address addr)
{
return (struct blorp_address) {
.buffer = addr.bo,
.offset = addr.offset,
};
}
static void
get_blorp_surf_for_anv_image(const struct anv_cmd_buffer *cmd_buffer,
const struct anv_image *image,
VkImageAspectFlags aspect,
VkImageUsageFlags usage,
VkImageLayout layout,
enum isl_aux_usage aux_usage,
enum isl_format view_fmt,
bool cross_aspect,
struct blorp_surf *blorp_surf)
{
const struct anv_device *device = cmd_buffer->device;
const uint32_t plane = anv_image_aspect_to_plane(image, aspect);
if (layout != ANV_IMAGE_LAYOUT_EXPLICIT_AUX) {
assert(usage != 0);
aux_usage = anv_layout_to_aux_usage(device->info, image,
aspect, usage, layout,
cmd_buffer->queue_family->queueFlags);
}
const bool is_dest = usage & VK_IMAGE_USAGE_TRANSFER_DST_BIT;
isl_surf_usage_flags_t isl_usage =
get_usage_flag_for_cmd_buffer(cmd_buffer, is_dest,
aspect & VK_IMAGE_ASPECT_DEPTH_BIT,
anv_image_is_protected(image));
const struct anv_surface *surface = &image->planes[plane].primary_surface;
const struct anv_address address =
anv_image_address(image, &surface->memory_range);
*blorp_surf = (struct blorp_surf) {
.surf = &surface->isl,
.addr = {
.buffer = address.bo,
.offset = address.offset,
.mocs = anv_mocs(device, address.bo, isl_usage),
},
};
if (aux_usage != ISL_AUX_USAGE_NONE) {
const struct anv_surface *aux_surface = &image->planes[plane].aux_surface;
const struct anv_address aux_address =
anv_image_address(image, &aux_surface->memory_range);
blorp_surf->aux_usage = aux_usage;
blorp_surf->aux_surf = &aux_surface->isl;
if (!anv_address_is_null(aux_address)) {
blorp_surf->aux_addr = (struct blorp_address) {
.buffer = aux_address.bo,
.offset = aux_address.offset,
.mocs = anv_mocs(device, aux_address.bo, isl_usage),
};
}
const struct anv_address clear_color_addr =
anv_image_get_clear_color_addr(
device, image, cross_aspect ? ISL_FORMAT_RAW : view_fmt, aspect,
!is_dest);
blorp_surf->clear_color_addr = anv_to_blorp_address(clear_color_addr);
if (aspect & VK_IMAGE_ASPECT_DEPTH_BIT)
blorp_surf->clear_color = anv_image_hiz_clear_value(image);
}
}
static void
copy_image(struct anv_cmd_buffer *cmd_buffer,
struct blorp_batch *batch,
struct anv_image *src_image,
VkImageLayout src_image_layout,
struct anv_image *dst_image,
VkImageLayout dst_image_layout,
const VkImageCopy2 *region)
{
VkOffset3D srcOffset =
vk_image_sanitize_offset(&src_image->vk, region->srcOffset);
VkOffset3D dstOffset =
vk_image_sanitize_offset(&dst_image->vk, region->dstOffset);
VkExtent3D extent =
vk_image_sanitize_extent(&src_image->vk, region->extent);
const uint32_t dst_level = region->dstSubresource.mipLevel;
unsigned dst_base_layer, layer_count;
if (dst_image->vk.image_type == VK_IMAGE_TYPE_3D) {
dst_base_layer = region->dstOffset.z;
layer_count = region->extent.depth;
} else {
dst_base_layer = region->dstSubresource.baseArrayLayer;
layer_count = vk_image_subresource_layer_count(&dst_image->vk,
&region->dstSubresource);
}
const uint32_t src_level = region->srcSubresource.mipLevel;
unsigned src_base_layer;
if (src_image->vk.image_type == VK_IMAGE_TYPE_3D) {
src_base_layer = region->srcOffset.z;
} else {
src_base_layer = region->srcSubresource.baseArrayLayer;
assert(layer_count ==
vk_image_subresource_layer_count(&src_image->vk,
&region->srcSubresource));
}
VkImageAspectFlags src_mask = region->srcSubresource.aspectMask,
dst_mask = region->dstSubresource.aspectMask;
const bool cross_aspect = !anv_image_aspects_compatible(src_mask, dst_mask);
if (util_bitcount(src_mask) > 1) {
anv_foreach_image_aspect_bit(aspect_bit, src_image, src_mask) {
enum isl_format src_format, dst_format;
int plane = anv_image_aspect_to_plane(src_image, 1UL << aspect_bit);
blorp_copy_get_formats(&cmd_buffer->device->isl_dev,
&src_image->planes[plane].primary_surface.isl,
&dst_image->planes[plane].primary_surface.isl,
&src_format, &dst_format);
struct blorp_surf src_surf, dst_surf;
get_blorp_surf_for_anv_image(cmd_buffer,
src_image, 1UL << aspect_bit,
VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
src_image_layout, ISL_AUX_USAGE_NONE,
src_format, cross_aspect, &src_surf);
get_blorp_surf_for_anv_image(cmd_buffer,
dst_image, 1UL << aspect_bit,
VK_IMAGE_USAGE_TRANSFER_DST_BIT,
dst_image_layout, ISL_AUX_USAGE_NONE,
dst_format, cross_aspect, &dst_surf);
anv_cmd_buffer_mark_image_written(cmd_buffer, dst_image,
1UL << aspect_bit,
dst_surf.aux_usage, dst_level,
dst_base_layer, layer_count);
for (unsigned i = 0; i < layer_count; i++) {
blorp_copy(batch, &src_surf, src_level, src_base_layer + i,
&dst_surf, dst_level, dst_base_layer + i,
srcOffset.x, srcOffset.y,
dstOffset.x, dstOffset.y,
extent.width, extent.height);
}
}
} else {
/* This case handles the ycbcr images, aspect mask are compatible but
* don't need to be the same.
*/
enum isl_format src_format, dst_format;
int s_plane = anv_image_aspect_to_plane(src_image, src_mask);
int d_plane = anv_image_aspect_to_plane(dst_image, dst_mask);
blorp_copy_get_formats(&cmd_buffer->device->isl_dev,
&src_image->planes[s_plane].primary_surface.isl,
&dst_image->planes[d_plane].primary_surface.isl,
&src_format, &dst_format);
struct blorp_surf src_surf, dst_surf;
get_blorp_surf_for_anv_image(cmd_buffer, src_image, src_mask,
VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
src_image_layout, ISL_AUX_USAGE_NONE,
src_format, cross_aspect, &src_surf);
get_blorp_surf_for_anv_image(cmd_buffer, dst_image, dst_mask,
VK_IMAGE_USAGE_TRANSFER_DST_BIT,
dst_image_layout, ISL_AUX_USAGE_NONE,
dst_format, cross_aspect, &dst_surf);
anv_cmd_buffer_mark_image_written(cmd_buffer, dst_image, dst_mask,
dst_surf.aux_usage, dst_level,
dst_base_layer, layer_count);
for (unsigned i = 0; i < layer_count; i++) {
blorp_copy(batch, &src_surf, src_level, src_base_layer + i,
&dst_surf, dst_level, dst_base_layer + i,
srcOffset.x, srcOffset.y,
dstOffset.x, dstOffset.y,
extent.width, extent.height);
}
}
}
static struct anv_state
record_main_rcs_cmd_buffer_done(struct anv_cmd_buffer *cmd_buffer)
{
const struct intel_device_info *info = cmd_buffer->device->info;
const VkResult result = anv_cmd_buffer_ensure_rcs_companion(cmd_buffer);
if (result != VK_SUCCESS) {
anv_batch_set_error(&cmd_buffer->batch, result);
return ANV_STATE_NULL;
}
assert(cmd_buffer->companion_rcs_cmd_buffer != NULL);
/* Re-emit the aux table register in every command buffer. This way we're
* ensured that we have the table even if this command buffer doesn't
* initialize any images.
*/
if (cmd_buffer->device->info->has_aux_map) {
anv_add_pending_pipe_bits(cmd_buffer->companion_rcs_cmd_buffer,
ANV_PIPE_AUX_TABLE_INVALIDATE_BIT,
"new cmd buffer with aux-tt");
}
return anv_genX(info, cmd_buffer_begin_companion_rcs_syncpoint)(cmd_buffer);
}
static void
end_main_rcs_cmd_buffer_done(struct anv_cmd_buffer *cmd_buffer,
struct anv_state syncpoint)
{
const struct intel_device_info *info = cmd_buffer->device->info;
anv_genX(info, cmd_buffer_end_companion_rcs_syncpoint)(cmd_buffer,
syncpoint);
}
static bool
anv_blorp_blitter_execute_on_companion(struct anv_cmd_buffer *cmd_buffer,
struct anv_image *image,
uint32_t region_count,
const VkBufferImageCopy2* regions)
{
if (!anv_cmd_buffer_is_blitter_queue(cmd_buffer))
return false;
bool blorp_execute_on_companion = false;
for (unsigned r = 0; r < region_count && !blorp_execute_on_companion; r++) {
VkImageAspectFlags aspect_mask = regions[r].imageSubresource.aspectMask;
enum isl_format linear_format =
anv_get_isl_format(cmd_buffer->device->physical, image->vk.format,
aspect_mask, VK_IMAGE_TILING_LINEAR);
const struct isl_format_layout *linear_fmtl =
isl_format_get_layout(linear_format);
switch (linear_fmtl->bpb) {
case 96:
/* We can only support linear mode for 96bpp on blitter engine. */
blorp_execute_on_companion |=
image->vk.tiling != VK_IMAGE_TILING_LINEAR;
break;
default:
blorp_execute_on_companion |= linear_fmtl->bpb % 3 == 0;
break;
}
}
return blorp_execute_on_companion;
}
static bool
is_image_multisampled(struct anv_image *image)
{
return image->vk.samples > 1;
}
static bool
is_image_emulated(struct anv_image *image)
{
return image->emu_plane_format != VK_FORMAT_UNDEFINED;
}
static bool
is_image_hiz_compressed(struct anv_image *image)
{
if (!(image->vk.aspects & VK_IMAGE_ASPECT_DEPTH_BIT))
return false;
const uint32_t plane =
anv_image_aspect_to_plane(image, VK_IMAGE_ASPECT_DEPTH_BIT);
return isl_aux_usage_has_hiz(image->planes[plane].aux_usage);
}
static bool
is_image_hiz_non_wt_ccs_compressed(struct anv_image *image)
{
if (!(image->vk.aspects & VK_IMAGE_ASPECT_DEPTH_BIT))
return false;
const uint32_t plane =
anv_image_aspect_to_plane(image, VK_IMAGE_ASPECT_DEPTH_BIT);
return isl_aux_usage_has_hiz(image->planes[plane].aux_usage) &&
image->planes[plane].aux_usage != ISL_AUX_USAGE_HIZ_CCS_WT;
}
static bool
is_image_hiz_non_ccs_compressed(struct anv_image *image)
{
if (!(image->vk.aspects & VK_IMAGE_ASPECT_DEPTH_BIT))
return false;
const uint32_t plane =
anv_image_aspect_to_plane(image, VK_IMAGE_ASPECT_DEPTH_BIT);
return image->planes[plane].aux_usage == ISL_AUX_USAGE_HIZ;
}
static bool
is_image_stc_ccs_compressed(struct anv_image *image)
{
/* STC_CCS is used for the CPS surfaces, hence the COLOR_BIT inclusion */
if (!(image->vk.aspects & (VK_IMAGE_ASPECT_STENCIL_BIT |
VK_IMAGE_ASPECT_COLOR_BIT)))
return false;
const uint32_t plane =
anv_image_aspect_to_plane(image,
image->vk.aspects &
(VK_IMAGE_ASPECT_COLOR_BIT |
VK_IMAGE_ASPECT_STENCIL_BIT));
return image->planes[plane].aux_usage == ISL_AUX_USAGE_STC_CCS;
}
static bool
anv_blorp_execute_on_companion(struct anv_cmd_buffer *cmd_buffer,
struct anv_image *src_image,
struct anv_image *dst_image)
{
const struct intel_device_info *devinfo = cmd_buffer->device->info;
/* RCS can do everything, it's the Über-engine */
if (anv_cmd_buffer_is_render_queue(cmd_buffer))
return false;
/* MSAA images have to be dealt with on the companion RCS command buffer
* for both CCS && BCS engines.
*
* TODO: relax this for Xe3+ on CCS when we have Blorp MSAA copies.
*/
if ((src_image && is_image_multisampled(src_image)) ||
(dst_image && is_image_multisampled(dst_image)))
return true;
if (anv_cmd_buffer_is_blitter_queue(cmd_buffer)) {
/* Emulation of formats is done through a compute shader, so we need the
* companion command buffer for the blitter engine.
*/
if ((src_image && is_image_emulated(src_image)) ||
(dst_image && is_image_emulated(dst_image)))
return true;
/* Wa_22019225126: The compression pairing bit on blitter engine is not
* programmed correctly for depth/stencil resources. Fallback to RCS
* engine for performing a copy to workaround the issue.
*
* Unfortunately that workaround hasn't propagate back to DG2 products,
* but they're for sure affected as well, hence the version check.
*/
if ((intel_needs_workaround(devinfo, 22019225126) ||
devinfo->verx10 == 125) &&
((src_image && (is_image_stc_ccs_compressed(src_image) ||
is_image_hiz_compressed(src_image))) ||
(dst_image && (is_image_stc_ccs_compressed(dst_image) ||
is_image_hiz_compressed(dst_image)))))
return true;
}
/* HiZ compression without CCS_WT will not work, it would require us to
* synchronize the HiZ data with CCS on queue transfer.
*/
if (src_image && is_image_hiz_non_wt_ccs_compressed(src_image))
return true;
/* Pre Gfx20 the only engine that can generate STC_CCS data is RCS through
* the stencil output due to the difference in compression pairing bit. On
* Gfx20 there is no difference.
*/
if (devinfo->ver < 20 && dst_image && is_image_stc_ccs_compressed(dst_image))
return true;
/* Blitter & compute engine cannot generate HiZ data */
if (dst_image && is_image_hiz_compressed(dst_image))
return true;
return false;
}
void anv_CmdCopyImage2(
VkCommandBuffer commandBuffer,
const VkCopyImageInfo2* pCopyImageInfo)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
ANV_FROM_HANDLE(anv_image, src_image, pCopyImageInfo->srcImage);
ANV_FROM_HANDLE(anv_image, dst_image, pCopyImageInfo->dstImage);
struct anv_cmd_buffer *main_cmd_buffer = cmd_buffer;
UNUSED struct anv_state rcs_done = ANV_STATE_NULL;
if (anv_blorp_execute_on_companion(cmd_buffer, src_image, dst_image)) {
rcs_done = record_main_rcs_cmd_buffer_done(cmd_buffer);
cmd_buffer = cmd_buffer->companion_rcs_cmd_buffer;
}
struct blorp_batch batch;
anv_blorp_batch_init(cmd_buffer, &batch, 0);
for (unsigned r = 0; r < pCopyImageInfo->regionCount; r++) {
copy_image(cmd_buffer, &batch,
src_image, pCopyImageInfo->srcImageLayout,
dst_image, pCopyImageInfo->dstImageLayout,
&pCopyImageInfo->pRegions[r]);
}
anv_blorp_batch_finish(&batch);
if (dst_image->emu_plane_format != VK_FORMAT_UNDEFINED) {
assert(!anv_cmd_buffer_is_blitter_queue(cmd_buffer));
const enum anv_pipe_bits pipe_bits =
anv_cmd_buffer_is_compute_queue(cmd_buffer) ?
ANV_PIPE_HDC_PIPELINE_FLUSH_BIT :
ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT;
anv_add_pending_pipe_bits(cmd_buffer, pipe_bits,
"Copy flush before astc emu");
for (unsigned r = 0; r < pCopyImageInfo->regionCount; r++) {
const VkImageCopy2 *region = &pCopyImageInfo->pRegions[r];
const VkOffset3D block_offset = vk_image_offset_to_elements(
&dst_image->vk, region->dstOffset);
const VkExtent3D block_extent = vk_image_extent_to_elements(
&src_image->vk, region->extent);
anv_astc_emu_process(cmd_buffer, dst_image,
pCopyImageInfo->dstImageLayout,
&region->dstSubresource,
block_offset, block_extent);
}
}
if (rcs_done.alloc_size)
end_main_rcs_cmd_buffer_done(main_cmd_buffer, rcs_done);
}
static void
copy_buffer_to_image(struct anv_cmd_buffer *cmd_buffer,
struct blorp_batch *batch,
struct anv_address mem_addr,
const struct vk_image_buffer_layout *mem_layout,
struct anv_image *anv_image,
VkImageLayout image_layout,
VkImageSubresourceLayers sub_resource,
VkOffset3D image_offset,
VkExtent3D image_extent,
bool memory_to_image)
{
struct {
struct blorp_surf surf;
struct isl_surf *isl_surf;
enum isl_format copy_format;
uint32_t level;
VkOffset3D offset;
} image, memory, *src, *dst;
struct isl_surf memory_isl_surf;
memory.isl_surf = &memory_isl_surf;
memory.level = 0;
memory.offset = (VkOffset3D) { 0, 0, 0 };
if (memory_to_image) {
src = &memory;
dst = &image;
} else {
src = &image;
dst = &memory;
}
const unsigned plane = anv_image_aspect_to_plane(anv_image,
sub_resource.aspectMask);
image.isl_surf = &anv_image->planes[plane].primary_surface.isl;
image.offset =
vk_image_sanitize_offset(&anv_image->vk, image_offset);
image.level = sub_resource.mipLevel;
VkExtent3D extent =
vk_image_sanitize_extent(&anv_image->vk, image_extent);
if (anv_image->vk.image_type != VK_IMAGE_TYPE_3D) {
image.offset.z = sub_resource.baseArrayLayer;
extent.depth =
vk_image_subresource_layer_count(&anv_image->vk, &sub_resource);
}
const enum isl_format linear_format =
anv_get_isl_format(cmd_buffer->device->physical, anv_image->vk.format,
sub_resource.aspectMask, VK_IMAGE_TILING_LINEAR);
get_blorp_surf_for_anv_address(cmd_buffer, mem_addr,
extent.width, extent.height,
mem_layout->row_stride_B, linear_format,
false, &memory.surf, &memory_isl_surf);
blorp_copy_get_formats(&cmd_buffer->device->isl_dev,
src->isl_surf, dst->isl_surf,
&src->copy_format, &dst->copy_format);
get_blorp_surf_for_anv_image(cmd_buffer, anv_image, sub_resource.aspectMask,
memory_to_image ?
VK_IMAGE_USAGE_TRANSFER_DST_BIT :
VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
image_layout, ISL_AUX_USAGE_NONE,
image.copy_format, false, &image.surf);
if (&image == dst) {
anv_cmd_buffer_mark_image_written(cmd_buffer, anv_image,
sub_resource.aspectMask,
dst->surf.aux_usage,
dst->level,
dst->offset.z, extent.depth);
}
for (unsigned z = 0; z < extent.depth; z++) {
blorp_copy(batch, &src->surf, src->level, src->offset.z,
&dst->surf, dst->level, dst->offset.z,
src->offset.x, src->offset.y, dst->offset.x, dst->offset.y,
extent.width, extent.height);
image.offset.z++;
memory.surf.addr.offset += mem_layout->image_stride_B;
}
}
void anv_CmdCopyBufferToImage2(
VkCommandBuffer commandBuffer,
const VkCopyBufferToImageInfo2* pCopyBufferToImageInfo)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
ANV_FROM_HANDLE(anv_buffer, src_buffer, pCopyBufferToImageInfo->srcBuffer);
ANV_FROM_HANDLE(anv_image, dst_image, pCopyBufferToImageInfo->dstImage);
struct anv_cmd_buffer *main_cmd_buffer = cmd_buffer;
UNUSED struct anv_state rcs_done = ANV_STATE_NULL;
bool blorp_execute_on_companion =
anv_blorp_execute_on_companion(cmd_buffer, NULL, dst_image);
/* Check if any one of the aspects is incompatible with the blitter engine,
* if true, use the companion RCS command buffer for blit operation since 3
* component formats are not supported natively except 96bpb on the blitter.
*/
blorp_execute_on_companion |=
anv_blorp_blitter_execute_on_companion(cmd_buffer, dst_image,
pCopyBufferToImageInfo->regionCount,
pCopyBufferToImageInfo->pRegions);
if (blorp_execute_on_companion) {
rcs_done = record_main_rcs_cmd_buffer_done(cmd_buffer);
cmd_buffer = cmd_buffer->companion_rcs_cmd_buffer;
}
struct blorp_batch batch;
anv_blorp_batch_init(cmd_buffer, &batch, 0);
for (unsigned r = 0; r < pCopyBufferToImageInfo->regionCount; r++) {
const VkBufferImageCopy2 *region = &pCopyBufferToImageInfo->pRegions[r];
const struct vk_image_buffer_layout buffer_layout =
vk_image_buffer_copy_layout(&dst_image->vk, region);
copy_buffer_to_image(cmd_buffer, &batch,
anv_address_add(src_buffer->address,
region->bufferOffset),
&buffer_layout,
dst_image, pCopyBufferToImageInfo->dstImageLayout,
region->imageSubresource,
region->imageOffset, region->imageExtent,
true);
}
anv_blorp_batch_finish(&batch);
if (dst_image->emu_plane_format != VK_FORMAT_UNDEFINED) {
assert(!anv_cmd_buffer_is_blitter_queue(cmd_buffer));
const enum anv_pipe_bits pipe_bits =
anv_cmd_buffer_is_compute_queue(cmd_buffer) ?
ANV_PIPE_HDC_PIPELINE_FLUSH_BIT :
ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT;
anv_add_pending_pipe_bits(cmd_buffer, pipe_bits,
"Copy flush before astc emu");
for (unsigned r = 0; r < pCopyBufferToImageInfo->regionCount; r++) {
const VkBufferImageCopy2 *region =
&pCopyBufferToImageInfo->pRegions[r];
const VkOffset3D block_offset = vk_image_offset_to_elements(
&dst_image->vk, region->imageOffset);
const VkExtent3D block_extent = vk_image_extent_to_elements(
&dst_image->vk, region->imageExtent);
anv_astc_emu_process(cmd_buffer, dst_image,
pCopyBufferToImageInfo->dstImageLayout,
&region->imageSubresource,
block_offset, block_extent);
}
}
if (rcs_done.alloc_size)
end_main_rcs_cmd_buffer_done(main_cmd_buffer, rcs_done);
}
static void
anv_add_buffer_write_pending_bits(struct anv_cmd_buffer *cmd_buffer,
const char *reason)
{
const struct intel_device_info *devinfo = cmd_buffer->device->info;
if (anv_cmd_buffer_is_blitter_queue(cmd_buffer))
return;
cmd_buffer->state.queries.buffer_write_bits |=
(cmd_buffer->state.current_pipeline ==
cmd_buffer->device->physical->gpgpu_pipeline_value) ?
ANV_QUERY_COMPUTE_WRITES_PENDING_BITS :
ANV_QUERY_RENDER_TARGET_WRITES_PENDING_BITS(devinfo);
}
void anv_CmdCopyImageToBuffer2(
VkCommandBuffer commandBuffer,
const VkCopyImageToBufferInfo2* pCopyImageToBufferInfo)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
ANV_FROM_HANDLE(anv_image, src_image, pCopyImageToBufferInfo->srcImage);
ANV_FROM_HANDLE(anv_buffer, dst_buffer, pCopyImageToBufferInfo->dstBuffer);
UNUSED struct anv_cmd_buffer *main_cmd_buffer = cmd_buffer;
UNUSED struct anv_state rcs_done = ANV_STATE_NULL;
bool blorp_execute_on_companion =
anv_blorp_execute_on_companion(cmd_buffer, src_image, NULL);
/* Check if any one of the aspects is incompatible with the blitter engine,
* if true, use the companion RCS command buffer for blit operation since 3
* component formats are not supported natively except 96bpb on the blitter.
*/
blorp_execute_on_companion |=
anv_blorp_blitter_execute_on_companion(cmd_buffer, src_image,
pCopyImageToBufferInfo->regionCount,
pCopyImageToBufferInfo->pRegions);
if (blorp_execute_on_companion) {
rcs_done = record_main_rcs_cmd_buffer_done(cmd_buffer);
cmd_buffer = cmd_buffer->companion_rcs_cmd_buffer;
}
struct blorp_batch batch;
anv_blorp_batch_init(cmd_buffer, &batch, 0);
for (unsigned r = 0; r < pCopyImageToBufferInfo->regionCount; r++) {
const VkBufferImageCopy2 *region = &pCopyImageToBufferInfo->pRegions[r];
const struct vk_image_buffer_layout buffer_layout =
vk_image_buffer_copy_layout(&src_image->vk, region);
copy_buffer_to_image(cmd_buffer, &batch,
anv_address_add(dst_buffer->address,
region->bufferOffset),
&buffer_layout,
src_image, pCopyImageToBufferInfo->srcImageLayout,
region->imageSubresource,
region->imageOffset, region->imageExtent,
false);
}
anv_add_buffer_write_pending_bits(cmd_buffer, "after copy image to buffer");
anv_blorp_batch_finish(&batch);
if (rcs_done.alloc_size)
end_main_rcs_cmd_buffer_done(main_cmd_buffer, rcs_done);
}
static bool
flip_coords(unsigned *src0, unsigned *src1, unsigned *dst0, unsigned *dst1)
{
bool flip = false;
if (*src0 > *src1) {
unsigned tmp = *src0;
*src0 = *src1;
*src1 = tmp;
flip = !flip;
}
if (*dst0 > *dst1) {
unsigned tmp = *dst0;
*dst0 = *dst1;
*dst1 = tmp;
flip = !flip;
}
return flip;
}
static void
blit_image(struct anv_cmd_buffer *cmd_buffer,
struct blorp_batch *batch,
struct anv_image *src_image,
VkImageLayout src_image_layout,
struct anv_image *dst_image,
VkImageLayout dst_image_layout,
const VkImageBlit2 *region,
VkFilter filter)
{
const VkImageSubresourceLayers *src_res = &region->srcSubresource;
const VkImageSubresourceLayers *dst_res = &region->dstSubresource;
struct blorp_surf src, dst;
enum blorp_filter blorp_filter;
switch (filter) {
case VK_FILTER_NEAREST:
blorp_filter = BLORP_FILTER_NEAREST;
break;
case VK_FILTER_LINEAR:
blorp_filter = BLORP_FILTER_BILINEAR;
break;
default:
unreachable("Invalid filter");
}
assert(anv_image_aspects_compatible(src_res->aspectMask,
dst_res->aspectMask));
anv_foreach_image_aspect_bit(aspect_bit, src_image, src_res->aspectMask) {
VkFormat src_vk_format =
src_image->emu_plane_format != VK_FORMAT_UNDEFINED ?
src_image->emu_plane_format : src_image->vk.format;
struct anv_format_plane src_format =
anv_get_format_aspect(cmd_buffer->device->physical, src_vk_format,
1U << aspect_bit, src_image->vk.tiling);
struct anv_format_plane dst_format =
anv_get_format_aspect(cmd_buffer->device->physical, dst_image->vk.format,
1U << aspect_bit, dst_image->vk.tiling);
get_blorp_surf_for_anv_image(cmd_buffer,
src_image, 1U << aspect_bit,
VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
src_image_layout, ISL_AUX_USAGE_NONE,
src_format.isl_format, false, &src);
get_blorp_surf_for_anv_image(cmd_buffer,
dst_image, 1U << aspect_bit,
VK_IMAGE_USAGE_TRANSFER_DST_BIT,
dst_image_layout, ISL_AUX_USAGE_NONE,
dst_format.isl_format, false, &dst);
if (src_image->emu_plane_format != VK_FORMAT_UNDEFINED) {
/* redirect src to the hidden plane */
const uint32_t plane = src_image->n_planes;
const struct anv_surface *surface =
&src_image->planes[plane].primary_surface;
const struct anv_address address =
anv_image_address(src_image, &surface->memory_range);
src.surf = &surface->isl,
src.addr.offset = address.offset;
}
unsigned dst_start, dst_end;
if (dst_image->vk.image_type == VK_IMAGE_TYPE_3D) {
assert(dst_res->baseArrayLayer == 0);
dst_start = region->dstOffsets[0].z;
dst_end = region->dstOffsets[1].z;
} else {
dst_start = dst_res->baseArrayLayer;
dst_end = dst_start +
vk_image_subresource_layer_count(&dst_image->vk, dst_res);
}
unsigned src_start, src_end;
if (src_image->vk.image_type == VK_IMAGE_TYPE_3D) {
assert(src_res->baseArrayLayer == 0);
src_start = region->srcOffsets[0].z;
src_end = region->srcOffsets[1].z;
} else {
src_start = src_res->baseArrayLayer;
src_end = src_start +
vk_image_subresource_layer_count(&src_image->vk, src_res);
}
bool flip_z = flip_coords(&src_start, &src_end, &dst_start, &dst_end);
const unsigned num_layers = dst_end - dst_start;
float src_z_step = (float)(src_end - src_start) / (float)num_layers;
/* There is no interpolation to the pixel center during rendering, so
* add the 0.5 offset ourselves here. */
float depth_center_offset = 0;
if (src_image->vk.image_type == VK_IMAGE_TYPE_3D)
depth_center_offset = 0.5 / num_layers * (src_end - src_start);
if (flip_z) {
src_start = src_end;
src_z_step *= -1;
depth_center_offset *= -1;
}
unsigned src_x0 = region->srcOffsets[0].x;
unsigned src_x1 = region->srcOffsets[1].x;
unsigned dst_x0 = region->dstOffsets[0].x;
unsigned dst_x1 = region->dstOffsets[1].x;
bool flip_x = flip_coords(&src_x0, &src_x1, &dst_x0, &dst_x1);
unsigned src_y0 = region->srcOffsets[0].y;
unsigned src_y1 = region->srcOffsets[1].y;
unsigned dst_y0 = region->dstOffsets[0].y;
unsigned dst_y1 = region->dstOffsets[1].y;
bool flip_y = flip_coords(&src_y0, &src_y1, &dst_y0, &dst_y1);
anv_cmd_buffer_mark_image_written(cmd_buffer, dst_image,
1U << aspect_bit,
dst.aux_usage,
dst_res->mipLevel,
dst_start, num_layers);
for (unsigned i = 0; i < num_layers; i++) {
unsigned dst_z = dst_start + i;
float src_z = src_start + i * src_z_step + depth_center_offset;
blorp_blit(batch, &src, src_res->mipLevel, src_z,
src_format.isl_format, src_format.swizzle,
&dst, dst_res->mipLevel, dst_z,
dst_format.isl_format, dst_format.swizzle,
src_x0, src_y0, src_x1, src_y1,
dst_x0, dst_y0, dst_x1, dst_y1,
blorp_filter, flip_x, flip_y);
}
}
}
void anv_CmdBlitImage2(
VkCommandBuffer commandBuffer,
const VkBlitImageInfo2* pBlitImageInfo)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
ANV_FROM_HANDLE(anv_image, src_image, pBlitImageInfo->srcImage);
ANV_FROM_HANDLE(anv_image, dst_image, pBlitImageInfo->dstImage);
struct blorp_batch batch;
anv_blorp_batch_init(cmd_buffer, &batch, 0);
for (unsigned r = 0; r < pBlitImageInfo->regionCount; r++) {
blit_image(cmd_buffer, &batch,
src_image, pBlitImageInfo->srcImageLayout,
dst_image, pBlitImageInfo->dstImageLayout,
&pBlitImageInfo->pRegions[r], pBlitImageInfo->filter);
}
anv_blorp_batch_finish(&batch);
}
/* This is maximum possible width/height our HW can handle */
#define MAX_SURFACE_DIM (1ull << 14)
static void
copy_memory(struct anv_device *device,
struct blorp_batch *batch,
struct anv_address src_addr,
struct anv_address dst_addr,
uint64_t size)
{
struct blorp_address src = {
.buffer = src_addr.bo,
.offset = src_addr.offset,
.mocs = anv_mocs(device, src_addr.bo,
blorp_batch_isl_copy_usage(batch, false /* is_dest */,
src_addr.protected)),
};
struct blorp_address dst = {
.buffer = dst_addr.bo,
.offset = dst_addr.offset,
.mocs = anv_mocs(device, dst_addr.bo,
blorp_batch_isl_copy_usage(batch, true /* is_dest */,
dst_addr.protected)),
};
blorp_buffer_copy(batch, src, dst, size);
}
void
anv_cmd_copy_addr(struct anv_cmd_buffer *cmd_buffer,
struct anv_address src_addr,
struct anv_address dst_addr,
uint64_t size)
{
struct anv_device *device = cmd_buffer->device;
struct blorp_batch batch;
anv_blorp_batch_init(cmd_buffer, &batch,
cmd_buffer->state.current_pipeline ==
cmd_buffer->device->physical->gpgpu_pipeline_value ?
BLORP_BATCH_USE_COMPUTE : 0);
copy_memory(device, &batch, src_addr, dst_addr, size);
anv_add_buffer_write_pending_bits(cmd_buffer, "after copy buffer");
anv_blorp_batch_finish(&batch);
}
void anv_CmdCopyBuffer2(
VkCommandBuffer commandBuffer,
const VkCopyBufferInfo2* pCopyBufferInfo)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
ANV_FROM_HANDLE(anv_buffer, src_buffer, pCopyBufferInfo->srcBuffer);
ANV_FROM_HANDLE(anv_buffer, dst_buffer, pCopyBufferInfo->dstBuffer);
struct blorp_batch batch;
anv_blorp_batch_init(cmd_buffer, &batch,
cmd_buffer->state.current_pipeline ==
cmd_buffer->device->physical->gpgpu_pipeline_value ?
BLORP_BATCH_USE_COMPUTE : 0);
for (unsigned r = 0; r < pCopyBufferInfo->regionCount; r++) {
const VkBufferCopy2 *region = &pCopyBufferInfo->pRegions[r];
copy_memory(cmd_buffer->device, &batch,
anv_address_add(src_buffer->address, region->srcOffset),
anv_address_add(dst_buffer->address, region->dstOffset),
region->size);
}
anv_add_buffer_write_pending_bits(cmd_buffer, "after copy buffer");
anv_blorp_batch_finish(&batch);
}
void
anv_cmd_buffer_update_addr(
struct anv_cmd_buffer* cmd_buffer,
struct anv_address address,
VkDeviceSize dataSize,
const void* pData)
{
struct blorp_batch batch;
anv_blorp_batch_init(cmd_buffer, &batch,
cmd_buffer->state.current_pipeline ==
cmd_buffer->device->physical->gpgpu_pipeline_value ?
BLORP_BATCH_USE_COMPUTE : 0);
/* We can't quite grab a full block because the state stream needs a
* little data at the top to build its linked list.
*/
const uint32_t max_update_size =
cmd_buffer->device->dynamic_state_pool.block_size - 64;
assert(max_update_size < MAX_SURFACE_DIM * 4);
/* We're about to read data that was written from the CPU. Flush the
* texture cache so we don't get anything stale.
*/
anv_add_pending_pipe_bits(cmd_buffer,
ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT,
"before UpdateBuffer");
while (dataSize) {
const uint32_t copy_size = MIN2(dataSize, max_update_size);
struct anv_state tmp_data =
anv_cmd_buffer_alloc_temporary_state(cmd_buffer, copy_size, 64);
struct anv_address tmp_addr =
anv_cmd_buffer_temporary_state_address(cmd_buffer, tmp_data);
memcpy(tmp_data.map, pData, copy_size);
struct blorp_address src = {
.buffer = tmp_addr.bo,
.offset = tmp_addr.offset,
.mocs = anv_mocs(cmd_buffer->device, NULL,
get_usage_flag_for_cmd_buffer(cmd_buffer,
false /* is_dest */,
false /* is_depth */,
tmp_addr.protected)),
};
struct blorp_address dst = {
.buffer = address.bo,
.offset = address.offset,
.mocs = anv_mocs(cmd_buffer->device, address.bo,
get_usage_flag_for_cmd_buffer(
cmd_buffer,
true /* is_dest */,
false /* is_depth */,
address.protected)),
};
blorp_buffer_copy(&batch, src, dst, copy_size);
dataSize -= copy_size;
address = anv_address_add(address, copy_size);
pData = (void *)pData + copy_size;
}
anv_add_buffer_write_pending_bits(cmd_buffer, "update buffer");
anv_blorp_batch_finish(&batch);
}
void anv_CmdUpdateBuffer(
VkCommandBuffer commandBuffer,
VkBuffer dstBuffer,
VkDeviceSize dstOffset,
VkDeviceSize dataSize,
const void* pData)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
ANV_FROM_HANDLE(anv_buffer, dst_buffer, dstBuffer);
anv_cmd_buffer_update_addr(cmd_buffer,
anv_address_add(dst_buffer->address, dstOffset),
dataSize, pData);
}
void
anv_cmd_buffer_fill_area(struct anv_cmd_buffer *cmd_buffer,
struct anv_address address,
VkDeviceSize size,
uint32_t data)
{
struct blorp_batch batch;
anv_blorp_batch_init(cmd_buffer, &batch,
cmd_buffer->state.current_pipeline ==
cmd_buffer->device->physical->gpgpu_pipeline_value ?
BLORP_BATCH_USE_COMPUTE : 0);
union isl_color_value color = {
.u32 = { data, data, data, data },
};
isl_surf_usage_flags_t usage =
get_usage_flag_for_cmd_buffer(cmd_buffer, true /* is_dest */,
false /* is_depth */, address.protected);
struct isl_surf isl_surf;
struct blorp_surf surf = {
.addr = {
.buffer = address.bo,
.offset = address.offset,
.mocs = anv_mocs(cmd_buffer->device, address.bo, usage),
},
.surf = &isl_surf,
};
do {
isl_surf_from_mem(&cmd_buffer->device->isl_dev, &isl_surf,
surf.addr.offset, size, ISL_TILING_LINEAR);
blorp_clear(&batch, &surf, isl_surf.format, ISL_SWIZZLE_IDENTITY, 0, 0,
isl_surf.logical_level0_px.a, 0, 0,
isl_surf.logical_level0_px.w,
isl_surf.logical_level0_px.h,
color, 0 /* color_write_disable */);
size -= isl_surf.size_B;
surf.addr.offset += isl_surf.size_B;
} while (size != 0);
anv_blorp_batch_finish(&batch);
}
void
anv_cmd_fill_buffer_addr(VkCommandBuffer commandBuffer,
VkDeviceAddress dstAddr,
VkDeviceSize fillSize,
uint32_t data)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
anv_cmd_buffer_fill_area(cmd_buffer, anv_address_from_u64(dstAddr),
fillSize, data);
anv_add_buffer_write_pending_bits(cmd_buffer, "after fill buffer");
}
void anv_CmdFillBuffer(
VkCommandBuffer commandBuffer,
VkBuffer dstBuffer,
VkDeviceSize dstOffset,
VkDeviceSize fillSize,
uint32_t data)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
ANV_FROM_HANDLE(anv_buffer, dst_buffer, dstBuffer);
fillSize = vk_buffer_range(&dst_buffer->vk, dstOffset, fillSize);
/* From the Vulkan spec:
*
* "size is the number of bytes to fill, and must be either a multiple
* of 4, or VK_WHOLE_SIZE to fill the range from offset to the end of
* the buffer. If VK_WHOLE_SIZE is used and the remaining size of the
* buffer is not a multiple of 4, then the nearest smaller multiple is
* used."
*/
fillSize &= ~3ull;
anv_cmd_buffer_fill_area(cmd_buffer,
anv_address_add(dst_buffer->address, dstOffset),
fillSize, data);
anv_add_buffer_write_pending_bits(cmd_buffer, "after fill buffer");
}
static void
exec_ccs_op(struct anv_cmd_buffer *cmd_buffer,
struct blorp_batch *batch,
const struct anv_image *image,
enum isl_format format, struct isl_swizzle swizzle,
VkImageAspectFlagBits aspect, uint32_t level,
uint32_t base_layer, uint32_t layer_count,
enum isl_aux_op ccs_op, union isl_color_value *clear_value)
{
assert(image->vk.aspects & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV);
assert(image->vk.samples == 1);
assert(level < anv_image_aux_levels(image, aspect));
/* Multi-LOD YcBcR is not allowed */
assert(image->n_planes == 1 || level == 0);
assert(base_layer + layer_count <=
anv_image_aux_layers(image, aspect, level));
const uint32_t plane = anv_image_aspect_to_plane(image, aspect);
struct blorp_surf surf;
get_blorp_surf_for_anv_image(cmd_buffer, image, aspect,
VK_IMAGE_USAGE_TRANSFER_DST_BIT,
ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
image->planes[plane].aux_usage,
format, false, &surf);
uint32_t level_width = u_minify(surf.surf->logical_level0_px.w, level);
uint32_t level_height = u_minify(surf.surf->logical_level0_px.h, level);
/* Blorp will store the clear color for us if we provide the clear color
* address and we are doing a fast clear. So we save the clear value into
* the blorp surface.
*/
if (clear_value)
surf.clear_color = *clear_value;
switch (ccs_op) {
case ISL_AUX_OP_FAST_CLEAR:
blorp_fast_clear(batch, &surf, format, swizzle,
level, base_layer, layer_count,
0, 0, level_width, level_height);
break;
case ISL_AUX_OP_FULL_RESOLVE:
case ISL_AUX_OP_PARTIAL_RESOLVE: {
/* Wa_1508744258: Enable RHWO optimization for resolves */
const bool enable_rhwo_opt =
intel_needs_workaround(cmd_buffer->device->info, 1508744258);
if (enable_rhwo_opt)
cmd_buffer->state.pending_rhwo_optimization_enabled = true;
blorp_ccs_resolve(batch, &surf, level, base_layer, layer_count,
format, ccs_op);
if (enable_rhwo_opt)
cmd_buffer->state.pending_rhwo_optimization_enabled = false;
break;
}
case ISL_AUX_OP_AMBIGUATE:
for (uint32_t a = 0; a < layer_count; a++) {
const uint32_t layer = base_layer + a;
blorp_ccs_ambiguate(batch, &surf, level, layer);
}
break;
default:
unreachable("Unsupported CCS operation");
}
}
static void
exec_mcs_op(struct anv_cmd_buffer *cmd_buffer,
struct blorp_batch *batch,
const struct anv_image *image,
enum isl_format format, struct isl_swizzle swizzle,
VkImageAspectFlagBits aspect,
uint32_t base_layer, uint32_t layer_count,
enum isl_aux_op mcs_op, union isl_color_value *clear_value)
{
assert(image->vk.aspects == VK_IMAGE_ASPECT_COLOR_BIT);
assert(image->vk.samples > 1);
assert(base_layer + layer_count <= anv_image_aux_layers(image, aspect, 0));
/* Multisampling with multi-planar formats is not supported */
assert(image->n_planes == 1);
struct blorp_surf surf;
get_blorp_surf_for_anv_image(cmd_buffer, image, aspect,
VK_IMAGE_USAGE_TRANSFER_DST_BIT,
ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
image->planes[0].aux_usage, format,
false, &surf);
/* Blorp will store the clear color for us if we provide the clear color
* address and we are doing a fast clear. So we save the clear value into
* the blorp surface.
*/
if (clear_value)
surf.clear_color = *clear_value;
switch (mcs_op) {
case ISL_AUX_OP_FAST_CLEAR:
blorp_fast_clear(batch, &surf, format, swizzle,
0, base_layer, layer_count,
0, 0, image->vk.extent.width, image->vk.extent.height);
break;
case ISL_AUX_OP_PARTIAL_RESOLVE:
blorp_mcs_partial_resolve(batch, &surf, format,
base_layer, layer_count);
break;
case ISL_AUX_OP_AMBIGUATE:
blorp_mcs_ambiguate(batch, &surf, base_layer, layer_count);
break;
case ISL_AUX_OP_FULL_RESOLVE:
default:
unreachable("Unsupported MCS operation");
}
}
void anv_CmdClearColorImage(
VkCommandBuffer commandBuffer,
VkImage _image,
VkImageLayout imageLayout,
const VkClearColorValue* pColor,
uint32_t rangeCount,
const VkImageSubresourceRange* pRanges)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
ANV_FROM_HANDLE(anv_image, image, _image);
struct anv_cmd_buffer *main_cmd_buffer = cmd_buffer;
UNUSED struct anv_state rcs_done = ANV_STATE_NULL;
if (anv_blorp_execute_on_companion(cmd_buffer, NULL, image)) {
rcs_done = record_main_rcs_cmd_buffer_done(cmd_buffer);
cmd_buffer = cmd_buffer->companion_rcs_cmd_buffer;
}
struct blorp_batch batch;
anv_blorp_batch_init(cmd_buffer, &batch, 0);
struct anv_format_plane src_format =
anv_get_format_aspect(cmd_buffer->device->physical, image->vk.format,
VK_IMAGE_ASPECT_COLOR_BIT, image->vk.tiling);
struct blorp_surf surf;
get_blorp_surf_for_anv_image(cmd_buffer, image,
VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_USAGE_TRANSFER_DST_BIT,
imageLayout, ISL_AUX_USAGE_NONE,
src_format.isl_format, false, &surf);
union isl_color_value clear_color = vk_to_isl_color(*pColor);
for (unsigned r = 0; r < rangeCount; r++) {
assert(pRanges[r].aspectMask == VK_IMAGE_ASPECT_COLOR_BIT);
uint32_t level_count =
vk_image_subresource_level_count(&image->vk, &pRanges[r]);
for (uint32_t i = 0; i < level_count; i++) {
const unsigned level = pRanges[r].baseMipLevel + i;
const VkExtent3D level_extent =
vk_image_mip_level_extent(&image->vk, level);
VkClearRect clear_rect = {};
clear_rect.rect.extent.width = level_extent.width;
clear_rect.rect.extent.height = level_extent.height;
if (image->vk.image_type == VK_IMAGE_TYPE_3D) {
clear_rect.baseArrayLayer = 0;
clear_rect.layerCount = level_extent.depth;
} else {
clear_rect.baseArrayLayer = pRanges[r].baseArrayLayer;
clear_rect.layerCount =
vk_image_subresource_layer_count(&image->vk, &pRanges[r]);
}
if (image->planes[0].aux_usage == ISL_AUX_USAGE_STC_CCS) {
assert(image->vk.usage & VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR);
blorp_hiz_clear_depth_stencil(&batch, NULL, &surf, level,
clear_rect.baseArrayLayer,
clear_rect.layerCount,
clear_rect.rect.offset.x,
clear_rect.rect.offset.y,
clear_rect.rect.extent.width,
clear_rect.rect.extent.height,
false /* depth clear */, 0 /* depth value */,
true /* stencil_clear */, clear_color.u32[0] /* stencil_value */);
} else if (anv_can_fast_clear_color(cmd_buffer, image,
pRanges[r].aspectMask,
level, &clear_rect,
imageLayout, src_format.isl_format,
clear_color)) {
assert(level == 0);
assert(clear_rect.baseArrayLayer == 0);
if (image->vk.samples == 1) {
exec_ccs_op(cmd_buffer, &batch, image, src_format.isl_format,
src_format.swizzle, VK_IMAGE_ASPECT_COLOR_BIT,
0, 0, 1, ISL_AUX_OP_FAST_CLEAR, &clear_color);
} else {
exec_mcs_op(cmd_buffer, &batch, image, src_format.isl_format,
src_format.swizzle, VK_IMAGE_ASPECT_COLOR_BIT,
0, 1, ISL_AUX_OP_FAST_CLEAR, &clear_color);
}
if (cmd_buffer->device->info->ver < 20) {
anv_cmd_buffer_mark_image_fast_cleared(cmd_buffer, image,
src_format.isl_format,
src_format.swizzle,
clear_color);
}
clear_rect.baseArrayLayer++;
if (--clear_rect.layerCount == 0)
continue;
}
anv_cmd_buffer_mark_image_written(cmd_buffer, image,
pRanges[r].aspectMask,
surf.aux_usage, level,
clear_rect.baseArrayLayer,
clear_rect.layerCount);
blorp_clear(&batch, &surf,
src_format.isl_format, src_format.swizzle, level,
clear_rect.baseArrayLayer,
clear_rect.layerCount,
clear_rect.rect.offset.x,
clear_rect.rect.offset.y,
clear_rect.rect.extent.width,
clear_rect.rect.extent.height,
clear_color, 0 /* color_write_disable */);
}
}
anv_blorp_batch_finish(&batch);
if (rcs_done.alloc_size)
end_main_rcs_cmd_buffer_done(main_cmd_buffer, rcs_done);
}
void anv_CmdClearDepthStencilImage(
VkCommandBuffer commandBuffer,
VkImage image_h,
VkImageLayout imageLayout,
const VkClearDepthStencilValue* pDepthStencil,
uint32_t rangeCount,
const VkImageSubresourceRange* pRanges)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
ANV_FROM_HANDLE(anv_image, image, image_h);
struct blorp_batch batch;
anv_blorp_batch_init(cmd_buffer, &batch, 0);
assert((batch.flags & BLORP_BATCH_USE_COMPUTE) == 0);
struct blorp_surf depth, stencil;
if (image->vk.aspects & VK_IMAGE_ASPECT_DEPTH_BIT) {
get_blorp_surf_for_anv_image(cmd_buffer,
image, VK_IMAGE_ASPECT_DEPTH_BIT,
VK_IMAGE_USAGE_TRANSFER_DST_BIT,
imageLayout, ISL_AUX_USAGE_NONE,
ISL_FORMAT_UNSUPPORTED, false, &depth);
} else {
memset(&depth, 0, sizeof(depth));
}
if (image->vk.aspects & VK_IMAGE_ASPECT_STENCIL_BIT) {
get_blorp_surf_for_anv_image(cmd_buffer,
image, VK_IMAGE_ASPECT_STENCIL_BIT,
VK_IMAGE_USAGE_TRANSFER_DST_BIT,
imageLayout, ISL_AUX_USAGE_NONE,
ISL_FORMAT_UNSUPPORTED, false, &stencil);
} else {
memset(&stencil, 0, sizeof(stencil));
}
for (unsigned r = 0; r < rangeCount; r++) {
if (pRanges[r].aspectMask == 0)
continue;
bool clear_depth = pRanges[r].aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT;
bool clear_stencil = pRanges[r].aspectMask & VK_IMAGE_ASPECT_STENCIL_BIT;
assert(clear_depth || clear_stencil);
unsigned base_layer = pRanges[r].baseArrayLayer;
uint32_t layer_count =
vk_image_subresource_layer_count(&image->vk, &pRanges[r]);
uint32_t level_count =
vk_image_subresource_level_count(&image->vk, &pRanges[r]);
for (uint32_t i = 0; i < level_count; i++) {
const unsigned level = pRanges[r].baseMipLevel + i;
const unsigned level_width = u_minify(image->vk.extent.width, level);
const unsigned level_height = u_minify(image->vk.extent.height, level);
if (image->vk.image_type == VK_IMAGE_TYPE_3D)
layer_count = u_minify(image->vk.extent.depth, level);
const VkRect2D area = {
.offset.x = 0,
.offset.y = 0,
.extent.width = level_width,
.extent.height = level_height,
};
if (anv_can_hiz_clear_image(cmd_buffer, image, imageLayout,
pRanges[r].aspectMask,
pDepthStencil->depth, area, level)) {
anv_image_hiz_clear(cmd_buffer, image, pRanges[r].aspectMask,
level, base_layer, layer_count, area,
pDepthStencil);
continue;
}
blorp_clear_depth_stencil(&batch, &depth, &stencil,
level, base_layer, layer_count,
0, 0, level_width, level_height,
clear_depth, pDepthStencil->depth,
clear_stencil ? 0xff : 0,
pDepthStencil->stencil);
}
}
anv_blorp_batch_finish(&batch);
}
VkResult
anv_cmd_buffer_alloc_blorp_binding_table(struct anv_cmd_buffer *cmd_buffer,
uint32_t num_entries,
uint32_t *state_offset,
struct anv_state *bt_state)
{
*bt_state = anv_cmd_buffer_alloc_binding_table(cmd_buffer, num_entries,
state_offset);
if (bt_state->map == NULL) {
/* We ran out of space. Grab a new binding table block. */
VkResult result = anv_cmd_buffer_new_binding_table_block(cmd_buffer);
if (result != VK_SUCCESS)
return result;
/* Re-emit state base addresses so we get the new surface state base
* address before we start emitting binding tables etc.
*/
anv_cmd_buffer_emit_bt_pool_base_address(cmd_buffer);
*bt_state = anv_cmd_buffer_alloc_binding_table(cmd_buffer, num_entries,
state_offset);
assert(bt_state->map != NULL);
}
return VK_SUCCESS;
}
static VkResult
binding_table_for_surface_state(struct anv_cmd_buffer *cmd_buffer,
struct anv_state surface_state,
uint32_t *bt_offset)
{
uint32_t state_offset;
struct anv_state bt_state;
VkResult result =
anv_cmd_buffer_alloc_blorp_binding_table(cmd_buffer, 1, &state_offset,
&bt_state);
if (result != VK_SUCCESS)
return result;
uint32_t *bt_map = bt_state.map;
bt_map[0] = surface_state.offset + state_offset;
*bt_offset = bt_state.offset;
return VK_SUCCESS;
}
static bool
can_fast_clear_color_att(struct anv_cmd_buffer *cmd_buffer,
struct blorp_batch *batch,
const struct anv_attachment *att,
const VkClearAttachment *attachment,
uint32_t rectCount, const VkClearRect *pRects)
{
union isl_color_value clear_color =
vk_to_isl_color(attachment->clearValue.color);
if (INTEL_DEBUG(DEBUG_NO_FAST_CLEAR))
return false;
/* We don't support fast clearing with conditional rendering at the
* moment. All the tracking done around fast clears (clear color updates
* and fast-clear type updates) happens unconditionally.
*/
if (batch->flags & BLORP_BATCH_PREDICATE_ENABLE)
return false;
if (rectCount > 1) {
anv_perf_warn(VK_LOG_OBJS(&cmd_buffer->device->vk.base),
"Fast clears for vkCmdClearAttachments supported only for rectCount == 1");
return false;
}
/* We only support fast-clearing a single layer */
if (pRects[0].layerCount > 1)
return false;
if (att->iview->n_planes != 1) {
anv_perf_warn(VK_LOG_OBJS(&cmd_buffer->device->vk.base),
"Fast clears for vkCmdClearAttachments not supported on "
"multiplanar images");
return false;
}
VkClearRect rect = pRects[0];
rect.baseArrayLayer += att->iview->planes[0].isl.base_array_layer;
bool is_multiview = cmd_buffer->state.gfx.view_mask != 0;
if (is_multiview && (cmd_buffer->state.gfx.view_mask != 1))
return false;
return anv_can_fast_clear_color(cmd_buffer, att->iview->image,
att->iview->vk.aspects,
att->iview->vk.base_mip_level,
&rect, att->layout,
att->iview->planes[0].isl.format,
clear_color);
}
static void
clear_color_attachment(struct anv_cmd_buffer *cmd_buffer,
struct blorp_batch *batch,
const VkClearAttachment *attachment,
uint32_t rectCount, const VkClearRect *pRects)
{
struct anv_cmd_graphics_state *gfx = &cmd_buffer->state.gfx;
const uint32_t att_idx = attachment->colorAttachment;
assert(att_idx < gfx->color_att_count);
const struct anv_attachment *att = &gfx->color_att[att_idx];
if (att->vk_format == VK_FORMAT_UNDEFINED)
return;
union isl_color_value clear_color =
vk_to_isl_color(attachment->clearValue.color);
const struct anv_image_view *iview = att->iview;
if (iview &&
can_fast_clear_color_att(cmd_buffer, batch, att,
attachment, rectCount, pRects)) {
if (iview->image->vk.samples == 1) {
exec_ccs_op(cmd_buffer, batch, iview->image,
iview->planes[0].isl.format,
iview->planes[0].isl.swizzle,
VK_IMAGE_ASPECT_COLOR_BIT,
0, 0, 1, ISL_AUX_OP_FAST_CLEAR,
&clear_color);
} else {
exec_mcs_op(cmd_buffer, batch, iview->image,
iview->planes[0].isl.format,
iview->planes[0].isl.swizzle,
VK_IMAGE_ASPECT_COLOR_BIT,
0, 1, ISL_AUX_OP_FAST_CLEAR,
&clear_color);
}
if (cmd_buffer->device->info->ver < 20) {
anv_cmd_buffer_mark_image_fast_cleared(cmd_buffer, iview->image,
iview->planes[0].isl.format,
iview->planes[0].isl.swizzle,
clear_color);
anv_cmd_buffer_load_clear_color(cmd_buffer, att->surface_state.state,
iview);
}
return;
}
uint32_t binding_table;
VkResult result =
binding_table_for_surface_state(cmd_buffer, att->surface_state.state,
&binding_table);
if (result != VK_SUCCESS)
return;
/* If multiview is enabled we ignore baseArrayLayer and layerCount */
if (gfx->view_mask) {
u_foreach_bit(view_idx, gfx->view_mask) {
for (uint32_t r = 0; r < rectCount; ++r) {
const VkOffset2D offset = pRects[r].rect.offset;
const VkExtent2D extent = pRects[r].rect.extent;
blorp_clear_attachments(batch, binding_table,
ISL_FORMAT_UNSUPPORTED,
gfx->samples,
view_idx, 1,
offset.x, offset.y,
offset.x + extent.width,
offset.y + extent.height,
true, clear_color, false, 0.0f, 0, 0);
}
}
return;
}
for (uint32_t r = 0; r < rectCount; ++r) {
const VkOffset2D offset = pRects[r].rect.offset;
const VkExtent2D extent = pRects[r].rect.extent;
assert(pRects[r].layerCount != VK_REMAINING_ARRAY_LAYERS);
blorp_clear_attachments(batch, binding_table,
ISL_FORMAT_UNSUPPORTED,
gfx->samples,
pRects[r].baseArrayLayer,
pRects[r].layerCount,
offset.x, offset.y,
offset.x + extent.width, offset.y + extent.height,
true, clear_color, false, 0.0f, 0, 0);
}
}
static void
anv_fast_clear_depth_stencil(struct anv_cmd_buffer *cmd_buffer,
struct blorp_batch *batch,
const struct anv_image *image,
VkImageAspectFlags aspects,
uint32_t level,
uint32_t base_layer, uint32_t layer_count,
VkRect2D area,
const VkClearDepthStencilValue *clear_value)
{
assert(image->vk.aspects & (VK_IMAGE_ASPECT_DEPTH_BIT |
VK_IMAGE_ASPECT_STENCIL_BIT));
struct blorp_surf depth = {};
if (aspects & VK_IMAGE_ASPECT_DEPTH_BIT) {
const uint32_t plane =
anv_image_aspect_to_plane(image, VK_IMAGE_ASPECT_DEPTH_BIT);
assert(base_layer + layer_count <=
anv_image_aux_layers(image, VK_IMAGE_ASPECT_DEPTH_BIT, level));
get_blorp_surf_for_anv_image(cmd_buffer,
image, VK_IMAGE_ASPECT_DEPTH_BIT,
0, ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
image->planes[plane].aux_usage,
ISL_FORMAT_UNSUPPORTED, false, &depth);
}
struct blorp_surf stencil = {};
if (aspects & VK_IMAGE_ASPECT_STENCIL_BIT) {
const uint32_t plane =
anv_image_aspect_to_plane(image, VK_IMAGE_ASPECT_STENCIL_BIT);
get_blorp_surf_for_anv_image(cmd_buffer,
image, VK_IMAGE_ASPECT_STENCIL_BIT,
0, ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
image->planes[plane].aux_usage,
ISL_FORMAT_UNSUPPORTED, false, &stencil);
}
/* From the Sky Lake PRM Volume 7, "Depth Buffer Clear":
*
* "The following is required when performing a depth buffer clear with
* using the WM_STATE or 3DSTATE_WM:
*
* * If other rendering operations have preceded this clear, a
* PIPE_CONTROL with depth cache flush enabled, Depth Stall bit
* enabled must be issued before the rectangle primitive used for
* the depth buffer clear operation.
* * [...]"
*
* Even though the PRM only says that this is required if using 3DSTATE_WM
* and a 3DPRIMITIVE, the GPU appears to also need this to avoid occasional
* hangs when doing a clear with WM_HZ_OP.
*/
anv_add_pending_pipe_bits(cmd_buffer,
ANV_PIPE_DEPTH_CACHE_FLUSH_BIT |
ANV_PIPE_DEPTH_STALL_BIT,
"before clear hiz");
if ((aspects & VK_IMAGE_ASPECT_DEPTH_BIT) &&
depth.aux_usage == ISL_AUX_USAGE_HIZ_CCS_WT) {
/* From Bspec 47010 (Depth Buffer Clear):
*
* Since the fast clear cycles to CCS are not cached in TileCache,
* any previous depth buffer writes to overlapping pixels must be
* flushed out of TileCache before a succeeding Depth Buffer Clear.
* This restriction only applies to Depth Buffer with write-thru
* enabled, since fast clears to CCS only occur for write-thru mode.
*
* There may have been a write to this depth buffer. Flush it from the
* tile cache just in case.
*
* Set CS stall bit to guarantee that the fast clear starts the execution
* after the tile cache flush completed.
*
* There is no Bspec requirement to flush the data cache but the
* experiment shows that flusing the data cache helps to resolve the
* corruption.
*/
unsigned wa_flush = cmd_buffer->device->info->verx10 >= 125 ?
ANV_PIPE_DATA_CACHE_FLUSH_BIT : 0;
anv_add_pending_pipe_bits(cmd_buffer,
ANV_PIPE_DEPTH_CACHE_FLUSH_BIT |
ANV_PIPE_CS_STALL_BIT |
ANV_PIPE_TILE_CACHE_FLUSH_BIT |
wa_flush,
"before clear hiz_ccs_wt");
}
blorp_hiz_clear_depth_stencil(batch, &depth, &stencil,
level, base_layer, layer_count,
area.offset.x, area.offset.y,
area.offset.x + area.extent.width,
area.offset.y + area.extent.height,
aspects & VK_IMAGE_ASPECT_DEPTH_BIT,
clear_value->depth,
aspects & VK_IMAGE_ASPECT_STENCIL_BIT,
clear_value->stencil);
/* From the SKL PRM, Depth Buffer Clear:
*
* "Depth Buffer Clear Workaround
*
* Depth buffer clear pass using any of the methods (WM_STATE,
* 3DSTATE_WM or 3DSTATE_WM_HZ_OP) must be followed by a PIPE_CONTROL
* command with DEPTH_STALL bit and Depth FLUSH bits “set” before
* starting to render. DepthStall and DepthFlush are not needed between
* consecutive depth clear passes nor is it required if the depth-clear
* pass was done with “full_surf_clear” bit set in the
* 3DSTATE_WM_HZ_OP."
*
* Even though the PRM provides a bunch of conditions under which this is
* supposedly unnecessary, we choose to perform the flush unconditionally
* just to be safe.
*
* From Bspec 46959, a programming note applicable to Gfx12+:
*
* "Since HZ_OP has to be sent twice (first time set the clear/resolve state
* and 2nd time to clear the state), and HW internally flushes the depth
* cache on HZ_OP, there is no need to explicitly send a Depth Cache flush
* after Clear or Resolve."
*/
if (cmd_buffer->device->info->verx10 < 120) {
anv_add_pending_pipe_bits(cmd_buffer,
ANV_PIPE_DEPTH_CACHE_FLUSH_BIT |
ANV_PIPE_DEPTH_STALL_BIT,
"after clear hiz");
}
}
static bool
can_hiz_clear_att(struct anv_cmd_buffer *cmd_buffer,
struct blorp_batch *batch,
const struct anv_attachment *ds_att,
const VkClearAttachment *attachment,
uint32_t rectCount, const VkClearRect *pRects)
{
if (INTEL_DEBUG(DEBUG_NO_FAST_CLEAR))
return false;
/* From Bspec's section MI_PREDICATE:
*
* "The MI_PREDICATE command is used to control the Predicate state bit,
* which in turn can be used to enable/disable the processing of
* 3DPRIMITIVE commands."
*
* Also from BDW/CHV Bspec's 3DSTATE_WM_HZ_OP programming notes:
*
* "This command does NOT support predication from the use of the
* MI_PREDICATE register. To predicate depth clears and resolves on you
* must fall back to using the 3D_PRIMITIVE or GPGPU_WALKER commands."
*
* Since BLORP's predication is currently dependent on MI_PREDICATE, fall
* back to the slow depth clear path when the BLORP_BATCH_PREDICATE_ENABLE
* flag is set.
*/
if (batch->flags & BLORP_BATCH_PREDICATE_ENABLE)
return false;
if (rectCount > 1) {
anv_perf_warn(VK_LOG_OBJS(&cmd_buffer->device->vk.base),
"Fast clears for vkCmdClearAttachments supported only for rectCount == 1");
return false;
}
/* When the BLORP_BATCH_NO_EMIT_DEPTH_STENCIL flag is set, BLORP can only
* clear the first slice of the currently configured depth/stencil view.
*/
assert(batch->flags & BLORP_BATCH_NO_EMIT_DEPTH_STENCIL);
if (pRects[0].layerCount > 1 || pRects[0].baseArrayLayer > 0)
return false;
return anv_can_hiz_clear_image(cmd_buffer, ds_att->iview->image,
ds_att->layout,
attachment->aspectMask,
attachment->clearValue.depthStencil.depth,
pRects->rect,
ds_att->iview->vk.base_mip_level);
}
static void
clear_depth_stencil_attachment(struct anv_cmd_buffer *cmd_buffer,
struct blorp_batch *batch,
const VkClearAttachment *attachment,
uint32_t rectCount, const VkClearRect *pRects)
{
static const union isl_color_value color_value = { .u32 = { 0, } };
struct anv_cmd_graphics_state *gfx = &cmd_buffer->state.gfx;
const struct anv_attachment *d_att = &gfx->depth_att;
const struct anv_attachment *s_att = &gfx->stencil_att;
if (d_att->vk_format == VK_FORMAT_UNDEFINED &&
s_att->vk_format == VK_FORMAT_UNDEFINED)
return;
const struct anv_attachment *ds_att = d_att->iview ? d_att : s_att;
if (ds_att->iview &&
can_hiz_clear_att(cmd_buffer, batch, ds_att, attachment, rectCount, pRects)) {
anv_fast_clear_depth_stencil(cmd_buffer, batch, ds_att->iview->image,
attachment->aspectMask,
ds_att->iview->planes[0].isl.base_level,
ds_att->iview->planes[0].isl.base_array_layer,
pRects[0].layerCount, pRects->rect,
&attachment->clearValue.depthStencil);
return;
}
bool clear_depth = attachment->aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT;
bool clear_stencil = attachment->aspectMask & VK_IMAGE_ASPECT_STENCIL_BIT;
enum isl_format depth_format = ISL_FORMAT_UNSUPPORTED;
if (d_att->vk_format != VK_FORMAT_UNDEFINED) {
depth_format = anv_get_isl_format(cmd_buffer->device->physical,
d_att->vk_format,
VK_IMAGE_ASPECT_DEPTH_BIT,
VK_IMAGE_TILING_OPTIMAL);
}
uint32_t binding_table;
VkResult result =
binding_table_for_surface_state(cmd_buffer,
gfx->null_surface_state,
&binding_table);
if (result != VK_SUCCESS)
return;
/* If multiview is enabled we ignore baseArrayLayer and layerCount */
if (gfx->view_mask) {
u_foreach_bit(view_idx, gfx->view_mask) {
for (uint32_t r = 0; r < rectCount; ++r) {
const VkOffset2D offset = pRects[r].rect.offset;
const VkExtent2D extent = pRects[r].rect.extent;
VkClearDepthStencilValue value = attachment->clearValue.depthStencil;
blorp_clear_attachments(batch, binding_table,
depth_format,
gfx->samples,
view_idx, 1,
offset.x, offset.y,
offset.x + extent.width,
offset.y + extent.height,
false, color_value,
clear_depth, value.depth,
clear_stencil ? 0xff : 0, value.stencil);
}
}
return;
}
for (uint32_t r = 0; r < rectCount; ++r) {
const VkOffset2D offset = pRects[r].rect.offset;
const VkExtent2D extent = pRects[r].rect.extent;
VkClearDepthStencilValue value = attachment->clearValue.depthStencil;
assert(pRects[r].layerCount != VK_REMAINING_ARRAY_LAYERS);
blorp_clear_attachments(batch, binding_table,
depth_format,
gfx->samples,
pRects[r].baseArrayLayer,
pRects[r].layerCount,
offset.x, offset.y,
offset.x + extent.width, offset.y + extent.height,
false, color_value,
clear_depth, value.depth,
clear_stencil ? 0xff : 0, value.stencil);
}
}
void anv_CmdClearAttachments(
VkCommandBuffer commandBuffer,
uint32_t attachmentCount,
const VkClearAttachment* pAttachments,
uint32_t rectCount,
const VkClearRect* pRects)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
/* Because this gets called within a render pass, we tell blorp not to
* trash our depth and stencil buffers.
*/
struct blorp_batch batch;
enum blorp_batch_flags flags = BLORP_BATCH_NO_EMIT_DEPTH_STENCIL;
if (cmd_buffer->state.conditional_render_enabled) {
anv_cmd_emit_conditional_render_predicate(cmd_buffer);
flags |= BLORP_BATCH_PREDICATE_ENABLE;
}
anv_blorp_batch_init(cmd_buffer, &batch, flags);
for (uint32_t a = 0; a < attachmentCount; ++a) {
if (pAttachments[a].aspectMask & VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV) {
assert(pAttachments[a].aspectMask == VK_IMAGE_ASPECT_COLOR_BIT);
clear_color_attachment(cmd_buffer, &batch,
&pAttachments[a],
rectCount, pRects);
} else {
clear_depth_stencil_attachment(cmd_buffer, &batch,
&pAttachments[a],
rectCount, pRects);
}
}
anv_blorp_batch_finish(&batch);
}
static void
anv_image_msaa_resolve(struct anv_cmd_buffer *cmd_buffer,
const struct anv_image *src_image,
enum isl_format src_format_override,
enum isl_aux_usage src_aux_usage,
uint32_t src_level, uint32_t src_base_layer,
const struct anv_image *dst_image,
enum isl_format dst_format_override,
enum isl_aux_usage dst_aux_usage,
uint32_t dst_level, uint32_t dst_base_layer,
VkImageAspectFlagBits aspect,
uint32_t src_x, uint32_t src_y,
uint32_t dst_x, uint32_t dst_y,
uint32_t width, uint32_t height,
uint32_t layer_count,
enum blorp_filter filter)
{
struct blorp_batch batch;
anv_blorp_batch_init(cmd_buffer, &batch, 0);
assert((batch.flags & BLORP_BATCH_USE_COMPUTE) == 0);
assert(src_image->vk.image_type == VK_IMAGE_TYPE_2D);
assert(src_image->vk.samples > 1);
assert(dst_image->vk.image_type == VK_IMAGE_TYPE_2D);
assert(dst_image->vk.samples == 1);
struct blorp_surf src_surf, dst_surf;
get_blorp_surf_for_anv_image(cmd_buffer, src_image, aspect,
VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
src_aux_usage, src_format_override,
false, &src_surf);
get_blorp_surf_for_anv_image(cmd_buffer, dst_image, aspect,
VK_IMAGE_USAGE_TRANSFER_DST_BIT,
ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
dst_aux_usage, dst_format_override,
false, &dst_surf);
anv_cmd_buffer_mark_image_written(cmd_buffer, dst_image,
aspect, dst_aux_usage,
dst_level, dst_base_layer, layer_count);
if (filter == BLORP_FILTER_NONE) {
/* If no explicit filter is provided, then it's implied by the type of
* the source image.
*/
if ((src_surf.surf->usage & ISL_SURF_USAGE_DEPTH_BIT) ||
(src_surf.surf->usage & ISL_SURF_USAGE_STENCIL_BIT) ||
isl_format_has_int_channel(src_surf.surf->format)) {
filter = BLORP_FILTER_SAMPLE_0;
} else {
filter = BLORP_FILTER_AVERAGE;
}
}
for (uint32_t l = 0; l < layer_count; l++) {
blorp_blit(&batch,
&src_surf, src_level, src_base_layer + l,
src_format_override, ISL_SWIZZLE_IDENTITY,
&dst_surf, dst_level, dst_base_layer + l,
dst_format_override, ISL_SWIZZLE_IDENTITY,
src_x, src_y, src_x + width, src_y + height,
dst_x, dst_y, dst_x + width, dst_y + height,
filter, false, false);
}
anv_blorp_batch_finish(&batch);
}
static enum blorp_filter
vk_to_blorp_resolve_mode(VkResolveModeFlagBits vk_mode)
{
switch (vk_mode) {
case VK_RESOLVE_MODE_SAMPLE_ZERO_BIT:
return BLORP_FILTER_SAMPLE_0;
case VK_RESOLVE_MODE_AVERAGE_BIT:
return BLORP_FILTER_AVERAGE;
case VK_RESOLVE_MODE_MIN_BIT:
return BLORP_FILTER_MIN_SAMPLE;
case VK_RESOLVE_MODE_MAX_BIT:
return BLORP_FILTER_MAX_SAMPLE;
default:
return BLORP_FILTER_NONE;
}
}
void
anv_attachment_msaa_resolve(struct anv_cmd_buffer *cmd_buffer,
const struct anv_attachment *att,
VkImageLayout layout,
VkImageAspectFlagBits aspect)
{
struct anv_cmd_graphics_state *gfx = &cmd_buffer->state.gfx;
const struct anv_image_view *src_iview = att->iview;
const struct anv_image_view *dst_iview = att->resolve_iview;
enum isl_aux_usage src_aux_usage =
anv_layout_to_aux_usage(cmd_buffer->device->info,
src_iview->image, aspect,
VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
layout,
cmd_buffer->queue_family->queueFlags);
enum isl_aux_usage dst_aux_usage =
anv_layout_to_aux_usage(cmd_buffer->device->info,
dst_iview->image, aspect,
VK_IMAGE_USAGE_TRANSFER_DST_BIT,
att->resolve_layout,
cmd_buffer->queue_family->queueFlags);
enum blorp_filter filter = vk_to_blorp_resolve_mode(att->resolve_mode);
/* Depth/stencil should not use their view format for resolve because they
* go in pairs.
*/
enum isl_format src_format = ISL_FORMAT_UNSUPPORTED;
enum isl_format dst_format = ISL_FORMAT_UNSUPPORTED;
if (!(aspect & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT))) {
src_format = src_iview->planes[0].isl.format;
dst_format = dst_iview->planes[0].isl.format;
}
const VkRect2D render_area = gfx->render_area;
if (gfx->view_mask == 0) {
anv_image_msaa_resolve(cmd_buffer,
src_iview->image, src_format, src_aux_usage,
src_iview->planes[0].isl.base_level,
src_iview->planes[0].isl.base_array_layer,
dst_iview->image, dst_format, dst_aux_usage,
dst_iview->planes[0].isl.base_level,
dst_iview->planes[0].isl.base_array_layer,
aspect,
render_area.offset.x, render_area.offset.y,
render_area.offset.x, render_area.offset.y,
render_area.extent.width,
render_area.extent.height,
gfx->layer_count, filter);
} else {
uint32_t res_view_mask = gfx->view_mask;
while (res_view_mask) {
int i = u_bit_scan(&res_view_mask);
anv_image_msaa_resolve(cmd_buffer,
src_iview->image, src_format, src_aux_usage,
src_iview->planes[0].isl.base_level,
src_iview->planes[0].isl.base_array_layer + i,
dst_iview->image, dst_format, dst_aux_usage,
dst_iview->planes[0].isl.base_level,
dst_iview->planes[0].isl.base_array_layer + i,
aspect,
render_area.offset.x, render_area.offset.y,
render_area.offset.x, render_area.offset.y,
render_area.extent.width,
render_area.extent.height,
1, filter);
}
}
}
static void
resolve_image(struct anv_cmd_buffer *cmd_buffer,
struct anv_image *src_image,
VkImageLayout src_image_layout,
struct anv_image *dst_image,
VkImageLayout dst_image_layout,
const VkImageResolve2 *region)
{
assert(region->srcSubresource.aspectMask == region->dstSubresource.aspectMask);
assert(vk_image_subresource_layer_count(&src_image->vk, &region->srcSubresource) ==
vk_image_subresource_layer_count(&dst_image->vk, &region->dstSubresource));
const uint32_t layer_count =
vk_image_subresource_layer_count(&dst_image->vk, &region->dstSubresource);
anv_foreach_image_aspect_bit(aspect_bit, src_image,
region->srcSubresource.aspectMask) {
enum isl_aux_usage src_aux_usage =
anv_layout_to_aux_usage(cmd_buffer->device->info, src_image,
(1 << aspect_bit),
VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
src_image_layout,
cmd_buffer->queue_family->queueFlags);
enum isl_aux_usage dst_aux_usage =
anv_layout_to_aux_usage(cmd_buffer->device->info, dst_image,
(1 << aspect_bit),
VK_IMAGE_USAGE_TRANSFER_DST_BIT,
dst_image_layout,
cmd_buffer->queue_family->queueFlags);
anv_image_msaa_resolve(cmd_buffer,
src_image, ISL_FORMAT_UNSUPPORTED, src_aux_usage,
region->srcSubresource.mipLevel,
region->srcSubresource.baseArrayLayer,
dst_image, ISL_FORMAT_UNSUPPORTED, dst_aux_usage,
region->dstSubresource.mipLevel,
region->dstSubresource.baseArrayLayer,
(1 << aspect_bit),
region->srcOffset.x,
region->srcOffset.y,
region->dstOffset.x,
region->dstOffset.y,
region->extent.width,
region->extent.height,
layer_count, BLORP_FILTER_NONE);
}
}
void anv_CmdResolveImage2(
VkCommandBuffer commandBuffer,
const VkResolveImageInfo2* pResolveImageInfo)
{
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
ANV_FROM_HANDLE(anv_image, src_image, pResolveImageInfo->srcImage);
ANV_FROM_HANDLE(anv_image, dst_image, pResolveImageInfo->dstImage);
for (uint32_t r = 0; r < pResolveImageInfo->regionCount; r++) {
resolve_image(cmd_buffer,
src_image, pResolveImageInfo->srcImageLayout,
dst_image, pResolveImageInfo->dstImageLayout,
&pResolveImageInfo->pRegions[r]);
}
}
void
anv_image_clear_color(struct anv_cmd_buffer *cmd_buffer,
const struct anv_image *image,
VkImageAspectFlagBits aspect,
enum isl_aux_usage aux_usage,
enum isl_format format, struct isl_swizzle swizzle,
uint32_t level, uint32_t base_layer, uint32_t layer_count,
VkRect2D area, union isl_color_value clear_color)
{
assert((aspect & ~VK_IMAGE_ASPECT_ANY_COLOR_BIT_ANV) == 0);
assert(util_bitcount(aspect) == 1);
/* We don't support planar images with multisampling yet */
assert(image->vk.samples == 1 || image->n_planes == 1);
struct blorp_batch batch;
anv_blorp_batch_init(cmd_buffer, &batch, 0);
struct blorp_surf surf;
get_blorp_surf_for_anv_image(cmd_buffer, image, aspect,
VK_IMAGE_USAGE_TRANSFER_DST_BIT,
ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
aux_usage, format, false, &surf);
anv_cmd_buffer_mark_image_written(cmd_buffer, image, aspect, aux_usage,
level, base_layer, layer_count);
blorp_clear(&batch, &surf, format, anv_swizzle_for_render(swizzle),
level, base_layer, layer_count,
area.offset.x, area.offset.y,
area.offset.x + area.extent.width,
area.offset.y + area.extent.height,
clear_color, 0 /* color_write_disable */);
anv_blorp_batch_finish(&batch);
}
void
anv_image_clear_depth_stencil(struct anv_cmd_buffer *cmd_buffer,
const struct anv_image *image,
VkImageAspectFlags aspects,
enum isl_aux_usage depth_aux_usage,
uint32_t level,
uint32_t base_layer, uint32_t layer_count,
VkRect2D area,
const VkClearDepthStencilValue *clear_value)
{
assert(image->vk.aspects & (VK_IMAGE_ASPECT_DEPTH_BIT |
VK_IMAGE_ASPECT_STENCIL_BIT));
assert(layer_count > 0);
struct blorp_batch batch;
anv_blorp_batch_init(cmd_buffer, &batch, 0);
assert((batch.flags & BLORP_BATCH_USE_COMPUTE) == 0);
struct blorp_surf depth = {};
if (aspects & VK_IMAGE_ASPECT_DEPTH_BIT) {
get_blorp_surf_for_anv_image(cmd_buffer,
image, VK_IMAGE_ASPECT_DEPTH_BIT,
0, ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
depth_aux_usage, ISL_FORMAT_UNSUPPORTED,
false, &depth);
}
struct blorp_surf stencil = {};
if (aspects & VK_IMAGE_ASPECT_STENCIL_BIT) {
const uint32_t plane =
anv_image_aspect_to_plane(image, VK_IMAGE_ASPECT_STENCIL_BIT);
get_blorp_surf_for_anv_image(cmd_buffer,
image, VK_IMAGE_ASPECT_STENCIL_BIT,
0, ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
image->planes[plane].aux_usage,
ISL_FORMAT_UNSUPPORTED, false, &stencil);
}
/* Blorp may choose to clear stencil using RGBA32_UINT for better
* performance. If it does this, we need to flush it out of the depth
* cache before rendering to it.
*/
anv_add_pending_pipe_bits(cmd_buffer,
ANV_PIPE_DEPTH_CACHE_FLUSH_BIT |
ANV_PIPE_END_OF_PIPE_SYNC_BIT,
"before clear DS");
blorp_clear_depth_stencil(&batch, &depth, &stencil,
level, base_layer, layer_count,
area.offset.x, area.offset.y,
area.offset.x + area.extent.width,
area.offset.y + area.extent.height,
aspects & VK_IMAGE_ASPECT_DEPTH_BIT,
clear_value->depth,
(aspects & VK_IMAGE_ASPECT_STENCIL_BIT) ? 0xff : 0,
clear_value->stencil);
/* Blorp may choose to clear stencil using RGBA32_UINT for better
* performance. If it does this, we need to flush it out of the render
* cache before someone starts trying to do stencil on it.
*/
anv_add_pending_pipe_bits(cmd_buffer,
ANV_PIPE_RENDER_TARGET_CACHE_FLUSH_BIT |
ANV_PIPE_END_OF_PIPE_SYNC_BIT,
"after clear DS");
anv_blorp_batch_finish(&batch);
}
void
anv_image_hiz_op(struct anv_cmd_buffer *cmd_buffer,
const struct anv_image *image,
VkImageAspectFlagBits aspect, uint32_t level,
uint32_t base_layer, uint32_t layer_count,
enum isl_aux_op hiz_op)
{
assert(aspect == VK_IMAGE_ASPECT_DEPTH_BIT);
assert(base_layer + layer_count <= anv_image_aux_layers(image, aspect, level));
const uint32_t plane = anv_image_aspect_to_plane(image, aspect);
assert(plane == 0);
struct blorp_batch batch;
anv_blorp_batch_init(cmd_buffer, &batch, 0);
assert((batch.flags & BLORP_BATCH_USE_COMPUTE) == 0);
struct blorp_surf surf;
get_blorp_surf_for_anv_image(cmd_buffer,
image, VK_IMAGE_ASPECT_DEPTH_BIT,
0, ANV_IMAGE_LAYOUT_EXPLICIT_AUX,
image->planes[plane].aux_usage,
ISL_FORMAT_UNSUPPORTED, false, &surf);
blorp_hiz_op(&batch, &surf, level, base_layer, layer_count, hiz_op);
anv_blorp_batch_finish(&batch);
}
void
anv_image_hiz_clear(struct anv_cmd_buffer *cmd_buffer,
const struct anv_image *image,
VkImageAspectFlags aspects,
uint32_t level,
uint32_t base_layer, uint32_t layer_count,
VkRect2D area,
const VkClearDepthStencilValue *clear_value)
{
struct blorp_batch batch;
anv_blorp_batch_init(cmd_buffer, &batch, 0);
assert((batch.flags & BLORP_BATCH_USE_COMPUTE) == 0);
anv_fast_clear_depth_stencil(cmd_buffer, &batch, image, aspects, level,
base_layer, layer_count, area, clear_value);
anv_blorp_batch_finish(&batch);
}
void
anv_image_mcs_op(struct anv_cmd_buffer *cmd_buffer,
const struct anv_image *image,
enum isl_format format, struct isl_swizzle swizzle,
VkImageAspectFlagBits aspect,
uint32_t base_layer, uint32_t layer_count,
enum isl_aux_op mcs_op, union isl_color_value *clear_value,
bool predicate)
{
struct blorp_batch batch;
anv_blorp_batch_init(cmd_buffer, &batch,
BLORP_BATCH_PREDICATE_ENABLE * predicate);
assert((batch.flags & BLORP_BATCH_USE_COMPUTE) == 0);
exec_mcs_op(cmd_buffer, &batch, image, format, swizzle, aspect,
base_layer, layer_count, mcs_op, clear_value);
anv_blorp_batch_finish(&batch);
}
void
anv_image_ccs_op(struct anv_cmd_buffer *cmd_buffer,
const struct anv_image *image,
enum isl_format format, struct isl_swizzle swizzle,
VkImageAspectFlagBits aspect, uint32_t level,
uint32_t base_layer, uint32_t layer_count,
enum isl_aux_op ccs_op, union isl_color_value *clear_value,
bool predicate)
{
struct blorp_batch batch;
anv_blorp_batch_init(cmd_buffer, &batch,
BLORP_BATCH_PREDICATE_ENABLE * predicate);
assert((batch.flags & BLORP_BATCH_USE_COMPUTE) == 0);
exec_ccs_op(cmd_buffer, &batch, image, format, swizzle, aspect, level,
base_layer, layer_count, ccs_op, clear_value);
anv_blorp_batch_finish(&batch);
}