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/*
* Mesa 3-D graphics library
*
* Copyright 2012 Intel Corporation
* Copyright 2013 Google
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Authors:
* Chad Versace <chad.versace@linux.intel.com>
* Frank Henigman <fjhenigman@google.com>
*/
#include <string.h>
#include "util/macros.h"
#include "util/u_math.h"
#include "util/rounding.h"
#include "isl_priv.h"
#if defined(__SSSE3__)
#include <tmmintrin.h>
#elif defined(__SSE2__)
#include <emmintrin.h>
#endif
#define FILE_DEBUG_FLAG DEBUG_TEXTURE
#define ALIGN_DOWN(a, b) ROUND_DOWN_TO(a, b)
#define ALIGN_UP(a, b) ALIGN(a, b)
/* Tile dimensions. Width and span are in bytes, height is in pixels (i.e.
* unitless). A "span" is the most number of bytes we can copy from linear
* to tiled without needing to calculate a new destination address.
*/
static const uint32_t xtile_width = 512;
static const uint32_t xtile_height = 8;
static const uint32_t xtile_span = 64;
static const uint32_t ytile_width = 128;
static const uint32_t ytile_height = 32;
static const uint32_t ytile_span = 16;
static const uint32_t wtile_width = 64;
static const uint32_t wtile_height = 64;
static const uint32_t wtile_span = 2;
static inline uint32_t
ror(uint32_t n, uint32_t d)
{
return (n >> d) | (n << (32 - d));
}
// bswap32 already exists as a macro on some platforms (FreeBSD)
#ifndef bswap32
static inline uint32_t
bswap32(uint32_t n)
{
#if defined(HAVE___BUILTIN_BSWAP32)
return __builtin_bswap32(n);
#else
return (n >> 24) |
((n >> 8) & 0x0000ff00) |
((n << 8) & 0x00ff0000) |
(n << 24);
#endif
}
#endif
/**
* Copy RGBA to BGRA - swap R and B.
*/
static inline void *
rgba8_copy(void *dst, const void *src, size_t bytes)
{
uint32_t *d = dst;
uint32_t const *s = src;
assert(bytes % 4 == 0);
while (bytes >= 4) {
*d = ror(bswap32(*s), 8);
d += 1;
s += 1;
bytes -= 4;
}
return dst;
}
#define wtile_block_id(x, y) \
(((((x) >> 3) & 0x7) << 3) | \
(((y) >> 3) & 0x7))
#define wtile_block_offset(x, y) \
((((y) & 4) << 3) + \
(((y) & 2) << 2) + \
(((y) & 1) << 1) + \
(((x) & 4) << 2) + \
(((x) & 2) << 1) + \
(((x) & 1) << 0))
/**
* Copy from linear into a W tile block.
*
* @dst is a pointer to a block in a W tile, @src is a pointer to the linear
* data, coordinates are relative to the surface (not the tile).
*/
static inline void
wtile_block_copy_from_linear(void *dst, const void *src,
unsigned x0, unsigned x1,
unsigned y0, unsigned y1,
unsigned src_pitch)
{
uint8_t *dst_data = dst + wtile_block_id(x0, y0) * 64;
const uint8_t *src_data = src;
for (unsigned y = y0; y < y1; y++)
for (unsigned x = x0; x < x1; x++)
dst_data[wtile_block_offset(x, y)] = src_data[y * src_pitch + x];
}
/**
* Copy from linear into a full W tile block.
*
* @dst is a pointer to a block in a W tile, @src is a pointer to the linear
* data.
*/
static inline void
wtile_block_full_copy_from_linear(void *dst, const void *src,
unsigned x0, unsigned y0,
unsigned src_pitch)
{
uint16_t *dst_data = dst + wtile_block_id(x0, y0) * 64;
const uint8_t *src_data = src;
/*
* The layout of a block is a series of 2 consecutive bytes elements.
* _________________________________
* |B00|B01|B04|B05|B16|B17|B20|B21|
* |B02|B03|B06|B07|B18|B19|B22|B23|
* |B08|B09|B12|B13|B24|B25|B28|B29|
* |B10|B11|B14|B15|B26|B27|B30|B31|
* |B32|B33|B36|B37|B48|B49|B52|B53|
* |B34|B35|B38|B39|B50|B51|B54|B55|
* |B40|B41|B44|B45|B56|B57|B60|B61|
* |B42|B43|B46|B47|B58|B59|B62|B64|
* ---------------------------------
*/
#define src_lin(bx, by) \
(*((const uint16_t *)(src_data + (y0 + by) * src_pitch + x0 + bx * 2)))
dst_data[0] = src_lin(0, 0);
dst_data[1] = src_lin(0, 1);
dst_data[2] = src_lin(1, 0);
dst_data[3] = src_lin(1, 1);
dst_data[4] = src_lin(0, 2);
dst_data[5] = src_lin(0, 3);
dst_data[6] = src_lin(1, 2);
dst_data[7] = src_lin(1, 3);
dst_data[8] = src_lin(2, 0);
dst_data[9] = src_lin(2, 1);
dst_data[10] = src_lin(3, 0);
dst_data[11] = src_lin(3, 1);
dst_data[12] = src_lin(2, 2);
dst_data[13] = src_lin(2, 3);
dst_data[14] = src_lin(3, 2);
dst_data[15] = src_lin(3, 3);
dst_data[16] = src_lin(0, 4);
dst_data[17] = src_lin(0, 5);
dst_data[18] = src_lin(1, 4);
dst_data[19] = src_lin(1, 5);
dst_data[20] = src_lin(0, 6);
dst_data[21] = src_lin(0, 7);
dst_data[22] = src_lin(1, 6);
dst_data[23] = src_lin(1, 7);
dst_data[24] = src_lin(2, 4);
dst_data[25] = src_lin(2, 5);
dst_data[26] = src_lin(3, 4);
dst_data[27] = src_lin(3, 5);
dst_data[28] = src_lin(2, 6);
dst_data[29] = src_lin(2, 7);
dst_data[30] = src_lin(3, 6);
dst_data[31] = src_lin(3, 7);
#undef src_lin
}
/**
* Copy from W tile block into linear.
*
* @dst is a pointer to the linear data, @src is a pointer to a block in the W
* tile.
*/
static inline void
wtile_block_copy_to_linear(void *dst, const void *src,
unsigned x0, unsigned x1,
unsigned y0, unsigned y1,
unsigned dst_pitch)
{
uint8_t *dst_data = dst;
const uint8_t *src_data = src + wtile_block_id(x0, y0) * 64;
for (unsigned y = y0; y < y1; y++)
for (unsigned x = x0; x < x1; x++)
dst_data[y * dst_pitch + x] = src_data[wtile_block_offset(x, y)];
}
/**
* Copy to linear from a full W tile block.
*
* @dst is a pointer to the linear data, @src is a pointer to a block in a W
* tile.
*/
static inline void
wtile_block_full_copy_to_linear(void *dst, const void *src,
unsigned x0, unsigned y0,
unsigned dst_pitch)
{
uint8_t *dst_data = dst;
const uint16_t *src_data = src + wtile_block_id(x0, y0) * 64;
/*
* The layout of a block is a series of 2 consecutive bytes elements.
* _________________________________
* |B00|B01|B04|B05|B16|B17|B20|B21|
* |B02|B03|B06|B07|B18|B19|B22|B23|
* |B08|B09|B12|B13|B24|B25|B28|B29|
* |B10|B11|B14|B15|B26|B27|B30|B31|
* |B32|B33|B36|B37|B48|B49|B52|B53|
* |B34|B35|B38|B39|B50|B51|B54|B55|
* |B40|B41|B44|B45|B56|B57|B60|B61|
* |B42|B43|B46|B47|B58|B59|B62|B64|
* ---------------------------------
*/
#define dst_lin(bx, by) \
(*((uint16_t *)(dst_data + (y0 + by) * dst_pitch + x0 + bx * 2)))
dst_lin(0, 0) = src_data[0];
dst_lin(0, 1) = src_data[1];
dst_lin(1, 0) = src_data[2];
dst_lin(1, 1) = src_data[3];
dst_lin(0, 2) = src_data[4];
dst_lin(0, 3) = src_data[5];
dst_lin(1, 2) = src_data[6];
dst_lin(1, 3) = src_data[7];
dst_lin(2, 0) = src_data[8];
dst_lin(2, 1) = src_data[9];
dst_lin(3, 0) = src_data[10];
dst_lin(3, 1) = src_data[11];
dst_lin(2, 2) = src_data[12];
dst_lin(2, 3) = src_data[13];
dst_lin(3, 2) = src_data[14];
dst_lin(3, 3) = src_data[15];
dst_lin(0, 4) = src_data[16];
dst_lin(0, 5) = src_data[17];
dst_lin(1, 4) = src_data[18];
dst_lin(1, 5) = src_data[19];
dst_lin(0, 6) = src_data[20];
dst_lin(0, 7) = src_data[21];
dst_lin(1, 6) = src_data[22];
dst_lin(1, 7) = src_data[23];
dst_lin(2, 4) = src_data[24];
dst_lin(2, 5) = src_data[25];
dst_lin(3, 4) = src_data[26];
dst_lin(3, 5) = src_data[27];
dst_lin(2, 6) = src_data[28];
dst_lin(2, 7) = src_data[29];
dst_lin(3, 6) = src_data[30];
dst_lin(3, 7) = src_data[31];
#undef dst_lin
}
#ifdef __SSSE3__
static const uint8_t rgba8_permutation[16] =
{ 2,1,0,3, 6,5,4,7, 10,9,8,11, 14,13,12,15 };
static inline void
rgba8_copy_16_aligned_dst(void *dst, const void *src)
{
_mm_store_si128(dst,
_mm_shuffle_epi8(_mm_loadu_si128(src),
*(__m128i *)rgba8_permutation));
}
static inline void
rgba8_copy_16_aligned_src(void *dst, const void *src)
{
_mm_storeu_si128(dst,
_mm_shuffle_epi8(_mm_load_si128(src),
*(__m128i *)rgba8_permutation));
}
#elif defined(__SSE2__)
static inline void
rgba8_copy_16_aligned_dst(void *dst, const void *src)
{
__m128i srcreg, dstreg, agmask, ag, rb, br;
agmask = _mm_set1_epi32(0xFF00FF00);
srcreg = _mm_loadu_si128((__m128i *)src);
rb = _mm_andnot_si128(agmask, srcreg);
ag = _mm_and_si128(agmask, srcreg);
br = _mm_shufflehi_epi16(_mm_shufflelo_epi16(rb, _MM_SHUFFLE(2, 3, 0, 1)),
_MM_SHUFFLE(2, 3, 0, 1));
dstreg = _mm_or_si128(ag, br);
_mm_store_si128((__m128i *)dst, dstreg);
}
static inline void
rgba8_copy_16_aligned_src(void *dst, const void *src)
{
__m128i srcreg, dstreg, agmask, ag, rb, br;
agmask = _mm_set1_epi32(0xFF00FF00);
srcreg = _mm_load_si128((__m128i *)src);
rb = _mm_andnot_si128(agmask, srcreg);
ag = _mm_and_si128(agmask, srcreg);
br = _mm_shufflehi_epi16(_mm_shufflelo_epi16(rb, _MM_SHUFFLE(2, 3, 0, 1)),
_MM_SHUFFLE(2, 3, 0, 1));
dstreg = _mm_or_si128(ag, br);
_mm_storeu_si128((__m128i *)dst, dstreg);
}
#endif
/**
* Copy RGBA to BGRA - swap R and B, with the destination 16-byte aligned.
*/
static inline void *
rgba8_copy_aligned_dst(void *dst, const void *src, size_t bytes)
{
assert(bytes == 0 || !(((uintptr_t)dst) & 0xf));
#if defined(__SSSE3__) || defined(__SSE2__)
if (bytes == 64) {
rgba8_copy_16_aligned_dst(dst + 0, src + 0);
rgba8_copy_16_aligned_dst(dst + 16, src + 16);
rgba8_copy_16_aligned_dst(dst + 32, src + 32);
rgba8_copy_16_aligned_dst(dst + 48, src + 48);
return dst;
}
while (bytes >= 16) {
rgba8_copy_16_aligned_dst(dst, src);
src += 16;
dst += 16;
bytes -= 16;
}
#endif
rgba8_copy(dst, src, bytes);
return dst;
}
/**
* Copy RGBA to BGRA - swap R and B, with the source 16-byte aligned.
*/
static inline void *
rgba8_copy_aligned_src(void *dst, const void *src, size_t bytes)
{
assert(bytes == 0 || !(((uintptr_t)src) & 0xf));
#if defined(__SSSE3__) || defined(__SSE2__)
if (bytes == 64) {
rgba8_copy_16_aligned_src(dst + 0, src + 0);
rgba8_copy_16_aligned_src(dst + 16, src + 16);
rgba8_copy_16_aligned_src(dst + 32, src + 32);
rgba8_copy_16_aligned_src(dst + 48, src + 48);
return dst;
}
while (bytes >= 16) {
rgba8_copy_16_aligned_src(dst, src);
src += 16;
dst += 16;
bytes -= 16;
}
#endif
rgba8_copy(dst, src, bytes);
return dst;
}
/**
* Each row from y0 to y1 is copied in three parts: [x0,x1), [x1,x2), [x2,x3).
* These ranges are in bytes, i.e. pixels * bytes-per-pixel.
* The first and last ranges must be shorter than a "span" (the longest linear
* stretch within a tile) and the middle must equal a whole number of spans.
* Ranges may be empty. The region copied must land entirely within one tile.
* 'dst' is the start of the tile and 'src' is the corresponding
* address to copy from, though copying begins at (x0, y0).
* To enable swizzling 'swizzle_bit' must be 1<<6, otherwise zero.
* Swizzling flips bit 6 in the copy destination offset, when certain other
* bits are set in it.
*/
typedef void (*tile_copy_fn)(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
uint32_t y0, uint32_t y1,
char *dst, const char *src,
int32_t linear_pitch,
uint32_t swizzle_bit,
isl_memcpy_type copy_type);
/**
* Copy texture data from linear to X tile layout.
*
* \copydoc tile_copy_fn
*
* The mem_copy parameters allow the user to specify an alternative mem_copy
* function that, for instance, may do RGBA -> BGRA swizzling. The first
* function must handle any memory alignment while the second function must
* only handle 16-byte alignment in whichever side (source or destination) is
* tiled.
*/
static inline void
linear_to_xtiled(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
uint32_t y0, uint32_t y1,
char *dst, const char *src,
int32_t src_pitch,
uint32_t swizzle_bit,
isl_mem_copy_fn mem_copy,
isl_mem_copy_fn mem_copy_align16)
{
/* The copy destination offset for each range copied is the sum of
* an X offset 'x0' or 'xo' and a Y offset 'yo.'
*/
uint32_t xo, yo;
src += (ptrdiff_t)y0 * src_pitch;
for (yo = y0 * xtile_width; yo < y1 * xtile_width; yo += xtile_width) {
/* Bits 9 and 10 of the copy destination offset control swizzling.
* Only 'yo' contributes to those bits in the total offset,
* so calculate 'swizzle' just once per row.
* Move bits 9 and 10 three and four places respectively down
* to bit 6 and xor them.
*/
uint32_t swizzle = ((yo >> 3) ^ (yo >> 4)) & swizzle_bit;
mem_copy(dst + ((x0 + yo) ^ swizzle), src + x0, x1 - x0);
for (xo = x1; xo < x2; xo += xtile_span) {
mem_copy_align16(dst + ((xo + yo) ^ swizzle), src + xo, xtile_span);
}
mem_copy_align16(dst + ((xo + yo) ^ swizzle), src + x2, x3 - x2);
src += src_pitch;
}
}
/**
* Copy texture data from linear to Y tile layout.
*
* \copydoc tile_copy_fn
*/
static inline void
linear_to_ytiled(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
uint32_t y0, uint32_t y3,
char *dst, const char *src,
int32_t src_pitch,
uint32_t swizzle_bit,
isl_mem_copy_fn mem_copy,
isl_mem_copy_fn mem_copy_align16)
{
/* Y tiles consist of columns that are 'ytile_span' wide (and the same height
* as the tile). Thus the destination offset for (x,y) is the sum of:
* (x % column_width) // position within column
* (x / column_width) * bytes_per_column // column number * bytes per column
* y * column_width
*
* The copy destination offset for each range copied is the sum of
* an X offset 'xo0' or 'xo' and a Y offset 'yo.'
*/
const uint32_t column_width = ytile_span;
const uint32_t bytes_per_column = column_width * ytile_height;
uint32_t y1 = MIN2(y3, ALIGN_UP(y0, 4));
uint32_t y2 = MAX2(y1, ALIGN_DOWN(y3, 4));
uint32_t xo0 = (x0 % ytile_span) + (x0 / ytile_span) * bytes_per_column;
uint32_t xo1 = (x1 % ytile_span) + (x1 / ytile_span) * bytes_per_column;
/* Bit 9 of the destination offset control swizzling.
* Only the X offset contributes to bit 9 of the total offset,
* so swizzle can be calculated in advance for these X positions.
* Move bit 9 three places down to bit 6.
*/
uint32_t swizzle0 = (xo0 >> 3) & swizzle_bit;
uint32_t swizzle1 = (xo1 >> 3) & swizzle_bit;
uint32_t x, yo;
src += (ptrdiff_t)y0 * src_pitch;
if (y0 != y1) {
for (yo = y0 * column_width; yo < y1 * column_width; yo += column_width) {
uint32_t xo = xo1;
uint32_t swizzle = swizzle1;
mem_copy(dst + ((xo0 + yo) ^ swizzle0), src + x0, x1 - x0);
/* Step by spans/columns. As it happens, the swizzle bit flips
* at each step so we don't need to calculate it explicitly.
*/
for (x = x1; x < x2; x += ytile_span) {
mem_copy_align16(dst + ((xo + yo) ^ swizzle), src + x, ytile_span);
xo += bytes_per_column;
swizzle ^= swizzle_bit;
}
mem_copy_align16(dst + ((xo + yo) ^ swizzle), src + x2, x3 - x2);
src += src_pitch;
}
}
for (yo = y1 * column_width; yo < y2 * column_width; yo += 4 * column_width) {
uint32_t xo = xo1;
uint32_t swizzle = swizzle1;
if (x0 != x1) {
mem_copy(dst + ((xo0 + yo + 0 * column_width) ^ swizzle0), src + x0 + 0 * src_pitch, x1 - x0);
mem_copy(dst + ((xo0 + yo + 1 * column_width) ^ swizzle0), src + x0 + 1 * src_pitch, x1 - x0);
mem_copy(dst + ((xo0 + yo + 2 * column_width) ^ swizzle0), src + x0 + 2 * src_pitch, x1 - x0);
mem_copy(dst + ((xo0 + yo + 3 * column_width) ^ swizzle0), src + x0 + 3 * src_pitch, x1 - x0);
}
/* Step by spans/columns. As it happens, the swizzle bit flips
* at each step so we don't need to calculate it explicitly.
*/
for (x = x1; x < x2; x += ytile_span) {
mem_copy_align16(dst + ((xo + yo + 0 * column_width) ^ swizzle), src + x + 0 * src_pitch, ytile_span);
mem_copy_align16(dst + ((xo + yo + 1 * column_width) ^ swizzle), src + x + 1 * src_pitch, ytile_span);
mem_copy_align16(dst + ((xo + yo + 2 * column_width) ^ swizzle), src + x + 2 * src_pitch, ytile_span);
mem_copy_align16(dst + ((xo + yo + 3 * column_width) ^ swizzle), src + x + 3 * src_pitch, ytile_span);
xo += bytes_per_column;
swizzle ^= swizzle_bit;
}
if (x2 != x3) {
mem_copy_align16(dst + ((xo + yo + 0 * column_width) ^ swizzle), src + x2 + 0 * src_pitch, x3 - x2);
mem_copy_align16(dst + ((xo + yo + 1 * column_width) ^ swizzle), src + x2 + 1 * src_pitch, x3 - x2);
mem_copy_align16(dst + ((xo + yo + 2 * column_width) ^ swizzle), src + x2 + 2 * src_pitch, x3 - x2);
mem_copy_align16(dst + ((xo + yo + 3 * column_width) ^ swizzle), src + x2 + 3 * src_pitch, x3 - x2);
}
src += 4 * src_pitch;
}
if (y2 != y3) {
for (yo = y2 * column_width; yo < y3 * column_width; yo += column_width) {
uint32_t xo = xo1;
uint32_t swizzle = swizzle1;
mem_copy(dst + ((xo0 + yo) ^ swizzle0), src + x0, x1 - x0);
/* Step by spans/columns. As it happens, the swizzle bit flips
* at each step so we don't need to calculate it explicitly.
*/
for (x = x1; x < x2; x += ytile_span) {
mem_copy_align16(dst + ((xo + yo) ^ swizzle), src + x, ytile_span);
xo += bytes_per_column;
swizzle ^= swizzle_bit;
}
mem_copy_align16(dst + ((xo + yo) ^ swizzle), src + x2, x3 - x2);
src += src_pitch;
}
}
}
/**
* Copy texture data from linear to Tile-4 layout.
*
* \copydoc tile_copy_fn
*/
static inline void
linear_to_tile4(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
uint32_t y0, uint32_t y3,
char *dst, const char *src,
int32_t src_pitch,
uint32_t swizzle_bit,
isl_mem_copy_fn mem_copy,
isl_mem_copy_fn mem_copy_align16)
{
/* Tile 4 consist of columns that are 'ytile_span' wide and each 64B tile
* block consists of 4 row of Y-tile ordered data.
* Each 512B block within a 4kB tile contains 8 such block.
*
* To calculate the tiled offset, we need to identify:
* Block X and Block Y offset at each 512B block boundary in X and Y
* direction.
*
* A Tile4 has the following layout :
*
* |<------------- 128 B-------------------|
* _________________________________________
* 512B blk(Blk0)^| 0 | 1 | 2 | 3 | 8 | 9 | 10 | 11 | ^ 512B blk(Blk1)
* (cell 0..7)) v| 4 | 5 | 6 | 7 | 12 | 13 | 14 | 15 | v (cell 8..15))
* -----------------------------------------
* | 16 | 17 | 18 | 19 | 24 | 25 | 26 | 27 |
* | 20 | 21 | 22 | 23 | 28 | 29 | 30 | 31 |
* -----------------------------------------
* | 32 | 33 | 34 | 35 | 40 | 41 | 42 | 43 |
* | 36 | 37 | 38 | 39 | 44 | 45 | 46 | 47 |
* -----------------------------------------
* | 48 | 49 | 50 | 51 | 56 | 57 | 58 | 59 |
* | 52 | 53 | 54 | 55 | 60 | 61 | 62 | 63 |
* -----------------------------------------
*
* The tile is divided in 512B blocks[Blk0..Blk7], themselves made of 2
* rows of 256B sub-blocks.
*
* Each sub-block is composed of 4 64B elements[cell(0)-cell(3)] (a cell
* in the figure above).
*
* Each 64B cell represents 4 rows of data.[cell(0), cell(1), .., cell(63)]
*
*
* Block X - Adds 256B to offset when we encounter block boundary in
* X direction.(Ex: Blk 0 --> Blk 1(BlkX_off = 256))
* Block Y - Adds 512B to offset when we encounter block boundary in
* Y direction.(Ex: Blk 0 --> Blk 3(BlkY_off = 512))
*
* (x / ytile_span) * cacheline_size_B //Byte offset in the X dir of
* the containing 64B block
* x % ytile_span //Byte offset in X dir within a 64B block/cacheline
*
* (y % 4) * 16 // Byte offset of the Y dir within a 64B block/cacheline
* (y / 4) * 256// Byte offset of the Y dir within 512B block after 1 row
* of 64B blocks/cachelines
*
* The copy destination offset for each range copied is the sum of
* Block X offset 'BlkX_off', Block Y offset 'BlkY_off', X offset 'xo'
* and a Y offset 'yo.'
*/
const uint32_t column_width = ytile_span;
const uint32_t tile4_blkh = 4;
assert(ytile_span * tile4_blkh == 64);
const uint32_t cacheline_size_B = 64;
/* Find intermediate Y offsets that are aligned to a 64B element
* (4 rows), so that we can do fully 64B memcpys on those.
*/
uint32_t y1 = MIN2(y3, ALIGN_UP(y0, 4));
uint32_t y2 = MAX2(y1, ALIGN_DOWN(y3, 4));
/* xsb0 and xsb1 are the byte offset within a 256B sub block for x0 and x1 */
uint32_t xsb0 = (x0 % ytile_span) + (x0 / ytile_span) * cacheline_size_B;
uint32_t xsb1 = (x1 % ytile_span) + (x1 / ytile_span) * cacheline_size_B;
uint32_t Blkxsb0_off = ALIGN_DOWN(xsb0, 256);
uint32_t Blky0_off = (y0 / 8) * 512;
uint32_t BlkX_off, BlkY_off;
uint32_t x, yo, Y0, Y2;
/* Y0 determines the initial byte offset in the Y direction */
Y0 = (y0 / 4) * 256 + (y0 % 4) * ytile_span;
/* Y2 determines the byte offset required for reaching y2 if y2 doesn't map
* exactly to 512B block boundary
*/
Y2 = y2 * 4 * column_width;
src += (ptrdiff_t)y0 * src_pitch;
/* To maximize memcpy speed, we do the copy in 3 parts :
* - copy the first lines that are not aligned to the 64B cell's height (4 rows)
* - copy the lines that are aligned to 64B cell's height
* - copy the remaining lines not making up for a full 64B cell's height
*/
if (y0 != y1) {
for (yo = Y0; yo < Y0 + (y1 - y0) * column_width; yo += column_width) {
uint32_t xo = xsb1;
if (x0 != x1)
mem_copy(dst + (Blky0_off + Blkxsb0_off) + (xsb0 + yo), src + x0, x1 - x0);
for (x = x1; x < x2; x += ytile_span) {
BlkX_off = ALIGN_DOWN(xo, 256);
mem_copy_align16(dst + (Blky0_off + BlkX_off) + (xo + yo), src + x, ytile_span);
xo += cacheline_size_B;
}
if (x3 != x2) {
BlkX_off = ALIGN_DOWN(xo, 256);
mem_copy_align16(dst + (Blky0_off + BlkX_off) + (xo + yo), src + x2, x3 - x2);
}
src += src_pitch;
}
}
for (yo = y1 * 4 * column_width; yo < y2 * 4 * column_width; yo += 16 * column_width) {
uint32_t xo = xsb1;
BlkY_off = ALIGN_DOWN(yo, 512);
if (x0 != x1) {
mem_copy(dst + (BlkY_off + Blkxsb0_off) + (xsb0 + yo + 0 * column_width),
src + x0 + 0 * src_pitch, x1 - x0);
mem_copy(dst + (BlkY_off + Blkxsb0_off) + (xsb0 + yo + 1 * column_width),
src + x0 + 1 * src_pitch, x1 - x0);
mem_copy(dst + (BlkY_off + Blkxsb0_off) + (xsb0 + yo + 2 * column_width),
src + x0 + 2 * src_pitch, x1 - x0);
mem_copy(dst + (BlkY_off + Blkxsb0_off) + (xsb0 + yo + 3 * column_width),
src + x0 + 3 * src_pitch, x1 - x0);
}
for (x = x1; x < x2; x += ytile_span) {
BlkX_off = ALIGN_DOWN(xo, 256);
mem_copy_align16(dst + (BlkY_off + BlkX_off) + (xo + yo+ 0 * column_width),
src + x + 0 * src_pitch, ytile_span);
mem_copy_align16(dst + (BlkY_off + BlkX_off) + (xo + yo + 1 * column_width),
src + x + 1 * src_pitch, ytile_span);
mem_copy_align16(dst + (BlkY_off + BlkX_off) + (xo + yo + 2 * column_width),
src + x + 2 * src_pitch, ytile_span);
mem_copy_align16(dst + (BlkY_off + BlkX_off) + (xo + yo + 3 * column_width),
src + x + 3 * src_pitch, ytile_span);
xo += cacheline_size_B;
}
if (x2 != x3) {
BlkX_off = ALIGN_DOWN(xo, 256);
mem_copy(dst + (BlkY_off + BlkX_off) + (xo + yo + 0 * column_width),
src + x2 + 0 * src_pitch, x3 - x2);
mem_copy(dst + (BlkY_off + BlkX_off) + (xo + yo + 1 * column_width),
src + x2 + 1 * src_pitch, x3 - x2);
mem_copy(dst + (BlkY_off + BlkX_off) + (xo + yo + 2 * column_width),
src + x2 + 2 * src_pitch, x3 - x2);
mem_copy(dst + (BlkY_off + BlkX_off) + (xo + yo + 3 * column_width),
src + x2 + 3 * src_pitch, x3 - x2);
}
src += 4 * src_pitch;
}
if (y2 != y3) {
for (yo = Y2; yo < Y2 + (y3 - y2) * column_width; yo += column_width) {
uint32_t xo = xsb1;
BlkY_off = ALIGN_DOWN(yo, 512);
if (x0 != x1)
mem_copy(dst + (BlkY_off + Blkxsb0_off) + (xsb0 + yo), src + x0, x1 - x0);
for (x = x1; x < x2; x += ytile_span) {
BlkX_off = ALIGN_DOWN(xo, 256);
mem_copy_align16(dst + (BlkY_off + BlkX_off) + (xo + yo), src + x, ytile_span);
xo += cacheline_size_B;
}
if (x3 != x2) {
BlkX_off = ALIGN_DOWN(xo, 256);
mem_copy_align16(dst + (BlkY_off + BlkX_off) + (xo + yo), src + x2, x3 - x2);
}
src += src_pitch;
}
}
}
/**
* Copy texture data from linear to W tile layout.
*
* \copydoc tile_copy_fn
*/
static inline void
linear_to_wtiled(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
uint32_t y0, uint32_t y3,
char *dst, const char *src, int32_t src_pitch)
{
/*
* The layout is a series of block of 64B each.
* ___________________________________________
* |blk00|blk08|blk16|blk24|blk32|blk48|blk56|
* |blk01|blk09|blk17|blk25|blk33|blk49|blk57|
* |blk02|blk10|blk18|blk26|blk34|blk50|blk58|
* |blk03|blk11|blk19|blk27|blk35|blk51|blk59|
* |blk04|blk12|blk20|blk28|blk36|blk52|blk60|
* |blk05|blk13|blk21|blk29|blk37|blk53|blk61|
* |blk06|blk14|blk22|blk30|blk38|blk54|blk62|
* |blk07|blk15|blk23|blk31|blk39|blk55|blk63|
* -------------------------------------------
*/
/* Find intermediate Y offsets that are aligned to a 64B element (8 rows).
*/
uint32_t y1 = MIN2(y3, ALIGN_UP(y0, 8));
uint32_t y2 = MAX2(y1, ALIGN_DOWN(y3, 8));
uint32_t xo, yo;
/* If the y0 coordinate is not aligned to a block, do partial copies into
* blocks 0, 8, 16, 24, 32, 48 & 56.
*/
if (y0 != y1) {
if (x0 != x1)
wtile_block_copy_from_linear(dst, src, x0, x1, y0, y1, src_pitch);
for (xo = x1; xo < x2; xo += 8)
wtile_block_copy_from_linear(dst, src, xo, xo + 8, y0, y1, src_pitch);
if (x2 != x3)
wtile_block_copy_from_linear(dst, src, x2, x3, y0, y1, src_pitch);
}
for (yo = y1; yo < y2; yo += 8) {
/* Do partial copies int blocks [1, 6] if x0 is not aligned to block. */
if (x0 != x1) {
wtile_block_copy_from_linear(dst, src,
x0, x1, yo, yo + 8, src_pitch);
}
/* Full block copies on the inside. */
for (xo = x1; xo < x2; xo += 8)
wtile_block_full_copy_from_linear(dst, src, xo, yo, src_pitch);
/* Do partial copies int blocks [57, 62] if y3 is not aligned to block.
*/
if (x2 != x3) {
wtile_block_copy_from_linear(dst, src,
x2, x3, yo, yo + 8, src_pitch);
}
}
/* If the x3 coordinate is not aligned to a block, do partial copies into
* blocks [57,62].
*/
if (y2 != y3) {
if (x0 != x1)
wtile_block_copy_from_linear(dst, src, x0, x1, y2, y3, src_pitch);
for (xo = x1; xo < x2; xo += 8)
wtile_block_copy_from_linear(dst, src, xo, xo + 8, y2, y3, src_pitch);
if (x2 != x3)
wtile_block_copy_from_linear(dst, src, x2, x3, y2, y3, src_pitch);
}
}
/**
* Copy texture data from X tile layout to linear.
*
* \copydoc tile_copy_fn
*/
static inline void
xtiled_to_linear(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
uint32_t y0, uint32_t y1,
char *dst, const char *src,
int32_t dst_pitch,
uint32_t swizzle_bit,
isl_mem_copy_fn mem_copy,
isl_mem_copy_fn mem_copy_align16)
{
/* The copy destination offset for each range copied is the sum of
* an X offset 'x0' or 'xo' and a Y offset 'yo.'
*/
uint32_t xo, yo;
dst += (ptrdiff_t)y0 * dst_pitch;
for (yo = y0 * xtile_width; yo < y1 * xtile_width; yo += xtile_width) {
/* Bits 9 and 10 of the copy destination offset control swizzling.
* Only 'yo' contributes to those bits in the total offset,
* so calculate 'swizzle' just once per row.
* Move bits 9 and 10 three and four places respectively down
* to bit 6 and xor them.
*/
uint32_t swizzle = ((yo >> 3) ^ (yo >> 4)) & swizzle_bit;
mem_copy(dst + x0, src + ((x0 + yo) ^ swizzle), x1 - x0);
for (xo = x1; xo < x2; xo += xtile_span) {
mem_copy_align16(dst + xo, src + ((xo + yo) ^ swizzle), xtile_span);
}
mem_copy_align16(dst + x2, src + ((xo + yo) ^ swizzle), x3 - x2);
dst += dst_pitch;
}
}
/**
* Copy texture data from Y tile layout to linear.
*
* \copydoc tile_copy_fn
*/
static inline void
ytiled_to_linear(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
uint32_t y0, uint32_t y3,
char *dst, const char *src,
int32_t dst_pitch,
uint32_t swizzle_bit,
isl_mem_copy_fn mem_copy,
isl_mem_copy_fn mem_copy_align16)
{
/* Y tiles consist of columns that are 'ytile_span' wide (and the same height
* as the tile). Thus the destination offset for (x,y) is the sum of:
* (x % column_width) // position within column
* (x / column_width) * bytes_per_column // column number * bytes per column
* y * column_width
*
* The copy destination offset for each range copied is the sum of
* an X offset 'xo0' or 'xo' and a Y offset 'yo.'
*/
const uint32_t column_width = ytile_span;
const uint32_t bytes_per_column = column_width * ytile_height;
uint32_t y1 = MIN2(y3, ALIGN_UP(y0, 4));
uint32_t y2 = MAX2(y1, ALIGN_DOWN(y3, 4));
uint32_t xo0 = (x0 % ytile_span) + (x0 / ytile_span) * bytes_per_column;
uint32_t xo1 = (x1 % ytile_span) + (x1 / ytile_span) * bytes_per_column;
/* Bit 9 of the destination offset control swizzling.
* Only the X offset contributes to bit 9 of the total offset,
* so swizzle can be calculated in advance for these X positions.
* Move bit 9 three places down to bit 6.
*/
uint32_t swizzle0 = (xo0 >> 3) & swizzle_bit;
uint32_t swizzle1 = (xo1 >> 3) & swizzle_bit;
uint32_t x, yo;
dst += (ptrdiff_t)y0 * dst_pitch;
if (y0 != y1) {
for (yo = y0 * column_width; yo < y1 * column_width; yo += column_width) {
uint32_t xo = xo1;
uint32_t swizzle = swizzle1;
mem_copy(dst + x0, src + ((xo0 + yo) ^ swizzle0), x1 - x0);
/* Step by spans/columns. As it happens, the swizzle bit flips
* at each step so we don't need to calculate it explicitly.
*/
for (x = x1; x < x2; x += ytile_span) {
mem_copy_align16(dst + x, src + ((xo + yo) ^ swizzle), ytile_span);
xo += bytes_per_column;
swizzle ^= swizzle_bit;
}
mem_copy_align16(dst + x2, src + ((xo + yo) ^ swizzle), x3 - x2);
dst += dst_pitch;
}
}
for (yo = y1 * column_width; yo < y2 * column_width; yo += 4 * column_width) {
uint32_t xo = xo1;
uint32_t swizzle = swizzle1;
if (x0 != x1) {
mem_copy(dst + x0 + 0 * dst_pitch, src + ((xo0 + yo + 0 * column_width) ^ swizzle0), x1 - x0);
mem_copy(dst + x0 + 1 * dst_pitch, src + ((xo0 + yo + 1 * column_width) ^ swizzle0), x1 - x0);
mem_copy(dst + x0 + 2 * dst_pitch, src + ((xo0 + yo + 2 * column_width) ^ swizzle0), x1 - x0);
mem_copy(dst + x0 + 3 * dst_pitch, src + ((xo0 + yo + 3 * column_width) ^ swizzle0), x1 - x0);
}
/* Step by spans/columns. As it happens, the swizzle bit flips
* at each step so we don't need to calculate it explicitly.
*/
for (x = x1; x < x2; x += ytile_span) {
mem_copy_align16(dst + x + 0 * dst_pitch, src + ((xo + yo + 0 * column_width) ^ swizzle), ytile_span);
mem_copy_align16(dst + x + 1 * dst_pitch, src + ((xo + yo + 1 * column_width) ^ swizzle), ytile_span);
mem_copy_align16(dst + x + 2 * dst_pitch, src + ((xo + yo + 2 * column_width) ^ swizzle), ytile_span);
mem_copy_align16(dst + x + 3 * dst_pitch, src + ((xo + yo + 3 * column_width) ^ swizzle), ytile_span);
xo += bytes_per_column;
swizzle ^= swizzle_bit;
}
if (x2 != x3) {
mem_copy_align16(dst + x2 + 0 * dst_pitch, src + ((xo + yo + 0 * column_width) ^ swizzle), x3 - x2);
mem_copy_align16(dst + x2 + 1 * dst_pitch, src + ((xo + yo + 1 * column_width) ^ swizzle), x3 - x2);
mem_copy_align16(dst + x2 + 2 * dst_pitch, src + ((xo + yo + 2 * column_width) ^ swizzle), x3 - x2);
mem_copy_align16(dst + x2 + 3 * dst_pitch, src + ((xo + yo + 3 * column_width) ^ swizzle), x3 - x2);
}
dst += 4 * dst_pitch;
}
if (y2 != y3) {
for (yo = y2 * column_width; yo < y3 * column_width; yo += column_width) {
uint32_t xo = xo1;
uint32_t swizzle = swizzle1;
mem_copy(dst + x0, src + ((xo0 + yo) ^ swizzle0), x1 - x0);
/* Step by spans/columns. As it happens, the swizzle bit flips
* at each step so we don't need to calculate it explicitly.
*/
for (x = x1; x < x2; x += ytile_span) {
mem_copy_align16(dst + x, src + ((xo + yo) ^ swizzle), ytile_span);
xo += bytes_per_column;
swizzle ^= swizzle_bit;
}
mem_copy_align16(dst + x2, src + ((xo + yo) ^ swizzle), x3 - x2);
dst += dst_pitch;
}
}
}
/**
* Copy texture data from linear to Tile-4 layout.
*
* \copydoc tile_copy_fn
*/
static inline void
tile4_to_linear(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
uint32_t y0, uint32_t y3,
char *dst, const char *src,
int32_t dst_pitch,
uint32_t swizzle_bit,
isl_mem_copy_fn mem_copy,
isl_mem_copy_fn mem_copy_align16)
{
/* Tile 4 consist of columns that are 'ytile_span' wide and each 64B tile block
* consists of 4 row of Y-tile ordered data.
* Each 512B block within a 4kB tile contains 8 such block.
*
* To calculate the tiled offset, we need to identify:
* Block X and Block Y offset at each 512B block boundary in X and Y direction.
*
* Refer to the Tile4 layout diagram in linear_to_tile4() function.
*
* The tile is divided in 512B blocks[Blk0..Blk7], themselves made of 2
* rows of 256B sub-blocks
*
* Each sub-block is composed of 4 64B elements[cell(0)-cell(3)].
*
* Each 64B cell represents 4 rows of data.[cell(0), cell(1), .., cell(63)]
*
*
* Block X - Adds 256B to offset when we encounter block boundary in
* X direction.(Ex: Blk 0 --> Blk 1(BlkX_off = 256))
* Block Y - Adds 512B to offset when we encounter block boundary in
* Y direction.(Ex: Blk 0 --> Blk 3(BlkY_off = 512))
*
* (x / ytile_span) * cacheline_size_B //Byte offset in the X dir of the
* containing 64B block
* x % ytile_span //Byte offset in X dir within a 64B block/cacheline
*
* (y % 4) * 16 // Byte offset of the Y dir within a 64B block/cacheline
* (y / 4) * 256// Byte offset of the Y dir within 512B block after 1 row
* of 64B blocks/cachelines
*
* The copy destination offset for each range copied is the sum of
* Block X offset 'BlkX_off', Block Y offset 'BlkY_off', X offset 'xo'
* and a Y offset 'yo.'
*/
const uint32_t column_width = ytile_span;
const uint32_t tile4_blkh = 4;
assert(ytile_span * tile4_blkh == 64);
const uint32_t cacheline_size_B = 64;
/* Find intermediate Y offsets that are aligned to a 64B element
* (4 rows), so that we can do fully 64B memcpys on those.
*/
uint32_t y1 = MIN2(y3, ALIGN_UP(y0, 4));
uint32_t y2 = MAX2(y1, ALIGN_DOWN(y3, 4));
/* xsb0 and xsb1 are the byte offset within a 256B sub block for x0 and x1 */
uint32_t xsb0 = (x0 % ytile_span) + (x0 / ytile_span) * cacheline_size_B;
uint32_t xsb1 = (x1 % ytile_span) + (x1 / ytile_span) * cacheline_size_B;
uint32_t Blkxsb0_off = ALIGN_DOWN(xsb0, 256);
uint32_t Blky0_off = (y0 / 8) * 512;
uint32_t BlkX_off, BlkY_off;
uint32_t x, yo, Y0, Y2;
/* Y0 determines the initial byte offset in the Y direction */
Y0 = (y0 / 4) * 256 + (y0 % 4) * 16;
/* Y2 determines the byte offset required for reaching y2 if y2 doesn't map
* exactly to 512B block boundary
*/
Y2 = y2 * 4 * column_width;
dst += (ptrdiff_t)y0 * dst_pitch;
/* To maximize memcpy speed, we do the copy in 3 parts :
* - copy the first lines that are not aligned to the 64B cell's height (4 rows)
* - copy the lines that are aligned to 64B cell's height
* - copy the remaining lines not making up for a full 64B cell's height
*/
if (y0 != y1) {
for (yo = Y0; yo < Y0 + (y1 - y0) * column_width; yo += column_width) {
uint32_t xo = xsb1;
if (x0 != x1)
mem_copy(dst + x0, src + (Blky0_off + Blkxsb0_off) + (xsb0 + yo), x1 - x0);
for (x = x1; x < x2; x += ytile_span) {
BlkX_off = ALIGN_DOWN(xo, 256);
mem_copy_align16(dst + x, src + (Blky0_off + BlkX_off) + (xo + yo), ytile_span);
xo += cacheline_size_B;
}
if (x3 != x2) {
BlkX_off = ALIGN_DOWN(xo, 256);
mem_copy_align16(dst + x2, src + (Blky0_off + BlkX_off) + (xo + yo), x3 - x2);
}
dst += dst_pitch;
}
}
for (yo = y1 * 4 * column_width; yo < y2 * 4 * column_width; yo += 16 * column_width) {
uint32_t xo = xsb1;
BlkY_off = ALIGN_DOWN(yo, 512);
if (x0 != x1) {
mem_copy(dst + x0 + 0 * dst_pitch,
src + (BlkY_off + Blkxsb0_off) + (xsb0 + yo + 0 * column_width),
x1 - x0);
mem_copy(dst + x0 + 1 * dst_pitch,
src + (BlkY_off + Blkxsb0_off) + (xsb0 + yo + 1 * column_width),
x1 - x0);
mem_copy(dst + x0 + 2 * dst_pitch,
src + (BlkY_off + Blkxsb0_off) + (xsb0 + yo + 2 * column_width),
x1 - x0);
mem_copy(dst + x0 + 3 * dst_pitch,
src + (BlkY_off + Blkxsb0_off) + (xsb0 + yo + 3 * column_width),
x1 - x0);
}
for (x = x1; x < x2; x += ytile_span) {
BlkX_off = ALIGN_DOWN(xo, 256);
mem_copy_align16(dst + x + 0 * dst_pitch,
src + (BlkY_off + BlkX_off) + (xo + yo + 0 * column_width),
ytile_span);
mem_copy_align16(dst + x + 1 * dst_pitch,
src + (BlkY_off + BlkX_off) + (xo + yo + 1 * column_width),
ytile_span);
mem_copy_align16(dst + x + 2 * dst_pitch,
src + (BlkY_off + BlkX_off) + (xo + yo + 2 * column_width),
ytile_span);
mem_copy_align16(dst + x + 3 * dst_pitch,
src + (BlkY_off + BlkX_off) + (xo + yo + 3 * column_width),
ytile_span);
xo += cacheline_size_B;
}
if (x2 != x3) {
BlkX_off = ALIGN_DOWN(xo, 256);
mem_copy(dst + x2 + 0 * dst_pitch,
src + (BlkY_off + BlkX_off) + (xo + yo + 0 * column_width),
x3 - x2);
mem_copy(dst + x2 + 1 * dst_pitch,
src + (BlkY_off + BlkX_off) + (xo + yo + 1 * column_width),
x3 - x2);
mem_copy(dst + x2 + 2 * dst_pitch,
src + (BlkY_off + BlkX_off) + (xo + yo + 2 * column_width),
x3 - x2);
mem_copy(dst + x2 + 3 * dst_pitch,
src + (BlkY_off + BlkX_off) + (xo + yo + 3 * column_width),
x3 - x2);
}
dst += 4 * dst_pitch;
}
if (y2 != y3) {
for (yo = Y2; yo < Y2 + (y3 - y2) * column_width; yo += column_width) {
uint32_t xo = xsb1;
BlkY_off = ALIGN_DOWN(yo, 512);
if (x0 != x1)
mem_copy(dst + x0, src + (BlkY_off + Blkxsb0_off) + (xsb0 + yo), x1 - x0);
for (x = x1; x < x2; x += ytile_span) {
BlkX_off = ALIGN_DOWN(xo, 256);
mem_copy_align16(dst + x, src + (BlkY_off + BlkX_off) + (xo + yo), ytile_span);
xo += cacheline_size_B;
}
if (x3 != x2) {
BlkX_off = ALIGN_DOWN(xo, 256);
mem_copy_align16(dst + x2, src + (BlkY_off + BlkX_off) + (xo + yo), x3 - x2);
}
dst += dst_pitch;
}
}
}
/**
* Copy texture data from W tile layout to linear.
*
* \copydoc tile_copy_fn
*/
static inline void
wtiled_to_linear(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
uint32_t y0, uint32_t y3,
char *dst, const char *src,
int32_t dst_pitch)
{
/*
* The layout is a series of block of 64B each.
* ___________________________________________
* |blk00|blk08|blk16|blk24|blk32|blk48|blk56|
* |blk01|blk09|blk17|blk25|blk33|blk49|blk57|
* |blk02|blk10|blk18|blk26|blk34|blk50|blk58|
* |blk03|blk11|blk19|blk27|blk35|blk51|blk59|
* |blk04|blk12|blk20|blk28|blk36|blk52|blk60|
* |blk05|blk13|blk21|blk29|blk37|blk53|blk61|
* |blk06|blk14|blk22|blk30|blk38|blk54|blk62|
* |blk07|blk15|blk23|blk31|blk39|blk55|blk63|
* -------------------------------------------
*/
/* Find intermediate Y offsets that are aligned to a 64B element (8 rows).
*/
uint32_t y1 = MIN2(y3, ALIGN_UP(y0, 8));
uint32_t y2 = MAX2(y1, ALIGN_DOWN(y3, 8));
uint32_t xo, yo;
/* If the y0 coordinate is not aligned to a block, do partial copies into
* blocks 0, 8, 16, 24, 32, 48 & 56.
*/
if (y0 != y1) {
if (x0 != x1)
wtile_block_copy_to_linear(dst, src, x0, x1, y0, y1, dst_pitch);
for (xo = x1; xo < x2; xo += 8)
wtile_block_copy_to_linear(dst, src, xo, xo + 8, y0, y1, dst_pitch);
if (x2 != x3)
wtile_block_copy_to_linear(dst, src, x2, x3, y0, y1, dst_pitch);
}
for (yo = y1; yo < y2; yo += 8) {
/* Do partial copies int blocks [1, 6] if x0 is not aligned to block. */
if (x0 != x1)
wtile_block_copy_to_linear(dst, src, x0, x1, yo, yo + 8, dst_pitch);
/* Full block copies on the inside. */
for (xo = x1; xo < x2; xo += 8)
wtile_block_full_copy_to_linear(dst, src, xo, yo, dst_pitch);
/* Do partial copies int blocks [57, 62] if y3 is not aligned to block.
*/
if (x2 != x3)
wtile_block_copy_to_linear(dst, src, x2, x3, yo, yo + 8, dst_pitch);
}
/* If the x3 coordinate is not aligned to a block, do partial copies into
* blocks [57,62].
*/
if (y2 != y3) {
if (x0 != x1)
wtile_block_copy_to_linear(dst, src, x0, x1, y2, y3, dst_pitch);
for (xo = x1; xo < x2; xo += 8) {
wtile_block_copy_to_linear(dst, src,
xo, MIN2(xo + 8, x3), y2, y3, dst_pitch);
}
if (x2 != x3)
wtile_block_copy_to_linear(dst, src, x2, x3, y2, y3, dst_pitch);
}
}
#if defined(INLINE_SSE41)
static ALWAYS_INLINE void *
_memcpy_streaming_load(void *dest, const void *src, size_t count)
{
if (count == 16) {
__m128i val = _mm_stream_load_si128((__m128i *)src);
_mm_storeu_si128((__m128i *)dest, val);
return dest;
} else if (count == 64) {
__m128i val0 = _mm_stream_load_si128(((__m128i *)src) + 0);
__m128i val1 = _mm_stream_load_si128(((__m128i *)src) + 1);
__m128i val2 = _mm_stream_load_si128(((__m128i *)src) + 2);
__m128i val3 = _mm_stream_load_si128(((__m128i *)src) + 3);
_mm_storeu_si128(((__m128i *)dest) + 0, val0);
_mm_storeu_si128(((__m128i *)dest) + 1, val1);
_mm_storeu_si128(((__m128i *)dest) + 2, val2);
_mm_storeu_si128(((__m128i *)dest) + 3, val3);
return dest;
} else {
assert(count < 64); /* and (count < 16) for ytiled */
return memcpy(dest, src, count);
}
}
#endif
static isl_mem_copy_fn
choose_copy_function(isl_memcpy_type copy_type)
{
switch(copy_type) {
case ISL_MEMCPY:
return memcpy;
case ISL_MEMCPY_BGRA8:
return rgba8_copy;
case ISL_MEMCPY_STREAMING_LOAD:
#if defined(INLINE_SSE41)
return _memcpy_streaming_load;
#else
unreachable("ISL_MEMCOPY_STREAMING_LOAD requires sse4.1");
#endif
case ISL_MEMCPY_INVALID:
unreachable("invalid copy_type");
}
unreachable("unhandled copy_type");
return NULL;
}
/**
* Copy texture data from linear to X tile layout, faster.
*
* Same as \ref linear_to_xtiled but faster, because it passes constant
* parameters for common cases, allowing the compiler to inline code
* optimized for those cases.
*
* \copydoc tile_copy_fn
*/
static FLATTEN void
linear_to_xtiled_faster(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
uint32_t y0, uint32_t y1,
char *dst, const char *src,
int32_t src_pitch,
uint32_t swizzle_bit,
isl_memcpy_type copy_type)
{
isl_mem_copy_fn mem_copy = choose_copy_function(copy_type);
if (x0 == 0 && x3 == xtile_width && y0 == 0 && y1 == xtile_height) {
if (mem_copy == memcpy)
return linear_to_xtiled(0, 0, xtile_width, xtile_width, 0, xtile_height,
dst, src, src_pitch, swizzle_bit, memcpy, memcpy);
else if (mem_copy == rgba8_copy)
return linear_to_xtiled(0, 0, xtile_width, xtile_width, 0, xtile_height,
dst, src, src_pitch, swizzle_bit,
rgba8_copy, rgba8_copy_aligned_dst);
else
unreachable("not reached");
} else {
if (mem_copy == memcpy)
return linear_to_xtiled(x0, x1, x2, x3, y0, y1,
dst, src, src_pitch, swizzle_bit,
memcpy, memcpy);
else if (mem_copy == rgba8_copy)
return linear_to_xtiled(x0, x1, x2, x3, y0, y1,
dst, src, src_pitch, swizzle_bit,
rgba8_copy, rgba8_copy_aligned_dst);
else
unreachable("not reached");
}
}
/**
* Copy texture data from linear to Y tile layout, faster.
*
* Same as \ref linear_to_ytiled but faster, because it passes constant
* parameters for common cases, allowing the compiler to inline code
* optimized for those cases.
*
* \copydoc tile_copy_fn
*/
static FLATTEN void
linear_to_ytiled_faster(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
uint32_t y0, uint32_t y1,
char *dst, const char *src,
int32_t src_pitch,
uint32_t swizzle_bit,
isl_memcpy_type copy_type)
{
isl_mem_copy_fn mem_copy = choose_copy_function(copy_type);
if (x0 == 0 && x3 == ytile_width && y0 == 0 && y1 == ytile_height) {
if (mem_copy == memcpy)
return linear_to_ytiled(0, 0, ytile_width, ytile_width, 0, ytile_height,
dst, src, src_pitch, swizzle_bit, memcpy, memcpy);
else if (mem_copy == rgba8_copy)
return linear_to_ytiled(0, 0, ytile_width, ytile_width, 0, ytile_height,
dst, src, src_pitch, swizzle_bit,
rgba8_copy, rgba8_copy_aligned_dst);
else
unreachable("not reached");
} else {
if (mem_copy == memcpy)
return linear_to_ytiled(x0, x1, x2, x3, y0, y1,
dst, src, src_pitch, swizzle_bit, memcpy, memcpy);
else if (mem_copy == rgba8_copy)
return linear_to_ytiled(x0, x1, x2, x3, y0, y1,
dst, src, src_pitch, swizzle_bit,
rgba8_copy, rgba8_copy_aligned_dst);
else
unreachable("not reached");
}
}
/**
* Copy texture data from linear to tile 4 layout, faster.
*
* Same as \ref linear_to_tile4 but faster, because it passes constant
* parameters for common cases, allowing the compiler to inline code
* optimized for those cases.
*
* \copydoc tile_copy_fn
*/
static FLATTEN void
linear_to_tile4_faster(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
uint32_t y0, uint32_t y1,
char *dst, const char *src,
int32_t src_pitch,
uint32_t swizzle_bit,
isl_memcpy_type copy_type)
{
isl_mem_copy_fn mem_copy = choose_copy_function(copy_type);
assert(swizzle_bit == 0);
if (x0 == 0 && x3 == ytile_width && y0 == 0 && y1 == ytile_height) {
if (mem_copy == memcpy)
return linear_to_tile4(0, 0, ytile_width, ytile_width, 0, ytile_height,
dst, src, src_pitch, swizzle_bit, memcpy, memcpy);
else if (mem_copy == rgba8_copy)
return linear_to_tile4(0, 0, ytile_width, ytile_width, 0, ytile_height,
dst, src, src_pitch, swizzle_bit,
rgba8_copy, rgba8_copy_aligned_dst);
else
unreachable("not reached");
} else {
if (mem_copy == memcpy)
return linear_to_tile4(x0, x1, x2, x3, y0, y1,
dst, src, src_pitch, swizzle_bit, memcpy, memcpy);
else if (mem_copy == rgba8_copy)
return linear_to_tile4(x0, x1, x2, x3, y0, y1,
dst, src, src_pitch, swizzle_bit,
rgba8_copy, rgba8_copy_aligned_dst);
else
unreachable("not reached");
}
}
/**
* Copy texture data from linear to tile W layout, faster.
*
* Same as \ref linear_to_tilew but faster, because it passes constant
* parameters for common cases, allowing the compiler to inline code
* optimized for those cases.
*
* \copydoc tile_copy_fn
*/
static FLATTEN void
linear_to_wtiled_faster(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
uint32_t y0, uint32_t y1,
char *dst, const char *src,
int32_t src_pitch,
uint32_t swizzle_bit,
isl_memcpy_type copy_type)
{
assert(swizzle_bit == 0);
if (x0 == 0 && x3 == wtile_width && y0 == 0 && y1 == wtile_height) {
return linear_to_wtiled(0, 0,
wtile_width, wtile_width,
0, wtile_height,
dst, src, src_pitch);
} else {
return linear_to_wtiled(x0, x1, x2, x3, y0, y1,
dst, src, src_pitch);
}
}
/**
* Copy texture data from X tile layout to linear, faster.
*
* Same as \ref xtile_to_linear but faster, because it passes constant
* parameters for common cases, allowing the compiler to inline code
* optimized for those cases.
*
* \copydoc tile_copy_fn
*/
static FLATTEN void
xtiled_to_linear_faster(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
uint32_t y0, uint32_t y1,
char *dst, const char *src,
int32_t dst_pitch,
uint32_t swizzle_bit,
isl_memcpy_type copy_type)
{
isl_mem_copy_fn mem_copy = choose_copy_function(copy_type);
if (x0 == 0 && x3 == xtile_width && y0 == 0 && y1 == xtile_height) {
if (mem_copy == memcpy)
return xtiled_to_linear(0, 0, xtile_width, xtile_width, 0, xtile_height,
dst, src, dst_pitch, swizzle_bit, memcpy, memcpy);
else if (mem_copy == rgba8_copy)
return xtiled_to_linear(0, 0, xtile_width, xtile_width, 0, xtile_height,
dst, src, dst_pitch, swizzle_bit,
rgba8_copy, rgba8_copy_aligned_src);
#if defined(INLINE_SSE41)
else if (mem_copy == _memcpy_streaming_load)
return xtiled_to_linear(0, 0, xtile_width, xtile_width, 0, xtile_height,
dst, src, dst_pitch, swizzle_bit,
memcpy, _memcpy_streaming_load);
#endif
else
unreachable("not reached");
} else {
if (mem_copy == memcpy)
return xtiled_to_linear(x0, x1, x2, x3, y0, y1,
dst, src, dst_pitch, swizzle_bit, memcpy, memcpy);
else if (mem_copy == rgba8_copy)
return xtiled_to_linear(x0, x1, x2, x3, y0, y1,
dst, src, dst_pitch, swizzle_bit,
rgba8_copy, rgba8_copy_aligned_src);
#if defined(INLINE_SSE41)
else if (mem_copy == _memcpy_streaming_load)
return xtiled_to_linear(x0, x1, x2, x3, y0, y1,
dst, src, dst_pitch, swizzle_bit,
memcpy, _memcpy_streaming_load);
#endif
else
unreachable("not reached");
}
}
/**
* Copy texture data from Y tile layout to linear, faster.
*
* Same as \ref ytile_to_linear but faster, because it passes constant
* parameters for common cases, allowing the compiler to inline code
* optimized for those cases.
*
* \copydoc tile_copy_fn
*/
static FLATTEN void
ytiled_to_linear_faster(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
uint32_t y0, uint32_t y1,
char *dst, const char *src,
int32_t dst_pitch,
uint32_t swizzle_bit,
isl_memcpy_type copy_type)
{
isl_mem_copy_fn mem_copy = choose_copy_function(copy_type);
if (x0 == 0 && x3 == ytile_width && y0 == 0 && y1 == ytile_height) {
if (mem_copy == memcpy)
return ytiled_to_linear(0, 0, ytile_width, ytile_width, 0, ytile_height,
dst, src, dst_pitch, swizzle_bit, memcpy, memcpy);
else if (mem_copy == rgba8_copy)
return ytiled_to_linear(0, 0, ytile_width, ytile_width, 0, ytile_height,
dst, src, dst_pitch, swizzle_bit,
rgba8_copy, rgba8_copy_aligned_src);
#if defined(INLINE_SSE41)
else if (copy_type == ISL_MEMCPY_STREAMING_LOAD)
return ytiled_to_linear(0, 0, ytile_width, ytile_width, 0, ytile_height,
dst, src, dst_pitch, swizzle_bit,
memcpy, _memcpy_streaming_load);
#endif
else
unreachable("not reached");
} else {
if (mem_copy == memcpy)
return ytiled_to_linear(x0, x1, x2, x3, y0, y1,
dst, src, dst_pitch, swizzle_bit, memcpy, memcpy);
else if (mem_copy == rgba8_copy)
return ytiled_to_linear(x0, x1, x2, x3, y0, y1,
dst, src, dst_pitch, swizzle_bit,
rgba8_copy, rgba8_copy_aligned_src);
#if defined(INLINE_SSE41)
else if (copy_type == ISL_MEMCPY_STREAMING_LOAD)
return ytiled_to_linear(x0, x1, x2, x3, y0, y1,
dst, src, dst_pitch, swizzle_bit,
memcpy, _memcpy_streaming_load);
#endif
else
unreachable("not reached");
}
}
/**
* Copy texture data from tile4 layout to linear, faster.
*
* Same as \ref tile4_to_linear but faster, because it passes constant
* parameters for common cases, allowing the compiler to inline code
* optimized for those cases.
*
* \copydoc tile_copy_fn
*/
static FLATTEN void
tile4_to_linear_faster(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
uint32_t y0, uint32_t y1,
char *dst, const char *src,
int32_t dst_pitch,
uint32_t swizzle_bit,
isl_memcpy_type copy_type)
{
isl_mem_copy_fn mem_copy = choose_copy_function(copy_type);
assert(swizzle_bit == 0);
if (x0 == 0 && x3 == ytile_width && y0 == 0 && y1 == ytile_height) {
if (mem_copy == memcpy)
return tile4_to_linear(0, 0, ytile_width, ytile_width, 0, ytile_height,
dst, src, dst_pitch, swizzle_bit, memcpy, memcpy);
else if (mem_copy == rgba8_copy)
return tile4_to_linear(0, 0, ytile_width, ytile_width, 0, ytile_height,
dst, src, dst_pitch, swizzle_bit,
rgba8_copy, rgba8_copy_aligned_src);
#if defined(INLINE_SSE41)
else if (copy_type == ISL_MEMCPY_STREAMING_LOAD)
return tile4_to_linear(0, 0, ytile_width, ytile_width, 0, ytile_height,
dst, src, dst_pitch, swizzle_bit,
memcpy, _memcpy_streaming_load);
#endif
else
unreachable("not reached");
} else {
if (mem_copy == memcpy)
return tile4_to_linear(x0, x1, x2, x3, y0, y1,
dst, src, dst_pitch, swizzle_bit, memcpy, memcpy);
else if (mem_copy == rgba8_copy)
return tile4_to_linear(x0, x1, x2, x3, y0, y1,
dst, src, dst_pitch, swizzle_bit,
rgba8_copy, rgba8_copy_aligned_src);
#if defined(INLINE_SSE41)
else if (copy_type == ISL_MEMCPY_STREAMING_LOAD)
return tile4_to_linear(x0, x1, x2, x3, y0, y1,
dst, src, dst_pitch, swizzle_bit,
memcpy, _memcpy_streaming_load);
#endif
else
unreachable("not reached");
}
}
/**
* Copy texture data from tileW layout to linear, faster.
*
* Same as \ref tilew_to_linear but faster, because it passes constant
* parameters for common cases, allowing the compiler to inline code
* optimized for those cases.
*
* \copydoc tile_copy_fn
*/
static FLATTEN void
wtiled_to_linear_faster(uint32_t x0, uint32_t x1, uint32_t x2, uint32_t x3,
uint32_t y0, uint32_t y1,
char *dst, const char *src,
int32_t dst_pitch,
uint32_t swizzle_bit,
isl_memcpy_type copy_type)
{
assert(swizzle_bit == 0);
if (x0 == 0 && x3 == wtile_width && y0 == 0 && y1 == wtile_height) {
return wtiled_to_linear(0, 0,
wtile_width, wtile_width,
0, wtile_height,
dst, src, dst_pitch);
} else {
return wtiled_to_linear(x0, x1, x2, x3, y0, y1,
dst, src, dst_pitch);
}
}
/**
* Copy from linear to tiled texture.
*
* Divide the region given by X range [xt1, xt2) and Y range [yt1, yt2) into
* pieces that do not cross tile boundaries and copy each piece with a tile
* copy function (\ref tile_copy_fn).
* The X range is in bytes, i.e. pixels * bytes-per-pixel.
* The Y range is in pixels (i.e. unitless).
* 'dst' is the address of (0, 0) in the destination tiled texture.
* 'src' is the address of (xt1, yt1) in the source linear texture.
*/
static void
linear_to_tiled(uint32_t xt1, uint32_t xt2,
uint32_t yt1, uint32_t yt2,
char *dst, const char *src,
uint32_t dst_pitch, int32_t src_pitch,
bool has_swizzling,
enum isl_tiling tiling,
isl_memcpy_type copy_type)
{
tile_copy_fn tile_copy;
uint32_t xt0, xt3;
uint32_t yt0, yt3;
uint32_t xt, yt;
uint32_t tw, th, xt_sub_range_alignment;
uint32_t swizzle_bit = has_swizzling ? 1<<6 : 0;
if (tiling == ISL_TILING_X) {
tw = xtile_width;
th = xtile_height;
xt_sub_range_alignment = xtile_span;
tile_copy = linear_to_xtiled_faster;
} else if (tiling == ISL_TILING_Y0) {
tw = ytile_width;
th = ytile_height;
xt_sub_range_alignment = ytile_span;
tile_copy = linear_to_ytiled_faster;
} else if (tiling == ISL_TILING_4) {
tw = ytile_width;
th = ytile_height;
xt_sub_range_alignment = ytile_span;
tile_copy = linear_to_tile4_faster;
} else if (tiling == ISL_TILING_W) {
tw = wtile_width;
th = wtile_height;
/* The copy function prioritizes W-Tile blocks. The width of a W-Tile
* block is four W-Tile spans.
*/
xt_sub_range_alignment = wtile_span * 4;
tile_copy = linear_to_wtiled_faster;
/* TileW is a special case with doubled physical tile width due to HW
* programming requirements (see isl_tiling_get_info() in
* src/intel/isl/isl.c)
*/
dst_pitch /= 2;
} else {
unreachable("unsupported tiling");
}
/* Round out to tile boundaries. */
xt0 = ALIGN_DOWN(xt1, tw);
xt3 = ALIGN_UP (xt2, tw);
yt0 = ALIGN_DOWN(yt1, th);
yt3 = ALIGN_UP (yt2, th);
/* Loop over all tiles to which we have something to copy.
* 'xt' and 'yt' are the origin of the destination tile, whether copying
* copying a full or partial tile.
* tile_copy() copies one tile or partial tile.
* Looping x inside y is the faster memory access pattern.
*/
for (yt = yt0; yt < yt3; yt += th) {
for (xt = xt0; xt < xt3; xt += tw) {
/* The area to update is [x0,x3) x [y0,y1).
* May not want the whole tile, hence the min and max.
*/
uint32_t x0 = MAX2(xt1, xt);
uint32_t y0 = MAX2(yt1, yt);
uint32_t x3 = MIN2(xt2, xt + tw);
uint32_t y1 = MIN2(yt2, yt + th);
/* [x0,x3) is split into [x0,x1), [x1,x2), [x2,x3) such that
* the middle interval is the longest span-aligned part.
* The sub-ranges could be empty.
*/
uint32_t x1, x2;
x1 = ALIGN_UP(x0, xt_sub_range_alignment);
if (x1 > x3)
x1 = x2 = x3;
else
x2 = ALIGN_DOWN(x3, xt_sub_range_alignment);
assert(x0 <= x1 && x1 <= x2 && x2 <= x3);
assert(x1 - x0 < xt_sub_range_alignment &&
x3 - x2 < xt_sub_range_alignment);
assert(x3 - x0 <= tw);
assert((x2 - x1) % xt_sub_range_alignment == 0);
/* Translate by (xt,yt) for single-tile copier. */
tile_copy(x0-xt, x1-xt, x2-xt, x3-xt,
y0-yt, y1-yt,
dst + (ptrdiff_t)xt * th + (ptrdiff_t)yt * dst_pitch,
src + (ptrdiff_t)xt - xt1 + ((ptrdiff_t)yt - yt1) * src_pitch,
src_pitch,
swizzle_bit,
copy_type);
}
}
}
/**
* Copy from tiled to linear texture.
*
* Divide the region given by X range [xt1, xt2) and Y range [yt1, yt2) into
* pieces that do not cross tile boundaries and copy each piece with a tile
* copy function (\ref tile_copy_fn).
* The X range is in bytes, i.e. pixels * bytes-per-pixel.
* The Y range is in pixels (i.e. unitless).
* 'dst' is the address of (xt1, yt1) in the destination linear texture.
* 'src' is the address of (0, 0) in the source tiled texture.
*/
static void
tiled_to_linear(uint32_t xt1, uint32_t xt2,
uint32_t yt1, uint32_t yt2,
char *dst, const char *src,
int32_t dst_pitch, uint32_t src_pitch,
bool has_swizzling,
enum isl_tiling tiling,
isl_memcpy_type copy_type)
{
tile_copy_fn tile_copy;
uint32_t xt0, xt3;
uint32_t yt0, yt3;
uint32_t xt, yt;
uint32_t tw, th, xt_sub_range_alignment;
uint32_t swizzle_bit = has_swizzling ? 1<<6 : 0;
if (tiling == ISL_TILING_X) {
tw = xtile_width;
th = xtile_height;
xt_sub_range_alignment = xtile_span;
tile_copy = xtiled_to_linear_faster;
} else if (tiling == ISL_TILING_Y0) {
tw = ytile_width;
th = ytile_height;
xt_sub_range_alignment = ytile_span;
tile_copy = ytiled_to_linear_faster;
} else if (tiling == ISL_TILING_4) {
tw = ytile_width;
th = ytile_height;
xt_sub_range_alignment = ytile_span;
tile_copy = tile4_to_linear_faster;
} else if (tiling == ISL_TILING_W) {
tw = wtile_width;
th = wtile_height;
/* The copy function prioritizes W-Tile blocks. The width of a W-Tile
* block is four W-Tile spans.
*/
xt_sub_range_alignment = wtile_span * 4;
tile_copy = wtiled_to_linear_faster;
/* TileW is a special case with doubled physical tile width due to HW
* programming requirements (see isl_tiling_get_info() in
* src/intel/isl/isl.c)
*/
src_pitch /= 2;
} else {
unreachable("unsupported tiling");
}
#if defined(INLINE_SSE41)
if (copy_type == ISL_MEMCPY_STREAMING_LOAD) {
/* The hidden cacheline sized register used by movntdqa can apparently
* give you stale data, so do an mfence to invalidate it.
*/
_mm_mfence();
}
#endif
/* Round out to tile boundaries. */
xt0 = ALIGN_DOWN(xt1, tw);
xt3 = ALIGN_UP (xt2, tw);
yt0 = ALIGN_DOWN(yt1, th);
yt3 = ALIGN_UP (yt2, th);
/* Loop over all tiles to which we have something to copy.
* 'xt' and 'yt' are the origin of the destination tile, whether copying
* copying a full or partial tile.
* tile_copy() copies one tile or partial tile.
* Looping x inside y is the faster memory access pattern.
*/
for (yt = yt0; yt < yt3; yt += th) {
for (xt = xt0; xt < xt3; xt += tw) {
/* The area to update is [x0,x3) x [y0,y1).
* May not want the whole tile, hence the min and max.
*/
uint32_t x0 = MAX2(xt1, xt);
uint32_t y0 = MAX2(yt1, yt);
uint32_t x3 = MIN2(xt2, xt + tw);
uint32_t y1 = MIN2(yt2, yt + th);
/* [x0,x3) is split into [x0,x1), [x1,x2), [x2,x3) such that the
* middle interval is the longest xt_sub_range_alignment aligned
* part. The sub-ranges could be empty.
*/
uint32_t x1, x2;
x1 = ALIGN_UP(x0, xt_sub_range_alignment);
if (x1 > x3)
x1 = x2 = x3;
else
x2 = ALIGN_DOWN(x3, xt_sub_range_alignment);
assert(x0 <= x1 && x1 <= x2 && x2 <= x3);
assert(x1 - x0 < xt_sub_range_alignment &&
x3 - x2 < xt_sub_range_alignment);
assert(x3 - x0 <= tw);
assert((x2 - x1) % xt_sub_range_alignment == 0);
/* Translate by (xt,yt) for single-tile copier. */
tile_copy(x0-xt, x1-xt, x2-xt, x3-xt,
y0-yt, y1-yt,
dst + (ptrdiff_t)xt - xt1 + ((ptrdiff_t)yt - yt1) * dst_pitch,
src + (ptrdiff_t)xt * th + (ptrdiff_t)yt * src_pitch,
dst_pitch,
swizzle_bit,
copy_type);
}
}
}