blob: 3d2b6133ba5e7eabbcdfeb1d1e10b878a0552ac5 [file] [log] [blame]
/*
* Copyright 2003 VMware, Inc.
* Copyright © 2007 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef INTEL_DEBUG_H
#define INTEL_DEBUG_H
#include <stdint.h>
#include "compiler/shader_enums.h"
#include "util/bitset.h"
#include "util/macros.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* \file intel_debug.h
*
* Basic INTEL_DEBUG environment variable handling. This file defines the
* list of debugging flags, as well as some macros for handling them.
*/
enum intel_debug_flag {
DEBUG_TEXTURE = 0,
DEBUG_BLIT,
DEBUG_PERF,
DEBUG_PERFMON,
DEBUG_BATCH,
DEBUG_BUFMGR,
DEBUG_SYNC,
DEBUG_SF,
DEBUG_SUBMIT,
DEBUG_URB,
DEBUG_CLIP,
DEBUG_STALL,
DEBUG_BLORP,
DEBUG_NO_DUAL_OBJECT_GS,
DEBUG_OPTIMIZER,
DEBUG_ANNOTATION,
DEBUG_NO_OACONFIG,
DEBUG_SPILL_FS,
DEBUG_SPILL_VEC4,
DEBUG_HEX,
DEBUG_NO_COMPACTION,
DEBUG_L3,
DEBUG_NO_CCS,
DEBUG_NO_HIZ,
DEBUG_COLOR,
DEBUG_REEMIT,
DEBUG_SOFT64,
DEBUG_BT,
DEBUG_PIPE_CONTROL,
DEBUG_NO_FAST_CLEAR,
DEBUG_CAPTURE_ALL,
DEBUG_PERF_SYMBOL_NAMES,
DEBUG_SWSB_STALL,
DEBUG_HEAPS,
DEBUG_ISL,
DEBUG_SPARSE,
DEBUG_DRAW_BKP,
DEBUG_DISPATCH_BKP,
DEBUG_BATCH_STATS,
DEBUG_REG_PRESSURE,
DEBUG_SHADER_PRINT,
DEBUG_CL_QUIET,
DEBUG_BVH_BLAS,
DEBUG_BVH_TLAS,
DEBUG_BVH_BLAS_IR_HDR,
DEBUG_BVH_TLAS_IR_HDR,
DEBUG_BVH_BLAS_IR_AS,
DEBUG_BVH_TLAS_IR_AS,
DEBUG_BVH_NO_BUILD,
DEBUG_NO_SEND_GATHER,
DEBUG_NO_VRT,
DEBUG_RT_NO_TRACE,
DEBUG_SHADERS_LINENO,
DEBUG_SHOW_SHADER_STAGE,
/* Keep the stages grouped */
DEBUG_VS,
DEBUG_TCS,
DEBUG_TES,
DEBUG_GS,
DEBUG_WM,
DEBUG_TASK,
DEBUG_MESH,
DEBUG_CS,
DEBUG_RT,
DEBUG_NO8,
DEBUG_NO16,
DEBUG_NO32,
DEBUG_DO32,
/* Must be the last entry */
INTEL_DEBUG_MAX,
};
extern BITSET_WORD intel_debug[BITSET_WORDS(INTEL_DEBUG_MAX)];
/* Check if a debug flag is enabled by testing its bit position */
#define INTEL_DEBUG(flag) unlikely(BITSET_TEST(intel_debug, (flag)))
/* These flags are not compatible with the disk shader cache */
#define DEBUG_DISK_CACHE_DISABLE_MASK 0
/* Flags to determine what bvh to dump out */
#define INTEL_DEBUG_BVH_ANY (unlikely(INTEL_DEBUG(DEBUG_BVH_BLAS) || \
INTEL_DEBUG(DEBUG_BVH_TLAS) || \
INTEL_DEBUG(DEBUG_BVH_BLAS_IR_HDR) || \
INTEL_DEBUG(DEBUG_BVH_TLAS_IR_HDR) || \
INTEL_DEBUG(DEBUG_BVH_BLAS_IR_AS) || \
INTEL_DEBUG(DEBUG_BVH_TLAS_IR_AS)))
extern uint64_t intel_simd;
extern uint32_t intel_debug_bkp_before_draw_count;
extern uint32_t intel_debug_bkp_after_draw_count;
extern uint32_t intel_debug_bkp_before_dispatch_count;
extern uint32_t intel_debug_bkp_after_dispatch_count;
extern uint64_t intel_debug_batch_frame_start;
extern uint64_t intel_debug_batch_frame_stop;
extern uint32_t intel_shader_dump_filter;
#define INTEL_SIMD(type, size) (!!(intel_simd & (DEBUG_ ## type ## _SIMD ## size)))
/* VS, TCS, TES and GS stages are dispatched in one size */
#define DEBUG_FS_SIMD8 (1ull << 0)
#define DEBUG_FS_SIMD16 (1ull << 1)
#define DEBUG_FS_SIMD32 (1ull << 2)
#define DEBUG_FS_SIMD2X8 (1ull << 3)
#define DEBUG_FS_SIMD4X8 (1ull << 4)
#define DEBUG_FS_SIMD2X16 (1ull << 5)
#define DEBUG_CS_SIMD8 (1ull << 6)
#define DEBUG_CS_SIMD16 (1ull << 7)
#define DEBUG_CS_SIMD32 (1ull << 8)
#define DEBUG_TS_SIMD8 (1ull << 9)
#define DEBUG_TS_SIMD16 (1ull << 10)
#define DEBUG_TS_SIMD32 (1ull << 11)
#define DEBUG_MS_SIMD8 (1ull << 12)
#define DEBUG_MS_SIMD16 (1ull << 13)
#define DEBUG_MS_SIMD32 (1ull << 14)
#define DEBUG_RT_SIMD8 (1ull << 15)
#define DEBUG_RT_SIMD16 (1ull << 16)
#define DEBUG_RT_SIMD32 (1ull << 17)
#define SIMD_DISK_CACHE_MASK ((1ull << 18) - 1)
#ifdef HAVE_ANDROID_PLATFORM
#define LOG_TAG "INTEL-MESA"
#if ANDROID_API_LEVEL >= 26
#include <log/log.h>
#else
#include <cutils/log.h>
#endif /* use log/log.h start from android 8 major version */
#ifndef ALOGW
#define ALOGW LOGW
#endif
#define dbg_printf(...) ALOGW(__VA_ARGS__)
#else
#define dbg_printf(...) fprintf(stderr, __VA_ARGS__)
#endif /* HAVE_ANDROID_PLATFORM */
#define DBG(...) do { \
if (INTEL_DEBUG(FILE_DEBUG_FLAG)) \
dbg_printf(__VA_ARGS__); \
} while(0)
extern uint64_t intel_debug_flag_for_shader_stage(gl_shader_stage stage);
extern void process_intel_debug_variable(void);
#ifdef __cplusplus
}
#endif
#endif /* INTEL_DEBUG_H */