| /* |
| * Copyright © 2015 Intel Corporation |
| * SPDX-License-Identifier: MIT |
| */ |
| |
| #include "test_helpers.h" |
| #include "brw_builder.h" |
| |
| class saturate_propagation_test : public brw_shader_pass_test {}; |
| |
| TEST_F(saturate_propagation_test, basic) |
| { |
| brw_builder bld = make_shader(MESA_SHADER_FRAGMENT, 16); |
| brw_builder exp = make_shader(MESA_SHADER_FRAGMENT, 16); |
| |
| brw_reg dst0 = vgrf(bld, exp, BRW_TYPE_F); |
| brw_reg dst1 = vgrf(bld, exp, BRW_TYPE_F); |
| brw_reg src0 = vgrf(bld, exp, BRW_TYPE_F); |
| brw_reg src1 = vgrf(bld, exp, BRW_TYPE_F); |
| |
| bld.ADD(dst0, bld.LOAD_REG(src0), bld.LOAD_REG(src1)); |
| bld.MOV(dst1, dst0)->saturate = true; |
| |
| EXPECT_PROGRESS(brw_opt_saturate_propagation, bld); |
| |
| exp.ADD(dst0, exp.LOAD_REG(src0), exp.LOAD_REG(src1))->saturate = true; |
| exp.MOV(dst1, dst0); |
| |
| EXPECT_SHADERS_MATCH(bld, exp); |
| } |
| |
| TEST_F(saturate_propagation_test, other_non_saturated_use) |
| { |
| brw_builder bld = make_shader(MESA_SHADER_FRAGMENT, 16); |
| |
| brw_reg dst0 = bld.vgrf(BRW_TYPE_F); |
| brw_reg dst1 = bld.vgrf(BRW_TYPE_F); |
| brw_reg dst2 = bld.vgrf(BRW_TYPE_F); |
| brw_reg src0 = bld.LOAD_REG(bld.vgrf(BRW_TYPE_F)); |
| brw_reg src1 = bld.LOAD_REG(bld.vgrf(BRW_TYPE_F)); |
| |
| bld.ADD(dst0, src0, src1); |
| bld.MOV(dst1, dst0)->saturate = true; |
| bld.ADD(dst2, dst0, src0); |
| |
| EXPECT_NO_PROGRESS(brw_opt_saturate_propagation, bld); |
| } |
| |
| TEST_F(saturate_propagation_test, predicated_instruction) |
| { |
| brw_builder bld = make_shader(MESA_SHADER_FRAGMENT, 16); |
| |
| brw_reg dst0 = bld.vgrf(BRW_TYPE_F); |
| brw_reg dst1 = bld.vgrf(BRW_TYPE_F); |
| brw_reg src0 = bld.LOAD_REG(bld.vgrf(BRW_TYPE_F)); |
| brw_reg src1 = bld.LOAD_REG(bld.vgrf(BRW_TYPE_F)); |
| |
| bld.ADD(dst0, src0, src1)->predicate = BRW_PREDICATE_NORMAL; |
| bld.MOV(dst1, dst0)->saturate = true; |
| |
| EXPECT_NO_PROGRESS(brw_opt_saturate_propagation, bld); |
| } |
| |
| TEST_F(saturate_propagation_test, neg_mov_sat) |
| { |
| brw_builder bld = make_shader(MESA_SHADER_FRAGMENT, 16); |
| |
| brw_reg dst1 = bld.vgrf(BRW_TYPE_F); |
| brw_reg src0 = bld.LOAD_REG(bld.vgrf(BRW_TYPE_F)); |
| brw_reg dst0 = bld.RNDU(src0); |
| dst0.negate = true; |
| set_saturate(true, bld.MOV(dst1, dst0)); |
| |
| EXPECT_NO_PROGRESS(brw_opt_saturate_propagation, bld); |
| } |
| |
| TEST_F(saturate_propagation_test, add_neg_mov_sat) |
| { |
| brw_builder bld = make_shader(MESA_SHADER_FRAGMENT, 16); |
| brw_builder exp = make_shader(MESA_SHADER_FRAGMENT, 16); |
| |
| brw_reg dst0 = vgrf(bld, exp, BRW_TYPE_F); |
| brw_reg dst1 = vgrf(bld, exp, BRW_TYPE_F); |
| brw_reg src0 = vgrf(bld, exp, BRW_TYPE_F); |
| brw_reg src1 = vgrf(bld, exp, BRW_TYPE_F); |
| |
| bld.ADD(dst0, bld.LOAD_REG(src0), bld.LOAD_REG(src1)); |
| bld.MOV(dst1, negate(dst0))->saturate = true; |
| |
| EXPECT_PROGRESS(brw_opt_saturate_propagation, bld); |
| |
| exp.ADD(dst0, negate(exp.LOAD_REG(src0)), negate(exp.LOAD_REG(src1)))->saturate = true; |
| exp.MOV(dst1, dst0); |
| |
| EXPECT_SHADERS_MATCH(bld, exp); |
| } |
| |
| TEST_F(saturate_propagation_test, add_imm_float_neg_mov_sat) |
| { |
| brw_builder bld = make_shader(MESA_SHADER_FRAGMENT, 16); |
| brw_builder exp = make_shader(MESA_SHADER_FRAGMENT, 16); |
| |
| brw_reg dst0 = vgrf(bld, exp, BRW_TYPE_F); |
| brw_reg dst1 = vgrf(bld, exp, BRW_TYPE_F); |
| brw_reg src0 = vgrf(bld, exp, BRW_TYPE_F); |
| |
| bld.ADD(dst0, bld.LOAD_REG(src0), brw_imm_f(1.0f)); |
| bld.MOV(dst1, negate(dst0))->saturate = true; |
| |
| EXPECT_PROGRESS(brw_opt_saturate_propagation, bld); |
| |
| exp.ADD(dst0, negate(exp.LOAD_REG(src0)), brw_imm_f(-1.0f))->saturate = true; |
| exp.MOV(dst1, dst0); |
| |
| EXPECT_SHADERS_MATCH(bld, exp); |
| } |
| |
| TEST_F(saturate_propagation_test, mul_neg_mov_sat) |
| { |
| brw_builder bld = make_shader(MESA_SHADER_FRAGMENT, 16); |
| brw_builder exp = make_shader(MESA_SHADER_FRAGMENT, 16); |
| |
| brw_reg dst0 = vgrf(bld, exp, BRW_TYPE_F); |
| brw_reg dst1 = vgrf(bld, exp, BRW_TYPE_F); |
| brw_reg src0 = vgrf(bld, exp, BRW_TYPE_F); |
| brw_reg src1 = vgrf(bld, exp, BRW_TYPE_F); |
| |
| bld.MUL(dst0, bld.LOAD_REG(src0), bld.LOAD_REG(src1)); |
| bld.MOV(dst1, negate(dst0))->saturate = true; |
| |
| EXPECT_PROGRESS(brw_opt_saturate_propagation, bld); |
| |
| exp.MUL(dst0, negate(exp.LOAD_REG(src0)), exp.LOAD_REG(src1))->saturate = true; |
| exp.MOV(dst1, dst0); |
| |
| EXPECT_SHADERS_MATCH(bld, exp); |
| } |
| |
| TEST_F(saturate_propagation_test, mad_neg_mov_sat) |
| { |
| brw_builder bld = make_shader(MESA_SHADER_FRAGMENT, 16); |
| brw_builder exp = make_shader(MESA_SHADER_FRAGMENT, 16); |
| |
| brw_reg dst0 = vgrf(bld, exp, BRW_TYPE_F); |
| brw_reg dst1 = vgrf(bld, exp, BRW_TYPE_F); |
| brw_reg src0 = vgrf(bld, exp, BRW_TYPE_F); |
| brw_reg src1 = vgrf(bld, exp, BRW_TYPE_F); |
| brw_reg src2 = vgrf(bld, exp, BRW_TYPE_F); |
| |
| bld.MAD(dst0, bld.LOAD_REG(src0), bld.LOAD_REG(src1), bld.LOAD_REG(src2)); |
| bld.MOV(dst1, negate(dst0))->saturate = true; |
| |
| EXPECT_PROGRESS(brw_opt_saturate_propagation, bld); |
| |
| exp.MAD(dst0, negate(exp.LOAD_REG(src0)), negate(exp.LOAD_REG(src1)), exp.LOAD_REG(src2))->saturate = true; |
| exp.MOV(dst1, dst0); |
| |
| EXPECT_SHADERS_MATCH(bld, exp); |
| } |
| |
| TEST_F(saturate_propagation_test, mad_imm_float_neg_mov_sat) |
| { |
| brw_builder bld = make_shader(MESA_SHADER_FRAGMENT, 16); |
| brw_builder exp = make_shader(MESA_SHADER_FRAGMENT, 16); |
| |
| brw_reg dst0 = vgrf(bld, exp, BRW_TYPE_F); |
| brw_reg dst1 = vgrf(bld, exp, BRW_TYPE_F); |
| brw_reg src2 = vgrf(bld, exp, BRW_TYPE_F); |
| |
| /* The builder for MAD tries to be helpful and not put immediates as direct |
| * sources. We want to test specifically that case. |
| */ |
| |
| { |
| brw_reg def2 = bld.LOAD_REG(src2); |
| brw_inst *mad = bld.MAD(dst0, def2, def2, def2); |
| mad->src[0] = brw_imm_f(1.0f); |
| mad->src[1] = brw_imm_f(-2.0f); |
| bld.MOV(dst1, negate(dst0))->saturate = true; |
| } |
| |
| EXPECT_PROGRESS(brw_opt_saturate_propagation, bld); |
| |
| { |
| brw_reg def2 = exp.LOAD_REG(src2); |
| brw_inst *mad = exp.MAD(dst0, def2, def2, def2); |
| mad->saturate = true; |
| mad->src[0] = brw_imm_f(-1.0f); |
| mad->src[1] = brw_imm_f(2.0f); |
| exp.MOV(dst1, dst0); |
| } |
| |
| EXPECT_SHADERS_MATCH(bld, exp); |
| } |
| |
| TEST_F(saturate_propagation_test, mul_mov_sat_neg_mov_sat) |
| { |
| brw_builder bld = make_shader(MESA_SHADER_FRAGMENT, 16); |
| |
| brw_reg dst0 = bld.vgrf(BRW_TYPE_F); |
| brw_reg dst1 = bld.vgrf(BRW_TYPE_F); |
| brw_reg dst2 = bld.vgrf(BRW_TYPE_F); |
| brw_reg src0 = bld.LOAD_REG(bld.vgrf(BRW_TYPE_F)); |
| brw_reg src1 = bld.LOAD_REG(bld.vgrf(BRW_TYPE_F)); |
| |
| bld.MUL(dst0, src0, src1); |
| bld.MOV(dst1, dst0)->saturate = true; |
| bld.MOV(dst2, negate(dst0))->saturate = true; |
| |
| EXPECT_NO_PROGRESS(brw_opt_saturate_propagation, bld); |
| } |
| |
| TEST_F(saturate_propagation_test, mul_neg_mov_sat_neg_mov_sat) |
| { |
| brw_builder bld = make_shader(MESA_SHADER_FRAGMENT, 16); |
| |
| brw_reg dst1 = bld.vgrf(BRW_TYPE_F); |
| brw_reg dst2 = bld.vgrf(BRW_TYPE_F); |
| brw_reg src0 = bld.LOAD_REG(bld.vgrf(BRW_TYPE_F)); |
| brw_reg src1 = bld.LOAD_REG(bld.vgrf(BRW_TYPE_F)); |
| |
| brw_reg dst0 = bld.MUL(src0, src1); |
| bld.MOV(dst1, negate(dst0))->saturate = true; |
| bld.MOV(dst2, negate(dst0))->saturate = true; |
| |
| EXPECT_NO_PROGRESS(brw_opt_saturate_propagation, bld); |
| } |
| |
| TEST_F(saturate_propagation_test, abs_mov_sat) |
| { |
| brw_builder bld = make_shader(MESA_SHADER_FRAGMENT, 16); |
| |
| brw_reg dst1 = bld.vgrf(BRW_TYPE_F); |
| brw_reg src0 = bld.LOAD_REG(bld.vgrf(BRW_TYPE_F)); |
| brw_reg src1 = bld.LOAD_REG(bld.vgrf(BRW_TYPE_F)); |
| |
| brw_reg dst0 = bld.ADD(src0, src1); |
| bld.MOV(dst1, brw_abs(dst0))->saturate = true; |
| |
| EXPECT_NO_PROGRESS(brw_opt_saturate_propagation, bld); |
| } |
| |
| TEST_F(saturate_propagation_test, producer_saturates) |
| { |
| brw_builder bld = make_shader(MESA_SHADER_FRAGMENT, 16); |
| brw_builder exp = make_shader(MESA_SHADER_FRAGMENT, 16); |
| |
| brw_reg dst0 = vgrf(bld, exp, BRW_TYPE_F); |
| brw_reg dst1 = vgrf(bld, exp, BRW_TYPE_F); |
| brw_reg dst2 = vgrf(bld, exp, BRW_TYPE_F); |
| brw_reg src0 = vgrf(bld, exp, BRW_TYPE_F); |
| brw_reg src1 = vgrf(bld, exp, BRW_TYPE_F); |
| |
| bld.ADD(dst0, bld.LOAD_REG(src0), bld.LOAD_REG(src1))->saturate = true; |
| bld.MOV(dst1, dst0)->saturate = true; |
| bld.MOV(dst2, dst0); |
| |
| EXPECT_PROGRESS(brw_opt_saturate_propagation, bld); |
| |
| exp.ADD(dst0, exp.LOAD_REG(src0), exp.LOAD_REG(src1))->saturate = true; |
| exp.MOV(dst1, dst0); |
| exp.MOV(dst2, dst0); |
| |
| EXPECT_SHADERS_MATCH(bld, exp); |
| } |
| |
| TEST_F(saturate_propagation_test, intervening_dest_write) |
| { |
| brw_builder bld = make_shader(MESA_SHADER_FRAGMENT, 16); |
| |
| brw_reg dst0 = bld.vgrf(BRW_TYPE_F, 4); |
| brw_reg dst1 = bld.vgrf(BRW_TYPE_F); |
| brw_reg src0 = bld.LOAD_REG(bld.vgrf(BRW_TYPE_F)); |
| brw_reg src1 = bld.LOAD_REG(bld.vgrf(BRW_TYPE_F)); |
| brw_reg src2 = bld.LOAD_REG(bld.vgrf(BRW_TYPE_F, 2)); |
| |
| brw_reg tex_srcs[TEX_LOGICAL_NUM_SRCS] = {}; |
| tex_srcs[TEX_LOGICAL_SRC_COORDINATE] = src2; |
| tex_srcs[TEX_LOGICAL_SRC_SURFACE] = brw_imm_ud(0); |
| tex_srcs[TEX_LOGICAL_SRC_COORD_COMPONENTS] = brw_imm_ud(2); |
| tex_srcs[TEX_LOGICAL_SRC_GRAD_COMPONENTS] = brw_imm_ud(0); |
| tex_srcs[TEX_LOGICAL_SRC_RESIDENCY] = brw_imm_ud(0); |
| |
| bld.ADD(offset(dst0, bld, 2), src0, src1); |
| bld.emit(SHADER_OPCODE_TEX_LOGICAL, dst0, tex_srcs, TEX_LOGICAL_NUM_SRCS) |
| ->size_written = 8 * REG_SIZE; |
| bld.MOV(dst1, offset(dst0, bld, 2))->saturate = true; |
| |
| EXPECT_NO_PROGRESS(brw_opt_saturate_propagation, bld); |
| } |
| |
| TEST_F(saturate_propagation_test, mul_neg_mov_sat_mov_sat) |
| { |
| brw_builder bld = make_shader(MESA_SHADER_FRAGMENT, 16); |
| |
| brw_reg dst0 = bld.vgrf(BRW_TYPE_F); |
| brw_reg dst1 = bld.vgrf(BRW_TYPE_F); |
| brw_reg dst2 = bld.vgrf(BRW_TYPE_F); |
| brw_reg src0 = bld.LOAD_REG(bld.vgrf(BRW_TYPE_F)); |
| brw_reg src1 = bld.LOAD_REG(bld.vgrf(BRW_TYPE_F)); |
| |
| bld.MUL(dst0, src0, src1); |
| bld.MOV(dst1, negate(dst0))->saturate = true; |
| bld.MOV(dst2, dst0)->saturate = true; |
| |
| EXPECT_NO_PROGRESS(brw_opt_saturate_propagation, bld); |
| } |
| |
| TEST_F(saturate_propagation_test, smaller_exec_size_consumer) |
| { |
| brw_builder bld = make_shader(MESA_SHADER_FRAGMENT, 16); |
| |
| brw_reg dst0 = bld.vgrf(BRW_TYPE_F); |
| brw_reg dst1 = bld.vgrf(BRW_TYPE_F); |
| brw_reg src0 = bld.LOAD_REG(bld.vgrf(BRW_TYPE_F)); |
| brw_reg src1 = bld.LOAD_REG(bld.vgrf(BRW_TYPE_F)); |
| |
| bld .ADD(src0, src1); |
| bld.group(8, 0).MOV(dst1, dst0)->saturate = true; |
| |
| EXPECT_NO_PROGRESS(brw_opt_saturate_propagation, bld); |
| } |
| |
| TEST_F(saturate_propagation_test, larger_exec_size_consumer) |
| { |
| brw_builder bld = make_shader(MESA_SHADER_FRAGMENT, 16); |
| |
| brw_reg dst0 = bld.vgrf(BRW_TYPE_F); |
| brw_reg dst1 = bld.vgrf(BRW_TYPE_F); |
| brw_reg src0 = bld.LOAD_REG(bld.vgrf(BRW_TYPE_F)); |
| brw_reg src1 = bld.LOAD_REG(bld.vgrf(BRW_TYPE_F)); |
| |
| bld.group(8, 0).ADD(dst0, src0, src1); |
| bld .MOV(dst1, dst0)->saturate = true; |
| |
| EXPECT_NO_PROGRESS(brw_opt_saturate_propagation, bld); |
| } |
| |
| TEST_F(saturate_propagation_test, offset_source_barrier) |
| { |
| brw_builder bld = make_shader(MESA_SHADER_FRAGMENT, 16); |
| |
| brw_reg dst0 = bld.vgrf(BRW_TYPE_F); |
| brw_reg dst1 = bld.vgrf(BRW_TYPE_F); |
| brw_reg dst2 = bld.vgrf(BRW_TYPE_F); |
| brw_reg src0 = bld.LOAD_REG(bld.vgrf(BRW_TYPE_F)); |
| brw_reg src1 = bld.LOAD_REG(bld.vgrf(BRW_TYPE_F)); |
| |
| bld.group(16, 0).ADD(dst0, src0, src1); |
| bld.group(1, 0) .ADD(dst1, component(dst0, 8), brw_imm_f(1.0f)); |
| bld.group(16, 0).MOV(dst2, dst0)->saturate = true; |
| |
| EXPECT_NO_PROGRESS(brw_opt_saturate_propagation, bld); |
| } |