blob: 41b748320e81e4e3677a2ff2efa7458cff530034 [file] [log] [blame]
/*
* Copyright (c) 2024 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "intel_nir.h"
#include "compiler/nir/nir_builder.h"
#include "brw_compiler.h"
static bool
lower_printf_intrinsics(nir_builder *b, nir_intrinsic_instr *intrin, void *_)
{
b->cursor = nir_before_instr(&intrin->instr);
switch (intrin->intrinsic) {
case nir_intrinsic_load_printf_buffer_address:
nir_def_replace(
&intrin->def,
nir_pack_64_2x32_split(
b,
nir_load_reloc_const_intel(b, BRW_SHADER_RELOC_PRINTF_BUFFER_ADDR_LOW),
nir_load_reloc_const_intel(b, BRW_SHADER_RELOC_PRINTF_BUFFER_ADDR_HIGH)));
return true;
case nir_intrinsic_load_printf_buffer_size:
nir_def_replace(
&intrin->def,
nir_load_reloc_const_intel(b, BRW_SHADER_RELOC_PRINTF_BUFFER_SIZE));
return true;
default:
return false;
}
}
bool
intel_nir_lower_printf(nir_shader *nir)
{
return nir_shader_intrinsics_pass(nir, lower_printf_intrinsics,
nir_metadata_control_flow, NULL);
}