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/*
* Copyright (c) 2015-2023 Intel Corporation
* SPDX-License-Identifier: MIT
*/
#pragma once
#include "nir.h"
#ifdef __cplusplus
extern "C" {
#endif
struct intel_device_info;
void intel_nir_apply_tcs_quads_workaround(nir_shader *nir);
bool brw_nir_rebase_const_offset_ubo_loads(nir_shader *shader);
bool intel_nir_blockify_uniform_loads(nir_shader *shader,
const struct intel_device_info *devinfo);
bool intel_nir_clamp_image_1d_2d_array_sizes(nir_shader *shader);
bool intel_nir_clamp_per_vertex_loads(nir_shader *shader);
bool intel_nir_cleanup_resource_intel(nir_shader *shader);
bool intel_nir_lower_non_uniform_barycentric_at_sample(nir_shader *nir);
bool intel_nir_lower_non_uniform_resource_intel(nir_shader *shader);
bool intel_nir_lower_patch_vertices_in(nir_shader *shader,
unsigned input_vertices,
nir_lower_instr_cb cb,
void *data);
bool intel_nir_lower_shading_rate_output(nir_shader *nir);
bool intel_nir_lower_sparse_intrinsics(nir_shader *nir);
bool intel_nir_opt_peephole_ffma(nir_shader *shader);
bool intel_nir_opt_peephole_imul32x16(nir_shader *shader);
bool intel_nir_pulls_at_sample(nir_shader *shader);
unsigned intel_nir_split_conversions_cb(const nir_instr *instr, void *data);
bool intel_nir_lower_printf(nir_shader *nir);
#ifdef __cplusplus
}
#endif