blob: 7a7222a264ba60578084a054e3d72572bd817c38 [file] [log] [blame]
/*
* Copyright 2012 Intel Corporation
* SPDX-License-Identifier: MIT
*/
#include "blorp_priv.h"
#include "blorp_nir_builder.h"
#include "compiler/brw_compiler.h"
#include "compiler/brw_nir.h"
#include "dev/intel_debug.h"
static const nir_shader_compiler_options *
blorp_nir_options_brw(struct blorp_context *blorp,
gl_shader_stage stage)
{
const struct brw_compiler *compiler = blorp->compiler->brw;
return compiler->nir_options[stage];
}
static struct blorp_program
blorp_compile_fs_brw(struct blorp_context *blorp, void *mem_ctx,
struct nir_shader *nir,
bool multisample_fbo,
bool is_fast_clear,
bool use_repclear)
{
const struct brw_compiler *compiler = blorp->compiler->brw;
struct brw_wm_prog_data *wm_prog_data = rzalloc(mem_ctx, struct brw_wm_prog_data);
wm_prog_data->base.nr_params = 0;
wm_prog_data->base.param = NULL;
struct brw_nir_compiler_opts opts = {
.softfp64 = blorp->get_fp64_nir ? blorp->get_fp64_nir(blorp) : NULL,
};
brw_preprocess_nir(compiler, nir, &opts);
nir_remove_dead_variables(nir, nir_var_shader_in, NULL);
nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
if (is_fast_clear || use_repclear)
nir->info.subgroup_size = SUBGROUP_SIZE_REQUIRE_16;
struct brw_wm_prog_key wm_key;
memset(&wm_key, 0, sizeof(wm_key));
wm_key.multisample_fbo = multisample_fbo ? INTEL_ALWAYS : INTEL_NEVER;
wm_key.nr_color_regions = 1;
struct brw_compile_fs_params params = {
.base = {
.mem_ctx = mem_ctx,
.nir = nir,
.log_data = blorp->driver_ctx,
.debug_flag = DEBUG_BLORP,
},
.key = &wm_key,
.prog_data = wm_prog_data,
.use_rep_send = use_repclear,
.max_polygons = 1,
};
const unsigned *kernel = brw_compile_fs(compiler, &params);
return (struct blorp_program){
.kernel = kernel,
.kernel_size = wm_prog_data->base.program_size,
.prog_data = wm_prog_data,
.prog_data_size = sizeof(*wm_prog_data),
};
}
static struct blorp_program
blorp_compile_vs_brw(struct blorp_context *blorp, void *mem_ctx,
struct nir_shader *nir)
{
const struct brw_compiler *compiler = blorp->compiler->brw;
struct brw_nir_compiler_opts opts = {
.softfp64 = blorp->get_fp64_nir ? blorp->get_fp64_nir(blorp) : NULL,
};
brw_preprocess_nir(compiler, nir, &opts);
nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
struct brw_vs_prog_data *vs_prog_data = rzalloc(mem_ctx, struct brw_vs_prog_data);
vs_prog_data->inputs_read = nir->info.inputs_read;
brw_compute_vue_map(compiler->devinfo,
&vs_prog_data->base.vue_map,
nir->info.outputs_written,
nir->info.separate_shader,
1);
struct brw_vs_prog_key vs_key = { 0, };
struct brw_compile_vs_params params = {
.base = {
.mem_ctx = mem_ctx,
.nir = nir,
.log_data = blorp->driver_ctx,
.debug_flag = DEBUG_BLORP,
},
.key = &vs_key,
.prog_data = vs_prog_data,
};
const unsigned *kernel = brw_compile_vs(compiler, &params);
return (struct blorp_program) {
.kernel = kernel,
.kernel_size = vs_prog_data->base.base.program_size,
.prog_data = vs_prog_data,
.prog_data_size = sizeof(*vs_prog_data),
};
}
static bool
lower_base_workgroup_id(nir_builder *b, nir_intrinsic_instr *intrin,
UNUSED void *data)
{
if (intrin->intrinsic != nir_intrinsic_load_base_workgroup_id)
return false;
b->cursor = nir_instr_remove(&intrin->instr);
nir_def_rewrite_uses(&intrin->def, nir_imm_zero(b, 3, 32));
return true;
}
static struct blorp_program
blorp_compile_cs_brw(struct blorp_context *blorp, void *mem_ctx,
struct nir_shader *nir)
{
const struct brw_compiler *compiler = blorp->compiler->brw;
struct brw_nir_compiler_opts opts = {
.softfp64 = blorp->get_fp64_nir ? blorp->get_fp64_nir(blorp) : NULL,
};
brw_preprocess_nir(compiler, nir, &opts);
nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
NIR_PASS(_, nir, nir_lower_io, nir_var_uniform, type_size_scalar_bytes,
(nir_lower_io_options)0);
STATIC_ASSERT(offsetof(struct blorp_wm_inputs, subgroup_id) + 4 ==
sizeof(struct blorp_wm_inputs));
nir->num_uniforms = offsetof(struct blorp_wm_inputs, subgroup_id);
unsigned nr_params = nir->num_uniforms / 4;
struct brw_cs_prog_data *cs_prog_data = rzalloc(mem_ctx, struct brw_cs_prog_data);
cs_prog_data->base.nr_params = nr_params;
cs_prog_data->base.param = rzalloc_array(NULL, uint32_t, nr_params);
NIR_PASS(_, nir, brw_nir_lower_cs_intrinsics, compiler->devinfo,
cs_prog_data);
NIR_PASS(_, nir, nir_shader_intrinsics_pass, lower_base_workgroup_id,
nir_metadata_control_flow, NULL);
struct brw_cs_prog_key cs_key;
memset(&cs_key, 0, sizeof(cs_key));
struct brw_compile_cs_params params = {
.base = {
.mem_ctx = mem_ctx,
.nir = nir,
.log_data = blorp->driver_ctx,
.debug_flag = DEBUG_BLORP,
},
.key = &cs_key,
.prog_data = cs_prog_data,
};
const unsigned *kernel = brw_compile_cs(compiler, &params);
ralloc_free(cs_prog_data->base.param);
cs_prog_data->base.param = NULL;
return (struct blorp_program) {
.kernel = kernel,
.kernel_size = cs_prog_data->base.program_size,
.prog_data = cs_prog_data,
.prog_data_size = sizeof(*cs_prog_data),
};
}
#pragma pack(push, 1)
struct layer_offset_vs_key {
struct blorp_base_key base;
unsigned num_inputs;
};
#pragma pack(pop)
/* In the case of doing attachment clears, we are using a surface state that
* is handed to us so we can't set (and don't even know) the base array layer.
* In order to do a layered clear in this scenario, we need some way of adding
* the base array layer to the instance id. Unfortunately, our hardware has
* no real concept of "base instance", so we have to do it manually in a
* vertex shader.
*/
static bool
blorp_params_get_layer_offset_vs_brw(struct blorp_batch *batch,
struct blorp_params *params)
{
struct blorp_context *blorp = batch->blorp;
struct layer_offset_vs_key blorp_key = {
.base = BLORP_BASE_KEY_INIT(BLORP_SHADER_TYPE_LAYER_OFFSET_VS),
};
struct brw_wm_prog_data *wm_prog_data = params->wm_prog_data;
if (wm_prog_data)
blorp_key.num_inputs = wm_prog_data->num_varying_inputs;
if (blorp->lookup_shader(batch, &blorp_key, sizeof(blorp_key),
&params->vs_prog_kernel, &params->vs_prog_data))
return true;
void *mem_ctx = ralloc_context(NULL);
nir_builder b;
blorp_nir_init_shader(&b, blorp, mem_ctx, MESA_SHADER_VERTEX,
blorp_shader_type_to_name(blorp_key.base.shader_type));
const struct glsl_type *uvec4_type = glsl_vector_type(GLSL_TYPE_UINT, 4);
/* First we deal with the header which has instance and base instance */
nir_variable *a_header = nir_variable_create(b.shader, nir_var_shader_in,
uvec4_type, "header");
a_header->data.location = VERT_ATTRIB_GENERIC0;
nir_variable *v_layer = nir_variable_create(b.shader, nir_var_shader_out,
glsl_int_type(), "layer_id");
v_layer->data.location = VARYING_SLOT_LAYER;
/* Compute the layer id */
nir_def *header = nir_load_var(&b, a_header);
nir_def *base_layer = nir_channel(&b, header, 0);
nir_def *instance = nir_channel(&b, header, 1);
nir_store_var(&b, v_layer, nir_iadd(&b, instance, base_layer), 0x1);
/* Then we copy the vertex from the next slot to VARYING_SLOT_POS */
nir_variable *a_vertex = nir_variable_create(b.shader, nir_var_shader_in,
glsl_vec4_type(), "a_vertex");
a_vertex->data.location = VERT_ATTRIB_GENERIC1;
nir_variable *v_pos = nir_variable_create(b.shader, nir_var_shader_out,
glsl_vec4_type(), "v_pos");
v_pos->data.location = VARYING_SLOT_POS;
nir_copy_var(&b, v_pos, a_vertex);
/* Then we copy everything else */
for (unsigned i = 0; i < blorp_key.num_inputs; i++) {
nir_variable *a_in = nir_variable_create(b.shader, nir_var_shader_in,
uvec4_type, "input");
a_in->data.location = VERT_ATTRIB_GENERIC2 + i;
nir_variable *v_out = nir_variable_create(b.shader, nir_var_shader_out,
uvec4_type, "output");
v_out->data.location = VARYING_SLOT_VAR0 + i;
nir_copy_var(&b, v_out, a_in);
}
const struct blorp_program p =
blorp_compile_vs(blorp, mem_ctx, b.shader);
bool result =
blorp->upload_shader(batch, MESA_SHADER_VERTEX,
&blorp_key, sizeof(blorp_key),
p.kernel, p.kernel_size,
p.prog_data, p.prog_data_size,
&params->vs_prog_kernel, &params->vs_prog_data);
ralloc_free(mem_ctx);
return result;
}
void
blorp_init_brw(struct blorp_context *blorp, void *driver_ctx,
struct isl_device *isl_dev, const struct brw_compiler *brw,
const struct blorp_config *config)
{
blorp_init(blorp, driver_ctx, isl_dev, config);
assert(brw);
blorp->compiler->brw = brw;
blorp->compiler->nir_options = blorp_nir_options_brw;
blorp->compiler->compile_fs = blorp_compile_fs_brw;
blorp->compiler->compile_vs = blorp_compile_vs_brw;
blorp->compiler->compile_cs = blorp_compile_cs_brw;
blorp->compiler->params_get_layer_offset_vs =
blorp_params_get_layer_offset_vs_brw;
}