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/*
* Copyright © 2023 Imagination Technologies Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef PVR_SPM_H
#define PVR_SPM_H
/**
* \file pvr_spm.h
*
* \brief Smart Parameter Management.
*
* With large amounts of geometry the device can run out of Parameter Buffer
* (PB) as no more free pages are left in the freelist to allow the PB to grow.
* In such cases the render is split into multiple partial renders (PRs) to fit
* within the memory constraints. Each PR produces intermediary results until
* they have all completed, producing the final scene equivalent to what would
* have been produced by the original render.
*
* SPM comprises all the necessary work required of the driver to manage the PB.
*/
#include <stdint.h>
#include <vulkan/vulkan_core.h>
#include "hwdef/rogue_hw_defs.h"
#include "pvr_limits.h"
#include "util/simple_mtx.h"
struct pvr_bo;
struct pvr_device;
struct pvr_framebuffer;
struct pvr_render_pass;
struct pvr_renderpass_hwsetup_render;
struct pvr_spm_scratch_buffer;
struct pvr_spm_scratch_buffer_store {
simple_mtx_t mtx;
struct pvr_spm_scratch_buffer *head_ref;
};
struct pvr_spm_eot_state {
uint64_t pbe_reg_words[PVR_MAX_COLOR_ATTACHMENTS]
[ROGUE_NUM_PBESTATE_REG_WORDS];
struct pvr_suballoc_bo *usc_eot_program;
/* TODO: Make this struct pvr_pds_upload? It would pull in pvr_private.h
* though which causes a cycle since that includes pvr_spm.h .
*/
/* This is only the data section upload. The code was uploaded at device
* creation.
*/
uint64_t pixel_event_program_data_offset;
struct pvr_suballoc_bo *pixel_event_program_data_upload;
};
struct pvr_spm_bgobj_state {
struct pvr_bo *consts_buffer;
/* TODO: Make this struct pvr_pds_upload? It would pull in pvr_private.h
* though which causes a cycle since that includes pvr_spm.h .
*/
struct pvr_suballoc_bo *pds_texture_data_upload;
uint64_t pds_reg_values[ROGUE_NUM_CR_PDS_BGRND_WORDS];
};
void pvr_spm_init_scratch_buffer_store(struct pvr_device *device);
void pvr_spm_finish_scratch_buffer_store(struct pvr_device *device);
/* A scratch buffer is required in various situations:
*
* - An MSAA workload which needs saving to a larger buffer than the output for
* PRs.
* - To store transient results during a PR with read only attachments (i.e.
* VK_ATTACHMENT_STORE_OP_NONE, not currently supported) or lazily allocated
* attachments with no backing.
*/
uint64_t
pvr_spm_scratch_buffer_calc_required_size(const struct pvr_render_pass *pass,
uint32_t framebuffer_width,
uint32_t framebuffer_height);
VkResult pvr_spm_scratch_buffer_get_buffer(
struct pvr_device *device,
uint64_t size,
struct pvr_spm_scratch_buffer **const buffer_out);
void pvr_spm_scratch_buffer_release(struct pvr_device *device,
struct pvr_spm_scratch_buffer *buffer);
/* The SPM load programs are needed for the SPM background object load op. */
VkResult pvr_device_init_spm_load_state(struct pvr_device *device);
void pvr_device_finish_spm_load_state(struct pvr_device *device);
VkResult
pvr_spm_init_eot_state(struct pvr_device *device,
struct pvr_spm_eot_state *spm_eot_state,
const struct pvr_framebuffer *framebuffer,
const struct pvr_renderpass_hwsetup_render *hw_render,
uint32_t *emit_count_out);
void pvr_spm_finish_eot_state(struct pvr_device *device,
struct pvr_spm_eot_state *spm_eot_state);
VkResult
pvr_spm_init_bgobj_state(struct pvr_device *device,
struct pvr_spm_bgobj_state *spm_bgobj_state,
const struct pvr_framebuffer *framebuffer,
const struct pvr_renderpass_hwsetup_render *hw_render,
uint32_t emit_count);
void pvr_spm_finish_bgobj_state(struct pvr_device *device,
struct pvr_spm_bgobj_state *spm_bgobj_state);
#endif /* PVR_SPM_H */