blob: e76e034a63eb7e7591ee46ca5cc850522b2d6c6e [file]
/*
* Copyright © Microsoft Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#ifndef D3D12_QUERY_H
#define D3D12_QUERY_H
#include "d3d12_common.h"
#include "d3d12_resource.h"
struct d3d12_context;
void
d3d12_suspend_queries(struct d3d12_context *ctx);
void
d3d12_resume_queries(struct d3d12_context *ctx);
void
d3d12_validate_queries(struct d3d12_context *ctx);
void
d3d12_enable_predication(struct d3d12_context *ctx);
constexpr unsigned MAX_SUBQUERIES = 4;
struct d3d12_query_impl {
ID3D12QueryHeap* query_heap;
unsigned curr_query, num_queries;
unsigned query_size;
D3D12_QUERY_TYPE d3d12qtype;
pipe_resource* buffer;
unsigned buffer_offset;
bool active;
};
struct d3d12_query {
struct threaded_query base;
struct pipe_reference reference;
enum pipe_query_type type;
unsigned index;
struct d3d12_query_impl subqueries[MAX_SUBQUERIES];
struct list_head active_list;
struct d3d12_resource* predicate;
/*
* Used to track if a query's results are ready to be read asynchronously
*
* Initialized to 0, it is set to UINT64_MAX when the query is ended but before it is flushed
* At flush, it is set to the fence_value associated with the work it was
* submitted with
*/
uint64_t fence_value;
};
void
d3d12_destroy_query(d3d12_query *query);
#endif