| /* |
| * Copyright © Microsoft Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #include "d3d12_batch.h" |
| #include "d3d12_context.h" |
| #include "d3d12_fence.h" |
| #include "d3d12_query.h" |
| #include "d3d12_residency.h" |
| #include "d3d12_resource.h" |
| #include "d3d12_resource_state.h" |
| #include "d3d12_screen.h" |
| #include "d3d12_surface.h" |
| |
| #include "util/hash_table.h" |
| #include "util/set.h" |
| #include "util/u_inlines.h" |
| |
| #include <dxguids/dxguids.h> |
| |
| |
| unsigned d3d12_sampler_desc_table_key_hash(const void* key) |
| { |
| const d3d12_sampler_desc_table_key* table = (d3d12_sampler_desc_table_key*)key; |
| |
| return _mesa_hash_data(table->descs, sizeof(table->descs[0]) * table->count); |
| } |
| bool d3d12_sampler_desc_table_key_equals(const void* a, const void* b) |
| { |
| const d3d12_sampler_desc_table_key* table_a = (d3d12_sampler_desc_table_key*)a; |
| const d3d12_sampler_desc_table_key* table_b = (d3d12_sampler_desc_table_key*)b; |
| return table_a->count == table_b->count && memcmp(table_a->descs, table_b->descs, sizeof(table_a->descs[0]) * table_a->count) == 0; |
| } |
| |
| bool |
| d3d12_init_batch(struct d3d12_context *ctx, struct d3d12_batch *batch) |
| { |
| struct d3d12_screen *screen = d3d12_screen(ctx->base.screen); |
| |
| batch->bos = _mesa_hash_table_create(NULL, _mesa_hash_pointer, |
| _mesa_key_pointer_equal); |
| |
| util_dynarray_init(&batch->local_bos, NULL); |
| |
| batch->surfaces = _mesa_set_create(NULL, _mesa_hash_pointer, |
| _mesa_key_pointer_equal); |
| batch->objects = _mesa_set_create(NULL, |
| _mesa_hash_pointer, |
| _mesa_key_pointer_equal); |
| |
| if (!batch->bos || !batch->surfaces || !batch->objects) |
| return false; |
| |
| #ifdef HAVE_GALLIUM_D3D12_GRAPHICS |
| if (screen->max_feature_level >= D3D_FEATURE_LEVEL_11_0) { |
| batch->queries = _mesa_set_create(NULL, _mesa_hash_pointer, |
| _mesa_key_pointer_equal); |
| |
| batch->view_heap = |
| d3d12_descriptor_heap_new(screen->dev, |
| D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, |
| D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE, |
| 8096); |
| |
| batch->sampler_tables = _mesa_hash_table_create(NULL, d3d12_sampler_desc_table_key_hash, |
| d3d12_sampler_desc_table_key_equals); |
| batch->sampler_views = _mesa_set_create(NULL, _mesa_hash_pointer, |
| _mesa_key_pointer_equal); |
| |
| if (!batch->sampler_tables || !batch->sampler_views || !batch->view_heap || !batch->queries) |
| return false; |
| |
| util_dynarray_init(&batch->zombie_samplers, NULL); |
| |
| batch->sampler_heap = |
| d3d12_descriptor_heap_new(screen->dev, |
| D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER, |
| D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE, |
| 1024); |
| |
| if (!batch->sampler_heap) |
| return false; |
| } |
| #endif // HAVE_GALLIUM_D3D12_GRAPHICS |
| |
| if (FAILED(screen->dev->CreateCommandAllocator(screen->queue_type, |
| IID_PPV_ARGS(&batch->cmdalloc)))) |
| return false; |
| |
| return true; |
| } |
| |
| static inline void |
| delete_bo(d3d12_bo *bo) |
| { |
| d3d12_bo_unreference(bo); |
| } |
| static void |
| delete_bo_entry(hash_entry *entry) |
| { |
| struct d3d12_bo *bo = (struct d3d12_bo *)entry->key; |
| d3d12_bo_unreference(bo); |
| } |
| |
| static void |
| delete_sampler_view_table(hash_entry *entry) |
| { |
| FREE((void*)entry->key); |
| FREE(entry->data); |
| } |
| |
| static void |
| delete_sampler_view(set_entry *entry) |
| { |
| struct pipe_sampler_view *pres = (struct pipe_sampler_view *)entry->key; |
| pipe_sampler_view_reference(&pres, NULL); |
| } |
| |
| static void |
| delete_surface(set_entry *entry) |
| { |
| struct pipe_surface *surf = (struct pipe_surface *)entry->key; |
| pipe_surface_reference(&surf, NULL); |
| } |
| |
| static void |
| delete_object(set_entry *entry) |
| { |
| ID3D12Object *object = (ID3D12Object *)entry->key; |
| object->Release(); |
| } |
| |
| #ifdef HAVE_GALLIUM_D3D12_GRAPHICS |
| static void |
| delete_query(set_entry *entry) |
| { |
| struct d3d12_query *query = (struct d3d12_query *)entry->key; |
| if (pipe_reference(&query->reference, nullptr)) |
| d3d12_destroy_query(query); |
| } |
| #endif // HAVE_GALLIUM_D3D12_GRAPHICS |
| |
| bool |
| d3d12_reset_batch(struct d3d12_context *ctx, struct d3d12_batch *batch, uint64_t timeout_ns) |
| { |
| // batch hasn't been submitted before |
| if (!batch->fence && !batch->has_errors) |
| return true; |
| |
| if (batch->fence) { |
| if (!d3d12_fence_finish(batch->fence, timeout_ns)) |
| return false; |
| d3d12_fence_reference(&batch->fence, NULL); |
| } |
| |
| _mesa_hash_table_clear(batch->bos, delete_bo_entry); |
| _mesa_set_clear(batch->surfaces, delete_surface); |
| _mesa_set_clear(batch->objects, delete_object); |
| |
| util_dynarray_foreach(&batch->local_bos, d3d12_bo*, bo) { |
| (*bo)->local_reference_mask[batch->ctx_id] &= ~(1 << batch->ctx_index); |
| delete_bo(*bo); |
| } |
| util_dynarray_clear(&batch->local_bos); |
| |
| #ifdef HAVE_GALLIUM_D3D12_GRAPHICS |
| if (d3d12_screen(ctx->base.screen)->max_feature_level >= D3D_FEATURE_LEVEL_11_0) { |
| _mesa_hash_table_clear(batch->sampler_tables, delete_sampler_view_table); |
| _mesa_set_clear(batch->sampler_views, delete_sampler_view); |
| |
| _mesa_set_clear(batch->queries, delete_query); |
| util_dynarray_foreach(&batch->zombie_samplers, d3d12_descriptor_handle, handle) |
| d3d12_descriptor_handle_free(handle); |
| util_dynarray_clear(&batch->zombie_samplers); |
| d3d12_descriptor_heap_clear(batch->view_heap); |
| d3d12_descriptor_heap_clear(batch->sampler_heap); |
| } |
| #endif // HAVE_GALLIUM_D3D12_GRAPHICS |
| |
| if (FAILED(batch->cmdalloc->Reset())) { |
| debug_printf("D3D12: resetting ID3D12CommandAllocator failed\n"); |
| return false; |
| } |
| batch->has_errors = false; |
| batch->pending_memory_barrier = false; |
| return true; |
| } |
| |
| void |
| d3d12_destroy_batch(struct d3d12_context *ctx, struct d3d12_batch *batch) |
| { |
| d3d12_reset_batch(ctx, batch, OS_TIMEOUT_INFINITE); |
| batch->cmdalloc->Release(); |
| _mesa_hash_table_destroy(batch->bos, NULL); |
| |
| #ifdef HAVE_GALLIUM_D3D12_GRAPHICS |
| if (d3d12_screen(ctx->base.screen)->max_feature_level >= D3D_FEATURE_LEVEL_11_0) { |
| d3d12_descriptor_heap_free(batch->sampler_heap); |
| d3d12_descriptor_heap_free(batch->view_heap); |
| _mesa_hash_table_destroy(batch->sampler_tables, NULL); |
| _mesa_set_destroy(batch->sampler_views, NULL); |
| _mesa_set_destroy(batch->queries, NULL); |
| util_dynarray_fini(&batch->zombie_samplers); |
| } |
| #endif // HAVE_GALLIUM_D3D12_GRAPHICS |
| |
| _mesa_set_destroy(batch->surfaces, NULL); |
| _mesa_set_destroy(batch->objects, NULL); |
| util_dynarray_fini(&batch->local_bos); |
| } |
| |
| void |
| d3d12_start_batch(struct d3d12_context *ctx, struct d3d12_batch *batch) |
| { |
| struct d3d12_screen *screen = d3d12_screen(ctx->base.screen); |
| d3d12_reset_batch(ctx, batch, OS_TIMEOUT_INFINITE); |
| |
| /* Create or reset global command list */ |
| if (ctx->cmdlist) { |
| if (FAILED(ctx->cmdlist->Reset(batch->cmdalloc, NULL))) { |
| debug_printf("D3D12: resetting ID3D12GraphicsCommandList failed\n"); |
| batch->has_errors = true; |
| return; |
| } |
| } else { |
| if (FAILED(screen->dev->CreateCommandList(0, screen->queue_type, |
| batch->cmdalloc, NULL, |
| IID_PPV_ARGS(&ctx->cmdlist)))) { |
| debug_printf("D3D12: creating ID3D12GraphicsCommandList failed\n"); |
| batch->has_errors = true; |
| return; |
| } |
| if (FAILED(ctx->cmdlist->QueryInterface(IID_PPV_ARGS(&ctx->cmdlist2)))) { |
| ctx->cmdlist2 = nullptr; |
| } |
| if (FAILED(ctx->cmdlist->QueryInterface(IID_PPV_ARGS(&ctx->cmdlist8)))) { |
| ctx->cmdlist8 = nullptr; |
| } |
| } |
| |
| #ifdef HAVE_GALLIUM_D3D12_GRAPHICS |
| if (screen->max_feature_level >= D3D_FEATURE_LEVEL_11_0) { |
| ID3D12DescriptorHeap* heaps[2] = { d3d12_descriptor_heap_get(batch->view_heap), |
| d3d12_descriptor_heap_get(batch->sampler_heap) }; |
| ctx->cmdlist->SetDescriptorHeaps(2, heaps); |
| |
| ctx->cmdlist_dirty = ~0; |
| for (int i = 0; i < PIPE_SHADER_TYPES; ++i) |
| ctx->shader_dirty[i] = ~0; |
| |
| if (!ctx->queries_disabled) |
| d3d12_resume_queries(ctx); |
| if (ctx->current_predication) |
| d3d12_enable_predication(ctx); |
| } |
| #endif // HAVE_GALLIUM_D3D12_GRAPHICS |
| |
| batch->submit_id = ++ctx->submit_id; |
| } |
| |
| void |
| d3d12_end_batch(struct d3d12_context *ctx, struct d3d12_batch *batch) |
| { |
| struct d3d12_screen *screen = d3d12_screen(ctx->base.screen); |
| |
| #ifdef HAVE_GALLIUM_D3D12_GRAPHICS |
| if (!ctx->queries_disabled) |
| d3d12_suspend_queries(ctx); |
| #endif // HAVE_GALLIUM_D3D12_GRAPHICS |
| |
| if (FAILED(ctx->cmdlist->Close())) { |
| debug_printf("D3D12: closing ID3D12GraphicsCommandList failed\n"); |
| batch->has_errors = true; |
| return; |
| } |
| |
| mtx_lock(&screen->submit_mutex); |
| |
| #ifndef _GAMING_XBOX |
| d3d12_process_batch_residency(screen, batch); |
| #endif |
| |
| bool has_state_fixup = d3d12_context_state_resolve_submission(ctx, batch); |
| |
| ID3D12CommandList *cmdlists[] = { ctx->state_fixup_cmdlist, ctx->cmdlist }; |
| ID3D12CommandList **to_execute = cmdlists; |
| UINT count_to_execute = ARRAY_SIZE(cmdlists); |
| if (!has_state_fixup) { |
| to_execute++; |
| count_to_execute--; |
| } |
| screen->cmdqueue->ExecuteCommandLists(count_to_execute, to_execute); |
| |
| batch->fence = d3d12_create_fence(screen, true); |
| |
| #ifdef HAVE_GALLIUM_D3D12_GRAPHICS |
| /* batch->queries is NULL when no grfx supported */ |
| if (screen->max_feature_level >= D3D_FEATURE_LEVEL_11_0) { |
| set_foreach_remove(batch->queries, entry) { |
| d3d12_query *query = (struct d3d12_query *)entry->key; |
| if (pipe_reference(&query->reference, nullptr)) |
| d3d12_destroy_query(query); |
| else |
| query->fence_value = screen->fence_value; |
| } |
| } |
| #endif // HAVE_GALLIUM_D3D12_GRAPHICS |
| |
| mtx_unlock(&screen->submit_mutex); |
| } |
| |
| |
| inline uint8_t* |
| d3d12_batch_get_reference(struct d3d12_batch *batch, |
| struct d3d12_bo *bo) |
| { |
| if (batch->ctx_id != D3D12_CONTEXT_NO_ID) { |
| if ((bo->local_reference_mask[batch->ctx_id] & (1 << batch->ctx_index)) != 0) { |
| return &bo->local_reference_state[batch->ctx_id][batch->ctx_index]; |
| } |
| else |
| return NULL; |
| } |
| else { |
| hash_entry* entry = _mesa_hash_table_search(batch->bos, bo); |
| if (entry == NULL) |
| return NULL; |
| else |
| return (uint8_t*)&entry->data; |
| } |
| } |
| |
| inline uint8_t* |
| d3d12_batch_acquire_reference(struct d3d12_batch *batch, |
| struct d3d12_bo *bo) |
| { |
| if (batch->ctx_id != D3D12_CONTEXT_NO_ID) { |
| if ((bo->local_reference_mask[batch->ctx_id] & (1 << batch->ctx_index)) == 0) { |
| d3d12_bo_reference(bo); |
| util_dynarray_append(&batch->local_bos, d3d12_bo*, bo); |
| bo->local_reference_mask[batch->ctx_id] |= (1 << batch->ctx_index); |
| bo->local_reference_state[batch->ctx_id][batch->ctx_index] = batch_bo_reference_none; |
| } |
| return &bo->local_reference_state[batch->ctx_id][batch->ctx_index]; |
| } |
| else { |
| hash_entry* entry = _mesa_hash_table_search(batch->bos, bo); |
| if (entry == NULL) { |
| d3d12_bo_reference(bo); |
| entry = _mesa_hash_table_insert(batch->bos, bo, NULL); |
| } |
| |
| return (uint8_t*)&entry->data; |
| } |
| } |
| |
| bool |
| d3d12_batch_has_references(struct d3d12_batch *batch, |
| struct d3d12_bo *bo, |
| bool want_to_write) |
| { |
| uint8_t*state = d3d12_batch_get_reference(batch, bo); |
| if (state == NULL) |
| return false; |
| bool resource_was_written = ((batch_bo_reference_state)(size_t)*state & batch_bo_reference_written) != 0; |
| return want_to_write || resource_was_written; |
| } |
| |
| void |
| d3d12_batch_reference_resource(struct d3d12_batch *batch, |
| struct d3d12_resource *res, |
| bool write) |
| { |
| uint8_t*state = d3d12_batch_acquire_reference(batch, res->bo); |
| |
| uint8_t new_data = write ? batch_bo_reference_written : batch_bo_reference_read; |
| uint8_t old_data = (uint8_t)*state; |
| *state = (old_data | new_data); |
| } |
| |
| void |
| d3d12_batch_reference_sampler_view(struct d3d12_batch *batch, |
| struct d3d12_sampler_view *sv) |
| { |
| struct set_entry *entry = _mesa_set_search(batch->sampler_views, sv); |
| if (!entry) { |
| entry = _mesa_set_add(batch->sampler_views, sv); |
| pipe_reference(NULL, &sv->base.reference); |
| |
| d3d12_batch_reference_resource(batch, d3d12_resource(sv->base.texture), false); |
| } |
| } |
| |
| void |
| d3d12_batch_reference_surface_texture(struct d3d12_batch *batch, |
| struct d3d12_surface *surf) |
| { |
| d3d12_batch_reference_resource(batch, d3d12_resource(surf->base.texture), true); |
| } |
| |
| void |
| d3d12_batch_reference_object(struct d3d12_batch *batch, |
| ID3D12Object *object) |
| { |
| struct set_entry *entry = _mesa_set_search(batch->objects, object); |
| if (!entry) { |
| entry = _mesa_set_add(batch->objects, object); |
| object->AddRef(); |
| } |
| } |
| |
| void |
| d3d12_batch_reference_query(struct d3d12_batch *batch, |
| struct d3d12_query *query) |
| { |
| struct set_entry *entry = _mesa_set_search(batch->queries, query); |
| if (!entry) { |
| entry = _mesa_set_add(batch->queries, query); |
| pipe_reference(NULL, &query->reference); |
| } |
| } |