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// Copyright © 2022 Collabora, Ltd.
// SPDX-License-Identifier: MIT
/// `SmallVec` is an optimized data structure that handles collections of items.
/// It is designed to avoid allocating a `Vec` unless multiple items are present.
///
/// # Variants
///
/// * `None` - Represents an empty collection, no items are stored.
/// * `One(T)` - Stores a single item without allocating a `Vec`.
/// * `Many(Vec<T>)` - Stores multiple items in a heap-allocated `Vec`.
///
/// This helps to reduce the amount of Vec's allocated in the optimization passes.
pub enum SmallVec<T> {
None,
One(T),
Many(Vec<T>),
}
impl<T> SmallVec<T> {
/// Adds an item to the `SmallVec`.
///
/// If the collection is empty (`None`), the item is stored as `One`.
/// If the collection has one item (`One`), it transitions to `Many` and both items are stored in a `Vec`.
/// If the collection is already in the `Many` variant, the new item is pushed into the existing `Vec`.
///
/// # Arguments
///
/// * `item` - The item to be added.
///
/// # Example
///
/// ```
/// let mut vec: SmallVec<String> = SmallVec::None;
/// vec.push("Hello".to_string());
/// vec.push("World".to_string());
/// ```
pub fn push(&mut self, i: T) {
match self {
SmallVec::None => {
*self = SmallVec::One(i);
}
SmallVec::One(_) => {
*self = match std::mem::replace(self, SmallVec::None) {
SmallVec::One(o) => SmallVec::Many(vec![o, i]),
_ => panic!("Not a One"),
};
}
SmallVec::Many(v) => {
v.push(i);
}
}
}
/// Returns a mutable reference to the last item in the `SmallVec`, if it exists.
///
/// * If the collection is empty (`None`), it returns `None`.
/// * If the collection has one item (`One`), it returns a mutable reference to that item.
/// * If the collection has multiple items (`Many`), it returns a mutable reference to the last item in the `Vec`.
///
/// # Returns
///
/// * `Option<&mut T>` - A mutable reference to the last item, or `None` if the collection is empty.
///
/// # Example
///
/// ```
/// let mut vec: SmallVec<i32> = SmallVec::None;
/// vec.push(1);
/// vec.push(2);
///
/// if let Some(last) = vec.last_mut() {
/// *last = 10; // Modify the last element.
/// }
/// ```
pub fn last_mut(&mut self) -> Option<&mut T> {
match self {
SmallVec::None => None,
SmallVec::One(item) => Some(item),
SmallVec::Many(v) => v.last_mut(),
}
}
}