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/*
* Copyright © 2024 Valve Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#include "nir_test.h"
class nir_opt_loop_test : public nir_test {
protected:
nir_opt_loop_test();
nir_deref_instr *add_loop_terminators(nir_if **term1, nir_if **term2,
bool break_in_else, bool deref_array);
void create_loop_phis(nir_loop *loop, nir_if *term1, nir_if *term2,
nir_def *def1, nir_def *def2);
void test_merged_if(bool break_in_else);
nir_def *in_def;
nir_variable *out_var;
nir_variable *ubo_var;
nir_variable *ubo_var_array;
};
nir_opt_loop_test::nir_opt_loop_test()
: nir_test::nir_test("nir_opt_loop_test", MESA_SHADER_FRAGMENT)
{
nir_variable *var = nir_variable_create(b->shader, nir_var_shader_in, glsl_int_type(), "in");
in_def = nir_load_var(b, var);
ubo_var = nir_variable_create(b->shader, nir_var_mem_ubo, glsl_int_type(), "ubo1");
ubo_var_array = nir_variable_create(b->shader, nir_var_mem_ubo, glsl_array_type(glsl_int_type(), 4, 0), "ubo_array");
out_var = nir_variable_create(b->shader, nir_var_shader_out, glsl_int_type(), "out");
}
nir_deref_instr *
nir_opt_loop_test::add_loop_terminators(nir_if **term1, nir_if **term2,
bool break_in_else, bool deref_array)
{
/* Add first terminator */
nir_def *one = nir_imm_int(b, 1);
nir_def *cmp_result = nir_ieq(b, in_def, one);
nir_if *nif = nir_push_if(b, cmp_result);
if (break_in_else)
nir_push_else(b, nif);
nir_jump(b, nir_jump_break);
nir_pop_if(b, nif);
if (term1)
*term1 = nif;
nir_deref_instr *deref;
if (deref_array) {
nir_def *index = nir_imm_int(b, 3);
deref = nir_build_deref_array(b, nir_build_deref_var(b, ubo_var_array), index);
} else {
deref = nir_build_deref_var(b, ubo_var);
}
nir_def *ubo_def = nir_load_deref(b, deref);
/* Add second terminator */
nir_def *two = nir_imm_int(b, 2);
nir_def *cmp_result2 = nir_ieq(b, ubo_def, two);
nir_if *nif2 = nir_push_if(b, cmp_result2);
if (break_in_else)
nir_push_else(b, nif2);
nir_jump(b, nir_jump_break);
nir_pop_if(b, nif2);
if (term2)
*term2 = nif2;
return deref;
}
void
nir_opt_loop_test::create_loop_phis(nir_loop *loop,
nir_if *term1, nir_if *term2,
nir_def *def1, nir_def *def2)
{
nir_phi_instr *phi_instr = nir_phi_instr_create(b->shader);
nir_def_init(&phi_instr->instr, &phi_instr->def, 1, 32);
nir_phi_instr_add_src(phi_instr, nir_if_first_then_block(term1), def1);
nir_phi_instr_add_src(phi_instr, nir_if_first_then_block(term2), def2);
nir_instr_insert(nir_after_cf_node(&loop->cf_node),
&phi_instr->instr);
}
void
nir_opt_loop_test::test_merged_if(bool break_in_else)
{
/* Tests that opt_loop_merge_terminators results in valid nir and that
* the test condition is correct based on the location of the break in
* the terminators.
*/
nir_loop *loop = nir_push_loop(b);
nir_if *term1;
nir_if *term2;
add_loop_terminators(&term1, &term2, break_in_else, false);
nir_pop_loop(b, loop);
ASSERT_TRUE(nir_opt_loop(b->shader));
nir_validate_shader(b->shader, NULL);
}
TEST_F(nir_opt_loop_test, opt_loop_merge_terminators_break_in_then)
{
test_merged_if(false);
check_nir_string(NIR_REFERENCE_SHADER(R"(
shader: MESA_SHADER_FRAGMENT
name: nir_opt_loop_test
subgroup_size: 0
decl_var shader_in INTERP_MODE_SMOOTH none int in (VARYING_SLOT_POS.x, 0, 0)
decl_var shader_out INTERP_MODE_NONE none int out (FRAG_RESULT_DEPTH.x, 0, 0)
decl_var ubo INTERP_MODE_NONE none int ubo1 (0, 0, 0)
decl_var ubo INTERP_MODE_NONE none int[4] ubo_array (0, 0, 0)
decl_function main () (entrypoint)
impl main {
block b0: // preds:
32 %0 = deref_var &in (shader_in int)
32 %1 = @load_deref (%0) (access=none)
// succs: b1
loop {
block b1: // preds: b0 b7
32 %2 = load_const (0x00000001)
1 %3 = ieq %1, %2 (0x1)
// succs: b2 b3
if %3 {
block b2: // preds: b1
1 %4 = undefined
// succs: b4
} else {
block b3: // preds: b1
32 %5 = deref_var &ubo1 (ubo int)
32 %6 = @load_deref (%5) (access=none)
32 %7 = load_const (0x00000002)
1 %8 = ieq %6, %7 (0x2)
// succs: b4
}
block b4: // preds: b2 b3
1 %9 = phi b2: %4, b3: %8
1 %10 = ior %9, %3
// succs: b5 b6
if %10 {
block b5:// preds: b4
break
// succs: b8
} else {
block b6: // preds: b4, succs: b7
}
block b7: // preds: b6, succs: b1
}
block b8: // preds: b5, succs: b9
block b9:
}
)"));
}
TEST_F(nir_opt_loop_test, opt_loop_merge_terminators_break_in_else)
{
test_merged_if(true);
check_nir_string(NIR_REFERENCE_SHADER(R"(
shader: MESA_SHADER_FRAGMENT
name: nir_opt_loop_test
subgroup_size: 0
decl_var shader_in INTERP_MODE_SMOOTH none int in (VARYING_SLOT_POS.x, 0, 0)
decl_var shader_out INTERP_MODE_NONE none int out (FRAG_RESULT_DEPTH.x, 0, 0)
decl_var ubo INTERP_MODE_NONE none int ubo1 (0, 0, 0)
decl_var ubo INTERP_MODE_NONE none int[4] ubo_array (0, 0, 0)
decl_function main () (entrypoint)
impl main {
block b0: // preds:
32 %0 = deref_var &in (shader_in int)
32 %1 = @load_deref (%0) (access=none)
// succs: b1
loop {
block b1: // preds: b0 b7
32 %2 = load_const (0x00000001)
1 %3 = ieq %1, %2 (0x1)
// succs: b2 b3
if %3 {
block b2: // preds: b1
32 %4 = deref_var &ubo1 (ubo int)
32 %5 = @load_deref (%4) (access=none)
32 %6 = load_const (0x00000002)
1 %7 = ieq %5, %6 (0x2)
// succs: b4
} else {
block b3: // preds: b1
1 %8 = undefined
// succs: b4
}
block b4: // preds: b2 b3
1 %9 = phi b2: %7, b3: %8
1 %10 = iand %9, %3
// succs: b5 b6
if %10 {
block b5: // preds: b4, succs: b7
} else {
block b6:// preds: b4
break
// succs: b8
}
block b7: // preds: b5, succs: b1
}
block b8: // preds: b6, succs: b9
block b9:
}
)"));
}
TEST_F(nir_opt_loop_test, opt_loop_merge_terminators_deref_after_first_if)
{
/* Tests that opt_loop_merge_terminators creates valid nir after it merges
* terminators that have a deref statement between them:
*/
nir_loop *loop = nir_push_loop(b);
nir_deref_instr *deref = add_loop_terminators(NULL, NULL, false, false);
/* Load from deref that will be moved inside the continue branch of the
* first if-statements continue block. If not handled correctly during
* the merge this will fail nir validation.
*/
nir_def *ubo_def = nir_load_deref(b, deref);
nir_store_var(b, out_var, ubo_def, 1);
nir_pop_loop(b, loop);
ASSERT_TRUE(nir_opt_loop(b->shader));
nir_validate_shader(b->shader, NULL);
check_nir_string(NIR_REFERENCE_SHADER(R"(
shader: MESA_SHADER_FRAGMENT
name: nir_opt_loop_test
subgroup_size: 0
decl_var shader_in INTERP_MODE_SMOOTH none int in (VARYING_SLOT_POS.x, 0, 0)
decl_var shader_out INTERP_MODE_NONE none int out (FRAG_RESULT_DEPTH.x, 0, 0)
decl_var ubo INTERP_MODE_NONE none int ubo1 (0, 0, 0)
decl_var ubo INTERP_MODE_NONE none int[4] ubo_array (0, 0, 0)
decl_function main () (entrypoint)
impl main {
block b0: // preds:
32 %0 = deref_var &in (shader_in int)
32 %1 = @load_deref (%0) (access=none)
// succs: b1
loop {
block b1: // preds: b0 b7
32 %2 = load_const (0x00000001)
1 %3 = ieq %1, %2 (0x1)
// succs: b2 b3
if %3 {
block b2: // preds: b1
1 %4 = undefined
// succs: b4
} else {
block b3: // preds: b1
32 %5 = deref_var &ubo1 (ubo int)
32 %6 = @load_deref (%5) (access=none)
32 %7 = load_const (0x00000002)
1 %8 = ieq %6, %7 (0x2)
// succs: b4
}
block b4: // preds: b2 b3
1 %9 = phi b2: %4, b3: %8
1 %10 = ior %9, %3
// succs: b5 b6
if %10 {
block b5:// preds: b4
break
// succs: b8
} else {
block b6: // preds: b4, succs: b7
}
block b7: // preds: b6
32 %11 = deref_var &ubo1 (ubo int)
32 %12 = @load_deref (%11) (access=none)
32 %13 = deref_var &out (shader_out int)
@store_deref (%13, %12) (wrmask=x, access=none)
// succs: b1
}
block b8: // preds: b5, succs: b9
block b9:
}
)"));
}
TEST_F(nir_opt_loop_test, opt_loop_merge_terminators_deref_phi_index)
{
/* Tests that opt_loop_merge_terminators creates valid nir after it merges
* terminators that have a deref statement and index value between them and
* where that deref and index are both later used again later in the code:
*/
nir_loop *loop = nir_push_loop(b);
nir_deref_instr *deref = add_loop_terminators(NULL, NULL, false, true);
/* Load from deref that will be moved inside the continue branch of the
* first if-statements continue block. If not handled correctly during
* the merge this will fail nir validation.
*/
nir_def *ubo_def = nir_load_deref(b, deref);
nir_store_var(b, out_var, ubo_def, 1);
nir_pop_loop(b, loop);
ASSERT_TRUE(nir_opt_loop(b->shader));
nir_validate_shader(b->shader, NULL);
check_nir_string(NIR_REFERENCE_SHADER(R"(
shader: MESA_SHADER_FRAGMENT
name: nir_opt_loop_test
subgroup_size: 0
decl_var shader_in INTERP_MODE_SMOOTH none int in (VARYING_SLOT_POS.x, 0, 0)
decl_var shader_out INTERP_MODE_NONE none int out (FRAG_RESULT_DEPTH.x, 0, 0)
decl_var ubo INTERP_MODE_NONE none int ubo1 (0, 0, 0)
decl_var ubo INTERP_MODE_NONE none int[4] ubo_array (0, 0, 0)
decl_function main () (entrypoint)
impl main {
block b0: // preds:
32 %0 = deref_var &in (shader_in int)
32 %1 = @load_deref (%0) (access=none)
// succs: b1
loop {
block b1: // preds: b0 b7
32 %2 = load_const (0x00000001)
1 %3 = ieq %1, %2 (0x1)
// succs: b2 b3
if %3 {
block b2: // preds: b1
1 %4 = undefined
32 %5 = undefined
// succs: b4
} else {
block b3: // preds: b1
32 %6 = load_const (0x00000003 = 0.000000)
32 %7 = deref_var &ubo_array (ubo int[4])
32 %8 = deref_array &(*%7)[3] (ubo int) // &ubo_array[3]
32 %9 = @load_deref (%8) (access=none)
32 %10 = load_const (0x00000002)
1 %11 = ieq %9, %10 (0x2)
// succs: b4
}
block b4: // preds: b2 b3
1 %12 = phi b2: %4, b3: %11
32 %13 = phi b2: %5, b3: %6 (0x3)
1 %14 = ior %12, %3
// succs: b5 b6
if %14 {
block b5:// preds: b4
break
// succs: b8
} else {
block b6: // preds: b4, succs: b7
}
block b7: // preds: b6
32 %15 = deref_var &ubo_array (ubo int[4])
32 %16 = deref_array &(*%15)[%13] (ubo int) // &ubo_array[%13]
32 %17 = @load_deref (%16) (access=none)
32 %18 = deref_var &out (shader_out int)
@store_deref (%18, %17) (wrmask=x, access=none)
// succs: b1
}
block b8: // preds: b5, succs: b9
block b9:
}
)"));
}
TEST_F(nir_opt_loop_test, opt_loop_merge_terminators_skip_merge_if_phis)
{
/* Tests that opt_loop_merge_terminators skips merging the terminators if
* the loop has phis. We can update or remove this test if support for
* phis is added to this pass:
*/
nir_deref_instr *deref = nir_build_deref_var(b, ubo_var);
nir_def *ubo_def = nir_load_deref(b, deref);
nir_loop *loop = nir_push_loop(b);
nir_if *term1;
nir_if *term2;
add_loop_terminators(&term1, &term2, false, false);
nir_pop_loop(b, loop);
create_loop_phis(loop, term1, term2, in_def, ubo_def);
ASSERT_FALSE(nir_opt_loop(b->shader));
nir_validate_shader(b->shader, NULL);
check_nir_string(NIR_REFERENCE_SHADER(R"(
shader: MESA_SHADER_FRAGMENT
name: nir_opt_loop_test
subgroup_size: 0
decl_var shader_in INTERP_MODE_SMOOTH none int in (VARYING_SLOT_POS.x, 0, 0)
decl_var shader_out INTERP_MODE_NONE none int out (FRAG_RESULT_DEPTH.x, 0, 0)
decl_var ubo INTERP_MODE_NONE none int ubo1 (0, 0, 0)
decl_var ubo INTERP_MODE_NONE none int[4] ubo_array (0, 0, 0)
decl_function main () (entrypoint)
impl main {
block b0: // preds:
32 %0 = deref_var &in (shader_in int)
32 %1 = @load_deref (%0) (access=none)
32 %2 = deref_var &ubo1 (ubo int)
32 %3 = @load_deref (%2) (access=none)
// succs: b1
loop {
block b1: // preds: b0 b7
32 %4 = load_const (0x00000001)
1 %5 = ieq %1, %4 (0x1)
// succs: b2 b3
if %5 {
block b2:// preds: b1
break
// succs: b8
} else {
block b3: // preds: b1, succs: b4
}
block b4: // preds: b3
32 %6 = deref_var &ubo1 (ubo int)
32 %7 = @load_deref (%6) (access=none)
32 %8 = load_const (0x00000002)
1 %9 = ieq %7, %8 (0x2)
// succs: b5 b6
if %9 {
block b5:// preds: b4
break
// succs: b8
} else {
block b6: // preds: b4, succs: b7
}
block b7: // preds: b6, succs: b1
}
block b8: // preds: b2 b5
32 %10 = phi b2: %1, b5: %3
// succs: b9
block b9:
}
)"));
}
TEST_F(nir_opt_loop_test, opt_loop_merge_terminators_skip_merge_if_phis_nested_loop)
{
/* Tests that opt_loop_merge_terminators skips merging the terminators if
* the loop has phis. We can update or remove this test if support for
* phis is added to this pass:
*/
nir_deref_instr *deref = nir_build_deref_var(b, ubo_var);
nir_def *ubo_def = nir_load_deref(b, deref);
nir_loop *loop = nir_push_loop(b);
/* Add a nested loop to make sure we test the correct loop for trailing phis */
nir_loop *nested_loop = nir_push_loop(b);
nir_pop_loop(b, nested_loop);
nir_if *term1;
nir_if *term2;
add_loop_terminators(&term1, &term2, false, false);
nir_pop_loop(b, loop);
create_loop_phis(loop, term1, term2, in_def, ubo_def);
ASSERT_FALSE(nir_opt_loop(b->shader));
nir_validate_shader(b->shader, NULL);
check_nir_string(NIR_REFERENCE_SHADER(R"(
shader: MESA_SHADER_FRAGMENT
name: nir_opt_loop_test
subgroup_size: 0
decl_var shader_in INTERP_MODE_SMOOTH none int in (VARYING_SLOT_POS.x, 0, 0)
decl_var shader_out INTERP_MODE_NONE none int out (FRAG_RESULT_DEPTH.x, 0, 0)
decl_var ubo INTERP_MODE_NONE none int ubo1 (0, 0, 0)
decl_var ubo INTERP_MODE_NONE none int[4] ubo_array (0, 0, 0)
decl_function main () (entrypoint)
impl main {
block b0: // preds:
32 %0 = deref_var &in (shader_in int)
32 %1 = @load_deref (%0) (access=none)
32 %2 = deref_var &ubo1 (ubo int)
32 %3 = @load_deref (%2) (access=none)
// succs: b1
loop {
block b1: // preds: b0 b9, succs: b2
loop {
block b2: // preds: b1 b2, succs: b2
}
block b3: // preds:
32 %4 = load_const (0x00000001)
1 %5 = ieq %1, %4 (0x1)
// succs: b4 b5
if %5 {
block b4:// preds: b3
break
// succs: b10
} else {
block b5: // preds: b3, succs: b6
}
block b6: // preds: b5
32 %6 = deref_var &ubo1 (ubo int)
32 %7 = @load_deref (%6) (access=none)
32 %8 = load_const (0x00000002)
1 %9 = ieq %7, %8 (0x2)
// succs: b7 b8
if %9 {
block b7:// preds: b6
break
// succs: b10
} else {
block b8: // preds: b6, succs: b9
}
block b9: // preds: b8, succs: b1
}
block b10: // preds: b4 b7
32 %10 = phi b4: %1, b7: %3
// succs: b11
block b11:
}
)"));
}
TEST_F(nir_opt_loop_test, opt_loop_peel_initial_break_ends_with_jump)
{
nir_loop *loop = nir_push_loop(b);
/* the break we want to move down: */
nir_break_if(b, nir_imm_true(b));
/* do_work_2: */
nir_push_if(b, nir_imm_true(b));
nir_jump(b, nir_jump_continue);
nir_pop_if(b, NULL);
nir_jump(b, nir_jump_return);
nir_pop_loop(b, loop);
ASSERT_FALSE(nir_opt_loop(b->shader));
nir_validate_shader(b->shader, NULL);
check_nir_string(NIR_REFERENCE_SHADER(R"(
shader: MESA_SHADER_FRAGMENT
name: nir_opt_loop_test
subgroup_size: 0
decl_var shader_in INTERP_MODE_SMOOTH none int in (VARYING_SLOT_POS.x, 0, 0)
decl_var shader_out INTERP_MODE_NONE none int out (FRAG_RESULT_DEPTH.x, 0, 0)
decl_var ubo INTERP_MODE_NONE none int ubo1 (0, 0, 0)
decl_var ubo INTERP_MODE_NONE none int[4] ubo_array (0, 0, 0)
decl_function main () (entrypoint)
impl main {
block b0: // preds:
32 %0 = deref_var &in (shader_in int)
32 %1 = @load_deref (%0) (access=none)
// succs: b1
loop {
block b1: // preds: b0 b5
1 %2 = load_const (true)
// succs: b2 b3
if %2 (true) {
block b2:// preds: b1
break
// succs: b8
} else {
block b3: // preds: b1, succs: b4
}
block b4: // preds: b3
1 %3 = load_const (true)
// succs: b5 b6
if %3 (true) {
block b5:// preds: b4
continue
// succs: b1
} else {
block b6: // preds: b4, succs: b7
}
block b7:// preds: b6
return
// succs: b9
}
block b8: // preds: b2, succs: b9
block b9:
}
)"));
}
TEST_F(nir_opt_loop_test, opt_loop_peel_initial_break_nontrivial_break)
{
nir_loop *loop = nir_push_loop(b);
nir_push_if(b, nir_imm_true(b));
nir_push_if(b, nir_imm_true(b));
nir_push_if(b, nir_imm_true(b));
nir_jump(b, nir_jump_break);
nir_pop_if(b, NULL);
nir_pop_if(b, NULL);
nir_nop(b);
nir_jump(b, nir_jump_break);
nir_pop_if(b, NULL);
/* do_work_2: */
nir_nop(b);
nir_pop_loop(b, loop);
ASSERT_FALSE(nir_opt_loop(b->shader));
nir_validate_shader(b->shader, NULL);
check_nir_string(NIR_REFERENCE_SHADER(R"(
shader: MESA_SHADER_FRAGMENT
name: nir_opt_loop_test
subgroup_size: 0
decl_var shader_in INTERP_MODE_SMOOTH none int in (VARYING_SLOT_POS.x, 0, 0)
decl_var shader_out INTERP_MODE_NONE none int out (FRAG_RESULT_DEPTH.x, 0, 0)
decl_var ubo INTERP_MODE_NONE none int ubo1 (0, 0, 0)
decl_var ubo INTERP_MODE_NONE none int[4] ubo_array (0, 0, 0)
decl_function main () (entrypoint)
impl main {
block b0: // preds:
32 %0 = deref_var &in (shader_in int)
32 %1 = @load_deref (%0) (access=none)
// succs: b1
loop {
block b1: // preds: b0 b10
1 %2 = load_const (true)
// succs: b2 b9
if %2 (true) {
block b2: // preds: b1
1 %3 = load_const (true)
// succs: b3 b7
if %3 (true) {
block b3: // preds: b2
1 %4 = load_const (true)
// succs: b4 b5
if %4 (true) {
block b4:// preds: b3
break
// succs: b11
} else {
block b5: // preds: b3, succs: b6
}
block b6: // preds: b5, succs: b8
} else {
block b7: // preds: b2, succs: b8
}
block b8:// preds: b6 b7
@nop
break
// succs: b11
} else {
block b9: // preds: b1, succs: b10
}
block b10:// preds: b9
@nop
// succs: b1
}
block b11: // preds: b4 b8, succs: b12
block b12:
}
)"));
}
TEST_F(nir_opt_loop_test, opt_loop_peel_initial_break_deref)
{
nir_loop *loop = nir_push_loop(b);
nir_deref_instr *var_deref = nir_build_deref_var(b, out_var);
nir_push_if(b, nir_imm_true(b));
nir_jump(b, nir_jump_break);
nir_pop_if(b, NULL);
nir_store_deref(b, var_deref, nir_imm_int(b, 42), 0x1);
nir_pop_loop(b, loop);
ASSERT_TRUE(nir_opt_loop(b->shader));
nir_validate_shader(b->shader, NULL);
check_nir_string(NIR_REFERENCE_SHADER(R"(
shader: MESA_SHADER_FRAGMENT
name: nir_opt_loop_test
subgroup_size: 0
decl_var shader_in INTERP_MODE_SMOOTH none int in (VARYING_SLOT_POS.x, 0, 0)
decl_var shader_out INTERP_MODE_NONE none int out (FRAG_RESULT_DEPTH.x, 0, 0)
decl_var ubo INTERP_MODE_NONE none int ubo1 (0, 0, 0)
decl_var ubo INTERP_MODE_NONE none int[4] ubo_array (0, 0, 0)
decl_function main () (entrypoint)
impl main {
block b0: // preds:
32 %0 = deref_var &in (shader_in int)
32 %1 = @load_deref (%0) (access=none)
1 %2 = load_const (true)
// succs: b1 b2
if %2 (true) {
block b1: // preds: b0, succs: b8
} else {
block b2: // preds: b0, succs: b3
loop {
block b3: // preds: b2 b6
32 %3 = load_const (0x0000002a = 42)
32 %4 = deref_var &out (shader_out int)
@store_deref (%4, %3 (0x2a)) (wrmask=x, access=none)
1 %5 = load_const (true)
// succs: b4 b5
if %5 (true) {
block b4:// preds: b3
break
// succs: b7
} else {
block b5: // preds: b3, succs: b6
}
block b6: // preds: b5, succs: b3
}
block b7: // preds: b4, succs: b8
}
block b8: // preds: b1 b7, succs: b9
block b9:
}
)"));
}