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/*
* Copyright © 2024 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Marek Olšák <marek.olsak@amd.com>
*
*/
#ifndef NIR_TCS_INFO_H
#define NIR_TCS_INFO_H
#include "compiler/shader_enums.h"
#include "nir_defines.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct nir_tcs_info {
/* The bitmask of patch outputs that are always written by all invocations
* in all execution paths.
*
* This is useful when a pass wants to read patch output values at the end
* of the shader. If this is true, the pass doesn't have to insert a barrier
* and use output loads, it can just use the SSA defs that are being stored
* (or phis thereof) to get the patch output values.
*/
uint32_t patch_outputs_defined_by_all_invoc;
/* The bitmask of patch outputs that are only written by invocation 0. */
uint32_t patch_outputs_only_written_by_invoc0;
/* The bitmask of patch outputs that are only read by invocation 0. */
uint32_t patch_outputs_only_read_by_invoc0;
/* The bitmask of tess level outputs that are written by all invocations.
* Bit 0 is outer levels, bit 1 is inner levels.
*/
uint8_t tess_levels_defined_by_all_invoc : 2;
/* The bitmask of tess level outputs that are only written by invocation 0. */
uint8_t tess_levels_only_written_by_invoc0 : 2;
/* The bitmask of tess level outputs that are only read by invocation 0. */
uint8_t tess_levels_only_read_by_invoc0 : 2;
/* Whether all tess levels that are written in all invocations. */
bool all_invocations_define_tess_levels : 1;
/* Whether any of the outer tess level components is effectively 0, meaning
* that the shader discards the patch. NaNs and negative values are included
* in this. If the patch is discarded, inner tess levels have no effect.
*/
bool all_tess_levels_are_effectively_zero : 1;
/* Whether all tess levels are effectively 1, meaning that the tessellator
* behaves as if they were 1. There is a range of values that lead to that
* behavior depending on the tessellation spacing.
*/
bool all_tess_levels_are_effectively_one : 1;
/* Whether the shader uses a barrier synchronizing TCS output stores.
* For example, passes that write an output at the beginning of the shader
* and load it at the end can use this to determine whether they have to
* insert a barrier or whether the shader already contains a barrier.
*/
bool always_executes_barrier : 1;
/* Whether outer tess levels <= 0 can be written by the shader. */
bool can_discard_patches : 1;
} nir_tcs_info;
void
nir_gather_tcs_info(const nir_shader *nir, nir_tcs_info *info,
enum tess_primitive_mode prim,
enum gl_tess_spacing spacing);
#ifdef __cplusplus
}
#endif
#endif /* NIR_TCS_INFO_H */