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/*
* Copyright © 2015 Red Hat
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "nir.h"
#include "nir_builder.h"
/* Lower gl_FragCoord (and ddy) to account for driver's requested coordinate-
* origin and pixel-center vs. shader. If transformation is required, a
* gl_FbWposYTransform uniform is inserted (with the specified state-slots)
* and additional instructions are inserted to transform gl_FragCoord (and
* ddy src arg).
*/
typedef struct {
const nir_lower_wpos_ytransform_options *options;
nir_builder b;
nir_def *transform;
} lower_wpos_ytransform_state;
static nir_def *
get_transform(lower_wpos_ytransform_state *state)
{
if (state->transform == NULL) {
/* NOTE: name must be prefixed w/ "gl_" to trigger slot based
* special handling in uniform setup:
*/
nir_variable *var = nir_state_variable_create(state->b.shader,
glsl_vec4_type(),
"gl_FbWposYTransform",
state->options->state_tokens);
var->data.how_declared = nir_var_hidden;
state->b.cursor = nir_before_impl(nir_shader_get_entrypoint(state->b.shader));
state->transform = nir_load_var(&state->b, var);
}
return state->transform;
}
static bool
emit_wpos_adjustment(lower_wpos_ytransform_state *state,
nir_intrinsic_instr *intr, bool invert,
float adjX, float adjY[2])
{
nir_builder *b = &state->b;
unsigned c = 0;
if (nir_intrinsic_has_component(intr)) {
c = nir_intrinsic_component(intr);
/* this pass only alters the first two components */
if (c > 1)
return false;
}
if (c == 0 && intr->num_components == 1 && adjX == 0.0)
return false;
nir_def *wpostrans = get_transform(state);
b->cursor = nir_after_instr(&intr->instr);
nir_def *wpos[4] = { NULL };
for (unsigned i = 0; i < intr->num_components; i++)
wpos[i + c] = nir_channel(b, &intr->def, i);
/* First, apply the coordinate shift: */
if (wpos[0] && adjX)
wpos[0] = nir_fadd_imm(b, wpos[0], adjX);
if (wpos[1] && adjY[0] != adjY[1]) {
/* Adjust the y coordinate by adjY[1] or adjY[0] respectively
* depending on whether inversion is actually going to be applied
* or not, which is determined by testing against the inversion
* state variable used below, which will be either +1 or -1.
*/
nir_def *cond = nir_flt_imm(b, nir_channel(b, wpostrans, invert ? 2 : 0), 0.0);
nir_def *adj_temp = nir_bcsel(b, cond,
nir_imm_float(b, adjY[0]),
nir_imm_float(b, adjY[1]));
wpos[1] = nir_fadd(b, wpos[1], adj_temp);
} else if (wpos[1] && adjY[0]) {
wpos[1] = nir_fadd_imm(b, wpos[1], adjY[0]);
}
if (wpos[1]) {
/* Now the conditional y flip: STATE_FB_WPOS_Y_TRANSFORM.xy/zw will be
* inversion/identity, or the other way around if we're drawing to an FBO.
*/
unsigned base = invert ? 0 : 2;
/* wpos.y = wpos.y * trans.x/z + trans.y/w */
wpos[1] = nir_ffma(b, wpos[1], nir_channel(b, wpostrans, base),
nir_channel(b, wpostrans, base + 1));
}
nir_def *new_wpos = nir_vec(b, &wpos[c], intr->num_components);
nir_def_rewrite_uses_after(&intr->def, new_wpos,
new_wpos->parent_instr);
return true;
}
static bool
lower_fragcoord(lower_wpos_ytransform_state *state, nir_intrinsic_instr *intr)
{
const nir_lower_wpos_ytransform_options *options = state->options;
const struct shader_info *info = &state->b.shader->info;
float adjX = 0.0f;
float adjY[2] = { 0.0f, 0.0f };
bool invert = false;
/* Based on logic in emit_wpos():
*
* Query the pixel center conventions supported by the pipe driver and set
* adjX, adjY to help out if it cannot handle the requested one internally.
*
* The bias of the y-coordinate depends on whether y-inversion takes place
* (adjY[1]) or not (adjY[0]), which is in turn dependent on whether we are
* drawing to an FBO (causes additional inversion), and whether the pipe
* driver origin and the requested origin differ (the latter condition is
* stored in the 'invert' variable).
*
* For height = 100 (i = integer, h = half-integer, l = lower, u = upper):
*
* center shift only:
* i -> h: +0.5
* h -> i: -0.5
*
* inversion only:
* l,i -> u,i: ( 0.0 + 1.0) * -1 + 100 = 99
* l,h -> u,h: ( 0.5 + 0.0) * -1 + 100 = 99.5
* u,i -> l,i: (99.0 + 1.0) * -1 + 100 = 0
* u,h -> l,h: (99.5 + 0.0) * -1 + 100 = 0.5
*
* inversion and center shift:
* l,i -> u,h: ( 0.0 + 0.5) * -1 + 100 = 99.5
* l,h -> u,i: ( 0.5 + 0.5) * -1 + 100 = 99
* u,i -> l,h: (99.0 + 0.5) * -1 + 100 = 0.5
* u,h -> l,i: (99.5 + 0.5) * -1 + 100 = 0
*/
if (info->fs.origin_upper_left) {
/* Fragment shader wants origin in upper-left */
if (options->fs_coord_origin_upper_left) {
/* the driver supports upper-left origin */
} else if (options->fs_coord_origin_lower_left) {
/* the driver supports lower-left origin, need to invert Y */
invert = true;
} else {
unreachable("invalid options");
}
} else {
/* Fragment shader wants origin in lower-left */
if (options->fs_coord_origin_lower_left) {
/* the driver supports lower-left origin */
} else if (options->fs_coord_origin_upper_left) {
/* the driver supports upper-left origin, need to invert Y */
invert = true;
} else {
unreachable("invalid options");
}
}
if (info->fs.pixel_center_integer) {
/* Fragment shader wants pixel center integer */
if (options->fs_coord_pixel_center_integer) {
/* the driver supports pixel center integer */
adjY[1] = 1.0f;
} else if (options->fs_coord_pixel_center_half_integer) {
/* the driver supports pixel center half integer, need to bias X,Y */
adjX = -0.5f;
adjY[0] = -0.5f;
adjY[1] = 0.5f;
} else {
unreachable("invalid options");
}
} else {
/* Fragment shader wants pixel center half integer */
if (options->fs_coord_pixel_center_half_integer) {
/* the driver supports pixel center half integer */
} else if (options->fs_coord_pixel_center_integer) {
/* the driver supports pixel center integer, need to bias X,Y */
adjX = adjY[0] = adjY[1] = 0.5f;
} else {
unreachable("invalid options");
}
}
return emit_wpos_adjustment(state, intr, invert, adjX, adjY);
}
/* turns 'ddy(p)' into 'ddy(fmul(p, transform.x))' */
static bool
lower_ddy(lower_wpos_ytransform_state *state, nir_intrinsic_instr *ddy)
{
nir_builder *b = &state->b;
nir_def *wpostrans = get_transform(state);
b->cursor = nir_before_instr(&ddy->instr);
nir_def *p = ddy->src[0].ssa;
nir_def *trans = nir_f2fN(b, nir_channel(b, wpostrans, 0), p->bit_size);
nir_def *pt = nir_fmul(b, p, trans);
nir_src_rewrite(&ddy->src[0], pt);
return true;
}
/* Multiply interp_deref_at_offset's or load_barycentric_at_offset's offset
* by transform.x to flip it.
*/
static bool
lower_interp_deref_or_load_baryc_at_offset(lower_wpos_ytransform_state *state,
nir_intrinsic_instr *intr,
unsigned offset_src)
{
nir_builder *b = &state->b;
nir_def *wpostrans = get_transform(state);
b->cursor = nir_before_instr(&intr->instr);
nir_def *offset = intr->src[offset_src].ssa;
nir_def *flip_y = nir_fmul(b, nir_channel(b, offset, 1),
nir_channel(b, wpostrans, 0));
offset = nir_vector_insert_imm(b, offset, flip_y, 1);
nir_src_rewrite(&intr->src[offset_src], offset);
return true;
}
static bool
lower_load_sample_pos(lower_wpos_ytransform_state *state,
nir_intrinsic_instr *intr)
{
nir_builder *b = &state->b;
nir_def *wpostrans = get_transform(state);
b->cursor = nir_after_instr(&intr->instr);
nir_def *pos = &intr->def;
nir_def *scale = nir_channel(b, wpostrans, 0);
nir_def *neg_scale = nir_channel(b, wpostrans, 2);
/* Either y or 1-y for scale equal to 1 or -1 respectively. */
nir_def *flipped_y = nir_ffma(b, nir_channel(b, pos, 1), scale,
nir_fmax(b, neg_scale, nir_imm_float(b, 0.0)));
nir_def *flipped_pos = nir_vector_insert_imm(b, pos, flipped_y, 1);
nir_def_rewrite_uses_after(&intr->def, flipped_pos,
flipped_pos->parent_instr);
return true;
}
static bool
lower_wpos_ytransform_instr(nir_builder *b, nir_intrinsic_instr *intr,
void *data)
{
lower_wpos_ytransform_state *state = data;
state->b = *b;
switch (intr->intrinsic) {
case nir_intrinsic_load_deref: {
nir_deref_instr *deref = nir_src_as_deref(intr->src[0]);
nir_variable *var = nir_deref_instr_get_variable(deref);
if (var->data.mode == nir_var_system_value &&
var->data.location == SYSTEM_VALUE_FRAG_COORD) {
/* gl_FragCoord should not have array/struct derefs: */
return lower_fragcoord(state, intr);
} else if (var->data.mode == nir_var_system_value &&
var->data.location == SYSTEM_VALUE_SAMPLE_POS) {
return lower_load_sample_pos(state, intr);
}
return false;
}
case nir_intrinsic_load_interpolated_input: {
nir_io_semantics sem = nir_intrinsic_io_semantics(intr);
if (sem.location == VARYING_SLOT_POS)
return lower_fragcoord(state, intr);
return false;
}
case nir_intrinsic_load_frag_coord:
return lower_fragcoord(state, intr);
case nir_intrinsic_load_sample_pos:
return lower_load_sample_pos(state, intr);
case nir_intrinsic_interp_deref_at_offset:
return lower_interp_deref_or_load_baryc_at_offset(state, intr, 1);
case nir_intrinsic_load_barycentric_at_offset:
return lower_interp_deref_or_load_baryc_at_offset(state, intr, 0);
case nir_intrinsic_ddy:
case nir_intrinsic_ddy_fine:
case nir_intrinsic_ddy_coarse:
return lower_ddy(state, intr);
default:
return false;
}
}
bool
nir_lower_wpos_ytransform(nir_shader *shader,
const nir_lower_wpos_ytransform_options *options)
{
assert(shader->info.io_lowered);
lower_wpos_ytransform_state state = {
.options = options,
};
assert(shader->info.stage == MESA_SHADER_FRAGMENT);
return nir_shader_intrinsics_pass(shader,
lower_wpos_ytransform_instr,
nir_metadata_control_flow,
&state);
}