| /* |
| * Copyright © 2021 Collabora Ltd. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS |
| * IN THE SOFTWARE. |
| */ |
| |
| #include "nir.h" |
| #include "nir_builder.h" |
| |
| /* |
| * spirv_to_nir() creates system values for some builtin inputs, but |
| * backends might want to have those inputs exposed as varyings. This |
| * lowering pass allows backends to convert system values to input |
| * varyings and should be called just after spirv_to_nir() when needed. |
| */ |
| |
| bool |
| nir_lower_sysvals_to_varyings(nir_shader *shader, |
| const struct nir_lower_sysvals_to_varyings_options *options) |
| { |
| bool progress = false; |
| |
| nir_foreach_variable_with_modes(var, shader, nir_var_system_value) { |
| switch (var->data.location) { |
| #define SYSVAL_TO_VARYING(opt, sysval, varying) \ |
| case SYSTEM_VALUE_##sysval: \ |
| if (options->opt) { \ |
| var->data.mode = nir_var_shader_in; \ |
| var->data.location = VARYING_SLOT_##varying; \ |
| progress = true; \ |
| } \ |
| break |
| |
| SYSVAL_TO_VARYING(frag_coord, FRAG_COORD, POS); |
| SYSVAL_TO_VARYING(point_coord, POINT_COORD, PNTC); |
| SYSVAL_TO_VARYING(front_face, FRONT_FACE, FACE); |
| |
| #undef SYSVAL_TO_VARYING |
| |
| default: |
| break; |
| } |
| } |
| |
| if (progress) |
| nir_fixup_deref_modes(shader); |
| |
| /* Nothing this does actually changes anything tracked by metadata. |
| * If we ever made this pass more complicated, we might need to care |
| * more about metadata. |
| */ |
| nir_shader_preserve_all_metadata(shader); |
| |
| return progress; |
| } |