| /* |
| * Copyright © 2020 Igalia S.L. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
| * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| * SOFTWARE. |
| */ |
| |
| #include "nir.h" |
| #include "nir_builder.h" |
| |
| /* Lower gl_PointCoord to account for user requested point-coord origin |
| * and for whether draw buffer is flipped. |
| */ |
| |
| typedef struct { |
| const gl_state_index16 *pntc_state_tokens; |
| nir_shader *shader; |
| nir_builder b; |
| nir_variable *pntc_transform; |
| } lower_pntc_ytransform_state; |
| |
| static nir_def * |
| get_pntc_transform(lower_pntc_ytransform_state *state) |
| { |
| if (state->pntc_transform == NULL) { |
| /* NOTE: name must be prefixed w/ "gl_" to trigger slot based |
| * special handling in uniform setup: |
| */ |
| nir_variable *var = nir_state_variable_create(state->shader, |
| glsl_vec4_type(), |
| "gl_PntcYTransform", |
| state->pntc_state_tokens); |
| |
| var->data.how_declared = nir_var_hidden; |
| state->pntc_transform = var; |
| } |
| return nir_load_var(&state->b, state->pntc_transform); |
| } |
| |
| static void |
| lower_load_pointcoord(lower_pntc_ytransform_state *state, |
| nir_intrinsic_instr *intr) |
| { |
| nir_builder *b = &state->b; |
| b->cursor = nir_after_instr(&intr->instr); |
| |
| unsigned y_swizzle = 1; |
| |
| if (nir_intrinsic_has_component(intr)) { |
| unsigned component = nir_intrinsic_component(intr); |
| |
| assert(component <= 1); |
| assert(component + intr->num_components <= 2); |
| if (component + intr->num_components == 1) |
| return; /* only gl_PointCoord.x is loaded */ |
| |
| y_swizzle -= component; |
| } |
| |
| nir_def *pntc = &intr->def; |
| nir_def *transform = get_pntc_transform(state); |
| nir_def *flipped_y = nir_ffma(b, nir_channel(b, pntc, y_swizzle), |
| /* Flip the sign of y if we're flipping. */ |
| nir_channel(b, transform, 0), |
| /* The offset is 1 if we're flipping, 0 otherwise. */ |
| nir_channel(b, transform, 1)); |
| |
| /* Reassemble the vector. */ |
| pntc = nir_vector_insert_imm(b, pntc, flipped_y, y_swizzle); |
| nir_def_rewrite_uses_after(&intr->def, pntc, pntc->parent_instr); |
| } |
| |
| static void |
| lower_pntc_ytransform_block(lower_pntc_ytransform_state *state, |
| nir_block *block) |
| { |
| nir_foreach_instr_safe(instr, block) { |
| if (instr->type == nir_instr_type_intrinsic) { |
| nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr); |
| if (intr->intrinsic == nir_intrinsic_load_deref) { |
| nir_deref_instr *deref = nir_src_as_deref(intr->src[0]); |
| nir_variable *var = nir_deref_instr_get_variable(deref); |
| |
| if (var->data.mode == nir_var_system_value && |
| var->data.location == SYSTEM_VALUE_POINT_COORD) |
| lower_load_pointcoord(state, intr); |
| } |
| |
| if (intr->intrinsic == nir_intrinsic_load_interpolated_input && |
| nir_intrinsic_io_semantics(intr).location == VARYING_SLOT_PNTC) |
| lower_load_pointcoord(state, intr); |
| } |
| } |
| } |
| |
| bool |
| nir_lower_pntc_ytransform(nir_shader *shader, |
| const gl_state_index16 pntc_state_tokens[][STATE_LENGTH]) |
| { |
| assert(shader->info.io_lowered); |
| |
| if (!shader->options->lower_wpos_pntc) |
| return false; |
| |
| lower_pntc_ytransform_state state = { |
| .pntc_state_tokens = *pntc_state_tokens, |
| .shader = shader, |
| .pntc_transform = NULL, |
| }; |
| |
| assert(shader->info.stage == MESA_SHADER_FRAGMENT); |
| |
| nir_foreach_function_impl(impl, shader) { |
| state.b = nir_builder_create(impl); |
| |
| nir_foreach_block(block, impl) { |
| lower_pntc_ytransform_block(&state, block); |
| } |
| nir_progress(true, impl, nir_metadata_control_flow); |
| } |
| |
| return state.pntc_transform != NULL; |
| } |