blob: 84d643d4509ee9a63d509de35099a2426cc4c2b4 [file] [log] [blame]
#version 130
float __foo(float x)
{
return 6.0 * x;
}
float __bar(float x)
{
return 3.0 * x;
}
float __blat(float x)
{
return 2.0 * x;
}
void main()
{
gl_Position = vec4(__foo(gl_Vertex.x), __bar(gl_Vertex.y), __blat(gl_Vertex.z), 1.0);
}