| #version 130 | |
| void main() | |
| { | |
| int defined = 2; | |
| int undefined; | |
| float fooFloat; | |
| int fooInt; | |
| switch(undefined) { | |
| case 0: | |
| fooFloat = 0.0; | |
| case 1: | |
| fooFloat = 1.0; | |
| default: | |
| fooFloat = undefined; | |
| } | |
| switch(defined) { | |
| case 0: | |
| fooFloat = 0.0; | |
| case 1: | |
| fooFloat = 1.0; | |
| default: | |
| fooFloat = undefined; | |
| } | |
| gl_Position = vec4(1.0); | |
| } | |