| #version 130 | |
| void main() | |
| { | |
| int defined = 2; | |
| int undefined; | |
| float fooFloat; | |
| if ((undefined | 2) == 0) { | |
| fooFloat = 10.0; | |
| } | |
| if ((defined | 2) == 0) { | |
| fooFloat = 10.0; | |
| } | |
| if ((undefined | defined) == 0) { | |
| fooFloat = 10.0; | |
| } | |
| if ((defined | undefined) == 0) { | |
| fooFloat = 10.0; | |
| } | |
| gl_Position = vec4(1.0); | |
| } |